Cataclysm BN
map Class Reference

Manage and cache data about a part of the map. More...

#include <map.h>

Inheritance diagram for map:
tinymap fake_map

Classes

struct  apparent_light_info
 

Public Member Functions

 map (int mapsize=MAPSIZE, bool zlev=false)
 
 map (bool zlev)
 
virtual ~map ()
 
mapoperator= (const map &)=delete
 
mapoperator= (map &&)
 
void set_transparency_cache_dirty (const int zlev)
 Sets a dirty flag on the a given cache. More...
 
void set_transparency_cache_dirty (const tripoint &p)
 
void set_seen_cache_dirty (const tripoint change_location)
 
void set_seen_cache_dirty (const int zlevel)
 
void set_outside_cache_dirty (const int zlev)
 
void set_floor_cache_dirty (const int zlev)
 
void set_suspension_cache_dirty (const int zlev)
 
void set_pathfinding_cache_dirty (int zlev)
 
void set_memory_seen_cache_dirty (const tripoint &p)
 
void invalidate_map_cache (const int zlev)
 
bool check_seen_cache (const tripoint &p) const
 
bool check_and_set_seen_cache (const tripoint &p) const
 
void on_vehicle_moved (int smz)
 Callback invoked when a vehicle has moved. More...
 
lit_level apparent_light_at (const tripoint &p, const visibility_variables &cache) const
 Determine the visible light level for a tile, based on light_at for the tile, vision distance, etc. More...
 
visibility_type get_visibility (lit_level ll, const visibility_variables &cache) const
 
std::tuple< maptile, maptile, maptileget_wind_blockers (const int &winddirection, const tripoint &pos)
 
void draw (const catacurses::window &w, const tripoint &center)
 Draw a visible part of the map into w. More...
 
void drawsq (const catacurses::window &w, const tripoint &p, const drawsq_params &params) const
 Draw the map tile at the given coordinate. More...
 
void save ()
 Add currently loaded submaps (in grid) to the mapbuffer. More...
 
void load (const tripoint &w, bool update_vehicles, bool pump_events=false)
 Load submaps into grid. More...
 
void load (const tripoint_abs_sm &w, bool update_vehicles, bool pump_events=false)
 
void shift (point s)
 Shift the map along the vector s. More...
 
void vertical_shift (int newz)
 Moves the map vertically to (not by!) newz. More...
 
void clear_spawns ()
 
void clear_traps ()
 
maptile maptile_at (const tripoint &p) const
 
maptile maptile_at (const tripoint &p)
 
int move_cost (const tripoint &p, const vehicle *ignored_vehicle=nullptr) const
 Calculate the cost to move past the tile at p. More...
 
int move_cost (point p, const vehicle *ignored_vehicle=nullptr) const
 
bool impassable (const tripoint &p) const
 
bool impassable (point p) const
 
bool passable (const tripoint &p) const
 
bool passable (point p) const
 
bool is_wall_adjacent (const tripoint &center) const
 
int move_cost_ter_furn (const tripoint &p) const
 Similar behavior to move_cost(), but ignores vehicles. More...
 
int move_cost_ter_furn (point p) const
 
bool impassable_ter_furn (const tripoint &p) const
 
bool passable_ter_furn (const tripoint &p) const
 
int combined_movecost (const tripoint &from, const tripoint &to, const vehicle *ignored_vehicle=nullptr, int modifier=0, bool flying=false, bool via_ramp=false) const
 Cost to move out of one tile and into the next. More...
 
bool valid_move (const tripoint &from, const tripoint &to, bool bash=false, bool flying=false, bool via_ramp=false) const
 Returns true if a creature could walk from from to to in one step. More...
 
double ranged_target_size (const tripoint &p) const
 Size of map objects at p for purposes of ranged combat. More...
 
bool sees (const tripoint &F, const tripoint &T, int range) const
 Returns whether F sees T with a view range of range. More...
 
int obstacle_coverage (const tripoint &loc1, const tripoint &loc2) const
 Returns coverage of target in relation to the observer. More...
 
int coverage (const tripoint &p) const
 Returns coverage value of the tile. More...
 
bool clear_path (const tripoint &f, const tripoint &t, int range, int cost_min, int cost_max) const
 Check whether there's a direct line of sight between F and T with the additional movecost restraints. More...
 
bool obstructed_by_vehicle_rotation (const tripoint &from, const tripoint &to) const
 Checks if a rotated vehicle is blocking diagonal movement, tripoints must be adjacent. More...
 
bool obscured_by_vehicle_rotation (const tripoint &from, const tripoint &to) const
 Checks if a rotated vehicle is blocking diagonal vision, tripoints must be adjacent. More...
 
void reachable_flood_steps (std::vector< tripoint > &reachable_pts, const tripoint &f, int range, int cost_min, int cost_max) const
 Populates a vector of points that are reachable within a number of steps from a point. More...
 
std::vector< tripointfind_clear_path (const tripoint &source, const tripoint &destination) const
 Iteratively tries Bresenham lines with different biases until it finds a clear line or decides there isn't one. More...
 
bool accessible_items (const tripoint &t) const
 Check whether the player can access the items located . More...
 
std::vector< tripointget_dir_circle (const tripoint &f, const tripoint &t) const
 Calculate next search points surrounding the current position. More...
 
std::vector< tripointroute (const tripoint &f, const tripoint &t, const pathfinding_settings &settings, const std::set< tripoint > &pre_closed={{ }}) const
 Calculate the best path using A*. More...
 
VehicleList get_vehicles ()
 
void add_vehicle_to_cache (vehicle *)
 
void clear_vehicle_point_from_cache (vehicle *veh, const tripoint &pt)
 
void update_vehicle_cache (vehicle *, int old_zlevel)
 
void reset_vehicle_cache ()
 
void clear_vehicle_cache ()
 
void clear_vehicle_list (int zlev)
 
void update_vehicle_list (const submap *to, int zlev)
 
bool check_vehicle_zones (int zlev)
 
std::vector< zone_data * > get_vehicle_zones (int zlev)
 
void register_vehicle_zone (vehicle *, int zlev)
 
bool deregister_vehicle_zone (zone_data &zone)
 
std::unique_ptr< vehicledetach_vehicle (vehicle *veh)
 
void destroy_vehicle (vehicle *veh)
 
void vehmove ()
 
bool vehproceed (VehicleList &vehicle_list)
 
VehicleList get_vehicles (const tripoint &start, const tripoint &end)
 
optional_vpart_position veh_at (const tripoint &p) const
 Checks if tile is occupied by vehicle and by which part. More...
 
optional_vpart_position veh_at (const tripoint_abs_ms &p) const
 
vehicleveh_at_internal (const tripoint &p, int &part_num)
 
const vehicleveh_at_internal (const tripoint &p, int &part_num) const
 
void board_vehicle (const tripoint &p, player *pl)
 
void unboard_vehicle (const vpart_reference &, Character *passenger, bool dead_passenger=false)
 
void unboard_vehicle (const tripoint &p, bool dead_passenger=false)
 
bool displace_vehicle (vehicle &veh, const tripoint &dp)
 
void shift_vehicle_z (vehicle &veh, int z_shift)
 
bool displace_water (const tripoint &dp)
 
float vehicle_wheel_traction (const vehicle &veh, bool ignore_movement_modifiers=false) const
 
float vehicle_vehicle_collision (vehicle &veh, vehicle &veh2, const std::vector< veh_collision > &collisions)
 
units::angle shake_vehicle (vehicle &veh, int velocity_before, units::angle direction)
 
vehiclemove_vehicle (vehicle &veh, const tripoint &dp, const tileray &facing)
 
void set (const tripoint &p, const ter_id &new_terrain, const furn_id &new_furniture)
 
void set (point p, const ter_id &new_terrain, const furn_id &new_furniture)
 
std::string name (const tripoint &p)
 
std::string name (point p)
 
std::string disp_name (const tripoint &p)
 
std::string obstacle_name (const tripoint &p)
 Returns the name of the obstacle at p that might be blocking movement/projectiles/etc. More...
 
bool has_furn (const tripoint &p) const
 
bool has_furn (point p) const
 
furn_id furn (const tripoint &p) const
 
furn_id furn (point p) const
 
void furn_set (const tripoint &p, const furn_id &new_furniture, cata::poly_serialized< active_tile_data > new_active=nullptr)
 Sets the furniture at given position. More...
 
void furn_set (point p, const furn_id &new_furniture)
 
std::string furnname (const tripoint &p)
 
std::string furnname (point p)
 
bool can_move_furniture (const tripoint &pos, player *p=nullptr)
 
ter_id ter (const tripoint &p) const
 
ter_id ter (point p) const
 
uint8_t get_known_connections (const tripoint &p, int connect_group, const std::map< tripoint, ter_id > &override={}) const
 
const harvest_idget_harvest (const tripoint &p) const
 Returns the full harvest list, for spawning. More...
 
const std::set< std::string > & get_harvest_names (const tripoint &p) const
 Returns names of the items that would be dropped. More...
 
ter_id get_ter_transforms_into (const tripoint &p) const
 
furn_id get_furn_transforms_into (const tripoint &p) const
 
bool ter_set (const tripoint &p, const ter_id &new_terrain)
 
bool ter_set (point p, const ter_id &new_terrain)
 
std::string tername (const tripoint &p) const
 
std::string tername (point p) const
 
bool has_nearby_fire (const tripoint &p, int radius=1)
 
bool has_nearby_table (const tripoint &p, int radius=1)
 Check whether a table/workbench/vehicle kitchen or other flat surface is nearby that could be used for crafting or eating. More...
 
bool has_nearby_chair (const tripoint &p, int radius=1)
 Check whether a chair or vehicle seat is nearby. More...
 
bool sees_some_items (const tripoint &p, const Creature &who) const
 Check if creature can see some items at p. More...
 
bool sees_some_items (const tripoint &p, const tripoint &from) const
 
bool could_see_items (const tripoint &p, const Creature &who) const
 Check if the creature could see items at p if there were any items. More...
 
bool could_see_items (const tripoint &p, const tripoint &from) const
 
bool has_items (const tripoint &p) const
 Checks for existence of items. More...
 
void examine (Character &p, const tripoint &pos)
 Calls the examine function of furniture or terrain at given tile, for given character. More...
 
bool is_harvestable (const tripoint &pos) const
 Returns true if point at pos is harvestable right now, with no extra tools. More...
 
std::string features (const tripoint &p)
 
std::string features (point p)
 
bool has_flag (const std::string &flag, const tripoint &p) const
 
bool has_flag (const std::string &flag, point p) const
 
bool can_put_items (const tripoint &p) const
 
bool can_put_items (point p) const
 
bool can_put_items_ter_furn (const tripoint &p) const
 
bool can_put_items_ter_furn (point p) const
 
bool has_flag_ter (const std::string &flag, const tripoint &p) const
 
bool has_flag_ter (const std::string &flag, point p) const
 
bool has_flag_furn (const std::string &flag, const tripoint &p) const
 
bool has_flag_furn (const std::string &flag, point p) const
 
bool has_flag_vpart (const std::string &flag, const tripoint &p) const
 
bool has_flag_furn_or_vpart (const std::string &flag, const tripoint &p) const
 
bool has_flag_ter_or_furn (const std::string &flag, const tripoint &p) const
 
bool has_flag_ter_or_furn (const std::string &flag, point p) const
 
bool has_flag (ter_bitflags flag, const tripoint &p) const
 
bool has_flag (ter_bitflags flag, point p) const
 
bool has_flag_ter (ter_bitflags flag, const tripoint &p) const
 
bool has_flag_ter (ter_bitflags flag, point p) const
 
bool has_flag_furn (ter_bitflags flag, const tripoint &p) const
 
bool has_flag_furn (ter_bitflags flag, point p) const
 
bool has_flag_ter_or_furn (ter_bitflags flag, const tripoint &p) const
 
bool has_flag_ter_or_furn (ter_bitflags flag, point p) const
 
bool is_bashable (const tripoint &p, bool allow_floor=false) const
 Returns true if there is a bashable vehicle part or the furn/terrain is bashable at p. More...
 
bool is_bashable (point p) const
 
bool is_bashable_ter (const tripoint &p, bool allow_floor=false) const
 Returns true if the terrain at p is bashable. More...
 
bool is_bashable_ter (point p) const
 
bool is_bashable_furn (const tripoint &p) const
 Returns true if the furniture at p is bashable. More...
 
bool is_bashable_furn (point p) const
 
bool is_bashable_ter_furn (const tripoint &p, bool allow_floor=false) const
 Returns true if the furniture or terrain at p is bashable. More...
 
bool is_bashable_ter_furn (point p) const
 
int bash_strength (const tripoint &p, bool allow_floor=false) const
 Returns max_str of the furniture or terrain at p. More...
 
int bash_strength (point p) const
 
int bash_resistance (const tripoint &p, bool allow_floor=false) const
 Returns min_str of the furniture or terrain at p. More...
 
int bash_resistance (point p) const
 
int bash_rating (int str, const tripoint &p, bool allow_floor=false) const
 Returns a success rating from -1 to 10 for a given tile based on a set strength, used for AI movement planning Values roughly correspond to 10% increment chances of success on a given bash, rounded down. More...
 
int bash_rating (const int str, point p) const
 
void make_rubble (const tripoint &p, const furn_id &rubble_type, const ter_id &floor_type, bool overwrite=false)
 Generates rubble at the given location, if overwrite is true it just writes on top of what currently exists floor_type is only used if there is a non-bashable wall at the location or with overwrite = true. More...
 
void make_rubble (const tripoint &p, const furn_id &rubble_type)
 
void make_rubble (const tripoint &p)
 
bool is_outside (const tripoint &p) const
 
bool is_outside (point p) const
 
bool is_divable (const tripoint &p) const
 Returns whether or not the terrain at the given location can be dived into (by monsters that can swim or are aquatic or non-breathing). More...
 
bool is_divable (point p) const
 
bool is_water_shallow_current (const tripoint &p) const
 
bool is_water_shallow_current (point p) const
 
bool is_last_ter_wall (bool no_furn, point p, point max, direction dir) const
 Check if the last terrain is wall in direction NORTH, SOUTH, WEST or EAST. More...
 
bool tinder_at (const tripoint &p)
 Checks if there are any tinder flagged items on the tile. More...
 
bool flammable_items_at (const tripoint &p, int threshold=0)
 Checks if there are any flammable items on the tile. More...
 
bool is_flammable (const tripoint &p)
 Returns true if there is a flammable item or field or the furn/terrain is flammable at p. More...
 
point random_outdoor_tile ()
 
void draw_line_ter (const ter_id &type, point p1, point p2)
 
void draw_line_furn (const furn_id &type, point p1, point p2)
 
void draw_fill_background (const ter_id &type)
 
void draw_fill_background (ter_id(*f)())
 
void draw_fill_background (const weighted_int_list< ter_id > &f)
 
void draw_square_ter (const ter_id &type, point p1, point p2)
 
void draw_square_furn (const furn_id &type, point p1, point p2)
 
void draw_square_ter (ter_id(*f)(), point p1, point p2)
 
void draw_square_ter (const weighted_int_list< ter_id > &f, point p1, point p2)
 
void draw_rough_circle_ter (const ter_id &type, point p, int rad)
 
void draw_rough_circle_furn (const furn_id &type, point p, int rad)
 
void draw_circle_ter (const ter_id &type, const rl_vec2d &p, double rad)
 
void draw_circle_ter (const ter_id &type, point p, int rad)
 
void draw_circle_furn (const furn_id &type, point p, int rad)
 
void add_corpse (const tripoint &p)
 
void translate (const ter_id &from, const ter_id &to)
 
void translate_radius (const ter_id &from, const ter_id &to, float radi, const tripoint &p, bool same_submap=false, bool toggle_between=false)
 
bool close_door (const tripoint &p, bool inside, bool check_only)
 
bool open_door (const tripoint &p, bool inside, bool check_only=false)
 
void batter (const tripoint &p, int power, int tries=1, bool silent=false)
 bash a square for a set number of times at set power. More...
 
void destroy (const tripoint &p, bool silent=false)
 Keeps bashing a square until it can't be bashed anymore. More...
 
void destroy_furn (const tripoint &p, bool silent=false)
 Keeps bashing a square until there is no more furniture. More...
 
void crush (const tripoint &p)
 
void shoot (const tripoint &p, projectile &proj, bool hit_items)
 
int collapse_check (const tripoint &p)
 Checks if a square should collapse, returns the X for the one_in(X) collapse chance. More...
 
void collapse_at (const tripoint &p, bool silent, bool was_supporting=false, bool destroy_pos=true)
 Causes a collapse at p, such as from destroying a wall. More...
 
void propagate_suspension_check (const tripoint &point)
 Checks surrounding tiles for suspension, and has them check for collapse. More...
 
void collapse_invalid_suspension (const tripoint &point)
 Triggers a recursive collapse of suspended tiles based on their support validity. More...
 
bool is_suspension_valid (const tripoint &point)
 Checks the four orientations in which a suspended tile could be valid, and returns if the tile is valid. More...
 
void smash_trap (const tripoint &p, const int power, const std::string &cause_message)
 Tries to smash the trap at the given tripoint. More...
 
void smash_items (const tripoint &p, int power, const std::string &cause_message, bool do_destroy)
 Tries to smash the items at the given tripoint. More...
 
bash_results bash (const tripoint &p, int str, bool silent=false, bool destroy=false, bool bash_floor=false, const vehicle *bashing_vehicle=nullptr)
 Returns a pair where first is whether anything was smashed and second is if it was destroyed. More...
 
bash_results bash_vehicle (const tripoint &p, const bash_params &params)
 
bash_results bash_ter_furn (const tripoint &p, const bash_params &params)
 
bool hit_with_acid (const tripoint &p)
 
bool hit_with_fire (const tripoint &p)
 
bool has_adjacent_furniture_with (const tripoint &p, const std::function< bool(const furn_t &)> &filter)
 Returns true if there is furniture for which filter returns true in a 1 tile radius of p. More...
 
bool mop_spills (const tripoint &p)
 Remove moppable fields/items at this location. More...
 
void decay_fields_and_scent (const time_duration &amount)
 Moved here from weather.cpp for speed. More...
 
std::string get_signage (const tripoint &p) const
 
void set_signage (const tripoint &p, const std::string &message) const
 
void delete_signage (const tripoint &p) const
 
int get_radiation (const tripoint &p) const
 
void set_radiation (const tripoint &p, int value)
 
void set_radiation (point p, const int value)
 
void adjust_radiation (const tripoint &p, int delta)
 Increment the radiation in the given tile by the given delta (decrement it if delta is negative) More...
 
void adjust_radiation (point p, const int delta)
 
int get_temperature (const tripoint &p) const
 
void set_temperature (const tripoint &p, int temperature)
 
void set_temperature (point p, int new_temperature)
 
std::vector< tripointcheck_submap_active_item_consistency ()
 
map_stack i_at (const tripoint &p)
 
map_stack i_at (point p)
 
item water_from (const tripoint &p)
 
void i_clear (const tripoint &p)
 
void i_clear (point p)
 
map_stack::iterator i_rem (const tripoint &p, map_stack::const_iterator it)
 
map_stack::iterator i_rem (point location, map_stack::const_iterator it)
 
void i_rem (const tripoint &p, item *it)
 
void i_rem (point p, item *it)
 
void spawn_artifact (const tripoint &p)
 
void spawn_natural_artifact (const tripoint &p, artifact_natural_property prop)
 
void spawn_item (const tripoint &p, const itype_id &type_id, unsigned quantity=1, int charges=0, const time_point &birthday=calendar::start_of_cataclysm, int damlevel=0)
 
void spawn_item (point p, const itype_id &type_id, unsigned quantity=1, int charges=0, const time_point &birthday=calendar::start_of_cataclysm, int damlevel=0)
 
void spawn_item (const tripoint &p, const std::string &type_id, unsigned quantity=1, int charges=0, const time_point &birthday=calendar::start_of_cataclysm, int damlevel=0)
 
void spawn_item (point p, const std::string &type_id, unsigned quantity=1, int charges=0, const time_point &birthday=calendar::start_of_cataclysm, int damlevel=0)
 
units::volume max_volume (const tripoint &p)
 
units::volume free_volume (const tripoint &p)
 
units::volume stored_volume (const tripoint &p)
 
itemadd_item_or_charges (const tripoint &pos, item obj, bool overflow=true)
 Adds an item to map tile or stacks charges. More...
 
itemadd_item_or_charges (point p, item obj, bool overflow=true)
 
itemadd_item (const tripoint &p, item new_item)
 Place an item on the map, despite the parameter name, this is not necessarily a new item. More...
 
void add_item (point p, item new_item)
 
itemspawn_an_item (const tripoint &p, item new_item, int charges, int damlevel)
 
void spawn_an_item (point p, item new_item, int charges, int damlevel)
 
void make_active (item_location &loc)
 Update an item's active status, for example when adding hot or perishable liquid to a container. More...
 
void update_lum (item_location &loc, bool add)
 Update luminosity before and after item's transformation. More...
 

Static Public Member Functions

static apparent_light_info apparent_light_helper (const level_cache &map_cache, const tripoint &p)
 Helper function for light claculation; exposed here for map editor. More...
 

Private Member Functions

maptile maptile_at_internal (const tripoint &p) const
 
maptile maptile_at_internal (const tripoint &p)
 
std::pair< tripoint, maptilemaptile_has_bounds (const tripoint &p, bool bounds_checked)
 
std::array< std::pair< tripoint, maptile >, 8 > get_neighbors (const tripoint &p)
 
void spread_gas (field_entry &cur, const tripoint &p, int percent_spread, const time_duration &outdoor_age_speedup, scent_block &sblk)
 
void create_hot_air (const tripoint &p, int intensity)
 
bool gas_can_spread_to (field_entry &cur, const tripoint &src, const tripoint &dst)
 
void gas_spread_to (field_entry &cur, maptile &dst, const tripoint &p)
 
int burn_body_part (player &u, field_entry &cur, body_part bp, int scale)
 
bool sees (const tripoint &F, const tripoint &T, int range, int &bresenham_slope) const
 Don't expose the slope adjust outside map functions. More...
 

Friends

class editmap
 
class visitable< map_cursor >
 

Consume items on the map

The functions here consume accessible items / item charges on the map or in vehicles around the player (whose positions is given as origin).

They return a list of copies of the consumed items (with the actually consumed charges in it). The quantity / amount parameter will be reduced by the number of items/charges removed. If all required items could be removed from the map, the quantity/amount will be 0, otherwise it will contain a positive value and the remaining items must be gathered from somewhere else.

enum  iteration_state { ITER_CONTINUE = 0 , ITER_SKIP_SUBMAP , ITER_SKIP_ZLEVEL , ITER_FINISH }
 Enum used by functors in function_over to control execution. More...
 
std::set< tripointsupport_cache_dirty
 
std::vector< submap * > grid
 The list of currently loaded submaps. More...
 
std::vector< std::vector< tripoint > > traplocs
 This vector contains an entry for each trap type, it has therefor the same size as the traplist vector. More...
 
std::vector< tripointfield_furn_locs
 Vector of tripoints containing active field-emitting furniture. More...
 
std::array< std::unique_ptr< level_cache >, OVERMAP_LAYERScaches
 Holds caches for visibility, light, transparency and vehicles. More...
 
std::array< std::unique_ptr< pathfinding_cache >, OVERMAP_LAYERSpathfinding_caches
 
std::set< tripointsubmaps_with_active_items
 Set of submaps that contain active items in absolute coordinates. More...
 
lru_cache< point, char > skew_vision_cache
 Cache of coordinate pairs recently checked for visibility. More...
 
VehicleList last_full_vehicle_list
 Vehicle list doesn't change often, but is pretty expensive. More...
 
bool last_full_vehicle_list_dirty = true
 
visibility_variables visibility_variables_cache
 
std::optional< std::pair< tripoint, int > > max_populated_zlev = std::nullopt
 
std::set< vehicle * > dirty_vehicle_list
 
int my_MAPSIZE
 
bool zlevels
 
vision_adjustment vision_transparency_cache [8] = { VISION_ADJUST_NONE }
 
tripoint abs_sub
 Absolute coordinates of first submap (get_submap_at(0,0)) This is in submap coordinates (see overmapbuffer for explanation). More...
 
std::list< itemuse_amount_square (const tripoint &p, const itype_id &type, int &quantity, const std::function< bool(const item &)> &filter=return_true< item >)
 
std::list< itemuse_amount (const tripoint &origin, int range, const itype_id &type, int &quantity, const std::function< bool(const item &)> &filter=return_true< item >)
 
std::list< itemuse_charges (const tripoint &origin, int range, const itype_id &type, int &quantity, const std::function< bool(const item &)> &filter=return_true< item >, basecamp *bcp=nullptr)
 
std::vector< item * > place_items (const item_group_id &loc, int chance, const tripoint &p1, const tripoint &p2, bool ongrass, const time_point &turn, int magazine=0, int ammo=0)
 Place items from item group in the rectangle f - t. More...
 
std::vector< item * > place_items (const item_group_id &loc, int chance, point p1, point p2, bool ongrass, const time_point &turn, int magazine=0, int ammo=0)
 
std::vector< item * > put_items_from_loc (const item_group_id &loc, const tripoint &p, const time_point &turn=calendar::start_of_cataclysm)
 Place items from an item group at p. More...
 
std::vector< item * > spawn_items (const tripoint &p, const std::vector< item > &new_items)
 
void spawn_items (point p, const std::vector< item > &new_items)
 
void create_anomaly (const tripoint &p, artifact_natural_property prop, bool create_rubble=true)
 
void create_anomaly (point cp, artifact_natural_property prop, bool create_rubble=true)
 
void partial_con_set (const tripoint &p, const partial_con &con)
 
void partial_con_remove (const tripoint &p)
 
partial_conpartial_con_at (const tripoint &p)
 
void trap_set (const tripoint &p, const trap_id &type)
 
const traptr_at (const tripoint &p) const
 
bool can_see_trap_at (const tripoint &p, const Character &c) const
 See trap::can_see, which is called for the trap here. More...
 
void disarm_trap (const tripoint &p)
 
void remove_trap (const tripoint &p)
 
const std::vector< tripoint > & get_furn_field_locations () const
 
const std::vector< tripoint > & trap_locations (const trap_id &type) const
 
void create_burnproducts (const tripoint &p, const item &fuel, const units::mass &burned_mass)
 
void process_fields ()
 
void process_fields_in_submap (submap *current_submap, const tripoint &submap_pos)
 
void creature_in_field (Creature &critter)
 Apply field effects to the creature when it's on a square with fields. More...
 
void creature_on_trap (Creature &critter, bool may_avoid=true)
 Apply trap effects to the creature, similar to creature_in_field. More...
 
const fieldfield_at (const tripoint &p) const
 Get the fields that are here. More...
 
fieldfield_at (const tripoint &p)
 Gets fields that are here. More...
 
time_duration get_field_age (const tripoint &p, const field_type_id &type) const
 Get the age of a field entry (field_entry::age), if there is no field of that type, returns -1_turns. More...
 
int get_field_intensity (const tripoint &p, const field_type_id &type) const
 Get the intensity of a field entry (field_entry::intensity), if there is no field of that type, returns 0. More...
 
time_duration mod_field_age (const tripoint &p, const field_type_id &type, const time_duration &offset)
 Increment/decrement age of field entry at point. More...
 
int mod_field_intensity (const tripoint &p, const field_type_id &type, int offset)
 Increment/decrement intensity of field entry at point, creating if not present, removing if intensity becomes 0. More...
 
time_duration set_field_age (const tripoint &p, const field_type_id &type, const time_duration &age, bool isoffset=false)
 Set age of field entry at point. More...
 
int set_field_intensity (const tripoint &p, const field_type_id &type, int new_intensity, bool isoffset=false)
 Set intensity of field entry at point, creating if not present, removing if intensity becomes 0. More...
 
bool has_field_at (const tripoint &p, bool check_bounds=true)
 
field_entryget_field (const tripoint &p, const field_type_id &type)
 Get field of specific type at point. More...
 
bool dangerous_field_at (const tripoint &p)
 
bool add_field (const tripoint &p, const field_type_id &type_id, int intensity=INT_MAX, const time_duration &age=0_turns, bool hit_player=true)
 Add field entry at point, or set intensity if present. More...
 
void remove_field (const tripoint &p, const field_type_id &field_to_remove)
 Remove field entry at xy, ignored if the field entry is not present. More...
 
void add_splatter (const field_type_id &type, const tripoint &where, int intensity=1)
 
void add_splatter_trail (const field_type_id &type, const tripoint &from, const tripoint &to)
 
void add_splash (const field_type_id &type, const tripoint &center, int radius, int intensity)
 
void propagate_field (const tripoint &center, const field_type_id &type, int amount, int max_intensity=0)
 
void emit_field (const tripoint &pos, const emit_id &src, float mul=1.0f)
 Runs one cycle of emission src which may result in propagation of fields. More...
 
void scent_blockers (std::array< std::array< char, MAPSIZE_X >, MAPSIZE_Y > &scent_transfer, point min, point max)
 Build the map of scent-resistant tiles. More...
 
computercomputer_at (const tripoint &p)
 
computeradd_computer (const tripoint &p, const std::string &name, int security)
 
void add_camp (const tripoint_abs_omt &omt_pos, const std::string &name)
 
void remove_submap_camp (const tripoint &)
 
basecamp hoist_submap_camp (const tripoint &p)
 
bool point_within_camp (const tripoint &point_check) const
 
bool has_graffiti_at (const tripoint &p) const
 
const std::string & graffiti_at (const tripoint &p) const
 
void set_graffiti (const tripoint &p, const std::string &contents)
 
void delete_graffiti (const tripoint &p)
 
int climb_difficulty (const tripoint &p) const
 Checks 3x3 block centered on p for terrain to climb. More...
 
bool has_floor (const tripoint &p) const
 
bool floor_between (const tripoint &first, const tripoint &second) const
 Checks if there's a floor between the two tiles. More...
 
bool supports_above (const tripoint &p) const
 Does this tile support vehicles and furniture above it. More...
 
bool has_floor_or_support (const tripoint &p) const
 
void drop_everything (const tripoint &p)
 Handles map objects of given type (not creatures) falling down. More...
 
void drop_furniture (const tripoint &p)
 
void drop_items (const tripoint &p)
 
void drop_vehicle (const tripoint &p)
 
void drop_fields (const tripoint &p)
 
void process_falling ()
 Invoked drop_everything on cached dirty tiles. More...
 
bool is_cornerfloor (const tripoint &p) const
 
void generate (const tripoint &p, const time_point &when)
 
void place_spawns (const mongroup_id &group, int chance, point p1, point p2, float density, bool individual=false, bool friendly=false, const std::string &name="NONE", int mission_id=-1)
 
void place_gas_pump (point p, int charges, const std::string &fuel_type)
 
void place_gas_pump (point p, int charges)
 
void place_toilet (point p, int charges=6 *4)
 
void place_vending (point p, const item_group_id &type, bool reinforced=false)
 
character_id place_npc (point p, const string_id< npc_template > &type, bool force=false)
 
void apply_faction_ownership (point p1, point p2, const faction_id &id)
 
void add_spawn (const mtype_id &type, int count, const tripoint &p, bool friendly=false, int faction_id=-1, int mission_id=-1, const std::string &name="NONE") const
 
void do_vehicle_caching (int z)
 
void build_map_cache (int zlev, bool skip_lightmap=false)
 
void build_obstacle_cache (const tripoint &start, const tripoint &end, float(&obstacle_cache)[MAPSIZE_X][MAPSIZE_Y])
 
vehicleadd_vehicle (const vgroup_id &type, const tripoint &p, units::angle dir, int init_veh_fuel=-1, int init_veh_status=-1, bool merge_wrecks=true)
 
vehicleadd_vehicle (const vgroup_id &type, point p, units::angle dir, int init_veh_fuel=-1, int init_veh_status=-1, bool merge_wrecks=true)
 
vehicleadd_vehicle (const vproto_id &type, const tripoint &p, units::angle dir, int init_veh_fuel=-1, int init_veh_status=-1, bool merge_wrecks=true)
 
vehicleadd_vehicle (const vproto_id &type, point p, units::angle dir, int init_veh_fuel=-1, int init_veh_status=-1, bool merge_wrecks=true)
 
float light_transparency (const tripoint &p) const
 
lit_level light_at (const tripoint &p) const
 
float ambient_light_at (const tripoint &p) const
 
bool is_transparent (const tripoint &p) const
 Returns whether the tile at p is transparent(you can look past it). More...
 
bool pl_sees (const tripoint &t, int max_range) const
 Whether the player character (g->u) can see the given square (local map coordinates). More...
 
bool pl_line_of_sight (const tripoint &t, int max_range) const
 Uses the map cache to tell if the player could see the given square. More...
 
tripoint get_abs_sub () const
 return abs_sub More...
 
tripoint getabs (const tripoint &p) const
 Translates local (to this map) coordinates of a square to global absolute coordinates. More...
 
tripoint_abs_ms getglobal (const tripoint &p) const
 
point getabs (point p) const
 
tripoint getlocal (const tripoint &p) const
 Inverse of getabs. More...
 
tripoint getlocal (const tripoint_abs_ms &p) const
 
point getlocal (point p) const
 
virtual bool inbounds (const tripoint &p) const
 
bool inbounds (const tripoint_abs_ms &p) const
 
bool inbounds (point p) const
 
bool inbounds_z (const int z) const
 
void clip_to_bounds (tripoint &p) const
 Clips the coordinates of p to fit the map bounds. More...
 
void clip_to_bounds (int &x, int &y) const
 
void clip_to_bounds (int &x, int &y, int &z) const
 
int getmapsize () const
 
bool has_zlevels () const
 
void rotate (int turns, bool setpos_safe=false)
 Rotates this map, and all of its contents, by the specified multiple of 90 degrees. More...
 
void spawn_monsters (bool ignore_sight)
 Spawn monsters from submap spawn points and from the overmap. More...
 
void rotten_item_spawn (const item &item, const tripoint &p)
 Checks to see if the item that is rotting away generates a creature when it does. More...
 
void build_outside_cache (int zlev)
 
bool build_floor_cache (int zlev)
 
void build_floor_caches ()
 
void update_suspension_cache (const int &z)
 
bash_results bash_items (const tripoint &p, const bash_params &params)
 
bash_results bash_field (const tripoint &p, const bash_params &params)
 
bash_results bash_ter_success (const tripoint &p, const bash_params &params)
 
bash_results bash_furn_success (const tripoint &p, const bash_params &params)
 
void process_items ()
 
const level_cacheget_cache_ref (int zlev) const
 
const pathfinding_cacheget_pathfinding_cache_ref (int zlev) const
 
void update_pathfinding_cache (int zlev) const
 
void update_visibility_cache (int zlev)
 
const visibility_variablesget_visibility_variables_cache () const
 
void update_submap_active_item_status (const tripoint &p)
 
const std::set< tripoint > & get_submaps_with_active_items () const
 
tripoint_range< tripointpoints_in_rectangle (const tripoint &from, const tripoint &to) const
 
tripoint_range< tripointpoints_in_radius (const tripoint &center, size_t radius, size_t radiusz=0) const
 
tripoint_range< tripointpoints_on_zlevel () const
 Yields a range of all points that are contained in the map and have the z-level of this map (abs_sub). More...
 
tripoint_range< tripointpoints_on_zlevel (int z) const
 Same as above, but uses the specific z-level. More...
 
std::list< item_locationget_active_items_in_radius (const tripoint &center, int radius) const
 
std::list< item_locationget_active_items_in_radius (const tripoint &center, int radius, special_item_type type) const
 
std::list< tripointfind_furnitures_with_flag_in_radius (const tripoint &center, size_t radius, const std::string &flag, size_t radiusz=0)
 returns positions of furnitures with matching flag in the specified radius More...
 
std::list< tripointfind_furnitures_or_vparts_with_flag_in_radius (const tripoint &center, size_t radius, const std::string &flag, size_t radiusz=0)
 returns positions of furnitures or vehicle parts with matching flag in the specified radius More...
 
std::list< Creature * > get_creatures_in_radius (const tripoint &center, size_t radius, size_t radiusz=0)
 returns creatures in specified radius More...
 
level_cacheaccess_cache (int zlev)
 
const level_cacheaccess_cache (int zlev) const
 
bool dont_draw_lower_floor (const tripoint &p)
 
void support_dirty (const tripoint &p)
 
void spawn_monsters_submap (const tripoint &gp, bool ignore_sight)
 
void spawn_monsters_submap_group (const tripoint &gp, mongroup &group, bool ignore_sight)
 
fieldget_field (const tripoint &p)
 
submapgetsubmap (size_t grididx) const
 Get the submap pointer with given index in grid, the index must be valid! More...
 
submapget_submap_at (const tripoint &p) const
 Get the submap pointer containing the specified position within the reality bubble. More...
 
submapget_submap_at (point p) const
 
submapget_submap_at (const tripoint &p, point &offset_p) const
 Get the submap pointer containing the specified position within the reality bubble. More...
 
submapget_submap_at (point p, point &offset_p) const
 
submapget_submap_at_grid (point gridp) const
 Get submap pointer in the grid at given grid coordinates. More...
 
submapget_submap_at_grid (const tripoint &gridp) const
 
int calc_max_populated_zlev ()
 Caclulate the greatest populated zlevel in the loaded submaps and save in the level cache. More...
 
void invalidate_max_populated_zlev (int zlev)
 Conditionally invalidates max_pupulated_zlev cache if the submap uniformity change occurs above current max_pupulated_zlev value. More...
 
int move_cost_internal (const furn_t &furniture, const ter_t &terrain, const vehicle *veh, int vpart) const
 Internal versions of public functions to avoid checking same variables multiple times. More...
 
int bash_rating_internal (int str, const furn_t &furniture, const ter_t &terrain, bool allow_floor, const vehicle *veh, int part) const
 
bool draw_maptile (const catacurses::window &w, const tripoint &p, const maptile &tile, const drawsq_params &params) const
 Internal version of the drawsq. More...
 
void draw_from_above (const catacurses::window &w, const tripoint &p, const maptile &tile, const drawsq_params &params) const
 Draws the tile as seen from above. More...
 
int determine_wall_corner (const tripoint &p) const
 
void apply_light_source (const tripoint &p, float luminance)
 
void add_light_source (const tripoint &p, float luminance)
 
void apply_directional_light (const tripoint &p, int direction, float luminance)
 
void apply_light_arc (const tripoint &p, units::angle, float luminance, units::angle wideangle=30_degrees)
 
void apply_light_ray (bool lit[MAPSIZE_X][MAPSIZE_Y], const tripoint &s, const tripoint &e, float luminance)
 
void add_light_from_items (const tripoint &p, item_stack::iterator begin, item_stack::iterator end)
 
std::unique_ptr< vehicleadd_vehicle_to_map (std::unique_ptr< vehicle > veh, bool merge_wrecks)
 Takes a vehicle already created with new and attempts to place it on the map, checking for collisions. More...
 
ter_id get_roof (const tripoint &p, bool allow_air) const
 
void process_items_in_submap (submap &current_submap, const tripoint &gridp)
 
void process_items_in_vehicles (submap &current_submap)
 
void process_items_in_vehicle (vehicle &cur_veh, submap &current_submap)
 
template<typename Functor >
void function_over (const tripoint &start, const tripoint &end, Functor fun) const
 Runs a functor over given submaps over submaps in the area, getting next submap only when the current one "runs out" rather than every time. More...
 
level_cacheget_cache (int zlev) const
 
pathfinding_cacheget_pathfinding_cache (int zlev) const
 
void saven (const tripoint &grid)
 
void loadn (const tripoint &grid, bool update_vehicles)
 
void loadn (point grid, bool update_vehicles)
 
void actualize (const tripoint &grid)
 Fast forward a submap that has just been loading into this map. More...
 
void add_roofs (const tripoint &grid)
 Hacks in missing roofs. More...
 
template<typename Container >
void remove_rotten_items (Container &items, const tripoint &p, temperature_flag temperature)
 Go through the list of items, update their rotten status and remove items that have rotten away completely. More...
 
void fill_funnels (const tripoint &p, const time_point &since)
 Try to fill funnel based items here. More...
 
void grow_plant (const tripoint &p)
 Try to grow a harvestable plant to the next stage(s). More...
 
void restock_fruits (const tripoint &p, const time_duration &time_since_last_actualize)
 Try to grow fruits on static plants (not planted by the player) More...
 
void produce_sap (const tripoint &p, const time_duration &time_since_last_actualize)
 Produce sap on tapped maple trees. More...
 
void rad_scorch (const tripoint &p, const time_duration &time_since_last_actualize)
 Radiation-related plant (and fungus?) death. More...
 
void decay_cosmetic_fields (const tripoint &p, const time_duration &time_since_last_actualize)
 
void player_in_field (player &u)
 
void monster_in_field (monster &z)
 
void shift_traps (const tripoint &shift)
 As part of the map shifting, this shifts the trap locations stored in traplocs. More...
 
void copy_grid (const tripoint &to, const tripoint &from)
 
void draw_map (mapgendata &dat)
 
void draw_office_tower (mapgendata &dat)
 
void draw_lab (mapgendata &dat)
 
void draw_temple (mapgendata &dat)
 
void draw_mine (mapgendata &dat)
 
void draw_anthill (mapgendata &dat)
 
void draw_slimepit (mapgendata &dat)
 
void draw_triffid (mapgendata &dat)
 
void draw_connections (mapgendata &dat)
 
bool build_transparency_cache (int zlev)
 
bool build_vision_transparency_cache (const Character &player)
 
void build_sunlight_cache (int pzlev)
 
void generate_lightmap (int zlev)
 
void build_seen_cache (const tripoint &origin, int target_z)
 Calculates the Field Of View for the provided map from the given x, y coordinates. More...
 
void apply_character_light (Character &p)
 
void apply_vision_transparency_cache (const tripoint &center, int target_z, float(&vision_restore_cache)[9], bool(&blocked_restore_cache)[8])
 
void restore_vision_transparency_cache (const tripoint &center, int target_z, float(&vision_restore_cache)[9], bool(&blocked_restore_cache)[8])
 
void set_abs_sub (const tripoint &p)
 Sets abs_sub, see there. More...
 
size_t get_nonant (const tripoint &gridp) const
 Get the index of a submap pointer in the grid given by grid coordinates. More...
 
size_t get_nonant (point gridp) const
 
void setsubmap (size_t grididx, submap *smap)
 Set the submap pointer in grid at the give index. More...
 

Detailed Description

Manage and cache data about a part of the map.

Despite the name, this class isn't actually responsible for managing the map as a whole. For that function, see mapbuffer. Instead, this class loads a part of the mapbuffer into a cache, and adds certain temporary information such as lighting calculations to it.

To understand the following descriptions better, you should also read Map Management

The map coordinates always start at (0, 0) for the top-left and end at (map_width-1, map_height-1) for the bottom-right.

The actual map data is stored in submap instances. These instances are managed by mapbuffer. References to the currently active submaps are stored in map::grid: 0 1 2 3 4 5 6 7 8 In this example, the top-right submap would be at grid[2].

When the player moves between submaps, the whole map is shifted, so that if the player moves one submap to the right, (0, 0) now points to a tile one submap to the right from before

Definition at line 383 of file map.h.

Member Enumeration Documentation

◆ iteration_state

enum map::iteration_state
private

Enum used by functors in function_over to control execution.

Enumerator
ITER_CONTINUE 
ITER_SKIP_SUBMAP 
ITER_SKIP_ZLEVEL 
ITER_FINISH 

Definition at line 1933 of file map.h.

1933 {
1934 ITER_CONTINUE = 0, // Keep iterating
1935 ITER_SKIP_SUBMAP, // Skip the rest of this submap
1936 ITER_SKIP_ZLEVEL, // Skip the rest of this z-level
1937 ITER_FINISH // End iteration
1938 };
@ ITER_SKIP_ZLEVEL
Definition: map.h:1936
@ ITER_SKIP_SUBMAP
Definition: map.h:1935
@ ITER_CONTINUE
Definition: map.h:1934
@ ITER_FINISH
Definition: map.h:1937

Constructor & Destructor Documentation

◆ map() [1/2]

map::map ( int  mapsize = MAPSIZE,
bool  zlev = false 
)

Definition at line 175 of file map.cpp.

176{
177 my_MAPSIZE = mapsize;
178 zlevels = zlev;
179 if( zlevels ) {
180 grid.resize( static_cast<size_t>( my_MAPSIZE * my_MAPSIZE * OVERMAP_LAYERS ), nullptr );
181 } else {
182 grid.resize( static_cast<size_t>( my_MAPSIZE * my_MAPSIZE ), nullptr );
183 }
184
185 for( auto &ptr : caches ) {
186 ptr = std::make_unique<level_cache>();
187 }
188
189 for( auto &ptr : pathfinding_caches ) {
190 ptr = std::make_unique<pathfinding_cache>();
191 }
192
193 dbg( DL::Info ) << "map::map(): my_MAPSIZE: " << my_MAPSIZE << " z-levels enabled:" << zlevels;
194 traplocs.resize( trap::count() );
195}
std::vector< std::vector< tripoint > > traplocs
This vector contains an entry for each trap type, it has therefor the same size as the traplist vecto...
Definition: map.h:1965
std::array< std::unique_ptr< pathfinding_cache >, OVERMAP_LAYERS > pathfinding_caches
Definition: map.h:1975
std::vector< submap * > grid
The list of currently loaded submaps.
Definition: map.h:1958
int my_MAPSIZE
Definition: map.h:1786
bool zlevels
Definition: map.h:1787
std::array< std::unique_ptr< level_cache >, OVERMAP_LAYERS > caches
Holds caches for visibility, light, transparency and vehicles.
Definition: map.h:1973
@ Info
Information (default: enabled).
const void * ptr(const T *p)
\rst Converts p to const void* for pointer formatting.
static constexpr int OVERMAP_LAYERS
#define dbg(x)
Definition: map.cpp:139
static size_t count()
Definition: trap.cpp:95

References caches, trap::count(), dbg, grid, Info, my_MAPSIZE, OVERMAP_LAYERS, pathfinding_caches, ptr(), traplocs, and zlevels.

Referenced by check_submap_active_item_consistency().

◆ map() [2/2]

map::map ( bool  zlev)
inlineexplicit

Definition at line 391 of file map.h.

391: map( MAPSIZE, zlev ) { }
map(int mapsize=MAPSIZE, bool zlev=false)
Definition: map.cpp:175
static constexpr int MAPSIZE

◆ ~map()

map::~map ( )
virtualdefault

Member Function Documentation

◆ access_cache() [1/2]

level_cache & map::access_cache ( int  zlev)

Definition at line 8889 of file map.cpp.

8890{
8891 if( zlev >= -OVERMAP_DEPTH && zlev <= OVERMAP_HEIGHT ) {
8892 return *caches[zlev + OVERMAP_DEPTH];
8893 }
8894
8895 debugmsg( "access_cache called with invalid z-level: %d", zlev );
8896 return nullcache;
8897}
#define debugmsg(...)
Debug message of level DL::Error and class DC::DebugMsg, also includes the source file name and line,...
Definition: debug.h:74
static constexpr int OVERMAP_HEIGHT
static constexpr int OVERMAP_DEPTH
static level_cache nullcache
Definition: map.cpp:143

References caches, debugmsg, nullcache, OVERMAP_DEPTH, and OVERMAP_HEIGHT.

Referenced by get_known_connections(), explosion_handler::legacy_shrapnel(), game::place_player_overmap(), process_items(), scent_map::update(), and game::vertical_shift().

◆ access_cache() [2/2]

const level_cache & map::access_cache ( int  zlev) const

Definition at line 8899 of file map.cpp.

8900{
8901 if( zlev >= -OVERMAP_DEPTH && zlev <= OVERMAP_HEIGHT ) {
8902 return *caches[zlev + OVERMAP_DEPTH];
8903 }
8904
8905 debugmsg( "access_cache called with invalid z-level: %d", zlev );
8906 return nullcache;
8907}

References caches, debugmsg, nullcache, OVERMAP_DEPTH, and OVERMAP_HEIGHT.

◆ accessible_items()

bool map::accessible_items ( const tripoint t) const

Check whether the player can access the items located .

Certain furniture/terrain may prevent that (e.g. a locked safe).

Definition at line 6695 of file map.cpp.

6696{
6697 return !has_flag( "SEALED", t ) || has_flag( "LIQUIDCONT", t );
6698}
bool has_flag(const std::string &flag, const tripoint &p) const
Definition: map.cpp:2374

References has_flag().

Referenced by basecamp::form_crafting_inventory(), inventory::form_from_map(), player::get_eligible_containers_for_crafting(), has_clear_path_to_pickup_items(), try_fuel_fire(), and use_charges().

◆ actualize()

void map::actualize ( const tripoint grid)
protected

Fast forward a submap that has just been loading into this map.

This is used to rot and remove rotten items, grow plants, fill funnels etc.

Definition at line 7546 of file map.cpp.

7547{
7548 submap *const tmpsub = get_submap_at_grid( grid );
7549 if( tmpsub == nullptr ) {
7550 debugmsg( "Actualize called on null submap (%d,%d,%d)", grid.x, grid.y, grid.z );
7551 return;
7552 }
7553
7554 const time_duration time_since_last_actualize = calendar::turn - tmpsub->last_touched;
7555 const bool do_funnels = ( grid.z >= 0 );
7556
7557 // check spoiled stuff, and fill up funnels while we're at it
7558 for( int x = 0; x < SEEX; x++ ) {
7559 for( int y = 0; y < SEEY; y++ ) {
7560 const tripoint pnt = sm_to_ms_copy( grid ) + point( x, y );
7561 const point p( x, y );
7562 const auto &furn = this->furn( pnt ).obj();
7563 if( furn.has_flag( "EMITTER" ) ) {
7564 field_furn_locs.push_back( pnt );
7565 }
7566 // plants contain a seed item which must not be removed under any circumstances
7567 if( !furn.has_flag( "DONT_REMOVE_ROTTEN" ) ) {
7569 remove_rotten_items( tmpsub->get_items( { x, y } ), pnt, temperature );
7570 }
7571
7572 const auto trap_here = tmpsub->get_trap( p );
7573 if( trap_here != tr_null ) {
7574 traplocs[trap_here.to_i()].push_back( pnt );
7575 }
7576 const ter_t &ter = tmpsub->get_ter( p ).obj();
7577 if( ter.trap != tr_null && ter.trap != tr_ledge ) {
7578 traplocs[ter.trap.to_i()].push_back( pnt );
7579 }
7580
7581 if( do_funnels ) {
7582 fill_funnels( pnt, tmpsub->last_touched );
7583 }
7584
7585 grow_plant( pnt );
7586
7587 restock_fruits( pnt, time_since_last_actualize );
7588
7589 produce_sap( pnt, time_since_last_actualize );
7590
7591 rad_scorch( pnt, time_since_last_actualize );
7592
7593 decay_cosmetic_fields( pnt, time_since_last_actualize );
7594 }
7595 }
7596
7597 // the last time we touched the submap, is right now.
7598 tmpsub->last_touched = calendar::turn;
7599}
const T & obj() const
Definition: ammo_effect.cpp:26
int to_i() const
Returns the identifier as plain int.
Definition: int_id.h:84
void rad_scorch(const tripoint &p, const time_duration &time_since_last_actualize)
Radiation-related plant (and fungus?) death.
Definition: map.cpp:7480
void fill_funnels(const tripoint &p, const time_point &since)
Try to fill funnel based items here.
Definition: map.cpp:7268
submap * get_submap_at_grid(point gridp) const
Get submap pointer in the grid at given grid coordinates.
Definition: map.h:1836
void remove_rotten_items(Container &items, const tripoint &p, temperature_flag temperature)
Go through the list of items, update their rotten status and remove items that have rotten away compl...
Definition: map.cpp:7229
std::vector< tripoint > field_furn_locs
Vector of tripoints containing active field-emitting furniture.
Definition: map.h:1969
void decay_cosmetic_fields(const tripoint &p, const time_duration &time_since_last_actualize)
Definition: map.cpp:7526
void restock_fruits(const tripoint &p, const time_duration &time_since_last_actualize)
Try to grow fruits on static plants (not planted by the player)
Definition: map.cpp:7369
ter_id ter(const tripoint &p) const
Definition: map.cpp:1562
void grow_plant(const tripoint &p)
Try to grow a harvestable plant to the next stage(s).
Definition: map.cpp:7291
void produce_sap(const tripoint &p, const time_duration &time_since_last_actualize)
Produce sap on tapped maple trees.
Definition: map.cpp:7383
furn_id furn(const tripoint &p) const
Definition: map.cpp:1412
Definition: submap.h:65
time_point last_touched
Definition: submap.h:211
trap_id get_trap(point p) const
Definition: submap.h:73
ter_id get_ter(point p) const
Definition: submap.h:99
cata::colony< item > & get_items(point p)
Definition: submap.h:140
A duration defined as a number of specific time units.
Definition: calendar.h:180
point sm_to_ms_copy(point p)
temperature_flag
Definition: enums.h:42
static constexpr int SEEX
static constexpr int SEEY
static temperature_flag temperature_flag_at_point(const map &m, const tripoint &p)
Definition: map.cpp:4727
static const trap_str_id tr_ledge("tr_ledge")
time_point turn
Definition: calendar.cpp:36
quantity< int, temperature_in_millidegree_celsius_tag > temperature
Definition: point.h:35
Definition: mapdata.h:462
trap_id tr_null
Definition: trap.cpp:276

References debugmsg, decay_cosmetic_fields(), field_furn_locs, fill_funnels(), furn(), submap::get_items(), get_submap_at_grid(), submap::get_ter(), submap::get_trap(), grid, grow_plant(), submap::last_touched, int_id< T >::obj(), produce_sap(), rad_scorch(), remove_rotten_items(), restock_fruits(), SEEX, SEEY, sm_to_ms_copy(), temperature_flag_at_point(), ter(), int_id< T >::to_i(), tr_ledge, tr_null, traplocs, and calendar::turn.

Referenced by loadn().

◆ add_camp()

void map::add_camp ( const tripoint_abs_omt omt_pos,
const std::string &  name 
)

Definition at line 5718 of file map.cpp.

5719{
5720 basecamp temp_camp = basecamp( name, omt_pos );
5721 overmap_buffer.add_camp( temp_camp );
5722 g->u.camps.insert( omt_pos );
5723 g->validate_camps();
5724}
std::string name(const tripoint &p)
Definition: map.cpp:1389
void add_camp(const basecamp &camp)
Add Basecamp to overmapbuffer.
std::unique_ptr< game > g
Definition: game.cpp:284
overmapbuffer overmap_buffer

References overmapbuffer::add_camp(), g, name(), and overmap_buffer.

Referenced by get_basecamp().

◆ add_computer()

computer * map::add_computer ( const tripoint p,
const std::string &  name,
int  security 
)

Definition at line 5620 of file mapgen.cpp.

5621{
5622 // TODO: Turn this off?
5623 ter_set( p, t_console );
5624 point l;
5625 submap *const place_on_submap = get_submap_at( p, l );
5626 place_on_submap->set_computer( l, computer( name, security ) );
5627 return place_on_submap->get_computer( l );
5628}
bool ter_set(const tripoint &p, const ter_id &new_terrain)
Definition: map.cpp:1703
submap * get_submap_at(const tripoint &p) const
Get the submap pointer containing the specified position within the reality bubble.
Definition: map.cpp:8458
void set_computer(point p, const computer &c)
Definition: submap.cpp:238
const computer * get_computer(point p) const
Definition: submap.cpp:212
ter_id t_console
Definition: mapdata.cpp:706

References submap::get_computer(), get_submap_at(), name(), submap::set_computer(), t_console, and ter_set().

Referenced by jmapgen_computer::apply(), create_lab_consoles(), mission_start::place_npc_software(), and science_room().

◆ add_corpse()

void map::add_corpse ( const tripoint p)

Definition at line 8602 of file map.cpp.

8603{
8604 item body;
8605
8606 const bool isReviveSpecial = one_in( 10 );
8607
8608 if( !isReviveSpecial ) {
8609 body = item::make_corpse();
8610 } else {
8611 body = item::make_corpse( mon_zombie );
8612 body.set_flag( "REVIVE_SPECIAL" );
8613 }
8614
8615 put_items_from_loc( item_group_id( "default_zombie_clothes" ), p );
8616 if( one_in( 3 ) ) {
8617 put_items_from_loc( item_group_id( "default_zombie_items" ), p );
8618 }
8619
8620 add_item_or_charges( p, body );
8621}
Definition: item.h:210
static item make_corpse(const mtype_id &mt=string_id< mtype >::NULL_ID(), time_point turn=calendar::turn, const std::string &name="", int upgrade_time=-1)
Make a corpse of the given monster type.
Definition: item.cpp:510
item & set_flag(const std::string &flag)
Idempotent filter setting an item specific flag.
Definition: item.cpp:5357
item & add_item_or_charges(const tripoint &pos, item obj, bool overflow=true)
Adds an item to map tile or stacks charges.
Definition: map.cpp:4354
std::vector< item * > put_items_from_loc(const item_group_id &loc, const tripoint &p, const time_point &turn=calendar::start_of_cataclysm)
Place items from an item group at p.
Definition: mapgen.cpp:5408
static const mtype_id mon_zombie("mon_zombie")
bool one_in(int chance)
Definition: rng.cpp:65
string_id< Item_group > item_group_id
Definition: type_id.h:77

References add_item_or_charges(), item::make_corpse(), mon_zombie, one_in(), put_items_from_loc(), and item::set_flag().

Referenced by add_corpse(), MapExtras::mx_looters(), MapExtras::mx_mayhem(), and MapExtras::mx_minefield().

◆ add_field()

bool map::add_field ( const tripoint p,
const field_type_id type_id,
int  intensity = INT_MAX,
const time_duration age = 0_turns,
bool  hit_player = true 
)

Add field entry at point, or set intensity if present.

Returns
false if the field could not be created (out of bounds), otherwise true.

Definition at line 5535 of file map.cpp.

5537{
5538 if( !inbounds( p ) ) {
5539 return false;
5540 }
5541
5542 if( !type_id ) {
5543 debugmsg( "Tried to add null field" );
5544 return false;
5545 }
5546
5547 const field_type &fd_type = *type_id;
5548 intensity = std::min( intensity, fd_type.get_max_intensity() );
5549 if( intensity <= 0 ) {
5550 return false;
5551 }
5552
5553 point l;
5554 submap *const current_submap = get_submap_at( p, l );
5555 current_submap->is_uniform = false;
5557
5558 if( current_submap->get_field( l ).add_field( type_id, intensity, age ) ) {
5559 //Only adding it to the count if it doesn't exist.
5560 if( !current_submap->field_count++ ) {
5561 get_cache( p.z ).field_cache.set( static_cast<size_t>( p.x / SEEX + ( (
5562 p.y / SEEX ) * MAPSIZE ) ) );
5563 }
5564 }
5565
5566 if( hit_player ) {
5567 Character &player_character = get_player_character();
5568 if( g != nullptr && this == &get_map() && p == player_character.pos() ) {
5569 //Hit the player with the field if it spawned on top of them.
5570 creature_in_field( player_character );
5571 }
5572 }
5573
5574 // Dirty the transparency cache now that field processing doesn't always do it
5575 if( fd_type.dirty_transparency_cache || !fd_type.is_transparent() ) {
5578 }
5579
5580 if( fd_type.is_dangerous() ) {
5582 }
5583
5584 // Ensure blood type fields don't hang in the air
5585 if( zlevels && fd_type.accelerated_decay ) {
5586 support_dirty( p );
5587 }
5588
5589 return true;
5590}
Character & get_player_character()
Definition: character.cpp:402
const tripoint & pos() const override
Definition: character.cpp:601
bool add_field(const field_type_id &field_type_to_add, int new_intensity=1, const time_duration &new_age=0_turns)
Inserts the given field_type_id into the field list for a given tile if it does not already exist.
Definition: field.cpp:190
void set_transparency_cache_dirty(const int zlev)
Sets a dirty flag on the a given cache.
Definition: map.cpp:200
level_cache & get_cache(int zlev) const
Definition: map.h:1993
virtual bool inbounds(const tripoint &p) const
Definition: map.cpp:7902
void set_pathfinding_cache_dirty(int zlev)
Definition: map.cpp:8944
void creature_in_field(Creature &critter)
Apply field effects to the creature when it's on a square with fields.
Definition: map_field.cpp:1562
void support_dirty(const tripoint &p)
Definition: map.cpp:2348
void invalidate_max_populated_zlev(int zlev)
Conditionally invalidates max_pupulated_zlev cache if the submap uniformity change occurs above curre...
Definition: map.cpp:9175
void set_seen_cache_dirty(const tripoint change_location)
Definition: map.cpp:207
field & get_field(point p)
Definition: submap.h:149
int field_count
Definition: submap.h:210
bool is_uniform
Definition: submap.h:204
map & get_map()
Definition: map.cpp:147
bool accelerated_decay
Definition: field_type.h:180
bool is_transparent() const
Definition: field_type.h:265
bool dirty_transparency_cache
Definition: field_type.h:162
bool is_dangerous() const
Definition: field_type.h:259
int get_max_intensity() const
Definition: field_type.h:271
std::bitset< MAPSIZE *MAPSIZE > field_cache
Definition: map.h:352
int y
Definition: point.h:137
int z
Definition: point.h:138
int x
Definition: point.h:136

References field_type::accelerated_decay, field::add_field(), creature_in_field(), debugmsg, field_type::dirty_transparency_cache, level_cache::field_cache, submap::field_count, g, get_cache(), submap::get_field(), get_map(), field_type::get_max_intensity(), get_player_character(), get_submap_at(), inbounds(), invalidate_max_populated_zlev(), field_type::is_dangerous(), field_type::is_transparent(), submap::is_uniform, MAPSIZE, Character::pos(), SEEX, set_pathfinding_cache_dirty(), set_seen_cache_dirty(), set_transparency_cache_dirty(), support_dirty(), tripoint::x, tripoint::y, tripoint::z, and zlevels.

Referenced by Character::activate_bionic(), explosion_handler::ExplosionProcess::add_field(), jmapgen_field::apply(), apply_ammo_effects(), Character::blossoms(), mattack::boomer(), mattack::boomer_glow(), start_location::burn(), create_anomaly(), spell::create_field(), create_hot_air(), draw_lab(), draw_mine(), draw_temple(), draw_triffid(), drop_fields(), editmap::edit_fld(), iexamine::fireplace(), mattack::flame(), gas_spread_to(), hit_with_fire(), explosion_handler::legacy_blast(), madd_field(), MapExtras::mx_casings(), MapExtras::mx_corpses(), MapExtras::mx_drugdeal(), MapExtras::mx_looters(), MapExtras::mx_mayhem(), MapExtras::mx_minefield(), MapExtras::mx_portal_in(), MapExtras::mx_roadblock(), MapExtras::mx_spider(), game::process_artifact(), process_fields_in_submap(), item::process_litcig(), explosion_handler::explosion_funcs::resonance_cascade(), mattack::riotbot(), set_field_intensity(), shoot(), Character::suffer_from_other_mutations(), explosion_iuse::trigger_explosion(), and consume_drug_iuse::use().

◆ add_item() [1/2]

item & map::add_item ( const tripoint p,
item  new_item 
)

Place an item on the map, despite the parameter name, this is not necessarily a new item.

WARNING: does -not- check volume or stack charges. player functions (drop etc) should use map::add_item_or_charges

Returns
The item that got added, or nulitem.

Definition at line 4454 of file map.cpp.

4455{
4456 if( !inbounds( p ) ) {
4457 return null_item_reference();
4458 }
4459 point l;
4460 submap *const current_submap = get_submap_at( p, l );
4461
4462 // Process foods when they are added to the map, here instead of add_item_at()
4463 // to avoid double processing food and corpses during active item processing.
4464 if( new_item.is_food() ) {
4465 new_item.process( nullptr, p, false );
4466 }
4467
4468 if( new_item.made_of( LIQUID ) && has_flag( "SWIMMABLE", p ) ) {
4469 return null_item_reference();
4470 }
4471
4472 if( has_flag( "DESTROY_ITEM", p ) ) {
4473 return null_item_reference();
4474 }
4475
4476 if( new_item.has_flag( "ACT_IN_FIRE" ) && get_field( p, fd_fire ) != nullptr ) {
4477 if( new_item.has_flag( "BOMB" ) && new_item.is_transformable() ) {
4478 //Convert a bomb item into its transformable version, e.g. incendiary grenade -> active incendiary grenade
4479 new_item.convert( dynamic_cast<const iuse_transform *>
4480 ( new_item.type->get_use( "transform" )->get_actor_ptr() )->target );
4481 }
4482 new_item.active = true;
4483 }
4484
4485 if( new_item.is_map() && !new_item.has_var( "reveal_map_center_omt" ) ) {
4486 new_item.set_var( "reveal_map_center_omt", ms_to_omt_copy( getabs( p ) ) );
4487 }
4488
4489 current_submap->is_uniform = false;
4491
4492 current_submap->update_lum_add( l, new_item );
4493
4494 const map_stack::iterator new_pos = current_submap->get_items( l ).insert( new_item );
4495 if( new_item.needs_processing() ) {
4496 if( current_submap->active_items.empty() ) {
4497 submaps_with_active_items.insert( tripoint( abs_sub.x + p.x / SEEX, abs_sub.y + p.y / SEEY, p.z ) );
4498 }
4499 current_submap->active_items.add( *new_pos, l );
4500 }
4501
4502 return *new_pos;
4503}
void add(item &it, point location)
Adds the reference to the cache.
bool empty() const
Returns true if the cache is empty.
bool is_transformable() const
Definition: item.cpp:6988
bool process(player *carrier, const tripoint &pos, bool activate, temperature_flag flag=temperature_flag::TEMP_NORMAL)
This is called once each turn.
Definition: item.cpp:9620
bool needs_processing() const
Whether the item should be processed (by calling process).
Definition: item.cpp:8951
bool active
Definition: item.h:2247
const std::vector< material_id > & made_of() const
The ids of all the materials this is made of.
Definition: item.cpp:6438
item & convert(const itype_id &new_type)
Filter converting this instance to another type preserving all other aspects.
Definition: item.cpp:536
bool has_var(const std::string &name) const
Whether the variable is defined at all.
Definition: item.cpp:1078
void set_var(const std::string &name, int value)
Definition: item.cpp:1003
bool has_flag(const std::string &flag) const
Definition: item.cpp:5328
bool is_map() const
Definition: item.cpp:6739
bool is_food() const
Definition: item.cpp:6617
const itype * type
Definition: item.h:2170
Transform an item into a specific type.
Definition: iuse_actor.h:52
itype_id target
type of the resulting item
Definition: iuse_actor.h:58
std::set< tripoint > submaps_with_active_items
Set of submaps that contain active items in absolute coordinates.
Definition: map.h:1979
field_entry * get_field(const tripoint &p, const field_type_id &type)
Get field of specific type at point.
Definition: map.cpp:5512
tripoint getabs(const tripoint &p) const
Translates local (to this map) coordinates of a square to global absolute coordinates.
Definition: map.cpp:8406
tripoint abs_sub
Absolute coordinates of first submap (get_submap_at(0,0)) This is in submap coordinates (see overmapb...
Definition: map.h:1801
void update_lum_add(point p, const item &i)
Definition: submap.h:130
active_item_cache active_items
Definition: submap.h:208
point ms_to_omt_copy(point p)
@ LIQUID
Definition: enums.h:175
field_type_id fd_fire
Definition: field_type.cpp:345
item & null_item_reference()
Returns a reference to a null item (see item::is_null).
Definition: item.cpp:325
const use_function * get_use(const std::string &iuse_name) const
Definition: itype.cpp:166
iuse_actor * get_actor_ptr()
Definition: iuse.h:316

References abs_sub, item::active, submap::active_items, active_item_cache::add(), item::convert(), active_item_cache::empty(), fd_fire, use_function::get_actor_ptr(), get_field(), submap::get_items(), get_submap_at(), itype::get_use(), getabs(), item::has_flag(), has_flag(), item::has_var(), inbounds(), invalidate_max_populated_zlev(), item::is_food(), item::is_map(), item::is_transformable(), submap::is_uniform, LIQUID, item::made_of(), ms_to_omt_copy(), item::needs_processing(), null_item_reference(), item::process(), SEEX, SEEY, item::set_var(), submaps_with_active_items, iuse_transform::target, item::type, submap::update_lum_add(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by add_item(), add_item_or_charges(), item::ammo_consume(), iexamine::arcfurnace_empty(), iexamine::arcfurnace_full(), explosion_handler::ExplosionProcess::blast_tile(), draw_mine(), extract_or_wreck_cbms(), iexamine::fvat_empty(), iexamine::fvat_full(), iexamine::keg(), iexamine::kiln_empty(), iexamine::kiln_full(), mill_activate(), mill_load_food(), explosion_handler::ExplosionProcess::move_entity(), Character::perform_uninstall(), place_gas_pump(), place_toilet(), iexamine::pour_into_keg(), iexamine::reload_furniture(), smoker_activate(), smoker_load_food(), Character::uninstall_bionic(), and avatar_action::wield().

◆ add_item() [2/2]

void map::add_item ( point  p,
item  new_item 
)
inline

Definition at line 1248 of file map.h.

1248 {
1249 add_item( tripoint( p, abs_sub.z ), new_item );
1250 }
item & add_item(const tripoint &p, item new_item)
Place an item on the map, despite the parameter name, this is not necessarily a new item.
Definition: map.cpp:4454

References abs_sub, add_item(), and tripoint::z.

◆ add_item_or_charges() [1/2]

item & map::add_item_or_charges ( const tripoint pos,
item  obj,
bool  overflow = true 
)

Adds an item to map tile or stacks charges.

Parameters
posWhere to add item
objItem to add
overflowif destination is full attempt to drop on adjacent tiles
Returns
reference to dropped (and possibly stacked) item or null item on failure
Warning
function is relatively expensive and meant for user initiated actions, not mapgen

Definition at line 4354 of file map.cpp.

4355{
4356 // Checks if item would not be destroyed if added to this tile
4357 auto valid_tile = [&]( const tripoint & e ) {
4358 if( !inbounds( e ) ) {
4359 // should never happen
4360 debugmsg( "add_item_or_charges: %s is out of bounds (adding item '%s' [%d])",
4361 e.to_string(), obj.typeId().c_str(), obj.charges );
4362 return false;
4363 }
4364
4365 // Some tiles destroy items (e.g. lava)
4366 if( has_flag( "DESTROY_ITEM", e ) ) {
4367 return false;
4368 }
4369
4370 // Cannot drop liquids into tiles that are comprised of liquid
4371 if( obj.made_of( LIQUID ) && has_flag( "SWIMMABLE", e ) ) {
4372 return false;
4373 }
4374
4375 return true;
4376 };
4377
4378 // Checks if sufficient space at tile to add item
4379 auto valid_limits = [&]( const tripoint & e ) {
4380 return obj.volume() <= free_volume( e ) && i_at( e ).size() < MAX_ITEM_IN_SQUARE;
4381 };
4382
4383 // Performs the actual insertion of the object onto the map
4384 auto place_item = [&]( const tripoint & tile ) -> item& {
4385 if( obj.count_by_charges() )
4386 {
4387 for( auto &e : i_at( tile ) ) {
4388 if( e.merge_charges( obj ) ) {
4389 return e;
4390 }
4391 }
4392 }
4393
4394 support_dirty( tile );
4395 return add_item( tile, obj );
4396 };
4397
4398 // Some items never exist on map as a discrete item (must be contained by another item)
4399 if( obj.has_flag( "NO_DROP" ) ) {
4400 return null_item_reference();
4401 }
4402
4403 // If intended drop tile destroys the item then we don't attempt to overflow
4404 if( !valid_tile( pos ) ) {
4405 return null_item_reference();
4406 }
4407
4408 if( ( !has_flag( "NOITEM", pos ) || ( has_flag( "LIQUIDCONT", pos ) && obj.made_of( LIQUID ) ) )
4409 && valid_limits( pos ) ) {
4410 // Pass map into on_drop, because this map may not be the global map object (in mapgen, for instance).
4411 if( obj.made_of( LIQUID ) || !obj.has_flag( "DROP_ACTION_ONLY_IF_LIQUID" ) ) {
4412 if( obj.on_drop( pos, *this ) ) {
4413 return null_item_reference();
4414 }
4415
4416 }
4417 // If tile can contain items place here...
4418 return place_item( pos );
4419
4420 } else if( overflow ) {
4421 // ...otherwise try to overflow to adjacent tiles (if permitted)
4422 const int max_dist = 2;
4423 std::vector<tripoint> tiles = closest_points_first( pos, max_dist );
4424 tiles.erase( tiles.begin() ); // we already tried this position
4425 const int max_path_length = 4 * max_dist;
4426 const pathfinding_settings setting( 0, max_dist, max_path_length, 0, false, true, false, false,
4427 false );
4428 for( const tripoint &e : tiles ) {
4429 if( !inbounds( e ) ) {
4430 continue;
4431 }
4432 //must be a path to the target tile
4433 if( route( pos, e, setting ).empty() ) {
4434 continue;
4435 }
4436 if( obj.made_of( LIQUID ) || !obj.has_flag( "DROP_ACTION_ONLY_IF_LIQUID" ) ) {
4437 if( obj.on_drop( e, *this ) ) {
4438 return null_item_reference();
4439 }
4440 }
4441
4442 if( !valid_tile( e ) || !valid_limits( e ) ||
4443 has_flag( "NOITEM", e ) || has_flag( "SEALED", e ) ) {
4444 continue;
4445 }
4446 return place_item( e );
4447 }
4448 }
4449
4450 // failed due to lack of space at target tile (+/- overflow tiles)
4451 return null_item_reference();
4452}
size_t size() const
Definition: item_stack.cpp:10
bool count_by_charges() const
Definition: item.cpp:6030
units::volume volume(bool integral=false) const
Total volume of an item accounting for all contained/integrated items NOTE: Result is rounded up to n...
Definition: item.cpp:5129
int charges
Definition: item.h:2209
bool on_drop(const tripoint &pos)
Invokes item type's itype::drop_action.
Definition: item.cpp:10016
const itype_id & typeId() const
return the unique identifier of the items underlying type
Definition: item.cpp:8374
map_stack i_at(const tripoint &p)
Definition: map.cpp:4209
units::volume free_volume(const tripoint &p)
Definition: map.cpp:4349
std::vector< tripoint > route(const tripoint &f, const tripoint &t, const pathfinding_settings &settings, const std::set< tripoint > &pre_closed={{ }}) const
Calculate the best path using A*.
const char * c_str() const
Interface to the plain C-string of the id.
Definition: string_id.h:255
std::vector< coords::coord_point< Point, Origin, Scale > > closest_points_first(const coords::coord_point< Point, Origin, Scale > &loc, int min_dist, int max_dist)
Definition: coordinates.h:596
static constexpr int MAX_ITEM_IN_SQUARE

References add_item(), string_id< T >::c_str(), item::charges, closest_points_first(), item::count_by_charges(), debugmsg, free_volume(), item::has_flag(), has_flag(), i_at(), inbounds(), LIQUID, item::made_of(), MAX_ITEM_IN_SQUARE, null_item_reference(), item::on_drop(), wrapped_vehicle::pos, route(), item_stack::size(), support_dirty(), item::typeId(), and item::volume().

Referenced by Character::absorb_hit(), computer_session::action_conveyor(), computer_session::action_data_anal(), computer_session::action_sample(), Character::activate_bionic(), add_corpse(), MapgenRemovePartHandler::add_item_or_charges(), add_item_or_charges(), jmapgen_liquid_item::apply(), butchery_drops_harvest(), butchery_quarter(), defense_game::caravan(), game::catch_a_monster(), activity_handlers::chop_logs_finish(), doors::close_door(), talk_function::companion_return(), complete_construction(), cycle_action(), vehicle::damage_direct(), monexamine::deactivate_pet(), iexamine::deployed_furniture(), game::disable_robot(), basecamp::distribute_food(), draw_lab(), Character::drop_invalid_inventory(), drop_items(), npc::drop_items(), drop_on_map(), drop_or_embed_projectile(), talk_function::drop_stolen_item(), talk_function::drop_weapon(), monexamine::dump_items(), iexamine::elevator(), explosion_handler::emp_blast(), farm_action(), fetch_activity(), talk_function::field_plant(), activity_handlers::fill_liquid_do_turn(), iexamine::fireplace(), game::forced_door_closing(), fromPumpFuel(), iexamine::fvat_full(), iexamine::gaspump(), handle_harvest(), pickup::handle_spillable_contents(), iexamine::harvest_plant(), Character::i_add_or_drop(), map_stack::insert(), make_mon_corpse(), mill_activate(), move_item(), MapExtras::mx_grave(), MapExtras::mx_mayhem(), MapExtras::mx_minefield(), iexamine::nanofab(), om_set_hide_site(), liquid_handler::perform_liquid_transfer(), iexamine::pit_covered(), Character::place_corpse(), basecamp::place_results(), activity_handlers::plant_seed_finish(), talk_function::player_weapon_drop(), iexamine::portable_structure(), process_fields_in_submap(), item::process_litcig(), put_into_vehicle(), iexamine::quern_examine(), rcdrive(), monexamine::remove_armor(), monexamine::remove_bag_from(), monexamine::remove_battery(), rod_fish(), explosion_handler::ExplosionProcess::run(), scatter_chunks(), set_item_map(), activity_handlers::shear_finish(), smash_items(), smoker_activate(), iexamine::smoker_options(), spawn_an_item(), spawn_artifact(), spawn_items(), spawn_natural_artifact(), item::spill_contents(), item_contents::spill_contents(), mdeath::splatter(), stash_on_pet(), iexamine::toPumpFuel(), iexamine::trap(), iexamine::tree_maple(), iexamine::tree_maple_tapped(), unroll_digging(), and unpack_actor::use().

◆ add_item_or_charges() [2/2]

item & map::add_item_or_charges ( point  p,
item  obj,
bool  overflow = true 
)
inline

Definition at line 1236 of file map.h.

1236 {
1237 return add_item_or_charges( tripoint( p, abs_sub.z ), obj, overflow );
1238 }

References abs_sub, add_item_or_charges(), and tripoint::z.

◆ add_light_from_items()

void map::add_light_from_items ( const tripoint p,
item_stack::iterator  begin,
item_stack::iterator  end 
)
private

Definition at line 86 of file lightmap.cpp.

88{
89 for( auto itm_it = begin; itm_it != end; ++itm_it ) {
90 float ilum = 0.0f; // brightness
91 units::angle iwidth = 0_degrees; // 0-360 degrees. 0 is a circular light_source
92 units::angle idir = 0_degrees; // otherwise, it's a light_arc pointed in this direction
93 if( itm_it->getlight( ilum, iwidth, idir ) ) {
94 if( iwidth > 0_degrees ) {
95 apply_light_arc( p, idir, ilum, iwidth );
96 } else {
97 add_light_source( p, ilum );
98 }
99 }
100 }
101}
void apply_light_arc(const tripoint &p, units::angle, float luminance, units::angle wideangle=30_degrees)
Definition: lightmap.cpp:1870
void add_light_source(const tripoint &p, float luminance)
Definition: lightmap.cpp:648

References add_light_source(), and apply_light_arc().

Referenced by generate_lightmap().

◆ add_light_source()

void map::add_light_source ( const tripoint p,
float  luminance 
)
private

Definition at line 648 of file lightmap.cpp.

649{
650 auto &light_source_buffer = get_cache( p.z ).light_source_buffer;
651 light_source_buffer[p.x][p.y] = std::max( luminance, light_source_buffer[p.x][p.y] );
652}
float light_source_buffer[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:318

References get_cache(), level_cache::light_source_buffer, tripoint::x, tripoint::y, and tripoint::z.

Referenced by add_light_from_items(), and generate_lightmap().

◆ add_roofs()

void map::add_roofs ( const tripoint grid)
protected

Hacks in missing roofs.

Should be removed when 3D mapgen is done.

Definition at line 7601 of file map.cpp.

7602{
7603 if( !zlevels ) {
7604 // No roofs required!
7605 // Why not? Because submaps below and above don't exist yet
7606 return;
7607 }
7608
7609 submap *const sub_here = get_submap_at_grid( grid );
7610 if( sub_here == nullptr ) {
7611 debugmsg( "Tried to add roofs/floors on null submap on %d,%d,%d",
7612 grid.x, grid.y, grid.z );
7613 return;
7614 }
7615
7616 bool check_roof = grid.z > -OVERMAP_DEPTH;
7617
7618 submap *const sub_below = check_roof ? get_submap_at_grid( grid + tripoint_below ) : nullptr;
7619
7620 if( check_roof && sub_below == nullptr ) {
7621 debugmsg( "Tried to add roofs to sm at %d,%d,%d, but sm below doesn't exist",
7622 grid.x, grid.y, grid.z );
7623 return;
7624 }
7625
7626 for( int x = 0; x < SEEX; x++ ) {
7627 for( int y = 0; y < SEEY; y++ ) {
7628 const ter_id ter_here = sub_here->get_ter( { x, y } );
7629 if( ter_here != t_open_air ) {
7630 continue;
7631 }
7632
7633 if( !check_roof ) {
7634 // Make sure we don't have open air at lowest z-level
7635 sub_here->set_ter( { x, y }, t_rock_floor );
7636 continue;
7637 }
7638
7639 const ter_t &ter_below = sub_below->get_ter( { x, y } ).obj();
7640 if( ter_below.roof ) {
7641 // TODO: Make roof variable a ter_id to speed this up
7642 sub_here->set_ter( { x, y }, ter_below.roof.id() );
7643 }
7644 }
7645 }
7646}
int_id< T > id() const
Translate the string based it to the matching integer based id.
Definition: ammo_effect.cpp:54
void set_ter(point p, ter_id terr)
Definition: submap.h:103
ter_id t_open_air
Definition: mapdata.cpp:729
ter_id t_rock_floor
Definition: mapdata.cpp:629
static constexpr tripoint tripoint_below
Definition: point.h:281
ter_str_id roof
Definition: mapdata.h:472

References debugmsg, get_submap_at_grid(), submap::get_ter(), grid, string_id< T >::id(), OVERMAP_DEPTH, ter_t::roof, SEEX, SEEY, submap::set_ter(), t_open_air, t_rock_floor, tripoint_below, and zlevels.

Referenced by loadn(), and shift().

◆ add_spawn()

void map::add_spawn ( const mtype_id type,
int  count,
const tripoint p,
bool  friendly = false,
int  faction_id = -1,
int  mission_id = -1,
const std::string &  name = "NONE" 
) const

Definition at line 5415 of file mapgen.cpp.

5417{
5418 if( p.x < 0 || p.x >= SEEX * my_MAPSIZE || p.y < 0 || p.y >= SEEY * my_MAPSIZE ) {
5419 debugmsg( "Bad add_spawn(%s, %d, %d, %d)", type.c_str(), count, p.x, p.y );
5420 return;
5421 }
5422 point offset;
5423 submap *place_on_submap = get_submap_at( p, offset );
5424
5425 if( !place_on_submap ) {
5426 debugmsg( "centadodecamonant doesn't exist in grid; within add_spawn(%s, %d, %d, %d, %d)",
5427 type.c_str(), count, p.x, p.y, p.z );
5428 return;
5429 }
5431 return;
5432 }
5433 spawn_point tmp( type, count, offset, faction_id, mission_id, friendly, name );
5434 place_on_submap->spawns.push_back( tmp );
5435}
static bool monster_is_blacklisted(const mtype_id &m)
Definition: mongroup.cpp:280
std::vector< spawn_point > spawns
Definition: submap.h:212
constexpr size_t count()
Definition: fmtlib_core.h:1073

References detail::count(), debugmsg, friendly, get_submap_at(), MonsterGroupManager::monster_is_blacklisted(), my_MAPSIZE, name(), SEEX, SEEY, submap::spawns, type, tripoint::x, tripoint::y, and tripoint::z.

Referenced by jmapgen_monster::apply(), generate(), mission_start::kill_horde_master(), mapgen_ants_larvae(), mapgen_ants_larvae_acid(), mapgen_ants_queen(), mapgen_ants_queen_acid(), mapgen_hive(), mapgen_road(), MapExtras::mx_collegekids(), MapExtras::mx_drugdeal(), MapExtras::mx_helicopter(), MapExtras::mx_house_spider(), MapExtras::mx_house_wasp(), MapExtras::mx_jabberwock(), MapExtras::mx_marloss_pilgrimage(), MapExtras::mx_military(), MapExtras::mx_roadblock(), MapExtras::mx_science(), MapExtras::mx_shia(), MapExtras::mx_spider(), mission_start::place_dog(), place_spawns(), mission_start::place_zombie_mom(), process_fields_in_submap(), and rotten_item_spawn().

◆ add_splash()

void map::add_splash ( const field_type_id type,
const tripoint center,
int  radius,
int  intensity 
)

Definition at line 5667 of file map.cpp.

5669{
5670 if( !type.id() ) {
5671 return;
5672 }
5673 // TODO: use Bresenham here and take obstacles into account
5674 for( const tripoint &pnt : points_in_radius( center, radius ) ) {
5675 if( trig_dist( pnt, center ) <= radius && !one_in( intensity ) ) {
5676 add_splatter( type, pnt );
5677 }
5678 }
5679}
tripoint_range< tripoint > points_in_radius(const tripoint &center, size_t radius, size_t radiusz=0) const
Definition: map.cpp:8761
void add_splatter(const field_type_id &type, const tripoint &where, int intensity=1)
Definition: map.cpp:5618
int trig_dist(const coords::coord_point< Point, Origin, Scale > &loc1, const coords::coord_point< Point, Origin, Scale > &loc2)
Definition: coordinates.h:512

References add_splatter(), center, one_in(), points_in_radius(), trig_dist(), and type.

Referenced by smash_items().

◆ add_splatter()

void map::add_splatter ( const field_type_id type,
const tripoint where,
int  intensity = 1 
)

Definition at line 5618 of file map.cpp.

5619{
5620 if( !type.id() || intensity <= 0 ) {
5621 return;
5622 }
5623 if( type.obj().is_splattering ) {
5624 if( const optional_vpart_position vp = veh_at( where ) ) {
5625 vehicle *const veh = &vp->vehicle();
5626 // Might be -1 if all the vehicle's parts at where are marked for removal
5627 const int part = veh->part_displayed_at( vp->mount() );
5628 if( part != -1 ) {
5629 veh->part( part ).blood += 200 * std::min( intensity, 3 ) / 3;
5630 return;
5631 }
5632 }
5633 }
5634 mod_field_intensity( where, type, intensity );
5635}
optional_vpart_position veh_at(const tripoint &p) const
Checks if tile is occupied by vehicle and by which part.
Definition: map.cpp:1073
int mod_field_intensity(const tripoint &p, const field_type_id &type, int offset)
Increment/decrement intensity of field entry at point, creating if not present, removing if intensity...
Definition: map.cpp:5454
Simple wrapper to forward functions that may return a std::optional to vpart_position.
A vehicle as a whole with all its components.
Definition: vehicle.h:676
int part_displayed_at(point dp) const
Returns which part (as an index into the parts list) is the one that will be displayed for the given ...
Definition: vehicle.cpp:2971
vehicle(const vproto_id &type_id, int init_veh_fuel=-1, int init_veh_status=-1)
Definition: vehicle.cpp:252
vehicle_part & part(int part_num)
Definition: vehicle.cpp:7104
int blood
how much blood covers part (in turns).
Definition: vehicle.h:399

References vehicle_part::blood, mod_field_intensity(), vehicle::part(), vehicle::part_displayed_at(), type, veh_at(), and vehicle::vehicle().

Referenced by add_splash(), add_splatter_trail(), Creature::bleed(), activity_handlers::butcher_finish(), scatter_chunks(), and mdeath::splatter().

◆ add_splatter_trail()

void map::add_splatter_trail ( const field_type_id type,
const tripoint from,
const tripoint to 
)

Definition at line 5637 of file map.cpp.

5639{
5640 if( !type.id() ) {
5641 return;
5642 }
5643 auto trail = line_to( from, to );
5644 int remainder = trail.size();
5645 tripoint last_point = from;
5646 for( tripoint &elem : trail ) {
5647 add_splatter( type, elem );
5648 remainder--;
5649 if( obstructed_by_vehicle_rotation( last_point, elem ) ) {
5650 if( one_in( 2 ) ) {
5651 elem.x = last_point.x;
5652 add_splatter( type, elem, remainder );
5653 } else {
5654 elem.y = last_point.y;
5655 add_splatter( type, elem, remainder );
5656 }
5657 return;
5658 }
5659 if( impassable( elem ) ) { // Blood splatters stop at walls.
5660 add_splatter( type, elem, remainder );
5661 return;
5662 }
5663 last_point = elem;
5664 }
5665}
bool obstructed_by_vehicle_rotation(const tripoint &from, const tripoint &to) const
Checks if a rotated vehicle is blocking diagonal movement, tripoints must be adjacent.
Definition: map.cpp:6622
bool impassable(const tripoint &p) const
Definition: map.cpp:1859
std::vector< coords::coord_point< Point, Origin, Scale > > line_to(const coords::coord_point< Point, Origin, Scale > &loc1, const coords::coord_point< Point, Origin, Scale > &loc2)
Definition: coordinates.h:548

References add_splatter(), impassable(), line_to(), obstructed_by_vehicle_rotation(), one_in(), type, tripoint::x, and tripoint::y.

Referenced by activity_handlers::butcher_finish(), MapExtras::mx_casings(), MapExtras::mx_mayhem(), MapExtras::mx_minefield(), projectile_attack(), and activity_handlers::pulp_do_turn().

◆ add_vehicle() [1/4]

vehicle * map::add_vehicle ( const vgroup_id type,
const tripoint p,
units::angle  dir,
int  init_veh_fuel = -1,
int  init_veh_status = -1,
bool  merge_wrecks = true 
)

◆ add_vehicle() [2/4]

vehicle * map::add_vehicle ( const vgroup_id type,
point  p,
units::angle  dir,
int  init_veh_fuel = -1,
int  init_veh_status = -1,
bool  merge_wrecks = true 
)

Definition at line 5443 of file mapgen.cpp.

5445{
5446 return add_vehicle( type.obj().pick(), p, dir, veh_fuel, veh_status, merge_wrecks );
5447}

References add_vehicle(), and type.

◆ add_vehicle() [3/4]

vehicle * map::add_vehicle ( const vproto_id type,
const tripoint p,
units::angle  dir,
int  init_veh_fuel = -1,
int  init_veh_status = -1,
bool  merge_wrecks = true 
)

Definition at line 5455 of file mapgen.cpp.

5457{
5458 if( !type.is_valid() ) {
5459 debugmsg( "Nonexistent vehicle type: \"%s\"", type.c_str() );
5460 return nullptr;
5461 }
5462 if( !inbounds( p ) ) {
5463 dbg( DL::Warn ) << string_format( "Out of bounds add_vehicle t=%s d=%d p=%s",
5464 type, to_degrees( dir ), p.to_string() );
5465 return nullptr;
5466 }
5467
5468 // debugmsg("n=%d x=%d y=%d MAPSIZE=%d ^2=%d", nonant, x, y, MAPSIZE, MAPSIZE*MAPSIZE);
5469 auto veh = std::make_unique<vehicle>( type, veh_fuel, veh_status );
5470 tripoint p_ms = p;
5471 veh->sm_pos = ms_to_sm_remain( p_ms );
5472 veh->pos = p_ms.xy();
5473 veh->place_spawn_items();
5474 // for backwards compatibility, we always spawn with a pivot point of (0,0) so
5475 // that the mount at (0,0) is located at the spawn position.
5476 veh->set_facing_and_pivot( dir, point_zero, false );
5477 //debugmsg("adding veh: %d, sm: %d,%d,%d, pos: %d, %d", veh, veh->smx, veh->smy, veh->smz, veh->posx, veh->posy);
5478 std::unique_ptr<vehicle> placed_vehicle_up =
5479 add_vehicle_to_map( std::move( veh ), merge_wrecks );
5480 vehicle *placed_vehicle = placed_vehicle_up.get();
5481
5482 if( placed_vehicle != nullptr ) {
5483 submap *place_on_submap = get_submap_at_grid( placed_vehicle->sm_pos );
5484 place_on_submap->vehicles.push_back( std::move( placed_vehicle_up ) );
5485 place_on_submap->is_uniform = false;
5487
5488 auto &ch = get_cache( placed_vehicle->sm_pos.z );
5489 ch.vehicle_list.insert( placed_vehicle );
5490 add_vehicle_to_cache( placed_vehicle );
5491
5492 //debugmsg ("grid[%d]->vehicles.size=%d veh.parts.size=%d", nonant, grid[nonant]->vehicles.size(),veh.parts.size());
5493 }
5494 return placed_vehicle;
5495}
std::unique_ptr< vehicle > add_vehicle_to_map(std::unique_ptr< vehicle > veh, bool merge_wrecks)
Takes a vehicle already created with new and attempts to place it on the map, checking for collisions...
Definition: mapgen.cpp:5506
void add_vehicle_to_cache(vehicle *)
Definition: map.cpp:330
std::vector< std::unique_ptr< vehicle > > vehicles
Vehicles on this submap (their (0,0) point is on this submap).
Definition: submap.h:218
tripoint sm_pos
Submap coordinates of the currently loaded submap (see game::m) that contains this vehicle.
Definition: vehicle.h:1926
point ms_to_sm_remain(int &x, int &y)
@ Warn
Warning (default: enabled).
#define dbg(x)
Definition: mapgen.cpp:100
bool move(avatar &you, map &m, const tripoint &d)
constexpr double to_degrees(const units::angle v)
Definition: units_angle.h:36
static constexpr point point_zero
Definition: point.h:260
std::string string_format(std::string_view format, Args &&...args)
Simple wrapper over string_formatter::parse.
constexpr point xy() const
Definition: point.h:206
std::string to_string() const
Definition: point.cpp:34

References add_vehicle_to_cache(), add_vehicle_to_map(), dbg, debugmsg, get_cache(), get_submap_at_grid(), inbounds(), invalidate_max_populated_zlev(), submap::is_uniform, avatar_action::move(), ms_to_sm_remain(), point_zero, vehicle::sm_pos, string_format(), units::to_degrees(), tripoint::to_string(), type, submap::vehicles, Warn, tripoint::xy(), and tripoint::z.

◆ add_vehicle() [4/4]

vehicle * map::add_vehicle ( const vproto_id type,
point  p,
units::angle  dir,
int  init_veh_fuel = -1,
int  init_veh_status = -1,
bool  merge_wrecks = true 
)

Definition at line 5449 of file mapgen.cpp.

5451{
5452 return add_vehicle( type, tripoint( p, abs_sub.z ), dir, veh_fuel, veh_status, merge_wrecks );
5453}

References abs_sub, add_vehicle(), type, and tripoint::z.

◆ add_vehicle_to_cache()

void map::add_vehicle_to_cache ( vehicle veh)

Definition at line 330 of file map.cpp.

331{
332 if( veh == nullptr ) {
333 debugmsg( "Tried to add null vehicle to cache" );
334 return;
335 }
336
337 // Get parts
338 for( const vpart_reference &vpr : veh->get_all_parts() ) {
339 if( vpr.part().removed ) {
340 continue;
341 }
342 const tripoint p = veh->global_part_pos3( vpr.part() );
343 level_cache &ch = get_cache( p.z );
344 ch.veh_in_active_range = true;
345 ch.veh_cached_parts[p] = std::make_pair( veh, static_cast<int>( vpr.part_index() ) );
346 if( inbounds( p ) ) {
347 ch.veh_exists_at[p.x][p.y] = true;
348 }
349 }
350
352}
bool last_full_vehicle_list_dirty
Definition: map.h:1990
vehicle_part_range get_all_parts() const
Yields a range containing all parts (including broken ones) that can be iterated over.
Definition: vehicle.cpp:7094
tripoint global_part_pos3(const int &index) const
Get the coordinates of the studied part of the vehicle.
Definition: vehicle.cpp:3287
This is a wrapper over a vehicle pointer and a reference to a part of it.
bool veh_in_active_range
Definition: map.h:354
bool veh_exists_at[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:355
std::map< tripoint, std::pair< vehicle *, int > > veh_cached_parts
Definition: map.h:356

References debugmsg, vehicle::get_all_parts(), get_cache(), vehicle::global_part_pos3(), inbounds(), last_full_vehicle_list_dirty, level_cache::veh_cached_parts, level_cache::veh_exists_at, level_cache::veh_in_active_range, tripoint::x, tripoint::y, and tripoint::z.

Referenced by add_vehicle(), veh_interact::complete_vehicle(), displace_vehicle(), construct::done_vehicle(), loadn(), vehicle::part_removal_cleanup(), and reset_vehicle_cache().

◆ add_vehicle_to_map()

std::unique_ptr< vehicle > map::add_vehicle_to_map ( std::unique_ptr< vehicle veh,
bool  merge_wrecks 
)
private

Takes a vehicle already created with new and attempts to place it on the map, checking for collisions.

If the vehicle can't be placed, returns NULL, otherwise returns a pointer to the placed vehicle, which may not necessarily be the one passed in (if wreckage is created by fusing cars).

Parameters
vehThe vehicle to place on the map.
merge_wrecksWhether crashed vehicles become part of each other
Returns
The vehicle that was finally placed.

Definition at line 5506 of file mapgen.cpp.

5508{
5509 //We only want to check once per square, so loop over all structural parts
5510 std::vector<int> frame_indices = veh->all_parts_at_location( "structure" );
5511
5512 //Check for boat type vehicles that should be placeable in deep water
5513 const bool can_float = size( veh->get_avail_parts( "FLOATS" ) ) > 2;
5514
5515 //When hitting a wall, only smash the vehicle once (but walls many times)
5516 bool needs_smashing = false;
5517
5518 veh->attach();
5519 veh->refresh_position();
5520
5521 for( std::vector<int>::const_iterator part = frame_indices.begin();
5522 part != frame_indices.end(); part++ ) {
5523 const auto p = veh->global_part_pos3( *part );
5524
5525 //Don't spawn anything in water
5526 if( has_flag_ter( TFLAG_DEEP_WATER, p ) && !can_float ) {
5527 return nullptr;
5528 }
5529
5530 // Don't spawn shopping carts on top of another vehicle or other obstacle.
5531 if( veh->type == vproto_id( "shopping_cart" ) ) {
5532 if( veh_at( p ) || impassable( p ) ) {
5533 return nullptr;
5534 }
5535 }
5536
5537 //For other vehicles, simulate collisions with (non-shopping cart) stuff
5538 vehicle *const other_veh = veh_pointer_or_null( veh_at( p ) );
5539 if( other_veh != nullptr && other_veh->type != vproto_id( "shopping_cart" ) ) {
5540 if( !merge_wrecks ) {
5541 return nullptr;
5542 }
5543
5544 // Hard wreck-merging limit: 200 tiles
5545 // Merging is slow for big vehicles which lags the mapgen
5546 if( frame_indices.size() + other_veh->all_parts_at_location( "structure" ).size() > 200 ) {
5547 return nullptr;
5548 }
5549
5550 /* There's a vehicle here, so let's fuse them together into wreckage and
5551 * smash them up. It'll look like a nasty collision has occurred.
5552 * Trying to do a local->global->local conversion would be a major
5553 * headache, so instead, let's make another vehicle whose (0, 0) point
5554 * is the (0, 0) of the existing vehicle, convert the coordinates of both
5555 * vehicles into global coordinates, find the distance between them and
5556 * p and then install them that way.
5557 * Create a vehicle with type "null" so it starts out empty. */
5558 auto wreckage = std::make_unique<vehicle>();
5559 wreckage->pos = other_veh->pos;
5560 wreckage->sm_pos = other_veh->sm_pos;
5561
5562 //Where are we on the global scale?
5563 const tripoint global_pos = wreckage->global_pos3();
5564
5565 for( const vpart_reference &vpr : veh->get_all_parts() ) {
5566 const tripoint part_pos = veh->global_part_pos3( vpr.part() ) - global_pos;
5567 // TODO: change mount points to be tripoint
5568 wreckage->install_part( part_pos.xy(), vpr.part() );
5569 }
5570
5571 for( const vpart_reference &vpr : other_veh->get_all_parts() ) {
5572 const tripoint part_pos = other_veh->global_part_pos3( vpr.part() ) - global_pos;
5573 wreckage->install_part( part_pos.xy(), vpr.part() );
5574
5575 }
5576
5577 wreckage->name = _( "Wreckage" );
5578
5579 // Now get rid of the old vehicles
5580 std::unique_ptr<vehicle> old_veh = detach_vehicle( other_veh );
5581 // Failure has happened here when caches are corrupted due to bugs.
5582 // Add an assertion to avoid null-pointer dereference later.
5583 assert( old_veh );
5584
5585 // Try again with the wreckage
5586 std::unique_ptr<vehicle> new_veh = add_vehicle_to_map( std::move( wreckage ), true );
5587 if( new_veh != nullptr ) {
5588 new_veh->smash( *this );
5589 return new_veh;
5590 }
5591
5592 // If adding the wreck failed, we want to restore the vehicle we tried to merge with
5593 add_vehicle_to_map( std::move( old_veh ), false );
5594 return nullptr;
5595
5596 } else if( impassable( p ) ) {
5597 if( !merge_wrecks ) {
5598 return nullptr;
5599 }
5600
5601 // There's a wall or other obstacle here; destroy it
5602 destroy( p, true );
5603
5604 // Some weird terrain, don't place the vehicle
5605 if( impassable( p ) ) {
5606 return nullptr;
5607 }
5608
5609 needs_smashing = true;
5610 }
5611 }
5612
5613 if( needs_smashing ) {
5614 veh->smash( *this );
5615 }
5616
5617 return veh;
5618}
void destroy(const tripoint &p, bool silent=false)
Keeps bashing a square until it can't be bashed anymore.
Definition: map.cpp:3734
std::unique_ptr< vehicle > detach_vehicle(vehicle *veh)
Definition: map.cpp:413
bool has_flag_ter(const std::string &flag, const tripoint &p) const
Definition: map.cpp:2393
point pos
Position of the vehicle inside the submap that contains the vehicle.
Definition: vehicle.h:1941
vproto_id type
Type of the vehicle as it was spawned.
Definition: vehicle.h:1880
std::vector< int > all_parts_at_location(const std::string &location) const
Returns all parts in the vehicle that exist in the given location slot.
Definition: vehicle.cpp:2782
@ TFLAG_DEEP_WATER
Definition: mapdata.h:302
const size_t size
Definition: om_direction.h:28
#define _(msg)
Definition: translations.h:116
vehicle * veh_pointer_or_null(const optional_vpart_position &p)

References _, add_vehicle_to_map(), vehicle::all_parts_at_location(), destroy(), detach_vehicle(), vehicle::get_all_parts(), vehicle::global_part_pos3(), has_flag_ter(), impassable(), avatar_action::move(), vehicle::pos, om_direction::size, vehicle::sm_pos, TFLAG_DEEP_WATER, vehicle::type, veh_at(), veh_pointer_or_null(), and tripoint::xy().

Referenced by add_vehicle(), and add_vehicle_to_map().

◆ adjust_radiation() [1/2]

void map::adjust_radiation ( const tripoint p,
int  delta 
)

Increment the radiation in the given tile by the given delta (decrement it if delta is negative)

Definition at line 4177 of file map.cpp.

4178{
4179 if( !inbounds( p ) ) {
4180 return;
4181 }
4182
4183 point l;
4184 submap *const current_submap = get_submap_at( p, l );
4185
4186 int current_radiation = current_submap->get_radiation( l );
4187 current_submap->set_radiation( l, current_radiation + delta );
4188}
void set_radiation(point p, const int radiation)
Definition: submap.h:116
int get_radiation(point p) const
Definition: submap.h:112

References submap::get_radiation(), get_submap_at(), inbounds(), and submap::set_radiation().

Referenced by computer_session::action_irradiator(), adjust_radiation(), MapExtras::mx_crater(), MapExtras::mx_portal_in(), process_fields_in_submap(), and Character::suffer_from_radiation().

◆ adjust_radiation() [2/2]

void map::adjust_radiation ( point  p,
const int  delta 
)
inline

Definition at line 1164 of file map.h.

1164 {
1165 adjust_radiation( tripoint( p, abs_sub.z ), delta );
1166 }
void adjust_radiation(const tripoint &p, int delta)
Increment the radiation in the given tile by the given delta (decrement it if delta is negative)
Definition: map.cpp:4177

References abs_sub, adjust_radiation(), and tripoint::z.

◆ ambient_light_at()

float map::ambient_light_at ( const tripoint p) const

Definition at line 681 of file lightmap.cpp.

682{
683 if( !inbounds( p ) ) {
684 return 0.0f;
685 }
686
687 return get_cache_ref( p.z ).lm[p.x][p.y].max();
688}
const level_cache & get_cache_ref(int zlev) const
Definition: map.h:2006
float max() const
Definition: shadowcasting.h:45
four_quadrants lm[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:314

References get_cache_ref(), inbounds(), level_cache::lm, four_quadrants::max(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by apply_character_light(), game::print_terrain_info(), and Creature::sees().

◆ apparent_light_at()

lit_level map::apparent_light_at ( const tripoint p,
const visibility_variables cache 
) const

Determine the visible light level for a tile, based on light_at for the tile, vision distance, etc.

Parameters
pThe tile on this map to draw.
cacheCurrently cached visibility parameters

Definition at line 764 of file lightmap.cpp.

765{
766 const int dist = rl_dist( g->u.pos(), p );
767
768 // Clairvoyance overrides everything.
769 if( dist <= cache.u_clairvoyance ) {
770 return lit_level::BRIGHT;
771 }
772 const auto &map_cache = get_cache_ref( p.z );
773 const apparent_light_info a = apparent_light_helper( map_cache, p );
774
775 // Unimpaired range is an override to strictly limit vision range based on various conditions,
776 // but the player can still see light sources.
777 if( dist > g->u.unimpaired_range() ) {
778 if( !a.obstructed && map_cache.sm[p.x][p.y] > 0.0 ) {
780 } else {
781 return lit_level::DARK;
782 }
783 }
784 if( a.obstructed ) {
785 if( a.apparent_light > LIGHT_AMBIENT_LIT ) {
786 if( a.apparent_light > cache.g_light_level ) {
787 // This represents too hazy to see detail,
788 // but enough light getting through to illuminate.
790 } else {
791 // If it's not brighter than the surroundings, it just ends up shadowy.
792 return lit_level::LOW;
793 }
794 } else {
795 return lit_level::BLANK;
796 }
797 }
798 // Then we just search for the light level in descending order.
799 if( a.apparent_light > LIGHT_SOURCE_BRIGHT || map_cache.sm[p.x][p.y] > 0.0 ) {
800 return lit_level::BRIGHT;
801 }
802 if( a.apparent_light > LIGHT_AMBIENT_LIT ) {
803 return lit_level::LIT;
804 }
805 if( a.apparent_light >= cache.vision_threshold ) {
806 return lit_level::LOW;
807 } else {
808 return lit_level::BLANK;
809 }
810}
static apparent_light_info apparent_light_helper(const level_cache &map_cache, const tripoint &p)
Helper function for light claculation; exposed here for map editor.
Definition: lightmap.cpp:702
int rl_dist(const coords::coord_point< Point, Origin, Scale > &loc1, const coords::coord_point< Point, Origin, Scale > &loc2)
Definition: coordinates.h:519
static constexpr float LIGHT_SOURCE_BRIGHT
Definition: lightmap.h:9
static constexpr float LIGHT_AMBIENT_LIT
Definition: lightmap.h:18
constexpr double a
Definition: magic.cpp:1030
float vision_threshold
Definition: map.h:128
int u_clairvoyance
Definition: map.h:127

References a, apparent_light_helper(), BLANK, BRIGHT, BRIGHT_ONLY, DARK, g, visibility_variables::g_light_level, get_cache_ref(), LIGHT_AMBIENT_LIT, LIGHT_SOURCE_BRIGHT, LIT, LOW, rl_dist(), visibility_variables::u_clairvoyance, visibility_variables::vision_threshold, tripoint::x, tripoint::y, and tripoint::z.

Referenced by game::draw_look_around_cursor(), game::print_all_tile_info(), editmap::update_view_with_help(), and update_visibility_cache().

◆ apparent_light_helper()

map::apparent_light_info map::apparent_light_helper ( const level_cache map_cache,
const tripoint p 
)
static

Helper function for light claculation; exposed here for map editor.

Definition at line 702 of file lightmap.cpp.

704{
705 const float vis = std::max( map_cache.seen_cache[p.x][p.y], map_cache.camera_cache[p.x][p.y] );
706 const bool obstructed = vis <= LIGHT_TRANSPARENCY_SOLID + 0.1;
707
708 auto is_opaque = [&map_cache]( point p ) {
709 return map_cache.transparency_cache[p.x][p.y] <= LIGHT_TRANSPARENCY_SOLID &&
710 get_player_character().pos().xy() != p;
711 };
712
713 const bool p_opaque = is_opaque( p.xy() );
714 float apparent_light;
715
716 if( p_opaque && vis > 0 ) {
717 // This is the complicated case. We want to check which quadrants the
718 // player can see the tile from, and only count light values from those
719 // quadrants.
720 struct offset_and_quadrants {
721 point offset;
722 std::array<quadrant, 2> quadrants;
723 };
724 static constexpr std::array<offset_and_quadrants, 8> adjacent_offsets = {{
733 }
734 };
735
736 four_quadrants seen_from( 0 );
737 for( const offset_and_quadrants &oq : adjacent_offsets ) {
738 const point neighbour = p.xy() + oq.offset;
739
740 if( !lightmap_boundaries.contains( neighbour ) ) {
741 continue;
742 }
743 if( is_opaque( neighbour ) ) {
744 continue;
745 }
746 if( map_cache.seen_cache[neighbour.x][neighbour.y] == 0 &&
747 map_cache.camera_cache[neighbour.x][neighbour.y] == 0 ) {
748 continue;
749 }
750 // This is a non-opaque visible neighbour, so count visibility from the relevant
751 // quadrants
752 seen_from[oq.quadrants[0]] = vis;
753 seen_from[oq.quadrants[1]] = vis;
754 }
755 apparent_light = ( seen_from * map_cache.lm[p.x][p.y] ).max();
756 } else {
757 // This is the simple case, for a non-opaque tile light from all
758 // directions is equivalent
759 apparent_light = vis * map_cache.lm[p.x][p.y].max();
760 }
761 return { obstructed, apparent_light };
762}
const half_open_rectangle< point > lightmap_boundaries(lightmap_boundary_min, lightmap_boundary_max)
static constexpr float LIGHT_TRANSPARENCY_SOLID
Transparency 101: Transparency usually ranges between 0.038 (open air) and 0.38 (regular smoke).
Definition: lightmap.h:32
static constexpr point point_south_west
Definition: point.h:267
static constexpr point point_west
Definition: point.h:268
static constexpr point point_north_east
Definition: point.h:263
static constexpr point point_north_west
Definition: point.h:269
static constexpr point point_south_east
Definition: point.h:265
static constexpr point point_south
Definition: point.h:266
static constexpr point point_north
Definition: point.h:262
static constexpr point point_east
Definition: point.h:264
float seen_cache[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:343
float transparency_cache[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:332
float camera_cache[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:347
int y
Definition: point.h:39
int x
Definition: point.h:38

References level_cache::camera_cache, get_player_character(), LIGHT_TRANSPARENCY_SOLID, lightmap_boundaries, level_cache::lm, four_quadrants::max(), NE, NW, point_east, point_north, point_north_east, point_north_west, point_south, point_south_east, point_south_west, point_west, Character::pos(), SE, level_cache::seen_cache, SW, level_cache::transparency_cache, point::x, tripoint::x, tripoint::xy(), point::y, and tripoint::y.

Referenced by apparent_light_at(), pl_sees(), and editmap::update_view_with_help().

◆ apply_character_light()

void map::apply_character_light ( Character p)
protected

Definition at line 262 of file lightmap.cpp.

263{
264 if( p.has_effect( effect_onfire ) ) {
265 apply_light_source( p.pos(), 8 );
266 } else if( p.has_effect( effect_haslight ) ) {
267 apply_light_source( p.pos(), 4 );
268 }
269
270 const float held_luminance = p.active_light();
271 if( held_luminance > LIGHT_AMBIENT_LOW ) {
272 apply_light_source( p.pos(), held_luminance );
273 }
274
275 if( held_luminance >= 4 && held_luminance > ambient_light_at( p.pos() ) - 0.5f ) {
276 p.add_effect( effect_haslight, 1_turns );
277 }
278}
float active_light() const
Returns character luminosity based on the brightest active item they are carrying.
Definition: character.cpp:6309
void add_effect(const effect &eff, bool force=false, bool deferred=false)
Definition: creature.cpp:1007
bool has_effect(const efftype_id &eff_id, body_part bp=num_bp) const
Check if creature has the matching effect.
Definition: creature.cpp:1206
void apply_light_source(const tripoint &p, float luminance)
Definition: lightmap.cpp:1749
float ambient_light_at(const tripoint &p) const
Definition: lightmap.cpp:681
static const efftype_id effect_haslight("haslight")
static const efftype_id effect_onfire("onfire")
static constexpr float LIGHT_AMBIENT_LOW
Definition: lightmap.h:14

References Character::active_light(), Creature::add_effect(), ambient_light_at(), apply_light_source(), effect_haslight, effect_onfire, Creature::has_effect(), LIGHT_AMBIENT_LOW, and Character::pos().

Referenced by generate_lightmap().

◆ apply_directional_light()

void map::apply_directional_light ( const tripoint p,
int  direction,
float  luminance 
)
private

Definition at line 1830 of file lightmap.cpp.

1831{
1832 const point p2( p.xy() );
1833
1834 auto &cache = get_cache( p.z );
1835 four_quadrants( &lm )[MAPSIZE_X][MAPSIZE_Y] = cache.lm;
1836 float ( &transparency_cache )[MAPSIZE_X][MAPSIZE_Y] = cache.transparency_cache;
1837 diagonal_blocks( &blocked_cache )[MAPSIZE_X][MAPSIZE_Y] = cache.vehicle_obscured_cache;
1838
1839 if( direction == 90 ) {
1842 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1845 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1846 } else if( direction == 0 ) {
1849 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1852 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1853 } else if( direction == 270 ) {
1856 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1859 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1860 } else if( direction == 180 ) {
1863 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1866 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1867 }
1868}
static constexpr int MAPSIZE_Y
static constexpr int MAPSIZE_X
static float light_from_lookup(const float &numerator, const float &transparency, const int &distance)
Definition: lightmap.cpp:1743
static bool light_check(const float &transparency, const float &intensity)
Definition: lightmap.cpp:1738
static float light_calc(const float &numerator, const float &transparency, const int &distance)
Definition: lightmap.cpp:1731
void castLightWithLookup(Out(&output_cache)[MAPSIZE_X][MAPSIZE_Y], const T(&input_array)[MAPSIZE_X][MAPSIZE_Y], const diagonal_blocks(&blocked_array)[MAPSIZE_X][MAPSIZE_Y], const point &offset, int offsetDistance, T numerator=VISIBILITY_FULL, int row=1, float start=1.0f, float end=0.0f, T cumulative_transparency=LIGHT_TRANSPARENCY_OPEN_AIR)
Definition: lightmap.cpp:1382
direction
Definition: line.h:39
void update_light_quadrants(four_quadrants &update, const float &new_value, quadrant q)
Definition: shadowcasting.h:97
float accumulate_transparency(const float &cumulative_transparency, const float &current_transparency, const int &distance)

References accumulate_transparency(), castLightWithLookup(), get_cache(), light_calc(), light_check(), light_from_lookup(), MAPSIZE_X, MAPSIZE_Y, update_light_quadrants(), tripoint::xy(), and tripoint::z.

Referenced by generate_lightmap().

◆ apply_faction_ownership()

void map::apply_faction_ownership ( point  p1,
point  p2,
const faction_id id 
)

Definition at line 5331 of file mapgen.cpp.

5332{
5333 for( const tripoint &p : points_in_rectangle( tripoint( p1, abs_sub.z ), tripoint( p2,
5334 abs_sub.z ) ) ) {
5335 auto items = i_at( p.xy() );
5336 for( item &elem : items ) {
5337 elem.set_owner( id );
5338 }
5339 vehicle *source_veh = veh_pointer_or_null( veh_at( p ) );
5340 if( source_veh ) {
5341 if( !source_veh->has_owner() ) {
5342 source_veh->set_owner( id );
5343 }
5344 }
5345 }
5346}
tripoint_range< tripoint > points_in_rectangle(const tripoint &from, const tripoint &to) const
Definition: map.cpp:8751
bool has_owner() const
Definition: vehicle.h:845
void set_owner(const faction_id &new_owner)
Definition: vehicle.h:832

References abs_sub, vehicle::has_owner(), i_at(), points_in_rectangle(), vehicle::set_owner(), veh_at(), veh_pointer_or_null(), and tripoint::z.

Referenced by jmapgen_faction::apply().

◆ apply_light_arc()

void map::apply_light_arc ( const tripoint p,
units::angle  angle,
float  luminance,
units::angle  wideangle = 30_degrees 
)
private

Definition at line 1870 of file lightmap.cpp.

1872{
1873 if( luminance <= LIGHT_SOURCE_LOCAL ) {
1874 return;
1875 }
1876
1877 bool lit[LIGHTMAP_CACHE_X][LIGHTMAP_CACHE_Y] {};
1878
1880
1881 // Normalize (should work with negative values too)
1882 const units::angle wangle = wideangle / 2.0;
1883
1884 units::angle nangle = fmod( angle, 360_degrees );
1885
1886 tripoint end;
1887 int range = LIGHT_RANGE( luminance );
1888 calc_ray_end( nangle, range, p, end );
1889 apply_light_ray( lit, p, end, luminance );
1890
1891 tripoint test;
1892 calc_ray_end( wangle + nangle, range, p, test );
1893
1894 const float wdist = hypot( end.x - test.x, end.y - test.y );
1895 if( wdist <= 0.5 ) {
1896 return;
1897 }
1898
1899 // attempt to determine beam intensity required to cover all squares
1900 const units::angle wstep = ( wangle / ( wdist * M_SQRT2 ) );
1901
1902 // NOLINTNEXTLINE(clang-analyzer-security.FloatLoopCounter)
1903 for( units::angle ao = wstep; ao <= wangle; ao += wstep ) {
1904 if( trigdist ) {
1905 double fdist = ( ao * M_PI_2 ) / wangle;
1906 end.x = static_cast<int>(
1907 p.x + ( static_cast<double>( range ) - fdist * 2.0 ) * cos( nangle + ao ) );
1908 end.y = static_cast<int>(
1909 p.y + ( static_cast<double>( range ) - fdist * 2.0 ) * sin( nangle + ao ) );
1910 apply_light_ray( lit, p, end, luminance );
1911
1912 end.x = static_cast<int>(
1913 p.x + ( static_cast<double>( range ) - fdist * 2.0 ) * cos( nangle - ao ) );
1914 end.y = static_cast<int>(
1915 p.y + ( static_cast<double>( range ) - fdist * 2.0 ) * sin( nangle - ao ) );
1916 apply_light_ray( lit, p, end, luminance );
1917 } else {
1918 calc_ray_end( nangle + ao, range, p, end );
1919 apply_light_ray( lit, p, end, luminance );
1920 calc_ray_end( nangle - ao, range, p, end );
1921 apply_light_ray( lit, p, end, luminance );
1922 }
1923 }
1924}
bool trigdist
Circular distances.
@ range
Definition: character.h:104
void apply_light_ray(bool lit[MAPSIZE_X][MAPSIZE_Y], const tripoint &s, const tripoint &e, float luminance)
Definition: lightmap.cpp:1926
static constexpr int LIGHTMAP_CACHE_Y
Definition: lightmap.cpp:49
static constexpr int LIGHTMAP_CACHE_X
Definition: lightmap.cpp:48
static constexpr float LIGHT_SOURCE_LOCAL
Definition: lightmap.h:8
#define LIGHT_RANGE(b)
Definition: lightmap.h:41
void calc_ray_end(units::angle angle, const int range, const tripoint &p, tripoint &out)
Definition: line.cpp:754
#define M_SQRT2
Definition: math_defines.h:29
#define M_PI_2
Definition: math_defines.h:25
quantity< double, angle_in_radians_tag > angle
Definition: units_angle.h:17
double sin(angle a)
Definition: units_angle.h:52
double cos(angle a)
Definition: units_angle.h:57
quantity< V, U > fmod(quantity< V, U > num, quantity< V, U > den)
Definition: units_def.h:142

References apply_light_ray(), apply_light_source(), calc_ray_end(), units::cos(), units::fmod(), LIGHT_RANGE, LIGHT_SOURCE_LOCAL, LIGHTMAP_CACHE_X, LIGHTMAP_CACHE_Y, M_PI_2, M_SQRT2, range, units::sin(), trigdist, tripoint::x, and tripoint::y.

Referenced by add_light_from_items(), and generate_lightmap().

◆ apply_light_ray()

void map::apply_light_ray ( bool  lit[MAPSIZE_X][MAPSIZE_Y],
const tripoint s,
const tripoint e,
float  luminance 
)
private

Definition at line 1926 of file lightmap.cpp.

1928{
1929 point a( std::abs( e.x - s.x ) * 2, std::abs( e.y - s.y ) * 2 );
1930 point d( ( s.x < e.x ) ? 1 : -1, ( s.y < e.y ) ? 1 : -1 );
1931 point p( s.xy() );
1932
1933 quadrant quad = quadrant_from_x_y( d.x, d.y );
1934
1935 // TODO: Invert that z comparison when it's sane
1936 if( s.z != e.z || ( s.x == e.x && s.y == e.y ) ) {
1937 return;
1938 }
1939
1940 auto &lm = get_cache( s.z ).lm;
1941 auto &transparency_cache = get_cache( s.z ).transparency_cache;
1942
1943 float distance = 1.0;
1944 float transparency = LIGHT_TRANSPARENCY_OPEN_AIR;
1945 const float scaling_factor = static_cast<float>( rl_dist( s, e ) ) /
1946 static_cast<float>( square_dist( s, e ) );
1947 // TODO: [lightmap] Pull out the common code here rather than duplication
1948 if( a.x > a.y ) {
1949 int t = a.y - ( a.x / 2 );
1950 do {
1951 if( t >= 0 ) {
1952 p.y += d.y;
1953 t -= a.x;
1954 }
1955
1956 p.x += d.x;
1957 t += a.y;
1958
1959 // TODO: clamp coordinates to map bounds before this method is called.
1960 if( lightmap_boundaries.contains( p ) ) {
1961 float current_transparency = transparency_cache[p.x][p.y];
1962 bool is_opaque = ( current_transparency == LIGHT_TRANSPARENCY_SOLID );
1963 if( !lit[p.x][p.y] ) {
1964 // Multiple rays will pass through the same squares so we need to record that
1965 lit[p.x][p.y] = true;
1966 float lm_val = luminance / ( fastexp( transparency * distance ) * distance );
1967 quadrant q = is_opaque ? quad : quadrant::default_;
1968 lm[p.x][p.y][q] = std::max( lm[p.x][p.y][q], lm_val );
1969 }
1970 if( is_opaque ) {
1971 break;
1972 }
1973 // Cumulative average of the transparency values encountered.
1974 transparency = ( ( distance - 1.0 ) * transparency + current_transparency ) / distance;
1975 } else {
1976 break;
1977 }
1978
1979 distance += scaling_factor;
1980 } while( !( p.x == e.x && p.y == e.y ) );
1981 } else {
1982 int t = a.x - ( a.y / 2 );
1983 do {
1984 if( t >= 0 ) {
1985 p.x += d.x;
1986 t -= a.y;
1987 }
1988
1989 p.y += d.y;
1990 t += a.x;
1991
1992 if( lightmap_boundaries.contains( p ) ) {
1993 float current_transparency = transparency_cache[p.x][p.y];
1994 bool is_opaque = ( current_transparency == LIGHT_TRANSPARENCY_SOLID );
1995 if( !lit[p.x][p.y] ) {
1996 // Multiple rays will pass through the same squares so we need to record that
1997 lit[p.x][p.y] = true;
1998 float lm_val = luminance / ( fastexp( transparency * distance ) * distance );
1999 quadrant q = is_opaque ? quad : quadrant::default_;
2000 lm[p.x][p.y][q] = std::max( lm[p.x][p.y][q], lm_val );
2001 }
2002 if( is_opaque ) {
2003 break;
2004 }
2005 // Cumulative average of the transparency values encountered.
2006 transparency = ( ( distance - 1.0 ) * transparency + current_transparency ) / distance;
2007 } else {
2008 break;
2009 }
2010
2011 distance += scaling_factor;
2012 } while( !( p.x == e.x && p.y == e.y ) );
2013 }
2014}
int square_dist(const coords::coord_point< Point, Origin, Scale > &loc1, const coords::coord_point< Point, Origin, Scale > &loc2)
Definition: coordinates.h:505
static constexpr quadrant quadrant_from_x_y(int x, int y)
Definition: lightmap.cpp:875
static float fastexp(float x)
Definition: lightmap.cpp:1715
static constexpr float LIGHT_TRANSPARENCY_OPEN_AIR
Definition: lightmap.h:36
quadrant
Definition: shadowcasting.h:22

References a, default_, fastexp(), get_cache(), LIGHT_TRANSPARENCY_OPEN_AIR, LIGHT_TRANSPARENCY_SOLID, lightmap_boundaries, level_cache::lm, quadrant_from_x_y(), rl_dist(), square_dist(), level_cache::transparency_cache, point::x, tripoint::x, tripoint::xy(), point::y, tripoint::y, and tripoint::z.

Referenced by apply_light_arc().

◆ apply_light_source()

void map::apply_light_source ( const tripoint p,
float  luminance 
)
private

Definition at line 1749 of file lightmap.cpp.

1750{
1751 auto &cache = get_cache( p.z );
1752 four_quadrants( &lm )[MAPSIZE_X][MAPSIZE_Y] = cache.lm;
1753 float ( &sm )[MAPSIZE_X][MAPSIZE_Y] = cache.sm;
1754 float ( &transparency_cache )[MAPSIZE_X][MAPSIZE_Y] = cache.transparency_cache;
1755 float ( &light_source_buffer )[MAPSIZE_X][MAPSIZE_Y] = cache.light_source_buffer;
1756 diagonal_blocks( &blocked_cache )[MAPSIZE_X][MAPSIZE_Y] = cache.vehicle_obscured_cache;
1757
1758 const point p2( p.xy() );
1759
1760 if( inbounds( p ) ) {
1761 const float min_light = std::max( static_cast<float>( lit_level::LOW ), luminance );
1762 lm[p2.x][p2.y] = elementwise_max( lm[p2.x][p2.y], min_light );
1763 sm[p2.x][p2.y] = std::max( sm[p2.x][p2.y], luminance );
1764 }
1765 if( luminance <= lit_level::LOW ) {
1766 return;
1767 } else if( luminance <= lit_level::BRIGHT_ONLY ) {
1768 luminance = 1.49f;
1769 }
1770
1771 /* If we're a 5 luminance fire , we skip casting rays into ey && sx if we have
1772 neighboring fires to the north and west that were applied via light_source_buffer
1773 If there's a 1 luminance candle east in buffer, we still cast rays into ex since it's smaller
1774 If there's a 100 luminance magnesium flare south added via apply_light_source instead od
1775 add_light_source, it's unbuffered so we'll still cast rays into sy.
1776
1777 ey
1778 nnnNnnn
1779 w e
1780 w 5 +e
1781 sx W 5*1+E ex
1782 w ++++e
1783 w+++++e
1784 sssSsss
1785 sy
1786 */
1787 const int peer_inbounds = LIGHTMAP_CACHE_X - 1;
1788 bool north = ( p2.y != 0 && light_source_buffer[p2.x][p2.y - 1] < luminance );
1789 bool south = ( p2.y != peer_inbounds && light_source_buffer[p2.x][p2.y + 1] < luminance );
1790 bool east = ( p2.x != peer_inbounds && light_source_buffer[p2.x + 1][p2.y] < luminance );
1791 bool west = ( p2.x != 0 && light_source_buffer[p2.x - 1][p2.y] < luminance );
1792
1793 if( north ) {
1796 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1799 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1800 }
1801
1802 if( east ) {
1805 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1808 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1809 }
1810
1811 if( south ) {
1814 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1817 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1818 }
1819
1820 if( west ) {
1823 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1826 lm, transparency_cache, blocked_cache, p2, 0, luminance );
1827 }
1828}
constexpr scale sm
Definition: coordinates.h:31

References accumulate_transparency(), BRIGHT_ONLY, castLightWithLookup(), get_cache(), inbounds(), light_calc(), light_check(), light_from_lookup(), LIGHTMAP_CACHE_X, LOW, MAPSIZE_X, MAPSIZE_Y, coords::sm, update_light_quadrants(), point::x, tripoint::xy(), point::y, and tripoint::z.

Referenced by apply_character_light(), apply_light_arc(), and generate_lightmap().

◆ apply_vision_transparency_cache()

void map::apply_vision_transparency_cache ( const tripoint center,
int  target_z,
float(&)  vision_restore_cache[9],
bool(&)  blocked_restore_cache[8] 
)
protected

Definition at line 1466 of file lightmap.cpp.

1468{
1469 level_cache &map_cache = get_cache( target_z );
1470 float ( &transparency_cache )[MAPSIZE_X][MAPSIZE_Y] = map_cache.transparency_cache;
1471 diagonal_blocks( &blocked_cache )[MAPSIZE_X][MAPSIZE_Y] = map_cache.vehicle_obscured_cache;
1472
1473 int i = 0;
1474 for( point adjacent : eight_adjacent_offsets ) {
1475 const tripoint p = center + adjacent;
1476 if( !inbounds( p ) ) {
1477 continue;
1478 }
1479 vision_restore_cache[i] = transparency_cache[p.x][p.y];
1481 transparency_cache[p.x][p.y] = LIGHT_TRANSPARENCY_SOLID;
1483
1485 adjacent ) == four_diagonal_offsets.end() ) {
1486 debugmsg( "Hidden tile not on a diagonal" );
1487 continue;
1488 }
1489
1490 bool &relevant_blocked = adjacent == point_north_east ? blocked_cache[center.x][center.y].ne :
1491 adjacent == point_south_east ? blocked_cache[p.x][p.y].nw :
1492 adjacent == point_south_west ? blocked_cache[p.x][p.y].ne :
1493 /* point_north_west */ blocked_cache[center.x][center.y].nw;
1494
1495 //We only set the restore cache if we actually flip the bit
1496 blocked_restore_cache[i] = !relevant_blocked;
1497
1498 relevant_blocked = true;
1499 }
1500 i++;
1501 }
1502 vision_restore_cache[8] = transparency_cache[center.x][center.y];
1503}
vision_adjustment vision_transparency_cache[8]
Definition: map.h:1791
@ VISION_ADJUST_HIDDEN
Definition: lightmap.h:79
@ VISION_ADJUST_SOLID
Definition: lightmap.h:78
FMT_CONSTEXPR bool find(Ptr first, Ptr last, T value, Ptr &out)
static constexpr std::array< point, 8 > eight_adjacent_offsets
Definition: point.h:352
static constexpr std::array< point, 4 > four_diagonal_offsets
Definition: point.h:348
diagonal_blocks vehicle_obscured_cache[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:336

References center, debugmsg, eight_adjacent_offsets, detail::find(), four_diagonal_offsets, get_cache(), inbounds(), LIGHT_TRANSPARENCY_SOLID, MAPSIZE_X, MAPSIZE_Y, point_north_east, point_south_east, point_south_west, level_cache::transparency_cache, level_cache::vehicle_obscured_cache, VISION_ADJUST_HIDDEN, VISION_ADJUST_SOLID, vision_transparency_cache, tripoint::x, and tripoint::y.

Referenced by build_seen_cache().

◆ bash()

bash_results map::bash ( const tripoint p,
int  str,
bool  silent = false,
bool  destroy = false,
bool  bash_floor = false,
const vehicle bashing_vehicle = nullptr 
)

Returns a pair where first is whether anything was smashed and second is if it was destroyed.

Parameters
pWhere to bash
strHow hard to bash
silentDon't produce any sound
destroyDestroys some otherwise unbashable tiles
bash_floorAllow bashing the floor and the tile that supports it
bashing_vehicleVehicle that should NOT be bashed (because it is doing the bashing)

Definition at line 3623 of file map.cpp.

3626{
3627 bash_params bsh{
3628 str, silent, destroy, bash_floor, static_cast<float>( rng_float( 0, 1.0f ) ), false, true
3629 };
3631 if( !inbounds( p ) ) {
3632 return result;
3633 }
3634
3635 bool bashed_sealed = false;
3636 if( has_flag( "SEALED", p ) ) {
3637 result |= bash_ter_furn( p, bsh );
3638 bashed_sealed = true;
3639 }
3640
3641 result |= bash_field( p, bsh );
3642
3643 // Don't bash items inside terrain/furniture with SEALED flag
3644 if( !bashed_sealed ) {
3645 result |= bash_items( p, bsh );
3646 }
3647 // Don't bash the vehicle doing the bashing
3648 const vehicle *veh = veh_pointer_or_null( veh_at( p ) );
3649 if( veh != nullptr && veh != bashing_vehicle ) {
3650 result |= bash_vehicle( p, bsh );
3651 }
3652
3653 // If we still didn't bash anything solid (a vehicle) or a tile with SEALED flag, bash ter/furn
3654 if( !result.bashed_solid && !bashed_sealed ) {
3655 result |= bash_ter_furn( p, bsh );
3656 }
3657
3658 return result;
3659}
bash_results bash_field(const tripoint &p, const bash_params &params)
Definition: map.cpp:3713
bash_results bash_items(const tripoint &p, const bash_params &params)
Definition: map.cpp:3661
bash_results bash_vehicle(const tripoint &p, const bash_params &params)
Definition: map.cpp:3695
bash_results bash_ter_furn(const tripoint &p, const bash_params &params)
Definition: map.cpp:3499
double rng_float(double lo, double hi)
Definition: rng.cpp:28
@ silent
Definition: weather_type.h:56

References bash_field(), bash_items(), bash_ter_furn(), bash_vehicle(), destroy(), has_flag(), inbounds(), rng_float(), silent, veh_at(), and veh_pointer_or_null().

Referenced by Character::activate_bionic(), jmapgen_setmap::apply(), spell_effect::bash(), bash_furn_success(), bash_resistance(), bash_strength(), bash_ter_furn(), bash_ter_success(), batter(), destroy(), destroy_furn(), drop_furniture(), drop_items(), game::fling_creature(), is_bashable(), game::knockback(), explosion_handler::legacy_blast(), explosion_handler::legacy_shrapnel(), npc::move_to(), vehicle::part_collision(), explosion_handler::ExplosionProcess::project_shrapnel(), Character::reach_attack(), route(), scatter_chunks(), shoot(), mattack::shriek_stun(), smash(), and valid_move().

◆ bash_field()

bash_results map::bash_field ( const tripoint p,
const bash_params params 
)

Definition at line 3713 of file map.cpp.

3714{
3716 if( get_field( p, fd_web ) != nullptr ) {
3717 result.did_bash = true;
3718 result.bashed_solid = true; // To prevent bashing furniture/vehicles
3719 remove_field( p, fd_web );
3720 }
3721
3722 return result;
3723}
void remove_field(const tripoint &p, const field_type_id &field_to_remove)
Remove field entry at xy, ignored if the field entry is not present.
Definition: map.cpp:5592
field_type_id fd_web
Definition: field_type.cpp:340

References fd_web, get_field(), and remove_field().

Referenced by bash(), and explosion_handler::ExplosionProcess::blast_tile().

◆ bash_furn_success()

bash_results map::bash_furn_success ( const tripoint p,
const bash_params params 
)

Definition at line 3399 of file map.cpp.

3400{
3402 const auto &furnid = furn( p ).obj();
3403 const map_bash_info &bash = furnid.bash;
3404
3405
3406 if( has_flag_furn( "FUNGUS", p ) ) {
3407 fungal_effects( *g, *this ).create_spores( p );
3408 }
3409 if( has_flag_furn( "MIGO_NERVE", p ) ) {
3410 map_funcs::migo_nerve_cage_removal( *this, p, true );
3411 }
3412 std::string soundfxvariant = furnid.id.str();
3413 const bool tent = !bash.tent_centers.empty();
3414
3415 // Special code to collapse the tent if destroyed
3416 if( tent ) {
3417 // Get ids of possible centers
3418 std::set<furn_id> centers;
3419 for( const auto &cur_id : bash.tent_centers ) {
3420 if( cur_id.is_valid() ) {
3421 centers.insert( cur_id );
3422 }
3423 }
3424
3425 std::optional<std::pair<tripoint, furn_id>> tentp;
3426
3427 // Find the center of the tent
3428 // First check if we're not currently bashing the center
3429 if( centers.count( furn( p ) ) > 0 ) {
3430 tentp.emplace( p, furn( p ) );
3431 } else {
3432 for( const tripoint &pt : points_in_radius( p, bash.collapse_radius ) ) {
3433 const furn_id &f_at = furn( pt );
3434 // Check if we found the center of the current tent
3435 if( centers.count( f_at ) > 0 ) {
3436 tentp.emplace( pt, f_at );
3437 break;
3438 }
3439 }
3440 }
3441 // Didn't find any tent center, wreck the current tile
3442 if( !tentp ) {
3444 furn_set( p, bash.furn_set );
3445 } else {
3446 // Take the tent down
3447 const int rad = tentp->second.obj().bash.collapse_radius;
3448 for( const tripoint &pt : points_in_radius( tentp->first, rad ) ) {
3449 const furn_id frn = furn( pt );
3450 if( frn == f_null ) {
3451 continue;
3452 }
3453
3454 const map_bash_info &recur_bash = frn.obj().bash;
3455 // Check if we share a center type and thus a "tent type"
3456 for( const auto &cur_id : recur_bash.tent_centers ) {
3457 if( centers.count( cur_id.id() ) > 0 ) {
3458 // Found same center, wreck current tile
3460 furn_set( pt, recur_bash.furn_set );
3461 break;
3462 }
3463 }
3464 }
3465 }
3466 soundfxvariant = "smash_cloth";
3467 } else {
3468 furn_set( p, bash.furn_set );
3469 for( item &it : i_at( p ) ) {
3470 it.on_drop( p, *this );
3471 }
3472 // HACK: Hack alert.
3473 // Signs have cosmetics associated with them on the submap since
3474 // furniture can't store dynamic data to disk. To prevent writing
3475 // mysteriously appearing for a sign later built here, remove the
3476 // writing from the submap.
3477 delete_signage( p );
3478 }
3479
3480 if( !tent ) {
3482 }
3483
3484 if( !bash.sound.empty() && !params.silent ) {
3485 static const std::string soundfxid = "smash_success";
3486 int sound_volume = get_sound_volume( bash );
3487 sounds::sound( p, sound_volume, sounds::sound_t::combat, bash.sound, false,
3488 soundfxid, soundfxvariant );
3489 }
3490
3491 if( bash.explosive > 0 ) {
3492 // TODO implement if the player triggered the explosive furniture
3493 explosion_handler::explosion( p, nullptr, bash.explosive, 0.8, false );
3494 }
3495
3496 return result;
3497}
void create_spores(const tripoint &p, Creature *origin=nullptr)
Makes spores at p.
bool has_flag_furn(const std::string &flag, const tripoint &p) const
Definition: map.cpp:2398
bash_results bash(const tripoint &p, int str, bool silent=false, bool destroy=false, bool bash_floor=false, const vehicle *bashing_vehicle=nullptr)
Returns a pair where first is whether anything was smashed and second is if it was destroyed.
Definition: map.cpp:3623
std::vector< item * > spawn_items(const tripoint &p, const std::vector< item > &new_items)
Definition: map.cpp:4282
void furn_set(const tripoint &p, const furn_id &new_furniture, cata::poly_serialized< active_tile_data > new_active=nullptr)
Sets the furniture at given position.
Definition: map.cpp:1424
void delete_signage(const tripoint &p) const
Definition: map.cpp:4141
static int get_sound_volume(const map_bash_info &bash)
Definition: map.cpp:3261
furn_id f_null
Definition: mapdata.cpp:1097
void explosion(const tripoint &p, Creature *source, float power, float factor, bool fire, int legacy_casing_mass, float)
Legacy explosion function.
Definition: explosion.cpp:1079
ItemList items_from(const item_group_id &group_id, const time_point &birthday)
Create items from the given group.
Definition: item_group.cpp:574
void migo_nerve_cage_removal(map &m, const tripoint &p, bool spawn_damaged)
void sound(const tripoint &p, int vol, sound_t category, const std::string &description, bool ambient=false, const std::string &id="", const std::string &variant="default")
Sound at (p) of intensity (vol)
Definition: sounds.cpp:177
@ rad
Must be irradiated/in irradiated tile.
bool silent
Definition: map.h:136
std::vector< furn_str_id > tent_centers
Definition: mapdata.h:101
item_group_id drop_group
Definition: mapdata.h:87
furn_str_id furn_set
Definition: mapdata.h:99
map_bash_info bash
Definition: mapdata.h:347

References bash(), map_data_common_t::bash, sounds::combat, fungal_effects::create_spores(), delete_signage(), map_bash_info::drop_group, explosion_handler::explosion(), f_null, furn(), furn_set(), map_bash_info::furn_set, g, get_sound_volume(), has_flag_furn(), i_at(), item_group::items_from(), map_funcs::migo_nerve_cage_removal(), int_id< T >::obj(), points_in_radius(), rad, bash_params::silent, sounds::sound(), spawn_items(), map_bash_info::tent_centers, and calendar::turn.

Referenced by bash_ter_furn().

◆ bash_items()

bash_results map::bash_items ( const tripoint p,
const bash_params params 
)

Definition at line 3661 of file map.cpp.

3662{
3664 if( !has_items( p ) ) {
3665 return result;
3666 }
3667
3668 std::vector<item> smashed_contents;
3669 auto bashed_items = i_at( p );
3670 bool smashed_glass = false;
3671 for( auto bashed_item = bashed_items.begin(); bashed_item != bashed_items.end(); ) {
3672 // the check for active suppresses Molotovs smashing themselves with their own explosion
3673 if( bashed_item->made_of( material_id( "glass" ) ) && !bashed_item->active && one_in( 2 ) ) {
3674 result.did_bash = true;
3675 smashed_glass = true;
3676 for( const item *bashed_content : bashed_item->contents.all_items_top() ) {
3677 smashed_contents.push_back( item( *bashed_content ) );
3678 }
3679 bashed_item = bashed_items.erase( bashed_item );
3680 } else {
3681 ++bashed_item;
3682 }
3683 }
3684 // Now plunk in the contents of the smashed items.
3685 spawn_items( p, smashed_contents );
3686
3687 // Add a glass sound even when something else also breaks
3688 if( smashed_glass && !params.silent ) {
3689 sounds::sound( p, 12, sounds::sound_t::combat, _( "glass shattering" ), false,
3690 "smash_success", "smash_glass_contents" );
3691 }
3692 return result;
3693}
std::list< item * > all_items_top()
returns a list of pointers to all top-level items
item_contents contents
Definition: item.h:2171
bool has_items(const tripoint &p) const
Checks for existence of items.
Definition: map.cpp:4890

References _, item_contents::all_items_top(), sounds::combat, item::contents, has_items(), i_at(), one_in(), bash_params::silent, sounds::sound(), and spawn_items().

Referenced by bash(), and explosion_handler::ExplosionProcess::blast_tile().

◆ bash_rating() [1/2]

int map::bash_rating ( const int  str,
point  p 
) const
inline

Definition at line 992 of file map.h.

992 {
993 return bash_rating( str, tripoint( p, abs_sub.z ) );
994 }
int bash_rating(int str, const tripoint &p, bool allow_floor=false) const
Returns a success rating from -1 to 10 for a given tile based on a set strength, used for AI movement...
Definition: map.cpp:2570

References abs_sub, bash_rating(), and tripoint::z.

◆ bash_rating() [2/2]

int map::bash_rating ( int  str,
const tripoint p,
bool  allow_floor = false 
) const

Returns a success rating from -1 to 10 for a given tile based on a set strength, used for AI movement planning Values roughly correspond to 10% increment chances of success on a given bash, rounded down.

-1 means the square is not bashable

Definition at line 2570 of file map.cpp.

2571{
2572 if( !inbounds( p ) ) {
2573 dbg( DL::Warn ) << "Looking for out-of-bounds is_bashable at " << p;
2574 return -1;
2575 }
2576
2577 if( str <= 0 ) {
2578 return -1;
2579 }
2580
2581 const furn_t &furniture = furn( p ).obj();
2582 const ter_t &terrain = ter( p ).obj();
2583 const optional_vpart_position vp = veh_at( p );
2584 vehicle *const veh = vp ? &vp->vehicle() : nullptr;
2585 const int part = vp ? vp->part_index() : -1;
2586 return bash_rating_internal( str, furniture, terrain, allow_floor, veh, part );
2587}
int bash_rating_internal(int str, const furn_t &furniture, const ter_t &terrain, bool allow_floor, const vehicle *veh, int part) const
Definition: map.cpp:2461

References bash_rating_internal(), dbg, furn(), furniture, inbounds(), int_id< T >::obj(), ter(), terrain, veh_at(), and Warn.

Referenced by bash_rating(), npc::can_move_to(), monster::move(), and npc::move_to().

◆ bash_rating_internal()

int map::bash_rating_internal ( int  str,
const furn_t furniture,
const ter_t terrain,
bool  allow_floor,
const vehicle veh,
int  part 
) const
private
Strength determines what furniture can be smashed Strength determines what terrain can be smashed Strength increases smashing damage

Definition at line 2461 of file map.cpp.

2464{
2465 bool furn_smash = false;
2466 bool ter_smash = false;
2467 ///\EFFECT_STR determines what furniture can be smashed
2468 if( furniture.id && furniture.bash.str_max != -1 ) {
2469 furn_smash = true;
2470 ///\EFFECT_STR determines what terrain can be smashed
2471 } else if( terrain.bash.str_max != -1 && ( !terrain.bash.bash_below || allow_floor ) ) {
2472 ter_smash = true;
2473 }
2474
2475 if( veh != nullptr && vpart_position( const_cast<vehicle &>( *veh ), part ).obstacle_at_part() ) {
2476 // Monsters only care about rating > 0, NPCs should want to path around cars instead
2477 return 2; // Should probably be a function of part hp (+armor on tile)
2478 }
2479
2480 int bash_min = 0;
2481 int bash_max = 0;
2482 if( furn_smash ) {
2483 bash_min = furniture.bash.str_min;
2484 bash_max = furniture.bash.str_max;
2485 } else if( ter_smash ) {
2486 bash_min = terrain.bash.str_min;
2487 bash_max = terrain.bash.str_max;
2488 } else {
2489 return -1;
2490 }
2491
2492 ///\EFFECT_STR increases smashing damage
2493 if( str < bash_min ) {
2494 return 0;
2495 } else if( str >= bash_max ) {
2496 return 10;
2497 }
2498
2499 int ret = ( 10 * ( str - bash_min ) ) / ( bash_max - bash_min );
2500 // Round up to 1, so that desperate NPCs can try to bash down walls
2501 return std::max( ret, 1 );
2502}
Reference to a position (a point) of the vehicle.

References furniture, cata::hash64_detail::ret, and terrain.

Referenced by bash_rating(), and route().

◆ bash_resistance() [1/2]

int map::bash_resistance ( const tripoint p,
bool  allow_floor = false 
) const

Returns min_str of the furniture or terrain at p.

Definition at line 2556 of file map.cpp.

2557{
2558 if( has_furn( p ) && furn( p ).obj().bash.str_min != -1 ) {
2559 return furn( p ).obj().bash.str_min;
2560 }
2561
2562 const auto &ter_bash = ter( p ).obj().bash;
2563 if( ter_bash.str_min != -1 && ( !ter_bash.bash_below || allow_floor ) ) {
2564 return ter_bash.str_min;
2565 }
2566
2567 return -1;
2568}
bool has_furn(const tripoint &p) const
Definition: map.cpp:1407
int str_min
Definition: mapdata.h:63

References bash(), map_data_common_t::bash, furn(), has_furn(), int_id< T >::obj(), map_bash_info::str_min, and ter().

Referenced by bash_resistance(), ranged::expected_coverage(), vehicle::part_collision(), rate_location(), smash(), and terrain_collision_data().

◆ bash_resistance() [2/2]

int map::bash_resistance ( point  p) const
inline

Definition at line 986 of file map.h.

986 {
987 return bash_resistance( tripoint( p, abs_sub.z ) );
988 }
int bash_resistance(const tripoint &p, bool allow_floor=false) const
Returns min_str of the furniture or terrain at p.
Definition: map.cpp:2556

References abs_sub, bash_resistance(), and tripoint::z.

◆ bash_strength() [1/2]

int map::bash_strength ( const tripoint p,
bool  allow_floor = false 
) const

Returns max_str of the furniture or terrain at p.

Definition at line 2542 of file map.cpp.

2543{
2544 if( has_furn( p ) && furn( p ).obj().bash.str_max != -1 ) {
2545 return furn( p ).obj().bash.str_max;
2546 }
2547
2548 const auto &ter_bash = ter( p ).obj().bash;
2549 if( ter_bash.str_max != -1 && ( !ter_bash.bash_below || allow_floor ) ) {
2550 return ter_bash.str_max;
2551 }
2552
2553 return -1;
2554}
int str_max
Definition: mapdata.h:65

References bash(), map_data_common_t::bash, furn(), has_furn(), int_id< T >::obj(), map_bash_info::str_max, and ter().

Referenced by bash_strength(), ranged::expected_coverage(), game::fling_creature(), and terrain_collision_data().

◆ bash_strength() [2/2]

int map::bash_strength ( point  p) const
inline

Definition at line 981 of file map.h.

981 {
982 return bash_strength( tripoint( p, abs_sub.z ) );
983 }
int bash_strength(const tripoint &p, bool allow_floor=false) const
Returns max_str of the furniture or terrain at p.
Definition: map.cpp:2542

References abs_sub, bash_strength(), and tripoint::z.

◆ bash_ter_furn()

bash_results map::bash_ter_furn ( const tripoint p,
const bash_params params 
)

Definition at line 3499 of file map.cpp.

3500{
3502 std::string soundfxvariant;
3503 const auto &ter_obj = ter( p ).obj();
3504 const auto &furn_obj = furn( p ).obj();
3505 bool smash_ter = false;
3506 const map_bash_info *bash = nullptr;
3507
3508 if( furn_obj.id && furn_obj.bash.str_max != -1 ) {
3509 bash = &furn_obj.bash;
3510 soundfxvariant = furn_obj.id.str();
3511 } else if( ter_obj.bash.str_max != -1 ) {
3512 bash = &ter_obj.bash;
3513 smash_ter = true;
3514 soundfxvariant = ter_obj.id.str();
3515 }
3516
3517 // Floor bashing check
3518 // Only allow bashing floors when we want to bash floors and we're in z-level mode
3519 // Unless we're destroying, then it gets a little weird
3520 if( smash_ter && bash->bash_below && ( !zlevels || !params.bash_floor ) ) {
3521 if( !params.destroy ) {
3522 smash_ter = false;
3523 bash = nullptr;
3524 } else if( !bash->ter_set && zlevels ) {
3525 // HACK: A hack for destroy && !bash_floor
3526 // We have to check what would we create and cancel if it is what we have now
3527 tripoint below( p.xy(), p.z - 1 );
3528 const auto roof = get_roof( below, false );
3529 if( roof == ter( p ) ) {
3530 smash_ter = false;
3531 bash = nullptr;
3532 }
3533 } else if( !bash->ter_set && ter( p ) == t_dirt ) {
3534 // As above, except for no-z-levels case
3535 smash_ter = false;
3536 bash = nullptr;
3537 }
3538 }
3539
3540 // TODO: what if silent is true?
3541 if( has_flag( "ALARMED", p ) && !g->timed_events.queued( TIMED_EVENT_WANTED ) ) {
3542 sounds::sound( p, 40, sounds::sound_t::alarm, _( "an alarm go off!" ),
3543 false, "environment", "alarm" );
3544 // Blame nearby player
3545 if( rl_dist( g->u.pos(), p ) <= 3 ) {
3546 g->events().send<event_type::triggers_alarm>( g->u.getID() );
3547 const point abs = ms_to_sm_copy( getabs( p.xy() ) );
3548 g->timed_events.add( TIMED_EVENT_WANTED, calendar::turn + 30_minutes, 0,
3549 tripoint( abs, p.z ) );
3550 }
3551 }
3552
3553 if( bash == nullptr || ( bash->destroy_only && !params.destroy ) ) {
3554 // Nothing bashable here
3555 if( impassable( p ) ) {
3556 if( !params.silent ) {
3557 sounds::sound( p, 18, sounds::sound_t::combat, _( "thump!" ),
3558 false, "smash_fail", "default" );
3559 }
3560
3561 result.did_bash = true;
3562 result.bashed_solid = true;
3563 }
3564
3565 return result;
3566 }
3567
3568 result.did_bash = true;
3569 result.bashed_solid = true;
3570 result.success = params.destroy;
3571
3572 int smin = bash->str_min;
3573 int smax = bash->str_max;
3574 if( !params.destroy ) {
3575 if( bash->str_min_blocked != -1 || bash->str_max_blocked != -1 ) {
3576 if( furn_is_supported( *this, p ) ) {
3577 if( bash->str_min_blocked != -1 ) {
3578 smin = bash->str_min_blocked;
3579 }
3580 if( bash->str_max_blocked != -1 ) {
3581 smax = bash->str_max_blocked;
3582 }
3583 }
3584 }
3585
3586 if( bash->str_min_supported != -1 || bash->str_max_supported != -1 ) {
3587 tripoint below( p.xy(), p.z - 1 );
3588 if( !zlevels || has_flag( TFLAG_SUPPORTS_ROOF, below ) ) {
3589 if( bash->str_min_supported != -1 ) {
3590 smin = bash->str_min_supported;
3591 }
3592 if( bash->str_max_supported != -1 ) {
3593 smax = bash->str_max_supported;
3594 }
3595 }
3596 }
3597 // Linear interpolation from str_min to str_max
3598 const int resistance = smin + ( params.roll * ( smax - smin ) );
3599 if( params.strength >= resistance ) {
3600 result.success = true;
3601 }
3602 }
3603
3604 if( !result.success ) {
3605 int sound_volume = bash->sound_fail_vol.value_or( 12 );
3606
3607 result.did_bash = true;
3608 if( !params.silent ) {
3609 sounds::sound( p, sound_volume, sounds::sound_t::combat, bash->sound_fail, false,
3610 "smash_fail", soundfxvariant );
3611 }
3612 } else {
3613 if( smash_ter ) {
3614 result |= bash_ter_success( p, params );
3615 } else {
3616 result |= bash_furn_success( p, params );
3617 }
3618 }
3619
3620 return result;
3621}
ter_id get_roof(const tripoint &p, bool allow_air) const
Definition: map.cpp:3201
bash_results bash_furn_success(const tripoint &p, const bash_params &params)
Definition: map.cpp:3399
bash_results bash_ter_success(const tripoint &p, const bash_params &params)
Definition: map.cpp:3269
point ms_to_sm_copy(point p)
static bool furn_is_supported(const map &m, const tripoint &p)
Definition: map.cpp:3245
ter_id t_dirt
Definition: mapdata.cpp:627
@ TFLAG_SUPPORTS_ROOF
Definition: mapdata.h:281
float roll
Value from 0.0 to 1.0 that affects interpolation between str_min and str_max At 0....
Definition: map.h:147
bool bash_floor
Definition: map.h:140
bool destroy
Definition: map.h:138
int strength
Definition: map.h:134
@ TIMED_EVENT_WANTED
Definition: timed_event.h:13

References _, sounds::alarm, bash(), bash_params::bash_floor, bash_furn_success(), bash_ter_success(), sounds::combat, bash_params::destroy, furn(), furn_is_supported(), g, get_roof(), getabs(), has_flag(), impassable(), ms_to_sm_copy(), int_id< T >::obj(), rl_dist(), bash_params::roll, bash_params::silent, sounds::sound(), bash_params::strength, t_dirt, ter(), TFLAG_SUPPORTS_ROOF, TIMED_EVENT_WANTED, triggers_alarm, calendar::turn, tripoint::xy(), tripoint::z, and zlevels.

Referenced by bash(), bash_ter_success(), and explosion_handler::ExplosionProcess::blast_tile().

◆ bash_ter_success()

bash_results map::bash_ter_success ( const tripoint p,
const bash_params params 
)

Definition at line 3269 of file map.cpp.

3270{
3272 result.success = true;
3273 const ter_t &ter_before = ter( p ).obj();
3274 const map_bash_info &bash = ter_before.bash;
3275 if( has_flag_ter( "FUNGUS", p ) ) {
3276 fungal_effects( *g, *this ).create_spores( p );
3277 }
3278 const std::string soundfxvariant = ter_before.id.str();
3279 const bool will_collapse = ter_before.has_flag( TFLAG_SUPPORTS_ROOF ) &&
3280 !ter_before.has_flag( TFLAG_INDOORS );
3281 const bool suspended = ter_before.has_flag( TFLAG_SUSPENDED );
3282 bool follow_below = false;
3283 if( params.bashing_from_above && bash.ter_set_bashed_from_above ) {
3284 // If this terrain is being bashed from above and this terrain
3285 // has a valid post-destroy bashed-from-above terrain, set it
3286 ter_set( p, bash.ter_set_bashed_from_above );
3287 } else if( bash.ter_set ) {
3288 // If the terrain has a valid post-destroy terrain, set it
3289 ter_set( p, bash.ter_set );
3290 follow_below |= zlevels && bash.bash_below;
3291 } else if( suspended ) {
3292 // Its important that we change the ter value before recursing, otherwise we'll hit an infinite loop.
3293 // This could be prevented by assembling a visited list, but in order to avoid that cost, we're going
3294 // build our recursion to just be resilient.
3295 ter_set( p, t_open_air );
3297 } else {
3298 tripoint below( p.xy(), p.z - 1 );
3299 const ter_t &ter_below = ter( below ).obj();
3300 // Only setting the flag here because we want drops and sounds in correct order
3301 follow_below |= zlevels && bash.bash_below && ter_below.roof;
3302
3303 ter_set( p, t_open_air );
3304 }
3305
3307
3308 if( !bash.sound.empty() && !params.silent ) {
3309 static const std::string soundfxid = "smash_success";
3310 int sound_volume = get_sound_volume( bash );
3311 sounds::sound( p, sound_volume, sounds::sound_t::combat, bash.sound, false,
3312 soundfxid, soundfxvariant );
3313 }
3314
3315 if( !zlevels ) {
3316 if( ter( p ) == t_open_air ) {
3317 // We destroyed something, so we aren't just "plugging" air with dirt here
3318 ter_set( p, t_dirt );
3319 }
3320 } else if( follow_below || ter( p ) == t_open_air ) {
3321 const tripoint below( p.xy(), p.z - 1 );
3322 // We may need multiple bashes in some weird cases
3323 // Example:
3324 // W has roof A
3325 // A bashes to B
3326 // B bashes to nothing
3327 // Below our point P, there is a W
3328 // If we bash down a B over a W, it might be from earlier A or just constructed over it!
3329 //
3330 // Current solution: bash roof until you reach same roof type twice, then bash down
3331 if( follow_below && params.do_recurse ) {
3332 bool blocked_by_roof = false;
3333 std::set<ter_id> encountered_types;
3334 encountered_types.insert( ter_before.id );
3335 encountered_types.insert( t_open_air );
3336 // Note: we're bashing the new roof, not the tile supported by it!
3337 int down_bash_tries = 10;
3338 do {
3339 const ter_id &ter_now = ter( p );
3340 if( encountered_types.count( ter_now ) != 0 ) {
3341 // We have encountered this type before and destroyed it (didn't block us)
3342 ter_set( p, t_open_air );
3343 bash_params params_below = params;
3344 params_below.bashing_from_above = true;
3345 params_below.bash_floor = false;
3346 params_below.do_recurse = false;
3347 params_below.destroy = true;
3348 int impassable_bash_tries = 10;
3349 // Unconditionally destroy, but don't go deeper
3350 do {
3351 result |= bash_ter_success( below, params_below );
3352 } while( ter( below )->movecost == 0 && impassable_bash_tries-- > 0 );
3353 if( impassable_bash_tries <= 0 ) {
3354 debugmsg( "Loop in terrain bashing for type %s", ter_before.id.str() );
3355 }
3356 } else if( ter_now == t_open_air ) {
3357 const ter_id &roof = get_roof( below, params.bash_floor && ter( below )->movecost != 0 );
3358 if( roof != t_open_air ) {
3359 ter_set( p, roof );
3360 }
3361 } else {
3362 // This floor/roof tile wasn't destroyed in this loop yet
3363 encountered_types.insert( ter_now );
3364 bash_params params_copy = params;
3365 params_copy.do_recurse = false;
3366 // TODO: Unwrap the calls, don't recurse
3367 // TODO: Don't bash furn
3368 bash_results results_sub = bash_ter_furn( p, params_copy );
3369 result |= results_sub;
3370 if( !results_sub.success ) {
3371 // Blocked, as in "the roof was too strong to bash"
3372 blocked_by_roof = true;
3373 }
3374 }
3375 } while( down_bash_tries-- > 0 && !blocked_by_roof &&
3376 ( ter( p ) != t_open_air || ter( p )->movecost == 0 || ter( below )->roof ) );
3377 if( down_bash_tries <= 0 ) {
3378 debugmsg( "Loop in terrain bashing for type %s", ter_before.id.str() );
3379 }
3380 } else {
3381 const ter_id &roof = get_roof( below, params.bash_floor && ter( below )->movecost != 0 );
3382
3383 ter_set( p, roof );
3384 }
3385 }
3386
3387 if( will_collapse && !has_flag( TFLAG_SUPPORTS_ROOF, p ) ) {
3388 collapse_at( p, params.silent, true, bash.explosive > 0 );
3389 }
3390
3391 if( bash.explosive > 0 ) {
3392 // TODO Implement if the player triggered the explosive terrain
3393 explosion_handler::explosion( p, nullptr, bash.explosive, 0.8, false );
3394 }
3395
3396 return result;
3397}
void propagate_suspension_check(const tripoint &point)
Checks surrounding tiles for suspension, and has them check for collapse.
Definition: map.cpp:3005
void collapse_at(const tripoint &p, bool silent, bool was_supporting=false, bool destroy_pos=true)
Causes a collapse at p, such as from destroying a wall.
Definition: map.cpp:2960
const std::string & str() const
Returns the identifier as plain std::string.
Definition: string_id.h:263
@ TFLAG_SUSPENDED
Definition: mapdata.h:324
@ TFLAG_INDOORS
Definition: mapdata.h:292
bool do_recurse
Hack to prevent infinite recursion.
Definition: map.h:159
bool bashing_from_above
Definition: map.h:154
bool success
Definition: map.h:170
bool has_flag(const std::string &flag) const
Definition: mapdata.h:420
ter_str_id id
Definition: mapdata.h:466

References bash(), map_data_common_t::bash, bash_params::bash_floor, bash_ter_furn(), bash_ter_success(), bash_params::bashing_from_above, collapse_at(), sounds::combat, fungal_effects::create_spores(), debugmsg, bash_params::destroy, bash_params::do_recurse, explosion_handler::explosion(), g, get_roof(), get_sound_volume(), map_data_common_t::has_flag(), has_flag(), has_flag_ter(), ter_t::id, item_group::items_from(), int_id< T >::obj(), propagate_suspension_check(), ter_t::roof, bash_params::silent, sounds::sound(), spawn_items(), string_id< T >::str(), bash_results::success, t_dirt, t_open_air, ter(), ter_set(), TFLAG_INDOORS, TFLAG_SUPPORTS_ROOF, TFLAG_SUSPENDED, calendar::turn, tripoint::xy(), tripoint::z, and zlevels.

Referenced by bash_ter_furn(), bash_ter_success(), and shoot().

◆ bash_vehicle()

bash_results map::bash_vehicle ( const tripoint p,
const bash_params params 
)

Definition at line 3695 of file map.cpp.

3696{
3698 // Smash vehicle if present
3699 if( const optional_vpart_position vp = veh_at( p ) ) {
3700 vp->vehicle().damage( vp->part_index(), params.strength, DT_BASH );
3701 if( !params.silent ) {
3702 sounds::sound( p, 18, sounds::sound_t::combat, _( "crash!" ), false,
3703 "smash_success", "hit_vehicle" );
3704 }
3705
3706 result.did_bash = true;
3707 result.success = true;
3708 result.bashed_solid = true;
3709 }
3710 return result;
3711}
@ DT_BASH
Definition: damage.h:24

References _, sounds::combat, DT_BASH, bash_params::silent, sounds::sound(), bash_params::strength, and veh_at().

Referenced by bash(), and explosion_handler::ExplosionProcess::blast_tile().

◆ batter()

void map::batter ( const tripoint p,
int  power,
int  tries = 1,
bool  silent = false 
)

bash a square for a set number of times at set power.

Does not destroy

Definition at line 3760 of file map.cpp.

3761{
3762 int count = 0;
3763 while( count < tries && bash( p, power, silent ).success ) {
3764 count++;
3765 }
3766}
@ success
Definition: behavior.h:20

References bash(), detail::count(), silent, and behavior::success.

Referenced by activity_handlers::chop_tree_finish().

◆ board_vehicle()

void map::board_vehicle ( const tripoint p,
player pl 
)

Definition at line 1113 of file map.cpp.

1114{
1115 if( p == nullptr ) {
1116 debugmsg( "map::board_vehicle: null player" );
1117 return;
1118 }
1119
1120 const std::optional<vpart_reference> vp = veh_at( pos ).part_with_feature( VPFLAG_BOARDABLE,
1121 true );
1122 if( !vp ) {
1123 if( p->grab_point.x == 0 && p->grab_point.y == 0 ) {
1124 debugmsg( "map::board_vehicle: vehicle not found" );
1125 }
1126 return;
1127 }
1128 if( vp->part().has_flag( vehicle_part::passenger_flag ) ) {
1129 player *psg = vp->vehicle().get_passenger( vp->part_index() );
1130 debugmsg( "map::board_vehicle: passenger (%s) is already there",
1131 psg ? psg->name : "<null>" );
1132 unboard_vehicle( pos );
1133 }
1134 vp->part().set_flag( vehicle_part::passenger_flag );
1135 vp->part().passenger_id = p->getID();
1136 vp->vehicle().invalidate_mass();
1137
1138 p->setpos( pos );
1139 p->in_vehicle = true;
1140 if( p->is_avatar() ) {
1141 g->update_map( g->u );
1142 }
1143}
std::string name
Definition: character.h:1566
void unboard_vehicle(const vpart_reference &, Character *passenger, bool dead_passenger=false)
Definition: map.cpp:1145
std::optional< vpart_reference > part_with_feature(const std::string &f, bool unbroken) const
Definition: vehicle.cpp:2482
Definition: player.h:84
@ passenger_flag
Definition: vehicle.h:193
@ VPFLAG_BOARDABLE
Definition: veh_type.h:39

References debugmsg, g, Character::getID(), player::grab_point, Character::in_vehicle, Creature::is_avatar(), Character::name, optional_vpart_position::part_with_feature(), vehicle_part::passenger_flag, wrapped_vehicle::pos, Character::setpos(), unboard_vehicle(), veh_at(), VPFLAG_BOARDABLE, tripoint::x, and tripoint::y.

Referenced by veh_interact::complete_vehicle(), debug_menu::debug(), npc::move_to(), game::phasing_move(), game::place_player(), game::swap_critters(), and avatar_action::swim().

◆ build_floor_cache()

bool map::build_floor_cache ( int  zlev)

Definition at line 8147 of file map.cpp.

8148{
8149 auto &ch = get_cache( zlev );
8150 if( !ch.floor_cache_dirty ) {
8151 return false;
8152 }
8153
8154 auto &floor_cache = ch.floor_cache;
8155 std::uninitialized_fill_n(
8156 &floor_cache[0][0], ( MAPSIZE_X ) * ( MAPSIZE_Y ), true );
8157
8158 bool lowest_z_lev = zlev <= -OVERMAP_DEPTH;
8159 for( int smx = 0; smx < my_MAPSIZE; ++smx ) {
8160 for( int smy = 0; smy < my_MAPSIZE; ++smy ) {
8161 const submap *cur_submap = get_submap_at_grid( { smx, smy, zlev } );
8162 const submap *below_submap = !lowest_z_lev ? get_submap_at_grid( { smx, smy, zlev - 1 } ) : nullptr;
8163
8164 if( cur_submap == nullptr ) {
8165 debugmsg( "Tried to build floor cache at (%d,%d,%d) but the submap is not loaded", smx, smy, zlev );
8166 continue;
8167 }
8168 if( !lowest_z_lev && below_submap == nullptr ) {
8169 debugmsg( "Tried to build floor cache at (%d,%d,%d) but the submap is not loaded", smx, smy,
8170 zlev - 1 );
8171 continue;
8172 }
8173
8174 for( int sx = 0; sx < SEEX; ++sx ) {
8175 for( int sy = 0; sy < SEEY; ++sy ) {
8176 point sp( sx, sy );
8177 const ter_t &terrain = cur_submap->get_ter( sp ).obj();
8178 if( terrain.has_flag( TFLAG_NO_FLOOR ) ) {
8179 if( below_submap && ( below_submap->get_furn( sp ).obj().has_flag( TFLAG_SUN_ROOF_ABOVE ) ) ) {
8180 continue;
8181 }
8182 const int x = sx + smx * SEEX;
8183 const int y = sy + smy * SEEY;
8184 floor_cache[x][y] = false;
8185 }
8186 }
8187 }
8188 }
8189 }
8190
8191 ch.floor_cache_dirty = false;
8192 return zlevels;
8193}
@ TFLAG_SUN_ROOF_ABOVE
Definition: mapdata.h:323
@ TFLAG_NO_FLOOR
Definition: mapdata.h:311
static const int sx[4]
Definition: tileray.cpp:10
static const int sy[4]
Definition: tileray.cpp:11

References debugmsg, get_cache(), get_submap_at_grid(), submap::get_ter(), MAPSIZE_X, MAPSIZE_Y, my_MAPSIZE, int_id< T >::obj(), OVERMAP_DEPTH, SEEX, SEEY, sx, sy, terrain, TFLAG_NO_FLOOR, TFLAG_SUN_ROOF_ABOVE, and zlevels.

Referenced by build_floor_caches(), and build_map_cache().

◆ build_floor_caches()

void map::build_floor_caches ( )

Definition at line 8195 of file map.cpp.

8196{
8197 const int minz = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
8198 const int maxz = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
8199 for( int z = minz; z <= maxz; z++ ) {
8200 build_floor_cache( z );
8201 }
8202}
bool build_floor_cache(int zlev)
Definition: map.cpp:8147

References abs_sub, build_floor_cache(), OVERMAP_DEPTH, OVERMAP_HEIGHT, tripoint::z, and zlevels.

Referenced by game::do_turn().

◆ build_map_cache()

void map::build_map_cache ( int  zlev,
bool  skip_lightmap = false 
)

Definition at line 8361 of file map.cpp.

8362{
8363 const int minz = zlevels ? -OVERMAP_DEPTH : zlev;
8364 const int maxz = zlevels ? OVERMAP_HEIGHT : zlev;
8365 bool seen_cache_dirty = false;
8366 for( int z = minz; z <= maxz; z++ ) {
8367 // trigger FOV recalculation only when there is a change on the player's level or if fov_3d is enabled
8368 const bool affects_seen_cache = z == zlev || fov_3d;
8372 seen_cache_dirty |= ( build_floor_cache( z ) && affects_seen_cache );
8373 seen_cache_dirty |= get_cache( z ).seen_cache_dirty && affects_seen_cache;
8374 diagonal_blocks fill = {false, false};
8375 std::uninitialized_fill_n( &( get_cache( z ).vehicle_obscured_cache[0][0] ), MAPSIZE_X * MAPSIZE_Y,
8376 fill );
8377 std::uninitialized_fill_n( &( get_cache( z ).vehicle_obstructed_cache[0][0] ),
8379 }
8380 // needs a separate pass as it changes the caches on neighbour z-levels (e.g. floor_cache);
8381 // otherwise such changes might be overwritten by main cache-building logic
8382 for( int z = minz; z <= maxz; z++ ) {
8383 do_vehicle_caching( z );
8384 }
8385
8387
8388 if( seen_cache_dirty ) {
8389 skew_vision_cache.clear();
8390 }
8391 // Initial value is illegal player position.
8392 const tripoint &p = g->u.pos();
8393 static tripoint player_prev_pos;
8394 if( seen_cache_dirty || player_prev_pos != p ) {
8395 build_seen_cache( p, zlev );
8396 player_prev_pos = p;
8397 }
8398 if( !skip_lightmap ) {
8399 generate_lightmap( zlev );
8400 }
8401}
bool fov_3d
3D FoV enabled/disabled.
void build_outside_cache(int zlev)
Definition: map.cpp:8040
void update_suspension_cache(const int &z)
Definition: map.cpp:8204
void do_vehicle_caching(int z)
Definition: map.cpp:8344
void build_seen_cache(const tripoint &origin, int target_z)
Calculates the Field Of View for the provided map from the given x, y coordinates.
Definition: lightmap.cpp:1591
lru_cache< point, char > skew_vision_cache
Cache of coordinate pairs recently checked for visibility.
Definition: map.h:1984
bool build_transparency_cache(int zlev)
Definition: lightmap.cpp:104
void generate_lightmap(int zlev)
Definition: lightmap.cpp:435
bool build_vision_transparency_cache(const Character &player)
Definition: lightmap.cpp:203
FMT_NOINLINE OutputIt fill(OutputIt it, size_t n, const fill_t< Char > &fill)
bool seen_cache_dirty
Definition: map.h:309

References build_floor_cache(), build_outside_cache(), build_seen_cache(), build_transparency_cache(), build_vision_transparency_cache(), do_vehicle_caching(), detail::fill(), fov_3d, g, generate_lightmap(), get_cache(), get_player_character(), MAPSIZE_X, MAPSIZE_Y, OVERMAP_DEPTH, OVERMAP_HEIGHT, level_cache::seen_cache_dirty, skew_vision_cache, update_suspension_cache(), and zlevels.

Referenced by game::do_turn(), game::draw(), game::look_around(), start_location::place_player(), game::start_game(), and game::update_map().

◆ build_obstacle_cache()

void map::build_obstacle_cache ( const tripoint start,
const tripoint end,
float(&)  obstacle_cache[MAPSIZE_X][MAPSIZE_Y] 
)

Definition at line 8094 of file map.cpp.

8096{
8097 const point min_submap{ std::max( 0, start.x / SEEX ), std::max( 0, start.y / SEEY ) };
8098 const point max_submap{
8099 std::min( my_MAPSIZE - 1, end.x / SEEX ), std::min( my_MAPSIZE - 1, end.y / SEEY ) };
8100 // Find and cache all the map obstacles.
8101 // For now setting obstacles to be extremely dense and fill their squares.
8102 // In future, scale effective obstacle density by the thickness of the obstacle.
8103 // Also consider modelling partial obstacles.
8104 // TODO: Support z-levels.
8105 for( int smx = min_submap.x; smx <= max_submap.x; ++smx ) {
8106 for( int smy = min_submap.y; smy <= max_submap.y; ++smy ) {
8107 const auto cur_submap = get_submap_at_grid( { smx, smy, start.z } );
8108
8109 // TODO: Init indices to prevent iterating over unused submap sections.
8110 for( int sx = 0; sx < SEEX; ++sx ) {
8111 for( int sy = 0; sy < SEEY; ++sy ) {
8112 const point sp( sx, sy );
8113 int ter_move = cur_submap->get_ter( sp ).obj().movecost;
8114 int furn_move = cur_submap->get_furn( sp ).obj().movecost;
8115 const int x = sx + smx * SEEX;
8116 const int y = sy + smy * SEEY;
8117 if( ter_move == 0 || furn_move < 0 || ter_move + furn_move == 0 ) {
8118 obstacle_cache[x][y] = 1000.0f;
8119 } else {
8120 obstacle_cache[x][y] = 0.0f;
8121 }
8122 }
8123 }
8124 }
8125 }
8126 VehicleList vehs = get_vehicles( start, end );
8127 const inclusive_cuboid<tripoint> bounds( start, end );
8128 // Cache all the vehicle stuff in one loop
8129 for( auto &v : vehs ) {
8130 for( const vpart_reference &vp : v.v->get_all_parts() ) {
8131 tripoint p = v.pos + vp.part().precalc[0];
8132 if( p.z != start.z ) {
8133 break;
8134 }
8135 if( !bounds.contains( p ) ) {
8136 continue;
8137 }
8138
8139 if( vp.obstacle_at_part() ) {
8140 obstacle_cache[p.x][p.y] = 1000.0f;
8141 }
8142 }
8143 }
8144
8145}
VehicleList get_vehicles()
Definition: map.cpp:296
std::vector< wrapped_vehicle > VehicleList
Definition: map.h:85

References inclusive_cuboid< Tripoint, >::contains(), get_submap_at_grid(), get_vehicles(), my_MAPSIZE, SEEX, SEEY, sx, sy, tripoint::x, tripoint::y, and tripoint::z.

Referenced by explosion_handler::legacy_shrapnel().

◆ build_outside_cache()

void map::build_outside_cache ( int  zlev)

Definition at line 8040 of file map.cpp.

8041{
8042 auto &ch = get_cache( zlev );
8043 if( !ch.outside_cache_dirty ) {
8044 return;
8045 }
8046
8047 // Make a bigger cache to avoid bounds checking
8048 // We will later copy it to our regular cache
8049 const size_t padded_w = ( MAPSIZE_X ) + 2;
8050 const size_t padded_h = ( MAPSIZE_Y ) + 2;
8051 bool padded_cache[padded_w][padded_h];
8052
8053 auto &outside_cache = ch.outside_cache;
8054 if( zlev < 0 ) {
8055 std::uninitialized_fill_n(
8056 &outside_cache[0][0], ( MAPSIZE_X ) * ( MAPSIZE_Y ), false );
8057 return;
8058 }
8059
8060 std::uninitialized_fill_n(
8061 &padded_cache[0][0], padded_w * padded_h, true );
8062
8063 for( int smx = 0; smx < my_MAPSIZE; ++smx ) {
8064 for( int smy = 0; smy < my_MAPSIZE; ++smy ) {
8065 const auto cur_submap = get_submap_at_grid( { smx, smy, zlev } );
8066
8067 for( int sx = 0; sx < SEEX; ++sx ) {
8068 for( int sy = 0; sy < SEEY; ++sy ) {
8069 point sp( sx, sy );
8070 if( cur_submap->get_ter( sp ).obj().has_flag( TFLAG_INDOORS ) ||
8071 cur_submap->get_furn( sp ).obj().has_flag( TFLAG_INDOORS ) ) {
8072 const int x = sx + smx * SEEX;
8073 const int y = sy + smy * SEEY;
8074 // Add 1 to both coordinates, because we're operating on the padded cache
8075 for( int dx = 0; dx <= 2; dx++ ) {
8076 for( int dy = 0; dy <= 2; dy++ ) {
8077 padded_cache[x + dx][y + dy] = false;
8078 }
8079 }
8080 }
8081 }
8082 }
8083 }
8084 }
8085
8086 // Copy the padded cache back to the proper one, but with no padding
8087 for( int x = 0; x < SEEX * my_MAPSIZE; x++ ) {
8088 std::copy_n( &padded_cache[x + 1][1], SEEX * my_MAPSIZE, &outside_cache[x][0] );
8089 }
8090
8091 ch.outside_cache_dirty = false;
8092}

References get_cache(), get_submap_at_grid(), MAPSIZE_X, MAPSIZE_Y, my_MAPSIZE, SEEX, SEEY, sx, sy, and TFLAG_INDOORS.

Referenced by build_map_cache(), start_location::burn(), and start_location::prepare_map().

◆ build_seen_cache()

void map::build_seen_cache ( const tripoint origin,
int  target_z 
)
protected

Calculates the Field Of View for the provided map from the given x, y coordinates.

Returns a lightmap for a result where the values represent a percentage of fully lit.

A value equal to or below 0 means that cell is not in the field of view, whereas a value equal to or above 1 means that cell is in the field of view.

Parameters
originthe starting location
target_zZ-level to draw light map on

Definition at line 1591 of file lightmap.cpp.

1592{
1593 auto &map_cache = get_cache( target_z );
1594 float ( &transparency_cache )[MAPSIZE_X][MAPSIZE_Y] = map_cache.transparency_cache;
1595 float ( &seen_cache )[MAPSIZE_X][MAPSIZE_Y] = map_cache.seen_cache;
1596 float ( &camera_cache )[MAPSIZE_X][MAPSIZE_Y] = map_cache.camera_cache;
1597 diagonal_blocks( &blocked_cache )[MAPSIZE_X][MAPSIZE_Y] = map_cache.vehicle_obscured_cache;
1598
1599 constexpr float light_transparency_solid = LIGHT_TRANSPARENCY_SOLID;
1600 constexpr int map_dimensions = MAPSIZE_X * MAPSIZE_Y;
1601 std::uninitialized_fill_n(
1602 &camera_cache[0][0], map_dimensions, light_transparency_solid );
1603
1604 float vision_restore_cache [9] = {0};
1605 bool blocked_restore_cache[8] = {false};
1606
1607 if( origin.z == target_z ) {
1608 apply_vision_transparency_cache( get_player_character().pos(), target_z, vision_restore_cache,
1609 blocked_restore_cache );
1610 }
1611
1612 if( !fov_3d ) {
1613 for( int z = -OVERMAP_DEPTH; z <= OVERMAP_HEIGHT; z++ ) {
1614 auto &cur_cache = get_cache( z );
1615 if( z == target_z || cur_cache.seen_cache_dirty ) {
1616 std::uninitialized_fill_n(
1617 &cur_cache.seen_cache[0][0], map_dimensions, light_transparency_solid );
1618 cur_cache.seen_cache_dirty = false;
1619 }
1620
1621 if( z == target_z ) {
1622 seen_cache[origin.x][origin.y] = VISIBILITY_FULL;
1624 ( seen_cache, transparency_cache, blocked_cache, origin.xy(), 0 );
1625 }
1626 }
1627 } else {
1628 // Cache the caches (pointers to them)
1629 array_of_grids_of<const float> transparency_caches;
1630 array_of_grids_of<float> seen_caches;
1631 array_of_grids_of<const bool> floor_caches;
1633 for( int z = -OVERMAP_DEPTH; z <= OVERMAP_HEIGHT; z++ ) {
1634 auto &cur_cache = get_cache( z );
1635 transparency_caches[z + OVERMAP_DEPTH] = &cur_cache.transparency_cache;
1636 seen_caches[z + OVERMAP_DEPTH] = &cur_cache.seen_cache;
1637 floor_caches[z + OVERMAP_DEPTH] = &cur_cache.floor_cache;
1638 blocked_caches[z + OVERMAP_DEPTH] = &cur_cache.vehicle_obscured_cache;
1639 std::uninitialized_fill_n(
1640 &cur_cache.seen_cache[0][0], map_dimensions, light_transparency_solid );
1641 cur_cache.seen_cache_dirty = false;
1642 }
1643 if( origin.z == target_z ) {
1645 }
1647 seen_caches, transparency_caches, floor_caches, blocked_caches, origin, 0, 1.0 );
1648 }
1649
1650 if( origin.z == target_z ) {
1651 restore_vision_transparency_cache( get_player_character().pos(), target_z, vision_restore_cache,
1652 blocked_restore_cache );
1653 }
1654
1656 if( !vp ) {
1657 return;
1658 }
1659 vehicle *const veh = &vp->vehicle();
1660
1661 // We're inside a vehicle. Do mirror calculations.
1662 std::vector<int> mirrors;
1663 // Do all the sight checks first to prevent fake multiple reflection
1664 // from happening due to mirrors becoming visible due to processing order.
1665 // Cameras are also handled here, so that we only need to get through all vehicle parts once
1666 int cam_control = -1;
1667 for( const vpart_reference &vp : veh->get_avail_parts( VPFLAG_EXTENDS_VISION ) ) {
1668 const tripoint mirror_pos = vp.pos();
1669 // We can utilize the current state of the seen cache to determine
1670 // if the player can see the mirror from their position.
1671 if( !vp.info().has_flag( "CAMERA" ) &&
1672 seen_cache[mirror_pos.x][mirror_pos.y] < LIGHT_TRANSPARENCY_SOLID + 0.1 ) {
1673 continue;
1674 } else if( !vp.info().has_flag( "CAMERA_CONTROL" ) ) {
1675 mirrors.emplace_back( static_cast<int>( vp.part_index() ) );
1676 } else {
1677 if( square_dist( origin, mirror_pos ) <= 1 && veh->camera_on ) {
1678 cam_control = static_cast<int>( vp.part_index() );
1679 }
1680 }
1681 }
1682
1683 for( int mirror : mirrors ) {
1684 bool is_camera = veh->part_info( mirror ).has_flag( "CAMERA" );
1685 if( is_camera && cam_control < 0 ) {
1686 continue; // Player not at camera control, so cameras don't work
1687 }
1688
1689 const tripoint mirror_pos = veh->global_part_pos3( mirror );
1690
1691 // Determine how far the light has already traveled so mirrors
1692 // don't cheat the light distance falloff.
1693 int offsetDistance;
1694 if( !is_camera ) {
1695 offsetDistance = rl_dist( origin, mirror_pos );
1696 } else {
1697 offsetDistance = 60 - veh->part_info( mirror ).bonus *
1698 veh->part( mirror ).hp() / veh->part_info( mirror ).durability;
1699 camera_cache[mirror_pos.x][mirror_pos.y] = LIGHT_TRANSPARENCY_OPEN_AIR;
1700 }
1701
1702 // TODO: Factor in the mirror facing and only cast in the
1703 // directions the player's line of sight reflects to.
1704 //
1705 // The naive solution of making the mirrors act like a second player
1706 // at an offset appears to give reasonable results though.
1708 (
1709 camera_cache, transparency_cache, blocked_cache, mirror_pos.xy(), offsetDistance );
1710 }
1711}
void restore_vision_transparency_cache(const tripoint &center, int target_z, float(&vision_restore_cache)[9], bool(&blocked_restore_cache)[8])
Definition: lightmap.cpp:1505
void apply_vision_transparency_cache(const tripoint &center, int target_z, float(&vision_restore_cache)[9], bool(&blocked_restore_cache)[8])
Definition: lightmap.cpp:1466
vehicle_part_with_feature_range< std::string > get_avail_parts(std::string feature) const
Yields a range of parts of this vehicle that each have the given feature and are available: not broke...
Definition: vehicle.cpp:2715
bool camera_on
Definition: vehicle.h:2021
const vpart_info & part_info(int index, bool include_removed=false) const
Definition: vehicle.cpp:1138
int bonus
seatbelt (str), muffler (%), horn (vol), light (intensity), recharing (power)
Definition: veh_type.h:269
bool has_flag(const std::string &flag) const
Definition: veh_type.h:336
int durability
Maximum damage part can sustain before being destroyed.
Definition: veh_type.h:173
template void cast_zlight< float, sight_calc, sight_check, accumulate_transparency >(const array_of_grids_of< float > &output_caches, const array_of_grids_of< const float > &input_arrays, const array_of_grids_of< const bool > &floor_caches, const array_of_grids_of< const diagonal_blocks > &blocked_caches, const tripoint &origin, int offset_distance, float numerator)
template void castLightAllWithLookup< float, float, sight_calc, sight_check, update_light, accumulate_transparency, sight_from_lookup >(float(&output_cache)[MAPSIZE_X][MAPSIZE_Y], const float(&input_array)[MAPSIZE_X][MAPSIZE_Y], const diagonal_blocks(&blocked_array)[MAPSIZE_X][MAPSIZE_Y], const point &offset, int offsetDistance, float numerator)
static constexpr float VISIBILITY_FULL
Definition: lightmap.h:39
std::array< T(*)[MAPSIZE_X][MAPSIZE_Y], OVERMAP_LAYERS > array_of_grids_of
int hp() const
current part health with range [0,durability]
@ VPFLAG_EXTENDS_VISION
Definition: veh_type.h:68

References apply_vision_transparency_cache(), vpart_info::bonus, vehicle::camera_on, cast_zlight< float, sight_calc, sight_check, accumulate_transparency >(), castLightAllWithLookup< float, float, sight_calc, sight_check, update_light, accumulate_transparency, sight_from_lookup >(), vpart_info::durability, fov_3d, vehicle::get_avail_parts(), get_cache(), get_player_character(), vehicle::global_part_pos3(), vpart_info::has_flag(), vehicle_part::hp(), LIGHT_TRANSPARENCY_OPEN_AIR, LIGHT_TRANSPARENCY_SOLID, MAPSIZE_X, MAPSIZE_Y, OVERMAP_DEPTH, OVERMAP_HEIGHT, vehicle::part(), vehicle::part_info(), restore_vision_transparency_cache(), rl_dist(), level_cache::seen_cache, square_dist(), veh_at(), VISIBILITY_FULL, VPFLAG_EXTENDS_VISION, tripoint::x, tripoint::xy(), and tripoint::y.

Referenced by build_map_cache().

◆ build_sunlight_cache()

void map::build_sunlight_cache ( int  pzlev)
protected

Definition at line 284 of file lightmap.cpp.

285{
286 const int zlev_min = zlevels ? -OVERMAP_DEPTH : pzlev;
287 // Start at the topmost populated zlevel to avoid unnecessary raycasting
288 // Plus one zlevel to prevent clipping inside structures
289 const int zlev_max = zlevels
291 std::min( OVERMAP_HEIGHT, pzlev + 1 ),
293 : pzlev;
294
295 // true if all previous z-levels are fully transparent to light (no floors, transparency >= air)
296 bool fully_outside = true;
297
298 // true if no light reaches this level, i.e. there were no lit tiles on the above level (light level <= inside_light_level)
299 bool fully_inside = false;
300
301 // fully_outside and fully_inside define following states:
302 // initially: fully_outside=true, fully_inside=false (fast fill)
303 // ↓
304 // when first obstacles occur: fully_outside=false, fully_inside=false (slow quadrant logic)
305 // ↓
306 // when fully below ground: fully_outside=false, fully_inside=true (fast fill)
307
308 // Iterate top to bottom because sunlight cache needs to construct in that order.
309 for( int zlev = zlev_max; zlev >= zlev_min; zlev-- ) {
310
311 level_cache &map_cache = get_cache( zlev );
312 auto &lm = map_cache.lm;
313 // Grab illumination at ground level.
314 const float outside_light_level = g->natural_light_level( 0 );
315 // TODO: if zlev < 0 is open to sunlight, this won't calculate correct light, but neither does g->natural_light_level()
316 const float inside_light_level = ( zlev >= 0 && outside_light_level > LIGHT_SOURCE_BRIGHT ) ?
318 // Handling when z-levels are disabled is based on whether a tile is considered "outside".
319 if( !zlevels ) {
320 const auto &outside_cache = map_cache.outside_cache;
321 for( int x = 0; x < MAPSIZE_X; x++ ) {
322 for( int y = 0; y < MAPSIZE_Y; y++ ) {
323 if( outside_cache[x][y] ) {
324 lm[x][y].fill( outside_light_level );
325 } else {
326 lm[x][y].fill( inside_light_level );
327 }
328 }
329 }
330 continue;
331 }
332
333 // all light was blocked before
334 if( fully_inside ) {
335 std::fill_n( &lm[0][0], MAPSIZE_X * MAPSIZE_Y, four_quadrants( inside_light_level ) );
336 continue;
337 }
338
339 // If there were no obstacles before this level, just apply weather illumination since there's no opportunity
340 // for light to be blocked.
341 if( fully_outside ) {
342 //fill with full light
343 std::fill_n( &lm[0][0], MAPSIZE_X * MAPSIZE_Y, four_quadrants( outside_light_level ) );
344
345 const auto &this_floor_cache = map_cache.floor_cache;
346 const auto &this_transparency_cache = map_cache.transparency_cache;
347 fully_inside = true; // recalculate
348
349 for( int x = 0; x < MAPSIZE_X; ++x ) {
350 for( int y = 0; y < MAPSIZE_Y; ++y ) {
351 // && semantics below is important, we want to skip the evaluation if possible, do not replace with &=
352
353 // fully_outside stays true if tile is transparent and there is no floor
354 fully_outside = fully_outside && this_transparency_cache[x][y] >= LIGHT_TRANSPARENCY_OPEN_AIR
355 && !this_floor_cache[x][y];
356 // fully_inside stays true if tile is opaque OR there is floor
357 fully_inside = fully_inside && ( this_transparency_cache[x][y] <= LIGHT_TRANSPARENCY_SOLID ||
358 this_floor_cache[x][y] );
359 }
360 }
361 continue;
362 }
363
364 // Replace this with a calculated shift based on time of day and date.
365 // At first compress the angle such that it takes no more than one tile of shift per level.
366 // To exceed that, we'll have to handle casting light from the side instead of the top.
367 point offset;
368 const level_cache &prev_map_cache = get_cache_ref( zlev + 1 );
369 const auto &prev_lm = prev_map_cache.lm;
370 const auto &prev_transparency_cache = prev_map_cache.transparency_cache;
371 const auto &prev_floor_cache = prev_map_cache.floor_cache;
372 const auto &outside_cache = map_cache.outside_cache;
373 const float sight_penalty = get_weather().weather_id->sight_penalty;
374 // TODO: Replace these with a lookup inside the four_quadrants class.
375 constexpr std::array<point, 5> cardinals = {
377 };
378 constexpr std::array<std::array<quadrant, 2>, 5> dir_quadrants = {{
384 }
385 };
386
387 fully_inside = true; // recalculate
388
389 // Fall back to minimal light level if we don't find anything.
390 std::fill_n( &lm[0][0], MAPSIZE_X * MAPSIZE_Y, four_quadrants( inside_light_level ) );
391
392 for( int x = 0; x < MAPSIZE_X; ++x ) {
393 for( int y = 0; y < MAPSIZE_Y; ++y ) {
394 // Check center, then four adjacent cardinals.
395 for( int i = 0; i < 5; ++i ) {
396 int prev_x = x + offset.x + cardinals[i].x;
397 int prev_y = y + offset.y + cardinals[i].y;
398 bool inbounds = prev_x >= 0 && prev_x < MAPSIZE_X &&
399 prev_y >= 0 && prev_y < MAPSIZE_Y;
400
401 if( !inbounds ) {
402 continue;
403 }
404
405 float prev_light_max;
406 float prev_transparency = prev_transparency_cache[prev_x][prev_y];
407 // This is pretty gross, this cancels out the per-tile transparency effect
408 // derived from weather.
409 if( outside_cache[x][y] ) {
410 prev_transparency /= sight_penalty;
411 }
412
413 if( prev_transparency > LIGHT_TRANSPARENCY_SOLID &&
414 !prev_floor_cache[prev_x][prev_y] &&
415 ( prev_light_max = prev_lm[prev_x][prev_y].max() ) > 0.0 ) {
416 const float light_level = clamp( prev_light_max * LIGHT_TRANSPARENCY_OPEN_AIR / prev_transparency,
417 inside_light_level, prev_light_max );
418
419 if( i == 0 ) {
420 lm[x][y].fill( light_level );
421 fully_inside &= light_level <= inside_light_level;
422 break;
423 } else {
424 fully_inside &= light_level <= inside_light_level;
425 lm[x][y][dir_quadrants[i][0]] = light_level;
426 lm[x][y][dir_quadrants[i][1]] = light_level;
427 }
428 }
429 }
430 }
431 }
432 }
433}
constexpr T clamp(const T &val, const T &min, const T &max)
Clamp first argument so that it is no lower than second and no higher than third.
Definition: cata_utility.h:149
int calc_max_populated_zlev()
Caclulate the greatest populated zlevel in the loaded submaps and save in the level cache.
Definition: map.cpp:9144
weather_type_id weather_id
Definition: weather.h:193
weather_manager & get_weather()
Definition: weather.cpp:64
static constexpr float LIGHT_AMBIENT_DIM
Definition: lightmap.h:16
bool floor_cache[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:328
bool outside_cache[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:322
float sight_penalty
Definition: weather_type.h:111

References calc_max_populated_zlev(), clamp(), level_cache::floor_cache, g, get_cache(), get_cache_ref(), get_weather(), inbounds(), LIGHT_AMBIENT_DIM, LIGHT_AMBIENT_LOW, LIGHT_SOURCE_BRIGHT, LIGHT_TRANSPARENCY_OPEN_AIR, LIGHT_TRANSPARENCY_SOLID, level_cache::lm, MAPSIZE_X, MAPSIZE_Y, NE, NW, level_cache::outside_cache, OVERMAP_DEPTH, OVERMAP_HEIGHT, point_east, point_north, point_south, point_west, point_zero, SE, weather_type::sight_penalty, SW, level_cache::transparency_cache, weather_manager::weather_id, point::x, point::y, and zlevels.

Referenced by generate_lightmap().

◆ build_transparency_cache()

bool map::build_transparency_cache ( int  zlev)
protected

Definition at line 104 of file lightmap.cpp.

105{
106 auto &map_cache = get_cache( zlev );
107 auto &transparency_cache = map_cache.transparency_cache;
108 auto &outside_cache = map_cache.outside_cache;
109
110 if( map_cache.transparency_cache_dirty.none() ) {
111 return false;
112 }
113
114 std::set<tripoint> vehicles_processed;
115
116 // if true, all submaps are invalid (can use batch init)
117 bool rebuild_all = map_cache.transparency_cache_dirty.all();
118
119 if( rebuild_all ) {
120 // Default to just barely not transparent.
121 std::uninitialized_fill_n( &transparency_cache[0][0], MAPSIZE_X * MAPSIZE_Y,
122 static_cast<float>( LIGHT_TRANSPARENCY_OPEN_AIR ) );
123 }
124
125 const float sight_penalty = get_weather().weather_id->sight_penalty;
126
127 if( sight_penalty != 1.0f &&
128 LIGHT_TRANSPARENCY_OPEN_AIR * sight_penalty != weather_transparency_lookup.transparency ) {
130 }
131
132 // Traverse the submaps in order
133 for( int smx = 0; smx < my_MAPSIZE; ++smx ) {
134 for( int smy = 0; smy < my_MAPSIZE; ++smy ) {
135 const auto cur_submap = get_submap_at_grid( {smx, smy, zlev} );
136
137 const point sm_offset = sm_to_ms_copy( point( smx, smy ) );
138
139 if( !rebuild_all && !map_cache.transparency_cache_dirty[smx * MAPSIZE + smy] ) {
140 continue;
141 }
142
143 // calculates transparency of a single tile
144 // x,y - coords in map local coords
145 auto calc_transp = [&]( point p ) {
146 const point sp = p - sm_offset;
147 float value = LIGHT_TRANSPARENCY_OPEN_AIR;
148
149 if( !( cur_submap->get_ter( sp ).obj().transparent &&
150 cur_submap->get_furn( sp ).obj().transparent ) ) {
152 }
153 if( outside_cache[p.x][p.y] ) {
154 // FIXME: Places inside vehicles haven't been marked as
155 // inside yet so this is incorrectly penalising for
156 // weather in vehicles.
157 value *= sight_penalty;
158 }
159 for( const auto &fld : cur_submap->get_field( sp ) ) {
160 const field_entry &cur = fld.second;
161 if( cur.is_transparent() ) {
162 continue;
163 }
164 // Fields are either transparent or not, however we want some to be translucent
165 value = value * cur.translucency();
166 }
167 // TODO: [lightmap] Have glass reduce light as well
168 return value;
169 };
170
171 if( cur_submap->is_uniform ) {
172 float value = calc_transp( sm_offset );
173 // if rebuild_all==true all values were already set to LIGHT_TRANSPARENCY_OPEN_AIR
174 if( !rebuild_all || value != LIGHT_TRANSPARENCY_OPEN_AIR ) {
175 for( int sx = 0; sx < SEEX; ++sx ) {
176 // init all sy indices in one go
177 std::uninitialized_fill_n( &transparency_cache[sm_offset.x + sx][sm_offset.y], SEEY, value );
178 }
179 }
180 } else {
181 for( int sx = 0; sx < SEEX; ++sx ) {
182 const int x = sx + sm_offset.x;
183 for( int sy = 0; sy < SEEY; ++sy ) {
184 const int y = sy + sm_offset.y;
185 transparency_cache[x][y] = calc_transp( { x, y } );
186
187 //Nudge things towards fast paths
188 if( std::fabs( transparency_cache[x][y] - openair_transparency_lookup.transparency ) <= 0.0001 ) {
189 transparency_cache[x][y] = openair_transparency_lookup.transparency;
190 } else if( std::fabs( transparency_cache[x][y] - weather_transparency_lookup.transparency ) <=
191 0.0001 ) {
192 transparency_cache[x][y] = weather_transparency_lookup.transparency;
193 }
194 }
195 }
196 }
197 }
198 }
199 map_cache.transparency_cache_dirty.reset();
200 return true;
201}
An active or passive effect existing on a tile.
Definition: field.h:20
bool is_transparent() const
Definition: field.cpp:84
float translucency() const
Definition: field.cpp:79
transparency_exp_lookup< 90 > weather_transparency_lookup(LIGHT_TRANSPARENCY_OPEN_AIR *1.1)
const transparency_exp_lookup< 90 > openair_transparency_lookup(LIGHT_TRANSPARENCY_OPEN_AIR)
quantity< V, U > fabs(quantity< V, U > q)
Definition: units_def.h:136

References units::fabs(), get_cache(), get_submap_at_grid(), get_weather(), field_entry::is_transparent(), LIGHT_TRANSPARENCY_OPEN_AIR, LIGHT_TRANSPARENCY_SOLID, MAPSIZE, MAPSIZE_X, MAPSIZE_Y, my_MAPSIZE, openair_transparency_lookup, SEEX, SEEY, weather_type::sight_penalty, sm_to_ms_copy(), sx, sy, field_entry::translucency(), weather_manager::weather_id, and weather_transparency_lookup.

Referenced by build_map_cache().

◆ build_vision_transparency_cache()

bool map::build_vision_transparency_cache ( const Character player)
protected

Definition at line 203 of file lightmap.cpp.

204{
205 const tripoint &p = player.pos();
206
207 bool dirty = false;
208
210
211 const auto check_vehicle_coverage = []( const vehicle * veh, point p ) -> bool {
212 return veh->obstacle_at_position( p ) == -1 && ( veh->part_with_feature( p, "AISLE", true ) != -1 || veh->part_with_feature( p, "PROTRUSION", true ) != -1 );
213 };
214
215 const optional_vpart_position player_vp = veh_at( p );
216
217 point player_mount;
218 if( player_vp ) {
219 player_mount = player_vp->vehicle().tripoint_to_mount( p );
220 }
221
222 int i = 0;
223 for( point adjacent : eight_adjacent_offsets ) {
225
226 // If we're crouching behind an obstacle, we can't see past it.
227 if( coverage( adjacent + p ) >= 30 ) {
228 dirty = true;
230 } else {
232 adjacent ) != four_diagonal_offsets.end() ) {
233 const optional_vpart_position adjacent_vp = veh_at( p + adjacent );
234
235 point adjacent_mount;
236 if( adjacent_vp ) {
237 adjacent_mount = adjacent_vp->vehicle().tripoint_to_mount( p );
238 }
239
240 if( ( player_vp &&
241 !player_vp->vehicle().check_rotated_intervening( player_mount,
242 player_vp->vehicle().tripoint_to_mount( p + adjacent ),
243 check_vehicle_coverage ) )
244 || ( adjacent_vp && ( !player_vp || &( player_vp->vehicle() ) != &( adjacent_vp->vehicle() ) ) &&
245 !adjacent_vp->vehicle().check_rotated_intervening( adjacent_vp->vehicle().tripoint_to_mount(
246 p ), adjacent_vp->vehicle().tripoint_to_mount( p + adjacent ),
247 check_vehicle_coverage ) ) ) {
248 dirty = true;
250 }
251 }
252 }
253
254 i++;
255 }
256 } else {
257 std::fill_n( &vision_transparency_cache[0], 8, VISION_ADJUST_NONE );
258 }
259 return dirty;
260}
@ CMM_CROUCH
Definition: character.h:111
bool movement_mode_is(character_movemode mode) const
Check against the character's current movement mode.
Definition: character.cpp:1559
int coverage(const tripoint &p) const
Returns coverage value of the tile.
Definition: map.cpp:6383
int part_with_feature(int p, const std::string &f, bool unbroken) const
Definition: vehicle.cpp:2521
int obstacle_at_position(point pos) const
Definition: vehicle.cpp:2583
@ VISION_ADJUST_NONE
Definition: lightmap.h:77

References CMM_CROUCH, coverage(), eight_adjacent_offsets, detail::find(), four_diagonal_offsets, Character::movement_mode_is(), vehicle::obstacle_at_position(), vehicle::part_with_feature(), Character::pos(), veh_at(), VISION_ADJUST_HIDDEN, VISION_ADJUST_NONE, VISION_ADJUST_SOLID, and vision_transparency_cache.

Referenced by build_map_cache().

◆ burn_body_part()

int map::burn_body_part ( player u,
field_entry cur,
body_part  bp,
int  scale 
)
private

Definition at line 124 of file map_field.cpp.

125{
126 int total_damage = 0;
127 const int intensity = cur.get_field_intensity();
128 const int damage = rng( 1, ( scale + intensity ) / 2 );
129 // A bit ugly, but better than being annoyed by acid when in hazmat
130 if( u.get_armor_type( DT_ACID, convert_bp( bp ) ) < damage ) {
131 const dealt_damage_instance ddi = u.deal_damage( nullptr, convert_bp( bp ).id(),
132 damage_instance( DT_ACID, damage ) );
133 total_damage += ddi.total_damage();
134 }
135 // Represents acid seeping in rather than being splashed on
137 1 + intensity ) ), bp, 0 );
138 return total_damage;
139}
units::quantity< V, B > rng(const units::quantity< V, B > &min, const units::quantity< V, B > &max)
Definition: artifact.cpp:32
const bodypart_str_id & convert_bp(body_part bp)
Returns the new id for old token.
Definition: bodypart.cpp:185
dealt_damage_instance deal_damage(Creature *source, bodypart_id bp, const damage_instance &d) override
Calls Creature::deal_damage and handles damaged effects (waking up, etc.)
Definition: character.cpp:8464
int get_armor_type(damage_type dt, bodypart_id bp) const override
Returns overall resistance to given type on the bod part.
Definition: character.cpp:6879
bool add_env_effect(const efftype_id &eff_id, body_part vector, int strength, const time_duration &dur, body_part bp=num_bp, int intensity=1, bool force=false)
Gives chance to save via environmental resist, returns false if resistance was successful.
Definition: creature.cpp:1139
int get_field_intensity() const
Definition: field.cpp:121
static constexpr time_duration from_turns(const T t)
Named constructors to get a duration representing a multiple of the named time units.
Definition: calendar.h:204
@ DT_ACID
Definition: damage.h:26
static const efftype_id effect_corroding("corroding")
int total_damage() const
Definition: damage.cpp:180

References Creature::add_env_effect(), convert_bp(), Character::deal_damage(), DT_ACID, effect_corroding, time_duration::from_turns(), Character::get_armor_type(), field_entry::get_field_intensity(), rng(), and dealt_damage_instance::total_damage().

Referenced by player_in_field().

◆ calc_max_populated_zlev()

int map::calc_max_populated_zlev ( )
private

Caclulate the greatest populated zlevel in the loaded submaps and save in the level cache.

fills the map::max_populated_zlev and returns it

Returns
max_populated_zlev value

Definition at line 9144 of file map.cpp.

9145{
9146 // cache is filled and valid, skip recalculation
9148 return max_populated_zlev->second;
9149 }
9150
9151 // We'll assume ground level is populated
9152 int max_z = 0;
9153
9154 for( int sz = 1; sz <= OVERMAP_HEIGHT; sz++ ) {
9155 bool level_done = false;
9156 for( int sx = 0; sx < my_MAPSIZE; sx++ ) {
9157 for( int sy = 0; sy < my_MAPSIZE; sy++ ) {
9158 const submap *sm = get_submap_at_grid( tripoint( sx, sy, sz ) );
9159 if( !sm->is_uniform ) {
9160 max_z = sz;
9161 level_done = true;
9162 break;
9163 }
9164 }
9165 if( level_done ) {
9166 break;
9167 }
9168 }
9169 }
9170
9171 max_populated_zlev = std::pair<tripoint, int>( get_abs_sub(), max_z );
9172 return max_z;
9173}
std::optional< std::pair< tripoint, int > > max_populated_zlev
Definition: map.h:2003
tripoint get_abs_sub() const
return abs_sub
Definition: map.cpp:8432

References get_abs_sub(), get_submap_at_grid(), max_populated_zlev, my_MAPSIZE, OVERMAP_HEIGHT, coords::sm, sx, and sy.

Referenced by build_sunlight_cache().

◆ can_move_furniture()

bool map::can_move_furniture ( const tripoint pos,
player p = nullptr 
)
Strength determines what furniture the player can move

Definition at line 1509 of file map.cpp.

1510{
1511 if( !p ) {
1512 return false;
1513 }
1514 const furn_t &furniture_type = furn( pos ).obj();
1515 int required_str = furniture_type.move_str_req;
1516
1517 // Object can not be moved (or nothing there)
1518 if( required_str < 0 ) {
1519 return false;
1520 }
1521
1522 ///\EFFECT_STR determines what furniture the player can move
1523 int adjusted_str = p->str_cur;
1524 if( p->is_mounted() ) {
1525 auto mons = p->mounted_creature.get();
1526 if( mons->has_flag( MF_RIDEABLE_MECH ) && mons->mech_str_addition() != 0 ) {
1527 adjusted_str = mons->mech_str_addition();
1528 }
1529 }
1530 return adjusted_str >= required_str;
1531}
int str_cur
Definition: character.h:264
bool is_mounted() const
Definition: character.cpp:1082
shared_ptr_fast< monster > mounted_creature
Definition: character.h:1617
@ MF_RIDEABLE_MECH
Definition: mtype.h:115
int move_str_req
Definition: mapdata.h:518

References furn(), Character::is_mounted(), MF_RIDEABLE_MECH, Character::mounted_creature, furn_t::move_str_req, int_id< T >::obj(), wrapped_vehicle::pos, and Character::str_cur.

Referenced by grab().

◆ can_put_items() [1/2]

bool map::can_put_items ( const tripoint p) const

Definition at line 2379 of file map.cpp.

2380{
2381 if( can_put_items_ter_furn( p ) ) {
2382 return true;
2383 }
2384 const optional_vpart_position vp = veh_at( p );
2385 return static_cast<bool>( vp.part_with_feature( "CARGO", true ) );
2386}
bool can_put_items_ter_furn(const tripoint &p) const
Definition: map.cpp:2388

References can_put_items_ter_furn(), optional_vpart_position::part_with_feature(), and veh_at().

Referenced by can_put_items(), complete_construction(), haul(), and game::place_player().

◆ can_put_items() [2/2]

bool map::can_put_items ( point  p) const
inline

Definition at line 909 of file map.h.

909 {
910 return can_put_items( tripoint( p, abs_sub.z ) );
911 }
bool can_put_items(const tripoint &p) const
Definition: map.cpp:2379

References abs_sub, can_put_items(), and tripoint::z.

◆ can_put_items_ter_furn() [1/2]

bool map::can_put_items_ter_furn ( const tripoint p) const

◆ can_put_items_ter_furn() [2/2]

bool map::can_put_items_ter_furn ( point  p) const
inline

Definition at line 914 of file map.h.

914 {
916 }

References abs_sub, can_put_items_ter_furn(), and tripoint::z.

◆ can_see_trap_at()

bool map::can_see_trap_at ( const tripoint p,
const Character c 
) const

See trap::can_see, which is called for the trap here.

Definition at line 5252 of file map.cpp.

5253{
5254 return tr_at( p ).can_see( p, c );
5255}
const trap & tr_at(const tripoint &p) const
Definition: map.cpp:5257
constexpr double c
Definition: magic.cpp:1032
bool can_see(const tripoint &pos, const Character &p) const
Can player/npc p see this kind of trap, either by their memory (they known there is the trap) or by t...
Definition: trap.cpp:223

References c, trap::can_see(), and tr_at().

Referenced by can_examine_at(), and vehicle::autodrive_controller::check_drivable().

◆ check_and_set_seen_cache()

bool map::check_and_set_seen_cache ( const tripoint p) const

Definition at line 8958 of file map.cpp.

8959{
8960 std::bitset<MAPSIZE_X *MAPSIZE_Y> &memory_seen_cache =
8962 if( !memory_seen_cache[ static_cast<size_t>( p.x + p.y * MAPSIZE_Y ) ] ) {
8963 memory_seen_cache.set( static_cast<size_t>( p.x + p.y * MAPSIZE_Y ) );
8964 return true;
8965 }
8966 return false;
8967}
std::bitset< MAPSIZE_X *MAPSIZE_Y > map_memory_seen_cache
Definition: map.h:351

References get_cache(), level_cache::map_memory_seen_cache, MAPSIZE_Y, tripoint::x, tripoint::y, and tripoint::z.

Referenced by draw_maptile().

◆ check_seen_cache()

bool map::check_seen_cache ( const tripoint p) const

Definition at line 8951 of file map.cpp.

8952{
8953 std::bitset<MAPSIZE_X *MAPSIZE_Y> &memory_seen_cache =
8955 return !memory_seen_cache[ static_cast<size_t>( p.x + p.y * MAPSIZE_Y ) ];
8956}

References get_cache(), level_cache::map_memory_seen_cache, MAPSIZE_Y, tripoint::x, tripoint::y, and tripoint::z.

◆ check_submap_active_item_consistency()

std::vector< tripoint > map::check_submap_active_item_consistency ( )

Definition at line 4673 of file map.cpp.

4674{
4675 std::vector<tripoint> result;
4676 for( int z = -OVERMAP_DEPTH; z < OVERMAP_HEIGHT; ++z ) {
4677 for( int x = 0; x < MAPSIZE; ++x ) {
4678 for( int y = 0; y < MAPSIZE; ++y ) {
4679 tripoint p( x, y, z );
4680 submap *s = get_submap_at_grid( p );
4681 bool has_active_items = !s->active_items.get().empty();
4682 bool map_has_active_items = submaps_with_active_items.count( p + abs_sub.xy() );
4683 if( has_active_items != map_has_active_items ) {
4684 result.push_back( p + abs_sub.xy() );
4685 }
4686 }
4687 }
4688 }
4689 for( const tripoint &p : submaps_with_active_items ) {
4690 tripoint rel = p - abs_sub.xy();
4692 if( !map.contains( rel.xy() ) ) {
4693 result.push_back( p );
4694 }
4695 }
4696 return result;
4697}
std::vector< item_reference > get()
Returns a vector of all cached active item references.
Manage and cache data about a part of the map.
Definition: map.h:384

References abs_sub, submap::active_items, active_item_cache::get(), get_submap_at_grid(), map(), MAPSIZE, OVERMAP_DEPTH, OVERMAP_HEIGHT, point_zero, submaps_with_active_items, and tripoint::xy().

◆ check_vehicle_zones()

bool map::check_vehicle_zones ( int  zlev)

Definition at line 988 of file map.cpp.

989{
990 for( auto veh : get_cache( zlev ).zone_vehicles ) {
991 if( veh->zones_dirty ) {
992 return true;
993 }
994 }
995 return false;
996}

References get_cache().

Referenced by activity_on_turn_move_loot(), talk_function::basecamp_mission(), basecamp::distribute_food(), find_auto_consume(), basecamp::place_results(), and basecamp::validate_sort_points().

◆ clear_path()

bool map::clear_path ( const tripoint f,
const tripoint t,
int  range,
int  cost_min,
int  cost_max 
) const

Check whether there's a direct line of sight between F and T with the additional movecost restraints.

Checks two things:

  1. The sees() algorithm between F and T
  2. That moving over the line of sight would have a move_cost between cost_min and cost_max.

Definition at line 6534 of file map.cpp.

6536{
6537 // Ugly `if` for now
6538 if( !fov_3d && f.z != t.z ) {
6539 return false;
6540 }
6541
6542 if( f.z == t.z ) {
6543 if( ( range >= 0 && range < rl_dist( f.xy(), t.xy() ) ) ||
6544 !inbounds( t ) ) {
6545 return false; // Out of range!
6546 }
6547 bool is_clear = true;
6548 point last_point = f.xy();
6549 bresenham( f.xy(), t.xy(), 0,
6550 [this, &is_clear, cost_min, cost_max, &t, &last_point]( point new_point ) {
6551 // Exit before checking the last square, it's still reachable even if it is an obstacle.
6552 if( new_point.x == t.x && new_point.y == t.y ) {
6553 return false;
6554 }
6555
6556 const int cost = this->move_cost( new_point );
6557 if( cost < cost_min || cost > cost_max ||
6558 obstructed_by_vehicle_rotation( tripoint( last_point, t.z ), tripoint( new_point,
6559 t.z ) ) ) {
6560 is_clear = false;
6561 return false;
6562 }
6563
6564 last_point = new_point;
6565 return true;
6566 } );
6567 return is_clear;
6568 }
6569
6570 if( ( range >= 0 && range < rl_dist( f, t ) ) ||
6571 !inbounds( t ) ) {
6572 return false; // Out of range!
6573 }
6574 bool is_clear = true;
6575 tripoint last_point = f;
6576 bresenham( f, t, 0, 0,
6577 [this, &is_clear, cost_min, cost_max, t, &last_point]( const tripoint & new_point ) {
6578 // Exit before checking the last square, it's still reachable even if it is an obstacle.
6579 if( new_point == t ) {
6580 return false;
6581 }
6582
6583 // We have to check a weird case where the move is both vertical and horizontal
6584 if( new_point.z == last_point.z ) {
6585 const int cost = move_cost( new_point );
6586 if( cost < cost_min || cost > cost_max ||
6587 obstructed_by_vehicle_rotation( last_point, new_point ) ) {
6588 is_clear = false;
6589 return false;
6590 }
6591 } else {
6592 bool this_clear = false;
6593 const int max_z = std::max( new_point.z, last_point.z );
6594 if( !has_floor_or_support( {new_point.xy(), max_z} ) ) {
6595 const int cost = move_cost( {new_point.xy(), last_point.z} );
6596 if( cost > cost_min && cost < cost_max &&
6597 !obstructed_by_vehicle_rotation( last_point, new_point ) ) {
6598 this_clear = true;
6599 }
6600 }
6601
6602 if( !this_clear && has_floor_or_support( {last_point.xy(), max_z} ) ) {
6603 const int cost = move_cost( {last_point.xy(), new_point.z} );
6604 if( cost > cost_min && cost < cost_max &&
6605 !obstructed_by_vehicle_rotation( last_point, new_point ) ) {
6606 this_clear = true;
6607 }
6608 }
6609
6610 if( !this_clear ) {
6611 is_clear = false;
6612 return false;
6613 }
6614 }
6615
6616 last_point = new_point;
6617 return true;
6618 } );
6619 return is_clear;
6620}
bool has_floor_or_support(const tripoint &p) const
Definition: map.cpp:2120
int move_cost(const tripoint &p, const vehicle *ignored_vehicle=nullptr) const
Calculate the cost to move past the tile at p.
Definition: map.cpp:1844
void bresenham(point p1, point p2, int t, const std::function< bool(point)> &interact)
The actual Bresenham algorithm in 2D and 3D, everything else should call these and pass in an interac...
Definition: line.cpp:24

References bresenham(), fov_3d, inbounds(), obstructed_by_vehicle_rotation(), range, rl_dist(), tripoint::xy(), and tripoint::z.

Referenced by find_best_fire(), player::get_eligible_containers_for_crafting(), has_clear_path_to_pickup_items(), points_for_gas_cloud(), process_fields_in_submap(), mattack::riotbot(), game::start_game(), and vehicle_selector::vehicle_selector().

◆ clear_spawns()

void map::clear_spawns ( )

Definition at line 7863 of file map.cpp.

7864{
7865 for( auto &smap : grid ) {
7866 smap->spawns.clear();
7867 }
7868}

References grid.

Referenced by defense_game::init_map().

◆ clear_traps()

void map::clear_traps ( )

Definition at line 7870 of file map.cpp.

7871{
7872 for( auto &smap : grid ) {
7873 for( int x = 0; x < SEEX; x++ ) {
7874 for( int y = 0; y < SEEY; y++ ) {
7875 const point p( x, y );
7876 smap->set_trap( p, tr_null );
7877 }
7878 }
7879 }
7880
7881 // Forget about all trap locations.
7882 for( auto &i : traplocs ) {
7883 i.clear();
7884 }
7885}

References grid, SEEX, SEEY, tr_null, and traplocs.

Referenced by defense_game::init_map().

◆ clear_vehicle_cache()

void map::clear_vehicle_cache ( )

Definition at line 372 of file map.cpp.

373{
374 const int zmin = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
375 const int zmax = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
376 for( int zlev = zmin; zlev <= zmax; zlev++ ) {
377 level_cache &ch = get_cache( zlev );
378 while( !ch.veh_cached_parts.empty() ) {
379 const auto part = ch.veh_cached_parts.begin();
380 const auto &p = part->first;
381 if( inbounds( p ) ) {
382 ch.veh_exists_at[p.x][p.y] = false;
383 }
384 ch.veh_cached_parts.erase( part );
385 }
386 ch.veh_in_active_range = false;
387 }
388}

References abs_sub, get_cache(), inbounds(), OVERMAP_DEPTH, OVERMAP_HEIGHT, level_cache::veh_cached_parts, level_cache::veh_exists_at, level_cache::veh_in_active_range, tripoint::z, and zlevels.

Referenced by editmap::mapgen_preview(), game::place_player_overmap(), reset_vehicle_cache(), rotate(), shift(), and game::vertical_shift().

◆ clear_vehicle_list()

void map::clear_vehicle_list ( int  zlev)

Definition at line 390 of file map.cpp.

391{
392 auto &ch = get_cache( zlev );
393 ch.vehicle_list.clear();
394 ch.zone_vehicles.clear();
395
397}

References get_cache(), and last_full_vehicle_list_dirty.

Referenced by editmap::mapgen_preview(), editmap::mapgen_veh_destroy(), game::place_player_overmap(), rotate(), and shift().

◆ clear_vehicle_point_from_cache()

void map::clear_vehicle_point_from_cache ( vehicle veh,
const tripoint pt 
)

Definition at line 354 of file map.cpp.

355{
356 if( veh == nullptr ) {
357 debugmsg( "Tried to clear null vehicle from cache" );
358 return;
359 }
360
361 level_cache &ch = get_cache( pt.z );
362 if( inbounds( pt ) ) {
363 ch.veh_exists_at[pt.x][pt.y] = false;
364 }
365 auto it = ch.veh_cached_parts.find( pt );
366 if( it != ch.veh_cached_parts.end() && it->second.first == veh ) {
367 ch.veh_cached_parts.erase( it );
368 }
369
370}

References debugmsg, get_cache(), inbounds(), level_cache::veh_cached_parts, level_cache::veh_exists_at, tripoint::x, tripoint::y, and tripoint::z.

Referenced by vehicle::advance_precalc_mounts(), veh_interact::complete_vehicle(), and vehicle::part_removal_cleanup().

◆ climb_difficulty()

int map::climb_difficulty ( const tripoint p) const

Checks 3x3 block centered on p for terrain to climb.

Returns
Difficulty of climbing check from point p.

Definition at line 2033 of file map.cpp.

2034{
2035 if( p.z > OVERMAP_HEIGHT || p.z < -OVERMAP_DEPTH ) {
2036 debugmsg( "climb_difficulty on out of bounds point: %d, %d, %d", p.x, p.y, p.z );
2037 return INT_MAX;
2038 }
2039
2040 int best_difficulty = INT_MAX;
2041 int blocks_movement = 0;
2042 if( has_flag( "LADDER", p ) ) {
2043 // Really easy, but you have to stand on the tile
2044 return 1;
2045 } else if( has_flag( TFLAG_RAMP, p ) || has_flag( TFLAG_RAMP_UP, p ) ||
2046 has_flag( TFLAG_RAMP_DOWN, p ) ) {
2047 // We're on something stair-like, so halfway there already
2048 best_difficulty = 7;
2049 }
2050
2051 for( const auto &pt : points_in_radius( p, 1 ) ) {
2052 if( impassable_ter_furn( pt ) ) {
2053 // TODO: Non-hardcoded climbability
2054 best_difficulty = std::min( best_difficulty, 10 );
2055 blocks_movement++;
2056 } else if( veh_at( pt ) ) {
2057 // Vehicle tiles are quite good for climbing
2058 // TODO: Penalize spiked parts?
2059 best_difficulty = std::min( best_difficulty, 7 );
2060 }
2061
2062 if( best_difficulty > 5 && has_flag( "CLIMBABLE", pt ) ) {
2063 best_difficulty = 5;
2064 }
2065 }
2066
2067 // TODO: Make this more sensible - check opposite sides, not just movement blocker count
2068 return std::max( 0, best_difficulty - blocks_movement );
2069}
bool impassable_ter_furn(const tripoint &p) const
Definition: map.cpp:1892
@ TFLAG_RAMP_UP
Definition: mapdata.h:314
@ TFLAG_RAMP
Definition: mapdata.h:315
@ TFLAG_RAMP_DOWN
Definition: mapdata.h:313

References debugmsg, has_flag(), impassable_ter_furn(), OVERMAP_DEPTH, OVERMAP_HEIGHT, points_in_radius(), TFLAG_RAMP, TFLAG_RAMP_DOWN, TFLAG_RAMP_UP, veh_at(), tripoint::x, tripoint::y, and tripoint::z.

◆ clip_to_bounds() [1/3]

void map::clip_to_bounds ( int &  x,
int &  y 
) const

Definition at line 9087 of file map.cpp.

9088{
9089 if( x < 0 ) {
9090 x = 0;
9091 } else if( x >= SEEX * my_MAPSIZE ) {
9092 x = SEEX * my_MAPSIZE - 1;
9093 }
9094
9095 if( y < 0 ) {
9096 y = 0;
9097 } else if( y >= SEEY * my_MAPSIZE ) {
9098 y = SEEY * my_MAPSIZE - 1;
9099 }
9100}

References my_MAPSIZE, SEEX, and SEEY.

◆ clip_to_bounds() [2/3]

void map::clip_to_bounds ( int &  x,
int &  y,
int &  z 
) const

Definition at line 9102 of file map.cpp.

9103{
9104 clip_to_bounds( x, y );
9105 if( z < -OVERMAP_DEPTH ) {
9106 z = -OVERMAP_DEPTH;
9107 } else if( z > OVERMAP_HEIGHT ) {
9108 z = OVERMAP_HEIGHT;
9109 }
9110}
void clip_to_bounds(tripoint &p) const
Clips the coordinates of p to fit the map bounds.
Definition: map.cpp:9082

References clip_to_bounds(), OVERMAP_DEPTH, and OVERMAP_HEIGHT.

◆ clip_to_bounds() [3/3]

void map::clip_to_bounds ( tripoint p) const

Clips the coordinates of p to fit the map bounds.

Definition at line 9082 of file map.cpp.

9083{
9084 clip_to_bounds( p.x, p.y, p.z );
9085}

References clip_to_bounds(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by MapgenRemovePartHandler::add_item_or_charges(), clip_to_bounds(), and route().

◆ close_door()

bool map::close_door ( const tripoint p,
bool  inside,
bool  check_only 
)

Definition at line 4093 of file map.cpp.

4094{
4095 if( has_flag( "OPENCLOSE_INSIDE", p ) && !inside ) {
4096 return false;
4097 }
4098
4099 const auto &ter = this->ter( p ).obj();
4100 const auto &furn = this->furn( p ).obj();
4101 if( ter.close && !furn.id ) {
4102 if( !check_only ) {
4103 sounds::sound( p, 10, sounds::sound_t::movement, _( "swish" ), true,
4104 "close_door", ter.id.str() );
4105 ter_set( p, ter.close );
4106 }
4107 return true;
4108 } else if( furn.close ) {
4109 if( !check_only ) {
4110 sounds::sound( p, 10, sounds::sound_t::movement, _( "swish" ), true,
4111 "close_door", furn.id.str() );
4112 furn_set( p, furn.close );
4113 }
4114 return true;
4115 }
4116 return false;
4117}
const string_id< T > & id() const
Definition: ammo_effect.cpp:33

References _, furn(), furn_set(), has_flag(), int_id< T >::id(), sounds::movement, int_id< T >::obj(), sounds::sound(), string_id< T >::str(), ter(), and ter_set().

Referenced by can_interact_at(), doors::close_door(), and game::try_get_right_click_action().

◆ collapse_at()

void map::collapse_at ( const tripoint p,
bool  silent,
bool  was_supporting = false,
bool  destroy_pos = true 
)

Causes a collapse at p, such as from destroying a wall.

Definition at line 2960 of file map.cpp.

2962{
2963 const bool supports = was_supporting || has_flag( TFLAG_SUPPORTS_ROOF, p );
2964 const bool wall = was_supporting || has_flag( TFLAG_WALL, p );
2965 // don't bash again if the caller already bashed here
2966 if( destroy_pos ) {
2967 destroy( p, silent );
2968 crush( p );
2969 make_rubble( p );
2970 }
2971 const bool still_supports = has_flag( TFLAG_SUPPORTS_ROOF, p );
2972
2973 // If something supporting the roof collapsed, see what else collapses
2974 if( supports && !still_supports ) {
2975 for( const tripoint &t : points_in_radius( p, 1 ) ) {
2976 // If z-levels are off, tz == t, so we end up skipping a lot of stuff to avoid bugs.
2977 const tripoint &tz = tripoint( t.xy(), t.z + 1 );
2978 // if nothing above us had the chance of collapsing, move on
2979 if( !one_in( collapse_check( tz ) ) ) {
2980 continue;
2981 }
2982 // if a wall collapses, walls without support from below risk collapsing and
2983 //propagate the collapse upwards
2984 if( zlevels && wall && p == t && has_flag( TFLAG_WALL, tz ) ) {
2985 collapse_at( tz, silent );
2986 }
2987 // floors without support from below risk collapsing into open air and can propagate
2988 // the collapse horizontally but not vertically
2989 if( p != t && ( has_flag( TFLAG_SUPPORTS_ROOF, t ) && has_flag( TFLAG_COLLAPSES, t ) ) ) {
2990 collapse_at( t, silent );
2991 }
2992 // this tile used to support a roof, now it doesn't, which means there is only
2993 // open air above us
2994 if( zlevels ) {
2995 ter_set( tz, t_open_air );
2996 furn_set( tz, f_null );
2998 }
2999 }
3000 }
3001 // it would be great to check if collapsing ceilings smashed through the floor, but
3002 // that's not handled for now
3003}
void crush(const tripoint &p)
Definition: map.cpp:3768
int collapse_check(const tripoint &p)
Checks if a square should collapse, returns the X for the one_in(X) collapse chance.
Definition: map.cpp:2911
void make_rubble(const tripoint &p, const furn_id &rubble_type, const ter_id &floor_type, bool overwrite=false)
Generates rubble at the given location, if overwrite is true it just writes on top of what currently ...
Definition: map.cpp:2591
@ TFLAG_COLLAPSES
Definition: mapdata.h:289
@ TFLAG_WALL
Definition: mapdata.h:301

References collapse_at(), collapse_check(), crush(), destroy(), f_null, furn_set(), has_flag(), make_rubble(), one_in(), points_in_radius(), propagate_suspension_check(), silent, t_open_air, ter_set(), TFLAG_COLLAPSES, TFLAG_SUPPORTS_ROOF, TFLAG_WALL, and zlevels.

Referenced by bash_ter_success(), collapse_at(), and talk_function::loot_building().

◆ collapse_check()

int map::collapse_check ( const tripoint p)

Checks if a square should collapse, returns the X for the one_in(X) collapse chance.

Definition at line 2911 of file map.cpp.

2912{
2913 const bool collapses = has_flag( TFLAG_COLLAPSES, p );
2914 const bool supports_roof = has_flag( TFLAG_SUPPORTS_ROOF, p );
2915
2916 int num_supports = p.z == -OVERMAP_DEPTH ? 0 : -5;
2917 // if there's support below, things are less likely to collapse
2918 if( p.z > -OVERMAP_DEPTH ) {
2919 const tripoint &pbelow = tripoint( p.xy(), p.z - 1 );
2920 for( const tripoint &tbelow : points_in_radius( pbelow, 1 ) ) {
2921 if( has_flag( TFLAG_SUPPORTS_ROOF, pbelow ) ) {
2922 num_supports += 1;
2923 if( has_flag( TFLAG_WALL, pbelow ) ) {
2924 num_supports += 2;
2925 }
2926 if( tbelow == pbelow ) {
2927 num_supports += 2;
2928 }
2929 }
2930 }
2931 }
2932
2933 for( const tripoint &t : points_in_radius( p, 1 ) ) {
2934 if( p == t ) {
2935 continue;
2936 }
2937
2938 if( collapses ) {
2939 if( has_flag( TFLAG_COLLAPSES, t ) ) {
2940 num_supports++;
2941 } else if( has_flag( TFLAG_SUPPORTS_ROOF, t ) ) {
2942 num_supports += 2;
2943 }
2944 } else if( supports_roof ) {
2945 if( has_flag( TFLAG_SUPPORTS_ROOF, t ) ) {
2946 if( has_flag( TFLAG_WALL, t ) ) {
2947 num_supports += 4;
2948 } else if( !has_flag( TFLAG_COLLAPSES, t ) ) {
2949 num_supports += 3;
2950 }
2951 }
2952 }
2953 }
2954
2955 return 1.7 * num_supports;
2956}

References has_flag(), OVERMAP_DEPTH, points_in_radius(), TFLAG_COLLAPSES, TFLAG_SUPPORTS_ROOF, TFLAG_WALL, tripoint::xy(), and tripoint::z.

Referenced by collapse_at().

◆ collapse_invalid_suspension()

void map::collapse_invalid_suspension ( const tripoint point)

Triggers a recursive collapse of suspended tiles based on their support validity.

Definition at line 3014 of file map.cpp.

3015{
3016 if( !is_suspension_valid( point ) ) {
3018 furn_set( point, f_null );
3019
3021 }
3022}
bool is_suspension_valid(const tripoint &point)
Checks the four orientations in which a suspended tile could be valid, and returns if the tile is val...
Definition: map.cpp:3024

References f_null, furn_set(), is_suspension_valid(), propagate_suspension_check(), t_open_air, and ter_set().

Referenced by drop_everything(), and propagate_suspension_check().

◆ combined_movecost()

int map::combined_movecost ( const tripoint from,
const tripoint to,
const vehicle ignored_vehicle = nullptr,
int  modifier = 0,
bool  flying = false,
bool  via_ramp = false 
) const

Cost to move out of one tile and into the next.

Returns
The cost in turns to move out of tripoint from and into to

Definition at line 1902 of file map.cpp.

1905{
1906 const int mults[4] = { 0, 50, 71, 100 };
1907 const int cost1 = move_cost( from, ignored_vehicle );
1908 const int cost2 = move_cost( to, ignored_vehicle );
1909 // Multiply cost depending on the number of differing axes
1910 // 0 if all axes are equal, 100% if only 1 differs, 141% for 2, 200% for 3
1911 size_t match = trigdist ? ( from.x != to.x ) + ( from.y != to.y ) + ( from.z != to.z ) : 1;
1912 if( flying || from.z == to.z ) {
1913 return ( cost1 + cost2 + modifier ) * mults[match] / 2;
1914 }
1915
1916 // Inter-z-level movement by foot (not flying)
1917 if( !valid_move( from, to, false, via_ramp ) ) {
1918 return 0;
1919 }
1920
1921 // TODO: Penalize for using stairs
1922 return ( cost1 + cost2 + modifier ) * mults[match] / 2;
1923}
bool valid_move(const tripoint &from, const tripoint &to, bool bash=false, bool flying=false, bool via_ramp=false) const
Returns true if a creature could walk from from to to in one step.
Definition: map.cpp:1925

References move_cost(), trigdist, valid_move(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by npc::move_away_from(), npc::move_to(), and game::walk_move().

◆ computer_at()

computer * map::computer_at ( const tripoint p)

Definition at line 5681 of file map.cpp.

5682{
5683 if( !inbounds( p ) ) {
5684 return nullptr;
5685 }
5686
5687 point l;
5688 submap *const sm = get_submap_at( p, l );
5689 return sm->get_computer( l );
5690}

References get_submap_at(), inbounds(), and coords::sm.

Referenced by mission_start::reveal_lab_train_depot(), and game::use_computer().

◆ copy_grid()

void map::copy_grid ( const tripoint to,
const tripoint from 
)
protected

Definition at line 7648 of file map.cpp.

7649{
7650 const auto smap = get_submap_at_grid( from );
7651 setsubmap( get_nonant( to ), smap );
7652 for( auto &it : smap->vehicles ) {
7653 it->sm_pos = to;
7654 }
7655}
void setsubmap(size_t grididx, submap *smap)
Set the submap pointer in grid at the give index.
Definition: map.cpp:8446
size_t get_nonant(const tripoint &gridp) const
Get the index of a submap pointer in the grid given by grid coordinates.
Definition: map.cpp:8479

References get_nonant(), get_submap_at_grid(), and setsubmap().

Referenced by shift().

◆ could_see_items() [1/2]

bool map::could_see_items ( const tripoint p,
const Creature who 
) const

Check if the creature could see items at p if there were any items.

This is similar to sees_some_items, but it does not check that there are actually any items.

Definition at line 4866 of file map.cpp.

4867{
4868 return could_see_items( p, who.pos() );
4869}
virtual const tripoint & pos() const =0
bool could_see_items(const tripoint &p, const Creature &who) const
Check if the creature could see items at p if there were any items.
Definition: map.cpp:4866

References could_see_items(), and Creature::pos().

Referenced by could_see_items(), game::print_items_info(), and sees_some_items().

◆ could_see_items() [2/2]

bool map::could_see_items ( const tripoint p,
const tripoint from 
) const

Definition at line 4871 of file map.cpp.

4872{
4873 static const std::string container_string( "CONTAINER" );
4874 const bool container = has_flag_ter_or_furn( container_string, p );
4875 const bool sealed = has_flag_ter_or_furn( TFLAG_SEALED, p );
4876 if( sealed && container ) {
4877 // never see inside of sealed containers
4878 return false;
4879 }
4880 if( container ) {
4881 // can see inside of containers if adjacent or
4882 // on top of the container
4883 return ( std::abs( p.x - from.x ) <= 1 &&
4884 std::abs( p.y - from.y ) <= 1 &&
4885 std::abs( p.z - from.z ) <= 1 );
4886 }
4887 return true;
4888}
bool has_flag_ter_or_furn(const std::string &flag, const tripoint &p) const
Definition: map.cpp:2403
@ TFLAG_SEALED
Definition: mapdata.h:286

References has_flag_ter_or_furn(), TFLAG_SEALED, tripoint::x, tripoint::y, and tripoint::z.

◆ coverage()

int map::coverage ( const tripoint p) const

Returns coverage value of the tile.

Definition at line 6383 of file map.cpp.

6384{
6385 if( const auto obstacle_f = furn( p ) ) {
6386 return obstacle_f->coverage;
6387 }
6388 if( const auto vp = veh_at( p ) ) {
6389 if( vp->obstacle_at_part() ) {
6390 return 60;
6391 } else if( !vp->part_with_feature( VPFLAG_AISLE, true ) &&
6392 !vp->part_with_feature( "PROTRUSION", true ) ) {
6393 return 45;
6394 }
6395 }
6396 return ter( p )->coverage;
6397}
@ VPFLAG_AISLE
Definition: veh_type.h:40

References map_data_common_t::coverage, furn(), ter(), veh_at(), and VPFLAG_AISLE.

Referenced by build_vision_transparency_cache(), and game::print_terrain_info().

◆ create_anomaly() [1/2]

void map::create_anomaly ( const tripoint p,
artifact_natural_property  prop,
bool  create_rubble = true 
)

Definition at line 6157 of file mapgen.cpp.

6158{
6159 // TODO: Z
6160 point c( cp.xy() );
6161 if( create_rubble ) {
6162 rough_circle( this, t_dirt, c, 11 );
6163 rough_circle_furn( this, f_rubble, c, 5 );
6164 furn_set( c, f_null );
6165 }
6166 switch( prop ) {
6167 case ARTPROP_WRIGGLING:
6168 case ARTPROP_MOVING:
6169 for( int i = c.x - 5; i <= c.x + 5; i++ ) {
6170 for( int j = c.y - 5; j <= c.y + 5; j++ ) {
6171 if( furn( point( i, j ) ) == f_rubble ) {
6172 add_field( {i, j, abs_sub.z}, fd_push_items, 1 );
6173 }
6174 }
6175 }
6176 break;
6177
6178 case ARTPROP_GLOWING:
6179 case ARTPROP_GLITTERING:
6180 for( int i = c.x - 5; i <= c.x + 5; i++ ) {
6181 for( int j = c.y - 5; j <= c.y + 5; j++ ) {
6182 if( furn( point( i, j ) ) == f_rubble && one_in( 2 ) ) {
6183 mtrap_set( this, point( i, j ), tr_glow );
6184 }
6185 }
6186 }
6187 break;
6188
6189 case ARTPROP_HUMMING:
6190 case ARTPROP_RATTLING:
6191 for( int i = c.x - 5; i <= c.x + 5; i++ ) {
6192 for( int j = c.y - 5; j <= c.y + 5; j++ ) {
6193 if( furn( point( i, j ) ) == f_rubble && one_in( 2 ) ) {
6194 mtrap_set( this, point( i, j ), tr_hum );
6195 }
6196 }
6197 }
6198 break;
6199
6200 case ARTPROP_WHISPERING:
6201 case ARTPROP_ENGRAVED:
6202 for( int i = c.x - 5; i <= c.x + 5; i++ ) {
6203 for( int j = c.y - 5; j <= c.y + 5; j++ ) {
6204 if( furn( point( i, j ) ) == f_rubble && one_in( 3 ) ) {
6205 mtrap_set( this, point( i, j ), tr_shadow );
6206 }
6207 }
6208 }
6209 break;
6210
6211 case ARTPROP_BREATHING:
6212 for( int i = c.x - 1; i <= c.x + 1; i++ ) {
6213 for( int j = c.y - 1; j <= c.y + 1; j++ ) {
6214 if( i == c.x && j == c.y ) {
6215 place_spawns( GROUP_BREATHER_HUB, 1, point( i, j ), point( i, j ), 1,
6216 true );
6217 } else {
6218 place_spawns( GROUP_BREATHER, 1, point( i, j ), point( i, j ), 1, true );
6219 }
6220 }
6221 }
6222 break;
6223
6224 case ARTPROP_DEAD:
6225 for( int i = c.x - 5; i <= c.x + 5; i++ ) {
6226 for( int j = c.y - 5; j <= c.y + 5; j++ ) {
6227 if( furn( point( i, j ) ) == f_rubble ) {
6228 mtrap_set( this, point( i, j ), tr_drain );
6229 }
6230 }
6231 }
6232 break;
6233
6234 case ARTPROP_ITCHY:
6235 for( int i = c.x - 5; i <= c.x + 5; i++ ) {
6236 for( int j = c.y - 5; j <= c.y + 5; j++ ) {
6237 if( furn( point( i, j ) ) == f_rubble ) {
6238 set_radiation( point( i, j ), rng( 0, 10 ) );
6239 }
6240 }
6241 }
6242 break;
6243
6244 case ARTPROP_ELECTRIC:
6245 case ARTPROP_CRACKLING:
6246 add_field( {c, abs_sub.z}, fd_shock_vent, 3 );
6247 break;
6248
6249 case ARTPROP_SLIMY:
6250 add_field( {c, abs_sub.z}, fd_acid_vent, 3 );
6251 break;
6252
6253 case ARTPROP_WARM:
6254 for( int i = c.x - 5; i <= c.x + 5; i++ ) {
6255 for( int j = c.y - 5; j <= c.y + 5; j++ ) {
6256 if( furn( point( i, j ) ) == f_rubble ) {
6257 add_field( {i, j, abs_sub.z}, fd_fire_vent, 1 + ( rl_dist( c, point( i, j ) ) % 3 ) );
6258 }
6259 }
6260 }
6261 break;
6262
6263 case ARTPROP_SCALED:
6264 for( int i = c.x - 5; i <= c.x + 5; i++ ) {
6265 for( int j = c.y - 5; j <= c.y + 5; j++ ) {
6266 if( furn( point( i, j ) ) == f_rubble ) {
6267 mtrap_set( this, point( i, j ), tr_snake );
6268 }
6269 }
6270 }
6271 break;
6272
6273 case ARTPROP_FRACTAL:
6274 create_anomaly( c + point( -4, -4 ),
6275 static_cast<artifact_natural_property>( rng( ARTPROP_NULL + 1, ARTPROP_MAX - 1 ) ) );
6276 create_anomaly( c + point( 4, -4 ),
6277 static_cast<artifact_natural_property>( rng( ARTPROP_NULL + 1, ARTPROP_MAX - 1 ) ) );
6278 create_anomaly( c + point( -4, 4 ),
6279 static_cast<artifact_natural_property>( rng( ARTPROP_NULL + 1, ARTPROP_MAX - 1 ) ) );
6280 create_anomaly( c + point( 4, -4 ),
6281 static_cast<artifact_natural_property>( rng( ARTPROP_NULL + 1, ARTPROP_MAX - 1 ) ) );
6282 break;
6283 default:
6284 break;
6285 }
6286}
bool add_field(const tripoint &p, const field_type_id &type_id, int intensity=INT_MAX, const time_duration &age=0_turns, bool hit_player=true)
Add field entry at point, or set intensity if present.
Definition: map.cpp:5535
void create_anomaly(const tripoint &p, artifact_natural_property prop, bool create_rubble=true)
Definition: mapgen.cpp:6157
void set_radiation(const tripoint &p, int value)
Definition: map.cpp:4165
void place_spawns(const mongroup_id &group, int chance, point p1, point p2, float density, bool individual=false, bool friendly=false, const std::string &name="NONE", int mission_id=-1)
Definition: mapgen.cpp:5227
artifact_natural_property
Definition: enums.h:152
@ ARTPROP_GLITTERING
Definition: enums.h:162
@ ARTPROP_ITCHY
Definition: enums.h:161
@ ARTPROP_RATTLING
Definition: enums.h:168
@ ARTPROP_WRIGGLING
Definition: enums.h:154
@ ARTPROP_HUMMING
Definition: enums.h:156
@ ARTPROP_WHISPERING
Definition: enums.h:158
@ ARTPROP_ENGRAVED
Definition: enums.h:165
@ ARTPROP_ELECTRIC
Definition: enums.h:163
@ ARTPROP_FRACTAL
Definition: enums.h:170
@ ARTPROP_SCALED
Definition: enums.h:169
@ ARTPROP_GLOWING
Definition: enums.h:155
@ ARTPROP_NULL
Definition: enums.h:153
@ ARTPROP_DEAD
Definition: enums.h:160
@ ARTPROP_BREATHING
Definition: enums.h:159
@ ARTPROP_MAX
Definition: enums.h:171
@ ARTPROP_CRACKLING
Definition: enums.h:166
@ ARTPROP_WARM
Definition: enums.h:167
@ ARTPROP_MOVING
Definition: enums.h:157
@ ARTPROP_SLIMY
Definition: enums.h:164
field_type_id fd_fire_vent
Definition: field_type.cpp:351
field_type_id fd_acid_vent
Definition: field_type.cpp:357
field_type_id fd_push_items
Definition: field_type.cpp:355
field_type_id fd_shock_vent
Definition: field_type.cpp:356
furn_id f_rubble
Definition: mapdata.cpp:1099
void rough_circle(map *m, const ter_id &type, point p, int rad)
Definition: mapgen.cpp:6321
static const mongroup_id GROUP_BREATHER("GROUP_BREATHER")
void rough_circle_furn(map *m, const furn_id &type, point p, int rad)
Definition: mapgen.cpp:6325
static const mongroup_id GROUP_BREATHER_HUB("GROUP_BREATHER_HUB")
void mtrap_set(map *m, point p, trap_id type)
static const trap_str_id tr_drain("tr_drain")
static const trap_str_id tr_snake("tr_snake")
static const trap_str_id tr_shadow("tr_shadow")
trap_id tr_glow
Definition: trap.cpp:312
trap_id tr_hum
Definition: trap.cpp:313

References abs_sub, add_field(), ARTPROP_BREATHING, ARTPROP_CRACKLING, ARTPROP_DEAD, ARTPROP_ELECTRIC, ARTPROP_ENGRAVED, ARTPROP_FRACTAL, ARTPROP_GLITTERING, ARTPROP_GLOWING, ARTPROP_HUMMING, ARTPROP_ITCHY, ARTPROP_MAX, ARTPROP_MOVING, ARTPROP_NULL, ARTPROP_RATTLING, ARTPROP_SCALED, ARTPROP_SLIMY, ARTPROP_WARM, ARTPROP_WHISPERING, ARTPROP_WRIGGLING, c, create_anomaly(), f_null, f_rubble, fd_acid_vent, fd_fire_vent, fd_push_items, fd_shock_vent, furn(), furn_set(), GROUP_BREATHER, GROUP_BREATHER_HUB, mtrap_set(), one_in(), place_spawns(), rl_dist(), rng(), rough_circle(), rough_circle_furn(), set_radiation(), t_dirt, tr_drain, tr_glow, tr_hum, tr_shadow, tr_snake, tripoint::xy(), and tripoint::z.

Referenced by create_anomaly(), debug_menu::debug(), draw_lab(), and MapExtras::mx_portal_in().

◆ create_anomaly() [2/2]

void map::create_anomaly ( point  cp,
artifact_natural_property  prop,
bool  create_rubble = true 
)
inline

Definition at line 1333 of file map.h.

1333 {
1334 create_anomaly( tripoint( cp, abs_sub.z ), prop, create_rubble );
1335 }

References abs_sub, create_anomaly(), and tripoint::z.

◆ create_burnproducts()

void map::create_burnproducts ( const tripoint p,
const item fuel,
const units::mass burned_mass 
)

Definition at line 96 of file map_field.cpp.

97{
98 std::vector<material_id> all_mats = fuel.made_of();
99 if( all_mats.empty() ) {
100 return;
101 }
102 // Items that are multiple materials are assumed to be equal parts each.
103 const units::mass by_weight = burned_mass / all_mats.size();
104 for( material_id &mat : all_mats ) {
105 for( auto &bp : mat->burn_products() ) {
106 itype_id id = bp.first;
107 // Spawning the same item as the one that was just burned is pointless
108 // and leads to infinite recursion.
109 if( fuel.typeId() == id ) {
110 continue;
111 }
112 const float eff = bp.second;
113 const int n = std::floor( eff * ( by_weight / id->weight ) );
114
115 if( n <= 0 ) {
116 continue;
117 }
118 spawn_item( p, id, n, 1, calendar::turn );
119 }
120 }
121}
void spawn_item(const tripoint &p, const itype_id &type_id, unsigned quantity=1, int charges=0, const time_point &birthday=calendar::start_of_cataclysm, int damlevel=0)
Definition: map.cpp:4313
const std::string id
Definition: basecamp.h:87

References base_camps::id, item::made_of(), spawn_item(), calendar::turn, and item::typeId().

Referenced by MapExtras::burned_ground_parser(), and process_fields_in_submap().

◆ create_hot_air()

void map::create_hot_air ( const tripoint p,
int  intensity 
)
private

Definition at line 363 of file map_field.cpp.

364{
365 field_type_id hot_air;
366 switch( intensity ) {
367 case 1:
368 hot_air = fd_hot_air1;
369 break;
370 case 2:
371 hot_air = fd_hot_air2;
372 break;
373 case 3:
374 hot_air = fd_hot_air3;
375 break;
376 case 4:
377 hot_air = fd_hot_air4;
378 break;
379 default:
380 debugmsg( "Tried to spread hot air with intensity %d", intensity );
381 return;
382 }
383
384 for( int counter = 0; counter < 5; counter++ ) {
385 tripoint dst( p + point( rng( -1, 1 ), rng( -1, 1 ) ) );
386 add_field( dst, hot_air, 1 );
387 }
388}
field_type_id fd_hot_air3
Definition: field_type.cpp:381
field_type_id fd_hot_air2
Definition: field_type.cpp:380
field_type_id fd_hot_air1
Definition: field_type.cpp:379
field_type_id fd_hot_air4
Definition: field_type.cpp:382

References add_field(), debugmsg, fd_hot_air1, fd_hot_air2, fd_hot_air3, fd_hot_air4, and rng().

Referenced by process_fields_in_submap().

◆ creature_in_field()

void map::creature_in_field ( Creature critter)

Apply field effects to the creature when it's on a square with fields.

Definition at line 1562 of file map_field.cpp.

1563{
1564 bool in_vehicle = false;
1565 bool inside_vehicle = false;
1566 player *u = critter.as_player();
1567 if( critter.is_monster() ) {
1568 monster_in_field( *static_cast<monster *>( &critter ) );
1569 } else {
1570 if( u ) {
1571 in_vehicle = u->in_vehicle;
1572 // If we are in a vehicle figure out if we are inside (reduces effects usually)
1573 // and what part of the vehicle we need to deal with.
1574 if( in_vehicle ) {
1575 if( const optional_vpart_position vp = veh_at( u->pos() ) ) {
1576 if( vp->is_inside() ) {
1577 inside_vehicle = true;
1578 }
1579 }
1580 }
1581 player_in_field( *u );
1582 }
1583 }
1584
1585 field &curfield = get_field( critter.pos() );
1586 for( auto &field_entry_it : curfield ) {
1587 field_entry &cur_field_entry = field_entry_it.second;
1588 if( !cur_field_entry.is_field_alive() ) {
1589 continue;
1590 }
1591 const field_type_id cur_field_id = cur_field_entry.get_field_type();
1592
1593 for( const auto &fe : cur_field_entry.field_effects() ) {
1594 if( in_vehicle && fe.immune_in_vehicle ) {
1595 continue;
1596 }
1597 if( inside_vehicle && fe.immune_inside_vehicle ) {
1598 continue;
1599 }
1600 if( !inside_vehicle && fe.immune_outside_vehicle ) {
1601 continue;
1602 }
1603 if( in_vehicle && !one_in( fe.chance_in_vehicle ) ) {
1604 continue;
1605 }
1606 if( inside_vehicle && !one_in( fe.chance_inside_vehicle ) ) {
1607 continue;
1608 }
1609 if( !inside_vehicle && !one_in( fe.chance_outside_vehicle ) ) {
1610 continue;
1611 }
1612
1613 const effect field_fx = fe.get_effect();
1614 if( critter.is_immune_field( cur_field_id ) || critter.is_immune_effect( field_fx.get_id() ) ) {
1615 continue;
1616 }
1617 bool effect_added = false;
1618 if( fe.is_environmental ) {
1619 effect_added = critter.add_env_effect( fe.id, fe.bp->token, fe.intensity, fe.get_duration() );
1620 } else {
1621 effect_added = true;
1622 critter.add_effect( field_fx );
1623 }
1624 if( effect_added ) {
1625 critter.add_msg_player_or_npc( fe.env_message_type, fe.get_message(), fe.get_message_npc() );
1626 }
1627 }
1628 }
1629}
bool in_vehicle
Definition: character.h:1573
virtual bool is_monster() const
Definition: creature.h:101
virtual bool is_immune_field(const field_type_id &) const
Returns true if we are immune to the field type with the given fid.
Definition: creature.h:331
virtual void add_msg_player_or_npc(const std::string &, const std::string &) const
Definition: creature.h:689
virtual player * as_player()
Definition: creature.h:122
virtual bool is_immune_effect(const efftype_id &type) const =0
Definition: effect.h:164
const efftype_id & get_id() const
Returns the effect's matching effect_type id.
Definition: effect.h:308
std::vector< field_effect > field_effects() const
Definition: field.cpp:294
bool is_field_alive()
Definition: field.h:89
field_type_id get_field_type() const
Definition: field.cpp:105
A variable sized collection of field entries on a given map square.
Definition: field.h:131
void player_in_field(player &u)
Definition: map_field.cpp:1223
void monster_in_field(monster &z)
Definition: map_field.cpp:1631

References Creature::add_effect(), Creature::add_env_effect(), Creature::add_msg_player_or_npc(), Creature::as_player(), field_entry::field_effects(), get_field(), field_entry::get_field_type(), effect::get_id(), Character::in_vehicle, field_entry::is_field_alive(), Creature::is_immune_effect(), Creature::is_immune_field(), Creature::is_monster(), monster_in_field(), one_in(), player_in_field(), Creature::pos(), Character::pos(), and veh_at().

Referenced by add_field(), game::do_turn(), game::monmove(), npc::move_to(), and game::place_player().

◆ creature_on_trap()

void map::creature_on_trap ( Creature critter,
bool  may_avoid = true 
)

Apply trap effects to the creature, similar to creature_in_field.

If there is no trap at the creatures location, nothing is done. If the creature can avoid the trap, nothing is done as well. Otherwise the trap is triggered.

Parameters
critterCreature that just got trapped
may_avoidIf true, the creature tries to avoid the trap (Creature::avoid_trap). If false, the trap is always triggered.

Definition at line 8628 of file map.cpp.

8629{
8630 const auto &tr = tr_at( c.pos() );
8631 if( tr.is_null() ) {
8632 return;
8633 }
8634 // boarded in a vehicle means the player is above the trap, like a flying monster and can
8635 // never trigger the trap.
8636 const player *const p = dynamic_cast<const player *>( &c );
8637 if( p != nullptr && p->in_vehicle ) {
8638 return;
8639 }
8640 if( may_avoid && c.avoid_trap( c.pos(), tr ) ) {
8641 return;
8642 }
8643 tr.trigger( c.pos(), &c );
8644}

References c, Character::in_vehicle, and tr_at().

Referenced by game::fling_creature(), Character::knock_back_to(), monster::knock_back_to(), game::knockback(), iexamine::ledge(), npc::move_to(), game::phasing_move(), game::place_player(), mattack::ranged_pull(), smash(), teleport::teleport(), and game::vertical_move().

◆ crush()

void map::crush ( const tripoint p)

Definition at line 3768 of file map.cpp.

3769{
3770 player *crushed_player = g->critter_at<player>( p );
3771
3772 if( crushed_player != nullptr ) {
3773 bool player_inside = false;
3774 if( crushed_player->in_vehicle ) {
3775 const optional_vpart_position vp = veh_at( p );
3776 player_inside = vp && vp->is_inside();
3777 }
3778 if( !player_inside ) { //If there's a player at p and he's not in a covered vehicle...
3779 //This is the roof coming down on top of us, no chance to dodge
3780 crushed_player->add_msg_player_or_npc( m_bad, _( "You are crushed by the falling debris!" ),
3781 _( "<npcname> is crushed by the falling debris!" ) );
3782 // TODO: Make this depend on the ceiling material
3783 const int dam = rng( 0, 40 );
3784 // Torso and head take the brunt of the blow
3785 crushed_player->deal_damage( nullptr, bodypart_id( "head" ), damage_instance( DT_BASH,
3786 dam * .25 ) );
3787 crushed_player->deal_damage( nullptr, bodypart_id( "torso" ), damage_instance( DT_BASH,
3788 dam * .45 ) );
3789 // Legs take the next most through transferred force
3790 crushed_player->deal_damage( nullptr, bodypart_id( "leg_l" ), damage_instance( DT_BASH,
3791 dam * .10 ) );
3792 crushed_player->deal_damage( nullptr, bodypart_id( "leg_r" ), damage_instance( DT_BASH,
3793 dam * .10 ) );
3794 // Arms take the least
3795 crushed_player->deal_damage( nullptr, bodypart_id( "arm_l" ), damage_instance( DT_BASH,
3796 dam * .05 ) );
3797 crushed_player->deal_damage( nullptr, bodypart_id( "arm_r" ), damage_instance( DT_BASH,
3798 dam * .05 ) );
3799
3800 // Pin whoever got hit
3801 crushed_player->add_effect( effect_crushed, 1_turns, num_bp );
3802 crushed_player->check_dead_state();
3803 }
3804 }
3805
3806 if( monster *const monhit = g->critter_at<monster>( p ) ) {
3807 // 25 ~= 60 * .45 (torso)
3808 monhit->deal_damage( nullptr, bodypart_id( "torso" ), damage_instance( DT_BASH, rng( 0, 25 ) ) );
3809
3810 // Pin whoever got hit
3811 monhit->add_effect( effect_crushed, 1_turns, num_bp );
3812 monhit->check_dead_state();
3813 }
3814
3815 if( const optional_vpart_position vp = veh_at( p ) ) {
3816 // Arbitrary number is better than collapsing house roof crushing APCs
3817 vp->vehicle().damage( vp->part_index(), rng( 100, 1000 ), DT_BASH, false );
3818 }
3819}
int_id< body_part_type > bodypart_id
Definition: bodypart.h:25
@ num_bp
Definition: bodypart.h:54
void check_dead_state()
This function checks the creatures is_dead_state and (if true) calls die.
Definition: creature.cpp:1898
void add_msg_player_or_npc(const std::string &player_msg, const std::string &npc_str) const override
Definition: player.cpp:371
@ m_bad
Definition: enums.h:261
static const efftype_id effect_crushed("crushed")

References _, Creature::add_effect(), player::add_msg_player_or_npc(), Creature::check_dead_state(), Character::deal_damage(), DT_BASH, effect_crushed, g, Character::in_vehicle, m_bad, num_bp, rng(), and veh_at().

Referenced by collapse_at().

◆ dangerous_field_at()

bool map::dangerous_field_at ( const tripoint p)

Definition at line 5524 of file map.cpp.

5525{
5526 for( auto &pr : field_at( p ) ) {
5527 auto &fd = pr.second;
5528 if( fd.is_dangerous() ) {
5529 return true;
5530 }
5531 }
5532 return false;
5533}
const field & field_at(const tripoint &p) const
Get the fields that are here.
Definition: map.cpp:5419

References field_at().

Referenced by are_requirements_nearby(), and generic_multi_activity_locations().

◆ decay_cosmetic_fields()

void map::decay_cosmetic_fields ( const tripoint p,
const time_duration time_since_last_actualize 
)
protected

Definition at line 7526 of file map.cpp.

7528{
7529 for( auto &pr : field_at( p ) ) {
7530 auto &fd = pr.second;
7531 const time_duration hl = fd.get_field_type().obj().half_life;
7532 if( !fd.decays_on_actualize() || hl <= 0_turns ) {
7533 continue;
7534 }
7535
7536 const time_duration added_age = 2 * time_since_last_actualize / rng( 2, 4 );
7537 fd.mod_field_age( added_age );
7538 const int intensity_drop = fd.get_field_age() / hl;
7539 if( intensity_drop > 0 ) {
7540 fd.set_field_intensity( fd.get_field_intensity() - intensity_drop );
7541 fd.mod_field_age( -hl * intensity_drop );
7542 }
7543 }
7544}

References field_at(), and rng().

Referenced by actualize().

◆ decay_fields_and_scent()

void map::decay_fields_and_scent ( const time_duration amount)

Moved here from weather.cpp for speed.

Decays fire, washable fields and scent. Washable fields are decayed only by 1/3 of the amount fire is.

Definition at line 2725 of file map.cpp.

2726{
2727 // TODO: Make this happen on all z-levels
2728
2729 // Decay scent separately, so that later we can use field count to skip empty submaps
2730 g->scent.decay();
2731
2732 // Coordinate code copied from lightmap calculations
2733 // TODO: Z
2734 const int smz = abs_sub.z;
2735 const auto &outside_cache = get_cache_ref( smz ).outside_cache;
2736 for( int smx = 0; smx < my_MAPSIZE; ++smx ) {
2737 for( int smy = 0; smy < my_MAPSIZE; ++smy ) {
2738 const auto cur_submap = get_submap_at_grid( { smx, smy, smz } );
2739 int to_proc = cur_submap->field_count;
2740 if( to_proc < 1 ) {
2741 if( to_proc < 0 ) {
2742 cur_submap->field_count = 0;
2743 dbg( DL::Error ) << "map::decay_fields_and_scent: submap at "
2744 << ( abs_sub + tripoint( smx, smy, 0 ) )
2745 << "has " << to_proc << " field_count";
2746 }
2747 get_cache( smz ).field_cache.reset( smx + ( smy * MAPSIZE ) );
2748 // This submap has no fields
2749 continue;
2750 }
2751
2752 for( int sx = 0; sx < SEEX; ++sx ) {
2753 if( to_proc < 1 ) {
2754 // This submap had some fields, but all got proc'd already
2755 break;
2756 }
2757
2758 for( int sy = 0; sy < SEEY; ++sy ) {
2759 const int x = sx + smx * SEEX;
2760 const int y = sy + smy * SEEY;
2761
2762 field &fields = cur_submap->get_field( { sx, sy} );
2763 if( !outside_cache[x][y] ) {
2764 to_proc -= fields.field_count();
2765 continue;
2766 }
2767
2768 for( auto &fp : fields ) {
2769 to_proc--;
2770 field_entry &cur = fp.second;
2771 const field_type_id type = cur.get_field_type();
2772 const int decay_amount_factor = type.obj().decay_amount_factor;
2773 if( decay_amount_factor != 0 ) {
2774 const time_duration decay_amount = amount / decay_amount_factor;
2775 cur.set_field_age( cur.get_field_age() + decay_amount );
2776 }
2777 }
2778 }
2779 }
2780
2781 if( to_proc > 0 ) {
2782 cur_submap->field_count = cur_submap->field_count - to_proc;
2783 dbg( DL::Error ) << "map::decay_fields_and_scent: submap at "
2784 << abs_sub + tripoint( smx, smy, 0 )
2785 << "has " << cur_submap->field_count - to_proc << "fields, but "
2786 << cur_submap->field_count << " field_count";
2787 }
2788 }
2789 }
2790}
time_duration set_field_age(const time_duration &new_age)
Sets age to the given value.
Definition: field.cpp:138
time_duration get_field_age() const
Definition: field.cpp:133
@ Error
Error (default: enabled).

References abs_sub, dbg, Error, level_cache::field_cache, submap::field_count, g, get_cache(), get_cache_ref(), field_entry::get_field_age(), field_entry::get_field_type(), get_submap_at_grid(), MAPSIZE, my_MAPSIZE, level_cache::outside_cache, SEEX, SEEY, field_entry::set_field_age(), sx, sy, type, and tripoint::z.

◆ delete_graffiti()

void map::delete_graffiti ( const tripoint p)

Definition at line 7958 of file map.cpp.

7959{
7960 if( !inbounds( p ) ) {
7961 return;
7962 }
7963 point l;
7964 submap *const current_submap = get_submap_at( p, l );
7965 current_submap->delete_graffiti( l );
7966}
void delete_graffiti(point p)
Definition: submap.cpp:144

References submap::delete_graffiti(), get_submap_at(), and inbounds().

◆ delete_signage()

void map::delete_signage ( const tripoint p) const

Definition at line 4141 of file map.cpp.

4142{
4143 if( !inbounds( p ) ) {
4144 return;
4145 }
4146
4147 point l;
4148 submap *const current_submap = get_submap_at( p, l );
4149
4150 current_submap->delete_signage( l );
4151}
void delete_signage(point p)
Definition: submap.cpp:183

References submap::delete_signage(), get_submap_at(), and inbounds().

Referenced by bash_furn_success(), construct::done_deconstruct(), and talk_function::loot_building().

◆ deregister_vehicle_zone()

bool map::deregister_vehicle_zone ( zone_data zone)

Definition at line 1022 of file map.cpp.

1023{
1024 if( const std::optional<vpart_reference> vp = veh_at( getlocal(
1025 zone.get_start_point() ) ).part_with_feature( "CARGO", false ) ) {
1026 auto bounds = vp->vehicle().loot_zones.equal_range( vp->mount() );
1027 for( auto it = bounds.first; it != bounds.second; it++ ) {
1028 if( &zone == &( it->second ) ) {
1029 vp->vehicle().loot_zones.erase( it );
1030 return true;
1031 }
1032 }
1033 }
1034 return false;
1035}
tripoint getlocal(const tripoint &p) const
Inverse of getabs.
Definition: map.cpp:8416
tripoint get_start_point() const
Definition: clzones.h:314

References zone_data::get_start_point(), getlocal(), optional_vpart_position::part_with_feature(), and veh_at().

◆ destroy()

void map::destroy ( const tripoint p,
bool  silent = false 
)

Keeps bashing a square until it can't be bashed anymore.

Definition at line 3734 of file map.cpp.

3735{
3736 // Break if it takes more than 25 destructions to remove to prevent infinite loops
3737 // Example: A bashes to B, B bashes to A leads to A->B->A->...
3738
3739 // If we were destroying a floor, allow destroying floors
3740 // If we were destroying something unpassable, destroy only that
3741 bool was_impassable = impassable( p );
3742 int count = 0;
3743 while( count <= 25
3744 && bash( p, 999, silent, true ).success
3745 && ( !was_impassable || impassable( p ) ) ) {
3746 count++;
3747 }
3748}

References bash(), detail::count(), impassable(), silent, and behavior::success.

Referenced by add_vehicle_to_map(), bash(), MapExtras::burned_ground_parser(), activity_handlers::burrow_finish(), collapse_at(), draw_lab(), activity_handlers::jackhammer_finish(), make_rubble(), MapExtras::mx_crater(), MapExtras::mx_helicopter(), MapExtras::mx_supplydrop(), om_cutdown_trees(), activity_handlers::pickaxe_finish(), process_fields_in_submap(), and explosion_handler::explosion_funcs::resonance_cascade().

◆ destroy_furn()

void map::destroy_furn ( const tripoint p,
bool  silent = false 
)

Keeps bashing a square until there is no more furniture.

Definition at line 3750 of file map.cpp.

3751{
3752 // Break if it takes more than 25 destructions to remove to prevent infinite loops
3753 // Example: A bashes to B, B bashes to A leads to A->B->A->...
3754 int count = 0;
3755 while( count <= 25 && furn( p ) != f_null && bash( p, 999, silent, true ).success ) {
3756 count++;
3757 }
3758}

References bash(), detail::count(), f_null, furn(), silent, and behavior::success.

Referenced by construct::done_grave(), and make_rubble().

◆ destroy_vehicle()

◆ detach_vehicle()

std::unique_ptr< vehicle > map::detach_vehicle ( vehicle veh)

Definition at line 413 of file map.cpp.

414{
415 if( veh == nullptr ) {
416 debugmsg( "map::detach_vehicle was passed nullptr" );
417 return std::unique_ptr<vehicle>();
418 }
419
420 int z = veh->sm_pos.z;
421 if( z < -OVERMAP_DEPTH || z > OVERMAP_HEIGHT ) {
422 debugmsg( "detach_vehicle got a vehicle outside allowed z-level range! name=%s, submap:%d,%d,%d",
423 veh->name, veh->sm_pos.x, veh->sm_pos.y, veh->sm_pos.z );
424 // Try to fix by moving the vehicle here
425 z = veh->sm_pos.z = abs_sub.z;
426 }
427
428 // Unboard all passengers before detaching
429 for( auto const &part : veh->get_avail_parts( VPFLAG_BOARDABLE ) ) {
430 player *passenger = part.get_passenger();
431 if( passenger ) {
432 unboard_vehicle( part, passenger );
433 }
434 }
435 veh->invalidate_towing( true );
436 submap *const current_submap = get_submap_at_grid( veh->sm_pos );
437 level_cache &ch = get_cache( z );
438 for( size_t i = 0; i < current_submap->vehicles.size(); i++ ) {
439 if( current_submap->vehicles[i].get() == veh ) {
440 ch.vehicle_list.erase( veh );
441 ch.zone_vehicles.erase( veh );
443 std::unique_ptr<vehicle> result = std::move( current_submap->vehicles[i] );
444 current_submap->vehicles.erase( current_submap->vehicles.begin() + i );
445 if( veh->tracking_on ) {
447 }
448 dirty_vehicle_list.erase( veh );
449 veh->detach();
450 veh->refresh_position();
451 return result;
452 }
453 }
454 debugmsg( "detach_vehicle can't find it! name=%s, submap:%d,%d,%d", veh->name, veh->sm_pos.x,
455 veh->sm_pos.y, veh->sm_pos.z );
456 return std::unique_ptr<vehicle>();
457}
std::set< vehicle * > dirty_vehicle_list
Definition: map.h:1600
void reset_vehicle_cache()
Definition: map.cpp:313
void remove_vehicle(const vehicle *veh)
Remove the vehicle from being tracked in the overmap.
std::string name
Definition: vehicle.h:1874
void refresh_position()
Definition: vehicle.cpp:5837
bool tracking_on
Definition: vehicle.h:2016
void invalidate_towing(bool first_vehicle=false)
Definition: vehicle.cpp:6151
void detach()
Definition: vehicle.h:769
std::set< vehicle * > zone_vehicles
Definition: map.h:358
std::set< vehicle * > vehicle_list
Definition: map.h:357

References abs_sub, debugmsg, vehicle::detach(), dirty_vehicle_list, vehicle::get_avail_parts(), get_cache(), get_submap_at_grid(), vehicle::invalidate_towing(), avatar_action::move(), vehicle::name, overmap_buffer, OVERMAP_HEIGHT, vehicle::refresh_position(), overmapbuffer::remove_vehicle(), reset_vehicle_cache(), vehicle::sm_pos, vehicle::tracking_on, unboard_vehicle(), level_cache::vehicle_list, submap::vehicles, VPFLAG_BOARDABLE, tripoint::x, tripoint::y, tripoint::z, and level_cache::zone_vehicles.

Referenced by add_vehicle_to_map(), destroy_vehicle(), and editmap::mapgen_veh_destroy().

◆ determine_wall_corner()

int map::determine_wall_corner ( const tripoint p) const
private

Definition at line 7989 of file map.cpp.

7990{
7991 int test_connect_group = ter( p ).obj().connect_group;
7992 uint8_t connections = get_known_connections( p, test_connect_group );
7993 // The bits in connections are SEWN, whereas the characters in LINE_
7994 // constants are NESW, so we want values in 8 | 2 | 1 | 4 order.
7995 switch( connections ) {
7996 case 8 | 2 | 1 | 4:
7997 return LINE_XXXX;
7998 case 0 | 2 | 1 | 4:
7999 return LINE_OXXX;
8000
8001 case 8 | 0 | 1 | 4:
8002 return LINE_XOXX;
8003 case 0 | 0 | 1 | 4:
8004 return LINE_OOXX;
8005
8006 case 8 | 2 | 0 | 4:
8007 return LINE_XXOX;
8008 case 0 | 2 | 0 | 4:
8009 return LINE_OXOX;
8010 case 8 | 0 | 0 | 4:
8011 return LINE_XOOX;
8012 case 0 | 0 | 0 | 4:
8013 return LINE_OXOX; // LINE_OOOX would be better
8014
8015 case 8 | 2 | 1 | 0:
8016 return LINE_XXXO;
8017 case 0 | 2 | 1 | 0:
8018 return LINE_OXXO;
8019 case 8 | 0 | 1 | 0:
8020 return LINE_XOXO;
8021 case 0 | 0 | 1 | 0:
8022 return LINE_XOXO; // LINE_OOXO would be better
8023 case 8 | 2 | 0 | 0:
8024 return LINE_XXOO;
8025 case 0 | 2 | 0 | 0:
8026 return LINE_OXOX; // LINE_OXOO would be better
8027 case 8 | 0 | 0 | 0:
8028 return LINE_XOXO; // LINE_XOOO would be better
8029
8030 case 0 | 0 | 0 | 0:
8031 return ter( p ).obj().symbol(); // technically just a column
8032
8033 default:
8034 // assert( false );
8035 // this shall not happen
8036 return '?';
8037 }
8038}
uint8_t get_known_connections(const tripoint &p, int connect_group, const std::map< tripoint, ter_id > &override={}) const
Definition: map.cpp:1574
generic_factory< overmap_connection > connections("overmap connection")
#define LINE_XOXX
Definition: output.h:47
#define LINE_XOXO
Definition: output.h:39
#define LINE_OXOX
Definition: output.h:40
#define LINE_OOXX
Definition: output.h:43
#define LINE_OXXX
Definition: output.h:48
#define LINE_XXXO
Definition: output.h:45
#define LINE_XXOX
Definition: output.h:46
#define LINE_OXXO
Definition: output.h:42
#define LINE_XOOX
Definition: output.h:44
#define LINE_XXOO
Definition: output.h:41
#define LINE_XXXX
Definition: output.h:49
int symbol() const
Definition: mapdata.cpp:552

References map_data_common_t::connect_group, anonymous_namespace{overmap_connection.cpp}::connections, get_known_connections(), LINE_OOXX, LINE_OXOX, LINE_OXXO, LINE_OXXX, LINE_XOOX, LINE_XOXO, LINE_XOXX, LINE_XXOO, LINE_XXOX, LINE_XXXO, LINE_XXXX, int_id< T >::obj(), map_data_common_t::symbol(), and ter().

Referenced by draw_from_above(), and draw_maptile().

◆ disarm_trap()

void map::disarm_trap ( const tripoint p)
Perception increases chance of disarming trap Dexterity increases chance of disarming trap Traps increases chance of disarming trap

Definition at line 5335 of file map.cpp.

5336{
5337 const trap &tr = tr_at( p );
5338 if( tr.is_null() ) {
5339 debugmsg( "Tried to disarm a trap where there was none (%d %d %d)", p.x, p.y, p.z );
5340 return;
5341 }
5342
5343 const int tSkillLevel = g->u.get_skill_level( skill_traps );
5344 const int diff = tr.get_difficulty();
5345 int roll = rng( tSkillLevel, 4 * tSkillLevel );
5346
5347 // Some traps are not actual traps. Skip the rolls, different message and give the option to grab it right away.
5348 if( tr.get_avoidance() == 0 && tr.get_difficulty() == 0 ) {
5349 add_msg( _( "The %s is taken down." ), tr.name() );
5350 tr.on_disarmed( *this, p );
5351 return;
5352 }
5353
5354 ///\EFFECT_PER increases chance of disarming trap
5355
5356 ///\EFFECT_DEX increases chance of disarming trap
5357
5358 ///\EFFECT_TRAPS increases chance of disarming trap
5359 while( ( rng( 5, 20 ) < g->u.per_cur || rng( 1, 20 ) < g->u.dex_cur ) && roll < 50 ) {
5360 roll++;
5361 }
5362 if( roll >= diff ) {
5363 add_msg( _( "You disarm the trap!" ) );
5364 const int morale_buff = tr.get_avoidance() * 0.4 + tr.get_difficulty() + rng( 0, 4 );
5365 g->u.rem_morale( MORALE_FAILURE );
5366 g->u.add_morale( MORALE_ACCOMPLISHMENT, morale_buff, 40 );
5367 tr.on_disarmed( *this, p );
5368 if( diff > 1.25 * tSkillLevel ) { // failure might have set off trap
5369 g->u.practice( skill_traps, 1.5 * ( diff - tSkillLevel ) );
5370 }
5371 } else if( roll >= diff * .8 ) {
5372 add_msg( _( "You fail to disarm the trap." ) );
5373 const int morale_debuff = -rng( 6, 18 );
5374 g->u.rem_morale( MORALE_ACCOMPLISHMENT );
5375 g->u.add_morale( MORALE_FAILURE, morale_debuff, -40 );
5376 if( diff > 1.25 * tSkillLevel ) {
5377 g->u.practice( skill_traps, 1.5 * ( diff - tSkillLevel ) );
5378 }
5379 } else {
5380 add_msg( m_bad, _( "You fail to disarm the trap, and you set it off!" ) );
5381 const int morale_debuff = -rng( 12, 24 );
5382 g->u.rem_morale( MORALE_ACCOMPLISHMENT );
5383 g->u.add_morale( MORALE_FAILURE, morale_debuff, -40 );
5384 tr.trigger( p, &g->u );
5385 if( diff - roll <= 6 ) {
5386 // Give xp for failing, but not if we failed terribly (in which
5387 // case the trap may not be disarmable).
5388 g->u.practice( skill_traps, 2 * diff );
5389 }
5390 }
5391}
static const skill_id skill_traps("traps")
void add_msg(std::string msg)
Definition: messages.cpp:910
const morale_type MORALE_FAILURE("morale_failure")
const morale_type MORALE_ACCOMPLISHMENT("morale_accomplishment")
Definition: trap.h:86
std::string name() const
Definition: trap.cpp:177
int get_avoidance() const
Whether triggering the trap can be avoid (if greater than 0) and if so, this is compared to dodge ski...
Definition: trap.h:144
void trigger(const tripoint &pos, Creature *creature=nullptr, item *item=nullptr) const
Trigger trap effects.
Definition: trap.cpp:232
bool is_null() const
Whether this is the null-traps, aka no trap at all.
Definition: trap.cpp:245
void on_disarmed(map &m, const tripoint &p) const
Called when a trap at the given point in the map has been disarmed.
Definition: trap.cpp:260
int get_difficulty() const
This is used when disarming the trap.
Definition: trap.h:152

References _, add_msg(), debugmsg, g, trap::get_avoidance(), trap::get_difficulty(), trap::is_null(), m_bad, MORALE_ACCOMPLISHMENT, MORALE_FAILURE, trap::name(), trap::on_disarmed(), rng(), skill_traps, tr_at(), trap::trigger(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by iexamine::trap().

◆ disp_name()

std::string map::disp_name ( const tripoint p)

Definition at line 1394 of file map.cpp.

1395{
1396 return string_format( _( "the %s" ), name( p ) );
1397}

References _, name(), and string_format().

Referenced by vehicle::part_collision().

◆ displace_vehicle()

bool map::displace_vehicle ( vehicle veh,
const tripoint dp 
)

Definition at line 1183 of file map.cpp.

1184{
1185 const tripoint src = veh.global_pos3();
1186
1187 tripoint dst = src + dp;
1188
1189 if( !inbounds( src ) ) {
1190 add_msg( m_debug, "map::displace_vehicle: coordinates out of bounds %d,%d,%d->%d,%d,%d",
1191 src.x, src.y, src.z, dst.x, dst.y, dst.z );
1192 return false;
1193 }
1194
1195 point src_offset;
1196 point dst_offset;
1197 submap *src_submap = get_submap_at( src, src_offset );
1198 submap *dst_submap = get_submap_at( dst, dst_offset );
1199 std::set<int> smzs;
1200
1201 // first, let's find our position in current vehicles vector
1202 size_t our_i = 0;
1203 bool found = false;
1204 for( auto &smap : grid ) {
1205 for( size_t i = 0; i < smap->vehicles.size(); i++ ) {
1206 if( smap->vehicles[i].get() == &veh ) {
1207 our_i = i;
1208 src_submap = smap;
1209 found = true;
1210 break;
1211 }
1212 }
1213 if( found ) {
1214 break;
1215 }
1216 }
1217
1218 if( !found ) {
1219 add_msg( m_debug, "displace_vehicle [%s] failed", veh.name );
1220 return false;
1221 }
1222
1223 // move the vehicle
1224 // don't let it go off grid
1225 if( !inbounds( dst ) ) {
1226 veh.stop();
1227 // Silent debug
1228 dbg( DL::Error ) << "map:displace_vehicle: Stopping vehicle, displaced dp=" << dp;
1229 return true;
1230 }
1231
1232 // Need old coordinates to check for remote control
1233 const bool remote = veh.remote_controlled( g->u );
1234
1235 // record every passenger and pet inside
1236 std::vector<rider_data> riders = veh.get_riders();
1237
1238 bool need_update = false;
1239 bool z_change = false;
1240 int z_to = 0;
1241 // Move passengers and pets
1242 bool complete = false;
1243 // loop until everyone has moved or for each passenger
1244 for( size_t i = 0; !complete && i < riders.size(); i++ ) {
1245 complete = true;
1246 for( rider_data &r : riders ) {
1247 if( r.moved ) {
1248 continue;
1249 }
1250 const int prt = r.prt;
1251
1252 Creature *psg = r.psg;
1253 const tripoint part_pos = veh.global_part_pos3( prt );
1254 if( psg == nullptr ) {
1255 debugmsg( "Empty passenger for part #%d at %d,%d,%d player at %d,%d,%d?",
1256 prt, part_pos.x, part_pos.y, part_pos.z,
1257 g->u.posx(), g->u.posy(), g->u.posz() );
1259 r.moved = true;
1260 continue;
1261 }
1262
1263 if( psg->pos() != part_pos ) {
1264 add_msg( m_debug, "Part/passenger position mismatch: part #%d at %d,%d,%d "
1265 "passenger at %d,%d,%d", prt, part_pos.x, part_pos.y, part_pos.z,
1266 psg->posx(), psg->posy(), psg->posz() );
1267 }
1268 const vehicle_part &veh_part = veh.part( prt );
1269
1270 tripoint next_pos = veh_part.precalc[1];
1271
1272 // Place passenger on the new part location
1273 tripoint psgp( dst + next_pos );
1274 // someone is in the way so try again
1275 if( g->critter_at( psgp ) ) {
1276 complete = false;
1277 continue;
1278 }
1279 if( psg->is_avatar() ) {
1280 // If passenger is you, we need to update the map
1281 need_update = true;
1282 z_change = psgp.z != part_pos.z;
1283 z_to = psgp.z;
1284 }
1285
1286 psg->setpos( psgp );
1287 r.moved = true;
1288 }
1289 }
1290
1291 veh.shed_loose_parts();
1292 smzs = veh.advance_precalc_mounts( dst_offset, src );
1293 if( src_submap != dst_submap ) {
1294 veh.set_submap_moved( tripoint( dst.x / SEEX, dst.y / SEEY, dst.z ) );
1295 auto src_submap_veh_it = src_submap->vehicles.begin() + our_i;
1296 dst_submap->vehicles.push_back( std::move( *src_submap_veh_it ) );
1297 src_submap->vehicles.erase( src_submap_veh_it );
1298 dst_submap->is_uniform = false;
1300 }
1301 if( need_update ) {
1302 g->update_map( g->u );
1303 }
1304 add_vehicle_to_cache( &veh );
1305
1306 if( z_change || src.z != dst.z ) {
1307 if( z_change ) {
1308 g->vertical_shift( z_to );
1309 // vertical moves can flush the caches, so make sure we're still in the cache
1310 add_vehicle_to_cache( &veh );
1311 }
1312 update_vehicle_list( dst_submap, dst.z );
1313 // delete the vehicle from the source z-level vehicle cache set if it is no longer on
1314 // that z-level
1315 if( src.z != dst.z ) {
1316 level_cache &ch2 = get_cache( src.z );
1317 for( const vehicle *elem : ch2.vehicle_list ) {
1318 if( elem == &veh ) {
1319 ch2.vehicle_list.erase( &veh );
1320 ch2.zone_vehicles.erase( &veh );
1321 break;
1322 }
1323 }
1324 }
1326 }
1327
1328 if( remote ) {
1329 // Has to be after update_map or coordinates won't be valid
1330 g->setremoteveh( &veh );
1331 }
1332
1333 //
1334 //global positions of vehicle loot zones have changed.
1335 veh.zones_dirty = true;
1336
1337 for( int vsmz : smzs ) {
1338 on_vehicle_moved( dst.z + vsmz );
1339 }
1340 return true;
1341}
virtual int posy() const =0
virtual int posz() const =0
virtual void setpos(const tripoint &pos)=0
virtual bool is_avatar() const
Definition: creature.h:95
virtual int posx() const =0
void on_vehicle_moved(int smz)
Callback invoked when a vehicle has moved.
Definition: map.cpp:464
void update_vehicle_list(const submap *to, int zlev)
Definition: map.cpp:399
tripoint global_pos3() const
Definition: vehicle.cpp:3282
bool check_is_heli_landed()
std::set< int > advance_precalc_mounts(point new_pos, const tripoint &src)
Definition: vehicle.cpp:7119
void shed_loose_parts()
Definition: vehicle.cpp:6279
std::vector< rider_data > get_riders() const
Definition: vehicle.cpp:3239
void stop(bool update_cache=true)
bool remote_controlled(const Character &p) const
Definition: vehicle.cpp:298
void set_submap_moved(const tripoint &p)
Update the submap coordinates and update the tracker info in the overmap (if enabled).
Definition: vehicle.cpp:3297
bool zones_dirty
Definition: vehicle.h:2032
@ m_debug
Definition: enums.h:271
Structure, describing vehicle part (i.e., wheel, seat)
Definition: vehicle.h:186
std::array< tripoint, 2 > precalc
mount translated to face.dir [0] and turn_dir [1]
Definition: vehicle.h:372
int remove_flag(const int flag) noexcept
Definition: vehicle.h:215

References add_msg(), add_vehicle_to_cache(), vehicle::advance_precalc_mounts(), vehicle::check_is_heli_landed(), dbg, debugmsg, Error, g, get_cache(), vehicle::get_riders(), get_submap_at(), vehicle::global_part_pos3(), vehicle::global_pos3(), grid, inbounds(), invalidate_max_populated_zlev(), Creature::is_avatar(), submap::is_uniform, m_debug, avatar_action::move(), vehicle::name, on_vehicle_moved(), vehicle::part(), vehicle_part::passenger_flag, Creature::pos(), Creature::posx(), Creature::posy(), Creature::posz(), vehicle_part::precalc, vehicle::remote_controlled(), vehicle_part::remove_flag(), SEEX, SEEY, vehicle::set_submap_moved(), Creature::setpos(), vehicle::shed_loose_parts(), vehicle::stop(), update_vehicle_list(), level_cache::vehicle_list, submap::vehicles, tripoint::x, tripoint::y, tripoint::z, level_cache::zone_vehicles, and vehicle::zones_dirty.

Referenced by game::grabbed_veh_move(), and move_vehicle().

◆ displace_water()

bool map::displace_water ( const tripoint dp)

Definition at line 1343 of file map.cpp.

1344{
1345 // Check for shallow water
1346 if( has_flag( "SWIMMABLE", p ) && !has_flag( TFLAG_DEEP_WATER, p ) ) {
1347 int dis_places = 0;
1348 int sel_place = 0;
1349 for( int pass = 0; pass < 2; pass++ ) {
1350 // we do 2 passes.
1351 // first, count how many non-water places around
1352 // then choose one within count and fill it with water on second pass
1353 if( pass != 0 ) {
1354 sel_place = rng( 0, dis_places - 1 );
1355 dis_places = 0;
1356 }
1357 for( const tripoint &temp : points_in_radius( p, 1 ) ) {
1358 if( temp != p
1359 || impassable_ter_furn( temp )
1360 || has_flag( TFLAG_DEEP_WATER, temp ) ) {
1361 continue;
1362 }
1363 ter_id ter0 = ter( temp );
1364 if( ter0 == t_water_sh ||
1365 ter0 == t_water_dp || ter0 == t_water_moving_sh || ter0 == t_water_moving_dp ) {
1366 continue;
1367 }
1368 if( pass != 0 && dis_places == sel_place ) {
1369 ter_set( temp, t_water_sh );
1370 ter_set( temp, t_dirt );
1371 return true;
1372 }
1373
1374 dis_places++;
1375 }
1376 }
1377 }
1378 return false;
1379}
ter_id t_water_moving_dp
Definition: mapdata.cpp:695
ter_id t_water_moving_sh
Definition: mapdata.cpp:695
ter_id t_water_dp
Definition: mapdata.cpp:695
ter_id t_water_sh
Definition: mapdata.cpp:695

References has_flag(), impassable_ter_furn(), points_in_radius(), rng(), t_dirt, t_water_dp, t_water_moving_dp, t_water_moving_sh, t_water_sh, ter(), ter_set(), and TFLAG_DEEP_WATER.

Referenced by move_vehicle().

◆ do_vehicle_caching()

void map::do_vehicle_caching ( int  z)

Definition at line 8344 of file map.cpp.

8345{
8346 level_cache &ch = get_cache( z );
8347 for( vehicle *v : ch.vehicle_list ) {
8348 for( const vpart_reference &vp : v->get_all_parts() ) {
8349 const tripoint &part_pos = v->global_part_pos3( vp.part() );
8350 if( !inbounds( part_pos.xy() ) || vp.part().removed ) {
8351 continue;
8352 }
8353 vehicle_caching_internal( get_cache( part_pos.z ), vp, v );
8354 if( part_pos.z < OVERMAP_HEIGHT ) {
8355 vehicle_caching_internal_above( get_cache( part_pos.z + 1 ), vp, v );
8356 }
8357 }
8358 }
8359}
static void vehicle_caching_internal_above(level_cache &zch_above, const vpart_reference &vp, vehicle *v)
Definition: map.cpp:8335
static void vehicle_caching_internal(level_cache &zch, const vpart_reference &vp, vehicle *v)
Definition: map.cpp:8268

References vehicle::get_all_parts(), get_cache(), vehicle::global_part_pos3(), inbounds(), OVERMAP_HEIGHT, vehicle_caching_internal(), vehicle_caching_internal_above(), level_cache::vehicle_list, tripoint::xy(), and tripoint::z.

Referenced by build_map_cache().

◆ dont_draw_lower_floor()

bool map::dont_draw_lower_floor ( const tripoint p)

Definition at line 5998 of file map.cpp.

5999{
6000 return !zlevels || p.z <= -OVERMAP_DEPTH ||
6002}
@ TFLAG_Z_TRANSPARENT
Definition: mapdata.h:322

References has_flag(), OVERMAP_DEPTH, TFLAG_NO_FLOOR, TFLAG_Z_TRANSPARENT, tripoint::z, and zlevels.

◆ draw()

void map::draw ( const catacurses::window w,
const tripoint center 
)

Draw a visible part of the map into w.

This method uses g->u.posx()/posy() for visibility calculations, so it can not be used for anything but the player's viewport. Likewise, only g->m and maps with equivalent coordinates can be used, as other maps would have coordinate systems incompatible with g->u.posx()

Parameters
wWindow we are drawing in
centerThe coordinate of the center of the viewport, this can be different from the player coordinate.

Definition at line 5839 of file map.cpp.

5840{
5841 // We only need to draw anything if we're not in tiles mode.
5842 if( is_draw_tiles_mode() ) {
5843 return;
5844 }
5845
5846 g->reset_light_level();
5847
5850
5851 const auto &visibility_cache = get_cache_ref( center.z ).visibility_cache;
5852
5853 int wnd_h = getmaxy( w );
5854 int wnd_w = getmaxx( w );
5855 const tripoint offs = center - tripoint( wnd_w / 2, wnd_h / 2, 0 );
5856
5857 // Map memory should be at least the size of the view range
5858 // so that new tiles can be memorized, and at least the size of the terminal
5859 // since displayed area may be bigger than view range.
5860 const point min_mm_reg = point(
5861 std::min( 0, offs.x ),
5862 std::min( 0, offs.y )
5863 );
5864 const point max_mm_reg = point(
5865 std::max( MAPSIZE_X, offs.x + wnd_w ),
5866 std::max( MAPSIZE_Y, offs.y + wnd_h )
5867 );
5868 g->u.prepare_map_memory_region(
5869 g->m.getabs( tripoint( min_mm_reg, center.z ) ),
5870 g->m.getabs( tripoint( max_mm_reg, center.z ) )
5871 );
5872
5873 const auto draw_background = [&]( const tripoint & p ) {
5874 int sym = ' ';
5875 nc_color col = c_black;
5876 if( has_memory_at( p ) ) {
5877 sym = get_memory_at( p );
5878 col = c_brown;
5879 }
5880 wputch( w, col, sym );
5881 };
5882
5883 const auto draw_vision_effect = [&]( const visibility_type vis ) -> bool {
5884 int sym = '#';
5885 nc_color col;
5886 switch( vis )
5887 {
5888 case VIS_LIT:
5889 // can only tell that this square is bright
5890 col = c_light_gray;
5891 break;
5892 case VIS_BOOMER:
5893 col = c_pink;
5894 break;
5895 case VIS_BOOMER_DARK:
5896 col = c_magenta;
5897 break;
5898 default:
5899 return false;
5900 }
5901 wputch( w, col, sym );
5902 return true;
5903 };
5904
5905 drawsq_params params = drawsq_params().memorize( true );
5906 for( int wy = 0; wy < wnd_h; wy++ ) {
5907 for( int wx = 0; wx < wnd_w; wx++ ) {
5908 wmove( w, point( wx, wy ) );
5909 const tripoint p = offs + tripoint( wx, wy, 0 );
5910 if( !inbounds( p ) ) {
5911 draw_background( p );
5912 continue;
5913 }
5914
5915 const lit_level lighting = visibility_cache[p.x][p.y];
5916 const visibility_type vis = get_visibility( lighting, cache );
5917
5918 if( draw_vision_effect( vis ) ) {
5919 continue;
5920 }
5921
5922 if( vis == VIS_HIDDEN || vis == VIS_DARK ) {
5923 draw_background( p );
5924 continue;
5925 }
5926
5927 const maptile curr_maptile = maptile_at_internal( p );
5928 params
5929 .low_light( lighting == lit_level::LOW )
5930 .bright_light( lighting == lit_level::BRIGHT );
5931 if( draw_maptile( w, p, curr_maptile, params ) ) {
5932 continue;
5933 }
5934 const maptile tile_below = maptile_at_internal( p - tripoint_above );
5935 draw_from_above( w, tripoint( p.xy(), p.z - 1 ), tile_below, params );
5936 }
5937 }
5938
5939 // Memorize off-screen tiles
5940 half_open_rectangle<point> display( offs.xy(), offs.xy() + point( wnd_w, wnd_h ) );
5941 drawsq_params mm_params = drawsq_params().memorize( true ).output( false );
5942 for( int y = 0; y < MAPSIZE_Y; y++ ) {
5943 for( int x = 0; x < MAPSIZE_X; x++ ) {
5944 const tripoint p( x, y, center.z );
5945 if( display.contains( p.xy() ) ) {
5946 // Have been memorized during display loop
5947 continue;
5948 }
5949
5950 const lit_level lighting = visibility_cache[p.x][p.y];
5951 const visibility_type vis = get_visibility( lighting, cache );
5952
5953 if( vis != VIS_CLEAR ) {
5954 continue;
5955 }
5956
5957 const maptile curr_maptile = maptile_at_internal( p );
5958 mm_params
5959 .low_light( lighting == lit_level::LOW )
5960 .bright_light( lighting == lit_level::BRIGHT );
5961
5962 draw_maptile( w, p, curr_maptile, mm_params );
5963 }
5964 }
5965}
bool draw_maptile(const catacurses::window &w, const tripoint &p, const maptile &tile, const drawsq_params &params) const
Internal version of the drawsq.
Definition: map.cpp:6004
visibility_type get_visibility(lit_level ll, const visibility_variables &cache) const
Definition: map.cpp:5789
void draw_from_above(const catacurses::window &w, const tripoint &p, const maptile &tile, const drawsq_params &params) const
Draws the tile as seen from above.
Definition: map.cpp:6195
const visibility_variables & get_visibility_variables_cache() const
Definition: map.cpp:5784
void update_visibility_cache(int zlev)
Definition: map.cpp:5735
maptile maptile_at_internal(const tripoint &p) const
Definition: map.cpp:278
#define c_light_gray
Definition: color.h:19
#define c_black
Definition: color.h:17
#define c_magenta
Definition: color.h:25
#define c_brown
Definition: color.h:26
#define c_pink
Definition: color.h:31
visibility_type
Definition: enums.h:57
@ VIS_CLEAR
Definition: enums.h:59
@ VIS_BOOMER
Definition: enums.h:61
@ VIS_DARK
Definition: enums.h:62
@ VIS_BOOMER_DARK
Definition: enums.h:63
@ VIS_HIDDEN
Definition: enums.h:58
@ VIS_LIT
Definition: enums.h:60
lit_level
Definition: lightmap.h:43
static bool has_memory_at(const tripoint &p)
Definition: map.cpp:5822
static int get_memory_at(const tripoint &p)
Definition: map.cpp:5831
void wmove(const window &win, point p)
Definition: ncurses_def.cpp:98
int getmaxx(const window &win)
Definition: ncurses_def.cpp:58
int getmaxy(const window &win)
Definition: ncurses_def.cpp:63
static tripoint_abs_omt display(const tripoint_abs_omt &orig, const draw_data_t &data=draw_data_t())
bool is_draw_tiles_mode()
Check whether we're in tile drawing mode.
Definition: output.cpp:2075
void wputch(const catacurses::window &w, nc_color FG, int ch)
Definition: output.cpp:470
static constexpr tripoint tripoint_above
Definition: point.h:280
Draw parameters used by map::drawsq() and similar methods.
Definition: map.h:180
constexpr drawsq_params & bright_light(bool v)
Whether tile is in bright light.
Definition: map.h:240
constexpr drawsq_params & output(bool v)
HACK: Whether the tile should be printed.
Definition: map.h:269
constexpr drawsq_params & memorize(bool v)
Whether the tile should be memorized.
Definition: map.h:254
constexpr drawsq_params & low_light(bool v)
Whether tile is low light, and should be drawn with muted color.
Definition: map.h:226
lit_level visibility_cache[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:350
A wrapper for a submap point.
Definition: submap.h:238

References BRIGHT, drawsq_params::bright_light(), c_black, c_brown, c_light_gray, c_magenta, c_pink, center, overmap_ui::display(), draw_from_above(), draw_maptile(), g, get_cache_ref(), get_memory_at(), get_visibility(), get_visibility_variables_cache(), catacurses::getmaxx(), catacurses::getmaxy(), has_memory_at(), inbounds(), is_draw_tiles_mode(), LOW, drawsq_params::low_light(), MAPSIZE_X, MAPSIZE_Y, maptile_at_internal(), drawsq_params::memorize(), drawsq_params::output(), tripoint_above, update_visibility_cache(), VIS_BOOMER, VIS_BOOMER_DARK, VIS_CLEAR, VIS_DARK, VIS_HIDDEN, VIS_LIT, level_cache::visibility_cache, catacurses::wmove(), wputch(), tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by advanced_inventory::draw_minimap(), and game::draw_ter().

◆ draw_anthill()

void map::draw_anthill ( mapgendata dat)
protected

Definition at line 4863 of file mapgen.cpp.

4864{
4865 const oter_id &terrain_type = dat.terrain_type();
4866 if( terrain_type == "anthill" || terrain_type == "acid_anthill" ) {
4867 for( int i = 0; i < SEEX * 2; i++ ) {
4868 for( int j = 0; j < SEEY * 2; j++ ) {
4869 if( i < 8 || j < 8 || i > SEEX * 2 - 9 || j > SEEY * 2 - 9 ) {
4870 ter_set( point( i, j ), dat.groundcover() );
4871 } else if( ( i == 11 || i == 12 ) && ( j == 11 || j == 12 ) ) {
4872 ter_set( point( i, j ), t_slope_down );
4873 } else {
4874 ter_set( point( i, j ), t_dirtmound );
4875 }
4876 }
4877 }
4878 }
4879}
const oter_id & terrain_type() const
Definition: mapgendata.h:87
ter_id groundcover()
Definition: mapgendata.cpp:141
ter_id t_slope_down
Definition: mapdata.cpp:720
ter_id t_dirtmound
Definition: mapdata.cpp:627

References mapgendata::groundcover(), SEEX, SEEY, t_dirtmound, t_slope_down, ter_set(), and mapgendata::terrain_type().

Referenced by draw_map().

◆ draw_circle_furn()

void map::draw_circle_furn ( const furn_id type,
point  p,
int  rad 
)

Definition at line 8595 of file map.cpp.

8596{
8597 draw_circle( [this, type]( point q ) {
8598 this->furn_set( q, type );
8599 }, p, rad );
8600}
void draw_circle(std::function< void(point)>set, const rl_vec2d &p, double rad)

References draw_circle(), furn_set(), rad, and type.

Referenced by circle_furn().

◆ draw_circle_ter() [1/2]

void map::draw_circle_ter ( const ter_id type,
const rl_vec2d p,
double  rad 
)

Definition at line 8581 of file map.cpp.

8582{
8583 draw_circle( [this, type]( point q ) {
8584 this->ter_set( q, type );
8585 }, p, rad );
8586}

References draw_circle(), rad, ter_set(), and type.

Referenced by circle().

◆ draw_circle_ter() [2/2]

void map::draw_circle_ter ( const ter_id type,
point  p,
int  rad 
)

Definition at line 8588 of file map.cpp.

8589{
8590 draw_circle( [this, type]( point q ) {
8591 this->ter_set( q, type );
8592 }, p, rad );
8593}

References draw_circle(), rad, ter_set(), and type.

◆ draw_connections()

void map::draw_connections ( mapgendata dat)
protected

Definition at line 5073 of file mapgen.cpp.

5074{
5075 const oter_id &terrain_type = dat.terrain_type();
5076 if( is_ot_match( "subway", terrain_type,
5077 ot_match_type::type ) ) { // FUUUUU it's IF ELIF ELIF ELIF's mini-me =[
5078 if( is_ot_match( "sewer", dat.north(), ot_match_type::type ) &&
5079 !connects_to( terrain_type, 0 ) ) {
5080 if( connects_to( dat.north(), 2 ) ) {
5081 for( int i = SEEX - 2; i < SEEX + 2; i++ ) {
5082 for( int j = 0; j < SEEY; j++ ) {
5083 ter_set( point( i, j ), t_sewage );
5084 }
5085 }
5086 } else {
5087 for( int j = 0; j < 3; j++ ) {
5088 ter_set( point( SEEX, j ), t_rock_floor );
5089 ter_set( point( SEEX - 1, j ), t_rock_floor );
5090 }
5091 ter_set( point( SEEX, 3 ), t_door_metal_c );
5092 ter_set( point( SEEX - 1, 3 ), t_door_metal_c );
5093 }
5094 }
5095 if( is_ot_match( "sewer", dat.east(), ot_match_type::type ) &&
5096 !connects_to( terrain_type, 1 ) ) {
5097 if( connects_to( dat.east(), 3 ) ) {
5098 for( int i = SEEX; i < SEEX * 2; i++ ) {
5099 for( int j = SEEY - 2; j < SEEY + 2; j++ ) {
5100 ter_set( point( i, j ), t_sewage );
5101 }
5102 }
5103 } else {
5104 for( int i = SEEX * 2 - 3; i < SEEX * 2; i++ ) {
5105 ter_set( point( i, SEEY ), t_rock_floor );
5106 ter_set( point( i, SEEY - 1 ), t_rock_floor );
5107 }
5108 ter_set( point( SEEX * 2 - 4, SEEY ), t_door_metal_c );
5109 ter_set( point( SEEX * 2 - 4, SEEY - 1 ), t_door_metal_c );
5110 }
5111 }
5112 if( is_ot_match( "sewer", dat.south(), ot_match_type::type ) &&
5113 !connects_to( terrain_type, 2 ) ) {
5114 if( connects_to( dat.south(), 0 ) ) {
5115 for( int i = SEEX - 2; i < SEEX + 2; i++ ) {
5116 for( int j = SEEY; j < SEEY * 2; j++ ) {
5117 ter_set( point( i, j ), t_sewage );
5118 }
5119 }
5120 } else {
5121 for( int j = SEEY * 2 - 3; j < SEEY * 2; j++ ) {
5122 ter_set( point( SEEX, j ), t_rock_floor );
5123 ter_set( point( SEEX - 1, j ), t_rock_floor );
5124 }
5125 ter_set( point( SEEX, SEEY * 2 - 4 ), t_door_metal_c );
5126 ter_set( point( SEEX - 1, SEEY * 2 - 4 ), t_door_metal_c );
5127 }
5128 }
5129 if( is_ot_match( "sewer", dat.west(), ot_match_type::type ) &&
5130 !connects_to( terrain_type, 3 ) ) {
5131 if( connects_to( dat.west(), 1 ) ) {
5132 for( int i = 0; i < SEEX; i++ ) {
5133 for( int j = SEEY - 2; j < SEEY + 2; j++ ) {
5134 ter_set( point( i, j ), t_sewage );
5135 }
5136 }
5137 } else {
5138 for( int i = 0; i < 3; i++ ) {
5139 ter_set( point( i, SEEY ), t_rock_floor );
5140 ter_set( point( i, SEEY - 1 ), t_rock_floor );
5141 }
5142 ter_set( point( 3, SEEY ), t_door_metal_c );
5143 ter_set( point( 3, SEEY - 1 ), t_door_metal_c );
5144 }
5145 }
5146 } else if( is_ot_match( "sewer", terrain_type, ot_match_type::type ) ) {
5147 if( dat.above() == "road_nesw_manhole" ) {
5148 ter_set( point( rng( SEEX - 2, SEEX + 1 ), rng( SEEY - 2, SEEY + 1 ) ), t_ladder_up );
5149 }
5150 if( is_ot_match( "subway", dat.north(), ot_match_type::type ) &&
5151 !connects_to( terrain_type, 0 ) ) {
5152 for( int j = 0; j < SEEY - 3; j++ ) {
5153 ter_set( point( SEEX, j ), t_rock_floor );
5154 ter_set( point( SEEX - 1, j ), t_rock_floor );
5155 }
5156 ter_set( point( SEEX, SEEY - 3 ), t_door_metal_c );
5157 ter_set( point( SEEX - 1, SEEY - 3 ), t_door_metal_c );
5158 }
5159 if( is_ot_match( "subway", dat.east(), ot_match_type::type ) &&
5160 !connects_to( terrain_type, 1 ) ) {
5161 for( int i = SEEX + 3; i < SEEX * 2; i++ ) {
5162 ter_set( point( i, SEEY ), t_rock_floor );
5163 ter_set( point( i, SEEY - 1 ), t_rock_floor );
5164 }
5165 ter_set( point( SEEX + 2, SEEY ), t_door_metal_c );
5166 ter_set( point( SEEX + 2, SEEY - 1 ), t_door_metal_c );
5167 }
5168 if( is_ot_match( "subway", dat.south(), ot_match_type::type ) &&
5169 !connects_to( terrain_type, 2 ) ) {
5170 for( int j = SEEY + 3; j < SEEY * 2; j++ ) {
5171 ter_set( point( SEEX, j ), t_rock_floor );
5172 ter_set( point( SEEX - 1, j ), t_rock_floor );
5173 }
5174 ter_set( point( SEEX, SEEY + 2 ), t_door_metal_c );
5175 ter_set( point( SEEX - 1, SEEY + 2 ), t_door_metal_c );
5176 }
5177 if( is_ot_match( "subway", dat.west(), ot_match_type::type ) &&
5178 !connects_to( terrain_type, 3 ) ) {
5179 for( int i = 0; i < SEEX - 3; i++ ) {
5180 ter_set( point( i, SEEY ), t_rock_floor );
5181 ter_set( point( i, SEEY - 1 ), t_rock_floor );
5182 }
5183 ter_set( point( SEEX - 3, SEEY ), t_door_metal_c );
5184 ter_set( point( SEEX - 3, SEEY - 1 ), t_door_metal_c );
5185 }
5186 } else if( is_ot_match( "ants", terrain_type, ot_match_type::type ) ) {
5187 if( dat.above() == "anthill" ) {
5188 if( const auto p = random_point( *this, [this]( const tripoint & n ) {
5189 return ter( n ) == t_rock_floor;
5190 } ) ) {
5191 ter_set( *p, t_slope_up );
5192 }
5193 }
5194 }
5195
5196 // finally, any terrain with SIDEWALKS should contribute sidewalks to neighboring diagonal roads
5197 if( terrain_type->has_flag( has_sidewalk ) ) {
5198 for( int dir = 4; dir < 8; dir++ ) { // NE SE SW NW
5199 bool n_roads_nesw[4] = {};
5200 int n_num_dirs = terrain_type_to_nesw_array( oter_id( dat.t_nesw[dir] ), n_roads_nesw );
5201 // only handle diagonal neighbors
5202 if( n_num_dirs == 2 &&
5203 n_roads_nesw[( ( dir - 4 ) + 3 ) % 4] &&
5204 n_roads_nesw[( ( dir - 4 ) + 2 ) % 4] ) {
5205 // make drawing simpler by rotating the map back and forth
5206 rotate( 4 - ( dir - 4 ) );
5207 // draw a small triangle of sidewalk in the northeast corner
5208 for( int y = 0; y < 4; y++ ) {
5209 for( int x = SEEX * 2 - 4; x < SEEX * 2; x++ ) {
5210 if( x - y > SEEX * 2 - 4 ) {
5211 // TODO: more discriminating conditions
5212 if( ter( point( x, y ) ) == t_grass || ter( point( x, y ) ) == t_dirt ||
5213 ter( point( x, y ) ) == t_shrub ) {
5214 ter_set( point( x, y ), t_sidewalk );
5215 }
5216 }
5217 }
5218 }
5219 rotate( ( dir - 4 ) );
5220 }
5221 }
5222 }
5223
5225}
void rotate(int turns, bool setpos_safe=false)
Rotates this map, and all of its contents, by the specified multiple of 90 degrees.
Definition: mapgen.cpp:5635
const oter_id & above() const
Definition: mapgendata.h:131
const oter_id & north() const
Definition: mapgendata.h:107
const oter_id & west() const
Definition: mapgendata.h:116
const oter_id & south() const
Definition: mapgendata.h:113
oter_id t_nesw[8]
Definition: mapgendata.h:45
const oter_id & east() const
Definition: mapgendata.h:110
std::optional< tripoint > random_point(const map &m, const std::function< bool(const tripoint &)> &predicate)
Same as other random_point with a range enclosing all valid points of the map.
ter_id t_grass
Definition: mapdata.cpp:630
ter_id t_sewage
Definition: mapdata.cpp:696
ter_id t_slope_up
Definition: mapdata.cpp:721
ter_id t_ladder_up
Definition: mapdata.cpp:720
ter_id t_shrub
Definition: mapdata.cpp:685
ter_id t_sidewalk
Definition: mapdata.cpp:632
ter_id t_door_metal_c
Definition: mapdata.cpp:664
bool connects_to(const oter_id &there, int dir)
Definition: mapgen.cpp:5737
void resolve_regional_terrain_and_furniture(const mapgendata &dat)
int terrain_type_to_nesw_array(oter_id terrain_type, bool array[4])
@ has_sidewalk
Definition: omdata.h:90
bool is_ot_match(const std::string &name, const oter_id &oter, const ot_match_type match_type)
Determine if the provided name is a match with the provided overmap terrain based on the specified ma...
Definition: overmap.cpp:568
bool has_flag(oter_flags flag) const
Definition: omdata.h:258

References mapgendata::above(), connects_to(), mapgendata::east(), oter_t::has_flag(), has_sidewalk, is_ot_match(), mapgendata::north(), oter_id, random_point(), resolve_regional_terrain_and_furniture(), rng(), rotate(), SEEX, SEEY, mapgendata::south(), t_dirt, t_door_metal_c, t_grass, t_ladder_up, mapgendata::t_nesw, t_rock_floor, t_sewage, t_shrub, t_sidewalk, t_slope_up, ter(), ter_set(), mapgendata::terrain_type(), terrain_type_to_nesw_array(), type, and mapgendata::west().

Referenced by draw_map().

◆ draw_fill_background() [1/3]

void map::draw_fill_background ( const ter_id type)

Definition at line 8510 of file map.cpp.

8511{
8512 // Need to explicitly set caches dirty - set_ter would do it before
8517
8518 // Fill each submap rather than each tile
8519 for( int gridx = 0; gridx < my_MAPSIZE; gridx++ ) {
8520 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
8521 auto sm = get_submap_at_grid( {gridx, gridy} );
8522 sm->is_uniform = true;
8523 sm->set_all_ter( type );
8524 }
8525 }
8526}
void set_outside_cache_dirty(const int zlev)
Definition: map.cpp:221

References abs_sub, get_submap_at_grid(), my_MAPSIZE, set_outside_cache_dirty(), set_pathfinding_cache_dirty(), set_seen_cache_dirty(), set_transparency_cache_dirty(), coords::sm, type, and tripoint::z.

Referenced by fill_background(), mapgendata::fill_groundcover(), mapgen_function_json::generate(), and mapgen_forest().

◆ draw_fill_background() [2/3]

void map::draw_fill_background ( const weighted_int_list< ter_id > &  f)

Definition at line 8532 of file map.cpp.

8533{
8535}
void draw_square_ter(const ter_id &type, point p1, point p2)
Definition: map.cpp:8537

References draw_square_ter(), my_MAPSIZE, point_zero, SEEX, and SEEY.

◆ draw_fill_background() [3/3]

void map::draw_fill_background ( ter_id(*)()  f)

Definition at line 8528 of file map.cpp.

8529{
8531}

References draw_square_ter(), my_MAPSIZE, point_zero, SEEX, and SEEY.

◆ draw_from_above()

void map::draw_from_above ( const catacurses::window w,
const tripoint p,
const maptile tile,
const drawsq_params params 
) const
private

Draws the tile as seen from above.

Definition at line 6195 of file map.cpp.

6197{
6198 static const int AUTO_WALL_PLACEHOLDER = 2; // this should never appear as a real symbol!
6199
6200 nc_color tercol = c_dark_gray;
6201 int sym = ' ';
6202
6203 const ter_t &curr_ter = curr_tile.get_ter_t();
6204 const furn_t &curr_furn = curr_tile.get_furn_t();
6205 int part_below;
6206 const vehicle *veh;
6207 if( curr_furn.has_flag( TFLAG_SEEN_FROM_ABOVE ) ) {
6208 sym = curr_furn.symbol();
6209 tercol = curr_furn.color();
6210 } else if( curr_furn.movecost < 0 ) {
6211 sym = '.';
6212 tercol = curr_furn.color();
6213 } else if( ( veh = veh_at_internal( p, part_below ) ) != nullptr ) {
6214 const int roof = veh->roof_at_part( part_below );
6215 const int displayed_part = roof >= 0 ? roof : part_below;
6216 sym = special_symbol( veh->face.dir_symbol( veh->part_sym( displayed_part, true ) ) );
6217 tercol = ( roof >= 0 ||
6218 vpart_position( const_cast<vehicle &>( *veh ),
6219 part_below ).obstacle_at_part() ) ? c_light_gray : c_light_gray_cyan;
6220 } else if( curr_ter.has_flag( TFLAG_SEEN_FROM_ABOVE ) ) {
6221 if( curr_ter.has_flag( TFLAG_AUTO_WALL_SYMBOL ) ) {
6222 sym = AUTO_WALL_PLACEHOLDER;
6223 } else if( curr_ter.has_flag( TFLAG_RAMP ) ) {
6224 sym = '>';
6225 } else {
6226 sym = curr_ter.symbol();
6227 }
6228 tercol = curr_ter.color();
6229 } else if( curr_ter.movecost == 0 ) {
6230 sym = '.';
6231 tercol = curr_ter.color();
6232 } else if( !curr_ter.has_flag( TFLAG_NO_FLOOR ) ) {
6233 sym = '.';
6234 if( curr_ter.color() != c_cyan ) {
6235 // Need a special case here, it doesn't cyanize well
6236 tercol = cyan_background( curr_ter.color() );
6237 } else {
6238 tercol = c_black_cyan;
6239 }
6240 } else {
6241 sym = curr_ter.symbol();
6242 tercol = curr_ter.color();
6243 }
6244
6245 if( sym == AUTO_WALL_PLACEHOLDER ) {
6246 sym = determine_wall_corner( p );
6247 }
6248
6249 const auto u_vision = g->u.get_vision_modes();
6250 if( u_vision[BOOMERED] ) {
6251 tercol = c_magenta;
6252 } else if( u_vision[NV_GOGGLES] ) {
6253 tercol = params.bright_light() ? c_white : c_light_green;
6254 } else if( params.low_light() ) {
6255 tercol = c_dark_gray;
6256 } else if( u_vision[DARKNESS] ) {
6257 tercol = c_dark_gray;
6258 }
6259
6260 if( params.highlight() ) {
6261 tercol = invert_color( tercol );
6262 }
6263
6264 if( params.output() ) {
6265 wputch( w, tercol, sym );
6266 }
6267}
int determine_wall_corner(const tripoint &p) const
Definition: map.cpp:7989
vehicle * veh_at_internal(const tripoint &p, int &part_num)
Definition: map.cpp:1108
int dir_symbol(int sym) const
Definition: tileray.cpp:113
char part_sym(int p, bool exact=false) const
int roof_at_part(int p) const
Definition: vehicle.cpp:3013
tileray face
Definition: vehicle.h:1973
std::optional< vpart_reference > obstacle_at_part() const
Returns the obstacle that exists at this point of the vehicle (if any).
Definition: vehicle.cpp:2439
nc_color invert_color(const nc_color &c)
Definition: color.cpp:503
nc_color cyan_background(const nc_color &c)
Definition: color.cpp:545
#define c_white
Definition: color.h:18
#define c_light_green
Definition: color.h:28
#define c_dark_gray
Definition: color.h:20
#define c_black_cyan
Definition: color.h:154
#define c_cyan
Definition: color.h:24
#define c_light_gray_cyan
Definition: color.h:156
@ TFLAG_AUTO_WALL_SYMBOL
Definition: mapdata.h:306
@ TFLAG_SEEN_FROM_ABOVE
Definition: mapdata.h:312
int special_symbol(int sym)
Definition: output.cpp:1095
constexpr drawsq_params & highlight(bool v)
Highlight the tile.
Definition: map.h:198
nc_color color() const
Definition: mapdata.cpp:557

References BOOMERED, drawsq_params::bright_light(), c_black_cyan, c_cyan, c_dark_gray, c_light_gray, c_light_gray_cyan, c_light_green, c_magenta, c_white, map_data_common_t::color(), cyan_background(), DARKNESS, determine_wall_corner(), tileray::dir_symbol(), vehicle::face, g, maptile::get_furn_t(), maptile::get_ter_t(), map_data_common_t::has_flag(), drawsq_params::highlight(), invert_color(), drawsq_params::low_light(), map_data_common_t::movecost, NV_GOGGLES, vpart_position::obstacle_at_part(), drawsq_params::output(), vehicle::part_sym(), vehicle::roof_at_part(), special_symbol(), map_data_common_t::symbol(), TFLAG_AUTO_WALL_SYMBOL, TFLAG_NO_FLOOR, TFLAG_RAMP, TFLAG_SEEN_FROM_ABOVE, veh_at_internal(), and wputch().

Referenced by draw(), and drawsq().

◆ draw_lab()

void map::draw_lab ( mapgendata dat)
protected

Definition at line 3552 of file mapgen.cpp.

3553{
3554 const oter_id &terrain_type = dat.terrain_type();
3555 // To distinguish between types of labs
3556 bool ice_lab = true;
3557 bool central_lab = false;
3558 bool tower_lab = false;
3559
3560 point p2;
3561
3562 int lw = 0;
3563 int rw = 0;
3564 int tw = 0;
3565 int bw = 0;
3566
3567 if( terrain_type == "lab" || terrain_type == "lab_stairs" || terrain_type == "lab_core" ||
3568 terrain_type == "ants_lab" || terrain_type == "ants_lab_stairs" ||
3569 terrain_type == "ice_lab" || terrain_type == "ice_lab_stairs" ||
3570 terrain_type == "ice_lab_core" ||
3571 terrain_type == "central_lab" || terrain_type == "central_lab_stairs" ||
3572 terrain_type == "central_lab_core" ||
3573 terrain_type == "tower_lab" || terrain_type == "tower_lab_stairs" ) {
3574
3575 ice_lab = is_ot_match( "ice_lab", terrain_type, ot_match_type::prefix );
3576 central_lab = is_ot_match( "central_lab", terrain_type, ot_match_type::prefix );
3577 tower_lab = is_ot_match( "tower_lab", terrain_type, ot_match_type::prefix );
3578
3579 if( ice_lab ) {
3580 int temperature = -20 + 30 * ( dat.zlevel() );
3582 set_temperature( p2 + point( SEEX, 0 ), temperature );
3583 set_temperature( p2 + point( 0, SEEY ), temperature );
3585 }
3586
3587 // Check for adjacent sewers; used below
3588 tw = 0;
3589 rw = 0;
3590 bw = 0;
3591 lw = 0;
3592 if( is_ot_match( "sewer", dat.north(), ot_match_type::type ) && connects_to( dat.north(), 2 ) ) {
3593 tw = SOUTH_EDGE + 1;
3594 }
3595 if( is_ot_match( "sewer", dat.east(), ot_match_type::type ) && connects_to( dat.east(), 3 ) ) {
3596 rw = EAST_EDGE + 1;
3597 }
3598 if( is_ot_match( "sewer", dat.south(), ot_match_type::type ) && connects_to( dat.south(), 0 ) ) {
3599 bw = SOUTH_EDGE + 1;
3600 }
3601 if( is_ot_match( "sewer", dat.west(), ot_match_type::type ) && connects_to( dat.west(), 1 ) ) {
3602 lw = EAST_EDGE + 1;
3603 }
3604 if( dat.zlevel() == 0 ) { // We're on ground level
3605 for( int i = 0; i < SEEX * 2; i++ ) {
3606 for( int j = 0; j < SEEY * 2; j++ ) {
3607 if( i <= 1 || i >= SEEX * 2 - 2 ||
3608 ( j > 1 && j < SEEY * 2 - 2 && ( i == SEEX - 2 || i == SEEX + 1 ) ) ) {
3609 ter_set( point( i, j ), t_concrete_wall );
3610 } else if( j <= 1 || j >= SEEY * 2 - 2 ) {
3611 ter_set( point( i, j ), t_concrete_wall );
3612 } else {
3613 ter_set( point( i, j ), t_floor );
3614 }
3615 }
3616 }
3617 ter_set( point( SEEX - 1, 0 ), t_door_metal_locked );
3618 ter_set( point( SEEX - 1, 1 ), t_floor );
3620 ter_set( point( SEEX, 1 ), t_floor );
3621 ter_set( point( SEEX - 2 + rng( 0, 1 ) * 3, 0 ), t_card_science );
3622 ter_set( point( SEEX - 2, SEEY ), t_door_metal_c );
3623 ter_set( point( SEEX + 1, SEEY ), t_door_metal_c );
3624 ter_set( point( SEEX - 2, SEEY - 1 ), t_door_metal_c );
3625 ter_set( point( SEEX + 1, SEEY - 1 ), t_door_metal_c );
3626 ter_set( point( SEEX - 1, SEEY * 2 - 3 ), t_stairs_down );
3627 ter_set( point( SEEX, SEEY * 2 - 3 ), t_stairs_down );
3628 science_room( this, point( 2, 2 ), point( SEEX - 3, SEEY * 2 - 3 ), dat.zlevel(), 1 );
3629 science_room( this, point( SEEX + 2, 2 ), point( SEEX * 2 - 3, SEEY * 2 - 3 ), dat.zlevel(), 3 );
3630
3631 place_spawns( GROUP_TURRET, 1, point( SEEX, 5 ), point( SEEX, 5 ), 1, true );
3632
3633 if( is_ot_match( "road", dat.east(), ot_match_type::type ) ) {
3634 rotate( 1 );
3635 } else if( is_ot_match( "road", dat.south(), ot_match_type::type ) ) {
3636 rotate( 2 );
3637 } else if( is_ot_match( "road", dat.west(), ot_match_type::type ) ) {
3638 rotate( 3 );
3639 }
3640 } else if( tw != 0 || rw != 0 || lw != 0 || bw != 0 ) { // Sewers!
3641 for( int i = 0; i < SEEX * 2; i++ ) {
3642 for( int j = 0; j < SEEY * 2; j++ ) {
3643 ter_set( point( i, j ), t_thconc_floor );
3644 if( ( ( i < lw || i > EAST_EDGE - rw ) && j > SEEY - 3 && j < SEEY + 2 ) ||
3645 ( ( j < tw || j > SOUTH_EDGE - bw ) && i > SEEX - 3 && i < SEEX + 2 ) ) {
3646 ter_set( point( i, j ), t_sewage );
3647 }
3648 if( ( i == 0 && is_ot_match( "lab", dat.east(), ot_match_type::contains ) ) || i == EAST_EDGE ) {
3649 if( ter( point( i, j ) ) == t_sewage ) {
3650 ter_set( point( i, j ), t_bars );
3651 } else if( j == SEEY - 1 || j == SEEY ) {
3652 ter_set( point( i, j ), t_door_metal_c );
3653 } else {
3654 ter_set( point( i, j ), t_concrete_wall );
3655 }
3656 } else if( ( j == 0 && is_ot_match( "lab", dat.north(), ot_match_type::contains ) ) ||
3657 j == SOUTH_EDGE ) {
3658 if( ter( point( i, j ) ) == t_sewage ) {
3659 ter_set( point( i, j ), t_bars );
3660 } else if( i == SEEX - 1 || i == SEEX ) {
3661 ter_set( point( i, j ), t_door_metal_c );
3662 } else {
3663 ter_set( point( i, j ), t_concrete_wall );
3664 }
3665 }
3666 }
3667 }
3668 } else { // We're below ground, and no sewers
3669 // Set up the boundaries of walls (connect to adjacent lab squares)
3670 tw = is_ot_match( "lab", dat.north(), ot_match_type::contains ) ? 0 : 2;
3671 rw = is_ot_match( "lab", dat.east(), ot_match_type::contains ) ? 1 : 2;
3672 bw = is_ot_match( "lab", dat.south(), ot_match_type::contains ) ? 1 : 2;
3673 lw = is_ot_match( "lab", dat.west(), ot_match_type::contains ) ? 0 : 2;
3674
3675 int boarders = 0;
3676 if( tw == 0 ) {
3677 boarders++;
3678 }
3679 if( rw == 1 ) {
3680 boarders++;
3681 }
3682 if( bw == 1 ) {
3683 boarders++;
3684 }
3685 if( lw == 0 ) {
3686 boarders++;
3687 }
3688
3689 const auto maybe_insert_stairs = [this]( const oter_id & terrain, const ter_id & t_stair_type ) {
3690 if( is_ot_match( "stairs", terrain, ot_match_type::contains ) ) {
3691 const auto predicate = [this]( const tripoint & p ) {
3692 return ter( p ) == t_thconc_floor && furn( p ) == f_null && tr_at( p ).is_null();
3693 };
3694 const auto range = points_in_rectangle( { 0, 0, abs_sub.z }, { SEEX * 2 - 2, SEEY * 2 - 2, abs_sub.z } );
3695
3696 if( const auto p = random_point( range, predicate ) ) {
3697 ter_set( *p, t_stair_type );
3698 }
3699 }
3700 };
3701
3702 //A lab area with only one entrance
3703 if( boarders == 1 ) {
3704 // If you remove the usage of "lab_1side" here, remove it from mapgen_factory::get_usages above as well.
3705 if( oter_mapgen.generate( dat, "lab_1side" ) ) {
3706 if( tw == 2 ) {
3707 rotate( 2 );
3708 }
3709 if( rw == 2 ) {
3710 rotate( 1 );
3711 }
3712 if( lw == 2 ) {
3713 rotate( 3 );
3714 }
3715 } else {
3716 debugmsg( "Error: Tried to generate 1-sided lab but no lab_1side json exists." );
3717 }
3718 maybe_insert_stairs( dat.above(), t_stairs_up );
3719 maybe_insert_stairs( terrain_type, t_stairs_down );
3720 } else {
3721 const int hardcoded_4side_map_weight = 1500; // weight of all hardcoded maps.
3722 // If you remove the usage of "lab_4side" here, remove it from mapgen_factory::get_usages above as well.
3723 if( oter_mapgen.generate( dat, "lab_4side", hardcoded_4side_map_weight ) ) {
3724 // If the map template hasn't handled borders, handle them in code.
3725 // Rotated maps cannot handle borders and have to be caught in code.
3726 // We determine if a border isn't handled by checking the east-facing
3727 // border space where the door normally is -- it should be a wall or door.
3728 tripoint east_border( 23, 11, abs_sub.z );
3729 if( !has_flag_ter( "WALL", east_border ) &&
3730 !has_flag_ter( "DOOR", east_border ) ) {
3731 // TODO: create a ter_reset function that does ter_set,
3732 // furn_set, and i_clear?
3733 ter_id lw_type = tower_lab ? t_reinforced_glass : t_concrete_wall;
3734 ter_id tw_type = tower_lab ? t_reinforced_glass : t_concrete_wall;
3735 ter_id rw_type = tower_lab && rw == 2 ? t_reinforced_glass :
3737 ter_id bw_type = tower_lab && bw == 2 ? t_reinforced_glass :
3739 for( int i = 0; i < SEEX * 2; i++ ) {
3740 ter_set( point( 23, i ), rw_type );
3741 furn_set( point( 23, i ), f_null );
3742 i_clear( tripoint( 23, i, get_abs_sub().z ) );
3743
3744 ter_set( point( i, 23 ), bw_type );
3745 furn_set( point( i, 23 ), f_null );
3746 i_clear( tripoint( i, 23, get_abs_sub().z ) );
3747
3748 if( lw == 2 ) {
3749 ter_set( point( 0, i ), lw_type );
3750 furn_set( point( 0, i ), f_null );
3751 i_clear( tripoint( 0, i, get_abs_sub().z ) );
3752 }
3753 if( tw == 2 ) {
3754 ter_set( point( i, 0 ), tw_type );
3755 furn_set( point( i, 0 ), f_null );
3756 i_clear( tripoint( i, 0, get_abs_sub().z ) );
3757 }
3758 }
3759 if( rw != 2 ) {
3760 ter_set( point( 23, 11 ), t_door_metal_c );
3761 ter_set( point( 23, 12 ), t_door_metal_c );
3762 }
3763 if( bw != 2 ) {
3764 ter_set( point( 11, 23 ), t_door_metal_c );
3765 ter_set( point( 12, 23 ), t_door_metal_c );
3766 }
3767 }
3768
3769 maybe_insert_stairs( dat.above(), t_stairs_up );
3770 maybe_insert_stairs( terrain_type, t_stairs_down );
3771 } else { // then no json maps for lab_4side were found
3772 switch( rng( 1, 3 ) ) {
3773 case 1:
3774 // Cross shaped
3775 for( int i = 0; i < SEEX * 2; i++ ) {
3776 for( int j = 0; j < SEEY * 2; j++ ) {
3777 if( ( i < lw || i > EAST_EDGE - rw ) ||
3778 ( ( j < SEEY - 1 || j > SEEY ) &&
3779 ( i == SEEX - 2 || i == SEEX + 1 ) ) ) {
3780 ter_set( point( i, j ), t_concrete_wall );
3781 } else if( ( j < tw || j > SOUTH_EDGE - bw ) ||
3782 ( ( i < SEEX - 1 || i > SEEX ) &&
3783 ( j == SEEY - 2 || j == SEEY + 1 ) ) ) {
3784 ter_set( point( i, j ), t_concrete_wall );
3785 } else {
3786 ter_set( point( i, j ), t_thconc_floor );
3787 }
3788 }
3789 }
3790 if( is_ot_match( "stairs", dat.above(), ot_match_type::contains ) ) {
3791 ter_set( point( rng( SEEX - 1, SEEX ), rng( SEEY - 1, SEEY ) ),
3792 t_stairs_up );
3793 }
3794 // Top left
3795 if( one_in( 2 ) ) {
3796 ter_set( point( SEEX - 2, int( SEEY / 2 ) ), t_door_glass_frosted_c );
3797 science_room( this, point( lw, tw ), point( SEEX - 3, SEEY - 3 ), dat.zlevel(), 1 );
3798 } else {
3800 science_room( this, point( lw, tw ), point( SEEX - 3, SEEY - 3 ), dat.zlevel(), 2 );
3801 }
3802 // Top right
3803 if( one_in( 2 ) ) {
3804 ter_set( point( SEEX + 1, int( SEEY / 2 ) ), t_door_glass_frosted_c );
3805 science_room( this, point( SEEX + 2, tw ), point( EAST_EDGE - rw, SEEY - 3 ),
3806 dat.zlevel(), 3 );
3807 } else {
3808 ter_set( point( SEEX + int( SEEX / 2 ), SEEY - 2 ), t_door_glass_frosted_c );
3809 science_room( this, point( SEEX + 2, tw ), point( EAST_EDGE - rw, SEEY - 3 ),
3810 dat.zlevel(), 2 );
3811 }
3812 // Bottom left
3813 if( one_in( 2 ) ) {
3815 science_room( this, point( lw, SEEY + 2 ), point( SEEX - 3, SOUTH_EDGE - bw ),
3816 dat.zlevel(), 0 );
3817 } else {
3818 ter_set( point( SEEX - 2, SEEY + int( SEEY / 2 ) ), t_door_glass_frosted_c );
3819 science_room( this, point( lw, SEEY + 2 ), point( SEEX - 3, SOUTH_EDGE - bw ),
3820 dat.zlevel(), 1 );
3821 }
3822 // Bottom right
3823 if( one_in( 2 ) ) {
3824 ter_set( point( SEEX + int( SEEX / 2 ), SEEY + 1 ), t_door_glass_frosted_c );
3825 science_room( this, point( SEEX + 2, SEEY + 2 ), point( EAST_EDGE - rw, SOUTH_EDGE - bw ),
3826 dat.zlevel(), 0 );
3827 } else {
3828 ter_set( point( SEEX + 1, SEEY + int( SEEY / 2 ) ), t_door_glass_frosted_c );
3829 science_room( this, point( SEEX + 2, SEEY + 2 ), point( EAST_EDGE - rw, SOUTH_EDGE - bw ),
3830 dat.zlevel(), 3 );
3831 }
3832 if( rw == 1 ) {
3835 }
3836 if( bw == 1 ) {
3839 }
3840 if( is_ot_match( "stairs", terrain_type, ot_match_type::contains ) ) { // Stairs going down
3841 std::vector<point> stair_points;
3842 if( tw != 0 ) {
3843 stair_points.push_back( point( SEEX - 1, 2 ) );
3844 stair_points.push_back( point( SEEX - 1, 2 ) );
3845 stair_points.push_back( point( SEEX, 2 ) );
3846 stair_points.push_back( point( SEEX, 2 ) );
3847 }
3848 if( rw != 1 ) {
3849 stair_points.push_back( point( SEEX * 2 - 3, SEEY - 1 ) );
3850 stair_points.push_back( point( SEEX * 2 - 3, SEEY - 1 ) );
3851 stair_points.push_back( point( SEEX * 2 - 3, SEEY ) );
3852 stair_points.push_back( point( SEEX * 2 - 3, SEEY ) );
3853 }
3854 if( bw != 1 ) {
3855 stair_points.push_back( point( SEEX - 1, SEEY * 2 - 3 ) );
3856 stair_points.push_back( point( SEEX - 1, SEEY * 2 - 3 ) );
3857 stair_points.push_back( point( SEEX, SEEY * 2 - 3 ) );
3858 stair_points.push_back( point( SEEX, SEEY * 2 - 3 ) );
3859 }
3860 if( lw != 0 ) {
3861 stair_points.push_back( point( 2, SEEY - 1 ) );
3862 stair_points.push_back( point( 2, SEEY - 1 ) );
3863 stair_points.push_back( point( 2, SEEY ) );
3864 stair_points.push_back( point( 2, SEEY ) );
3865 }
3866 stair_points.push_back( point( int( SEEX / 2 ), SEEY ) );
3867 stair_points.push_back( point( int( SEEX / 2 ), SEEY - 1 ) );
3868 stair_points.push_back( point( int( SEEX / 2 ) + SEEX, SEEY ) );
3869 stair_points.push_back( point( int( SEEX / 2 ) + SEEX, SEEY - 1 ) );
3870 stair_points.push_back( point( SEEX, int( SEEY / 2 ) ) );
3871 stair_points.push_back( point( SEEX + 2, int( SEEY / 2 ) ) );
3872 stair_points.push_back( point( SEEX, int( SEEY / 2 ) + SEEY ) );
3873 stair_points.push_back( point( SEEX + 2, int( SEEY / 2 ) + SEEY ) );
3874 const point p = random_entry( stair_points );
3875 ter_set( p, t_stairs_down );
3876 }
3877
3878 break;
3879
3880 case 2:
3881 // tic-tac-toe # layout
3882 for( int i = 0; i < SEEX * 2; i++ ) {
3883 for( int j = 0; j < SEEY * 2; j++ ) {
3884 if( i < lw || i > EAST_EDGE - rw || i == SEEX - 4 ||
3885 i == SEEX + 3 ) {
3886 ter_set( point( i, j ), t_concrete_wall );
3887 } else if( j < tw || j > SOUTH_EDGE - bw || j == SEEY - 4 ||
3888 j == SEEY + 3 ) {
3889 ter_set( point( i, j ), t_concrete_wall );
3890 } else {
3891 ter_set( point( i, j ), t_thconc_floor );
3892 }
3893 }
3894 }
3895 if( is_ot_match( "stairs", dat.above(), ot_match_type::contains ) ) {
3896 ter_set( point( SEEX - 1, SEEY - 1 ), t_stairs_up );
3897 ter_set( point( SEEX, SEEY - 1 ), t_stairs_up );
3898 ter_set( point( SEEX - 1, SEEY ), t_stairs_up );
3900 }
3901 ter_set( point( SEEX - rng( 0, 1 ), SEEY - 4 ), t_door_glass_frosted_c );
3902 ter_set( point( SEEX - rng( 0, 1 ), SEEY + 3 ), t_door_glass_frosted_c );
3903 ter_set( point( SEEX - 4, SEEY + rng( 0, 1 ) ), t_door_glass_frosted_c );
3904 ter_set( point( SEEX + 3, SEEY + rng( 0, 1 ) ), t_door_glass_frosted_c );
3905 ter_set( point( SEEX - 4, int( SEEY / 2 ) ), t_door_glass_frosted_c );
3906 ter_set( point( SEEX + 3, int( SEEY / 2 ) ), t_door_glass_frosted_c );
3909 ter_set( point( SEEX + int( SEEX / 2 ), SEEY - 4 ), t_door_glass_frosted_c );
3910 ter_set( point( SEEX + int( SEEX / 2 ), SEEY + 3 ), t_door_glass_frosted_c );
3911 ter_set( point( SEEX - 4, SEEY + int( SEEY / 2 ) ), t_door_glass_frosted_c );
3912 ter_set( point( SEEX + 3, SEEY + int( SEEY / 2 ) ), t_door_glass_frosted_c );
3913 science_room( this, point( lw, tw ), point( SEEX - 5, SEEY - 5 ), dat.zlevel(),
3914 rng( 1, 2 ) );
3915 science_room( this, point( SEEX - 3, tw ), point( SEEX + 2, SEEY - 5 ), dat.zlevel(), 2 );
3916 science_room( this, point( SEEX + 4, tw ), point( EAST_EDGE - rw, SEEY - 5 ),
3917 dat.zlevel(), rng( 2, 3 ) );
3918 science_room( this, point( lw, SEEY - 3 ), point( SEEX - 5, SEEY + 2 ), dat.zlevel(), 1 );
3919 science_room( this, point( SEEX + 4, SEEY - 3 ), point( EAST_EDGE - rw, SEEY + 2 ),
3920 dat.zlevel(), 3 );
3921 science_room( this, point( lw, SEEY + 4 ), point( SEEX - 5, SOUTH_EDGE - bw ),
3922 dat.zlevel(), rng( 0, 1 ) );
3923 science_room( this, point( SEEX - 3, SEEY + 4 ), point( SEEX + 2, SOUTH_EDGE - bw ),
3924 dat.zlevel(), 0 );
3925 science_room( this, point( SEEX + 4, SEEX + 4 ), point( EAST_EDGE - rw, SOUTH_EDGE - bw ),
3926 dat.zlevel(), 3 * rng( 0, 1 ) );
3927 if( rw == 1 ) {
3930 }
3931 if( bw == 1 ) {
3934 }
3935 if( is_ot_match( "stairs", terrain_type, ot_match_type::contains ) ) {
3936 ter_set( point( SEEX - 3 + 5 * rng( 0, 1 ), SEEY - 3 + 5 * rng( 0, 1 ) ),
3937 t_stairs_down );
3938 }
3939 break;
3940
3941 case 3:
3942 // Big room
3943 for( int i = 0; i < SEEX * 2; i++ ) {
3944 for( int j = 0; j < SEEY * 2; j++ ) {
3945 if( i < lw || i >= EAST_EDGE - rw ) {
3946 ter_set( point( i, j ), t_concrete_wall );
3947 } else if( j < tw || j >= SOUTH_EDGE - bw ) {
3948 ter_set( point( i, j ), t_concrete_wall );
3949 } else {
3950 ter_set( point( i, j ), t_thconc_floor );
3951 }
3952 }
3953 }
3954 science_room( this, point( lw, tw ), point( EAST_EDGE - rw, SOUTH_EDGE - bw ),
3955 dat.zlevel(), rng( 0, 3 ) );
3956
3957 if( rw == 1 ) {
3960 }
3961 if( bw == 1 ) {
3964 }
3965 maybe_insert_stairs( dat.above(), t_stairs_up );
3966 maybe_insert_stairs( terrain_type, t_stairs_down );
3967 break;
3968 }
3969 } // endif use_hardcoded_4side_map
3970 } // end 1 vs 4 sides
3971 } // end aboveground vs belowground
3972
3973 // Ants will totally wreck up the place
3974 if( is_ot_match( "ants", terrain_type, ot_match_type::contains ) ) {
3975 for( int i = 0; i < SEEX * 2; i++ ) {
3976 for( int j = 0; j < SEEY * 2; j++ ) {
3977 // Carve out a diamond area that covers 2 spaces on each edge.
3978 if( i + j > 10 && i + j < 36 && std::abs( i - j ) < 13 ) {
3979 // Doors and walls get sometimes destroyed:
3980 // 100% at the edge, usually in a central cross, occasionally elsewhere.
3981 if( ( has_flag_ter( "DOOR", point( i, j ) ) || has_flag_ter( "WALL", point( i, j ) ) ) ) {
3982 if( ( i == 0 || j == 0 || i == 23 || j == 23 ) ||
3983 ( !one_in( 3 ) && ( i == 11 || i == 12 || j == 11 || j == 12 ) ) ||
3984 one_in( 4 ) ) {
3985 // bash and usually remove the rubble.
3986 make_rubble( { i, j, abs_sub.z } );
3987 ter_set( point( i, j ), t_rock_floor );
3988 if( !one_in( 3 ) ) {
3989 furn_set( point( i, j ), f_null );
3990 }
3991 }
3992 // and then randomly destroy 5% of the remaining nonstairs.
3993 } else if( one_in( 20 ) &&
3994 !has_flag_ter( "GOES_DOWN", p2 ) &&
3995 !has_flag_ter( "GOES_UP", p2 ) ) {
3996 destroy( { i, j, abs_sub.z } );
3997 // bashed squares can create dirt & floors, but we want rock floors.
3998 if( t_dirt == ter( point( i, j ) ) || t_floor == ter( point( i, j ) ) ) {
3999 ter_set( point( i, j ), t_rock_floor );
4000 }
4001 }
4002 }
4003 }
4004 }
4005 }
4006
4007 // Slimes pretty much wreck up the place, too, but only underground
4008 tw = ( dat.north() == "slimepit" ? SEEY : 0 );
4009 rw = ( dat.east() == "slimepit" ? SEEX + 1 : 0 );
4010 bw = ( dat.south() == "slimepit" ? SEEY + 1 : 0 );
4011 lw = ( dat.west() == "slimepit" ? SEEX : 0 );
4012 if( tw != 0 || rw != 0 || bw != 0 || lw != 0 ) {
4013 for( int i = 0; i < SEEX * 2; i++ ) {
4014 for( int j = 0; j < SEEY * 2; j++ ) {
4015 if( ( ( j <= tw || i >= rw ) && i >= j && ( EAST_EDGE - i ) <= j ) ||
4016 ( ( j >= bw || i <= lw ) && i <= j && ( SOUTH_EDGE - j ) <= i ) ) {
4017 if( one_in( 5 ) ) {
4019 t_slime );
4020 } else if( !one_in( 5 ) ) {
4021 ter_set( point( i, j ), t_slime );
4022 }
4023 }
4024 }
4025 }
4026 }
4027
4028 int light_odds = 0;
4029 // central labs are always fully lit, other labs have half chance of some lights.
4030 if( central_lab ) {
4031 light_odds = 1;
4032 } else if( one_in( 2 ) ) {
4033 // Create a spread of densities, from all possible lights on, to 1/3, ...
4034 // to ~1 per segment.
4035 light_odds = std::pow( rng( 1, 12 ), 1.6 );
4036 }
4037 if( light_odds > 0 ) {
4038 for( int i = 0; i < SEEX * 2; i++ ) {
4039 for( int j = 0; j < SEEY * 2; j++ ) {
4040 if( !( ( i * j ) % 2 || ( i + j ) % 4 ) && one_in( light_odds ) ) {
4041 if( t_thconc_floor == ter( point( i, j ) ) || t_strconc_floor == ter( point( i, j ) ) ) {
4043 }
4044 }
4045 }
4046 }
4047 }
4048
4049 if( tower_lab ) {
4051 }
4052
4053 // Lab special effects.
4054 if( one_in( 10 ) ) {
4055 switch( rng( 1, 7 ) ) {
4056 // full flooding/sewage
4057 case 1: {
4058 if( is_ot_match( "stairs", terrain_type, ot_match_type::contains ) ||
4059 is_ot_match( "ice", terrain_type, ot_match_type::contains ) ) {
4060 // don't flood if stairs because the floor below will not be flooded.
4061 // don't flood if ice lab because there's no mechanic for freezing
4062 // liquid floors.
4063 break;
4064 }
4065 auto fluid_type = one_in( 3 ) ? t_sewage : t_water_sh;
4066 for( int i = 0; i < EAST_EDGE; i++ ) {
4067 for( int j = 0; j < SOUTH_EDGE; j++ ) {
4068 // We spare some terrain to make it look better visually.
4069 if( !one_in( 10 ) && ( t_thconc_floor == ter( point( i, j ) ) ||
4070 t_strconc_floor == ter( point( i, j ) ) ||
4071 t_thconc_floor_olight == ter( point( i, j ) ) ) ) {
4072 ter_set( point( i, j ), fluid_type );
4073 } else if( has_flag_ter( "DOOR", point( i, j ) ) && !one_in( 3 ) ) {
4074 // We want the actual debris, but not the rubble marker or dirt.
4075 make_rubble( { i, j, abs_sub.z } );
4076 ter_set( point( i, j ), fluid_type );
4077 furn_set( point( i, j ), f_null );
4078 }
4079 }
4080 }
4081 break;
4082 }
4083 // minor flooding/sewage
4084 case 2: {
4085 if( is_ot_match( "stairs", terrain_type, ot_match_type::contains ) ||
4086 is_ot_match( "ice", terrain_type, ot_match_type::contains ) ) {
4087 // don't flood if stairs because the floor below will not be flooded.
4088 // don't flood if ice lab because there's no mechanic for freezing
4089 // liquid floors.
4090 break;
4091 }
4092 auto fluid_type = one_in( 3 ) ? t_sewage : t_water_sh;
4093 for( int i = 0; i < 2; ++i ) {
4094 draw_rough_circle( [this, fluid_type]( point p ) {
4095 if( t_thconc_floor == ter( p ) || t_strconc_floor == ter( p ) ||
4096 t_thconc_floor_olight == ter( p ) ) {
4097 ter_set( p, fluid_type );
4098 } else if( has_flag_ter( "DOOR", p ) ) {
4099 // We want the actual debris, but not the rubble marker or dirt.
4100 make_rubble( { p, abs_sub.z } );
4101 ter_set( p, fluid_type );
4102 furn_set( p, f_null );
4103 }
4104 }, point( rng( 1, SEEX * 2 - 2 ), rng( 1, SEEY * 2 - 2 ) ), rng( 3, 6 ) );
4105 }
4106 break;
4107 }
4108 // toxic gas leaks and smoke-filled rooms.
4109 case 3:
4110 case 4: {
4111 bool is_toxic = one_in( 3 );
4112 for( int i = 0; i < SEEX * 2; i++ ) {
4113 for( int j = 0; j < SEEY * 2; j++ ) {
4114 if( one_in( 200 ) && ( t_thconc_floor == ter( point( i, j ) ) ||
4115 t_strconc_floor == ter( point( i, j ) ) ) ) {
4116 if( is_toxic ) {
4117 add_field( {i, j, abs_sub.z}, fd_gas_vent, 1 );
4118 } else {
4119 add_field( {i, j, abs_sub.z}, fd_smoke_vent, 2 );
4120 }
4121 }
4122 }
4123 }
4124 break;
4125 }
4126 // portal with an artifact effect.
4127 case 5: {
4128 tripoint center( rng( 6, SEEX * 2 - 7 ), rng( 6, SEEY * 2 - 7 ), abs_sub.z );
4129 std::vector<artifact_natural_property> valid_props = {
4136 };
4137 draw_rough_circle( [this]( point p ) {
4138 if( has_flag_ter( "GOES_DOWN", p ) ||
4139 has_flag_ter( "GOES_UP", p ) ||
4140 has_flag_ter( "CONSOLE", p ) ) {
4141 return; // spare stairs and consoles.
4142 }
4143 make_rubble( {p, abs_sub.z } );
4144 ter_set( p, t_thconc_floor );
4145 }, center.xy(), 4 );
4146 furn_set( center.xy(), f_null );
4148 create_anomaly( center, random_entry( valid_props ), false );
4149 break;
4150 }
4151 // radioactive accident.
4152 case 6: {
4153 tripoint center( rng( 6, SEEX * 2 - 7 ), rng( 6, SEEY * 2 - 7 ), abs_sub.z );
4154 if( has_flag_ter( "WALL", center.xy() ) ) {
4155 // just skip it, we don't want to risk embedding radiation out of sight.
4156 break;
4157 }
4158 draw_rough_circle( [this]( point p ) {
4159 set_radiation( p, 10 );
4160 }, center.xy(), rng( 7, 12 ) );
4161 draw_circle( [this]( point p ) {
4162 set_radiation( p, 20 );
4163 }, center.xy(), rng( 5, 8 ) );
4164 draw_circle( [this]( point p ) {
4165 set_radiation( p, 30 );
4166 }, center.xy(), rng( 2, 4 ) );
4167 draw_circle( [this]( point p ) {
4168 set_radiation( p, 50 );
4169 }, center.xy(), 1 );
4170 draw_circle( [this]( point p ) {
4171 if( has_flag_ter( "GOES_DOWN", p ) ||
4172 has_flag_ter( "GOES_UP", p ) ||
4173 has_flag_ter( "CONSOLE", p ) ) {
4174 return; // spare stairs and consoles.
4175 }
4176 make_rubble( {p, abs_sub.z } );
4177 ter_set( p, t_thconc_floor );
4178 }, center.xy(), 1 );
4179
4181 center.xy() + point_west, 1, true );
4183 center.xy() + point_west, 1, true );
4184
4185 // damaged mininuke/plut thrown past edge of rubble so the player can see it.
4186 int marker_x = center.x - 2 + 4 * rng( 0, 1 );
4187 int marker_y = center.y + rng( -2, 2 );
4188 if( one_in( 4 ) ) {
4189 spawn_item(
4190 point( marker_x, marker_y ), "mininuke", 1, 1, calendar::start_of_cataclysm, rng( 2, 4 )
4191 );
4192 } else {
4193 item newliquid( "plut_slurry_dense", calendar::start_of_cataclysm );
4194 newliquid.charges = 1;
4195 add_item_or_charges( tripoint( marker_x, marker_y, get_abs_sub().z ),
4196 newliquid );
4197 }
4198 break;
4199 }
4200 // portal with fungal invasion
4201 case 7: {
4202 for( int i = 0; i < EAST_EDGE; i++ ) {
4203 for( int j = 0; j < SOUTH_EDGE; j++ ) {
4204 // Create a mostly spread fungal area throughout entire lab.
4205 if( !one_in( 5 ) && ( has_flag( "FLAT", point( i, j ) ) ) ) {
4206 ter_set( point( i, j ), t_fungus_floor_in );
4207 if( has_flag_furn( "ORGANIC", point( i, j ) ) ) {
4208 furn_set( point( i, j ), f_fungal_clump );
4209 }
4210 } else if( has_flag_ter( "DOOR", point( i, j ) ) && !one_in( 5 ) ) {
4211 ter_set( point( i, j ), t_fungus_floor_in );
4212 } else if( has_flag_ter( "WALL", point( i, j ) ) && one_in( 3 ) ) {
4213 ter_set( point( i, j ), t_fungus_wall );
4214 }
4215 }
4216 }
4217 tripoint center( rng( 6, SEEX * 2 - 7 ), rng( 6, SEEY * 2 - 7 ), abs_sub.z );
4218
4219 // Make a portal surrounded by more dense fungal stuff and a fungaloid.
4220 draw_rough_circle( [this]( point p ) {
4221 if( has_flag_ter( "GOES_DOWN", p ) ||
4222 has_flag_ter( "GOES_UP", p ) ||
4223 has_flag_ter( "CONSOLE", p ) ) {
4224 return; // spare stairs and consoles.
4225 }
4226 if( has_flag_ter( "WALL", p ) ) {
4227 ter_set( p, t_fungus_wall );
4228 } else {
4230 if( one_in( 3 ) ) {
4232 } else if( one_in( 10 ) ) {
4233 ter_set( p, t_marloss );
4234 }
4235 }
4236 }, center.xy(), 3 );
4238 furn_set( center.xy(), f_null );
4240 place_spawns( GROUP_FUNGI_FUNGALOID, 1, center.xy() + point( -2, -2 ),
4241 center.xy() + point( 2, 2 ), 1, true );
4242
4243 break;
4244 }
4245 }
4246 }
4247 } else if( terrain_type == "lab_finale" || terrain_type == "ice_lab_finale" ||
4248 terrain_type == "central_lab_finale" || terrain_type == "tower_lab_finale" ) {
4249
4250 ice_lab = is_ot_match( "ice_lab", terrain_type, ot_match_type::prefix );
4251 central_lab = is_ot_match( "central_lab", terrain_type, ot_match_type::prefix );
4252 tower_lab = is_ot_match( "tower_lab", terrain_type, ot_match_type::prefix );
4253
4254 if( ice_lab ) {
4255 int temperature = -20 + 30 * dat.zlevel();
4257 set_temperature( p2 + point( SEEX, 0 ), temperature );
4258 set_temperature( p2 + point( 0, SEEY ), temperature );
4260 }
4261
4262 tw = is_ot_match( "lab", dat.north(), ot_match_type::contains ) ? 0 : 2;
4263 rw = is_ot_match( "lab", dat.east(), ot_match_type::contains ) ? 1 : 2;
4264 bw = is_ot_match( "lab", dat.south(), ot_match_type::contains ) ? 1 : 2;
4265 lw = is_ot_match( "lab", dat.west(), ot_match_type::contains ) ? 0 : 2;
4266
4267 // If you remove the usage of "lab_finale_1level" here, remove it from mapgen_factory::get_usages above as well.
4268 if( oter_mapgen.generate( dat, "lab_finale_1level" ) ) {
4269 // If the map template hasn't handled borders, handle them in code.
4270 // Rotated maps cannot handle borders and have to be caught in code.
4271 // We determine if a border isn't handled by checking the east-facing
4272 // border space where the door normally is -- it should be a wall or door.
4273 tripoint east_border( 23, 11, abs_sub.z );
4274 if( !has_flag_ter( "WALL", east_border ) && !has_flag_ter( "DOOR", east_border ) ) {
4275 // TODO: create a ter_reset function that does ter_set, furn_set, and i_clear?
4276 ter_id lw_type = tower_lab ? t_reinforced_glass : t_concrete_wall;
4277 ter_id tw_type = tower_lab ? t_reinforced_glass : t_concrete_wall;
4278 ter_id rw_type = tower_lab && rw == 2 ? t_reinforced_glass : t_concrete_wall;
4279 ter_id bw_type = tower_lab && bw == 2 ? t_reinforced_glass : t_concrete_wall;
4280 for( int i = 0; i < SEEX * 2; i++ ) {
4281 ter_set( point( 23, i ), rw_type );
4282 furn_set( point( 23, i ), f_null );
4283 i_clear( tripoint( 23, i, get_abs_sub().z ) );
4284
4285 ter_set( point( i, 23 ), bw_type );
4286 furn_set( point( i, 23 ), f_null );
4287 i_clear( tripoint( i, 23, get_abs_sub().z ) );
4288
4289 if( lw == 2 ) {
4290 ter_set( point( 0, i ), lw_type );
4291 furn_set( point( 0, i ), f_null );
4292 i_clear( tripoint( 0, i, get_abs_sub().z ) );
4293 }
4294 if( tw == 2 ) {
4295 ter_set( point( i, 0 ), tw_type );
4296 furn_set( point( i, 0 ), f_null );
4297 i_clear( tripoint( i, 0, get_abs_sub().z ) );
4298 }
4299 }
4300 if( rw != 2 ) {
4301 ter_set( point( 23, 11 ), t_door_metal_c );
4302 ter_set( point( 23, 12 ), t_door_metal_c );
4303 }
4304 if( bw != 2 ) {
4305 ter_set( point( 11, 23 ), t_door_metal_c );
4306 ter_set( point( 12, 23 ), t_door_metal_c );
4307 }
4308 }
4309 }
4310
4311 // Handle stairs in the unlikely case they are needed.
4312 const auto maybe_insert_stairs = [this]( const oter_id & terrain, const ter_id & t_stair_type ) {
4313 if( is_ot_match( "stairs", terrain, ot_match_type::contains ) ) {
4314 const auto predicate = [this]( const tripoint & p ) {
4315 return ter( p ) == t_thconc_floor && furn( p ) == f_null &&
4316 tr_at( p ).is_null();
4317 };
4318 const auto range = points_in_rectangle( { 0, 0, abs_sub.z },
4319 { SEEX * 2 - 2, SEEY * 2 - 2, abs_sub.z } );
4320 if( const auto p = random_point( range, predicate ) ) {
4321 ter_set( *p, t_stair_type );
4322 }
4323 }
4324 };
4325 maybe_insert_stairs( dat.above(), t_stairs_up );
4326 maybe_insert_stairs( terrain_type, t_stairs_down );
4327
4328 int light_odds = 0;
4329 // central labs are always fully lit, other labs have half chance of some lights.
4330 if( central_lab ) {
4331 light_odds = 1;
4332 } else if( one_in( 2 ) ) {
4333 light_odds = std::pow( rng( 1, 12 ), 1.6 );
4334 }
4335 if( light_odds > 0 ) {
4336 for( int i = 0; i < SEEX * 2; i++ ) {
4337 for( int j = 0; j < SEEY * 2; j++ ) {
4338 if( !( ( i * j ) % 2 || ( i + j ) % 4 ) && one_in( light_odds ) ) {
4339 if( t_thconc_floor == ter( point( i, j ) ) || t_strconc_floor == ter( point( i, j ) ) ) {
4341 }
4342 }
4343 }
4344 }
4345 }
4346 }
4347}
void set_temperature(const tripoint &p, int temperature)
Definition: map.cpp:4199
void i_clear(const tripoint &p)
Definition: map.cpp:4247
void trap_set(const tripoint &p, const trap_id &type)
Definition: map.cpp:5309
bool generate(mapgendata &dat, const std::string &key, const int hardcoded_weight=0) const
Definition: mapgen.cpp:354
int zlevel() const
Definition: mapgendata.h:99
void draw_rough_circle(std::function< void(point)>set, point p, int rad)
field_type_id fd_gas_vent
Definition: field_type.cpp:350
field_type_id fd_smoke_vent
Definition: field_type.cpp:385
ter_id t_door_glass_frosted_c
Definition: mapdata.cpp:666
ter_id t_slime
Definition: mapdata.cpp:639
ter_id t_strconc_floor
Definition: mapdata.cpp:633
furn_id f_fungal_clump
Definition: mapdata.cpp:1118
ter_id t_fungus_floor_in
Definition: mapdata.cpp:692
ter_id t_fungus_wall
Definition: mapdata.cpp:692
ter_id t_reinforced_glass
Definition: mapdata.cpp:652
ter_id t_concrete_wall
Definition: mapdata.cpp:648
ter_id t_floor
Definition: mapdata.cpp:634
ter_id t_thconc_floor_olight
Definition: mapdata.cpp:633
ter_id t_bars
Definition: mapdata.cpp:655
ter_id t_thconc_floor
Definition: mapdata.cpp:633
furn_id f_rubble_rock
Definition: mapdata.cpp:1099
ter_id t_stairs_up
Definition: mapdata.cpp:720
ter_id t_stairs_down
Definition: mapdata.cpp:720
ter_id t_marloss
Definition: mapdata.cpp:692
ter_id t_door_metal_locked
Definition: mapdata.cpp:664
ter_id t_card_science
Definition: mapdata.cpp:724
furn_id f_flower_fungal
Definition: mapdata.cpp:1118
static const mongroup_id GROUP_HAZMATBOT("GROUP_HAZMATBOT")
static const mongroup_id GROUP_TURRET("GROUP_TURRET")
const int SOUTH_EDGE
Definition: mapgen.cpp:2961
static void science_room(map *m, point p1, point p2, int z, int rotate)
Definition: mapgen.cpp:5786
const int EAST_EDGE
Definition: mapgen.cpp:2962
static mapgen_factory oter_mapgen
Definition: mapgen.cpp:363
static const mongroup_id GROUP_FUNGI_FUNGALOID("GROUP_FUNGI_FUNGALOID")
static const mongroup_id GROUP_LAB("GROUP_LAB")
static const trap_str_id tr_portal("tr_portal")
const time_point & start_of_cataclysm
Definition: calendar.cpp:33
V random_entry(const C &container, D default_value)
Returns a random entry in the container.
Definition: rng.h:88

References mapgendata::above(), abs_sub, add_field(), add_item_or_charges(), ARTPROP_BREATHING, ARTPROP_CRACKLING, ARTPROP_GLOWING, ARTPROP_SCALED, ARTPROP_WARM, ARTPROP_WHISPERING, center, item::charges, connects_to(), contains, create_anomaly(), debugmsg, destroy(), draw_circle(), draw_rough_circle(), mapgendata::east(), EAST_EDGE, f_flower_fungal, f_fungal_clump, f_null, f_rubble_rock, fd_gas_vent, fd_smoke_vent, furn(), furn_set(), mapgen_factory::generate(), get_abs_sub(), GROUP_FUNGI_FUNGALOID, GROUP_HAZMATBOT, GROUP_LAB, GROUP_TURRET, has_flag(), has_flag_furn(), has_flag_ter(), i_clear(), trap::is_null(), is_ot_match(), make_rubble(), mapgendata::north(), one_in(), oter_mapgen, place_spawns(), point_west, point_zero, points_in_rectangle(), prefix, random_entry(), random_point(), range, rng(), rotate(), science_room(), SEEX, SEEY, set_radiation(), set_temperature(), mapgendata::south(), SOUTH_EDGE, spawn_item(), calendar::start_of_cataclysm, t_bars, t_card_science, t_concrete_wall, t_dirt, t_door_glass_frosted_c, t_door_metal_c, t_door_metal_locked, t_floor, t_fungus_floor_in, t_fungus_wall, t_marloss, t_reinforced_glass, t_rock_floor, t_sewage, t_slime, t_stairs_down, t_stairs_up, t_strconc_floor, t_thconc_floor, t_thconc_floor_olight, t_water_sh, ter(), ter_set(), terrain, mapgendata::terrain_type(), tr_at(), tr_portal, trap_set(), type, mapgendata::west(), tripoint::z, and mapgendata::zlevel().

Referenced by draw_map().

◆ draw_line_furn()

void map::draw_line_furn ( const furn_id type,
point  p1,
point  p2 
)

Definition at line 8503 of file map.cpp.

8504{
8505 draw_line( [this, type]( point p ) {
8506 this->furn_set( p, type );
8507 }, p1, p2 );
8508}
void draw_line(std::function< void(point)>set, point p1, point p2)

References draw_line(), furn_set(), and type.

Referenced by jmapgen_setmap::apply(), and line_furn().

◆ draw_line_ter()

void map::draw_line_ter ( const ter_id type,
point  p1,
point  p2 
)

Definition at line 8496 of file map.cpp.

8497{
8498 draw_line( [this, type]( point p ) {
8499 this->ter_set( p, type );
8500 }, p1, p2 );
8501}

References draw_line(), ter_set(), and type.

Referenced by jmapgen_setmap::apply(), and line().

◆ draw_map()

void map::draw_map ( mapgendata dat)
protected

Definition at line 2921 of file mapgen.cpp.

2922{
2923 const oter_id &terrain_type = dat.terrain_type();
2924 const std::string function_key = terrain_type->get_mapgen_id();
2925 bool found = true;
2926
2927 const bool generated = run_mapgen_func( function_key, dat );
2928
2929 if( !generated ) {
2930 if( is_ot_match( "slimepit", terrain_type, ot_match_type::prefix ) ||
2931 is_ot_match( "slime_pit", terrain_type, ot_match_type::prefix ) ) {
2932 draw_slimepit( dat );
2933 } else if( is_ot_match( "triffid", terrain_type, ot_match_type::prefix ) ) {
2934 draw_triffid( dat );
2935 } else if( is_ot_match( "office", terrain_type, ot_match_type::prefix ) ) {
2936 draw_office_tower( dat );
2937 } else if( is_ot_match( "temple", terrain_type, ot_match_type::prefix ) ) {
2938 draw_temple( dat );
2939 } else if( is_ot_match( "mine", terrain_type, ot_match_type::prefix ) ) {
2940 draw_mine( dat );
2941 } else if( is_ot_match( "anthill", terrain_type, ot_match_type::contains ) ) {
2942 draw_anthill( dat );
2943 } else if( is_ot_match( "lab", terrain_type, ot_match_type::contains ) ) {
2944 draw_lab( dat );
2945 } else {
2946 found = false;
2947 }
2948 }
2949
2950 if( !found ) {
2951 // not one of the hardcoded ones!
2952 // load from JSON???
2953 debugmsg( "Error: tried to generate map for omtype %s, \"%s\" (id_mapgen %s)",
2954 terrain_type.id().c_str(), terrain_type->get_name(), function_key.c_str() );
2955 fill_background( this, t_floor );
2956 }
2957
2958 draw_connections( dat );
2959}
void draw_office_tower(mapgendata &dat)
Definition: mapgen.cpp:2964
void draw_mine(mapgendata &dat)
Definition: mapgen.cpp:4595
void draw_triffid(mapgendata &dat)
Definition: mapgen.cpp:4925
void draw_anthill(mapgendata &dat)
Definition: mapgen.cpp:4863
void draw_slimepit(mapgendata &dat)
Definition: mapgen.cpp:4881
void draw_lab(mapgendata &dat)
Definition: mapgen.cpp:3552
void draw_connections(mapgendata &dat)
Definition: mapgen.cpp:5073
void draw_temple(mapgendata &dat)
Definition: mapgen.cpp:4349
void fill_background(map *m, const ter_id &type)
Definition: mapgen.cpp:6297
bool run_mapgen_func(const std::string &mapgen_id, mapgendata &dat)
Definition: mapgen.cpp:6521
std::string get_name() const
Definition: omdata.h:205
std::string get_mapgen_id() const
Definition: overmap.cpp:798

References string_id< T >::c_str(), contains, debugmsg, draw_anthill(), draw_connections(), draw_lab(), draw_mine(), draw_office_tower(), draw_slimepit(), draw_temple(), draw_triffid(), fill_background(), oter_t::get_mapgen_id(), oter_t::get_name(), int_id< T >::id(), is_ot_match(), prefix, run_mapgen_func(), t_floor, and mapgendata::terrain_type().

Referenced by generate().

◆ draw_maptile()

bool map::draw_maptile ( const catacurses::window w,
const tripoint p,
const maptile tile,
const drawsq_params params 
) const
private

Internal version of the drawsq.

Keeps a cached maptile for less re-getting. Returns false if it has drawn all it should, true if draw_from_above should be called after.

Definition at line 6004 of file map.cpp.

6006{
6007 drawsq_params param = params;
6008 nc_color tercol;
6009 const ter_t &curr_ter = curr_maptile.get_ter_t();
6010 const furn_t &curr_furn = curr_maptile.get_furn_t();
6011 const trap &curr_trap = curr_maptile.get_trap().obj();
6012 const field &curr_field = curr_maptile.get_field();
6013 int sym;
6014 bool hi = false;
6015 bool graf = false;
6016 bool draw_item_sym = false;
6017
6018 int terrain_sym;
6019 if( curr_ter.has_flag( TFLAG_AUTO_WALL_SYMBOL ) ) {
6020 terrain_sym = determine_wall_corner( p );
6021 } else {
6022 terrain_sym = curr_ter.symbol();
6023 }
6024
6025 if( curr_furn.id ) {
6026 sym = curr_furn.symbol();
6027 tercol = curr_furn.color();
6028 } else {
6029 sym = terrain_sym;
6030 tercol = curr_ter.color();
6031 }
6032 if( curr_ter.has_flag( TFLAG_SWIMMABLE ) && curr_ter.has_flag( TFLAG_DEEP_WATER ) &&
6033 !g->u.is_underwater() ) {
6034 param.show_items( false ); // Can only see underwater items if WE are underwater
6035 }
6036 // If there's a trap here, and we have sufficient perception, draw that instead
6037 if( curr_trap.can_see( p, g->u ) ) {
6038 tercol = curr_trap.color;
6039 if( curr_trap.sym == '%' ) {
6040 switch( rng( 1, 5 ) ) {
6041 case 1:
6042 sym = '*';
6043 break;
6044 case 2:
6045 sym = '0';
6046 break;
6047 case 3:
6048 sym = '8';
6049 break;
6050 case 4:
6051 sym = '&';
6052 break;
6053 case 5:
6054 sym = '+';
6055 break;
6056 }
6057 } else {
6058 sym = curr_trap.sym;
6059 }
6060 }
6061 if( curr_field.field_count() > 0 ) {
6062 const field_type_id &fid = curr_field.displayed_field_type();
6063 const field_entry *fe = curr_field.find_field( fid );
6064 const auto field_symbol = fid->get_symbol();
6065 if( field_symbol == "&" || fe == nullptr ) {
6066 // Do nothing, a '&' indicates invisible fields.
6067 } else if( field_symbol == "*" ) {
6068 // A random symbol.
6069 switch( rng( 1, 5 ) ) {
6070 case 1:
6071 sym = '*';
6072 break;
6073 case 2:
6074 sym = '0';
6075 break;
6076 case 3:
6077 sym = '8';
6078 break;
6079 case 4:
6080 sym = '&';
6081 break;
6082 case 5:
6083 sym = '+';
6084 break;
6085 }
6086 } else {
6087 // A field symbol '%' indicates the field should not hide
6088 // items/terrain. When the symbol is not '%' it will
6089 // hide items (the color is still inverted if there are items,
6090 // but the tile symbol is not changed).
6091 // draw_item_sym indicates that the item symbol should be used
6092 // even if sym is not '.'.
6093 // As we don't know at this stage if there are any items
6094 // (that are visible to the player!), we always set the symbol.
6095 // If there are items and the field does not hide them,
6096 // the code handling items will override it.
6097 draw_item_sym = ( field_symbol == "'%" );
6098 // If field display_priority is > 1, and the field is set to hide items,
6099 //draw the field as it obscures what's under it.
6100 if( ( field_symbol != "%" && fid.obj().priority > 1 ) || ( field_symbol != "%" &&
6101 sym == '.' ) ) {
6102 // default terrain '.' and
6103 // non-default field symbol -> field symbol overrides terrain
6104 sym = field_symbol[0];
6105 }
6106 tercol = fe->color();
6107 }
6108 }
6109
6110 // TODO: change the local variable sym to std::string and use it instead of this hack.
6111 // Currently this are different variables because terrain/... uses int as symbol type and
6112 // item now use string. Ideally they should all be strings.
6113 std::string item_sym;
6114
6115 // If there are items here, draw those instead
6116 if( param.show_items() && curr_maptile.get_item_count() > 0 && sees_some_items( p, g->u ) ) {
6117 // if there's furniture/terrain/trap/fields (sym!='.')
6118 // and we should not override it, then only highlight the square
6119 if( sym != '.' && sym != '%' && !draw_item_sym ) {
6120 hi = true;
6121 } else {
6122 // otherwise override with the symbol of the last item
6123 item_sym = curr_maptile.get_uppermost_item().symbol();
6124 if( !draw_item_sym ) {
6125 tercol = curr_maptile.get_uppermost_item().color();
6126 }
6127 if( curr_maptile.get_item_count() > 1 ) {
6128 param.highlight( !param.highlight() );
6129 }
6130 }
6131 }
6132
6133 int memory_sym = sym;
6134 int veh_part = 0;
6135 const vehicle *veh = veh_at_internal( p, veh_part );
6136 if( veh != nullptr ) {
6137 sym = special_symbol( veh->face.dir_symbol( veh->part_sym( veh_part ) ) );
6138 tercol = veh->part_color( veh_part );
6139 item_sym.clear(); // clear the item symbol so `sym` is used instead.
6140
6141 if( !veh->forward_velocity() && !veh->player_in_control( g->u ) ) {
6142 memory_sym = sym;
6143 }
6144 }
6145
6146 if( param.memorize() && check_and_set_seen_cache( p ) ) {
6147 g->u.memorize_symbol( getabs( p ), memory_sym );
6148 }
6149
6150 // If there's graffiti here, change background color
6151 if( curr_maptile.has_graffiti() ) {
6152 graf = true;
6153 }
6154
6155 const auto u_vision = g->u.get_vision_modes();
6156 if( u_vision[BOOMERED] ) {
6157 tercol = c_magenta;
6158 } else if( u_vision[NV_GOGGLES] ) {
6159 tercol = param.bright_light() ? c_white : c_light_green;
6160 } else if( param.low_light() ) {
6161 tercol = c_dark_gray;
6162 } else if( u_vision[DARKNESS] ) {
6163 tercol = c_dark_gray;
6164 }
6165
6166 if( param.highlight() ) {
6167 tercol = invert_color( tercol );
6168 } else if( hi ) {
6169 tercol = hilite( tercol );
6170 } else if( graf ) {
6171 tercol = red_background( tercol );
6172 }
6173
6174 if( item_sym.empty() && sym == ' ' ) {
6175 if( !zlevels || p.z <= -OVERMAP_DEPTH || !curr_ter.has_flag( TFLAG_NO_FLOOR ) ) {
6176 // Print filler symbol
6177 sym = ' ';
6178 tercol = c_black;
6179 } else {
6180 // Draw tile underneath this one instead
6181 return false;
6182 }
6183 }
6184
6185 if( params.output() ) {
6186 if( item_sym.empty() ) {
6187 wputch( w, tercol, sym );
6188 } else {
6189 wprintz( w, tercol, item_sym );
6190 }
6191 }
6192 return true;
6193}
nc_color color() const
Definition: field.cpp:94
field_entry * find_field(const field_type_id &field_type_to_find)
Returns a field entry corresponding to the field_type_id parameter passed in.
Definition: field.cpp:153
field_type_id displayed_field_type() const
Returns field type that should be drawn.
Definition: field.cpp:275
unsigned int field_count() const
Definition: field.cpp:246
bool check_and_set_seen_cache(const tripoint &p) const
Definition: map.cpp:8958
bool sees_some_items(const tripoint &p, const Creature &who) const
Check if creature can see some items at p.
Definition: map.cpp:4855
nc_color part_color(int p, bool exact=false) const
bool player_in_control(const Character &p) const
Definition: vehicle.cpp:278
float forward_velocity() const
nc_color red_background(const nc_color &c)
Definition: color.cpp:515
nc_color hilite(const nc_color &c)
Definition: color.cpp:509
@ TFLAG_SWIMMABLE
Definition: mapdata.h:280
void wprintz(const catacurses::window &w, const nc_color &FG, const std::string &text)
Definition: output.cpp:2089
constexpr drawsq_params & show_items(bool v)
Whether to draw items on the tile.
Definition: map.h:212
int priority
Definition: field_type.h:177
std::string get_symbol(int level=0) const
Definition: field_type.h:198
furn_str_id id
Definition: mapdata.h:503
nc_color color
Definition: trap.h:93
int sym
Definition: trap.h:92

References BOOMERED, drawsq_params::bright_light(), c_black, c_dark_gray, c_light_green, c_magenta, c_white, trap::can_see(), check_and_set_seen_cache(), field_entry::color(), item::color(), map_data_common_t::color(), trap::color, DARKNESS, determine_wall_corner(), tileray::dir_symbol(), field::displayed_field_type(), vehicle::face, field::field_count(), field::find_field(), vehicle::forward_velocity(), g, maptile::get_field(), maptile::get_furn_t(), maptile::get_item_count(), field_type::get_symbol(), maptile::get_ter_t(), maptile::get_trap(), maptile::get_uppermost_item(), getabs(), map_data_common_t::has_flag(), maptile::has_graffiti(), drawsq_params::highlight(), hilite(), furn_t::id, invert_color(), drawsq_params::low_light(), drawsq_params::memorize(), NV_GOGGLES, int_id< T >::obj(), drawsq_params::output(), OVERMAP_DEPTH, vehicle::part_color(), vehicle::part_sym(), vehicle::player_in_control(), field_type::priority, red_background(), rng(), sees_some_items(), drawsq_params::show_items(), special_symbol(), trap::sym, item::symbol(), map_data_common_t::symbol(), TFLAG_AUTO_WALL_SYMBOL, TFLAG_DEEP_WATER, TFLAG_NO_FLOOR, TFLAG_SWIMMABLE, veh_at_internal(), wprintz(), wputch(), tripoint::z, and zlevels.

Referenced by draw(), and drawsq().

◆ draw_mine()

void map::draw_mine ( mapgendata dat)
protected

Definition at line 4595 of file mapgen.cpp.

4596{
4597 const oter_id &terrain_type = dat.terrain_type();
4598 if( terrain_type == "mine" || terrain_type == "mine_down" ) {
4599 if( is_ot_match( "mine", dat.north(), ot_match_type::prefix ) ) {
4600 dat.n_fac = ( one_in( 10 ) ? 0 : -2 );
4601 } else {
4602 dat.n_fac = 4;
4603 }
4604 if( is_ot_match( "mine", dat.east(), ot_match_type::prefix ) ) {
4605 dat.e_fac = ( one_in( 10 ) ? 0 : -2 );
4606 } else {
4607 dat.e_fac = 4;
4608 }
4609 if( is_ot_match( "mine", dat.south(), ot_match_type::prefix ) ) {
4610 dat.s_fac = ( one_in( 10 ) ? 0 : -2 );
4611 } else {
4612 dat.s_fac = 4;
4613 }
4614 if( is_ot_match( "mine", dat.west(), ot_match_type::prefix ) ) {
4615 dat.w_fac = ( one_in( 10 ) ? 0 : -2 );
4616 } else {
4617 dat.w_fac = 4;
4618 }
4619
4620 for( int i = 0; i < SEEX * 2; i++ ) {
4621 for( int j = 0; j < SEEY * 2; j++ ) {
4622 if( i >= dat.w_fac + rng( 0, 2 ) && i <= EAST_EDGE - dat.e_fac - rng( 0, 2 ) &&
4623 j >= dat.n_fac + rng( 0, 2 ) && j <= SOUTH_EDGE - dat.s_fac - rng( 0, 2 ) &&
4624 i + j >= 4 && ( SEEX * 2 - i ) + ( SEEY * 2 - j ) >= 6 ) {
4625 ter_set( point( i, j ), t_rock_floor );
4626 } else {
4627 ter_set( point( i, j ), t_rock );
4628 }
4629 }
4630 }
4631
4632 // Not an entrance; maybe some hazards!
4633 switch( rng( 0, 4 ) ) {
4634 case 0:
4635 break; // Nothing! Lucky!
4636
4637 case 1: {
4638 // Toxic gas
4639 point gas_vent_location( rng( 9, 14 ), rng( 9, 14 ) );
4640 ter_set( point( gas_vent_location ), t_rock );
4641 add_field( { gas_vent_location, abs_sub.z }, fd_gas_vent, 2 );
4642 }
4643 break;
4644
4645 case 2: {
4646 // Lava
4647 point start_location( rng( 6, SEEX ), rng( 6, SEEY ) );
4648 point end_location( rng( SEEX + 1, SEEX * 2 - 7 ), rng( SEEY + 1, SEEY * 2 - 7 ) );
4649 const int num = rng( 2, 4 );
4650 for( int i = 0; i < num; i++ ) {
4651 int lx1 = start_location.x + rng( -1, 1 );
4652 int lx2 = end_location.x + rng( -1, 1 );
4653 int ly1 = start_location.y + rng( -1, 1 );
4654 int ly2 = end_location.y + rng( -1, 1 );
4655 line( this, t_lava, point( lx1, ly1 ), point( lx2, ly2 ) );
4656 }
4658 tripoint( end_location,
4659 abs_sub.z ) ) ) {
4660 if( ter( ore ) == t_rock_floor && one_in( 10 ) ) {
4661 spawn_item( ore, "chunk_sulfur" );
4662 }
4663 }
4664 }
4665 break;
4666
4667 case 3: {
4668 // Wrecked equipment
4669 point wreck_location( rng( 9, 14 ), rng( 9, 14 ) );
4670 for( int i = wreck_location.x - 3; i < wreck_location.x + 3; i++ ) {
4671 for( int j = wreck_location.y - 3; j < wreck_location.y + 3; j++ ) {
4672 if( !one_in( 4 ) ) {
4674 }
4675 }
4676 }
4677 }
4678 break;
4679
4680 case 4: {
4681 // Dead miners
4682 const int num_bodies = rng( 4, 8 );
4683 for( int i = 0; i < num_bodies; i++ ) {
4684 if( const auto body = random_point( *this, [this]( const tripoint & p ) {
4685 return move_cost( p ) == 2;
4686 } ) ) {
4687 add_item( *body, item::make_corpse() );
4688 place_items( item_group_id( "mon_zombie_miner_death_drops" ), 100, *body, *body,
4690 }
4691 }
4692 }
4693 break;
4694
4695 }
4696
4697 if( terrain_type == "mine_down" ) { // Don't forget to build a slope down!
4698 std::vector<direction> open;
4699 if( dat.n_fac == 4 ) {
4700 open.push_back( direction::NORTH );
4701 }
4702 if( dat.e_fac == 4 ) {
4703 open.push_back( direction::EAST );
4704 }
4705 if( dat.s_fac == 4 ) {
4706 open.push_back( direction::SOUTH );
4707 }
4708 if( dat.w_fac == 4 ) {
4709 open.push_back( direction::WEST );
4710 }
4711
4712 if( open.empty() ) { // We'll have to build it in the center
4713 int tries = 0;
4714 point p;
4715 bool okay = true;
4716 do {
4717 p.x = rng( SEEX - 6, SEEX + 1 );
4718 p.y = rng( SEEY - 6, SEEY + 1 );
4719 okay = true;
4720 for( int i = p.x; ( i <= p.x + 5 ) && okay; i++ ) {
4721 for( int j = p.y; ( j <= p.y + 5 ) && okay; j++ ) {
4722 if( ter( point( i, j ) ) != t_rock_floor ) {
4723 okay = false;
4724 }
4725 }
4726 }
4727 if( !okay ) {
4728 tries++;
4729 }
4730 } while( !okay && tries < 10 );
4731 if( tries == 10 ) { // Clear the area around the slope down
4732 square( this, t_rock_floor, p, p + point( 5, 5 ) );
4733 }
4734 // NOLINTNEXTLINE(cata-use-named-point-constants)
4735 square( this, t_slope_down, p + point( 1, 1 ), p + point( 2, 2 ) );
4736 } else { // We can build against a wall
4737 switch( random_entry( open ) ) {
4738 case direction::NORTH:
4739 square( this, t_rock_floor, point( SEEX - 3, 6 ), point( SEEX + 2, SEEY ) );
4740 line( this, t_slope_down, point( SEEX - 2, 6 ), point( SEEX + 1, 6 ) );
4741 break;
4742 case direction::EAST:
4743 square( this, t_rock_floor, point( SEEX + 1, SEEY - 3 ), point( SEEX * 2 - 7, SEEY + 2 ) );
4744 line( this, t_slope_down, point( SEEX * 2 - 7, SEEY - 2 ), point( SEEX * 2 - 7, SEEY + 1 ) );
4745 break;
4746 case direction::SOUTH:
4747 square( this, t_rock_floor, point( SEEX - 3, SEEY + 1 ), point( SEEX + 2, SEEY * 2 - 7 ) );
4748 line( this, t_slope_down, point( SEEX - 2, SEEY * 2 - 7 ), point( SEEX + 1, SEEY * 2 - 7 ) );
4749 break;
4750 case direction::WEST:
4751 square( this, t_rock_floor, point( 6, SEEY - 3 ), point( SEEX, SEEY + 2 ) );
4752 line( this, t_slope_down, point( 6, SEEY - 2 ), point( 6, SEEY + 1 ) );
4753 break;
4754 default:
4755 break;
4756 }
4757 }
4758 } // Done building a slope down
4759
4760 if( dat.above() == "mine_down" ) { // Don't forget to build a slope up!
4761 std::vector<direction> open;
4762 if( dat.n_fac == 6 && ter( point( SEEX, 6 ) ) != t_slope_down ) {
4763 open.push_back( direction::NORTH );
4764 }
4765 if( dat.e_fac == 6 && ter( point( SEEX * 2 - 7, SEEY ) ) != t_slope_down ) {
4766 open.push_back( direction::EAST );
4767 }
4768 if( dat.s_fac == 6 && ter( point( SEEX, SEEY * 2 - 7 ) ) != t_slope_down ) {
4769 open.push_back( direction::SOUTH );
4770 }
4771 if( dat.w_fac == 6 && ter( point( 6, SEEY ) ) != t_slope_down ) {
4772 open.push_back( direction::WEST );
4773 }
4774
4775 if( open.empty() ) { // We'll have to build it in the center
4776 int tries = 0;
4777 point p;
4778 bool okay = true;
4779 do {
4780 p.x = rng( SEEX - 6, SEEX + 1 );
4781 p.y = rng( SEEY - 6, SEEY + 1 );
4782 okay = true;
4783 for( int i = p.x; ( i <= p.x + 5 ) && okay; i++ ) {
4784 for( int j = p.y; ( j <= p.y + 5 ) && okay; j++ ) {
4785 if( ter( point( i, j ) ) != t_rock_floor ) {
4786 okay = false;
4787 }
4788 }
4789 }
4790 if( !okay ) {
4791 tries++;
4792 }
4793 } while( !okay && tries < 10 );
4794 if( tries == 10 ) { // Clear the area around the slope down
4795 square( this, t_rock_floor, p, p + point( 5, 5 ) );
4796 }
4797 // NOLINTNEXTLINE(cata-use-named-point-constants)
4798 square( this, t_slope_up, p + point( 1, 1 ), p + point( 2, 2 ) );
4799
4800 } else { // We can build against a wall
4801 switch( random_entry( open ) ) {
4802 case direction::NORTH:
4803 line( this, t_slope_up, point( SEEX - 2, 6 ), point( SEEX + 1, 6 ) );
4804 break;
4805 case direction::EAST:
4806 line( this, t_slope_up, point( SEEX * 2 - 7, SEEY - 2 ), point( SEEX * 2 - 7, SEEY + 1 ) );
4807 break;
4808 case direction::SOUTH:
4809 line( this, t_slope_up, point( SEEX - 2, SEEY * 2 - 7 ), point( SEEX + 1, SEEY * 2 - 7 ) );
4810 break;
4811 case direction::WEST:
4812 line( this, t_slope_up, point( 6, SEEY - 2 ), point( 6, SEEY + 1 ) );
4813 break;
4814 default:
4815 break;
4816 }
4817 }
4818 } // Done building a slope up
4819 } else if( terrain_type == "mine_finale" ) {
4820 // Set up the basic chamber
4821 for( int i = 0; i < SEEX * 2; i++ ) {
4822 for( int j = 0; j < SEEY * 2; j++ ) {
4823 if( i > rng( 1, 3 ) && i < SEEX * 2 - rng( 2, 4 ) &&
4824 j > rng( 1, 3 ) && j < SEEY * 2 - rng( 2, 4 ) ) {
4825 ter_set( point( i, j ), t_rock_floor );
4826 } else {
4827 ter_set( point( i, j ), t_rock );
4828 }
4829 }
4830 }
4831
4832 // Now draw the entrance(s)
4833 if( dat.north() == "mine" ) {
4834 square( this, t_rock_floor, point( SEEX, 0 ), point( SEEX + 1, 3 ) );
4835 }
4836
4837 if( dat.east() == "mine" ) {
4838 square( this, t_rock_floor, point( SEEX * 2 - 4, SEEY ), point( EAST_EDGE, SEEY + 1 ) );
4839 }
4840
4841 if( dat.south() == "mine" ) {
4842 square( this, t_rock_floor, point( SEEX, SEEY * 2 - 4 ), point( SEEX + 1, SOUTH_EDGE ) );
4843 }
4844
4845 if( dat.west() == "mine" ) {
4846 square( this, t_rock_floor, point( 0, SEEY ), point( 3, SEEY + 1 ) );
4847 }
4848
4849 // Now, pick and generate a type of finale!
4850 // The Thing dog
4851 const int num_bodies = rng( 4, 8 );
4852 for( int i = 0; i < num_bodies; i++ ) {
4853 point p3( rng( 4, SEEX * 2 - 5 ), rng( 4, SEEX * 2 - 5 ) );
4854 add_item( p3, item::make_corpse() );
4855 place_items( item_group_id( "mon_zombie_miner_death_drops" ), 60, p3,
4856 p3, false, calendar::start_of_cataclysm );
4857 }
4858 place_spawns( GROUP_DOG_THING, 1, point( SEEX, SEEX ), point( SEEX + 1, SEEX + 1 ), 1, true, true );
4859 spawn_artifact( tripoint( rng( SEEX, SEEX + 1 ), rng( SEEY, SEEY + 1 ), abs_sub.z ) );
4860 }
4861}
void spawn_artifact(const tripoint &p)
Definition: map.cpp:4303
std::vector< item * > place_items(const item_group_id &loc, int chance, const tripoint &p1, const tripoint &p2, bool ongrass, const time_point &turn, int magazine=0, int ammo=0)
Place items from item group in the rectangle f - t.
Definition: mapgen.cpp:5350
static void open()
furn_id f_wreckage
Definition: mapdata.cpp:1099
ter_id t_rock
Definition: mapdata.cpp:675
ter_id t_lava
Definition: mapdata.cpp:697
static const mongroup_id GROUP_DOG_THING("GROUP_DOG_THING")
void square(map *m, const ter_id &type, point p1, point p2)
Definition: mapgen.cpp:6305
void line(map *m, const ter_id &type, point p1, point p2)
Definition: mapgen.cpp:6289

References mapgendata::above(), abs_sub, add_field(), add_item(), mapgendata::e_fac, EAST, mapgendata::east(), EAST_EDGE, f_wreckage, fd_gas_vent, GROUP_DOG_THING, is_ot_match(), line(), item::make_corpse(), make_rubble(), move_cost(), mapgendata::n_fac, NORTH, mapgendata::north(), num, one_in(), open(), place_items(), place_spawns(), points_in_rectangle(), prefix, random_entry(), random_point(), rng(), mapgendata::s_fac, SEEX, SEEY, SOUTH, mapgendata::south(), SOUTH_EDGE, spawn_artifact(), spawn_item(), square(), calendar::start_of_cataclysm, t_lava, t_rock, t_rock_floor, t_slope_down, t_slope_up, ter(), ter_set(), mapgendata::terrain_type(), mapgendata::w_fac, WEST, mapgendata::west(), point::x, point::y, and tripoint::z.

Referenced by draw_map().

◆ draw_office_tower()

void map::draw_office_tower ( mapgendata dat)
protected

Definition at line 2964 of file mapgen.cpp.

2965{
2966 const oter_id &terrain_type = dat.terrain_type();
2967 const auto place_office_chairs = [&]() {
2968 int num_chairs = rng( 0, 6 );
2969 for( int i = 0; i < num_chairs; i++ ) {
2970 add_vehicle( vproto_id( "swivel_chair" ), point( rng( 6, 16 ), rng( 6, 16 ) ),
2971 0_degrees, -1, -1, false );
2972 }
2973 };
2974
2975 const auto ter_key = mapf::ter_bind( "E > < R # X G C , _ r V H 6 x % ^ . - | "
2976 "t + = D w T S e o h c d l s", t_elevator, t_stairs_down,
2984 const auto fur_key = mapf::furn_bind( "E > < R # X G C , _ r V H 6 x % ^ . - | "
2985 "t + = D w T S e o h c d l s", f_null, f_null, f_null,
2991 f_null );
2992 const auto b_ter_key = mapf::ter_bind( "E s > < R # X G C , . r V H 6 x % ^ _ - | "
2993 "t + = D w T S e o h c d l", t_elevator, t_rock,
3001 t_floor, t_floor );
3002 const auto b_fur_key = mapf::furn_bind( "E s > < R # X G C , . r V H 6 x % ^ _ - | "
3003 "t + = D w T S e o h c d l", f_null, f_null, f_null,
3010
3011 if( terrain_type == "office_tower_1_entrance" ) {
3012 dat.fill_groundcover();
3014 "ss%|....+...|...|EEED...\n"
3015 "ss%|----|...|...|EEx|...\n"
3016 "ss%Vcdc^|...|-+-|---|...\n"
3017 "ss%Vch..+...............\n"
3018 "ss%V....|...............\n"
3019 "ss%|----|-|-+--ccc--|...\n"
3020 "ss%|..C..C|.....h..r|-+-\n"
3021 "sss=......+..h.....r|...\n"
3022 "ss%|r..CC.|.ddd....r|T.S\n"
3023 "ss%|------|---------|---\n"
3024 "ss%|####################\n"
3025 "ss%|#|------||------|###\n"
3026 "ss%|#|......||......|###\n"
3027 "ss%|||......||......|###\n"
3028 "ss%||x......||......||##\n"
3029 "ss%|||......||......x|##\n"
3030 "ss%|#|......||......||##\n"
3031 "ss%|#|......||......|###\n"
3032 "ss%|#|XXXXXX||XXXXXX|###\n"
3033 "ss%|-|__,,__||__,,__|---\n"
3034 "ss%% x_,,,,_ __,,__ %%\n"
3035 "ss __,,__ _,,,,_ \n"
3036 "ssssss__,,__ss__,,__ssss\n"
3037 "ssssss______ss______ssss\n", ter_key, fur_key );
3038 place_items( item_group_id( "office" ), 75, point( 4, 2 ), point( 6, 2 ), false,
3040 place_items( item_group_id( "office" ), 75, point( 19, 6 ), point( 19, 6 ), false,
3042 place_items( item_group_id( "office" ), 75, point( 12, 8 ), point( 14, 8 ), false,
3044 if( dat.monster_density() > 1 ) {
3046 } else {
3047 place_spawns( GROUP_PLAIN, 2, point( 15, 1 ), point( 22, 7 ), 1, true );
3048 place_spawns( GROUP_PLAIN, 2, point( 15, 1 ), point( 22, 7 ), 0.15 );
3049 place_spawns( GROUP_ZOMBIE_COP, 2, point( 10, 10 ), point( 14, 10 ), 0.1 );
3050 }
3051 place_office_chairs();
3052
3053 if( dat.north() == "office_tower_1" && dat.west() == "office_tower_1" ) {
3054 rotate( 3 );
3055 } else if( dat.north() == "office_tower_1" && dat.east() == "office_tower_1" ) {
3056 rotate( 0 );
3057 } else if( dat.south() == "office_tower_1" && dat.east() == "office_tower_1" ) {
3058 rotate( 1 );
3059 } else if( dat.west() == "office_tower_1" && dat.south() == "office_tower_1" ) {
3060 rotate( 2 );
3061 }
3062 } else if( terrain_type == "office_tower_1" ) {
3063 // Init to grass & dirt;
3064 dat.fill_groundcover();
3065 if( ( dat.south() == "office_tower_1_entrance" && dat.east() == "office_tower_1" ) ||
3066 ( dat.north() == "office_tower_1" && dat.east() == "office_tower_1_entrance" ) ||
3067 ( dat.west() == "office_tower_1" && dat.north() == "office_tower_1_entrance" ) ||
3068 ( dat.south() == "office_tower_1" && dat.west() == "office_tower_1_entrance" ) ) {
3070 " ssssssssssssssssssssssss\n"
3071 "ssssssssssssssssssssssss\n"
3072 "ss \n"
3073 "ss%%%%%%%%%%%%%%%%%%%%%%\n"
3074 "ss%|-HH-|-HH-|-HH-|HH|--\n"
3075 "ss%Vdcxl|dxdl|lddx|..|.S\n"
3076 "ss%Vdh..|dh..|..hd|..+..\n"
3077 "ss%|-..-|-..-|-..-|..|--\n"
3078 "ss%V.................|.T\n"
3079 "ss%V.................|..\n"
3080 "ss%|-..-|-..-|-..-|..|--\n"
3081 "ss%V.h..|..hd|..hd|..|..\n"
3082 "ss%Vdxdl|^dxd|.xdd|..G..\n"
3083 "ss%|----|----|----|..G..\n"
3084 "ss%|llll|..htth......|..\n"
3085 "ss%V.................|..\n"
3086 "ss%V.ddd..........|+-|..\n"
3087 "ss%|..hd|.hh.ceocc|.l|..\n"
3088 "ss%|----|---------|--|..\n"
3089 "ss%Vcdcl|...............\n"
3090 "ss%V.h..+...............\n"
3091 "ss%V...^|...|---|---|...\n"
3092 "ss%|----|...|.R>|EEE|...\n"
3093 "ss%|rrrr|...|.R.|EEED...\n", ter_key, fur_key );
3094 if( dat.monster_density() > 1 ) {
3096 } else {
3097 place_spawns( GROUP_PLAIN, 1, point( 5, 7 ), point( 15, 20 ), 0.1 );
3098 }
3099 place_items( item_group_id( "office" ), 75, point( 4, 23 ), point( 7, 23 ), false,
3101 place_items( item_group_id( "office" ), 75, point( 4, 19 ), point( 7, 19 ), false,
3103 place_items( item_group_id( "office" ), 75, point( 4, 14 ), point( 7, 14 ), false,
3105 place_items( item_group_id( "office" ), 75, point( 5, 16 ), point( 7, 16 ), false,
3107 place_items( item_group_id( "fridge" ), 80, point( 14, 17 ), point( 14, 17 ), false,
3109 place_items( item_group_id( "cleaning" ), 75, point( 19, 17 ), point( 20, 17 ), false,
3111 place_items( item_group_id( "cubical_office" ), 75, point( 6, 12 ), point( 7, 12 ), false,
3113 place_items( item_group_id( "cubical_office" ), 75, point( 12, 11 ), point( 12, 12 ), false,
3115 place_items( item_group_id( "cubical_office" ), 75, point( 16, 11 ), point( 17, 12 ), false,
3117 place_items( item_group_id( "cubical_office" ), 75, point( 4, 5 ), point( 5, 5 ), false,
3119 place_items( item_group_id( "cubical_office" ), 75, point( 11, 5 ), point( 12, 5 ), false,
3121 place_items( item_group_id( "cubical_office" ), 75, point( 14, 5 ), point( 16, 5 ), false,
3123 place_office_chairs();
3124
3125 if( dat.west() == "office_tower_1_entrance" ) {
3126 rotate( 1 );
3127 }
3128 if( dat.north() == "office_tower_1_entrance" ) {
3129 rotate( 2 );
3130 }
3131 if( dat.east() == "office_tower_1_entrance" ) {
3132 rotate( 3 );
3133 }
3134 } else if( ( dat.west() == "office_tower_1_entrance" && dat.north() == "office_tower_1" ) ||
3135 ( dat.north() == "office_tower_1_entrance" && dat.east() == "office_tower_1" ) ||
3136 ( dat.west() == "office_tower_1" && dat.south() == "office_tower_1_entrance" ) ||
3137 ( dat.south() == "office_tower_1" && dat.east() == "office_tower_1_entrance" ) ) {
3139 "...DEEE|...|..|-----|%ss\n"
3140 "...|EEE|...|..|^...lV%ss\n"
3141 "...|---|-+-|......hdV%ss\n"
3142 "...........G..|..dddV%ss\n"
3143 "...........G..|-----|%ss\n"
3144 ".......|---|..|...ddV%ss\n"
3145 "|+-|...|...+......hdV%ss\n"
3146 "|.l|...|rr.|.^|l...dV%ss\n"
3147 "|--|...|---|--|-----|%ss\n"
3148 "|...........c.......V%ss\n"
3149 "|.......cxh.c.#####.Vsss\n"
3150 "|.......ccccc.......Gsss\n"
3151 "|...................Gsss\n"
3152 "|...................Vsss\n"
3153 "|#..................Gsss\n"
3154 "|#..................Gsss\n"
3155 "|#..................Vsss\n"
3156 "|#............#####.V%ss\n"
3157 "|...................|%ss\n"
3158 "--HHHHHGGHHGGHHHHH--|%ss\n"
3159 "%%%%% ssssssss %%%%%%%ss\n"
3160 " ssssssss ss\n"
3161 "ssssssssssssssssssssssss\n"
3162 "ssssssssssssssssssssssss\n", ter_key, fur_key );
3163 place_items( item_group_id( "office" ), 75, point( 19, 1 ), point( 19, 3 ), false,
3165 place_items( item_group_id( "office" ), 75, point( 17, 3 ), point( 18, 3 ), false,
3167 place_items( item_group_id( "office" ), 90, point( 8, 7 ), point( 9, 7 ), false,
3169 place_items( item_group_id( "cubical_office" ), 75, point( 19, 5 ), point( 19, 7 ), false,
3171 place_items( item_group_id( "cleaning" ), 80, point( 1, 7 ), point( 2, 7 ), false,
3173 if( dat.monster_density() > 1 ) {
3174 place_spawns( GROUP_ZOMBIE, 2, point_zero, point( 14, 10 ), dat.monster_density() );
3175 } else {
3176 place_spawns( GROUP_PLAIN, 1, point( 10, 10 ), point( 14, 10 ), 0.15 );
3177 place_spawns( GROUP_ZOMBIE_COP, 2, point( 10, 10 ), point( 14, 10 ), 0.1 );
3178 }
3179 place_office_chairs();
3180
3181 if( dat.north() == "office_tower_1_entrance" ) {
3182 rotate( 1 );
3183 }
3184 if( dat.east() == "office_tower_1_entrance" ) {
3185 rotate( 2 );
3186 }
3187 if( dat.south() == "office_tower_1_entrance" ) {
3188 rotate( 3 );
3189 }
3190 } else {
3192 "ssssssssssssssssssssssss\n"
3193 "ssssssssssssssssssssssss\n"
3194 " ss\n"
3195 "%%%%%%%%%%%%%%%%%%%%%%ss\n"
3196 "--|---|--HHHH-HHHH--|%ss\n"
3197 ".T|..l|............^|%ss\n"
3198 "..|-+-|...hhhhhhh...V%ss\n"
3199 "--|...G...ttttttt...V%ss\n"
3200 ".S|...G...ttttttt...V%ss\n"
3201 "..+...|...hhhhhhh...V%ss\n"
3202 "--|...|.............|%ss\n"
3203 "..|...|-------------|%ss\n"
3204 "..G....|l.......dxd^|%ss\n"
3205 "..G....G...h....dh..V%ss\n"
3206 "..|....|............V%ss\n"
3207 "..|....|------|llccc|%ss\n"
3208 "..|...........|-----|%ss\n"
3209 "..|...........|...ddV%ss\n"
3210 "..|----|---|......hdV%ss\n"
3211 ".......+...|..|l...dV%ss\n"
3212 ".......|rrr|..|-----|%ss\n"
3213 "...|---|---|..|l.dddV%ss\n"
3214 "...|xEE|.R>|......hdV%ss\n"
3215 "...DEEE|.R.|..|.....V%ss\n", ter_key, fur_key );
3216 spawn_item( point( 18, 15 ), "record_accounting" );
3217 place_items( item_group_id( "cleaning" ), 75, point( 3, 5 ), point( 5, 5 ), false,
3219 place_items( item_group_id( "office" ), 75, point( 10, 7 ), point( 16, 8 ), false,
3221 place_items( item_group_id( "cubical_office" ), 75, point( 15, 15 ), point( 19, 15 ), false,
3223 place_items( item_group_id( "cubical_office" ), 75, point( 16, 12 ), point( 16, 13 ), false,
3225 place_items( item_group_id( "cubical_office" ), 75, point( 17, 19 ), point( 19, 19 ), false,
3227 place_items( item_group_id( "office" ), 75, point( 17, 21 ), point( 19, 21 ), false,
3229 place_items( item_group_id( "office" ), 75, point( 16, 11 ), point( 17, 12 ), false,
3231 place_items( item_group_id( "cleaning" ), 75, point( 8, 20 ), point( 10, 20 ), false,
3233 if( dat.monster_density() > 1 ) {
3235 } else {
3236 place_spawns( GROUP_PLAIN, 1, point_zero, point( 9, 15 ), 0.1 );
3237 }
3238 place_office_chairs();
3239
3240 if( dat.west() == "office_tower_1" && dat.north() == "office_tower_1" ) {
3241 rotate( 1 );
3242 } else if( dat.east() == "office_tower_1" && dat.north() == "office_tower_1" ) {
3243 rotate( 2 );
3244 } else if( dat.east() == "office_tower_1" && dat.south() == "office_tower_1" ) {
3245 rotate( 3 );
3246 }
3247 }
3248 } else if( terrain_type == "office_tower_b_entrance" ) {
3249 dat.fill_groundcover();
3251 "sss|........|...|EEED___\n"
3252 "sss|........|...|EEx|___\n"
3253 "sss|........|-+-|---|HHG\n"
3254 "sss|....................\n"
3255 "sss|....................\n"
3256 "sss|....................\n"
3257 "sss|....................\n"
3258 "sss|....,,......,,......\n"
3259 "sss|...,,,,.....,,......\n"
3260 "sss|....,,.....,,,,..xS.\n"
3261 "sss|....,,......,,...SS.\n"
3262 "sss|-|XXXXXX||XXXXXX|---\n"
3263 "sss|s|EEEEEE||EEEEEE|sss\n"
3264 "sss|||EEEEEE||EEEEEE|sss\n"
3265 "sss||xEEEEEE||EEEEEE||ss\n"
3266 "sss|||EEEEEE||EEEEEEx|ss\n"
3267 "sss|s|EEEEEE||EEEEEE||ss\n"
3268 "sss|s|EEEEEE||EEEEEE|sss\n"
3269 "sss|s|------||------|sss\n"
3270 "sss|--------------------\n"
3271 "ssssssssssssssssssssssss\n"
3272 "ssssssssssssssssssssssss\n"
3273 "ssssssssssssssssssssssss\n"
3274 "ssssssssssssssssssssssss\n", ter_key, fur_key );
3275 if( dat.monster_density() > 1 ) {
3277 } else {
3279 }
3280 if( dat.north() == "office_tower_b" && dat.west() == "office_tower_b" ) {
3281 rotate( 3 );
3282 } else if( dat.north() == "office_tower_b" && dat.east() == "office_tower_b" ) {
3283 rotate( 0 );
3284 } else if( dat.south() == "office_tower_b" && dat.east() == "office_tower_b" ) {
3285 rotate( 1 );
3286 } else if( dat.west() == "office_tower_b" && dat.south() == "office_tower_b" ) {
3287 rotate( 2 );
3288 }
3289 } else if( terrain_type == "office_tower_b" ) {
3290 // Init to grass & dirt;
3291 dat.fill_groundcover();
3292 if( ( dat.south() == "office_tower_b_entrance" && dat.east() == "office_tower_b" ) ||
3293 ( dat.north() == "office_tower_b" && dat.east() == "office_tower_b_entrance" ) ||
3294 ( dat.west() == "office_tower_b" && dat.north() == "office_tower_b_entrance" ) ||
3295 ( dat.south() == "office_tower_b" && dat.west() == "office_tower_b_entrance" ) ) {
3297 "ssssssssssssssssssssssss\n"
3298 "ssssssssssssssssssssssss\n"
3299 "sss|--------------------\n"
3300 "sss|,.....,.....,.....,S\n"
3301 "sss|,.....,.....,.....,S\n"
3302 "sss|,.....,.....,.....,S\n"
3303 "sss|,.....,.....,.....,S\n"
3304 "sss|,.....,.....,.....,S\n"
3305 "sss|,.....,.....,.....,S\n"
3306 "sss|....................\n"
3307 "sss|....................\n"
3308 "sss|....................\n"
3309 "sss|....................\n"
3310 "sss|....................\n"
3311 "sss|....................\n"
3312 "sss|...,,...,....,....,S\n"
3313 "sss|..,,,,..,....,....,S\n"
3314 "sss|...,,...,....,....,S\n"
3315 "sss|...,,...,....,....,S\n"
3316 "sss|........,....,....,S\n"
3317 "sss|........,....,....,S\n"
3318 "sss|........|---|---|HHG\n"
3319 "sss|........|.R<|EEE|___\n"
3320 "sss|........|.R.|EEED___\n", b_ter_key, b_fur_key );
3321 if( dat.monster_density() > 1 ) {
3323 } else {
3325 }
3326 if( dat.west() == "office_tower_b_entrance" ) {
3327 rotate( 1 );
3328 if( x_in_y( 1, 5 ) ) {
3329 add_vehicle( vproto_id( "car" ), point( 17, 7 ), 180_degrees );
3330 }
3331 if( x_in_y( 1, 3 ) ) {
3332 add_vehicle( vproto_id( "motorcycle" ), point( 17, 13 ), 180_degrees );
3333 }
3334 if( x_in_y( 1, 5 ) ) {
3335 if( one_in( 3 ) ) {
3336 add_vehicle( vproto_id( "fire_truck" ), point( 6, 13 ), 0_degrees );
3337 } else {
3338 add_vehicle( vproto_id( "pickup" ), point( 17, 19 ), 180_degrees );
3339 }
3340 }
3341 } else if( dat.north() == "office_tower_b_entrance" ) {
3342 rotate( 2 );
3343 if( x_in_y( 1, 5 ) ) {
3344 add_vehicle( vproto_id( "car" ), point( 10, 17 ), 270_degrees );
3345 }
3346 if( x_in_y( 1, 3 ) ) {
3347 add_vehicle( vproto_id( "motorcycle" ), point( 4, 18 ), 270_degrees );
3348 }
3349 if( x_in_y( 1, 5 ) ) {
3350 if( one_in( 3 ) ) {
3351 add_vehicle( vproto_id( "fire_truck" ), point( 6, 13 ), 0_degrees );
3352 } else {
3353 add_vehicle( vproto_id( "pickup" ), point( 16, 17 ), 270_degrees );
3354 }
3355 }
3356 } else if( dat.east() == "office_tower_b_entrance" ) {
3357 rotate( 3 );
3358 if( x_in_y( 1, 5 ) ) {
3359 add_vehicle( vproto_id( "car" ), point( 6, 4 ), 0_degrees );
3360 }
3361 if( x_in_y( 1, 3 ) ) {
3362 add_vehicle( vproto_id( "motorcycle" ), point( 6, 10 ), 180_degrees );
3363 }
3364 if( x_in_y( 1, 5 ) ) {
3365 add_vehicle( vproto_id( "pickup" ), point( 6, 16 ), 0_degrees );
3366 }
3367
3368 } else {
3369 if( x_in_y( 1, 5 ) ) {
3370 add_vehicle( vproto_id( "pickup" ), point( 7, 6 ), 90_degrees );
3371 }
3372 if( x_in_y( 1, 5 ) ) {
3373 add_vehicle( vproto_id( "car" ), point( 14, 6 ), 90_degrees );
3374 }
3375 if( x_in_y( 1, 3 ) ) {
3376 add_vehicle( vproto_id( "motorcycle" ), point( 19, 6 ), 90_degrees );
3377 }
3378 }
3379 } else if( ( dat.west() == "office_tower_b_entrance" && dat.north() == "office_tower_b" ) ||
3380 ( dat.north() == "office_tower_b_entrance" && dat.east() == "office_tower_b" ) ||
3381 ( dat.west() == "office_tower_b" && dat.south() == "office_tower_b_entrance" ) ||
3382 ( dat.south() == "office_tower_b" && dat.east() == "office_tower_b_entrance" ) ) {
3384 "___DEEE|...|...,,...|sss\n"
3385 "___|EEE|...|..,,,,..|sss\n"
3386 "GHH|---|-+-|...,,...|sss\n"
3387 "....................|sss\n"
3388 "....................|sss\n"
3389 "....................|sss\n"
3390 "....................|sss\n"
3391 "....................|sss\n"
3392 "....................|sss\n"
3393 "....................|sss\n"
3394 "....................|sss\n"
3395 "|...................|sss\n"
3396 "|...................|sss\n"
3397 "|,.....,.....,.....,|sss\n"
3398 "|,.....,.....,.....,|sss\n"
3399 "|,.....,.....,.....,|sss\n"
3400 "|,.....,.....,.....,|sss\n"
3401 "|,.....,.....,.....,|sss\n"
3402 "|,.....,.....,.....,|sss\n"
3403 "|-------------------|sss\n"
3404 "ssssssssssssssssssssssss\n"
3405 "ssssssssssssssssssssssss\n"
3406 "ssssssssssssssssssssssss\n"
3407 "ssssssssssssssssssssssss\n", b_ter_key, b_fur_key );
3408 if( dat.monster_density() > 1 ) {
3410 } else {
3412 }
3413 if( dat.north() == "office_tower_b_entrance" ) {
3414 rotate( 1 );
3415 if( x_in_y( 1, 5 ) ) {
3416 add_vehicle( vproto_id( "car" ), point( 8, 15 ), 0_degrees );
3417 }
3418 if( x_in_y( 1, 5 ) ) {
3419 add_vehicle( vproto_id( "pickup" ), point( 7, 10 ), 180_degrees );
3420 }
3421 if( x_in_y( 1, 3 ) ) {
3422 add_vehicle( vproto_id( "beetle" ), point( 7, 3 ), 0_degrees );
3423 }
3424 } else if( dat.east() == "office_tower_b_entrance" ) {
3425 rotate( 2 );
3426 if( x_in_y( 1, 5 ) ) {
3427 if( one_in( 3 ) ) {
3428 add_vehicle( vproto_id( "fire_truck" ), point( 6, 13 ), 0_degrees );
3429 } else {
3430 add_vehicle( vproto_id( "pickup" ), point( 7, 7 ), 270_degrees );
3431 }
3432 }
3433 if( x_in_y( 1, 5 ) ) {
3434 add_vehicle( vproto_id( "car" ), point( 13, 8 ), 90_degrees );
3435 }
3436 if( x_in_y( 1, 3 ) ) {
3437 add_vehicle( vproto_id( "beetle" ), point( 20, 7 ), 90_degrees );
3438 }
3439 } else if( dat.south() == "office_tower_b_entrance" ) {
3440 rotate( 3 );
3441 if( x_in_y( 1, 5 ) ) {
3442 add_vehicle( vproto_id( "pickup" ), point( 16, 7 ), 0_degrees );
3443 }
3444 if( x_in_y( 1, 5 ) ) {
3445 add_vehicle( vproto_id( "car" ), point( 15, 13 ), 180_degrees );
3446 }
3447 if( x_in_y( 1, 3 ) ) {
3448 add_vehicle( vproto_id( "beetle" ), point( 15, 20 ), 180_degrees );
3449 }
3450 } else {
3451 if( x_in_y( 1, 5 ) ) {
3452 add_vehicle( vproto_id( "pickup" ), point( 16, 16 ), 90_degrees );
3453 }
3454 if( x_in_y( 1, 5 ) ) {
3455 add_vehicle( vproto_id( "car" ), point( 9, 15 ), 270_degrees );
3456 }
3457 if( x_in_y( 1, 3 ) ) {
3458 add_vehicle( vproto_id( "beetle" ), point( 4, 16 ), 270_degrees );
3459 }
3460 }
3461 } else {
3463 "ssssssssssssssssssssssss\n"
3464 "ssssssssssssssssssssssss\n"
3465 "--------------------|sss\n"
3466 "S,.....,.....,.....,|sss\n"
3467 "S,.....,.....,.....,|sss\n"
3468 "S,.....,.....,.....,|sss\n"
3469 "S,.....,.....,.....,|sss\n"
3470 "S,.....,.....,.....,|sss\n"
3471 "S,.....,.....,.....,|sss\n"
3472 "....................|sss\n"
3473 "....................|sss\n"
3474 "....................|sss\n"
3475 "....................|sss\n"
3476 "....................|sss\n"
3477 "....................|sss\n"
3478 "S,....,....,........|sss\n"
3479 "S,....,....,........|sss\n"
3480 "S,....,....,........|sss\n"
3481 "S,....,....,........|sss\n"
3482 "S,....,....,........|sss\n"
3483 "S,....,....,........|sss\n"
3484 "GHH|---|---|........|sss\n"
3485 "___|xEE|.R<|........|sss\n"
3486 "___DEEE|.R.|...,,...|sss\n", b_ter_key, b_fur_key );
3487 if( dat.monster_density() > 1 ) {
3489 } else {
3491 }
3492 if( dat.west() == "office_tower_b" && dat.north() == "office_tower_b" ) {
3493 rotate( 1 );
3494 if( x_in_y( 1, 5 ) ) {
3495 if( one_in( 3 ) ) {
3496 add_vehicle( vproto_id( "cube_van" ), point( 17, 4 ), 180_degrees );
3497 } else {
3498 add_vehicle( vproto_id( "cube_van_cheap" ), point( 17, 4 ), 180_degrees );
3499 }
3500 }
3501 if( x_in_y( 1, 5 ) ) {
3502 add_vehicle( vproto_id( "pickup" ), point( 17, 10 ), 180_degrees );
3503 }
3504 if( x_in_y( 1, 3 ) ) {
3505 add_vehicle( vproto_id( "car" ), point( 17, 17 ), 180_degrees );
3506 }
3507 } else if( dat.east() == "office_tower_b" && dat.north() == "office_tower_b" ) {
3508 rotate( 2 );
3509 if( x_in_y( 1, 5 ) ) {
3510 if( one_in( 3 ) ) {
3511 add_vehicle( vproto_id( "cube_van" ), point( 6, 17 ), 270_degrees );
3512 } else {
3513 add_vehicle( vproto_id( "cube_van_cheap" ), point( 6, 17 ), 270_degrees );
3514 }
3515 }
3516 if( x_in_y( 1, 5 ) ) {
3517 add_vehicle( vproto_id( "pickup" ), point( 12, 17 ), 270_degrees );
3518 }
3519 if( x_in_y( 1, 3 ) ) {
3520 add_vehicle( vproto_id( "fire_truck" ), point( 18, 17 ), 270_degrees );
3521 }
3522 } else if( dat.east() == "office_tower_b" && dat.south() == "office_tower_b" ) {
3523 rotate( 3 );
3524 if( x_in_y( 1, 5 ) ) {
3525 add_vehicle( vproto_id( "cube_van_cheap" ), point( 6, 6 ), 0_degrees );
3526 }
3527 if( x_in_y( 1, 5 ) ) {
3528 if( one_in( 3 ) ) {
3529 add_vehicle( vproto_id( "fire_truck" ), point( 6, 13 ), 0_degrees );
3530 } else {
3531 add_vehicle( vproto_id( "pickup" ), point( 6, 13 ), 0_degrees );
3532 }
3533 }
3534 if( x_in_y( 1, 3 ) ) {
3535 add_vehicle( vproto_id( "car" ), point( 5, 19 ), 180_degrees );
3536 }
3537 } else {
3538 if( x_in_y( 1, 5 ) ) {
3539 add_vehicle( vproto_id( "flatbed_truck" ), point( 16, 6 ), 90_degrees );
3540 }
3541 if( x_in_y( 1, 5 ) ) {
3542 add_vehicle( vproto_id( "cube_van_cheap" ), point( 10, 6 ), 90_degrees );
3543 }
3544 if( x_in_y( 1, 3 ) ) {
3545 add_vehicle( vproto_id( "car" ), point( 4, 6 ), 90_degrees );
3546 }
3547 }
3548 }
3549 }
3550}
bool x_in_y(const time_duration &a, const time_duration &b)
Definition: calendar.cpp:521
void fill_groundcover()
Definition: mapgendata.cpp:125
float monster_density() const
Definition: mapgendata.h:90
furn_id f_chair
Definition: mapdata.cpp:1105
ter_id t_door_locked_alarm
Definition: mapdata.cpp:659
furn_id f_fridge
Definition: mapdata.cpp:1108
ter_id t_wall
Definition: mapdata.cpp:648
furn_id f_table
Definition: mapdata.cpp:1106
furn_id f_bookcase
Definition: mapdata.cpp:1109
ter_id t_pavement
Definition: mapdata.cpp:632
furn_id f_desk
Definition: mapdata.cpp:1105
ter_id t_railing
Definition: mapdata.cpp:690
furn_id f_indoor_plant
Definition: mapdata.cpp:1102
furn_id f_counter
Definition: mapdata.cpp:1107
furn_id f_rack
Definition: mapdata.cpp:1109
ter_id t_pavement_y
Definition: mapdata.cpp:632
ter_id t_wall_glass
Definition: mapdata.cpp:650
furn_id f_crate_c
Definition: mapdata.cpp:1112
furn_id f_toilet
Definition: mapdata.cpp:1103
ter_id t_window
Definition: mapdata.cpp:668
furn_id f_bench
Definition: mapdata.cpp:1106
ter_id t_door_glass_c
Definition: mapdata.cpp:666
ter_id t_console_broken
Definition: mapdata.cpp:706
ter_id t_door_locked
Definition: mapdata.cpp:659
furn_id f_locker
Definition: mapdata.cpp:1108
ter_id t_elevator
Definition: mapdata.cpp:725
furn_id f_sink
Definition: mapdata.cpp:1104
ter_id t_door_c
Definition: mapdata.cpp:658
static const mongroup_id GROUP_ZOMBIE_COP("GROUP_ZOMBIE_COP")
static const mongroup_id GROUP_PLAIN("GROUP_PLAIN")
static const mongroup_id GROUP_ZOMBIE("GROUP_ZOMBIE")
format_effect< furn_id > furn_bind(const char(&characters)[N], Args... ids)
Definition: mapgenformat.h:76
void formatted_set_simple(map *m, point start, const char *cstr, const format_effect< ter_id > &ter_b, const format_effect< furn_id > &furn_b)
Set terrain and furniture on the supplied map.
format_effect< ter_id > ter_bind(const char(&characters)[N], Args... ids)
The functions create a mapping of characters to ids, usable with formatted_set_simple.
Definition: mapgenformat.h:66
string_id< vehicle_prototype > vproto_id
Definition: type_id.h:196

References add_vehicle(), mapgendata::east(), EAST_EDGE, f_bench, f_bookcase, f_chair, f_counter, f_crate_c, f_desk, f_fridge, f_indoor_plant, f_locker, f_null, f_rack, f_sink, f_table, f_toilet, mapgendata::fill_groundcover(), mapf::formatted_set_simple(), mapf::furn_bind(), GROUP_PLAIN, GROUP_ZOMBIE, GROUP_ZOMBIE_COP, mapgendata::monster_density(), mapgendata::north(), one_in(), place_items(), place_spawns(), point_zero, rng(), rotate(), mapgendata::south(), SOUTH_EDGE, spawn_item(), calendar::start_of_cataclysm, t_console, t_console_broken, t_door_c, t_door_glass_c, t_door_locked, t_door_locked_alarm, t_door_metal_locked, t_elevator, t_floor, t_pavement, t_pavement_y, t_railing, t_rock, t_shrub, t_sidewalk, t_stairs_down, t_stairs_up, t_wall, t_wall_glass, t_window, mapf::ter_bind(), mapgendata::terrain_type(), mapgendata::west(), and x_in_y().

Referenced by draw_map().

◆ draw_rough_circle_furn()

void map::draw_rough_circle_furn ( const furn_id type,
point  p,
int  rad 
)

Definition at line 8574 of file map.cpp.

8575{
8576 draw_rough_circle( [this, type]( point q ) {
8577 this->furn_set( q, type );
8578 }, p, rad );
8579}

References draw_rough_circle(), furn_set(), rad, and type.

Referenced by rough_circle_furn().

◆ draw_rough_circle_ter()

void map::draw_rough_circle_ter ( const ter_id type,
point  p,
int  rad 
)

Definition at line 8567 of file map.cpp.

8568{
8569 draw_rough_circle( [this, type]( point q ) {
8570 this->ter_set( q, type );
8571 }, p, rad );
8572}

References draw_rough_circle(), rad, ter_set(), and type.

Referenced by rough_circle().

◆ draw_slimepit()

void map::draw_slimepit ( mapgendata dat)
protected

Definition at line 4881 of file mapgen.cpp.

4882{
4883 const oter_id &terrain_type = dat.terrain_type();
4884 if( is_ot_match( "slimepit", terrain_type, ot_match_type::prefix ) ) {
4885 for( int i = 0; i < SEEX * 2; i++ ) {
4886 for( int j = 0; j < SEEY * 2; j++ ) {
4887 if( !one_in( 10 ) && ( j < dat.n_fac * SEEX ||
4888 i < dat.w_fac * SEEX ||
4889 j > SEEY * 2 - dat.s_fac * SEEY ||
4890 i > SEEX * 2 - dat.e_fac * SEEX ) ) {
4891 ter_set( point( i, j ), ( !one_in( 10 ) ? t_slime : t_rock_floor ) );
4892 } else if( rng( 0, SEEX ) > std::abs( i - SEEX ) && rng( 0, SEEY ) > std::abs( j - SEEY ) ) {
4893 ter_set( point( i, j ), t_slime );
4894 } else if( dat.zlevel() == 0 ) {
4895 ter_set( point( i, j ), t_dirt );
4896 } else {
4897 ter_set( point( i, j ), t_rock_floor );
4898 }
4899 }
4900 }
4901 if( terrain_type == "slimepit_down" ) {
4902 ter_set( point( rng( 3, SEEX * 2 - 4 ), rng( 3, SEEY * 2 - 4 ) ), t_slope_down );
4903 }
4904 if( dat.above() == "slimepit_down" ) {
4905 switch( rng( 1, 4 ) ) {
4906 case 1:
4907 ter_set( point( rng( 0, 2 ), rng( 0, 2 ) ), t_slope_up );
4908 break;
4909 case 2:
4910 ter_set( point( rng( 0, 2 ), SEEY * 2 - rng( 1, 3 ) ), t_slope_up );
4911 break;
4912 case 3:
4913 ter_set( point( SEEX * 2 - rng( 1, 3 ), rng( 0, 2 ) ), t_slope_up );
4914 break;
4915 case 4:
4916 ter_set( point( SEEX * 2 - rng( 1, 3 ), SEEY * 2 - rng( 1, 3 ) ), t_slope_up );
4917 }
4918 }
4919 place_spawns( GROUP_BLOB, 1, point( SEEX, SEEY ), point( SEEX, SEEY ), 0.15 );
4920 place_items( item_group_id( "sewer" ), 40, point_zero, point( EAST_EDGE, SOUTH_EDGE ), true,
4922 }
4923}
static const mongroup_id GROUP_BLOB("GROUP_BLOB")

References mapgendata::above(), mapgendata::e_fac, EAST_EDGE, GROUP_BLOB, is_ot_match(), mapgendata::n_fac, one_in(), place_items(), place_spawns(), point_zero, prefix, rng(), mapgendata::s_fac, SEEX, SEEY, SOUTH_EDGE, calendar::start_of_cataclysm, t_dirt, t_rock_floor, t_slime, t_slope_down, t_slope_up, ter_set(), mapgendata::terrain_type(), mapgendata::w_fac, and mapgendata::zlevel().

Referenced by draw_map().

◆ draw_square_furn()

void map::draw_square_furn ( const furn_id type,
point  p1,
point  p2 
)

Definition at line 8544 of file map.cpp.

8545{
8546 draw_square( [this, type]( point p ) {
8547 this->furn_set( p, type );
8548 }, p1, p2 );
8549}
void draw_square(std::function< void(point)>set, point p1, point p2)

References draw_square(), furn_set(), and type.

Referenced by jmapgen_setmap::apply(), mission_start::ranch_nurse_1(), mission_start::ranch_nurse_2(), mission_start::ranch_nurse_7(), mission_start::ranch_nurse_8(), and square_furn().

◆ draw_square_ter() [1/3]

◆ draw_square_ter() [2/3]

void map::draw_square_ter ( const weighted_int_list< ter_id > &  f,
point  p1,
point  p2 
)

Definition at line 8558 of file map.cpp.

8560{
8561 draw_square( [this, f]( point p ) {
8562 const ter_id *tid = f.pick();
8563 this->ter_set( p, tid != nullptr ? *tid : t_null );
8564 }, p1, p2 );
8565}
ter_id t_null
Definition: mapdata.cpp:625
const T * pick(unsigned int randi) const
This will return a pointer to an object from the list randomly selected and biased by weight.
Definition: weighted_list.h:94

References draw_square(), weighted_list< W, T >::pick(), t_null, and ter_set().

◆ draw_square_ter() [3/3]

void map::draw_square_ter ( ter_id(*)()  f,
point  p1,
point  p2 
)

Definition at line 8551 of file map.cpp.

8552{
8553 draw_square( [this, f]( point p ) {
8554 this->ter_set( p, f() );
8555 }, p1, p2 );
8556}

References draw_square(), and ter_set().

◆ draw_temple()

void map::draw_temple ( mapgendata dat)
protected

Definition at line 4349 of file mapgen.cpp.

4350{
4351 const oter_id &terrain_type = dat.terrain_type();
4352 if( terrain_type == "temple" || terrain_type == "temple_stairs" ) {
4353 if( dat.zlevel() == 0 ) {
4354 // Ground floor
4355 // TODO: More varieties?
4356 fill_background( this, t_dirt );
4357 square( this, t_grate, point( SEEX - 1, SEEY - 1 ), point( SEEX, SEEX ) );
4358 ter_set( point( SEEX + 1, SEEY + 1 ), t_pedestal_temple );
4359 } else {
4360 // Underground! Shit's about to get interesting!
4361 // Start with all rock floor
4363 // We always start at the south and go north.
4364 // We use (y / 2 + z) % 4 to guarantee that rooms don't repeat.
4365 switch( 1 + std::abs( abs_sub.y / 2 + dat.zlevel() + 4 ) % 4 ) { // TODO: More varieties!
4366
4367 case 1:
4368 // Flame bursts
4369 square( this, t_rock, point_zero, point( SEEX - 1, SOUTH_EDGE ) );
4370 square( this, t_rock, point( SEEX + 2, 0 ), point( EAST_EDGE, SOUTH_EDGE ) );
4371 for( int i = 2; i < SEEY * 2 - 4; i++ ) {
4372 add_field( {SEEX, i, abs_sub.z}, fd_fire_vent, rng( 1, 3 ) );
4373 add_field( {SEEX + 1, i, abs_sub.z}, fd_fire_vent, rng( 1, 3 ) );
4374 }
4375 break;
4376
4377 case 2:
4378 // Spreading water
4379 square( this, t_water_dp, point( 4, 4 ), point( 5, 5 ) );
4380 // replaced mon_sewer_snake spawn with GROUP_SEWER
4381 // Decide whether a group of only sewer snakes be made, probably not worth it
4382 place_spawns( GROUP_SEWER, 1, point( 4, 4 ), point( 4, 4 ), 1, true );
4383
4384 square( this, t_water_dp, point( SEEX * 2 - 5, 4 ), point( SEEX * 2 - 4, 6 ) );
4385 place_spawns( GROUP_SEWER, 1, point( 1, SEEX * 2 - 5 ), point( 1, SEEX * 2 - 5 ), 1, true );
4386
4387 square( this, t_water_dp, point( 4, SEEY * 2 - 5 ), point( 6, SEEY * 2 - 4 ) );
4388
4389 square( this, t_water_dp, point( SEEX * 2 - 5, SEEY * 2 - 5 ), point( SEEX * 2 - 4,
4390 SEEY * 2 - 4 ) );
4391
4392 square( this, t_rock, point( 0, SEEY * 2 - 2 ), point( SEEX - 1, SOUTH_EDGE ) );
4393 square( this, t_rock, point( SEEX + 2, SEEY * 2 - 2 ), point( EAST_EDGE, SOUTH_EDGE ) );
4394 line( this, t_grate, point( SEEX, 1 ), point( SEEX + 1, 1 ) ); // To drain the water
4395 mtrap_set( this, point( SEEX, SEEY * 2 - 2 ), tr_temple_flood );
4396 mtrap_set( this, point( SEEX + 1, SEEY * 2 - 2 ), tr_temple_flood );
4397 for( int y = 2; y < SEEY * 2 - 2; y++ ) {
4398 for( int x = 2; x < SEEX * 2 - 2; x++ ) {
4399 if( ter( point( x, y ) ) == t_rock_floor && one_in( 4 ) ) {
4400 mtrap_set( this, point( x, y ), tr_temple_flood );
4401 }
4402 }
4403 }
4404 break;
4405
4406 case 3: { // Flipping walls puzzle
4407 line( this, t_rock, point_zero, point( SEEX - 1, 0 ) );
4408 line( this, t_rock, point( SEEX + 2, 0 ), point( EAST_EDGE, 0 ) );
4409 line( this, t_rock, point( SEEX - 1, 1 ), point( SEEX - 1, 6 ) );
4410 line( this, t_bars, point( SEEX + 2, 1 ), point( SEEX + 2, 6 ) );
4411 ter_set( point( 14, 1 ), t_switch_rg );
4412 ter_set( point( 15, 1 ), t_switch_gb );
4413 ter_set( point( 16, 1 ), t_switch_rb );
4414 ter_set( point( 17, 1 ), t_switch_even );
4415 // Start with clear floors--then work backwards to the starting state
4416 line( this, t_floor_red, point( SEEX, 1 ), point( SEEX + 1, 1 ) );
4417 line( this, t_floor_green, point( SEEX, 2 ), point( SEEX + 1, 2 ) );
4418 line( this, t_floor_blue, point( SEEX, 3 ), point( SEEX + 1, 3 ) );
4419 line( this, t_floor_red, point( SEEX, 4 ), point( SEEX + 1, 4 ) );
4420 line( this, t_floor_green, point( SEEX, 5 ), point( SEEX + 1, 5 ) );
4421 line( this, t_floor_blue, point( SEEX, 6 ), point( SEEX + 1, 6 ) );
4422 // Now, randomly choose actions
4423 // Set up an actions vector so that there's not undue repetition
4424 std::vector<int> actions;
4425 actions.push_back( 1 );
4426 actions.push_back( 2 );
4427 actions.push_back( 3 );
4428 actions.push_back( 4 );
4429 actions.push_back( rng( 1, 3 ) );
4430 while( !actions.empty() ) {
4431 const int action = random_entry_removed( actions );
4432 for( int y = 1; y < 7; y++ ) {
4433 for( int x = SEEX; x <= SEEX + 1; x++ ) {
4434 switch( action ) {
4435 case 1:
4436 // Toggle RG
4437 if( ter( point( x, y ) ) == t_floor_red ) {
4438 ter_set( point( x, y ), t_rock_red );
4439 } else if( ter( point( x, y ) ) == t_rock_red ) {
4440 ter_set( point( x, y ), t_floor_red );
4441 } else if( ter( point( x, y ) ) == t_floor_green ) {
4442 ter_set( point( x, y ), t_rock_green );
4443 } else if( ter( point( x, y ) ) == t_rock_green ) {
4444 ter_set( point( x, y ), t_floor_green );
4445 }
4446 break;
4447 case 2:
4448 // Toggle GB
4449 if( ter( point( x, y ) ) == t_floor_blue ) {
4450 ter_set( point( x, y ), t_rock_blue );
4451 } else if( ter( point( x, y ) ) == t_rock_blue ) {
4452 ter_set( point( x, y ), t_floor_blue );
4453 } else if( ter( point( x, y ) ) == t_floor_green ) {
4454 ter_set( point( x, y ), t_rock_green );
4455 } else if( ter( point( x, y ) ) == t_rock_green ) {
4456 ter_set( point( x, y ), t_floor_green );
4457 }
4458 break;
4459 case 3:
4460 // Toggle RB
4461 if( ter( point( x, y ) ) == t_floor_blue ) {
4462 ter_set( point( x, y ), t_rock_blue );
4463 } else if( ter( point( x, y ) ) == t_rock_blue ) {
4464 ter_set( point( x, y ), t_floor_blue );
4465 } else if( ter( point( x, y ) ) == t_floor_red ) {
4466 ter_set( point( x, y ), t_rock_red );
4467 } else if( ter( point( x, y ) ) == t_rock_red ) {
4468 ter_set( point( x, y ), t_floor_red );
4469 }
4470 break;
4471 case 4:
4472 // Toggle Even
4473 if( y % 2 == 0 ) {
4474 if( ter( point( x, y ) ) == t_floor_blue ) {
4475 ter_set( point( x, y ), t_rock_blue );
4476 } else if( ter( point( x, y ) ) == t_rock_blue ) {
4477 ter_set( point( x, y ), t_floor_blue );
4478 } else if( ter( point( x, y ) ) == t_floor_red ) {
4479 ter_set( point( x, y ), t_rock_red );
4480 } else if( ter( point( x, y ) ) == t_rock_red ) {
4481 ter_set( point( x, y ), t_floor_red );
4482 } else if( ter( point( x, y ) ) == t_floor_green ) {
4483 ter_set( point( x, y ), t_rock_green );
4484 } else if( ter( point( x, y ) ) == t_rock_green ) {
4485 ter_set( point( x, y ), t_floor_green );
4486 }
4487 }
4488 break;
4489 }
4490 }
4491 }
4492 }
4493 }
4494 break;
4495
4496 case 4: { // Toggling walls maze
4497 square( this, t_rock, point_zero, point( SEEX - 1, 1 ) );
4498 square( this, t_rock, point( 0, SEEY * 2 - 2 ), point( SEEX - 1, SOUTH_EDGE ) );
4499 square( this, t_rock, point( 0, 2 ), point( SEEX - 4, SEEY * 2 - 3 ) );
4500 square( this, t_rock, point( SEEX + 2, 0 ), point( EAST_EDGE, 1 ) );
4501 square( this, t_rock, point( SEEX + 2, SEEY * 2 - 2 ), point( EAST_EDGE, SOUTH_EDGE ) );
4502 square( this, t_rock, point( SEEX + 5, 2 ), point( EAST_EDGE, SEEY * 2 - 3 ) );
4503 int x = rng( SEEX - 1, SEEX + 2 ), y = 2;
4504 std::vector<point> path; // Path, from end to start
4505 while( x < SEEX - 1 || x > SEEX + 2 || y < SEEY * 2 - 2 ) {
4506 static const std::vector<ter_id> terrains = {
4508 };
4509 path.push_back( point( x, y ) );
4510 ter_set( point( x, y ), random_entry( terrains ) );
4511 if( y == SEEY * 2 - 2 ) {
4512 if( x < SEEX - 1 ) {
4513 x++;
4514 } else if( x > SEEX + 2 ) {
4515 x--;
4516 }
4517 } else {
4518 std::vector<point> next;
4519 for( int nx = x - 1; nx <= x + 1; nx++ ) {
4520 for( int ny = y; ny <= y + 1; ny++ ) {
4521 if( ter( point( nx, ny ) ) == t_rock_floor ) {
4522 next.push_back( point( nx, ny ) );
4523 }
4524 }
4525 }
4526 if( next.empty() ) {
4527 break;
4528 } else {
4529 const point p = random_entry( next );
4530 x = p.x;
4531 y = p.y;
4532 }
4533 }
4534 }
4535 // Now go backwards through path (start to finish), toggling any tiles that need
4536 bool toggle_red = false;
4537 bool toggle_green = false;
4538 bool toggle_blue = false;
4539 for( int i = path.size() - 1; i >= 0; i-- ) {
4540 if( ter( path[i] ) == t_floor_red ) {
4541 toggle_green = !toggle_green;
4542 if( toggle_red ) {
4543 ter_set( path[i], t_rock_red );
4544 }
4545 } else if( ter( path[i] ) == t_floor_green ) {
4546 toggle_blue = !toggle_blue;
4547 if( toggle_green ) {
4548 ter_set( path[i], t_rock_green );
4549 }
4550 } else if( ter( path[i] ) == t_floor_blue ) {
4551 toggle_red = !toggle_red;
4552 if( toggle_blue ) {
4553 ter_set( path[i], t_rock_blue );
4554 }
4555 }
4556 }
4557 // Finally, fill in the rest with random tiles, and place toggle traps
4558 for( int i = SEEX - 3; i <= SEEX + 4; i++ ) {
4559 for( int j = 2; j <= SEEY * 2 - 2; j++ ) {
4560 mtrap_set( this, point( i, j ), tr_temple_toggle );
4561 if( ter( point( i, j ) ) == t_rock_floor ) {
4562 static const std::vector<ter_id> terrains = {
4565 };
4566 ter_set( point( i, j ), random_entry( terrains ) );
4567 }
4568 }
4569 }
4570 }
4571 break;
4572 } // Done with room type switch
4573 // Stairs down if we need them
4574 if( terrain_type == "temple_stairs" ) {
4575 line( this, t_stairs_down, point( SEEX, 0 ), point( SEEX + 1, 0 ) );
4576 }
4577 // Stairs at the south if dat.above() has stairs down.
4578 if( dat.above() == "temple_stairs" ) {
4579 line( this, t_stairs_up, point( SEEX, SOUTH_EDGE ), point( SEEX + 1, SOUTH_EDGE ) );
4580 }
4581
4582 } // Done with underground-only stuff
4583 } else if( terrain_type == "temple_finale" ) {
4584 fill_background( this, t_rock );
4585 square( this, t_rock_floor, point( SEEX - 1, 1 ), point( SEEX + 2, 4 ) );
4586 square( this, t_rock_floor, point( SEEX, 5 ), point( SEEX + 1, SOUTH_EDGE ) );
4587 line( this, t_stairs_up, point( SEEX, SOUTH_EDGE ), point( SEEX + 1, SOUTH_EDGE ) );
4588 spawn_artifact( tripoint( rng( SEEX, SEEX + 1 ), rng( 2, 3 ), abs_sub.z ) );
4589 spawn_artifact( tripoint( rng( SEEX, SEEX + 1 ), rng( 2, 3 ), abs_sub.z ) );
4590 return;
4591
4592 }
4593}
@ action
Definition: dialogue.h:36
ter_id t_switch_even
Definition: mapdata.cpp:729
ter_id t_rock_red
Definition: mapdata.cpp:728
ter_id t_pedestal_temple
Definition: mapdata.cpp:726
ter_id t_floor_blue
Definition: mapdata.cpp:728
ter_id t_grate
Definition: mapdata.cpp:638
ter_id t_switch_rb
Definition: mapdata.cpp:729
ter_id t_rock_green
Definition: mapdata.cpp:728
ter_id t_rock_blue
Definition: mapdata.cpp:728
ter_id t_floor_green
Definition: mapdata.cpp:728
ter_id t_switch_gb
Definition: mapdata.cpp:729
ter_id t_floor_red
Definition: mapdata.cpp:728
ter_id t_switch_rg
Definition: mapdata.cpp:729
static const mongroup_id GROUP_SEWER("GROUP_SEWER")
static const trap_str_id tr_temple_flood("tr_temple_flood")
generic_factory< oter_t > terrains("overmap terrain")
V random_entry_removed(C &container)
Returns a random entry in the container and removes it from the container.
Definition: rng.h:170
trap_id tr_temple_toggle
Definition: trap.cpp:311

References mapgendata::above(), abs_sub, action, add_field(), EAST_EDGE, fd_fire_vent, fill_background(), GROUP_SEWER, line(), mtrap_set(), one_in(), place_spawns(), point_zero, random_entry(), random_entry_removed(), rng(), SEEX, SEEY, SOUTH_EDGE, spawn_artifact(), square(), t_bars, t_dirt, t_floor_blue, t_floor_green, t_floor_red, t_grate, t_pedestal_temple, t_rock, t_rock_blue, t_rock_floor, t_rock_green, t_rock_red, t_stairs_down, t_stairs_up, t_switch_even, t_switch_gb, t_switch_rb, t_switch_rg, t_water_dp, ter(), ter_set(), mapgendata::terrain_type(), anonymous_namespace{overmap.cpp}::terrains, tr_temple_flood, tr_temple_toggle, point::x, point::y, tripoint::y, tripoint::z, and mapgendata::zlevel().

Referenced by draw_map().

◆ draw_triffid()

void map::draw_triffid ( mapgendata dat)
protected

Definition at line 4925 of file mapgen.cpp.

4926{
4927 const oter_id &terrain_type = dat.terrain_type();
4928 if( terrain_type == "triffid_roots" ) {
4930 int node = 0;
4931 int step = 0;
4932 bool node_built[16];
4933 bool done = false;
4934 for( auto &elem : node_built ) {
4935 elem = false;
4936 }
4937 do {
4938 node_built[node] = true;
4939 step++;
4940 point node2( 1 + 6 * ( node % 4 ), 1 + 6 * static_cast<int>( node / 4 ) );
4941 // Clear a 4x4 dirt square
4942 square( this, t_dirt, node2, node2 + point( 3, 3 ) );
4943 // Spawn a monster in there
4944 if( step > 2 ) { // First couple of chambers are safe
4945 int monrng = rng( 1, 25 );
4946 point spawn( node2 + point{ rng( 0, 3 ), rng( 0, 3 ) } );
4947 if( monrng <= 24 ) {
4949 node2 + point( 3, 3 ), 1, true );
4950 } else {
4951 for( int webx = node2.x; webx <= node2.x + 3; webx++ ) {
4952 for( int weby = node2.y; weby <= node2.y + 3; weby++ ) {
4953 add_field( {webx, weby, abs_sub.z}, fd_web, rng( 1, 3 ) );
4954 }
4955 }
4956 place_spawns( GROUP_SPIDER, 1, spawn, spawn, 1, true );
4957 }
4958 }
4959 // TODO: Non-monster hazards?
4960 // Next, pick a cell to move to
4961 std::vector<direction> move;
4962 if( node % 4 > 0 && !node_built[node - 1] ) {
4963 move.push_back( direction::WEST );
4964 }
4965 if( node % 4 < 3 && !node_built[node + 1] ) {
4966 move.push_back( direction::EAST );
4967 }
4968 if( static_cast<int>( node / 4 ) > 0 && !node_built[node - 4] ) {
4969 move.push_back( direction::NORTH );
4970 }
4971 if( static_cast<int>( node / 4 ) < 3 && !node_built[node + 4] ) {
4972 move.push_back( direction::SOUTH );
4973 }
4974
4975 if( move.empty() ) { // Nowhere to go!
4976 square( this, t_slope_down, node2 + point_south_east, node2 + point( 2, 2 ) );
4977 done = true;
4978 } else {
4979 switch( random_entry( move ) ) {
4980 case direction::NORTH:
4981 square( this, t_dirt, node2 + point( 1, -2 ), node2 + point( 2, -1 ) );
4982 node -= 4;
4983 break;
4984 case direction::EAST:
4985 square( this, t_dirt, node2 + point( 4, 1 ), node2 + point( 5, 2 ) );
4986 node++;
4987 break;
4988 case direction::SOUTH:
4989 square( this, t_dirt, node2 + point( 1, 4 ), node2 + point( 2, 5 ) );
4990 node += 4;
4991 break;
4992 case direction::WEST:
4993 square( this, t_dirt, node2 + point( -2, 1 ), node2 + point( -1, 2 ) );
4994 node--;
4995 break;
4996 default:
4997 break;
4998 }
4999 }
5000 } while( !done );
5001 square( this, t_slope_up, point( 2, 2 ), point( 3, 3 ) );
5002 rotate( rng( 0, 3 ) );
5003 } else if( terrain_type == "triffid_finale" ) {
5005 // NOLINTNEXTLINE(cata-use-named-point-constants)
5006 square( this, t_dirt, point( 1, 1 ), point( 4, 4 ) );
5007 square( this, t_dirt, point( 19, 19 ), point( 22, 22 ) );
5008 // Drunken walk until we reach the heart (lower right, [19, 19])
5009 // Chance increases by 1 each turn, and gives the % chance of forcing a move
5010 // to the right or down.
5011 int chance = 0;
5012 int x = 4;
5013 int y = 4;
5014 do {
5015 ter_set( point( x, y ), t_dirt );
5016
5017 if( chance >= 10 && one_in( 10 ) ) { // Add a spawn
5018 place_spawns( GROUP_TRIFFID, 1, point( x, y ), point( x, y ), 1, true );
5019 }
5020
5021 if( rng( 0, 99 ) < chance ) { // Force movement down or to the right
5022 if( x >= 19 ) {
5023 y++;
5024 } else if( y >= 19 ) {
5025 x++;
5026 } else {
5027 if( one_in( 2 ) ) {
5028 x++;
5029 } else {
5030 y++;
5031 }
5032 }
5033 } else {
5034 chance++; // Increase chance of forced movement down/right
5035 // Weigh movement towards directions with lots of existing walls
5036 int chance_west = 0;
5037 int chance_east = 0;
5038 int chance_north = 0;
5039 int chance_south = 0;
5040 for( int dist = 1; dist <= 5; dist++ ) {
5041 if( ter( point( x - dist, y ) ) == t_root_wall ) {
5042 chance_west++;
5043 }
5044 if( ter( point( x + dist, y ) ) == t_root_wall ) {
5045 chance_east++;
5046 }
5047 if( ter( point( x, y - dist ) ) == t_root_wall ) {
5048 chance_north++;
5049 }
5050 if( ter( point( x, y + dist ) ) == t_root_wall ) {
5051 chance_south++;
5052 }
5053 }
5054 int roll = rng( 0, chance_west + chance_east + chance_north + chance_south );
5055 if( roll < chance_west && x > 0 ) {
5056 x--;
5057 } else if( roll < chance_west + chance_east && x < EAST_EDGE ) {
5058 x++;
5059 } else if( roll < chance_west + chance_east + chance_north && y > 0 ) {
5060 y--;
5061 } else if( y < SOUTH_EDGE ) {
5062 y++;
5063 }
5064 } // Done with drunken walk
5065 } while( x < 19 || y < 19 );
5066 // NOLINTNEXTLINE(cata-use-named-point-constants)
5067 square( this, t_slope_up, point( 1, 1 ), point( 2, 2 ) );
5068 place_spawns( GROUP_TRIFFID_HEART, 1, point( 21, 21 ), point( 21, 21 ), 1, true );
5069
5070 }
5071}
ter_id t_root_wall
Definition: mapdata.cpp:686
static const mongroup_id GROUP_TRIFFID_OUTER("GROUP_TRIFFID_OUTER")
static const mongroup_id GROUP_SPIDER("GROUP_SPIDER")
static const mongroup_id GROUP_TRIFFID("GROUP_TRIFFID")
static const mongroup_id GROUP_TRIFFID_HEART("GROUP_TRIFFID_HEART")

References abs_sub, add_field(), detail::digits::done, EAST, EAST_EDGE, fd_web, fill_background(), GROUP_SPIDER, GROUP_TRIFFID, GROUP_TRIFFID_HEART, GROUP_TRIFFID_OUTER, avatar_action::move(), NORTH, one_in(), place_spawns(), point_south_east, random_entry(), rng(), rotate(), SOUTH, SOUTH_EDGE, square(), t_dirt, t_root_wall, t_slope_down, t_slope_up, ter(), ter_set(), mapgendata::terrain_type(), WEST, point::x, point::y, and tripoint::z.

Referenced by draw_map().

◆ drawsq()

void map::drawsq ( const catacurses::window w,
const tripoint p,
const drawsq_params params 
) const

Draw the map tile at the given coordinate.

Called by map::draw().

Parameters
wThe window we are drawing in
pThe tile on this map to draw.
paramsDraw parameters.

Definition at line 5967 of file map.cpp.

5969{
5970 // If we are in tiles mode, the only thing we want to potentially draw is a highlight
5971 if( is_draw_tiles_mode() ) {
5972 if( params.highlight() ) {
5973 g->draw_highlight( p );
5974 }
5975 return;
5976 }
5977
5978 if( !inbounds( p ) ) {
5979 return;
5980 }
5981
5982 const tripoint view_center = params.center();
5983 const int k = p.x + getmaxx( w ) / 2 - view_center.x;
5984 const int j = p.y + getmaxy( w ) / 2 - view_center.y;
5985 wmove( w, point( k, j ) );
5986
5987 const maptile tile = maptile_at( p );
5988 if( draw_maptile( w, p, tile, params ) ) {
5989 return;
5990 }
5991
5992 tripoint below( p.xy(), p.z - 1 );
5993 const maptile tile_below = maptile_at( below );
5994 draw_from_above( w, below, tile_below, params );
5995}
maptile maptile_at(const tripoint &p) const
Definition: map.cpp:260
constexpr drawsq_params & center(const tripoint &p)
Set view center.
Definition: map.h:283

References drawsq_params::center(), draw_from_above(), draw_maptile(), g, catacurses::getmaxx(), catacurses::getmaxy(), drawsq_params::highlight(), inbounds(), is_draw_tiles_mode(), maptile_at(), catacurses::wmove(), tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by choose_adjacent_highlight(), anonymous_namespace{animation.cpp}::draw_line_curses(), game::draw_look_around_cursor(), editmap::draw_main_ui_overlay(), target_ui::draw_terrain_overlay(), game::pickup(), place_construction(), and editmap::uber_draw_ter().

◆ drop_everything()

void map::drop_everything ( const tripoint p)

Handles map objects of given type (not creatures) falling down.

Returns true if anything changed.

Definition at line 2126 of file map.cpp.

2127{
2128 //Do a suspension check so that there won't be a floor there for the rest of this check.
2129 if( has_flag( "SUSPENDED", p ) ) {
2131 }
2132 if( has_floor( p ) ) {
2133 return;
2134 }
2135
2136 drop_furniture( p );
2137 drop_items( p );
2138 drop_vehicle( p );
2139 drop_fields( p );
2140}
void drop_furniture(const tripoint &p)
Definition: map.cpp:2142
void drop_items(const tripoint &p)
Definition: map.cpp:2284
void drop_vehicle(const tripoint &p)
Definition: map.cpp:2314
void collapse_invalid_suspension(const tripoint &point)
Triggers a recursive collapse of suspended tiles based on their support validity.
Definition: map.cpp:3014
void drop_fields(const tripoint &p)
Definition: map.cpp:2324
bool has_floor(const tripoint &p) const
Definition: map.cpp:2071

References collapse_invalid_suspension(), drop_fields(), drop_furniture(), drop_items(), drop_vehicle(), has_flag(), and has_floor().

Referenced by process_falling().

◆ drop_fields()

void map::drop_fields ( const tripoint p)

Definition at line 2324 of file map.cpp.

2325{
2326 field &fld = field_at( p );
2327 if( fld.field_count() == 0 ) {
2328 return;
2329 }
2330
2331 std::list<field_type_id> dropped;
2332 const tripoint below = p + tripoint_below;
2333 for( const auto &iter : fld ) {
2334 const field_entry &entry = iter.second;
2335 // For now only drop cosmetic fields, which don't warrant per-turn check
2336 // Active fields "drop themselves"
2337 if( entry.decays_on_actualize() ) {
2338 add_field( below, entry.get_field_type(), entry.get_field_intensity(), entry.get_field_age() );
2339 dropped.push_back( entry.get_field_type() );
2340 }
2341 }
2342
2343 for( const auto &entry : dropped ) {
2344 fld.remove_field( entry );
2345 }
2346}
bool decays_on_actualize() const
Definition: field.h:105

References add_field(), field_entry::decays_on_actualize(), field_at(), field::field_count(), field_entry::get_field_age(), field_entry::get_field_intensity(), field_entry::get_field_type(), field::remove_field(), and tripoint_below.

Referenced by drop_everything().

◆ drop_furniture()

void map::drop_furniture ( const tripoint p)

Definition at line 2142 of file map.cpp.

2143{
2144 const furn_id frn = furn( p );
2145 if( frn == f_null ) {
2146 return;
2147 }
2148
2149 enum support_state {
2150 SS_NO_SUPPORT = 0,
2151 SS_BAD_SUPPORT, // TODO: Implement bad, shaky support
2152 SS_GOOD_SUPPORT,
2153 SS_FLOOR, // Like good support, but bash floor instead of tile below
2154 SS_CREATURE
2155 };
2156
2157 // Checks if the tile:
2158 // has floor (supports unconditionally)
2159 // has support below
2160 // has unsupporting furniture below (bad support, things should "slide" if possible)
2161 // has no support and thus allows things to fall through
2162 const auto check_tile = [this]( const tripoint & pt ) {
2163 if( has_floor( pt ) ) {
2164 return SS_FLOOR;
2165 }
2166
2167 tripoint below_dest( pt.xy(), pt.z - 1 );
2168 if( supports_above( below_dest ) ) {
2169 return SS_GOOD_SUPPORT;
2170 }
2171
2172 const furn_id frn_id = furn( below_dest );
2173 if( frn_id != f_null ) {
2174 const furn_t &frn = frn_id.obj();
2175 // Allow crushing tiny/nocollide furniture
2176 if( !frn.has_flag( "TINY" ) && !frn.has_flag( "NOCOLLIDE" ) ) {
2177 return SS_BAD_SUPPORT;
2178 }
2179 }
2180
2181 if( g->critter_at( below_dest ) != nullptr ) {
2182 // Smash a critter
2183 return SS_CREATURE;
2184 }
2185
2186 return SS_NO_SUPPORT;
2187 };
2188
2189 tripoint current( p.xy(), p.z + 1 );
2190 support_state last_state = SS_NO_SUPPORT;
2191 while( last_state == SS_NO_SUPPORT ) {
2192 current.z--;
2193 // Check current tile
2194 last_state = check_tile( current );
2195 }
2196
2197 if( current == p ) {
2198 // Nothing happened
2199 if( last_state != SS_FLOOR ) {
2200 support_dirty( current );
2201 }
2202
2203 return;
2204 }
2205
2206 furn_set( p, f_null );
2207 furn_set( current, frn );
2208
2209 // If it's sealed, we need to drop items with it
2210 const auto &frn_obj = frn.obj();
2211 if( frn_obj.has_flag( TFLAG_SEALED ) && has_items( p ) ) {
2212 auto old_items = i_at( p );
2213 auto new_items = i_at( current );
2214 for( const auto &it : old_items ) {
2215 new_items.insert( it );
2216 }
2217
2218 i_clear( p );
2219 }
2220
2221 // Approximate weight/"bulkiness" based on strength to drag
2222 int weight;
2223 if( frn_obj.has_flag( "TINY" ) || frn_obj.has_flag( "NOCOLLIDE" ) ) {
2224 weight = 5;
2225 } else {
2226 weight = frn_obj.is_movable() ? frn_obj.move_str_req : 20;
2227 }
2228
2229 if( frn_obj.has_flag( "ROUGH" ) || frn_obj.has_flag( "SHARP" ) ) {
2230 weight += 5;
2231 }
2232
2233 // TODO: Balance this.
2234 int dmg = weight * ( p.z - current.z );
2235
2236 if( last_state == SS_FLOOR ) {
2237 // Bash the same tile twice - once for furniture, once for the floor
2238 bash( current, dmg, false, false, true );
2239 bash( current, dmg, false, false, true );
2240 } else if( last_state == SS_BAD_SUPPORT || last_state == SS_GOOD_SUPPORT ) {
2241 bash( current, dmg, false, false, false );
2242 tripoint below( current.xy(), current.z - 1 );
2243 bash( below, dmg, false, false, false );
2244 } else if( last_state == SS_CREATURE ) {
2245 const std::string &furn_name = frn_obj.name();
2246 bash( current, dmg, false, false, false );
2247 tripoint below( current.xy(), current.z - 1 );
2248 Creature *critter = g->critter_at( below );
2249 if( critter == nullptr ) {
2250 debugmsg( "drop_furniture couldn't find creature at %d,%d,%d",
2251 below.x, below.y, below.z );
2252 return;
2253 }
2254
2255 critter->add_msg_player_or_npc( m_bad, _( "Falling %s hits you!" ),
2256 _( "Falling %s hits <npcname>" ),
2257 furn_name );
2258 // TODO: A chance to dodge/uncanny dodge
2259 player *pl = dynamic_cast<player *>( critter );
2260 monster *mon = dynamic_cast<monster *>( critter );
2261 if( pl != nullptr ) {
2262 pl->deal_damage( nullptr, bodypart_id( "torso" ), damage_instance( DT_BASH, rng( dmg / 3, dmg ), 0,
2263 0.5f ) );
2264 pl->deal_damage( nullptr, bodypart_id( "head" ), damage_instance( DT_BASH, rng( dmg / 3, dmg ), 0,
2265 0.5f ) );
2266 pl->deal_damage( nullptr, bodypart_id( "leg_l" ), damage_instance( DT_BASH, rng( dmg / 2, dmg ), 0,
2267 0.4f ) );
2268 pl->deal_damage( nullptr, bodypart_id( "leg_r" ), damage_instance( DT_BASH, rng( dmg / 2, dmg ), 0,
2269 0.4f ) );
2270 pl->deal_damage( nullptr, bodypart_id( "arm_l" ), damage_instance( DT_BASH, rng( dmg / 2, dmg ), 0,
2271 0.4f ) );
2272 pl->deal_damage( nullptr, bodypart_id( "arm_r" ), damage_instance( DT_BASH, rng( dmg / 2, dmg ), 0,
2273 0.4f ) );
2274 } else if( mon != nullptr ) {
2275 // TODO: Monster's armor and size - don't crush hulks with chairs
2276 mon->apply_damage( nullptr, bodypart_id( "torso" ), rng( dmg, dmg * 2 ) );
2277 }
2278 }
2279
2280 // Re-queue for another check, in case bash destroyed something
2281 support_dirty( current );
2282}
bool supports_above(const tripoint &p) const
Does this tile support vehicles and furniture above it.
Definition: map.cpp:2101
void apply_damage(Creature *source, bodypart_id bp, int dam, bool bypass_med=false) override
Definition: monster.cpp:1691

References _, Creature::add_msg_player_or_npc(), monster::apply_damage(), bash(), Character::deal_damage(), debugmsg, DT_BASH, f_null, furn(), furn_set(), g, map_data_common_t::has_flag(), has_floor(), has_items(), i_at(), i_clear(), m_bad, int_id< T >::obj(), rng(), support_dirty(), supports_above(), TFLAG_SEALED, tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by drop_everything().

◆ drop_items()

void map::drop_items ( const tripoint p)

Definition at line 2284 of file map.cpp.

2285{
2286 if( !has_items( p ) ) {
2287 return;
2288 }
2289
2290 auto items = i_at( p );
2291 // TODO: Make items check the volume tile below can accept
2292 // rather than disappearing if it would be overloaded
2293
2294 tripoint below( p );
2295 while( !has_floor( below ) ) {
2296 below.z--;
2297 }
2298
2299 if( below == p ) {
2300 return;
2301 }
2302
2303 for( const auto &i : items ) {
2304 // TODO: Bash the item up before adding it
2305 // TODO: Bash the creature, terrain, furniture and vehicles on the tile
2306 add_item_or_charges( below, i );
2307 }
2308
2309 // Just to make a sound for now
2310 bash( below, 1 );
2311 i_clear( p );
2312}

References add_item_or_charges(), bash(), has_floor(), has_items(), i_at(), i_clear(), and tripoint::z.

Referenced by drop_everything().

◆ drop_vehicle()

void map::drop_vehicle ( const tripoint p)

Definition at line 2314 of file map.cpp.

2315{
2316 const optional_vpart_position vp = veh_at( p );
2317 if( !vp ) {
2318 return;
2319 }
2320
2321 vp->vehicle().is_falling = true;
2322}

References veh_at().

Referenced by drop_everything().

◆ emit_field()

void map::emit_field ( const tripoint pos,
const emit_id src,
float  mul = 1.0f 
)

Runs one cycle of emission src which may result in propagation of fields.

Parameters
posLocation of emission
srcId of object producing the emission
mulMultiplies the chance and possibly qty (if chance*mul > 100) of the emission

Definition at line 1927 of file map_field.cpp.

1928{
1929 if( !src.is_valid() ) {
1930 return;
1931 }
1932
1933 const float chance = src->chance() * mul;
1934 if( src.is_valid() && x_in_y( chance, 100 ) ) {
1935 const int qty = chance > 100.0f ? roll_remainder( src->qty() * chance / 100.0f ) : src->qty();
1936 propagate_field( pos, src->field(), qty, src->intensity() );
1937 }
1938}
int intensity() const
Intensity of output fields, range [1..maximum_intensity].
Definition: emit.h:34
int qty() const
Units of field to generate per turn subject to chance.
Definition: emit.h:39
int chance() const
Chance to emit each turn, range [1..100].
Definition: emit.h:44
field_type_id field() const
Type of field to emit.
Definition: emit.h:29
void propagate_field(const tripoint &center, const field_type_id &type, int amount, int max_intensity=0)
Definition: map_field.cpp:1940
bool is_valid() const
Returns whether this id is valid, that means whether it refers to an existing object.
Definition: achievement.cpp:70
int roll_remainder(double value)
Definition: rng.cpp:96

References emit::chance(), emit::field(), emit::intensity(), string_id< T >::is_valid(), propagate_field(), emit::qty(), roll_remainder(), and x_in_y().

Referenced by enchantment::activate_passive(), Character::burn_fuel(), game::do_turn(), Character::heat_emission(), Character::passive_power_gen(), item::process_internal(), projectile_attack(), and emit_actor::use().

◆ examine()

void map::examine ( Character p,
const tripoint pos 
)

Calls the examine function of furniture or terrain at given tile, for given character.

Examines the tile pos, with character as the "examinator" Casts Character to player because player/NPC split isn't done yet.

Will only examine terrain if furniture had iexamine::none as the examine function.

Definition at line 1684 of file map.cpp.

1685{
1686 const auto furn_here = furn( pos ).obj();
1687 if( furn_here.examine != iexamine::none ) {
1688 furn_here.examine( dynamic_cast<player &>( p ), pos );
1689 } else {
1690 ter( pos ).obj().examine( dynamic_cast<player &>( p ), pos );
1691 }
1692}
void none(player &p, const tripoint &examp)
Nothing player can interact with here.
Definition: iexamine.cpp:253
iexamine_function examine
Definition: mapdata.h:403

References map_data_common_t::examine, furn(), iexamine::none(), int_id< T >::obj(), wrapped_vehicle::pos, and ter().

Referenced by npc::pick_up_item(), and water_from().

◆ features() [1/2]

std::string map::features ( const tripoint p)

Definition at line 1778 of file map.cpp.

1779{
1780 std::string result;
1781 const auto add = [&]( const std::string & text ) {
1782 if( !result.empty() ) {
1783 result += " ";
1784 }
1785 result += text;
1786 };
1787 const auto add_if = [&]( const bool cond, const std::string & text ) {
1788 if( cond ) {
1789 add( text );
1790 }
1791 };
1792 // This is used in an info window that is 46 characters wide, and is expected
1793 // to take up one line. So, make sure it does that.
1794 // FIXME: can't control length of localized text.
1795 add_if( is_bashable( p ), _( "Smashable." ) );
1796 add_if( has_flag( "DIGGABLE", p ), _( "Diggable." ) );
1797 add_if( has_flag( "PLOWABLE", p ), _( "Plowable." ) );
1798 add_if( has_flag( "ROUGH", p ), _( "Rough." ) );
1799 add_if( has_flag( "UNSTABLE", p ), _( "Unstable." ) );
1800 add_if( has_flag( "SHARP", p ), _( "Sharp." ) );
1801 add_if( has_flag( "FLAT", p ), _( "Flat." ) );
1802 add_if( has_flag( "EASY_DECONSTRUCT", p ), _( "Simple." ) );
1803 add_if( has_flag( "MOUNTABLE", p ), _( "Mountable." ) );
1804 return result;
1805}
bool is_bashable(const tripoint &p, bool allow_floor=false) const
Returns true if there is a bashable vehicle part or the furn/terrain is bashable at p.
Definition: map.cpp:2506
type add(type dir1, type dir2)
Returns a sum of two numbers.
Definition: overmap.cpp:4195

References _, om_direction::add(), has_flag(), and is_bashable().

Referenced by features(), game::print_terrain_info(), and editmap::update_view_with_help().

◆ features() [2/2]

std::string map::features ( point  p)
inline

Definition at line 899 of file map.h.

899 {
900 return features( tripoint( p, abs_sub.z ) );
901 }
std::string features(const tripoint &p)
Definition: map.cpp:1778

References abs_sub, features(), and tripoint::z.

◆ field_at() [1/2]

field & map::field_at ( const tripoint p)

Gets fields that are here.

Both for querying and edition.

Definition at line 5435 of file map.cpp.

5436{
5437 if( !inbounds( p ) ) {
5438 nulfield = field();
5439 return nulfield;
5440 }
5441
5442 point l;
5443 submap *const current_submap = get_submap_at( p, l );
5444
5445 return current_submap->get_field( l );
5446}
static field nulfield
Definition: map.cpp:142
@ field
Consumes field to recharge.

References field, submap::get_field(), get_submap_at(), inbounds(), and nulfield.

◆ field_at() [2/2]

const field & map::field_at ( const tripoint p) const

Get the fields that are here.

This is for querying and looking at it only, one can not change the fields.

Parameters
pThe local map coordinates, if out of bounds, returns an empty field.

Definition at line 5419 of file map.cpp.

5420{
5421 if( !inbounds( p ) ) {
5422 nulfield = field();
5423 return nulfield;
5424 }
5425
5426 point l;
5427 submap *const current_submap = get_submap_at( p, l );
5428
5429 return current_submap->get_field( l );
5430}

References field, submap::get_field(), get_submap_at(), inbounds(), and nulfield.

Referenced by npc::could_move_onto(), dangerous_field_at(), decay_cosmetic_fields(), character_funcs::do_pause(), editmap_hilight::draw(), editmap::draw_main_ui_overlay(), drop_fields(), get_convection_temperature(), game::get_dangerous_tile(), get_field(), get_field_age(), get_field_intensity(), npc::good_escape_direction(), advanced_inv_area::init(), mop_spills(), character_funcs::pick_safe_adjacent_tile(), game::print_fields_info(), process_fields_in_submap(), relic_funcs::process_recharge_entry(), smash(), spell_move(), and Character::symbol_color().

◆ fill_funnels()

void map::fill_funnels ( const tripoint p,
const time_point since 
)
protected

Try to fill funnel based items here.

Simulates rain from since till now.

Parameters
pThe location in this map where to fill funnels.

Definition at line 7268 of file map.cpp.

7269{
7270 const auto &tr = tr_at( p );
7271 if( !tr.is_funnel() ) {
7272 return;
7273 }
7274 // Note: the inside/outside cache might not be correct at this time
7276 return;
7277 }
7278 auto items = i_at( p );
7279 units::volume maxvolume = 0_ml;
7280 auto biggest_container = items.end();
7281 for( auto candidate = items.begin(); candidate != items.end(); ++candidate ) {
7282 if( candidate->is_funnel_container( maxvolume ) ) {
7283 biggest_container = candidate;
7284 }
7285 }
7286 if( biggest_container != items.end() ) {
7287 retroactively_fill_from_funnel( *biggest_container, tr, since, calendar::turn, getabs( p ) );
7288 }
7289}
void retroactively_fill_from_funnel(item &it, const trap &tr, const time_point &start, const time_point &end, const tripoint &pos)
Determine what a funnel has filled out of game, using funnelcontainer.bday as a starting point.
Definition: weather.cpp:184

References getabs(), has_flag_ter_or_furn(), i_at(), retroactively_fill_from_funnel(), TFLAG_INDOORS, tr_at(), and calendar::turn.

Referenced by actualize().

◆ find_clear_path()

std::vector< tripoint > map::find_clear_path ( const tripoint source,
const tripoint destination 
) const

Iteratively tries Bresenham lines with different biases until it finds a clear line or decides there isn't one.

returns the line found, which may be the straight line, but blocked.

Definition at line 6401 of file map.cpp.

6403{
6404 // TODO: Push this junk down into the Bresenham method, it's already doing it.
6405 const point d( destination.xy() - source.xy() );
6406 const point a( std::abs( d.x ) * 2, std::abs( d.y ) * 2 );
6407 const int dominant = std::max( a.x, a.y );
6408 const int minor = std::min( a.x, a.y );
6409 // This seems to be the method for finding the ideal start value for the error value.
6410 const int ideal_start_offset = minor - dominant / 2;
6411 const int start_sign = ( ideal_start_offset > 0 ) - ( ideal_start_offset < 0 );
6412 // Not totally sure of the derivation.
6413 const int max_start_offset = std::abs( ideal_start_offset ) * 2 + 1;
6414 for( int horizontal_offset = -1; horizontal_offset <= max_start_offset; ++horizontal_offset ) {
6415 int candidate_offset = horizontal_offset * start_sign;
6416 if( sees( source, destination, rl_dist( source, destination ), candidate_offset ) ) {
6417 return line_to( source, destination, candidate_offset, 0 );
6418 }
6419 }
6420 // If we couldn't find a clear LoS, just return the ideal one.
6421 return line_to( source, destination, ideal_start_offset, 0 );
6422}
bool sees(const tripoint &F, const tripoint &T, int range) const
Returns whether F sees T with a view range of range.
Definition: map.cpp:6269

References a, line_to(), minor, rl_dist(), sees(), point::x, tripoint::xy(), and point::y.

Referenced by mattack::boomer(), mattack::boomer_glow(), leap_actor::call(), find_target_vehicle(), mattack::flame(), projectile_attack(), mattack::ranged_pull(), target_ui::set_cursor_pos(), and ranged::targetable_creatures().

◆ find_furnitures_or_vparts_with_flag_in_radius()

std::list< tripoint > map::find_furnitures_or_vparts_with_flag_in_radius ( const tripoint center,
size_t  radius,
const std::string &  flag,
size_t  radiusz = 0 
)

returns positions of furnitures or vehicle parts with matching flag in the specified radius

Definition at line 8847 of file map.cpp.

8849{
8850 std::list<tripoint> locs;
8851 for( const auto &loc : points_in_radius( center, radius, radiusz ) ) {
8852 // workaround for ramp bridges
8853 int dz = 0;
8854 if( has_flag( TFLAG_RAMP_UP, loc ) ) {
8855 dz = 1;
8856 } else if( has_flag( TFLAG_RAMP_DOWN, loc ) ) {
8857 dz = -1;
8858 }
8859
8860 if( dz == 0 ) {
8861 if( has_flag_furn_or_vpart( flag, loc ) ) {
8862 locs.push_back( loc );
8863 }
8864 } else {
8865 const tripoint newloc( loc + tripoint( 0, 0, dz ) );
8866 if( has_flag_furn_or_vpart( flag, newloc ) ) {
8867 locs.push_back( newloc );
8868 }
8869 }
8870 }
8871
8872 return locs;
8873}
bool has_flag_furn_or_vpart(const std::string &flag, const tripoint &p) const
Definition: map.cpp:2438

References center, has_flag(), has_flag_furn_or_vpart(), points_in_radius(), TFLAG_RAMP_DOWN, and TFLAG_RAMP_UP.

Referenced by activity_handlers::operation_do_turn(), activity_handlers::operation_finish(), and player_on_couch().

◆ find_furnitures_with_flag_in_radius()

std::list< tripoint > map::find_furnitures_with_flag_in_radius ( const tripoint center,
size_t  radius,
const std::string &  flag,
size_t  radiusz = 0 
)

returns positions of furnitures with matching flag in the specified radius

Definition at line 8833 of file map.cpp.

8837{
8838 std::list<tripoint> furn_locs;
8839 for( const auto &furn_loc : points_in_radius( center, radius, radiusz ) ) {
8840 if( has_flag_furn( flag, furn_loc ) ) {
8841 furn_locs.push_back( furn_loc );
8842 }
8843 }
8844 return furn_locs;
8845}

References center, has_flag_furn(), and points_in_radius().

◆ flammable_items_at()

bool map::flammable_items_at ( const tripoint p,
int  threshold = 0 
)

Checks if there are any flammable items on the tile.

Parameters
ptile to check
thresholdFuel threshold (lower means worse fuels are accepted).

Definition at line 2687 of file map.cpp.

2688{
2689 if( !has_items( p ) ||
2691 // Sealed containers don't allow fire, so shouldn't allow setting the fire either
2692 return false;
2693 }
2694
2695 for( const auto &i : i_at( p ) ) {
2696 if( i.flammable( threshold ) ) {
2697 return true;
2698 }
2699 }
2700
2701 return false;
2702}
@ TFLAG_ALLOW_FIELD_EFFECT
Definition: mapdata.h:287

References has_flag(), has_items(), i_at(), TFLAG_ALLOW_FIELD_EFFECT, and TFLAG_SEALED.

Referenced by MapExtras::burned_ground_parser(), is_flammable(), firestarter_actor::moves_cost_by_fuel(), process_fields_in_submap(), and item::process_litcig().

◆ floor_between()

bool map::floor_between ( const tripoint first,
const tripoint second 
) const

Checks if there's a floor between the two tiles.

They must be at most 1 tile away from each other in any dimension. If they're not at the same xy coord there must be floor on both of the relevant tiles

Definition at line 2084 of file map.cpp.

2085{
2086 int diff = std::abs( first.z - second.z );
2087 if( diff == 0 ) { //There's never a floor between two tiles on the same level
2088 return false;
2089 }
2090 if( diff != 1 ) {
2091 debugmsg( "map::floor_between should only be called on tiles that are exactly 1 z level apart" );
2092 return true;
2093 }
2094 int upper = std::max( first.z, second.z );
2095 if( first.xy() == second.xy() ) {
2096 return has_floor( tripoint( first.xy(), upper ) );
2097 }
2098 return has_floor( tripoint( first.xy(), upper ) ) && has_floor( tripoint( second.xy(), upper ) );
2099}

References debugmsg, has_floor(), second, tripoint::xy(), and tripoint::z.

Referenced by find_target_vehicle().

◆ free_volume()

units::volume map::free_volume ( const tripoint p)

Definition at line 4349 of file map.cpp.

4350{
4351 return i_at( p ).free_volume();
4352}
units::volume free_volume() const
Definition: item_stack.cpp:141

References item_stack::free_volume(), and i_at().

Referenced by activity_on_turn_move_loot(), add_item_or_charges(), and advanced_inv_area::free_volume().

◆ function_over()

template<typename Functor >
void map::function_over ( const tripoint start,
const tripoint end,
Functor  fun 
) const
private

Runs a functor over given submaps over submaps in the area, getting next submap only when the current one "runs out" rather than every time.

gp in the functor is Grid (like get_submap_at_grid) coordinate of the submap, Will silently clip the area to map bounds.

Parameters
startStarting point for function
endEnd point for function
funFunction to run

Definition at line 8647 of file map.cpp.

8648{
8649 // start and end are just two points, end can be "before" start
8650 // Also clip the area to map area
8651 const tripoint min( std::max( std::min( start.x, end.x ), 0 ), std::max( std::min( start.y, end.y ),
8652 0 ), std::max( std::min( start.z, end.z ), -OVERMAP_DEPTH ) );
8653 const tripoint max( std::min( std::max( start.x, end.x ), SEEX * my_MAPSIZE - 1 ),
8654 std::min( std::max( start.y, end.y ), SEEY * my_MAPSIZE - 1 ), std::min( std::max( start.z, end.z ),
8655 OVERMAP_HEIGHT ) );
8656
8657 // Submaps that contain the bounding points
8658 const point min_sm( min.x / SEEX, min.y / SEEY );
8659 const point max_sm( max.x / SEEX, max.y / SEEY );
8660 // Z outermost, because submaps are flat
8661 tripoint gp;
8662 int &z = gp.z;
8663 int &smx = gp.x;
8664 int &smy = gp.y;
8665 for( z = min.z; z <= max.z; z++ ) {
8666 for( smx = min_sm.x; smx <= max_sm.x; smx++ ) {
8667 for( smy = min_sm.y; smy <= max_sm.y; smy++ ) {
8668 submap const *cur_submap = get_submap_at_grid( { smx, smy, z } );
8669 // Bounds on the submap coordinates
8670 const point sm_min( smx > min_sm.x ? 0 : min.x % SEEX, smy > min_sm.y ? 0 : min.y % SEEY );
8671 const point sm_max( smx < max_sm.x ? SEEX - 1 : max.x % SEEX,
8672 smy < max_sm.y ? SEEY - 1 : max.y % SEEY );
8673
8674 point lp;
8675 int &sx = lp.x;
8676 int &sy = lp.y;
8677 for( sx = sm_min.x; sx <= sm_max.x; ++sx ) {
8678 for( sy = sm_min.y; sy <= sm_max.y; ++sy ) {
8679 const iteration_state rval = fun( gp, cur_submap, lp );
8680 if( rval != ITER_CONTINUE ) {
8681 switch( rval ) {
8682 case ITER_SKIP_ZLEVEL:
8683 smx = my_MAPSIZE + 1;
8684 smy = my_MAPSIZE + 1;
8685 // Fall through
8686 case ITER_SKIP_SUBMAP:
8687 sx = SEEX;
8688 sy = SEEY;
8689 break;
8690 default:
8691 return;
8692 }
8693 }
8694 }
8695 }
8696 }
8697 }
8698 }
8699}
iteration_state
Enum used by functors in function_over to control execution.
Definition: map.h:1933

References get_submap_at_grid(), ITER_CONTINUE, ITER_SKIP_SUBMAP, ITER_SKIP_ZLEVEL, my_MAPSIZE, OVERMAP_DEPTH, OVERMAP_HEIGHT, SEEX, SEEY, sx, sy, point::x, tripoint::x, point::y, tripoint::y, and tripoint::z.

Referenced by scent_blockers().

◆ furn() [1/2]

furn_id map::furn ( const tripoint p) const

Definition at line 1412 of file map.cpp.

1413{
1414 if( !inbounds( p ) ) {
1415 return f_null;
1416 }
1417
1418 point l;
1419 submap *const current_submap = get_submap_at( p, l );
1420
1421 return current_submap->get_furn( l );
1422}
furn_id get_furn(point p) const
Definition: submap.h:86

References f_null, submap::get_furn(), get_submap_at(), and inbounds().

Referenced by computer_session::action_blood_anal(), computer_session::action_sample(), actualize(), ter_furn_transform::add_all_messages(), iexamine::arcfurnace_empty(), iexamine::arcfurnace_full(), iexamine::autoclave_full(), bash_furn_success(), bash_rating(), bash_resistance(), bash_strength(), bash_ter_furn(), board_up(), MapExtras::burned_ground_parser(), can_construct(), can_examine_at(), can_move_furniture(), construct::check_deconstruct(), vehicle::autodrive_controller::check_drivable(), deploy_tent_actor::check_intact(), activity_handlers::chop_tree_finish(), activity_handlers::clear_rubble_finish(), close_door(), doors::close_door(), coverage(), create_anomaly(), MapExtras::dead_vegetation_parser(), iexamine::deployed_furniture(), destroy_furn(), displace_items_except_one_liquid(), game::do_turn(), construct::done_deconstruct(), editmap_hilight::draw(), draw_lab(), editmap::draw_main_ui_overlay(), drop_furniture(), Character::env_surgery_bonus(), examine(), game::examine(), game::extended_description(), computer_session::failure_destroy_blood(), farm_action(), feature< furn_id >(), iexamine::fertilize_plant(), talk_function::field_harvest(), activity_handlers::fill_liquid_do_turn(), find_base_construction(), find_potential_computer_point(), iexamine::fireplace(), Character::floor_bedding_warmth(), inventory::form_from_map(), furn(), furn_is_supported(), furnname(), generic_multi_activity_locations(), get_changed_ids_from_update(), activity_handlers::repair_activity_hack::anonymous_namespace{activity_handlers.cpp}::get_fake_tool(), get_furn_transforms_into(), get_hack_type(), get_harvest(), get_harvest_names(), get_keg_capacity(), grab(), game::grabbed_furn_move(), grow_plant(), activity_handlers::hacksaw_finish(), iexamine::harvest_plant(), has_adjacent_furniture_with(), has_flag_furn(), has_furn(), has_pre_terrain(), is_bashable(), is_bashable_furn(), iexamine::kiln_empty(), iexamine::kiln_full(), talk_function::loot_building(), map_stack::max_volume(), mill_activate(), iexamine::mill_finalize(), mill_load_food(), avatar_action::move(), move_cost(), obstacle_coverage(), om_harvest_furn(), iexamine::on_smoke_out(), open_door(), activity_handlers::oxytorch_finish(), tutorial_game::per_turn(), Character::place_corpse(), game::place_player(), mission_start::place_priest_diary(), activity_handlers::plant_seed_finish(), iexamine::portable_structure(), game::print_terrain_info(), item::process_fake_mill(), item::process_fake_smoke(), iexamine::quern_examine(), rad_scorch(), iexamine::reload_furniture(), resolve_regional_terrain_and_furniture(), set_item_map_or_vehicle(), smash(), smoker_activate(), smoker_finalize(), smoker_load_food(), iexamine::smoker_options(), fungal_effects::spread_fungus_one_tile(), ter_furn_transform::transform(), avatar_funcs::try_to_sleep(), editmap::update_view_with_help(), pick_lock_actor::use(), use_charges(), iexamine::use_furn_fake_item(), game::walk_move(), water_from(), and workbench_crafting_speed_multiplier().

◆ furn() [2/2]

furn_id map::furn ( point  p) const
inline

Definition at line 793 of file map.h.

793 {
794 return furn( tripoint( p, abs_sub.z ) );
795 }

References abs_sub, furn(), and tripoint::z.

◆ furn_set() [1/2]

void map::furn_set ( const tripoint p,
const furn_id new_furniture,
cata::poly_serialized< active_tile_data new_active = nullptr 
)

Sets the furniture at given position.

Parameters
pPosition within the map
new_furnitureId of new furniture
new_activeOverride default active tile of new furniture

Definition at line 1424 of file map.cpp.

1426{
1427 if( !inbounds( p ) ) {
1428 return;
1429 }
1430
1431 point l;
1432 submap *const current_submap = get_submap_at( p, l );
1433 const furn_id old_id = current_submap->get_furn( l );
1434 if( old_id == new_furniture ) {
1435 // Nothing changed
1436 return;
1437 }
1438
1439 current_submap->set_furn( l, new_furniture );
1440
1441 // Set the dirty flags
1442 const furn_t &old_t = old_id.obj();
1443 const furn_t &new_t = new_furniture.obj();
1444
1445 // If player has grabbed this furniture and it's no longer grabbable, release the grab.
1446 if( g->u.get_grab_type() == OBJECT_FURNITURE && g->u.grab_point == p && !new_t.is_movable() ) {
1447 add_msg( _( "The %s you were grabbing is destroyed!" ), old_t.name() );
1448 g->u.grab( OBJECT_NONE );
1449 }
1450 // If a creature was crushed under a rubble -> free it
1451 if( old_id == f_rubble && new_furniture == f_null ) {
1452 Creature *c = g->critter_at( p );
1453 if( c ) {
1454 c->remove_effect( effect_crushed );
1455 }
1456 }
1457 if( new_t.has_flag( "EMITTER" ) ) {
1458 field_furn_locs.push_back( p );
1459 }
1460 if( old_t.transparent != new_t.transparent ) {
1463 }
1464
1465 if( old_t.has_flag( TFLAG_INDOORS ) != new_t.has_flag( TFLAG_INDOORS ) ) {
1467 }
1468
1469 if( old_t.has_flag( TFLAG_NO_FLOOR ) != new_t.has_flag( TFLAG_NO_FLOOR ) ) {
1472 }
1473
1474 if( old_t.has_flag( TFLAG_SUN_ROOF_ABOVE ) != new_t.has_flag( TFLAG_SUN_ROOF_ABOVE ) ) {
1475 set_floor_cache_dirty( p.z + 1 );
1476 }
1477
1479
1481
1482 // TODO: Limit to changes that affect move cost, traps and stairs
1484
1485 // Make sure the furniture falls if it needs to
1486 support_dirty( p );
1487 tripoint above( p.xy(), p.z + 1 );
1488 // Make sure that if we supported something and no longer do so, it falls down
1489 support_dirty( above );
1490
1491 if( old_t.active ) {
1492 current_submap->active_furniture.erase( point_sm_ms( l ) );
1493 // TODO: Only for g->m? Observer pattern?
1495 }
1496 if( new_t.active || new_active ) {
1498 if( new_active ) {
1499 atd = new_active;
1500 } else {
1501 atd = new_t.active->clone();
1502 atd->set_last_updated( calendar::turn );
1503 }
1504 current_submap->active_furniture[point_sm_ms( l )] = atd;
1506 }
1507}
Copyable unique_ptr that writes and reads objects of derived types.
void on_changed(const tripoint_abs_ms &p)
Updates grid at given global map square coordinate.
void set_floor_cache_dirty(const int zlev)
Definition: map.cpp:235
void set_memory_seen_cache_dirty(const tripoint &p)
Definition: map.cpp:8981
std::map< point_sm_ms, cata::poly_serialized< active_tile_data > > active_furniture
Definition: submap.h:221
void set_furn(point p, furn_id furn)
Definition: submap.h:90
coords::coord_point< point, coords::origin::submap, coords::ms > point_sm_ms
Definition: coordinates.h:473
coords::coord_point< tripoint, coords::origin::abs, coords::ms > tripoint_abs_ms
Definition: coordinates.h:486
distribution_grid_tracker & get_distribution_grid_tracker()
Returns distribution grid tracker that is a part of the global game *g.
Definition: game.cpp:12108
@ OBJECT_NONE
Definition: enums.h:187
@ OBJECT_FURNITURE
Definition: enums.h:197
bool is_movable() const
Definition: mapdata.cpp:1523
cata::poly_serialized< active_tile_data > active
Definition: mapdata.h:526
std::string name() const
Definition: mapdata.cpp:513

References _, furn_t::active, submap::active_furniture, add_msg(), c, effect_crushed, f_null, f_rubble, field_furn_locs, g, get_distribution_grid_tracker(), submap::get_furn(), get_submap_at(), getabs(), map_data_common_t::has_flag(), inbounds(), invalidate_max_populated_zlev(), furn_t::is_movable(), map_data_common_t::name(), int_id< T >::obj(), OBJECT_FURNITURE, OBJECT_NONE, distribution_grid_tracker::on_changed(), set_floor_cache_dirty(), submap::set_furn(), set_memory_seen_cache_dirty(), set_outside_cache_dirty(), set_pathfinding_cache_dirty(), set_seen_cache_dirty(), set_transparency_cache_dirty(), support_dirty(), TFLAG_INDOORS, TFLAG_NO_FLOOR, TFLAG_SUN_ROOF_ABOVE, map_data_common_t::transparent, calendar::turn, tripoint::xy(), and tripoint::z.

Referenced by iexamine::aggie_plant(), grid_furn_transform_queue::apply(), jmapgen_sign::apply(), jmapgen_vending_machine::apply(), jmapgen_toilet::apply(), jmapgen_gaspump::apply(), jmapgen_furniture::apply(), jmapgen_terrain::apply(), jmapgen_computer::apply(), jmapgen_sealed_item::apply(), jmapgen_setmap::apply(), apply< furn_t >(), iexamine::arcfurnace_empty(), iexamine::arcfurnace_full(), iexamine::autoclave_full(), bash_furn_success(), board_up(), MapExtras::burned_ground_parser(), activity_handlers::clear_rubble_finish(), close_door(), collapse_at(), collapse_invalid_suspension(), complete_construction(), activity_handlers::cracking_finish(), create_anomaly(), MapExtras::dead_vegetation_parser(), iexamine::deployed_furniture(), displace_items_except_one_liquid(), construct::done_deconstruct(), draw_circle_furn(), draw_lab(), draw_line_furn(), draw_rough_circle_furn(), draw_square_furn(), drop_furniture(), iexamine::egg_sack_generic(), farm_action(), iexamine::fertilize_plant(), talk_function::field_harvest(), activity_handlers::fill_liquid_do_turn(), dig_activity_actor::finish(), hacking_activity_actor::finish(), iexamine::fireplace(), iexamine::flower_cactus(), iexamine::flower_dahlia(), iexamine::flower_marloss(), iexamine::flower_poppy(), mapgen_function_json_base::formatted_set_incredibly_simple(), mapf::formatted_set_simple(), iexamine::fungus(), furn_set(), iexamine::fvat_empty(), iexamine::fvat_full(), game::grabbed_furn_move(), grow_plant(), activity_handlers::hacksaw_finish(), iexamine::harvest_furn(), iexamine::harvest_furn_nectar(), iexamine::harvest_plant(), iexamine::kiln_empty(), iexamine::kiln_full(), talk_function::loot_building(), make_rubble(), mapgen_forest(), mapgen_forest_trail_curved(), mapgen_forest_trail_four_way(), mapgen_forest_trail_straight(), mapgen_forest_trail_tee(), mapgen_lake_shore(), mapgen_tutorial(), iexamine::migo_nerve_cluster(), mill_activate(), iexamine::mill_finalize(), MapExtras::mx_burned_ground(), MapExtras::mx_clay_deposit(), MapExtras::mx_grave(), MapExtras::mx_house_spider(), MapExtras::mx_minefield(), MapExtras::mx_pond(), MapExtras::mx_roadworks(), MapExtras::mx_spider(), MapExtras::mx_supplydrop(), om_harvest_furn(), open_door(), iexamine::open_safe(), activity_handlers::oxytorch_finish(), place_toilet(), place_vending(), activity_handlers::plant_seed_finish(), iexamine::portable_structure(), process_fields_in_submap(), iexamine::quern_examine(), rad_scorch(), mission_start::ranch_nurse_9(), mission_start::ranch_scavenger_3(), resolve_regional_terrain_and_furniture(), iexamine::safe(), science_room(), set(), smoker_activate(), smoker_finalize(), iexamine::smoker_options(), fungal_effects::spread_fungus_one_tile(), ter_or_furn_set(), ter_furn_transform::transform(), deploy_furn_actor::use(), deploy_tent_actor::use(), and game::vertical_move().

◆ furn_set() [2/2]

void map::furn_set ( point  p,
const furn_id new_furniture 
)
inline

Definition at line 805 of file map.h.

805 {
806 furn_set( tripoint( p, abs_sub.z ), new_furniture );
807 }

References abs_sub, furn_set(), and tripoint::z.

◆ furnname() [1/2]

std::string map::furnname ( const tripoint p)

Definition at line 1533 of file map.cpp.

1534{
1535 const furn_t &f = furn( p ).obj();
1536 if( f.has_flag( "PLANT" ) ) {
1537 // Can't use item_stack::only_item() since there might be fertilizer
1538 map_stack items = i_at( p );
1539 const map_stack::iterator seed = std::find_if( items.begin(), items.end(), []( const item & it ) {
1540 return it.is_seed();
1541 } );
1542 if( seed == items.end() ) {
1543 debugmsg( "Missing seed for plant at (%d, %d, %d)", p.x, p.y, p.z );
1544 return "null";
1545 }
1546 const std::string &plant = seed->get_plant_name();
1547 return string_format( "%s (%s)", f.name(), plant );
1548 } else {
1549 return f.name();
1550 }
1551}
iterator begin()
Definition: item_stack.cpp:28
iterator end()
Definition: item_stack.cpp:33
Definition: map.h:105
int seed(player *, item *, bool, const tripoint &)
Definition: iuse.cpp:5968

References item_stack::begin(), debugmsg, item_stack::end(), furn(), map_data_common_t::has_flag(), i_at(), map_data_common_t::name(), int_id< T >::obj(), plant, iuse::seed(), string_format(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by apply_lock_picking_tool(), apply_prying_tool(), vehicle::check_heli_ascend(), activity_handlers::clear_rubble_finish(), iexamine::egg_sack_generic(), iexamine::fireplace(), iexamine::flower_cactus(), iexamine::flower_dahlia(), iexamine::flower_marloss(), iexamine::flower_poppy(), iexamine::fungus(), furnname(), grab(), harvest_common(), iexamine::locked_object(), iexamine::locked_object_pickable(), name(), game::place_player(), game::print_terrain_info(), iexamine::reload_furniture(), iexamine::rubble(), smash(), and deploy_tent_actor::use().

◆ furnname() [2/2]

std::string map::furnname ( point  p)
inline

Definition at line 809 of file map.h.

809 {
810 return furnname( tripoint( p, abs_sub.z ) );
811 }
std::string furnname(const tripoint &p)
Definition: map.cpp:1533

References abs_sub, furnname(), and tripoint::z.

◆ gas_can_spread_to()

bool map::gas_can_spread_to ( field_entry cur,
const tripoint src,
const tripoint dst 
)
private

Definition at line 211 of file map_field.cpp.

212{
213 maptile dst_tile = maptile_at( dst );
214 const field_entry *tmpfld = dst_tile.get_field().find_field( cur.get_field_type() );
215 // Candidates are existing weaker fields or navigable/flagged tiles with no field.
216 if( tmpfld == nullptr || tmpfld->get_field_intensity() < cur.get_field_intensity() ) {
217 const ter_t &ter = dst_tile.get_ter_t();
218 const furn_t &frn = dst_tile.get_furn_t();
219 return !obstructed_by_vehicle_rotation( src, dst ) &&
220 ( ter_furn_movecost( ter, frn ) > 0 || ter_furn_has_flag( ter, frn, TFLAG_PERMEABLE ) );
221 }
222 return false;
223}
bool ter_furn_has_flag(const ter_t &ter, const furn_t &furn, const ter_bitflags flag)
Definition: map_field.cpp:161
static int ter_furn_movecost(const ter_t &ter, const furn_t &furn)
Definition: map_field.cpp:166
@ TFLAG_PERMEABLE
Definition: mapdata.h:305
const ter_t & get_ter_t() const
Definition: submap.h:271
const field & get_field() const
Definition: submap.h:275
const furn_t & get_furn_t() const
Definition: submap.h:268

References field::find_field(), maptile::get_field(), field_entry::get_field_intensity(), field_entry::get_field_type(), maptile::get_furn_t(), maptile::get_ter_t(), maptile_at(), obstructed_by_vehicle_rotation(), ter(), ter_furn_has_flag(), ter_furn_movecost(), and TFLAG_PERMEABLE.

Referenced by spread_gas().

◆ gas_spread_to()

void map::gas_spread_to ( field_entry cur,
maptile dst,
const tripoint p 
)
private

Definition at line 225 of file map_field.cpp.

226{
227 const field_type_id current_type = cur.get_field_type();
228 const time_duration current_age = cur.get_field_age();
229 const int current_intensity = cur.get_field_intensity();
230 field_entry *f = dst.find_field( current_type );
231 // Nearby gas grows thicker, and ages are shared.
232 const time_duration age_fraction = current_age / current_intensity;
233 if( f != nullptr ) {
235 cur.set_field_intensity( current_intensity - 1 );
236 f->set_field_age( f->get_field_age() + age_fraction );
237 cur.set_field_age( current_age - age_fraction );
238 // Or, just create a new field.
239 } else if( add_field( p, current_type, 1, 0_turns ) ) {
240 f = dst.find_field( current_type );
241 if( f != nullptr ) {
242 f->set_field_age( age_fraction );
243 } else {
244 debugmsg( "While spreading the gas, field was added but doesn't exist." );
245 }
246 cur.set_field_intensity( current_intensity - 1 );
247 cur.set_field_age( current_age - age_fraction );
248 }
249}
int set_field_intensity(int new_intensity)
Definition: field.cpp:126
field_entry * find_field(const field_type_id &field_to_find)
Definition: submap.h:279

References add_field(), debugmsg, maptile::find_field(), field_entry::get_field_age(), field_entry::get_field_intensity(), field_entry::get_field_type(), field_entry::set_field_age(), and field_entry::set_field_intensity().

Referenced by spread_gas().

◆ generate()

void map::generate ( const tripoint p,
const time_point when 
)

Definition at line 108 of file mapgen.cpp.

109{
110 dbg( DL::Info ) << "map::generate( g[" << g.get() << "], p[" << p <<
111 "], when[" << to_string( when ) << "] )";
112
113 set_abs_sub( p );
114
115 // First we have to create new submaps and initialize them to 0 all over
116 // We create all the submaps, even if we're not a tinymap, so that map
117 // generation which overflows won't cause a crash. At the bottom of this
118 // function, we save the upper-left 4 submaps, and delete the rest.
119 // Mapgen is not z-level aware yet. Only actually initialize current z-level
120 // because other submaps won't be touched.
121 for( int gridx = 0; gridx < my_MAPSIZE; gridx++ ) {
122 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
123 const size_t grid_pos = get_nonant( { gridx, gridy, p.z } );
124 if( getsubmap( grid_pos ) ) {
125 debugmsg( "Submap already exists at (%d, %d, %d)", gridx, gridy, p.z );
126 continue;
127 }
128 setsubmap( grid_pos, new submap() );
129 // TODO: memory leak if the code below throws before the submaps get stored/deleted!
130 }
131 }
132 // x, and y are submap coordinates, convert to overmap terrain coordinates
133 // TODO: fix point types
134 tripoint_abs_omt abs_omt( sm_to_omt_copy( p ) );
135 oter_id terrain_type = overmap_buffer.ter( abs_omt );
136
137 // This attempts to scale density of zombies inversely with distance from the nearest city.
138 // In other words, make city centers dense and perimeters sparse.
139 float density = 0.0;
140 for( int i = -MON_RADIUS; i <= MON_RADIUS; i++ ) {
141 for( int j = -MON_RADIUS; j <= MON_RADIUS; j++ ) {
142 density += overmap_buffer.ter( abs_omt + point( i, j ) )->get_mondensity();
143 }
144 }
145 density = density / 100;
146
147 mapgendata dat( abs_omt, *this, density, when, nullptr );
148 draw_map( dat );
149
150 // At some point, we should add region information so we can grab the appropriate extras
151 map_extras ex = region_settings_map["default"].region_extras[terrain_type->get_extras()];
152 if( ex.chance > 0 && one_in( ex.chance ) ) {
153 std::string *extra = ex.values.pick();
154 if( extra == nullptr ) {
155 debugmsg( "failed to pick extra for type %s", terrain_type->get_extras() );
156 } else {
157 MapExtras::apply_function( *( ex.values.pick() ), *this, abs_sub );
158 }
159 }
160
161 const auto &spawns = terrain_type->get_static_spawns();
162
163 float spawn_density = 1.0f;
164 if( MonsterGroupManager::is_animal( spawns.group ) ) {
165 spawn_density = get_option< float >( "SPAWN_ANIMAL_DENSITY" );
166 } else {
167 spawn_density = get_option< float >( "SPAWN_DENSITY" );
168 }
169
170 // Apply a multiplier to the number of monsters for really high densities.
171 float odds_after_density = spawns.chance * spawn_density;
172 const float max_odds = 100 - ( 100 - spawns.chance ) / 2.0;
173 float density_multiplier = 1.0f;
174 if( odds_after_density > max_odds ) {
175 density_multiplier = 1.0f * odds_after_density / max_odds;
176 odds_after_density = max_odds;
177 }
178 const int spawn_count = roll_remainder( density_multiplier );
179
180 if( spawns.group && x_in_y( odds_after_density, 100 ) ) {
181 int pop = spawn_count * rng( spawns.population.min, spawns.population.max );
182 for( ; pop > 0; pop-- ) {
183 MonsterGroupResult spawn_details = MonsterGroupManager::GetResultFromGroup( spawns.group, &pop );
184 if( !spawn_details.name ) {
185 continue;
186 }
187 if( const std::optional<tripoint> pt =
188 random_point( *this, [this]( const tripoint & n ) {
189 return passable( n );
190 } ) ) {
191 add_spawn( spawn_details.name, spawn_details.pack_size, *pt );
192 }
193 }
194 }
195
198 *this,
199 sm_to_omt_copy( p ),
200 when
201 );
202
203 // Okay, we know who are neighbors are. Let's draw!
204 // And finally save used submaps and delete the rest.
205 for( int i = 0; i < my_MAPSIZE; i++ ) {
206 for( int j = 0; j < my_MAPSIZE; j++ ) {
207 dbg( DL::Info ) << "map::generate: submap (" << i << "," << j << ")";
208
209 const tripoint pos( i, j, p.z );
210 if( i <= 1 && j <= 1 ) {
211 saven( pos );
212 } else {
213 const size_t grid_pos = get_nonant( pos );
214 delete getsubmap( grid_pos );
215 setsubmap( grid_pos, nullptr );
216 }
217 }
218 }
219}
std::string to_string(const time_duration &d)
Returns a string showing a duration.
Definition: calendar.cpp:327
static DynamicDataLoader & get_instance()
Returns the single instance of this class.
Definition: init.cpp:120
static bool is_animal(const mongroup_id &group)
Definition: mongroup.cpp:401
static MonsterGroupResult GetResultFromGroup(const mongroup_id &group, int *quantity=nullptr)
Definition: mongroup.cpp:98
void saven(const tripoint &grid)
Definition: map.cpp:7077
void set_abs_sub(const tripoint &p)
Sets abs_sub, see there.
Definition: map.cpp:8427
void draw_map(mapgendata &dat)
Definition: mapgen.cpp:2921
submap * getsubmap(size_t grididx) const
Get the submap pointer with given index in grid, the index must be valid!
Definition: map.cpp:8437
void add_spawn(const mtype_id &type, int count, const tripoint &p, bool friendly=false, int faction_id=-1, int mission_id=-1, const std::string &name="NONE") const
Definition: mapgen.cpp:5415
bool passable(const tripoint &p) const
Definition: map.cpp:1864
Contains various information regarding the individual mapgen instance (generating a specific part of ...
Definition: mapgendata.h:36
const oter_id & ter(const tripoint_abs_omt &p)
Returns the overmap terrain at the given OMT coordinates.
point sm_to_omt_copy(point p)
static constexpr int MON_RADIUS
Definition: mapgen.cpp:102
void apply_function(const string_id< map_extra > &id, map &m, const tripoint &abs_sub)
void run_on_mapgen_postprocess_hooks(lua_state &state, map &m, const tripoint &p, const time_point &when)
Definition: catalua.cpp:425
t_regional_settings_map region_settings_map
Definition: overmap.cpp:186
mtype_id name
Definition: mongroup.h:53
unsigned int chance
weighted_int_list< std::string > values
const std::string & get_extras() const
Definition: omdata.h:237
const overmap_static_spawns & get_static_spawns() const
Definition: omdata.h:245
int get_mondensity() const
Definition: omdata.h:241

References abs_sub, add_spawn(), MapExtras::apply_function(), map_extras::chance, dbg, debugmsg, draw_map(), g, oter_t::get_extras(), DynamicDataLoader::get_instance(), oter_t::get_mondensity(), get_nonant(), oter_t::get_static_spawns(), MonsterGroupManager::GetResultFromGroup(), getsubmap(), Info, MonsterGroupManager::is_animal(), MON_RADIUS, my_MAPSIZE, MonsterGroupResult::name, one_in(), overmap_buffer, MonsterGroupResult::pack_size, passable(), random_point(), region_settings_map, rng(), roll_remainder(), cata::run_on_mapgen_postprocess_hooks(), saven(), set_abs_sub(), setsubmap(), sm_to_omt_copy(), overmapbuffer::ter(), to_string(), map_extras::values, x_in_y(), and tripoint::z.

Referenced by farm_action(), defense_game::init_map(), loadn(), and editmap::mapgen_preview().

◆ generate_lightmap()

void map::generate_lightmap ( int  zlev)
protected

Definition at line 435 of file lightmap.cpp.

436{
437 auto &map_cache = get_cache( zlev );
438 auto &lm = map_cache.lm;
439 auto &sm = map_cache.sm;
440 auto &outside_cache = map_cache.outside_cache;
441 auto &prev_floor_cache = get_cache( clamp( zlev + 1, -OVERMAP_DEPTH, OVERMAP_DEPTH ) ).floor_cache;
442 bool top_floor = zlev == OVERMAP_DEPTH;
443 std::memset( lm, 0, sizeof( lm ) );
444 std::memset( sm, 0, sizeof( sm ) );
445
446 /* Bulk light sources wastefully cast rays into neighbors; a burning hospital can produce
447 significant slowdown, so for stuff like fire and lava:
448 * Step 1: Store the position and luminance in buffer via add_light_source, for efficient
449 checking of neighbors.
450 * Step 2: After everything else, iterate buffer and apply_light_source only in non-redundant
451 directions
452 * Step 3: ????
453 * Step 4: Profit!
454 */
455 auto &light_source_buffer = map_cache.light_source_buffer;
456 std::memset( light_source_buffer, 0, sizeof( light_source_buffer ) );
457
458 constexpr std::array<int, 4> dir_x = { { 0, -1, 1, 0 } }; // [0]
459 constexpr std::array<int, 4> dir_y = { { -1, 0, 0, 1 } }; // [1][X][2]
460 constexpr std::array<int, 4> dir_d = { { 90, 0, 180, 270 } }; // [3]
461 constexpr std::array<std::array<quadrant, 2>, 4> dir_quadrants = { {
466 }
467 };
468
469 const float natural_light = g->natural_light_level( zlev );
470
471 build_sunlight_cache( zlev );
472
474 for( npc &guy : g->all_npcs() ) {
476 }
477
478 std::vector<std::pair<tripoint, float>> lm_override;
479 // Traverse the submaps in order
480 for( int smx = 0; smx < my_MAPSIZE; ++smx ) {
481 for( int smy = 0; smy < my_MAPSIZE; ++smy ) {
482 const auto cur_submap = get_submap_at_grid( { smx, smy, zlev } );
483
484 for( int sx = 0; sx < SEEX; ++sx ) {
485 for( int sy = 0; sy < SEEY; ++sy ) {
486 const int x = sx + smx * SEEX;
487 const int y = sy + smy * SEEY;
488 const tripoint p( x, y, zlev );
489 // Project light into any openings into buildings.
490 if( !outside_cache[p.x][p.y] || ( !top_floor && prev_floor_cache[p.x][p.y] ) ) {
491 // Apply light sources for external/internal divide
492 for( int i = 0; i < 4; ++i ) {
493 point neighbour = p.xy() + point( dir_x[i], dir_y[i] );
494 if( lightmap_boundaries.contains( neighbour )
495 && outside_cache[neighbour.x][neighbour.y] &&
496 ( top_floor || !prev_floor_cache[neighbour.x][neighbour.y] )
497 ) {
498 const float source_light =
499 std::min( natural_light, lm[neighbour.x][neighbour.y].max() );
501 update_light_quadrants( lm[p.x][p.y], source_light, quadrant::default_ );
502 apply_directional_light( p, dir_d[i], source_light );
503 } else {
504 update_light_quadrants( lm[p.x][p.y], source_light, dir_quadrants[i][0] );
505 update_light_quadrants( lm[p.x][p.y], source_light, dir_quadrants[i][1] );
506 }
507 }
508 }
509 }
510
511 if( cur_submap->get_lum( { sx, sy } ) && has_items( p ) ) {
512 auto items = i_at( p );
513 add_light_from_items( p, items.begin(), items.end() );
514 }
515
516 const ter_id terrain = cur_submap->get_ter( { sx, sy } );
517 if( terrain->light_emitted > 0 ) {
518 add_light_source( p, terrain->light_emitted );
519 }
520 const furn_id furniture = cur_submap->get_furn( {sx, sy } );
521 if( furniture->light_emitted > 0 ) {
522 add_light_source( p, furniture->light_emitted );
523 }
524
525 for( auto &fld : cur_submap->get_field( { sx, sy } ) ) {
526 const field_entry *cur = &fld.second;
527 const int light_emitted = cur->light_emitted();
528 if( light_emitted > 0 ) {
529 add_light_source( p, light_emitted );
530 }
531 const float light_override = cur->local_light_override();
532 if( light_override >= 0.0 ) {
533 lm_override.push_back( std::pair<tripoint, float>( p, light_override ) );
534 }
535 }
536 }
537 }
538 }
539 }
540
541 for( monster &critter : g->all_monsters() ) {
542 if( critter.is_hallucination() ) {
543 continue;
544 }
545 const tripoint &mp = critter.pos();
546 if( inbounds( mp ) ) {
547 if( critter.has_effect( effect_onfire ) ) {
548 apply_light_source( mp, 8 );
549 }
550 // TODO: [lightmap] Attach natural light brightness to creatures
551 // TODO: [lightmap] Allow creatures to have light attacks (i.e.: eyebot)
552 // TODO: [lightmap] Allow creatures to have facing and arc lights
553 if( critter.type->luminance > 0 ) {
554 apply_light_source( mp, critter.type->luminance );
555 }
556 }
557 }
558
559 // Apply any vehicle light sources
560 VehicleList vehs = get_vehicles();
561 for( auto &vv : vehs ) {
562 vehicle *v = vv.v;
563
564 auto lights = v->lights( true );
565
566 float veh_luminance = 0.0;
567 float iteration = 1.0;
568
569 for( const auto pt : lights ) {
570 const auto &vp = pt->info();
571 if( vp.has_flag( VPFLAG_CONE_LIGHT ) ||
572 vp.has_flag( VPFLAG_WIDE_CONE_LIGHT ) ) {
573 veh_luminance += vp.bonus / iteration;
574 iteration = iteration * 1.1;
575 }
576 }
577
578 for( const auto pt : lights ) {
579 const auto &vp = pt->info();
580 tripoint src = v->global_part_pos3( *pt );
581
582 if( !inbounds( src ) ) {
583 continue;
584 }
585
586 if( vp.has_flag( VPFLAG_CONE_LIGHT ) ) {
587 if( veh_luminance > lit_level::LIT ) {
588 add_light_source( src, M_SQRT2 ); // Add a little surrounding light
589 apply_light_arc( src, v->face.dir() + pt->direction, veh_luminance,
590 45_degrees );
591 }
592
593 } else if( vp.has_flag( VPFLAG_WIDE_CONE_LIGHT ) ) {
594 if( veh_luminance > lit_level::LIT ) {
595 add_light_source( src, M_SQRT2 ); // Add a little surrounding light
596 apply_light_arc( src, v->face.dir() + pt->direction, veh_luminance,
597 90_degrees );
598 }
599
600 } else if( vp.has_flag( VPFLAG_HALF_CIRCLE_LIGHT ) ) {
601 add_light_source( src, M_SQRT2 ); // Add a little surrounding light
602 apply_light_arc( src, v->face.dir() + pt->direction, vp.bonus, 180_degrees );
603
604 } else if( vp.has_flag( VPFLAG_CIRCLE_LIGHT ) ) {
605 const bool odd_turn = calendar::once_every( 2_turns );
606 if( ( odd_turn && vp.has_flag( VPFLAG_ODDTURN ) ) ||
607 ( !odd_turn && vp.has_flag( VPFLAG_EVENTURN ) ) ||
608 ( !( vp.has_flag( VPFLAG_EVENTURN ) || vp.has_flag( VPFLAG_ODDTURN ) ) ) ) {
609
610 add_light_source( src, vp.bonus );
611 }
612
613 } else {
614 add_light_source( src, vp.bonus );
615 }
616 }
617
618 for( const vpart_reference &vp : v->get_all_parts() ) {
619 const size_t p = vp.part_index();
620 const tripoint pp = vp.pos();
621 if( !inbounds( pp ) ) {
622 continue;
623 }
624 if( vp.has_feature( VPFLAG_CARGO ) && !vp.has_feature( "COVERED" ) ) {
625 add_light_from_items( pp, v->get_items( static_cast<int>( p ) ).begin(),
626 v->get_items( static_cast<int>( p ) ).end() );
627 }
628 }
629 }
630
631 /* Now that we have position and intensity of all bulk light sources, apply_ them
632 This may seem like extra work, but take a 12x12 raging inferno:
633 unbuffered: (12^2)*(160*4) = apply_light_ray x 92160
634 buffered: (12*4)*(160) = apply_light_ray x 7680
635 */
636 const tripoint cache_start( 0, 0, zlev );
637 const tripoint cache_end( LIGHTMAP_CACHE_X, LIGHTMAP_CACHE_Y, zlev );
638 for( const tripoint &p : points_in_rectangle( cache_start, cache_end ) ) {
639 if( light_source_buffer[p.x][p.y] > 0.0 ) {
640 apply_light_source( p, light_source_buffer[p.x][p.y] );
641 }
642 }
643 for( const std::pair<tripoint, float> &elem : lm_override ) {
644 lm[elem.first.x][elem.first.y].fill( elem.second );
645 }
646}
float light_emitted() const
Definition: field.cpp:69
float local_light_override() const
Definition: field.cpp:74
float light_transparency(const tripoint &p) const
Definition: lightmap.cpp:695
void apply_directional_light(const tripoint &p, int direction, float luminance)
Definition: lightmap.cpp:1830
void build_sunlight_cache(int pzlev)
Definition: lightmap.cpp:284
void add_light_from_items(const tripoint &p, item_stack::iterator begin, item_stack::iterator end)
Definition: lightmap.cpp:86
void apply_character_light(Character &p)
Definition: lightmap.cpp:262
Definition: npc.h:744
units::angle dir() const
Definition: tileray.cpp:74
std::vector< vehicle_part * > lights(bool active=false)
Get all vehicle lights (excluding any that are destroyed)
Definition: vehicle.cpp:4664
vehicle_stack get_items(int part) const
Definition: vehicle.cpp:5490
bool once_every(const time_duration &event_frequency)
Predicate to handle rate-limiting.
Definition: calendar.cpp:490
@ VPFLAG_CONE_LIGHT
Definition: veh_type.h:35
@ VPFLAG_CIRCLE_LIGHT
Definition: veh_type.h:38
@ VPFLAG_CARGO
Definition: veh_type.h:62
@ VPFLAG_EVENTURN
Definition: veh_type.h:33
@ VPFLAG_WIDE_CONE_LIGHT
Definition: veh_type.h:36
@ VPFLAG_ODDTURN
Definition: veh_type.h:34
@ VPFLAG_HALF_CIRCLE_LIGHT
Definition: veh_type.h:37

References add_light_from_items(), add_light_source(), apply_character_light(), apply_directional_light(), apply_light_arc(), apply_light_source(), item_stack::begin(), build_sunlight_cache(), clamp(), default_, tileray::dir(), effect_onfire, item_stack::end(), vehicle::face, level_cache::floor_cache, furniture, g, vehicle::get_all_parts(), get_cache(), vehicle::get_items(), get_player_character(), get_submap_at_grid(), get_vehicles(), vehicle::global_part_pos3(), has_items(), i_at(), inbounds(), field_entry::light_emitted(), light_transparency(), LIGHT_TRANSPARENCY_SOLID, lightmap_boundaries, LIGHTMAP_CACHE_X, LIGHTMAP_CACHE_Y, vehicle::lights(), LIT, field_entry::local_light_override(), M_SQRT2, my_MAPSIZE, NE, NW, calendar::once_every(), OVERMAP_DEPTH, points_in_rectangle(), SE, SEEX, SEEY, coords::sm, SW, sx, sy, terrain, update_light_quadrants(), VPFLAG_CARGO, VPFLAG_CIRCLE_LIGHT, VPFLAG_CONE_LIGHT, VPFLAG_EVENTURN, VPFLAG_HALF_CIRCLE_LIGHT, VPFLAG_ODDTURN, VPFLAG_WIDE_CONE_LIGHT, point::x, tripoint::x, tripoint::xy(), point::y, and tripoint::y.

Referenced by build_map_cache().

◆ get_abs_sub()

◆ get_active_items_in_radius() [1/2]

std::list< item_location > map::get_active_items_in_radius ( const tripoint center,
int  radius 
) const

Definition at line 8787 of file map.cpp.

8789{
8791}
std::list< item_location > get_active_items_in_radius(const tripoint &center, int radius) const
Definition: map.cpp:8787

References center, get_active_items_in_radius(), and none.

Referenced by npc::find_corpse_to_pulp(), npc::find_dangerous_explosives(), and get_active_items_in_radius().

◆ get_active_items_in_radius() [2/2]

std::list< item_location > map::get_active_items_in_radius ( const tripoint center,
int  radius,
special_item_type  type 
) const

Definition at line 8793 of file map.cpp.

8795{
8796 std::list<item_location> result;
8797
8798 const point minp( center.xy() + point( -radius, -radius ) );
8799 const point maxp( center.xy() + point( radius, radius ) );
8800
8801 const point ming( std::max( minp.x / SEEX, 0 ),
8802 std::max( minp.y / SEEY, 0 ) );
8803 const point maxg( std::min( maxp.x / SEEX, my_MAPSIZE - 1 ),
8804 std::min( maxp.y / SEEY, my_MAPSIZE - 1 ) );
8805
8806 for( const tripoint &abs_submap_loc : submaps_with_active_items ) {
8807 const tripoint submap_loc{ -abs_sub.xy() + abs_submap_loc };
8808 if( submap_loc.x < ming.x || submap_loc.y < ming.y ||
8809 submap_loc.x > maxg.x || submap_loc.y > maxg.y ) {
8810 continue;
8811 }
8812 const point sm_offset( submap_loc.x * SEEX, submap_loc.y * SEEY );
8813
8814 submap *sm = get_submap_at_grid( submap_loc );
8815 std::vector<item_reference> items = type == special_item_type::none ? sm->active_items.get() :
8816 sm->active_items.get_special( type );
8817 for( const auto &elem : items ) {
8818 const tripoint pos( sm_offset + elem.location, submap_loc.z );
8819
8820 if( rl_dist( pos, center ) > radius ) {
8821 continue;
8822 }
8823
8824 if( elem.item_ref ) {
8825 result.emplace_back( map_cursor( pos ), elem.item_ref.get() );
8826 }
8827 }
8828 }
8829
8830 return result;
8831}

References abs_sub, center, get_submap_at_grid(), my_MAPSIZE, none, rl_dist(), SEEX, SEEY, coords::sm, submaps_with_active_items, type, point::x, tripoint::xy(), and point::y.

◆ get_cache()

◆ get_cache_ref()

◆ get_creatures_in_radius()

std::list< Creature * > map::get_creatures_in_radius ( const tripoint center,
size_t  radius,
size_t  radiusz = 0 
)

returns creatures in specified radius

Definition at line 8875 of file map.cpp.

8877{
8878 std::list<Creature *> creatures;
8879 for( const auto &loc : points_in_radius( center, radius, radiusz ) ) {
8880 Creature *tmp_critter = g->critter_at( loc );
8881 if( tmp_critter != nullptr ) {
8882 creatures.push_back( tmp_critter );
8883 }
8884
8885 }
8886 return creatures;
8887}

References center, g, and points_in_radius().

◆ get_dir_circle()

std::vector< tripoint > map::get_dir_circle ( const tripoint f,
const tripoint t 
) const

Calculate next search points surrounding the current position.

Points closer to the target come first. This method leads to straighter lines and prevents weird looking movements away from the target.

Definition at line 6700 of file map.cpp.

6701{
6702 std::vector<tripoint> circle;
6703 circle.resize( 8 );
6704
6705 // The line below can be crazy expensive - we only take the FIRST point of it
6706 const std::vector<tripoint> line = line_to( f, t, 0, 0 );
6707 const std::vector<tripoint> spiral = closest_points_first( f, 1 );
6708 const std::vector<int> pos_index {1, 2, 4, 6, 8, 7, 5, 3};
6709
6710 // All possible constellations (closest_points_first goes clockwise)
6711 // 753 531 312 124 246 468 687 875
6712 // 8 1 7 2 5 4 3 6 1 8 2 7 4 5 6 3
6713 // 642 864 786 578 357 135 213 421
6714
6715 size_t pos_offset = 0;
6716 for( size_t i = 1; i < spiral.size(); i++ ) {
6717 if( spiral[i] == line[0] ) {
6718 pos_offset = i - 1;
6719 break;
6720 }
6721 }
6722
6723 for( size_t i = 1; i < spiral.size(); i++ ) {
6724 if( pos_offset >= pos_index.size() ) {
6725 pos_offset = 0;
6726 }
6727
6728 circle[pos_index[pos_offset++] - 1] = spiral[i];
6729 }
6730
6731 return circle;
6732}
void circle(map *m, const ter_id &type, double x, double y, double rad)
Definition: mapgen.cpp:6329

References circle(), closest_points_first(), line(), and line_to().

Referenced by npc::move_to().

◆ get_field() [1/2]

field & map::get_field ( const tripoint p)
private

Definition at line 8623 of file map.cpp.

8624{
8625 return field_at( p );
8626}

References field_at().

◆ get_field() [2/2]

field_entry * map::get_field ( const tripoint p,
const field_type_id type 
)

Get field of specific type at point.

Returns
NULL if there is no such field entry at that place.

Definition at line 5512 of file map.cpp.

5513{
5514 if( !inbounds( p ) || !has_field_at( p, false ) ) {
5515 return nullptr;
5516 }
5517
5518 point l;
5519 submap *const current_submap = get_submap_at( p, l );
5520
5521 return current_submap->get_field( l ).find_field( type );
5522}
bool has_field_at(const tripoint &p, bool check_bounds=true)
Definition: map.cpp:5506

References field::find_field(), submap::get_field(), get_submap_at(), has_field_at(), inbounds(), and type.

Referenced by computer_session::action_deactivate_shock_vent(), activity_on_turn_move_loot(), add_item(), npc::assess_danger(), bash_field(), explosion_handler::ExplosionProcess::blast_tile(), spell::create_field(), creature_in_field(), editmap::edit_fld(), find_best_fire(), iexamine::fireplace(), get_fire_fuel_string(), has_nearby_fire(), monster_in_field(), player_in_field(), firestarter_actor::prep_firestarter_use(), process_fields_in_submap(), set_field_age(), set_field_intensity(), editmap::setup_fmenu(), shoot(), and editmap::update_view_with_help().

◆ get_field_age()

time_duration map::get_field_age ( const tripoint p,
const field_type_id type 
) const

Get the age of a field entry (field_entry::age), if there is no field of that type, returns -1_turns.

Definition at line 5493 of file map.cpp.

5494{
5495 auto field_ptr = field_at( p ).find_field( type );
5496 return field_ptr == nullptr ? -1_turns : field_ptr->get_field_age();
5497}

References field_at(), field::find_field(), field_entry::get_field_age(), and type.

Referenced by game::grabbed_furn_move(), try_fuel_fire(), and game::walk_move().

◆ get_field_intensity()

int map::get_field_intensity ( const tripoint p,
const field_type_id type 
) const

Get the intensity of a field entry (field_entry::intensity), if there is no field of that type, returns 0.

Definition at line 5499 of file map.cpp.

5500{
5501 auto field_ptr = field_at( p ).find_field( type );
5502 return ( field_ptr == nullptr ? 0 : field_ptr->get_field_intensity() );
5503}

References field_at(), field::find_field(), and type.

Referenced by character_funcs::base_comfort_value(), game::grabbed_furn_move(), is_flammable(), propagate_field(), fungal_effects::spread_fungus_one_tile(), avatar_funcs::try_to_sleep(), and game::walk_move().

◆ get_furn_field_locations()

const std::vector< tripoint > & map::get_furn_field_locations ( ) const

Definition at line 7887 of file map.cpp.

7888{
7889 return field_furn_locs;
7890}

References field_furn_locs.

Referenced by game::do_turn().

◆ get_furn_transforms_into()

furn_id map::get_furn_transforms_into ( const tripoint p) const

Definition at line 1676 of file map.cpp.

1677{
1678 return furn( p ).obj().transforms_into.id();
1679}
furn_str_id transforms_into
Definition: mapdata.h:506

References furn(), string_id< T >::id(), int_id< T >::obj(), and furn_t::transforms_into.

◆ get_harvest()

const harvest_id & map::get_harvest ( const tripoint p) const

Returns the full harvest list, for spawning.

Definition at line 1628 of file map.cpp.

1629{
1630 const auto furn_here = furn( pos );
1631 if( furn_here->examine != iexamine::none ) {
1632 // Note: if furniture can be examined, the terrain can NOT (until furniture is removed)
1633 if( furn_here->has_flag( TFLAG_HARVESTED ) ) {
1634 return harvest_id::NULL_ID();
1635 }
1636
1637 return furn_here->get_harvest();
1638 }
1639
1640 const auto ter_here = ter( pos );
1641 if( ter_here->has_flag( TFLAG_HARVESTED ) ) {
1642 return harvest_id::NULL_ID();
1643 }
1644
1645 return ter_here->get_harvest();
1646}
static const string_id< harvest_list > & NULL_ID()
Returns a null id whose string_id<T>::is_null() must always return true.
@ TFLAG_HARVESTED
Definition: mapdata.h:304

References furn(), iexamine::none(), string_id< harvest_list >::NULL_ID(), wrapped_vehicle::pos, ter(), and TFLAG_HARVESTED.

Referenced by harvest_common(), and is_harvestable().

◆ get_harvest_names()

const std::set< std::string > & map::get_harvest_names ( const tripoint p) const

Returns names of the items that would be dropped.

Definition at line 1648 of file map.cpp.

1649{
1650 static const std::set<std::string> null_harvest_names = {};
1651 const auto furn_here = furn( pos );
1652 if( furn_here->examine != iexamine::none ) {
1653 if( furn_here->has_flag( TFLAG_HARVESTED ) ) {
1654 return null_harvest_names;
1655 }
1656
1657 return furn_here->get_harvest_names();
1658 }
1659
1660 const auto ter_here = ter( pos );
1661 if( ter_here->has_flag( TFLAG_HARVESTED ) ) {
1662 return null_harvest_names;
1663 }
1664
1665 return ter_here->get_harvest_names();
1666}

References furn(), iexamine::none(), wrapped_vehicle::pos, ter(), and TFLAG_HARVESTED.

Referenced by npc::find_item().

◆ get_known_connections()

uint8_t map::get_known_connections ( const tripoint p,
int  connect_group,
const std::map< tripoint, ter_id > &  override = {} 
) const

Definition at line 1574 of file map.cpp.

1576{
1577 auto &ch = access_cache( p.z );
1578 uint8_t val = 0;
1579 std::function<bool( const tripoint & )> is_memorized;
1580#ifdef TILES
1581 if( use_tiles ) {
1582 is_memorized =
1583 [&]( const tripoint & q ) {
1584 return !g->u.get_memorized_tile( getabs( q ) ).tile.empty();
1585 };
1586 } else {
1587#endif
1588 is_memorized =
1589 [&]( const tripoint & q ) {
1590 return g->u.get_memorized_symbol( getabs( q ) );
1591 };
1592#ifdef TILES
1593 }
1594#endif
1595
1596 const bool overridden = override.find( p ) != override.end();
1597 const bool is_transparent = ch.transparency_cache[p.x][p.y] > LIGHT_TRANSPARENCY_SOLID;
1598
1599 // populate connection information
1600 for( int i = 0; i < 4; ++i ) {
1601 tripoint neighbour = p + offsets[i];
1602 if( !inbounds( neighbour ) ) {
1603 continue;
1604 }
1605 const auto neighbour_override = override.find( neighbour );
1606 const bool neighbour_overridden = neighbour_override != override.end();
1607 // if there's some non-memory terrain to show at the neighboring tile
1608 const bool may_connect = neighbour_overridden ||
1609 get_visibility( ch.visibility_cache[neighbour.x][neighbour.y],
1611 // or if an actual center tile is transparent or next to a memorized tile
1612 ( !overridden && ( is_transparent || is_memorized( neighbour ) ) );
1613 if( may_connect ) {
1614 const ter_t &neighbour_terrain = neighbour_overridden ?
1615 neighbour_override->second.obj() : ter( neighbour ).obj();
1616 if( neighbour_terrain.connects_to( connect_group ) ) {
1617 val += 1 << i;
1618 }
1619 }
1620 }
1621
1622 return val;
1623}
bool use_tiles
Use tiles for display.
bool is_transparent(const tripoint &p) const
Returns whether the tile at p is transparent(you can look past it).
Definition: lightmap.cpp:690
level_cache & access_cache(int zlev)
Definition: map.cpp:8889
static constexpr std::array< point, 4 > offsets
Definition: point.h:361
bool connects_to(int test_connect_group) const
Definition: mapdata.h:436

References access_cache(), map_data_common_t::connects_to(), g, get_visibility(), get_visibility_variables_cache(), getabs(), inbounds(), is_transparent(), LIGHT_TRANSPARENCY_SOLID, int_id< T >::obj(), offsets, ter(), use_tiles, VIS_CLEAR, tripoint::x, tripoint::y, and tripoint::z.

Referenced by determine_wall_corner().

◆ get_neighbors()

std::array< std::pair< tripoint, maptile >, 8 > map::get_neighbors ( const tripoint p)
private

Definition at line 190 of file map_field.cpp.

191{
192 // Find out which edges are in the bubble
193 // Where possible, do just one bounds check for all the neighbors
194 const bool west = p.x > 0;
195 const bool north = p.y > 0;
196 const bool east = p.x < SEEX * my_MAPSIZE - 1;
197 const bool south = p.y < SEEY * my_MAPSIZE - 1;
198 return std::array< std::pair<tripoint, maptile>, 8 > { {
199 maptile_has_bounds( p + eight_horizontal_neighbors[0], west &&north ),
201 maptile_has_bounds( p + eight_horizontal_neighbors[2], east &&north ),
204 maptile_has_bounds( p + eight_horizontal_neighbors[5], west &&south ),
206 maptile_has_bounds( p + eight_horizontal_neighbors[7], east &&south ),
207 }
208 };
209}
std::pair< tripoint, maptile > maptile_has_bounds(const tripoint &p, bool bounds_checked)
Definition: map_field.cpp:180
static const std::array< tripoint, 8 > eight_horizontal_neighbors
Definition: point.h:379

References eight_horizontal_neighbors, maptile_has_bounds(), my_MAPSIZE, SEEX, SEEY, tripoint::x, and tripoint::y.

Referenced by process_fields_in_submap(), and spread_gas().

◆ get_nonant() [1/2]

size_t map::get_nonant ( const tripoint gridp) const
protected

Get the index of a submap pointer in the grid given by grid coordinates.

The grid coordinates must be valid: 0 <= x < my_MAPSIZE, same for y. Version with z-levels checks for z between -OVERMAP_DEPTH and OVERMAP_HEIGHT

Definition at line 8479 of file map.cpp.

8480{
8481 // There used to be a bounds check here
8482 // But this function is called a lot, so push it up if needed
8483 if( zlevels ) {
8484 const int indexz = gridp.z + OVERMAP_HEIGHT; // Can't be lower than 0
8485 return indexz + ( gridp.x + gridp.y * my_MAPSIZE ) * OVERMAP_LAYERS;
8486 } else {
8487 return gridp.x + gridp.y * my_MAPSIZE;
8488 }
8489}

References my_MAPSIZE, OVERMAP_HEIGHT, OVERMAP_LAYERS, tripoint::x, tripoint::y, tripoint::z, and zlevels.

Referenced by copy_grid(), fake_map::fake_map(), generate(), get_nonant(), get_submap_at_grid(), loadn(), and saven().

◆ get_nonant() [2/2]

size_t map::get_nonant ( point  gridp) const
inlineprotected

Definition at line 1847 of file map.h.

1847 {
1848 return get_nonant( { gridp, abs_sub.z } );
1849 }

References abs_sub, get_nonant(), and tripoint::z.

◆ get_pathfinding_cache()

pathfinding_cache & map::get_pathfinding_cache ( int  zlev) const
private

Definition at line 8939 of file map.cpp.

8940{
8941 return *pathfinding_caches[zlev + OVERMAP_DEPTH];
8942}

References OVERMAP_DEPTH, and pathfinding_caches.

Referenced by get_pathfinding_cache_ref(), set_pathfinding_cache_dirty(), and update_pathfinding_cache().

◆ get_pathfinding_cache_ref()

const pathfinding_cache & map::get_pathfinding_cache_ref ( int  zlev) const

Definition at line 8989 of file map.cpp.

8990{
8991 if( !inbounds_z( zlev ) ) {
8992 debugmsg( "Tried to get pathfinding cache for out of bounds z-level %d", zlev );
8994 }
8995 auto &cache = get_pathfinding_cache( zlev );
8996 if( cache.dirty ) {
8998 }
8999
9000 return cache;
9001}
void update_pathfinding_cache(int zlev) const
Definition: map.cpp:9003
bool inbounds_z(const int z) const
Definition: map.h:1628
pathfinding_cache & get_pathfinding_cache(int zlev) const
Definition: map.cpp:8939

References debugmsg, get_pathfinding_cache(), inbounds_z(), OVERMAP_DEPTH, pathfinding_caches, and update_pathfinding_cache().

Referenced by route(), and vertical_move_destination().

◆ get_radiation()

int map::get_radiation ( const tripoint p) const

Definition at line 4153 of file map.cpp.

4154{
4155 if( !inbounds( p ) ) {
4156 return 0;
4157 }
4158
4159 point l;
4160 submap *const current_submap = get_submap_at( p, l );
4161
4162 return current_submap->get_radiation( l );
4163}

References submap::get_radiation(), get_submap_at(), and inbounds().

Referenced by computer_session::action_geiger(), computer_session::action_irradiator(), check_art_charge_req(), relic_funcs::check_recharge_reqs(), editmap::draw_main_ui_overlay(), rad_scorch(), and Character::suffer_from_radiation().

◆ get_roof()

ter_id map::get_roof ( const tripoint p,
bool  allow_air 
) const
private

Definition at line 3201 of file map.cpp.

3202{
3203 // This function should not be called from the 2D mode
3204 // Just use t_dirt instead
3205 assert( zlevels );
3206
3207 if( p.z <= -OVERMAP_DEPTH ) {
3208 // Could be magma/"void" instead
3209 return t_rock_floor;
3210 }
3211
3212 const auto &ter_there = ter( p ).obj();
3213 const auto &roof = ter_there.roof;
3214 if( !roof ) {
3215 // No roof
3216 if( !allow_air ) {
3217 // TODO: Biomes? By setting? Forbid and treat as bug?
3218 if( p.z < 0 ) {
3219 return t_rock_floor_no_roof;
3220 }
3221
3222 return t_dirt;
3223 }
3224
3225 return t_open_air;
3226 }
3227
3228 ter_id new_ter = roof.id();
3229 if( new_ter == t_null ) {
3230 debugmsg( "map::get_new_floor: %d,%d,%d has invalid roof type %s",
3231 p.x, p.y, p.z, roof.c_str() );
3232 return t_dirt;
3233 }
3234
3235 if( p.z == -1 && new_ter == t_rock_floor ) {
3236 // HACK: A hack to work around not having a "solid earth" tile
3237 new_ter = t_dirt;
3238 }
3239
3240 return new_ter;
3241}
static const ter_str_id t_rock_floor_no_roof("t_rock_floor_no_roof")

References debugmsg, int_id< T >::id(), int_id< T >::obj(), OVERMAP_DEPTH, ter_t::roof, t_dirt, t_null, t_open_air, t_rock_floor, t_rock_floor_no_roof, ter(), tripoint::x, tripoint::y, tripoint::z, and zlevels.

Referenced by bash_ter_furn(), and bash_ter_success().

◆ get_signage()

std::string map::get_signage ( const tripoint p) const

Definition at line 4119 of file map.cpp.

4120{
4121 if( !inbounds( p ) ) {
4122 return "";
4123 }
4124
4125 point l;
4126 submap *const current_submap = get_submap_at( p, l );
4127
4128 return current_submap->get_signage( l );
4129}
std::string get_signage(point p) const
Definition: submap.cpp:161

References submap::get_signage(), get_submap_at(), and inbounds().

Referenced by game::extended_description(), game::place_player(), game::print_terrain_info(), and iexamine::sign().

◆ get_submap_at() [1/4]

◆ get_submap_at() [2/4]

submap * map::get_submap_at ( const tripoint p,
point offset_p 
) const
private

Get the submap pointer containing the specified position within the reality bubble.

The same as other get_submap_at, (p) must be valid (inbounds). Also writes the position within the submap to offset_p

Definition at line 8467 of file map.cpp.

8468{
8469 offset_p.x = p.x % SEEX;
8470 offset_p.y = p.y % SEEY;
8471 return get_submap_at( p );
8472}

References get_submap_at(), SEEX, SEEY, point::x, tripoint::x, point::y, and tripoint::y.

◆ get_submap_at() [3/4]

submap * map::get_submap_at ( point  p) const
inlineprivate

Definition at line 1819 of file map.h.

1819 {
1820 return get_submap_at( tripoint( p, abs_sub.z ) );
1821 }

References abs_sub, get_submap_at(), and tripoint::z.

◆ get_submap_at() [4/4]

submap * map::get_submap_at ( point  p,
point offset_p 
) const
inlineprivate

Definition at line 1828 of file map.h.

1828 {
1829 return get_submap_at( { p, abs_sub.z }, offset_p );
1830 }

References abs_sub, get_submap_at(), and tripoint::z.

◆ get_submap_at_grid() [1/2]

submap * map::get_submap_at_grid ( const tripoint gridp) const
private

Definition at line 8474 of file map.cpp.

8475{
8476 return getsubmap( get_nonant( gridp ) );
8477}

References get_nonant(), and getsubmap().

◆ get_submap_at_grid() [2/2]

◆ get_submaps_with_active_items()

const std::set< tripoint > & map::get_submaps_with_active_items ( ) const
inline

Definition at line 2020 of file map.h.

2020 {
2022 }

References submaps_with_active_items.

◆ get_temperature()

int map::get_temperature ( const tripoint p) const

Definition at line 4190 of file map.cpp.

4191{
4192 if( !inbounds( p ) ) {
4193 return 0;
4194 }
4195
4196 return get_submap_at( p )->get_temperature();
4197}
int get_temperature() const
Definition: submap.h:165

References get_submap_at(), submap::get_temperature(), and inbounds().

◆ get_ter_transforms_into()

ter_id map::get_ter_transforms_into ( const tripoint p) const

Definition at line 1671 of file map.cpp.

1672{
1673 return ter( p ).obj().transforms_into.id();
1674}
ter_str_id transforms_into
Definition: mapdata.h:471

References string_id< T >::id(), int_id< T >::obj(), ter(), and ter_t::transforms_into.

Referenced by iexamine::harvest_ter(), iexamine::harvest_ter_nectar(), and iexamine::tree_hickory().

◆ get_vehicle_zones()

std::vector< zone_data * > map::get_vehicle_zones ( int  zlev)

Definition at line 998 of file map.cpp.

999{
1000 std::vector<zone_data *> veh_zones;
1001 bool rebuild = false;
1002 for( auto veh : get_cache( zlev ).zone_vehicles ) {
1003 if( veh->refresh_zones() ) {
1004 rebuild = true;
1005 }
1006 for( auto &zone : veh->loot_zones ) {
1007 veh_zones.emplace_back( &zone.second );
1008 }
1009 }
1010 if( rebuild ) {
1012 }
1013 return veh_zones;
1014}
static zone_manager & get_manager()
Definition: clzones.cpp:126
void cache_vzones()
Definition: clzones.cpp:624

References zone_manager::cache_vzones(), get_cache(), and zone_manager::get_manager().

Referenced by zone_manager::cache_vzones(), zone_manager::get_bottom_zone(), zone_manager::get_zone_at(), and zone_manager::get_zones().

◆ get_vehicles() [1/2]

◆ get_vehicles() [2/2]

VehicleList map::get_vehicles ( const tripoint start,
const tripoint end 
)

Definition at line 1039 of file map.cpp.

1040{
1041 const int chunk_sx = std::max( 0, ( start.x / SEEX ) - 1 );
1042 const int chunk_ex = std::min( my_MAPSIZE - 1, ( end.x / SEEX ) + 1 );
1043 const int chunk_sy = std::max( 0, ( start.y / SEEY ) - 1 );
1044 const int chunk_ey = std::min( my_MAPSIZE - 1, ( end.y / SEEY ) + 1 );
1045 const int chunk_sz = start.z;
1046 const int chunk_ez = end.z;
1047 VehicleList vehs;
1048
1049 for( int cx = chunk_sx; cx <= chunk_ex; ++cx ) {
1050 for( int cy = chunk_sy; cy <= chunk_ey; ++cy ) {
1051 for( int cz = chunk_sz; cz <= chunk_ez; ++cz ) {
1052 submap *current_submap = get_submap_at_grid( { cx, cy, cz } );
1053 for( const auto &elem : current_submap->vehicles ) {
1054 // Ensure the vehicle z-position is correct
1055 elem->sm_pos.z = cz;
1057 w.v = elem.get();
1058 w.pos = w.v->global_pos3();
1059 vehs.push_back( w );
1060 }
1061 }
1062 }
1063 }
1064
1065 return vehs;
1066}
tripoint pos
Definition: map.h:81
vehicle * v
Definition: map.h:82

References get_submap_at_grid(), vehicle::global_pos3(), my_MAPSIZE, wrapped_vehicle::pos, SEEX, SEEY, wrapped_vehicle::v, submap::vehicles, tripoint::x, tripoint::y, and tripoint::z.

◆ get_visibility()

visibility_type map::get_visibility ( lit_level  ll,
const visibility_variables cache 
) const

Definition at line 5789 of file map.cpp.

5791{
5792 switch( ll ) {
5793 case lit_level::DARK:
5794 // can't see this square at all
5795 if( cache.u_is_boomered ) {
5796 return VIS_BOOMER_DARK;
5797 } else {
5798 return VIS_DARK;
5799 }
5801 // can only tell that this square is bright
5802 if( cache.u_is_boomered ) {
5803 return VIS_BOOMER;
5804 } else {
5805 return VIS_LIT;
5806 }
5807
5808 case lit_level::LOW:
5809 // low light, square visible in monochrome
5810 case lit_level::LIT:
5811 // normal light
5812 case lit_level::BRIGHT:
5813 // bright light
5814 return VIS_CLEAR;
5815 case lit_level::BLANK:
5817 return VIS_HIDDEN;
5818 }
5819 return VIS_HIDDEN;
5820}
bool u_is_boomered
Definition: map.h:124

References BLANK, BRIGHT, BRIGHT_ONLY, DARK, LIT, LOW, MEMORIZED, visibility_variables::u_is_boomered, VIS_BOOMER, VIS_BOOMER_DARK, VIS_CLEAR, VIS_DARK, VIS_HIDDEN, and VIS_LIT.

Referenced by draw(), game::draw_look_around_cursor(), generate_weather_anim_frame(), get_known_connections(), and game::print_all_tile_info().

◆ get_visibility_variables_cache()

const visibility_variables & map::get_visibility_variables_cache ( ) const

Definition at line 5784 of file map.cpp.

5785{
5787}
visibility_variables visibility_variables_cache
Definition: map.h:1999

References visibility_variables_cache.

Referenced by draw(), generate_weather_anim_frame(), get_known_connections(), game::look_around(), live_view::show(), and editmap::update_view_with_help().

◆ get_wind_blockers()

std::tuple< maptile, maptile, maptile > map::get_wind_blockers ( const int &  winddirection,
const tripoint pos 
)

Definition at line 1893 of file map_field.cpp.

1895{
1896 static const std::array<std::pair<int, std::tuple< point, point, point >>, 9> outputs = {{
1897 { 330, std::make_tuple( point_east, point_north_east, point_south_east ) },
1898 { 301, std::make_tuple( point_south_east, point_east, point_south ) },
1899 { 240, std::make_tuple( point_south, point_south_west, point_south_east ) },
1900 { 211, std::make_tuple( point_south_west, point_west, point_south ) },
1901 { 150, std::make_tuple( point_west, point_north_west, point_south_west ) },
1902 { 121, std::make_tuple( point_north_west, point_north, point_west ) },
1903 { 60, std::make_tuple( point_north, point_north_west, point_north_east ) },
1904 { 31, std::make_tuple( point_north_east, point_east, point_north ) },
1905 { 0, std::make_tuple( point_east, point_north_east, point_south_east ) }
1906 }
1907 };
1908
1909 tripoint removepoint;
1910 tripoint removepoint2;
1911 tripoint removepoint3;
1912 for( const std::pair<int, std::tuple< point, point, point >> &val : outputs ) {
1913 if( winddirection >= val.first ) {
1914 removepoint = pos + std::get<0>( val.second );
1915 removepoint2 = pos + std::get<1>( val.second );
1916 removepoint3 = pos + std::get<2>( val.second );
1917 break;
1918 }
1919 }
1920
1921 const maptile remove_tile = maptile_at( removepoint );
1922 const maptile remove_tile2 = maptile_at( removepoint2 );
1923 const maptile remove_tile3 = maptile_at( removepoint3 );
1924 return std::make_tuple( remove_tile, remove_tile2, remove_tile3 );
1925}

References maptile_at(), point_east, point_north, point_north_east, point_north_west, point_south, point_south_east, point_south_west, and point_west.

Referenced by spread_gas().

◆ getabs() [1/2]

tripoint map::getabs ( const tripoint p) const

Translates local (to this map) coordinates of a square to global absolute coordinates.

Coordinates is in the system that is used by the ter/furn/i_at functions. Output is in the same scale, but in global system.

Definition at line 8406 of file map.cpp.

8407{
8408 return sm_to_ms_copy( abs_sub.xy() ) + p;
8409}

References abs_sub, sm_to_ms_copy(), and tripoint::xy().

Referenced by activity_on_turn_move_loot(), add_basecamp_storage_to_loot_zone_list(), add_item(), Character::add_known_trap(), jmapgen_zone::apply(), are_requirements_nearby(), game::autopilot_vehicles(), talk_function::basecamp_mission(), bash_ter_furn(), iexamine::bulletin_board(), butcher_corpse_activity(), can_do_activity_there(), iexamine::cardreader(), game::chat(), vehicle::autodrive_controller::check_drivable(), game::check_near_zone(), game::check_zone(), chop_plank_activity(), chop_tree_activity(), complete_construction(), construction_activity(), game::control_vehicle(), activity_handlers::repair_activity_hack::anonymous_namespace{activity_handlers.cpp}::discharge_real_power_source(), npc::do_pulp(), construct::done_digormine_stair(), construct::done_mine_upstair(), draw_maptile(), editmap::edit_mapgen(), iexamine::elevator(), fill_funnels(), find_auto_consume(), game::find_or_make_stairs(), find_refuel_spot_zone(), find_valid_teleporters_omt(), activity_handlers::forage_finish(), inventory::form_from_map(), furn_set(), generic_multi_activity_check_requirement(), generic_multi_activity_do(), generic_multi_activity_handler(), generic_multi_activity_locations(), activity_handlers::repair_activity_hack::anonymous_namespace{activity_handlers.cpp}::get_fake_tool(), get_known_connections(), zone_manager::get_point_set_loot(), getabs(), getglobal(), Character::global_square_location(), npc::go_to_omt_destination(), good_fishing_spot(), game::grabbed_furn_move(), grow_plant(), npc::guard_current_pos(), npc::handle_sound(), Character::knows_trap(), mine_activity(), npc::move(), perform_zone_activity_turn(), place_construction(), game::place_player(), basecamp::place_results(), game::place_vehicle_nearby(), iexamine::plant_seed(), game::pre_print_all_tile_info(), sounds::process_sounds(), plot_options::query_seed(), npc::reach_omt_destination(), remove_submap_turrets(), requirements_map(), zone_manager::rotate_zones(), conditional_t< T >::set_is_outside(), target_ui::set_last_target(), shoot(), iexamine::shrub_wildveggies(), smash(), spawn_monsters_submap_group(), debug_menu::spawn_nested_mapgen(), spread_gas(), ter_set(), tidy_activity(), vehicle::total_wind_epower_w(), translate_radius(), iexamine::trap(), update_suspension_cache(), use_charges_from_furn(), iexamine::use_furn_fake_item(), basecamp::validate_sort_points(), vehicle_activity(), vertical_move_destination(), iuse::weather_tool(), npc::worker_downtime(), and game::zones_manager().

◆ getabs() [2/2]

point map::getabs ( point  p) const
inline

Definition at line 1611 of file map.h.

1611 {
1612 return getabs( tripoint( p, abs_sub.z ) ).xy();
1613 }

References abs_sub, getabs(), tripoint::xy(), and tripoint::z.

◆ getglobal()

tripoint_abs_ms map::getglobal ( const tripoint p) const

Definition at line 8411 of file map.cpp.

8412{
8413 return tripoint_abs_ms( getabs( p ) );
8414}

References getabs().

Referenced by game::chat().

◆ getlocal() [1/3]

tripoint map::getlocal ( const tripoint p) const

Inverse of getabs.

Definition at line 8416 of file map.cpp.

8417{
8418 return p - sm_to_ms_copy( abs_sub.xy() );
8419}

References abs_sub, sm_to_ms_copy(), and tripoint::xy().

Referenced by basecamp::abandon_camp(), activity_on_turn_move_loot(), zone_manager::add(), add_basecamp_storage_to_loot_zone_list(), grid_furn_transform_queue::apply(), talk_function::basecamp_mission(), activity_handlers::build_do_turn(), can_do_activity_there(), Character::check_outbounds_activity(), activity_handlers::chop_logs_finish(), activity_handlers::chop_planks_finish(), activity_handlers::chop_tree_do_turn(), activity_handlers::chop_tree_finish(), activity_handlers::churn_finish(), cleanup_tiles(), complete_construction(), veh_interact::complete_vehicle(), vehicle::autodrive_controller::compute_obstacles(), basecamp_action_components::consume_components(), deregister_vehicle_zone(), basecamp::distribute_food(), construct::done_digormine_stair(), construct::done_mine_upstair(), editmap::edit_mapgen(), npc::execute_action(), fetch_activity(), find_auto_consume(), game::find_or_make_stairs(), find_refuel_spot_zone(), activity_handlers::forage_finish(), basecamp::form_crafting_inventory(), inventory::form_from_zone(), generic_multi_activity_check_requirement(), generic_multi_activity_handler(), generic_multi_activity_locations(), item::get_cable_target(), zone_manager::get_point_set_loot(), getlocal(), npc::go_to_omt_destination(), npc::good_escape_direction(), Character::has_destination_activity(), inbounds(), activity_handlers::jackhammer_do_turn(), activity_handlers::jackhammer_finish(), activity_handlers::milk_finish(), npc::move(), npc::move_to(), map_cursor::operator tripoint(), perform_zone_activity_turn(), activity_handlers::pickaxe_do_turn(), activity_handlers::pickaxe_finish(), teleporter_list::place_avatar_overmap(), basecamp::place_results(), game::place_vehicle_nearby(), activity_handlers::plant_seed_finish(), vehicle_part::properties_to_item(), activity_handlers::pulp_do_turn(), plot_options::query_seed(), npc::reach_omt_destination(), target_ui::recalc_aim_turning_penalty(), npc::regen_ai_cache(), requirements_map(), zone_manager::revert_vzones(), rotate(), zone_manager::rotate_zones(), activity_handlers::shear_finish(), debug_menu::spawn_nested_mapgen(), tidy_activity(), activity_handlers::travel_do_turn(), target_ui::try_reacquire_target(), update_suspension_cache(), basecamp::validate_sort_points(), veh_at(), activity_handlers::vehicle_finish(), vertical_move_destination(), npc::worker_downtime(), and game::zones_manager().

◆ getlocal() [2/3]

tripoint map::getlocal ( const tripoint_abs_ms p) const

Definition at line 8421 of file map.cpp.

8422{
8423 // TODO: fix point types
8424 return getlocal( p.raw() );
8425}
constexpr Point & raw()
Definition: coordinates.h:111

References getlocal(), and coords::coord_point< Point, Origin, Scale >::raw().

◆ getlocal() [3/3]

point map::getlocal ( point  p) const
inline

Definition at line 1619 of file map.h.

1619 {
1620 return getlocal( tripoint( p, abs_sub.z ) ).xy();
1621 }

References abs_sub, getlocal(), tripoint::xy(), and tripoint::z.

◆ getmapsize()

int map::getmapsize ( ) const
inline

Definition at line 1637 of file map.h.

1637 {
1638 return my_MAPSIZE;
1639 }

References my_MAPSIZE.

Referenced by distribution_grid_tracker::load(), editmap::mapgen_preview(), and points_in_range().

◆ getsubmap()

submap * map::getsubmap ( size_t  grididx) const
private

Get the submap pointer with given index in grid, the index must be valid!

Definition at line 8437 of file map.cpp.

8438{
8439 if( grididx >= grid.size() ) {
8440 debugmsg( "Tried to access invalid grid index %d. Grid size: %d", grididx, grid.size() );
8441 return nullptr;
8442 }
8443 return grid[grididx];
8444}

References debugmsg, and grid.

Referenced by generate(), get_submap_at_grid(), and saven().

◆ graffiti_at()

const std::string & map::graffiti_at ( const tripoint p) const

Definition at line 7968 of file map.cpp.

7969{
7970 if( !inbounds( p ) ) {
7971 static const std::string empty_string;
7972 return empty_string;
7973 }
7974 point l;
7975 submap *const current_submap = get_submap_at( p, l );
7976 return current_submap->get_graffiti( l );
7977}
const std::string & get_graffiti(point p) const
Definition: submap.cpp:123

References submap::get_graffiti(), get_submap_at(), and inbounds().

Referenced by advanced_inv_area::init(), game::place_player(), game::print_graffiti_info(), and editmap::update_view_with_help().

◆ grow_plant()

void map::grow_plant ( const tripoint p)
protected

Try to grow a harvestable plant to the next stage(s).

Definition at line 7291 of file map.cpp.

7292{
7293 const auto &furn = this->furn( p ).obj();
7294 if( !furn.has_flag( "PLANT" ) ) {
7295 return;
7296 }
7297 // Can't use item_stack::only_item() since there might be fertilizer
7298 map_stack items = i_at( p );
7299 map_stack::iterator seed = std::find_if( items.begin(), items.end(), []( const item & it ) {
7300 return it.is_seed();
7301 } );
7302
7303 if( seed == items.end() ) {
7304 // No seed there anymore, we don't know what kind of plant it was.
7305 // TODO: Fix point types
7306 const oter_id ot = overmap_buffer.ter( project_to<coords::omt>( tripoint_abs_ms( getabs( p ) ) ) );
7307 dbg( DL::Error ) << "a planted item at " << p
7308 << " (within overmap terrain " << ot.id().str() << ") has no seed data";
7309 i_clear( p );
7310 furn_set( p, f_null );
7311 return;
7312 }
7313 const time_duration plantEpoch = seed->get_plant_epoch();
7314 if( seed->age() >= plantEpoch * furn.plant->growth_multiplier &&
7315 !furn.has_flag( "GROWTH_HARVEST" ) ) {
7316 if( seed->age() < plantEpoch * 2 ) {
7317 if( has_flag_furn( "GROWTH_SEEDLING", p ) ) {
7318 return;
7319 }
7320
7321 // Remove fertilizer if any
7322 map_stack::iterator fertilizer = std::find_if( items.begin(), items.end(), []( const item & it ) {
7323 return it.has_flag( "FERTILIZER" );
7324 } );
7325 if( fertilizer != items.end() ) {
7326 items.erase( fertilizer );
7327 }
7328
7329 rotten_item_spawn( *seed, p );
7330 furn_set( p, furn_str_id( furn.plant->transform ) );
7331 } else if( seed->age() < plantEpoch * 3 * furn.plant->growth_multiplier ) {
7332 if( has_flag_furn( "GROWTH_MATURE", p ) ) {
7333 return;
7334 }
7335
7336 // Remove fertilizer if any
7337 map_stack::iterator fertilizer = std::find_if( items.begin(), items.end(), []( const item & it ) {
7338 return it.has_flag( "FERTILIZER" );
7339 } );
7340 if( fertilizer != items.end() ) {
7341 items.erase( fertilizer );
7342 }
7343
7344 rotten_item_spawn( *seed, p );
7345 //You've skipped the seedling stage so roll monsters twice
7346 if( !has_flag_furn( "GROWTH_SEEDLING", p ) ) {
7347 rotten_item_spawn( *seed, p );
7348 }
7349 furn_set( p, furn_str_id( furn.plant->transform ) );
7350 } else {
7351 //You've skipped two stages so roll monsters two times
7352 if( has_flag_furn( "GROWTH_SEEDLING", p ) ) {
7353 rotten_item_spawn( *seed, p );
7354 rotten_item_spawn( *seed, p );
7355 //One stage change
7356 } else if( has_flag_furn( "GROWTH_MATURE", p ) ) {
7357 rotten_item_spawn( *seed, p );
7358 //Goes from seed to harvest in one check
7359 } else {
7360 rotten_item_spawn( *seed, p );
7361 rotten_item_spawn( *seed, p );
7362 rotten_item_spawn( *seed, p );
7363 }
7364 furn_set( p, furn_str_id( furn.plant->transform ) );
7365 }
7366 }
7367}
iterator erase(const_iterator it) override
Definition: map.cpp:153
void rotten_item_spawn(const item &item, const tripoint &p)
Checks to see if the item that is rotting away generates a creature when it does.
Definition: map.cpp:7243
string_id< furn_t > furn_str_id
Definition: type_id.h:65

References item_stack::begin(), dbg, item_stack::end(), map_stack::erase(), Error, f_null, furn(), furn_set(), getabs(), has_flag_furn(), i_at(), i_clear(), int_id< T >::id(), int_id< T >::obj(), overmap_buffer, rotten_item_spawn(), iuse::seed(), string_id< T >::str(), and overmapbuffer::ter().

Referenced by actualize().

◆ has_adjacent_furniture_with()

bool map::has_adjacent_furniture_with ( const tripoint p,
const std::function< bool(const furn_t &)> &  filter 
)

Returns true if there is furniture for which filter returns true in a 1 tile radius of p.

Pass return_true<furn_t> to detect all adjacent furniture.

Parameters
pthe location to check at
filterwhat to filter the furniture by.

Definition at line 2803 of file map.cpp.

2805{
2806 for( const tripoint &adj : points_in_radius( p, 1 ) ) {
2807 if( has_furn( adj ) && filter( furn( adj ).obj() ) ) {
2808 return true;
2809 }
2810 }
2811
2812 return false;
2813}

References furn(), has_furn(), and points_in_radius().

◆ has_field_at()

bool map::has_field_at ( const tripoint p,
bool  check_bounds = true 
)
Returns
true if there might be a field at p
false there's no fields at p

Definition at line 5506 of file map.cpp.

5507{
5508 const tripoint sm = ms_to_sm_copy( p );
5509 return ( !check_bounds || inbounds( p ) ) && get_cache( p.z ).field_cache[sm.x + sm.y * MAPSIZE];
5510}

References level_cache::field_cache, get_cache(), inbounds(), MAPSIZE, ms_to_sm_copy(), coords::sm, and tripoint::z.

Referenced by get_field().

◆ has_flag() [1/4]

bool map::has_flag ( const std::string &  flag,
const tripoint p 
) const

Definition at line 2374 of file map.cpp.

2375{
2376 return has_flag_ter_or_furn( flag, p ); // Does bound checking
2377}

References has_flag_ter_or_furn().

Referenced by accessible_items(), Character::activate_bionic(), add_item(), add_item_or_charges(), npc::assess_danger(), bash(), bash_ter_furn(), bash_ter_success(), start_location::burn(), activity_handlers::burrow_finish(), game::butcher(), can_do_activity_there(), can_examine_at(), can_move_vertical_at(), can_pickup_at(), can_put_items_ter_furn(), monster::can_reach_to(), iexamine::chainfence(), construct::check_empty(), vehicle::check_falling_or_floating(), construct::check_support(), chop_tree_activity(), climb_difficulty(), close_door(), doors::close_door(), collapse_at(), collapse_check(), consider_butchery(), iexamine::curtains(), displace_water(), character_funcs::do_pause(), dont_draw_lower_floor(), iexamine::door_peephole(), draw_lab(), drop_everything(), drop_or_embed_projectile(), iexamine::elevator(), explosion_handler::emp_blast(), game::examine(), computer_session::failure_shutdown(), features(), find_closest_stair(), find_furnitures_or_vparts_with_flag_in_radius(), game::find_or_make_stairs(), flammable_items_at(), game::fling_creature(), game::forced_door_closing(), generic_multi_activity_do(), game::get_dangerous_tile(), get_fire_fuel_string(), game::get_fishable_locations(), overmap_ui::get_overmap_path_to(), game::grabbed_furn_move(), has_flag(), has_nearby_chair(), has_nearby_table(), haul(), hit_with_fire(), in_spell_aoe(), vehicle::interact_with(), is_divable(), game::is_empty(), is_flammable(), is_water_shallow_current(), game::knockback(), mine_activity(), mop_spills(), monster::move(), avatar_action::move(), npc::move_to(), move_vehicle(), game::moving_vehicle_dismount(), MapExtras::mx_minefield(), item::on_drop(), open(), open_door(), vehicle::part_collision(), activity_handlers::pickaxe_finish(), game::place_player(), game::print_fields_info(), game::print_items_info(), item::process_extinguish(), process_fields_in_submap(), item::process_litcig(), spell_effect::projectile_attack(), propagate_field(), propagate_suspension_check(), avatar_action::ramp_move(), rate_location(), route(), area_expander::run(), Character::run_cost(), conditional_t< T >::set_is_outside(), vehicle::shift_zlevel(), shoot(), spawn_an_item(), spawn_items(), spell_effect::spell_effect_cone(), fungal_effects::spread_fungus(), fungal_effects::spread_fungus_one_tile(), monster::stumble(), Character::suffer_from_other_mutations(), avatar_action::swim(), test_passable(), game::update_stair_monsters(), editmap::update_view_with_help(), place_trap_actor::use(), deploy_tent_actor::use(), use_charges_from_furn(), game::use_computer(), game::vertical_move(), vertical_move_destination(), game::walk_move(), water_from(), and npc::worker_downtime().

◆ has_flag() [2/4]

bool map::has_flag ( const std::string &  flag,
point  p 
) const
inline

Definition at line 904 of file map.h.

904 {
905 return has_flag( flag, tripoint( p, abs_sub.z ) );
906 }

References abs_sub, has_flag(), and tripoint::z.

◆ has_flag() [3/4]

bool map::has_flag ( ter_bitflags  flag,
const tripoint p 
) const

Definition at line 2417 of file map.cpp.

2418{
2419 return has_flag_ter_or_furn( flag, p ); // Does bound checking
2420}

References has_flag_ter_or_furn().

◆ has_flag() [4/4]

bool map::has_flag ( ter_bitflags  flag,
point  p 
) const
inline

Definition at line 939 of file map.h.

939 {
940 return has_flag( flag, tripoint( p, abs_sub.z ) );
941 }

References abs_sub, has_flag(), and tripoint::z.

◆ has_flag_furn() [1/4]

◆ has_flag_furn() [2/4]

bool map::has_flag_furn ( const std::string &  flag,
point  p 
) const
inline

Definition at line 924 of file map.h.

924 {
925 return has_flag_furn( flag, tripoint( p, abs_sub.z ) );
926 }

References abs_sub, has_flag_furn(), and tripoint::z.

◆ has_flag_furn() [3/4]

bool map::has_flag_furn ( ter_bitflags  flag,
const tripoint p 
) const

Definition at line 2427 of file map.cpp.

2428{
2429 return furn( p ).obj().has_flag( flag );
2430}

References furn(), map_data_common_t::has_flag(), and int_id< T >::obj().

◆ has_flag_furn() [4/4]

bool map::has_flag_furn ( ter_bitflags  flag,
point  p 
) const
inline

Definition at line 949 of file map.h.

949 {
950 return has_flag_furn( flag, tripoint( p, abs_sub.z ) );
951 }

References abs_sub, has_flag_furn(), and tripoint::z.

◆ has_flag_furn_or_vpart()

bool map::has_flag_furn_or_vpart ( const std::string &  flag,
const tripoint p 
) const

Definition at line 2438 of file map.cpp.

2439{
2440 return has_flag_furn( flag, p ) || has_flag_vpart( flag, p );
2441}
bool has_flag_vpart(const std::string &flag, const tripoint &p) const
Definition: map.cpp:2432

References has_flag_furn(), and has_flag_vpart().

Referenced by find_furnitures_or_vparts_with_flag_in_radius(), activity_handlers::operation_do_turn(), and operator_present().

◆ has_flag_ter() [1/4]

◆ has_flag_ter() [2/4]

bool map::has_flag_ter ( const std::string &  flag,
point  p 
) const
inline

Definition at line 919 of file map.h.

919 {
920 return has_flag_ter( flag, tripoint( p, abs_sub.z ) );
921 }

References abs_sub, has_flag_ter(), and tripoint::z.

◆ has_flag_ter() [3/4]

bool map::has_flag_ter ( ter_bitflags  flag,
const tripoint p 
) const

Definition at line 2422 of file map.cpp.

2423{
2424 return ter( p ).obj().has_flag( flag );
2425}

References map_data_common_t::has_flag(), int_id< T >::obj(), and ter().

◆ has_flag_ter() [4/4]

bool map::has_flag_ter ( ter_bitflags  flag,
point  p 
) const
inline

Definition at line 944 of file map.h.

944 {
945 return has_flag_ter( flag, tripoint( p, abs_sub.z ) );
946 }

References abs_sub, has_flag_ter(), and tripoint::z.

◆ has_flag_ter_or_furn() [1/4]

◆ has_flag_ter_or_furn() [2/4]

bool map::has_flag_ter_or_furn ( const std::string &  flag,
point  p 
) const
inline

Definition at line 933 of file map.h.

933 {
934 return has_flag_ter_or_furn( flag, tripoint( p, abs_sub.z ) );
935 }

References abs_sub, has_flag_ter_or_furn(), and tripoint::z.

◆ has_flag_ter_or_furn() [3/4]

bool map::has_flag_ter_or_furn ( ter_bitflags  flag,
const tripoint p 
) const

Definition at line 2443 of file map.cpp.

2444{
2445 if( !inbounds( p ) ) {
2446 return false;
2447 }
2448
2449 point l;
2450 submap *const current_submap = get_submap_at( p, l );
2451
2452 return current_submap && //FIXME: can be null during mapgen
2453 ( current_submap->get_ter( l ).obj().has_flag( flag ) ||
2454 current_submap->get_furn( l ).obj().has_flag( flag ) );
2455}

References submap::get_furn(), get_submap_at(), submap::get_ter(), map_data_common_t::has_flag(), inbounds(), and int_id< T >::obj().

◆ has_flag_ter_or_furn() [4/4]

bool map::has_flag_ter_or_furn ( ter_bitflags  flag,
point  p 
) const
inline

Definition at line 954 of file map.h.

954 {
955 return has_flag_ter_or_furn( flag, tripoint( p, abs_sub.z ) );
956 }

References abs_sub, has_flag_ter_or_furn(), and tripoint::z.

◆ has_flag_vpart()

bool map::has_flag_vpart ( const std::string &  flag,
const tripoint p 
) const

Definition at line 2432 of file map.cpp.

2433{
2434 const optional_vpart_position vp = veh_at( p );
2435 return static_cast<bool>( vp.part_with_feature( flag, true ) );
2436}

References optional_vpart_position::part_with_feature(), and veh_at().

Referenced by has_flag_furn_or_vpart().

◆ has_floor()

bool map::has_floor ( const tripoint p) const

◆ has_floor_or_support()

bool map::has_floor_or_support ( const tripoint p) const

Definition at line 2120 of file map.cpp.

2121{
2122 const tripoint below( p.xy(), p.z - 1 );
2123 return !valid_move( p, below, false, true );
2124}

References valid_move(), tripoint::xy(), and tripoint::z.

Referenced by monster::move(), game::print_terrain_info(), avatar_action::ramp_move(), reachable_flood_steps(), smash(), and game::vertical_move().

◆ has_furn() [1/2]

◆ has_furn() [2/2]

bool map::has_furn ( point  p) const
inline

Definition at line 789 of file map.h.

789 {
790 return has_furn( tripoint( p, abs_sub.z ) );
791 }

References abs_sub, has_furn(), and tripoint::z.

◆ has_graffiti_at()

bool map::has_graffiti_at ( const tripoint p) const

Definition at line 7979 of file map.cpp.

7980{
7981 if( !inbounds( p ) ) {
7982 return false;
7983 }
7984 point l;
7985 submap *const current_submap = get_submap_at( p, l );
7986 return current_submap->has_graffiti( l );
7987}
bool has_graffiti(point p) const
Definition: submap.cpp:118

References get_submap_at(), submap::has_graffiti(), and inbounds().

Referenced by editmap::draw_main_ui_overlay(), advanced_inv_area::init(), game::place_player(), game::print_graffiti_info(), and editmap::update_view_with_help().

◆ has_items()

bool map::has_items ( const tripoint p) const

Checks for existence of items.

Faster than i_at(p).empty

Definition at line 4890 of file map.cpp.

4891{
4892 if( !inbounds( p ) ) {
4893 return false;
4894 }
4895
4896 point l;
4897 submap *const current_submap = get_submap_at( p, l );
4898
4899 return !current_submap->get_items( l ).empty();
4900}

References submap::get_items(), get_submap_at(), and inbounds().

Referenced by Character::activate_bionic(), bash_items(), can_do_activity_there(), can_examine_at(), can_pickup_at(), drop_furniture(), drop_items(), flammable_items_at(), inventory::form_from_map(), generate_lightmap(), has_clear_path_to_pickup_items(), haul(), iuse::note_bionics(), npc::pick_up_item(), game::place_player(), sees_some_items(), and smash_items().

◆ has_nearby_chair()

bool map::has_nearby_chair ( const tripoint p,
int  radius = 1 
)

Check whether a chair or vehicle seat is nearby.

Definition at line 2842 of file map.cpp.

2843{
2844 for( const tripoint &pt : points_in_radius( p, radius ) ) {
2845 const optional_vpart_position vp = veh_at( pt );
2846 if( has_flag( "CAN_SIT", pt ) ) {
2847 return true;
2848 }
2849 if( vp && vp->vehicle().has_part( "SEAT" ) ) {
2850 return true;
2851 }
2852 }
2853 return false;
2854}

References has_flag(), points_in_radius(), and veh_at().

◆ has_nearby_fire()

bool map::has_nearby_fire ( const tripoint p,
int  radius = 1 
)

Definition at line 2815 of file map.cpp.

2816{
2817 for( const tripoint &pt : points_in_radius( p, radius ) ) {
2818 if( get_field( pt, fd_fire ) != nullptr ) {
2819 return true;
2820 }
2821 if( has_flag_ter_or_furn( "USABLE_FIRE", pt ) ) {
2822 return true;
2823 }
2824 }
2825 return false;
2826}

References fd_fire, get_field(), has_flag_ter_or_furn(), and points_in_radius().

Referenced by iexamine::fireplace(), and inventory::form_from_map().

◆ has_nearby_table()

bool map::has_nearby_table ( const tripoint p,
int  radius = 1 
)

Check whether a table/workbench/vehicle kitchen or other flat surface is nearby that could be used for crafting or eating.

Definition at line 2828 of file map.cpp.

2829{
2830 for( const tripoint &pt : points_in_radius( p, radius ) ) {
2831 const optional_vpart_position vp = veh_at( p );
2832 if( has_flag( "FLAT_SURF", pt ) ) {
2833 return true;
2834 }
2835 if( vp && ( vp->vehicle().has_part( "KITCHEN" ) || vp->vehicle().has_part( "FLAT_SURF" ) ) ) {
2836 return true;
2837 }
2838 }
2839 return false;
2840}

References has_flag(), points_in_radius(), and veh_at().

Referenced by can_do_activity_there(), and consider_butchery().

◆ has_zlevels()

◆ hit_with_acid()

bool map::hit_with_acid ( const tripoint p)

Definition at line 3927 of file map.cpp.

3928{
3929 if( passable( p ) ) {
3930 return false; // Didn't hit the tile!
3931 }
3932 const ter_id t = ter( p );
3933 if( t == t_wall_glass || t == t_wall_glass_alarm ||
3934 t == t_vat ) {
3935 ter_set( p, t_floor );
3936 } else if( t == t_door_c || t == t_door_locked || t == t_door_locked_peep ||
3937 t == t_door_locked_alarm ) {
3938 if( one_in( 3 ) ) {
3939 ter_set( p, t_door_b );
3940 }
3941 } else if( t == t_door_bar_c || t == t_door_bar_o || t == t_door_bar_locked || t == t_bars ||
3942 t == t_reb_cage ) {
3943 ter_set( p, t_floor );
3944 add_msg( m_warning, _( "The metal bars melt!" ) );
3945 } else if( t == t_door_b ) {
3946 if( one_in( 4 ) ) {
3947 ter_set( p, t_door_frame );
3948 } else {
3949 return false;
3950 }
3951 } else if( t == t_window || t == t_window_alarm || t == t_window_no_curtains ) {
3952 ter_set( p, t_window_empty );
3953 } else if( t == t_wax ) {
3954 ter_set( p, t_floor_wax );
3955 } else if( t == t_gas_pump || t == t_gas_pump_smashed ) {
3956 return false;
3957 } else if( t == t_card_science || t == t_card_military || t == t_card_industrial ) {
3959 }
3960 return true;
3961}
@ m_warning
Definition: enums.h:264
ter_id t_card_industrial
Definition: mapdata.cpp:724
ter_id t_floor_wax
Definition: mapdata.cpp:687
ter_id t_reb_cage
Definition: mapdata.cpp:656
ter_id t_card_military
Definition: mapdata.cpp:724
ter_id t_door_bar_locked
Definition: mapdata.cpp:665
ter_id t_window_alarm
Definition: mapdata.cpp:670
ter_id t_door_bar_o
Definition: mapdata.cpp:665
ter_id t_gas_pump
Definition: mapdata.cpp:700
ter_id t_wall_glass_alarm
Definition: mapdata.cpp:651
ter_id t_card_reader_broken
Definition: mapdata.cpp:724
ter_id t_gas_pump_smashed
Definition: mapdata.cpp:700
ter_id t_door_locked_peep
Definition: mapdata.cpp:659
ter_id t_door_bar_c
Definition: mapdata.cpp:665
ter_id t_door_frame
Definition: mapdata.cpp:660
ter_id t_vat
Definition: mapdata.cpp:712
ter_id t_window_no_curtains
Definition: mapdata.cpp:674
ter_id t_wax
Definition: mapdata.cpp:687
ter_id t_window_empty
Definition: mapdata.cpp:670
ter_id t_door_b
Definition: mapdata.cpp:658

References _, add_msg(), m_warning, one_in(), passable(), t_bars, t_card_industrial, t_card_military, t_card_reader_broken, t_card_science, t_door_b, t_door_bar_c, t_door_bar_locked, t_door_bar_o, t_door_c, t_door_frame, t_door_locked, t_door_locked_alarm, t_door_locked_peep, t_floor, t_floor_wax, t_gas_pump, t_gas_pump_smashed, t_reb_cage, t_vat, t_wall_glass, t_wall_glass_alarm, t_wax, t_window, t_window_alarm, t_window_empty, t_window_no_curtains, ter(), and ter_set().

◆ hit_with_fire()

bool map::hit_with_fire ( const tripoint p)

Definition at line 3964 of file map.cpp.

3965{
3966 if( passable( p ) ) {
3967 return false; // Didn't hit the tile!
3968 }
3969
3970 // non passable but flammable terrain, set it on fire
3971 if( has_flag( "FLAMMABLE", p ) || has_flag( "FLAMMABLE_ASH", p ) ) {
3972 add_field( p, fd_fire, 3 );
3973 }
3974 return true;
3975}

References add_field(), fd_fire, has_flag(), and passable().

Referenced by mattack::flame().

◆ hoist_submap_camp()

basecamp map::hoist_submap_camp ( const tripoint p)

Definition at line 5712 of file map.cpp.

5713{
5714 basecamp *pcamp = get_submap_at( p )->camp.get();
5715 return pcamp ? *pcamp : basecamp();
5716}
std::unique_ptr< basecamp > camp
Definition: submap.h:220

References submap::camp, and get_submap_at().

Referenced by game::validate_camps().

◆ i_at() [1/2]

map_stack map::i_at ( const tripoint p)

Definition at line 4209 of file map.cpp.

4210{
4211 if( !inbounds( p ) ) {
4212 nulitems.clear();
4213 return map_stack{ &nulitems, p, this };
4214 }
4215
4216 point l;
4217 submap *const current_submap = get_submap_at( p, l );
4218
4219 return map_stack{ &current_submap->get_items( l ), p, this };
4220}
static cata::colony< item > nulitems
Definition: map.cpp:141

References submap::get_items(), get_submap_at(), inbounds(), and nulitems.

Referenced by computer_session::action_blood_anal(), computer_session::action_conveyor(), computer_session::action_data_anal(), computer_session::action_irradiator(), computer_session::action_list_bionics(), computer_session::action_sample(), Character::activate_bionic(), activity_on_turn_move_loot(), add_item_or_charges(), advanced_inventory_pane::add_items_from_area(), iexamine::aggie_plant(), apply_camp_ownership(), apply_faction_ownership(), iexamine::arcfurnace_empty(), iexamine::arcfurnace_full(), are_requirements_nearby(), iexamine::autoclave_full(), character_funcs::base_comfort_value(), bash_furn_success(), bash_items(), explosion_handler::ExplosionProcess::blast_tile(), board_up(), MapExtras::burned_ground_parser(), game::butcher(), butcher_corpse_activity(), can_butcher_at(), can_do_activity_there(), iexamine::can_fertilize(), advanced_inventory::change_square(), construct::check_empty(), chop_plank_activity(), doors::close_door(), complete_construction(), iuse::directional_antenna(), iexamine::dirtmound(), displace_items_except_one_liquid(), basecamp::distribute_food(), construct::done_grave(), drop_furniture(), drop_items(), editmap::edit_itm(), iexamine::elevator(), explosion_handler::emp_blast(), game::examine(), computer_session::failure_destroy_blood(), computer_session::failure_destroy_data(), farm_action(), iexamine::fertilize_plant(), fetch_activity(), talk_function::field_harvest(), fill_funnels(), activity_handlers::fill_liquid_do_turn(), find_auto_consume(), npc::find_corpse_to_pulp(), npc::find_item(), game::find_nearby_items(), flammable_items_at(), Character::floor_item_warmth(), game::forced_door_closing(), basecamp::form_crafting_inventory(), inventory::form_from_map(), free_volume(), fromPumpFuel(), furnname(), iexamine::fvat_empty(), iexamine::fvat_full(), iexamine::gaspump(), generate_lightmap(), generic_multi_activity_locations(), advanced_inv_area::get_container(), player::get_eligible_containers_for_crafting(), advanced_inv_area::get_item_count(), iexamine::getNearFilledGasTank(), game::grabbed_furn_move(), grow_plant(), liquid_handler::handle_liquid_from_ground(), iexamine::harvest_plant(), i_at(), i_rem(), Character::is_snuggling(), activity_handlers::jackhammer_finish(), iexamine::keg(), iexamine::kiln_empty(), iexamine::kiln_full(), advanced_inventory_pane::load_settings(), activity_handlers::longsalvage_finish(), talk_function::loot_building(), max_volume(), mill_activate(), iexamine::mill_finalize(), mop_spills(), advanced_inventory::move_all_items(), explosion_handler::ExplosionProcess::move_entity(), MapExtras::mx_supplydrop(), iuse::note_bionics(), om_harvest_itm(), iexamine::pedestal_temple(), iexamine::pedestal_wyrm(), tutorial_game::per_turn(), npc::pick_up_item_map(), activity_handlers::pickaxe_finish(), game::place_player(), iexamine::pour_into_keg(), firestarter_actor::prep_firestarter_use(), game::print_items_info(), process_fields_in_submap(), process_items_in_submap(), produce_sap(), activity_handlers::pulp_do_turn(), iexamine::quern_examine(), plot_options::query_seed(), iexamine::recycle_compactor(), iexamine::reload_furniture(), requirements_map(), rod_fish(), explosion_handler::ExplosionProcess::run(), npc::see_item_say_smth(), serialize_liquid_source(), iexamine::shrub_wildveggies(), smash(), smash_items(), smoker_activate(), smoker_finalize(), iexamine::smoker_options(), spell_move(), fungal_effects::spread_fungus_one_tile(), game::start_hauling(), basecamp::start_relay_hide_site(), stored_volume(), tidy_activity(), tinder_at(), iexamine::toilet(), iexamine::toPumpFuel(), iexamine::tree_maple_tapped(), try_fuel_fire(), editmap::update_view_with_help(), enzlave_actor::use(), use_amount_square(), use_charges(), use_charges_from_furn(), iexamine::use_furn_fake_item(), and iexamine::vending().

◆ i_at() [2/2]

map_stack map::i_at ( point  p)
inline

Definition at line 1182 of file map.h.

1182 {
1183 return i_at( tripoint( p, abs_sub.z ) );
1184 }

References abs_sub, i_at(), and tripoint::z.

◆ i_clear() [1/2]

void map::i_clear ( const tripoint p)

Definition at line 4247 of file map.cpp.

4248{
4249 point l;
4250 submap *const current_submap = get_submap_at( p, l );
4251
4252 for( item &it : current_submap->get_items( l ) ) {
4253 // remove from the active items cache (if it isn't there does nothing)
4254 current_submap->active_items.remove( &it );
4255 }
4256 if( current_submap->active_items.empty() ) {
4257 submaps_with_active_items.erase( tripoint( abs_sub.x + p.x / SEEX, abs_sub.y + p.y / SEEY, p.z ) );
4258 }
4259
4260 current_submap->set_lum( l, 0 );
4261 current_submap->get_items( l ).clear();
4262}
void remove(const item *it)
Removes the item if it is in the cache.
void set_lum(point p, uint8_t luminance)
Definition: submap.h:125

References abs_sub, submap::active_items, active_item_cache::empty(), submap::get_items(), get_submap_at(), active_item_cache::remove(), SEEX, SEEY, submap::set_lum(), submaps_with_active_items, tripoint::x, tripoint::y, and tripoint::z.

Referenced by computer_session::action_conveyor(), iexamine::aggie_plant(), jmapgen_terrain::apply(), iexamine::arcfurnace_empty(), explosion_handler::ExplosionProcess::blast_tile(), board_up(), doors::close_door(), MapExtras::dead_vegetation_parser(), basecamp::distribute_food(), draw_lab(), drop_furniture(), drop_items(), computer_session::failure_destroy_blood(), computer_session::failure_destroy_data(), farm_action(), iexamine::fertilize_plant(), talk_function::field_harvest(), iexamine::fvat_empty(), iexamine::fvat_full(), game::grabbed_furn_move(), grow_plant(), iexamine::harvest_plant(), i_clear(), iexamine::keg(), iexamine::kiln_empty(), mapgen_lake_shore(), om_harvest_itm(), iexamine::pedestal_temple(), iexamine::pedestal_wyrm(), rad_scorch(), explosion_handler::ExplosionProcess::run(), and iexamine::tree_maple_tapped().

◆ i_clear() [2/2]

void map::i_clear ( point  p)
inline

Definition at line 1187 of file map.h.

1187 {
1188 i_clear( tripoint( p, abs_sub.z ) );
1189 }

References abs_sub, i_clear(), and tripoint::z.

◆ i_rem() [1/4]

void map::i_rem ( const tripoint p,
item it 
)

Definition at line 4238 of file map.cpp.

4239{
4240 map_stack map_items = i_at( p );
4242 if( iter != map_items.end() ) {
4243 i_rem( p, iter );
4244 }
4245}
iterator get_iterator_from_pointer(item *it)
Definition: item_stack.cpp:68
map_stack::iterator i_rem(const tripoint &p, map_stack::const_iterator it)
Definition: map.cpp:4222

References item_stack::end(), item_stack::get_iterator_from_pointer(), i_at(), and i_rem().

◆ i_rem() [2/4]

map_stack::iterator map::i_rem ( const tripoint p,
map_stack::const_iterator  it 
)

Definition at line 4222 of file map.cpp.

4223{
4224 point l;
4225 submap *const current_submap = get_submap_at( p, l );
4226
4227 // remove from the active items cache (if it isn't there does nothing)
4228 current_submap->active_items.remove( &*it );
4229 if( current_submap->active_items.empty() ) {
4230 submaps_with_active_items.erase( tripoint( abs_sub.x + p.x / SEEX, abs_sub.y + p.y / SEEY, p.z ) );
4231 }
4232
4233 current_submap->update_lum_rem( l, *it );
4234
4235 return current_submap->get_items( l ).erase( it );
4236}
void update_lum_rem(point p, const item &i)
Definition: submap.cpp:56

References abs_sub, submap::active_items, active_item_cache::empty(), submap::get_items(), get_submap_at(), active_item_cache::remove(), SEEX, SEEY, submaps_with_active_items, submap::update_lum_rem(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by computer_session::action_irradiator(), chop_plank_activity(), delete_cyborg_item(), iexamine::elevator(), map_stack::erase(), iexamine::fvat_full(), i_rem(), mill_activate(), explosion_handler::ExplosionProcess::move_entity(), move_item(), om_set_hide_site(), rcdrive(), remove_rotten_items(), smash_items(), and smoker_activate().

◆ i_rem() [3/4]

map_stack::iterator map::i_rem ( point  location,
map_stack::const_iterator  it 
)
inline

Definition at line 1193 of file map.h.

1193 {
1194 return i_rem( tripoint( location, abs_sub.z ), it );
1195 }

References abs_sub, i_rem(), and tripoint::z.

◆ i_rem() [4/4]

void map::i_rem ( point  p,
item it 
)
inline

Definition at line 1197 of file map.h.

1197 {
1198 i_rem( tripoint( p, abs_sub.z ), it );
1199 }

References abs_sub, i_rem(), and tripoint::z.

◆ impassable() [1/2]

◆ impassable() [2/2]

bool map::impassable ( point  p) const
inline

Definition at line 566 of file map.h.

566 {
567 return !passable( p );
568 }

References passable().

◆ impassable_ter_furn()

bool map::impassable_ter_furn ( const tripoint p) const

Definition at line 1892 of file map.cpp.

1893{
1894 return !passable_ter_furn( p );
1895}
bool passable_ter_furn(const tripoint &p) const
Definition: map.cpp:1897

References passable_ter_furn().

Referenced by vehicle::check_heli_ascend(), vehicle::check_heli_descend(), climb_difficulty(), displace_water(), and vehicle::part_collision().

◆ inbounds() [1/3]

bool map::inbounds ( const tripoint p) const
virtual

Reimplemented in tinymap.

Definition at line 7902 of file map.cpp.

7903{
7904 static constexpr tripoint map_boundary_min( 0, 0, -OVERMAP_DEPTH );
7905 static constexpr tripoint map_boundary_max( MAPSIZE_Y, MAPSIZE_X, OVERMAP_HEIGHT + 1 );
7906
7907 static constexpr half_open_cuboid<tripoint> map_boundaries(
7908 map_boundary_min, map_boundary_max );
7909
7910 return map_boundaries.contains( p );
7911}

References half_open_cuboid< Tripoint, >::contains(), MAPSIZE_X, MAPSIZE_Y, OVERMAP_DEPTH, and OVERMAP_HEIGHT.

Referenced by vehicle::act_on_map(), activity_on_turn_move_loot(), add_field(), add_item(), MapgenRemovePartHandler::add_item_or_charges(), add_item_or_charges(), add_vehicle(), add_vehicle_to_cache(), adjust_radiation(), ambient_light_at(), grid_furn_transform_queue::apply(), apply_light_source(), apply_vision_transparency_cache(), bash(), bash_rating(), build_sunlight_cache(), Character::check_outbounds_activity(), clear_path(), clear_vehicle_cache(), clear_vehicle_point_from_cache(), computer_at(), vehicle::damage_direct(), delete_graffiti(), delete_signage(), displace_vehicle(), do_vehicle_caching(), draw(), game::draw_look_around_cursor(), drawsq(), ranged::execute_shaped_attack(), field_at(), explosion_handler::ExplosionProcess::fill_maps(), furn(), furn_set(), generate_lightmap(), generic_multi_activity_handler(), get_field(), get_known_connections(), get_radiation(), get_signage(), get_submap_at(), get_temperature(), graffiti_at(), has_field_at(), has_flag_ter_or_furn(), has_floor(), has_graffiti_at(), has_items(), i_at(), inbounds(), is_bashable(), is_outside(), explosion_handler::legacy_blast(), light_at(), game::load_npcs(), maptile_at(), map_stack::max_volume(), monster::move(), move_cost(), move_cost_ter_furn(), explosion_handler::ExplosionProcess::move_entity(), obscured_by_vehicle_rotation(), obstructed_by_vehicle_rotation(), activity_handlers::operation_do_turn(), partial_con_at(), partial_con_remove(), partial_con_set(), pl_line_of_sight(), pl_sees(), game::print_all_tile_info(), remove_field(), remove_trap(), restore_vision_transparency_cache(), route(), npc::saw_player_recently(), sees(), set_graffiti(), set_radiation(), set_seen_cache_dirty(), set_signage(), set_temperature(), set_transparency_cache_dirty(), game::shift_monsters(), shift_traps(), shoot(), spawn_items(), ter(), ter_set(), tr_at(), trap_set(), update_suspension_cache(), valid_move(), and veh_at().

◆ inbounds() [2/3]

bool map::inbounds ( const tripoint_abs_ms p) const

Definition at line 7897 of file map.cpp.

7898{
7899 return inbounds( getlocal( p ) );
7900}

References getlocal(), and inbounds().

◆ inbounds() [3/3]

bool map::inbounds ( point  p) const
inline

Definition at line 1624 of file map.h.

1624 {
1625 return inbounds( tripoint( p, 0 ) );
1626 }

References inbounds().

◆ inbounds_z()

◆ invalidate_map_cache()

◆ invalidate_max_populated_zlev()

void map::invalidate_max_populated_zlev ( int  zlev)
private

Conditionally invalidates max_pupulated_zlev cache if the submap uniformity change occurs above current max_pupulated_zlev value.

Parameters
zlevzlevel where uniformity change occured

Definition at line 9175 of file map.cpp.

9176{
9177 if( max_populated_zlev && max_populated_zlev->second < zlev ) {
9178 max_populated_zlev->second = zlev;
9179 }
9180}

References max_populated_zlev.

Referenced by add_field(), add_item(), add_vehicle(), displace_vehicle(), furn_set(), shift_vehicle_z(), and ter_set().

◆ is_bashable() [1/2]

bool map::is_bashable ( const tripoint p,
bool  allow_floor = false 
) const

Returns true if there is a bashable vehicle part or the furn/terrain is bashable at p.

Definition at line 2506 of file map.cpp.

2507{
2508 if( !inbounds( p ) ) {
2509 dbg( DL::Warn ) << "Looking for out-of-bounds is_bashable at " << p;
2510 return false;
2511 }
2512
2513 if( veh_at( p ).obstacle_at_part() ) {
2514 return true;
2515 }
2516
2517 if( has_furn( p ) && furn( p ).obj().bash.str_max != -1 ) {
2518 return true;
2519 }
2520
2521 const auto &ter_bash = ter( p ).obj().bash;
2522 return ter_bash.str_max != -1 && ( !ter_bash.bash_below || allow_floor );
2523}

References bash(), map_data_common_t::bash, dbg, furn(), has_furn(), inbounds(), int_id< T >::obj(), map_bash_info::str_max, ter(), veh_at(), and Warn.

Referenced by MapExtras::burned_ground_parser(), activity_handlers::burrow_finish(), features(), game::fling_creature(), is_bashable(), npc::move_to(), MapExtras::mx_helicopter(), and activity_handlers::pickaxe_finish().

◆ is_bashable() [2/2]

bool map::is_bashable ( point  p) const
inline

Definition at line 961 of file map.h.

961 {
962 return is_bashable( tripoint( p, abs_sub.z ) );
963 }

References abs_sub, is_bashable(), and tripoint::z.

◆ is_bashable_furn() [1/2]

bool map::is_bashable_furn ( const tripoint p) const

Returns true if the furniture at p is bashable.

Definition at line 2532 of file map.cpp.

2533{
2534 return has_furn( p ) && furn( p ).obj().bash.str_max != -1;
2535}

References map_data_common_t::bash, furn(), has_furn(), int_id< T >::obj(), and map_bash_info::str_max.

Referenced by is_bashable_furn(), is_bashable_ter_furn(), and make_rubble().

◆ is_bashable_furn() [2/2]

bool map::is_bashable_furn ( point  p) const
inline

Definition at line 971 of file map.h.

971 {
972 return is_bashable_furn( tripoint( p, abs_sub.z ) );
973 }
bool is_bashable_furn(const tripoint &p) const
Returns true if the furniture at p is bashable.
Definition: map.cpp:2532

References abs_sub, is_bashable_furn(), and tripoint::z.

◆ is_bashable_ter() [1/2]

bool map::is_bashable_ter ( const tripoint p,
bool  allow_floor = false 
) const

Returns true if the terrain at p is bashable.

Definition at line 2525 of file map.cpp.

2526{
2527 const auto &ter_bash = ter( p ).obj().bash;
2528 return ter_bash.str_max != -1 && ( ( !ter_bash.bash_below &&
2529 !ter( p ).obj().has_flag( "VEH_TREAT_AS_BASH_BELOW" ) ) || allow_floor );
2530}

References map_data_common_t::bash, map_data_common_t::has_flag(), int_id< T >::obj(), map_bash_info::str_max, and ter().

Referenced by is_bashable_ter(), is_bashable_ter_furn(), and make_rubble().

◆ is_bashable_ter() [2/2]

bool map::is_bashable_ter ( point  p) const
inline

Definition at line 966 of file map.h.

966 {
967 return is_bashable_ter( tripoint( p, abs_sub.z ) );
968 }
bool is_bashable_ter(const tripoint &p, bool allow_floor=false) const
Returns true if the terrain at p is bashable.
Definition: map.cpp:2525

References abs_sub, is_bashable_ter(), and tripoint::z.

◆ is_bashable_ter_furn() [1/2]

bool map::is_bashable_ter_furn ( const tripoint p,
bool  allow_floor = false 
) const

Returns true if the furniture or terrain at p is bashable.

Definition at line 2537 of file map.cpp.

2538{
2539 return is_bashable_furn( p ) || is_bashable_ter( p, allow_floor );
2540}

References is_bashable_furn(), and is_bashable_ter().

Referenced by is_bashable_ter_furn(), and vehicle::part_collision().

◆ is_bashable_ter_furn() [2/2]

bool map::is_bashable_ter_furn ( point  p) const
inline

Definition at line 976 of file map.h.

976 {
977 return is_bashable_ter_furn( tripoint( p, abs_sub.z ) );
978 }
bool is_bashable_ter_furn(const tripoint &p, bool allow_floor=false) const
Returns true if the furniture or terrain at p is bashable.
Definition: map.cpp:2537

References abs_sub, is_bashable_ter_furn(), and tripoint::z.

◆ is_cornerfloor()

bool map::is_cornerfloor ( const tripoint p) const

Definition at line 9112 of file map.cpp.

9113{
9114 if( impassable( p ) ) {
9115 return false;
9116 }
9117 std::set<tripoint> impassable_adjacent;
9118 for( const tripoint &pt : points_in_radius( p, 1 ) ) {
9119 if( impassable( pt ) ) {
9120 impassable_adjacent.insert( pt );
9121 }
9122 }
9123 if( !impassable_adjacent.empty() ) {
9124 //to check if a floor is a corner we first search if any of its diagonal adjacent points is impassable
9125 std::set< tripoint> diagonals = { p + tripoint_north_east, p + tripoint_north_west, p + tripoint_south_east, p + tripoint_south_west };
9126 for( const tripoint &impassable_diagonal : diagonals ) {
9127 if( impassable_adjacent.count( impassable_diagonal ) != 0 ) {
9128 //for every impassable diagonal found, we check if that diagonal terrain has at least two impassable neighbors that also neighbor point p
9129 int f = 0;
9130 for( const tripoint &l : points_in_radius( impassable_diagonal, 1 ) ) {
9131 if( impassable_adjacent.count( l ) != 0 ) {
9132 f++;
9133 }
9134 if( f > 2 ) {
9135 return true;
9136 }
9137 }
9138 }
9139 }
9140 }
9141 return false;
9142}
static constexpr tripoint tripoint_north_east
Definition: point.h:272
static constexpr tripoint tripoint_north_west
Definition: point.h:278
static constexpr tripoint tripoint_south_east
Definition: point.h:274
static constexpr tripoint tripoint_south_west
Definition: point.h:276

References impassable(), points_in_radius(), tripoint_north_east, tripoint_north_west, tripoint_south_east, and tripoint_south_west.

◆ is_divable() [1/2]

bool map::is_divable ( const tripoint p) const

Returns whether or not the terrain at the given location can be dived into (by monsters that can swim or are aquatic or non-breathing).

Parameters
pThe coordinate to look at.
Returns
true if the terrain can be dived into; false if not.

Definition at line 2620 of file map.cpp.

2621{
2622 return has_flag( "SWIMMABLE", p ) && has_flag( TFLAG_DEEP_WATER, p );
2623}

References has_flag(), and TFLAG_DEEP_WATER.

Referenced by enchantment::is_active(), is_divable(), and Creature::sees().

◆ is_divable() [2/2]

bool map::is_divable ( point  p) const
inline

Definition at line 1019 of file map.h.

1019 {
1020 return is_divable( tripoint( p, abs_sub.z ) );
1021 }
bool is_divable(const tripoint &p) const
Returns whether or not the terrain at the given location can be dived into (by monsters that can swim...
Definition: map.cpp:2620

References abs_sub, is_divable(), and tripoint::z.

◆ is_flammable()

bool map::is_flammable ( const tripoint p)

Returns true if there is a flammable item or field or the furn/terrain is flammable at p.

Definition at line 2704 of file map.cpp.

2705{
2706 if( flammable_items_at( p ) ) {
2707 return true;
2708 }
2709
2710 if( has_flag( "FLAMMABLE", p ) ) {
2711 return true;
2712 }
2713
2714 if( has_flag( "FLAMMABLE_ASH", p ) ) {
2715 return true;
2716 }
2717
2718 if( get_field_intensity( p, fd_web ) > 0 ) {
2719 return true;
2720 }
2721
2722 return false;
2723}
int get_field_intensity(const tripoint &p, const field_type_id &type) const
Get the intensity of a field entry (field_entry::intensity), if there is no field of that type,...
Definition: map.cpp:5499
bool flammable_items_at(const tripoint &p, int threshold=0)
Checks if there are any flammable items on the tile.
Definition: map.cpp:2687

References fd_web, flammable_items_at(), get_field_intensity(), and has_flag().

Referenced by Character::activate_bionic(), and activity_handlers::start_fire_do_turn().

◆ is_harvestable()

bool map::is_harvestable ( const tripoint pos) const

Returns true if point at pos is harvestable right now, with no extra tools.

Definition at line 1694 of file map.cpp.

1695{
1696 const auto &harvest_here = get_harvest( pos );
1697 return !harvest_here.is_null() && !harvest_here->empty();
1698}
const harvest_id & get_harvest(const tripoint &p) const
Returns the full harvest list, for spawning.
Definition: map.cpp:1628

References get_harvest(), and wrapped_vehicle::pos.

Referenced by npc::pick_up_item().

◆ is_last_ter_wall()

bool map::is_last_ter_wall ( bool  no_furn,
point  p,
point  max,
direction  dir 
) const

Check if the last terrain is wall in direction NORTH, SOUTH, WEST or EAST.

Parameters
no_furnif true, the function will stop and return false if it encounters a furniture
pstarting coordinates of check
maxending coordinates of check
dirDirection of check
Returns
true if from x to xmax or y to ymax depending on direction all terrain is floor and the last terrain is a wall

Definition at line 2635 of file map.cpp.

2637{
2638 point mov;
2639 switch( dir ) {
2640 case direction::NORTH:
2641 mov.y = -1;
2642 break;
2643 case direction::SOUTH:
2644 mov.y = 1;
2645 break;
2646 case direction::WEST:
2647 mov.x = -1;
2648 break;
2649 case direction::EAST:
2650 mov.x = 1;
2651 break;
2652 default:
2653 break;
2654 }
2655 point p2( p );
2656 bool result = true;
2657 bool loop = true;
2658 while( ( loop ) && ( ( dir == direction::NORTH && p2.y >= 0 ) ||
2659 ( dir == direction::SOUTH && p2.y < max.y ) ||
2660 ( dir == direction::WEST && p2.x >= 0 ) ||
2661 ( dir == direction::EAST && p2.x < max.x ) ) ) {
2662 if( no_furn && has_furn( p2 ) ) {
2663 loop = false;
2664 result = false;
2665 } else if( !has_flag_ter( "FLAT", p2 ) ) {
2666 loop = false;
2667 if( !has_flag_ter( "WALL", p2 ) ) {
2668 result = false;
2669 }
2670 }
2671 p2.x += mov.x;
2672 p2.y += mov.y;
2673 }
2674 return result;
2675}

References EAST, has_flag_ter(), has_furn(), NORTH, SOUTH, WEST, point::x, and point::y.

Referenced by find_potential_computer_point().

◆ is_outside() [1/2]

◆ is_outside() [2/2]

bool map::is_outside ( point  p) const
inline

Definition at line 1009 of file map.h.

1009 {
1010 return is_outside( tripoint( p, abs_sub.z ) );
1011 }
bool is_outside(const tripoint &p) const
Definition: map.cpp:2625

References abs_sub, is_outside(), and tripoint::z.

◆ is_suspension_valid()

bool map::is_suspension_valid ( const tripoint point)

Checks the four orientations in which a suspended tile could be valid, and returns if the tile is valid.

Definition at line 3024 of file map.cpp.

3025{
3026 if( ter( point + tripoint_east ) != t_open_air
3027 && ter( point + tripoint_west ) != t_open_air ) {
3028 return true;
3029 }
3032 return true;
3033 }
3035 && ter( point + tripoint_north ) != t_open_air ) {
3036 return true;
3037 }
3040 return true;
3041 }
3042 return false;
3043}
static constexpr tripoint tripoint_north
Definition: point.h:271
static constexpr tripoint tripoint_west
Definition: point.h:277
static constexpr tripoint tripoint_east
Definition: point.h:273
static constexpr tripoint tripoint_south
Definition: point.h:275

References t_open_air, ter(), tripoint_east, tripoint_north, tripoint_north_east, tripoint_north_west, tripoint_south, tripoint_south_east, tripoint_south_west, and tripoint_west.

Referenced by collapse_invalid_suspension(), and update_suspension_cache().

◆ is_transparent()

bool map::is_transparent ( const tripoint p) const

Returns whether the tile at p is transparent(you can look past it).

Definition at line 690 of file lightmap.cpp.

691{
693}

References light_transparency(), and LIGHT_TRANSPARENCY_SOLID.

Referenced by ranged::execute_shaped_attack(), ranged::expected_coverage(), find_target_vehicle(), get_known_connections(), mattack::riotbot(), and shoot().

◆ is_wall_adjacent()

bool map::is_wall_adjacent ( const tripoint center) const

Definition at line 1832 of file map.cpp.

1833{
1834 for( const tripoint &p : points_in_radius( center, 1 ) ) {
1835 if( p != center && impassable( p ) ) {
1836 return true;
1837 }
1838 }
1839 return false;
1840}

References center, impassable(), and points_in_radius().

Referenced by ma_requirements::is_valid_character().

◆ is_water_shallow_current() [1/2]

bool map::is_water_shallow_current ( const tripoint p) const

Definition at line 2615 of file map.cpp.

2616{
2617 return has_flag( "CURRENT", p ) && !has_flag( TFLAG_DEEP_WATER, p );
2618}

References has_flag(), and TFLAG_DEEP_WATER.

Referenced by is_water_shallow_current(), and iexamine::quern_examine().

◆ is_water_shallow_current() [2/2]

bool map::is_water_shallow_current ( point  p) const
inline

Definition at line 1023 of file map.h.

1023 {
1025 }
bool is_water_shallow_current(const tripoint &p) const
Definition: map.cpp:2615

References abs_sub, is_water_shallow_current(), and tripoint::z.

◆ light_at()

lit_level map::light_at ( const tripoint p) const

Definition at line 656 of file lightmap.cpp.

657{
658 if( !inbounds( p ) ) {
659 return lit_level::DARK; // Out of bounds
660 }
661
662 const auto &map_cache = get_cache_ref( p.z );
663 const auto &lm = map_cache.lm;
664 const auto &sm = map_cache.sm;
665 if( sm[p.x][p.y] >= LIGHT_SOURCE_BRIGHT ) {
666 return lit_level::BRIGHT;
667 }
668
669 const float max_light = lm[p.x][p.y].max();
670 if( max_light >= LIGHT_AMBIENT_LIT ) {
671 return lit_level::LIT;
672 }
673
674 if( max_light >= LIGHT_AMBIENT_LOW ) {
675 return lit_level::LOW;
676 }
677
678 return lit_level::DARK;
679}

References BRIGHT, DARK, get_cache_ref(), inbounds(), LIGHT_AMBIENT_LIT, LIGHT_AMBIENT_LOW, LIGHT_SOURCE_BRIGHT, LIT, LOW, coords::sm, tripoint::x, tripoint::y, and tripoint::z.

Referenced by Creature::sees().

◆ light_transparency()

float map::light_transparency ( const tripoint p) const

Definition at line 695 of file lightmap.cpp.

696{
697 return get_cache_ref( p.z ).transparency_cache[p.x][p.y];
698}

References get_cache_ref(), level_cache::transparency_cache, tripoint::x, tripoint::y, and tripoint::z.

Referenced by generate_lightmap(), and is_transparent().

◆ load() [1/2]

void map::load ( const tripoint w,
bool  update_vehicles,
bool  pump_events = false 
)

Load submaps into grid.

This might create new submaps if the mapbuffer can not deliver the requested submap (as it does not exist on disc). This must be called before the map can be used at all!

Parameters
wglobal coordinates of the submap at grid[0]. This is in submap coordinates.
update_vehiclesIf true, add vehicles to the vehicle cache.
pump_eventsIf true, handle window events during loading. If you set this to true, do ensure that the map is not accessed before this function returns (for example, UIs that draw the map should be disabled).

Definition at line 6749 of file map.cpp.

6750{
6751 for( auto &traps : traplocs ) {
6752 traps.clear();
6753 }
6754 field_furn_locs.clear();
6756 set_abs_sub( w );
6757 for( int gridx = 0; gridx < my_MAPSIZE; gridx++ ) {
6758 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
6759 loadn( point( gridx, gridy ), update_vehicle );
6760 if( pump_events ) {
6762 }
6763 }
6764 }
6766}
void pump_events()
Resize & refresh if necessary, process all pending window events, and ignore keypresses.
void loadn(const tripoint &grid, bool update_vehicles)
Definition: map.cpp:7131
input_manager inp_mngr
Definition: input.cpp:109

References field_furn_locs, inp_mngr, loadn(), my_MAPSIZE, input_manager::pump_events(), reset_vehicle_cache(), set_abs_sub(), submaps_with_active_items, and traplocs.

Referenced by start_location::add_map_extra(), add_monsters(), start_location::burn(), talk_function::buy_100_logs(), talk_function::buy_10_logs(), create_lab_consoles(), debug_menu::debug(), construct::done_digormine_stair(), construct::done_mine_upstair(), farm_action(), talk_function::field_build_1(), talk_function::field_build_2(), talk_function::field_harvest(), talk_function::field_plant(), find_valid_teleporters_omt(), basecamp::form_crafting_inventory(), mission_start::kill_horde_master(), load(), game::load_map(), talk_function::loot_building(), editmap::mapgen_veh_destroy(), editmap::mapgen_veh_query(), MapExtras::mx_minefield(), om_cutdown_trees(), om_harvest_furn(), om_harvest_itm(), om_harvest_ter(), om_set_hide_site(), teleporter_list::place_avatar_overmap(), Character::place_corpse(), mission_start::place_deposit_box(), mission_start::place_dog(), mission_start::place_npc_software(), mission_start::place_priest_diary(), basecamp::place_results(), game::place_vehicle_nearby(), mission_start::place_zombie_mom(), start_location::prepare_map(), mission_start::ranch_nurse_1(), mission_start::ranch_nurse_2(), mission_start::ranch_nurse_3(), mission_start::ranch_nurse_4(), mission_start::ranch_nurse_5(), mission_start::ranch_nurse_6(), mission_start::ranch_nurse_7(), mission_start::ranch_nurse_8(), mission_start::ranch_nurse_9(), mission_start::ranch_scavenger_1(), mission_start::ranch_scavenger_2(), mission_start::ranch_scavenger_3(), mission_start::reveal_lab_train_depot(), debug_menu::spawn_nested_mapgen(), basecamp::start_relay_hide_site(), update_mapgen_function_json::update_map(), game::vertical_move(), and game::vertical_shift().

◆ load() [2/2]

void map::load ( const tripoint_abs_sm w,
bool  update_vehicles,
bool  pump_events = false 
)

Definition at line 6768 of file map.cpp.

6769{
6770 // TODO: fix point types
6771 load( w.raw(), update_vehicle, pump_events );
6772}
void load(const tripoint &w, bool update_vehicles, bool pump_events=false)
Load submaps into grid.
Definition: map.cpp:6749

References load(), and coords::coord_point< Point, Origin, Scale >::raw().

◆ loadn() [1/2]

void map::loadn ( const tripoint grid,
bool  update_vehicles 
)
protected

Definition at line 7131 of file map.cpp.

7132{
7133 // Cache empty overmap types
7134 static const oter_id rock( "empty_rock" );
7135 static const oter_id air( "open_air" );
7136
7137 const tripoint grid_abs_sub = abs_sub.xy() + grid;
7138 const size_t gridn = get_nonant( grid );
7139
7140 const int old_abs_z = abs_sub.z; // Ugly, but necessary at the moment
7141 abs_sub.z = grid.z;
7142
7143 submap *tmpsub = MAPBUFFER.lookup_submap( grid_abs_sub );
7144 if( tmpsub == nullptr ) {
7145 // It doesn't exist; we must generate it!
7146 dbg( DL::Info ) << "map::loadn: Missing mapbuffer data. Regenerating.";
7147
7148 // Each overmap square is two nonants; to prevent overlap, generate only at
7149 // squares divisible by 2.
7150 // TODO: fix point types
7151 const tripoint_abs_omt grid_abs_omt( sm_to_omt_copy( grid_abs_sub ) );
7152 const tripoint grid_abs_sub_rounded = omt_to_sm_copy( grid_abs_omt.raw() );
7153
7154 const oter_id terrain_type = overmap_buffer.ter( grid_abs_omt );
7155
7156 // Short-circuit if the map tile is uniform
7157 // TODO: Replace with json mapgen functions.
7158 if( terrain_type == air ) {
7159 generate_uniform( grid_abs_sub_rounded, t_open_air );
7160 } else if( terrain_type == rock ) {
7161 generate_uniform( grid_abs_sub_rounded, t_rock );
7162 } else {
7163 tinymap tmp_map;
7164 tmp_map.generate( grid_abs_sub_rounded, calendar::turn );
7165 }
7166
7167 // This is the same call to MAPBUFFER as above!
7168 tmpsub = MAPBUFFER.lookup_submap( grid_abs_sub );
7169 if( tmpsub == nullptr ) {
7170 debugmsg( "failed to generate a submap at %s", grid_abs_sub.to_string() );
7171 return;
7172 }
7173 }
7174
7175 // New submap changes the content of the map and all caches must be recalculated
7182 setsubmap( gridn, tmpsub );
7183 if( !tmpsub->active_items.empty() ) {
7184 submaps_with_active_items.emplace( grid_abs_sub );
7185 }
7186 if( tmpsub->field_count > 0 ) {
7187 get_cache( grid.z ).field_cache.set( grid.x + grid.y * MAPSIZE );
7188 }
7189 // Destroy bugged no-part vehicles
7190 auto &veh_vec = tmpsub->vehicles;
7191 for( auto iter = veh_vec.begin(); iter != veh_vec.end(); ) {
7192 vehicle *veh = iter->get();
7193 if( veh->part_count() > 0 ) {
7194 // Always fix submap coordinates for easier Z-level-related operations
7195 veh->sm_pos = grid;
7196 veh->attach();
7197 iter++;
7198 } else {
7200 if( veh->tracking_on ) {
7202 }
7203 dirty_vehicle_list.erase( veh );
7204 iter = veh_vec.erase( iter );
7205 }
7206 }
7207
7208 // Update vehicle data
7209 if( update_vehicles ) {
7210 auto &map_cache = get_cache( grid.z );
7211 for( const auto &veh : tmpsub->vehicles ) {
7212 // Only add if not tracking already.
7213 if( map_cache.vehicle_list.find( veh.get() ) == map_cache.vehicle_list.end() ) {
7214 map_cache.vehicle_list.insert( veh.get() );
7215 if( !veh->loot_zones.empty() ) {
7216 map_cache.zone_vehicles.insert( veh.get() );
7217 }
7218 add_vehicle_to_cache( veh.get() );
7219 }
7220 }
7221 }
7222
7223 actualize( grid );
7224
7225 abs_sub.z = old_abs_z;
7226}
void set_suspension_cache_dirty(const int zlev)
Definition: map.cpp:228
void generate(const tripoint &p, const time_point &when)
Definition: mapgen.cpp:108
void actualize(const tripoint &grid)
Fast forward a submap that has just been loading into this map.
Definition: map.cpp:7546
submap * lookup_submap(const tripoint &p)
Get a submap stored in this buffer.
Definition: mapbuffer.cpp:83
Definition: map.h:2065
std::unordered_multimap< point, zone_data > loot_zones
Definition: vehicle.h:1888
int part_count() const
Definition: vehicle.cpp:7099
void attach()
Definition: vehicle.h:765
point omt_to_sm_copy(point p)
static void generate_uniform(const tripoint &p, const ter_id &terrain_type)
Definition: map.cpp:7115
mapbuffer MAPBUFFER
Definition: mapbuffer.cpp:40

References abs_sub, submap::active_items, actualize(), add_vehicle_to_cache(), vehicle::attach(), dbg, debugmsg, dirty_vehicle_list, active_item_cache::empty(), level_cache::field_cache, submap::field_count, generate(), generate_uniform(), get_cache(), get_nonant(), grid, Info, mapbuffer::lookup_submap(), MAPBUFFER, MAPSIZE, omt_to_sm_copy(), overmap_buffer, vehicle::part_count(), coords::coord_point< Point, Origin, Scale >::raw(), overmapbuffer::remove_vehicle(), reset_vehicle_cache(), set_floor_cache_dirty(), set_outside_cache_dirty(), set_pathfinding_cache_dirty(), set_seen_cache_dirty(), set_suspension_cache_dirty(), set_transparency_cache_dirty(), setsubmap(), vehicle::sm_pos, sm_to_omt_copy(), submaps_with_active_items, t_open_air, t_rock, overmapbuffer::ter(), tripoint::to_string(), vehicle::tracking_on, calendar::turn, submap::vehicles, tripoint::xy(), and tripoint::z.

Referenced by load(), loadn(), and shift().

◆ loadn() [2/2]

void map::loadn ( point  grid,
bool  update_vehicles 
)
inlineprotected

Definition at line 1678 of file map.h.

1678 {
1679 if( zlevels ) {
1680 for( int gridz = -OVERMAP_DEPTH; gridz <= OVERMAP_HEIGHT; gridz++ ) {
1681 loadn( tripoint( grid, gridz ), update_vehicles );
1682 }
1683
1684 // Note: we want it in a separate loop! It is a post-load cleanup
1685 // Since we're adding roofs, we want it to go up (from lowest to highest)
1686 for( int gridz = -OVERMAP_DEPTH; gridz <= OVERMAP_HEIGHT; gridz++ ) {
1687 add_roofs( tripoint( grid, gridz ) );
1688 }
1689 } else {
1690 loadn( tripoint( grid, abs_sub.z ), update_vehicles );
1691 }
1692 }
void add_roofs(const tripoint &grid)
Hacks in missing roofs.
Definition: map.cpp:7601

References abs_sub, add_roofs(), grid, loadn(), OVERMAP_DEPTH, OVERMAP_HEIGHT, tripoint::z, and zlevels.

◆ make_active()

void map::make_active ( item_location loc)

Update an item's active status, for example when adding hot or perishable liquid to a container.

Definition at line 4546 of file map.cpp.

4547{
4548 item *target = loc.get_item();
4549
4550 // Trust but verify, don't let stinking callers set items active when they shouldn't be.
4551 if( !target->needs_processing() ) {
4552 return;
4553 }
4554 point l;
4555 submap *const current_submap = get_submap_at( loc.position(), l );
4556 cata::colony<item> &item_stack = current_submap->get_items( l );
4558
4559 if( current_submap->active_items.empty() ) {
4561 abs_sub.y + loc.position().y / SEEY, loc.position().z ) );
4562 }
4563 current_submap->active_items.add( *iter, l );
4564}
item * get_item()
Gets the selected item or nullptr.
tripoint position() const
Returns the position where the item is found.

References abs_sub, submap::active_items, active_item_cache::add(), active_item_cache::empty(), item_location::get_item(), submap::get_items(), item_stack::get_iterator_from_pointer(), get_submap_at(), item::needs_processing(), item_location::position(), SEEX, SEEY, submaps_with_active_items, tripoint::x, tripoint::y, and tripoint::z.

Referenced by make_active(), and liquid_handler::perform_liquid_transfer().

◆ make_rubble() [1/3]

void map::make_rubble ( const tripoint p)
inline

Definition at line 1004 of file map.h.

1004 {
1005 make_rubble( p, f_rubble, t_dirt, false );
1006 }

References f_rubble, make_rubble(), and t_dirt.

◆ make_rubble() [2/3]

void map::make_rubble ( const tripoint p,
const furn_id rubble_type 
)
inline

Definition at line 1001 of file map.h.

1001 {
1002 make_rubble( p, rubble_type, t_dirt, false );
1003 }

References make_rubble(), and t_dirt.

◆ make_rubble() [3/3]

void map::make_rubble ( const tripoint p,
const furn_id rubble_type,
const ter_id floor_type,
bool  overwrite = false 
)

Generates rubble at the given location, if overwrite is true it just writes on top of what currently exists floor_type is only used if there is a non-bashable wall at the location or with overwrite = true.

Definition at line 2591 of file map.cpp.

2593{
2594 if( overwrite ) {
2595 ter_set( p, floor_type );
2596 furn_set( p, rubble_type );
2597 } else {
2598 // First see if there is existing furniture to destroy
2599 if( is_bashable_furn( p ) ) {
2600 destroy_furn( p, true );
2601 }
2602 // Leave the terrain alone unless it interferes with furniture placement
2603 if( impassable( p ) && is_bashable_ter( p ) ) {
2604 destroy( p, true );
2605 }
2606 // Check again for new terrain after potential destruction
2607 if( impassable( p ) ) {
2608 ter_set( p, floor_type );
2609 }
2610
2611 furn_set( p, rubble_type );
2612 }
2613}
void destroy_furn(const tripoint &p, bool silent=false)
Keeps bashing a square until there is no more furniture.
Definition: map.cpp:3750

References destroy(), destroy_furn(), furn_set(), impassable(), is_bashable_furn(), is_bashable_ter(), and ter_set().

Referenced by computer_session::action_irradiator(), computer_session::action_srcf_seal(), jmapgen_make_rubble::apply(), collapse_at(), draw_lab(), draw_mine(), computer_session::failure_pump_explode(), make_rubble(), mapgen_crater(), MapExtras::mx_helicopter(), and MapExtras::mx_portal().

◆ maptile_at() [1/2]

maptile map::maptile_at ( const tripoint p)

Definition at line 269 of file map.cpp.

270{
271 if( !inbounds( p ) ) {
272 return maptile( &null_submap, point_zero );
273 }
274
275 return maptile_at_internal( p );
276}
static submap null_submap
Definition: map.cpp:258

References inbounds(), maptile_at_internal(), null_submap, and point_zero.

◆ maptile_at() [2/2]

◆ maptile_at_internal() [1/2]

maptile map::maptile_at_internal ( const tripoint p)
private

Definition at line 286 of file map.cpp.

287{
288 point l;
289 submap *const sm = get_submap_at( p, l );
290
291 return maptile( sm, l );
292}

References get_submap_at(), and coords::sm.

◆ maptile_at_internal() [2/2]

maptile map::maptile_at_internal ( const tripoint p) const
private

Definition at line 278 of file map.cpp.

279{
280 point l;
281 submap *const sm = get_submap_at( p, l );
282
283 return maptile( sm, l );
284}

References get_submap_at(), and coords::sm.

Referenced by draw(), maptile_at(), maptile_has_bounds(), process_fields_in_submap(), route(), and spread_gas().

◆ maptile_has_bounds()

std::pair< tripoint, maptile > map::maptile_has_bounds ( const tripoint p,
bool  bounds_checked 
)
private

Definition at line 180 of file map_field.cpp.

181{
182 if( bounds_checked ) {
183 // We know that the point is in bounds
184 return {p, maptile_at_internal( p )};
185 }
186
187 return {p, maptile_at( p )};
188}

References maptile_at(), and maptile_at_internal().

Referenced by get_neighbors().

◆ max_volume()

units::volume map::max_volume ( const tripoint p)

Definition at line 4337 of file map.cpp.

4338{
4339 return i_at( p ).max_volume();
4340}
units::volume max_volume() const override
Maximum volume allowed here.
Definition: map.cpp:163

References i_at(), and map_stack::max_volume().

Referenced by advanced_inventory::print_items().

◆ mod_field_age()

time_duration map::mod_field_age ( const tripoint p,
const field_type_id type,
const time_duration offset 
)

Increment/decrement age of field entry at point.

Returns
resulting age or -1_turns if not present (does not create a new field).

Definition at line 5448 of file map.cpp.

5450{
5451 return set_field_age( p, type, offset, true );
5452}
time_duration set_field_age(const tripoint &p, const field_type_id &type, const time_duration &age, bool isoffset=false)
Set age of field entry at point.
Definition: map.cpp:5459

References set_field_age(), and type.

Referenced by game::process_artifact().

◆ mod_field_intensity()

int map::mod_field_intensity ( const tripoint p,
const field_type_id type,
int  offset 
)

Increment/decrement intensity of field entry at point, creating if not present, removing if intensity becomes 0.

Returns
resulting intensity, or 0 for not present (either removed or not created at all).

Definition at line 5454 of file map.cpp.

5455{
5456 return set_field_intensity( p, type, offset, true );
5457}
int set_field_intensity(const tripoint &p, const field_type_id &type, int new_intensity, bool isoffset=false)
Set intensity of field entry at point, creating if not present, removing if intensity becomes 0.
Definition: map.cpp:5472

References set_field_intensity(), and type.

Referenced by add_splatter(), and propagate_field().

◆ monster_in_field()

void map::monster_in_field ( monster z)
protected

Definition at line 1631 of file map_field.cpp.

1632{
1633 if( z.digging() ) {
1634 // Digging monsters are immune to fields
1635 return;
1636 }
1637 if( veh_at( z.pos() ) ) {
1638 // FIXME: Immune when in a vehicle for now.
1639 return;
1640 }
1641 field &curfield = get_field( z.pos() );
1642
1643 int dam = 0;
1644 // Iterate through all field effects on this tile.
1645 // Do not remove the field with remove_field, instead set it's intensity to 0. It will be removed
1646 // later by the field processing, which will also adjust field_count accordingly.
1647 for( auto &field_list_it : curfield ) {
1648 field_entry &cur = field_list_it.second;
1649 if( !cur.is_field_alive() ) {
1650 continue;
1651 }
1652 const field_type_id cur_field_type = cur.get_field_type();
1653 if( cur_field_type == fd_web ) {
1654 if( !z.has_flag( MF_WEBWALK ) ) {
1655 z.add_effect( effect_webbed, 1_turns, num_bp, cur.get_field_intensity() );
1656 cur.set_field_intensity( 0 );
1657 }
1658 }
1659 if( cur_field_type == fd_acid ) {
1660 if( !z.flies() ) {
1661 const int d = rng( cur.get_field_intensity(), cur.get_field_intensity() * 3 );
1662 z.deal_damage( nullptr, bodypart_id( "torso" ), damage_instance( DT_ACID, d ) );
1663 z.check_dead_state();
1664 if( d > 0 ) {
1665 z.add_effect( effect_corroding, 1_turns * rng( d / 2, d * 2 ) );
1666 }
1667 }
1668
1669 }
1670 if( cur_field_type == fd_sap ) {
1671 z.moves -= cur.get_field_intensity() * 5;
1673 }
1674 if( cur_field_type == fd_sludge ) {
1675 if( !z.digs() && !z.flies() &&
1676 !z.has_flag( MF_SLUDGEPROOF ) ) {
1677 z.moves -= cur.get_field_intensity() * 300;
1678 cur.set_field_intensity( 0 );
1679 }
1680 }
1681 if( cur_field_type == fd_fire ) {
1682 // TODO: MATERIALS Use fire resistance
1683 if( z.has_flag( MF_FIREPROOF ) || z.has_flag( MF_FIREY ) ) {
1684 return;
1685 }
1686 // TODO: Replace the section below with proper json values
1688 dam += 3;
1689 }
1690 if( z.made_of( material_id( "veggy" ) ) ) {
1691 dam += 12;
1692 }
1694 dam += 20;
1695 }
1697 dam += -20;
1698 }
1699 if( z.flies() ) {
1700 dam -= 15;
1701 }
1702 dam -= z.get_armor_type( DT_HEAT, bodypart_id( "torso" ) );
1703
1704 if( cur.get_field_intensity() == 1 ) {
1705 dam += rng( 2, 6 );
1706 } else if( cur.get_field_intensity() == 2 ) {
1707 dam += rng( 6, 12 );
1708 if( !z.flies() ) {
1709 z.moves -= 20;
1710 if( dam > 0 ) {
1711 z.add_effect( effect_onfire, 1_turns * rng( dam / 2, dam * 2 ) );
1712 }
1713 }
1714 } else if( cur.get_field_intensity() == 3 ) {
1715 dam += rng( 10, 20 );
1716 if( !z.flies() || one_in( 3 ) ) {
1717 z.moves -= 40;
1718 if( dam > 0 ) {
1719 z.add_effect( effect_onfire, 1_turns * rng( dam / 2, dam * 2 ) );
1720 }
1721 }
1722 }
1723 }
1724 if( cur_field_type == fd_smoke ) {
1725 if( !z.has_flag( MF_NO_BREATHE ) ) {
1726 if( cur.get_field_intensity() == 3 ) {
1727 z.moves -= rng( 10, 20 );
1728 }
1729 // Plants suffer from smoke even worse
1730 if( z.made_of( material_id( "veggy" ) ) ) {
1731 z.moves -= rng( 1, cur.get_field_intensity() * 12 );
1732 }
1733 }
1734
1735 }
1736 if( cur_field_type == fd_tear_gas ) {
1738 if( cur.get_field_intensity() == 3 ) {
1739 z.add_effect( effect_stunned, rng( 1_minutes, 2_minutes ) );
1740 dam += rng( 4, 10 );
1741 } else if( cur.get_field_intensity() == 2 ) {
1742 z.add_effect( effect_stunned, rng( 5_turns, 10_turns ) );
1743 dam += rng( 2, 5 );
1744 } else {
1745 z.add_effect( effect_stunned, rng( 1_turns, 5_turns ) );
1746 }
1747 if( z.made_of( material_id( "veggy" ) ) ) {
1748 z.moves -= rng( cur.get_field_intensity() * 5, cur.get_field_intensity() * 12 );
1749 dam += cur.get_field_intensity() * rng( 8, 14 );
1750 }
1751 if( z.has_flag( MF_SEES ) ) {
1752 z.add_effect( effect_blind, cur.get_field_intensity() * 8_turns );
1753 }
1754 }
1755
1756 }
1757 if( cur_field_type == fd_relax_gas ) {
1759 z.add_effect( effect_stunned, rng( cur.get_field_intensity() * 4_turns,
1760 cur.get_field_intensity() * 8_turns ) );
1761 }
1762 }
1763 if( cur_field_type == fd_dazzling ) {
1764 if( z.has_flag( MF_SEES ) && !z.has_flag( MF_ELECTRONIC ) ) {
1765 z.add_effect( effect_blind, cur.get_field_intensity() * 12_turns );
1766 z.add_effect( effect_stunned, cur.get_field_intensity() * rng( 5_turns, 12_turns ) );
1767 }
1768
1769 }
1770 if( cur_field_type == fd_toxic_gas ) {
1771 if( !z.has_flag( MF_NO_BREATHE ) ) {
1772 dam += cur.get_field_intensity();
1773 z.moves -= cur.get_field_intensity();
1774 }
1775
1776 }
1777 if( cur_field_type == fd_nuke_gas ) {
1778 if( !z.has_flag( MF_NO_BREATHE ) ) {
1779 if( cur.get_field_intensity() == 3 ) {
1780 z.moves -= rng( 60, 120 );
1781 dam += rng( 30, 50 );
1782 } else if( cur.get_field_intensity() == 2 ) {
1783 z.moves -= rng( 20, 50 );
1784 dam += rng( 10, 25 );
1785 } else {
1786 z.moves -= rng( 0, 15 );
1787 dam += rng( 0, 12 );
1788 }
1789 if( z.made_of( material_id( "veggy" ) ) ) {
1790 z.moves -= rng( cur.get_field_intensity() * 5, cur.get_field_intensity() * 12 );
1791 dam *= cur.get_field_intensity();
1792 }
1793 }
1794
1795 }
1796 if( cur_field_type == fd_flame_burst ) {
1797 // TODO: MATERIALS Use fire resistance
1798 if( z.has_flag( MF_FIREPROOF ) || z.has_flag( MF_FIREY ) ) {
1799 return;
1800 }
1802 dam += 3;
1803 }
1804 if( z.made_of( material_id( "veggy" ) ) ) {
1805 dam += 12;
1806 }
1808 dam += 50;
1809 }
1811 dam += -25;
1812 }
1813 dam += rng( 0, 8 );
1814 z.moves -= 20;
1815 }
1816 if( cur_field_type == fd_electricity ) {
1817 // We don't want to increase dam, but deal a separate hit so that it can apply effects
1818 z.deal_damage( nullptr, bodypart_id( "torso" ),
1819 damage_instance( DT_ELECTRIC, rng( 1, cur.get_field_intensity() * 3 ) ) );
1820 }
1821 if( cur_field_type == fd_fatigue ) {
1822 if( rng( 0, 2 ) < cur.get_field_intensity() ) {
1823 dam += cur.get_field_intensity();
1824 teleport::teleport( z );
1825 }
1826 }
1827 if( cur_field_type == fd_incendiary ) {
1828 // TODO: MATERIALS Use fire resistance
1829 if( z.has_flag( MF_FIREPROOF ) || z.has_flag( MF_FIREY ) ) {
1830 return;
1831 }
1833 dam += 3;
1834 }
1835 if( z.made_of( material_id( "veggy" ) ) ) {
1836 dam += 12;
1837 }
1839 dam += 20;
1840 }
1842 dam += -5;
1843 }
1844
1845 if( cur.get_field_intensity() == 1 ) {
1846 dam += rng( 2, 6 );
1847 } else if( cur.get_field_intensity() == 2 ) {
1848 dam += rng( 6, 12 );
1849 z.moves -= 20;
1850 if( !z.made_of( LIQUID ) && !z.made_of_any( Creature::cmat_flameres ) ) {
1851 z.add_effect( effect_onfire, rng( 8_turns, 12_turns ) );
1852 }
1853 } else if( cur.get_field_intensity() == 3 ) {
1854 dam += rng( 10, 20 );
1855 z.moves -= 40;
1856 if( !z.made_of( LIQUID ) && !z.made_of_any( Creature::cmat_flameres ) ) {
1857 z.add_effect( effect_onfire, rng( 12_turns, 16_turns ) );
1858 }
1859 }
1860 }
1861 if( cur_field_type == fd_fungal_haze ) {
1862 if( !z.type->in_species( FUNGUS ) &&
1863 !z.type->has_flag( MF_NO_BREATHE ) &&
1864 !z.make_fungus() ) {
1865 // Don't insta-kill jabberwocks, that's silly
1866 const int intensity = cur.get_field_intensity();
1867 z.moves -= rng( 10 * intensity, 30 * intensity );
1868 dam += rng( 0, 10 * intensity );
1869 }
1870 }
1871 if( cur_field_type == fd_fungicidal_gas ) {
1872 if( z.type->in_species( FUNGUS ) ) {
1873 const int intensity = cur.get_field_intensity();
1874 z.moves -= rng( 10 * intensity, 30 * intensity );
1875 dam += rng( 4, 7 * intensity );
1876 }
1877 }
1878 if( cur_field_type == fd_insecticidal_gas ) {
1879 if( z.type->in_species( INSECT ) || z.type->in_species( SPIDER ) ) {
1880 const int intensity = cur.get_field_intensity();
1881 z.moves -= rng( 10 * intensity, 30 * intensity );
1882 dam += rng( 4, 7 * intensity );
1883 }
1884 }
1885 }
1886
1887 if( dam > 0 ) {
1888 z.apply_damage( nullptr, bodypart_id( "torso" ), dam, true );
1889 z.check_dead_state();
1890 }
1891}
static const std::set< material_id > cmat_flammable
Definition: creature.h:486
virtual dealt_damage_instance deal_damage(Creature *source, bodypart_id bp, const damage_instance &dam)
Deals the damage via an attack.
Definition: creature.cpp:901
static const std::set< material_id > cmat_flesh
Definition: creature.h:484
int moves
Definition: creature.h:582
static const std::set< material_id > cmat_fleshnveg
Definition: creature.h:485
static const std::set< material_id > cmat_flameres
Definition: creature.h:487
bool has_flag(m_flag f) const override
Definition: monster.cpp:894
bool digs() const
Definition: monster.cpp:936
bool made_of_any(const std::set< material_id > &ms) const override
Definition: monster.cpp:988
void add_effect(const efftype_id &eff_id, const time_duration &dur, const bodypart_str_id &bp, int intensity=0, bool force=false, bool deferred=false) override
Performs any monster-specific modifications to the arguments before passing to Creature::add_effect()...
Definition: monster.cpp:1862
bool make_fungus()
Makes this monster into a fungus version Returns false if no such monster exists Returns true if mons...
Definition: monster.cpp:2666
const tripoint & pos() const override
Definition: monster.cpp:252
bool made_of(const material_id &m) const override
Definition: monster.cpp:983
const mtype * type
Definition: monster.h:478
int get_armor_type(damage_type dt, bodypart_id bp) const override
Definition: monster.cpp:1923
bool flies() const
Definition: monster.cpp:941
bool digging() const override
Definition: monster.cpp:926
@ DT_ELECTRIC
Definition: damage.h:30
@ DT_HEAT
Definition: damage.h:28
field_type_id fd_incendiary
Definition: field_type.cpp:372
field_type_id fd_toxic_gas
Definition: field_type.cpp:347
field_type_id fd_tear_gas
Definition: field_type.cpp:348
field_type_id fd_sludge
Definition: field_type.cpp:344
field_type_id fd_nuke_gas
Definition: field_type.cpp:349
field_type_id fd_dazzling
Definition: field_type.cpp:361
field_type_id fd_electricity
Definition: field_type.cpp:353
field_type_id fd_fungal_haze
Definition: field_type.cpp:374
field_type_id fd_smoke
Definition: field_type.cpp:346
field_type_id fd_sap
Definition: field_type.cpp:343
field_type_id fd_fungicidal_gas
Definition: field_type.cpp:383
field_type_id fd_acid
Definition: field_type.cpp:342
field_type_id fd_flame_burst
Definition: field_type.cpp:352
field_type_id fd_relax_gas
Definition: field_type.cpp:373
field_type_id fd_fatigue
Definition: field_type.cpp:354
field_type_id fd_insecticidal_gas
Definition: field_type.cpp:384
static const efftype_id effect_blind("blind")
static const species_id FUNGUS("FUNGUS")
static const species_id INSECT("INSECT")
static const efftype_id effect_webbed("webbed")
static const efftype_id effect_stunned("stunned")
static const species_id SPIDER("SPIDER")
static const efftype_id effect_onfire("onfire")
@ MF_SEES
Definition: mtype.h:67
@ MF_FIREY
Definition: mtype.h:103
@ MF_WEBWALK
Definition: mtype.h:85
@ MF_FIREPROOF
Definition: mtype.h:99
@ MF_SLUDGEPROOF
Definition: mtype.h:100
@ MF_ELECTRONIC
Definition: mtype.h:105
@ MF_NO_BREATHE
Definition: mtype.h:123
bool teleport(Creature &critter, int min_distance=2, int max_distance=12, bool safe=false, bool add_teleglow=true)
Teleports a creature to a tile within min_distance and max_distance tiles.
Definition: teleport.cpp:24
bool has_flag(m_flag flag) const
Definition: mtype.cpp:75
bool in_species(const species_id &spec) const
Definition: mtype.cpp:122

References monster::add_effect(), monster::apply_damage(), Creature::check_dead_state(), Creature::cmat_flameres, Creature::cmat_flammable, Creature::cmat_flesh, Creature::cmat_fleshnveg, Creature::deal_damage(), monster::digging(), monster::digs(), DT_ACID, DT_ELECTRIC, DT_HEAT, effect_blind, effect_corroding, effect_onfire, effect_stunned, effect_webbed, fd_acid, fd_dazzling, fd_electricity, fd_fatigue, fd_fire, fd_flame_burst, fd_fungal_haze, fd_fungicidal_gas, fd_incendiary, fd_insecticidal_gas, fd_nuke_gas, fd_relax_gas, fd_sap, fd_sludge, fd_smoke, fd_tear_gas, fd_toxic_gas, fd_web, monster::flies(), FUNGUS, monster::get_armor_type(), get_field(), field_entry::get_field_intensity(), field_entry::get_field_type(), monster::has_flag(), mtype::has_flag(), mtype::in_species(), INSECT, field_entry::is_field_alive(), LIQUID, monster::made_of(), monster::made_of_any(), monster::make_fungus(), MF_ELECTRONIC, MF_FIREPROOF, MF_FIREY, MF_NO_BREATHE, MF_SEES, MF_SLUDGEPROOF, MF_WEBWALK, Creature::moves, num_bp, one_in(), monster::pos(), rng(), field_entry::set_field_intensity(), SPIDER, teleport::teleport(), monster::type, and veh_at().

Referenced by creature_in_field().

◆ mop_spills()

bool map::mop_spills ( const tripoint p)

Remove moppable fields/items at this location.

Parameters
pthe location
Returns
true if anything moppable was there, false otherwise.

Definition at line 2856 of file map.cpp.

2857{
2858 bool retval = false;
2859
2860 if( !has_flag( "LIQUIDCONT", p ) && !has_flag( "SEALED", p ) ) {
2861 auto items = i_at( p );
2862 auto new_end = std::remove_if( items.begin(), items.end(), []( const item & it ) {
2863 return it.made_of( LIQUID );
2864 } );
2865 retval = new_end != items.end();
2866 while( new_end != items.end() ) {
2867 new_end = items.erase( new_end );
2868 }
2869 }
2870
2871 field &fld = field_at( p );
2872 static const std::vector<field_type_id> to_check = {
2873 fd_blood,
2881 fd_bile,
2882 fd_slime,
2883 fd_sludge
2884 };
2885 for( field_type_id fid : to_check ) {
2886 retval |= fld.remove_field( fid );
2887 }
2888
2889 if( const optional_vpart_position vp = veh_at( p ) ) {
2890 vehicle *const veh = &vp->vehicle();
2891 std::vector<int> parts_here = veh->parts_at_relative( vp->mount(), true );
2892 for( auto &elem : parts_here ) {
2893 if( veh->part( elem ).blood > 0 ) {
2894 veh->part( elem ).blood = 0;
2895 retval = true;
2896 }
2897 //remove any liquids that somehow didn't fall through to the ground
2898 vehicle_stack here = veh->get_items( elem );
2899 auto new_end = std::remove_if( here.begin(), here.end(), []( const item & it ) {
2900 return it.made_of( LIQUID );
2901 } );
2902 retval |= ( new_end != here.end() );
2903 while( new_end != here.end() ) {
2904 new_end = here.erase( new_end );
2905 }
2906 }
2907 } // if veh != 0
2908 return retval;
2909}
bool remove_field(const field_type_id &field_to_remove)
Removes the field entry with a type equal to the field_type_id parameter.
Definition: field.cpp:219
iterator erase(const_iterator it) override
Definition: vehicle.cpp:231
std::vector< int > parts_at_relative(point dp, bool use_cache) const
Definition: vehicle.cpp:2417
field_type_id fd_gibs_insect
Definition: field_type.cpp:365
field_type_id fd_blood_insect
Definition: field_type.cpp:363
field_type_id fd_bile
Definition: field_type.cpp:337
field_type_id fd_blood_invertebrate
Definition: field_type.cpp:364
field_type_id fd_blood_veggy
Definition: field_type.cpp:362
field_type_id fd_gibs_veggy
Definition: field_type.cpp:339
field_type_id fd_blood
Definition: field_type.cpp:336
field_type_id fd_slime
Definition: field_type.cpp:341
field_type_id fd_gibs_invertebrate
Definition: field_type.cpp:366
field_type_id fd_gibs_flesh
Definition: field_type.cpp:338

References item_stack::begin(), vehicle_part::blood, item_stack::end(), vehicle_stack::erase(), fd_bile, fd_blood, fd_blood_insect, fd_blood_invertebrate, fd_blood_veggy, fd_gibs_flesh, fd_gibs_insect, fd_gibs_invertebrate, fd_gibs_veggy, fd_slime, fd_sludge, field_at(), vehicle::get_items(), has_flag(), i_at(), vehicle::part(), vehicle::parts_at_relative(), field::remove_field(), veh_at(), and vehicle::vehicle().

◆ move_cost() [1/2]

int map::move_cost ( const tripoint p,
const vehicle ignored_vehicle = nullptr 
) const

Calculate the cost to move past the tile at p.

The move cost is determined by various obstacles, such as terrain, vehicles and furniture.

Note
Movement costs for players and zombies both use this function.
Returns
The return value is interpreted as follows:
Move Cost Meaning
0 Impassable. Use passable/impassable to check for this.
n > 0 x*n turns to move past this

Definition at line 1844 of file map.cpp.

1845{
1846 if( !inbounds( p ) ) {
1847 return 0;
1848 }
1849
1850 const furn_t &furniture = furn( p ).obj();
1851 const ter_t &terrain = ter( p ).obj();
1852 const optional_vpart_position vp = veh_at( p );
1853 vehicle *const veh = ( !vp || &vp->vehicle() == ignored_vehicle ) ? nullptr : &vp->vehicle();
1854 const int part = veh ? vp->part_index() : -1;
1855
1856 return move_cost_internal( furniture, terrain, veh, part );
1857}
int move_cost_internal(const furn_t &furniture, const ter_t &terrain, const vehicle *veh, int vpart) const
Internal versions of public functions to avoid checking same variables multiple times.
Definition: map.cpp:1807

References furn(), furniture, inbounds(), move_cost_internal(), int_id< T >::obj(), ter(), terrain, and veh_at().

Referenced by character_funcs::base_comfort_value(), activity_handlers::burrow_finish(), combined_movecost(), draw_mine(), place_trap_actor::is_allowed(), is_solid_neighbor(), mine_activity(), npc::move_away_from(), move_cost(), obstacle_coverage(), passable(), activity_handlers::pickaxe_finish(), game::print_terrain_info(), reachable_flood_steps(), deploy_furn_actor::use(), game::vertical_move(), and game::walk_move().

◆ move_cost() [2/2]

int map::move_cost ( point  p,
const vehicle ignored_vehicle = nullptr 
) const
inline

Definition at line 562 of file map.h.

562 {
563 return move_cost( tripoint( p, abs_sub.z ), ignored_vehicle );
564 }

References abs_sub, move_cost(), and tripoint::z.

◆ move_cost_internal()

int map::move_cost_internal ( const furn_t furniture,
const ter_t terrain,
const vehicle veh,
int  vpart 
) const
private

Internal versions of public functions to avoid checking same variables multiple times.

They lack safety checks, because their callers already do those.

Definition at line 1807 of file map.cpp.

1809{
1810 if( terrain.movecost == 0 || ( furniture.id && furniture.movecost < 0 ) ) {
1811 return 0;
1812 }
1813
1814 if( veh != nullptr ) {
1815 const vpart_position vp( const_cast<vehicle &>( *veh ), vpart );
1816 if( vp.obstacle_at_part() ) {
1817 return 0;
1818 } else if( vp.part_with_feature( VPFLAG_AISLE, true ) ) {
1819 return 2;
1820 } else {
1821 return 8;
1822 }
1823 }
1824
1825 if( furniture.id ) {
1826 return std::max( terrain.movecost + furniture.movecost, 0 );
1827 }
1828
1829 return std::max( terrain.movecost, 0 );
1830}

References furniture, vpart_position::obstacle_at_part(), vpart_position::part_with_feature(), terrain, and VPFLAG_AISLE.

Referenced by move_cost(), route(), and update_pathfinding_cache().

◆ move_cost_ter_furn() [1/2]

int map::move_cost_ter_furn ( const tripoint p) const

Similar behavior to move_cost(), but ignores vehicles.

Definition at line 1869 of file map.cpp.

1870{
1871 if( !inbounds( p ) ) {
1872 return 0;
1873 }
1874
1875 point l;
1876 submap *const current_submap = get_submap_at( p, l );
1877
1878 const int tercost = current_submap->get_ter( l ).obj().movecost;
1879 if( tercost == 0 ) {
1880 return 0;
1881 }
1882
1883 const int furncost = current_submap->get_furn( l ).obj().movecost;
1884 if( furncost < 0 ) {
1885 return 0;
1886 }
1887
1888 const int cost = tercost + furncost;
1889 return cost > 0 ? cost : 0;
1890}

References submap::get_furn(), get_submap_at(), submap::get_ter(), inbounds(), map_data_common_t::movecost, and int_id< T >::obj().

Referenced by move_cost_ter_furn(), vehicle::part_collision(), passable_ter_furn(), and vehicle_wheel_traction().

◆ move_cost_ter_furn() [2/2]

int map::move_cost_ter_furn ( point  p) const
inline

Definition at line 579 of file map.h.

579 {
580 return move_cost_ter_furn( tripoint( p, abs_sub.z ) );
581 }
int move_cost_ter_furn(const tripoint &p) const
Similar behavior to move_cost(), but ignores vehicles.
Definition: map.cpp:1869

References abs_sub, move_cost_ter_furn(), and tripoint::z.

◆ move_vehicle()

vehicle * map::move_vehicle ( vehicle veh,
const tripoint dp,
const tileray facing 
)

Definition at line 579 of file map.cpp.

580{
581 if( dp == tripoint_zero ) {
582 debugmsg( "Empty displacement vector" );
583 return &veh;
584 } else if( std::abs( dp.x ) > 1 || std::abs( dp.y ) > 1 || std::abs( dp.z ) > 1 ) {
585 debugmsg( "Invalid displacement vector: %d, %d, %d", dp.x, dp.y, dp.z );
586 return &veh;
587 }
588 // Split the movement into horizontal and vertical for easier processing
589 if( dp.xy() != point_zero && dp.z != 0 ) {
590 vehicle *const new_pointer = move_vehicle( veh, tripoint( dp.xy(), 0 ), facing );
591 if( !new_pointer ) {
592 return nullptr;
593 }
594
595 vehicle *const result = move_vehicle( *new_pointer, tripoint( 0, 0, dp.z ), facing );
596 if( !result ) {
597 return nullptr;
598 }
599
600 result->is_falling = false;
601 return result;
602 }
603 const bool vertical = dp.z != 0;
604 // Ensured by the splitting above
605 assert( vertical == ( dp.xy() == point_zero ) );
606
607 const int target_z = dp.z + veh.sm_pos.z;
608 if( target_z < -OVERMAP_DEPTH || target_z > OVERMAP_HEIGHT ) {
609 return &veh;
610 }
611
612 veh.precalc_mounts( 1, veh.skidding ? veh.turn_dir : facing.dir(), veh.pivot_point() );
613
614 // cancel out any movement of the vehicle due only to a change in pivot
615 tripoint dp1 = dp - veh.pivot_displacement();
616
617 if( !vertical ) {
618 veh.adjust_zlevel( 1, dp1 );
619 }
620
621 int impulse = 0;
622
623 std::vector<veh_collision> collisions;
624
625 // Find collisions
626 // Velocity of car before collision
627 // Split into vertical and horizontal movement
628 const int &coll_velocity = vertical ? veh.vertical_velocity : veh.velocity;
629 const int velocity_before = coll_velocity;
630 if( velocity_before == 0 && !veh.is_rotorcraft() && !veh.is_flying_in_air() ) {
631 debugmsg( "%s tried to move %s with no velocity",
632 veh.name, vertical ? "vertically" : "horizontally" );
633 return &veh;
634 }
635
636 bool veh_veh_coll_flag = false;
637 // Try to collide multiple times
638 size_t collision_attempts = 10;
639 do {
640 collisions.clear();
641 veh.collision( collisions, dp1, false );
642
643 // Vehicle collisions
644 std::map<vehicle *, std::vector<veh_collision> > veh_collisions;
645 for( auto &coll : collisions ) {
646 if( coll.type != veh_coll_veh ) {
647 continue;
648 }
649
650 veh_veh_coll_flag = true;
651 // Only collide with each vehicle once
652 veh_collisions[ static_cast<vehicle *>( coll.target ) ].push_back( coll );
653 }
654
655 for( auto &pair : veh_collisions ) {
656 impulse += vehicle_vehicle_collision( veh, *pair.first, pair.second );
657 }
658
659 // Non-vehicle collisions
660 for( const auto &coll : collisions ) {
661 if( coll.type == veh_coll_veh ) {
662 continue;
663 }
664 if( coll.part > veh.part_count() ||
665 veh.part( coll.part ).removed ) {
666 continue;
667 }
668
669 point collision_point = veh.part( coll.part ).mount;
670 const int coll_dmg = coll.imp;
671 // Shock damage, if the target part is a rotor treat as an aimed hit.
672 if( veh.part_info( coll.part ).rotor_diameter() > 0 ) {
673 veh.damage( coll.part, coll_dmg, DT_BASH, true );
674 } else {
675 impulse += coll_dmg;
676 veh.damage( coll.part, coll_dmg, DT_BASH );
677 veh.damage_all( coll_dmg / 2, coll_dmg, DT_BASH, collision_point );
678 }
679 }
680
681 // prevent vehicle bouncing after the first collision
682 if( vertical && velocity_before < 0 && coll_velocity > 0 ) {
683 veh.vertical_velocity = 0; // also affects `coll_velocity` and thus exits the loop
684 }
685
686 } while( collision_attempts-- > 0 && coll_velocity != 0 &&
687 sgn( coll_velocity ) == sgn( velocity_before ) &&
688 !collisions.empty() && !veh_veh_coll_flag );
689
690 const int velocity_after = coll_velocity;
691 bool can_move = velocity_after != 0 && sgn( velocity_after ) == sgn( velocity_before );
692 if( dp.z != 0 && veh.is_rotorcraft() ) {
693 can_move = true;
694 }
695 units::angle coll_turn = 0_degrees;
696 if( impulse > 0 ) {
697 coll_turn = shake_vehicle( veh, velocity_before, facing.dir() );
698 veh.stop_autodriving();
699 const int volume = std::min<int>( 100, std::sqrt( impulse ) );
700 // TODO: Center the sound at weighted (by impulse) average of collisions
702 false, "smash_success", "hit_vehicle" );
703 }
704
705 if( veh_veh_coll_flag ) {
706 // Break here to let the hit vehicle move away
707 return nullptr;
708 }
709
710 // If not enough wheels, mess up the ground a bit.
711 if( !vertical && !veh.valid_wheel_config() && !veh.is_in_water() && !veh.is_flying_in_air() &&
712 dp.z == 0 ) {
713 veh.velocity += veh.velocity < 0 ? 2000 : -2000;
714 for( const auto &p : veh.get_points() ) {
715 const ter_id &pter = ter( p );
716 if( pter == t_dirt || pter == t_grass ) {
717 ter_set( p, t_dirtmound );
718 }
719 }
720 }
721
722 const units::angle last_turn_dec = 1_degrees;
723 if( veh.last_turn < 0_degrees ) {
724 veh.last_turn += last_turn_dec;
725 if( veh.last_turn > -last_turn_dec ) {
726 veh.last_turn = 0_degrees;
727 }
728 } else if( veh.last_turn > 0_degrees ) {
729 veh.last_turn -= last_turn_dec;
730 if( veh.last_turn < last_turn_dec ) {
731 veh.last_turn = 0_degrees;
732 }
733 }
734
735 Character &player_character = get_player_character();
736 const bool seen = sees_veh( player_character, veh, false );
737
738 if( can_move || ( vertical && veh.is_falling ) ) {
739 // Accept new direction
740 if( veh.skidding ) {
741 veh.face.init( veh.turn_dir );
742 } else {
743 veh.face = facing;
744 }
745
746 veh.move = facing;
747 if( coll_turn != 0_degrees ) {
748 veh.skidding = true;
749 veh.turn( coll_turn );
750 }
751 veh.on_move();
752 // Actually change position
753 displace_vehicle( veh, dp1 );
754 veh.shift_zlevel();
755 } else if( !vertical ) {
756 veh.stop();
757 }
759 // If the PC is in the currently moved vehicle, adjust the
760 // view offset.
761 if( g->u.controlling_vehicle && veh_pointer_or_null( veh_at( g->u.pos() ) ) == &veh ) {
762 g->calc_driving_offset( &veh );
763 if( veh.skidding && can_move ) {
764 // TODO: Make skid recovery in air hard
766 }
767 }
768 // Now we're gonna handle traps we're standing on (if we're still moving).
769 if( !vertical && can_move ) {
770 const auto wheel_indices = veh.wheelcache; // Don't use a reference here, it causes a crash.
771
772 // Values to deal with crushing items.
773 // The math needs to be floating-point to work, so the values might as well be.
774 const float vehicle_grounded_wheel_area = static_cast<int>( vehicle_wheel_traction( veh, true ) );
775 const float weight_to_damage_factor = 0.05; // Nobody likes a magic number.
776 const float vehicle_mass_kg = to_kilogram( veh.total_mass() );
777
778 for( auto &w : wheel_indices ) {
779 const tripoint wheel_p = veh.global_part_pos3( w );
780 if( one_in( 2 ) && displace_water( wheel_p ) ) {
781 sounds::sound( wheel_p, 4, sounds::sound_t::movement, _( "splash!" ), false,
782 "environment", "splash" );
783 }
784
785 veh.handle_trap( wheel_p, w );
786 if( !has_flag( "SEALED", wheel_p ) ) {
787 const float wheel_area = veh.part( w ).wheel_area();
788
789 // Damage is calculated based on the weight of the vehicle,
790 // The area of it's wheels, and the area of the wheel running over the items.
791 // This number is multiplied by weight_to_damage_factor to get reasonable results, damage-wise.
792 const int wheel_damage = static_cast<int>( ( ( wheel_area / vehicle_grounded_wheel_area ) *
793 vehicle_mass_kg ) * weight_to_damage_factor );
794
795 //~ %1$s: vehicle name
796 smash_items( wheel_p, wheel_damage, string_format( _( "weight of %1$s" ), veh.disp_name() ),
797 false );
798 }
799 }
800 }
801 if( veh.is_towing() ) {
802 veh.do_towing_move();
803 // veh.do_towing_move() may cancel towing, so we need to recheck is_towing here
804 if( veh.is_towing() && veh.tow_data.get_towed()->tow_cable_too_far() ) {
805 add_msg( m_info, _( "A towing cable snaps off of %s." ),
806 veh.tow_data.get_towed()->disp_name() );
807 veh.tow_data.get_towed()->invalidate_towing( true );
808 }
809 }
810 // Redraw scene, but only if the player is not engaged in an activity and
811 // the vehicle was seen before or after the move.
812 if( !player_character.activity && ( seen || sees_veh( player_character, veh, true ) ) ) {
813 g->invalidate_main_ui_adaptor();
817 }
818 return &veh;
819}
player_activity activity
Definition: character.h:1578
float vehicle_wheel_traction(const vehicle &veh, bool ignore_movement_modifiers=false) const
void smash_items(const tripoint &p, int power, const std::string &cause_message, bool do_destroy)
Tries to smash the items at the given tripoint.
Definition: map.cpp:3073
bool displace_vehicle(vehicle &veh, const tripoint &dp)
Definition: map.cpp:1183
bool displace_water(const tripoint &dp)
Definition: map.cpp:1343
units::angle shake_vehicle(vehicle &veh, int velocity_before, units::angle direction)
vehicle * move_vehicle(vehicle &veh, const tripoint &dp, const tileray &facing)
Definition: map.cpp:579
float vehicle_vehicle_collision(vehicle &veh, vehicle &veh2, const std::vector< veh_collision > &collisions)
Definition: map.cpp:821
void init(point ad)
Definition: tileray.cpp:27
vehicle * get_towed() const
Definition: vehicle.h:159
void turn(units::angle deg)
void adjust_zlevel(int idir=0, const tripoint &offset=tripoint_zero)
bool is_rotorcraft() const
is the vehicle flying? is it a rotorcraft?
Definition: vehicle.cpp:4218
std::set< tripoint > & get_points(bool force_refresh=false)
Definition: vehicle.cpp:6782
bool skidding
Definition: vehicle.h:2024
units::angle last_turn
Definition: vehicle.h:1954
bool is_towing() const
Definition: vehicle.cpp:6056
int vertical_velocity
Definition: vehicle.h:1947
int velocity
Definition: vehicle.h:1943
void damage_all(int dmg1, int dmg2, damage_type type, point impact)
Definition: vehicle.cpp:6464
bool valid_wheel_config() const
Definition: vehicle.cpp:4481
units::mass total_mass() const
Definition: vehicle.cpp:3307
std::vector< int > wheelcache
Definition: vehicle.h:1843
void check_falling_or_floating()
bool is_flying_in_air() const
Definition: vehicle.cpp:4228
towing_data tow_data
Definition: vehicle.h:1969
point pivot_point() const
Definition: vehicle.cpp:5848
int damage(int p, int dmg, damage_type type=DT_BASH, bool aimed=true)
Definition: vehicle.cpp:6385
bool is_in_water(bool deep_water=false) const
is the vehicle mostly in water or mostly on fairly dry land?
Definition: vehicle.cpp:4243
void possibly_recover_from_skid()
tileray move
Definition: vehicle.h:1975
void stop_autodriving(bool apply_brakes=true)
bool collision(std::vector< veh_collision > &colls, const tripoint &dp, bool just_detect, bool bash_floor=false)
void precalc_mounts(int idir, units::angle dir, point pivot)
Definition: vehicle.cpp:3151
bool tow_cable_too_far() const
Definition: vehicle.cpp:6185
std::string disp_name() const
void handle_trap(const tripoint &p, int part)
bool is_falling
Definition: vehicle.h:2030
void shift_zlevel()
units::angle turn_dir
Definition: vehicle.h:1952
point pivot_displacement() const
Definition: vehicle.cpp:3345
void do_towing_move()
Definition: vehicle.cpp:5957
void on_move()
Definition: vehicle.cpp:5298
int rotor_diameter() const
Definition: veh_type.cpp:909
@ m_info
Definition: enums.h:265
constexpr int sgn(const T x)
Definition: enums.h:8
static bool sees_veh(const Creature &c, vehicle &veh, bool force_recalc)
Definition: map.cpp:571
void redraw_invalidated()
Redraw all invalidated windows without invalidating the top window.
Definition: ui_manager.cpp:394
quantity< int, volume_in_milliliter_tag > volume
Definition: units_volume.h:16
constexpr value_type to_kilogram(const quantity< value_type, mass_in_milligram_tag > &v)
Definition: units_mass.h:74
void refresh_display()
Make changes made to the display visible to the user immediately.
static constexpr tripoint tripoint_zero
Definition: point.h:259
int wheel_area() const
Get wheel diameter times wheel width (inches^2) or return 0 if part is not wheel.
bool removed
true if this part is removed.
Definition: vehicle.h:411
point mount
mount point: x is on the forward/backward axis, y is on the left/right axis
Definition: vehicle.h:368
@ veh_coll_veh
Definition: vehicle.h:102

References _, Character::activity, add_msg(), vehicle::adjust_zlevel(), vehicle::check_falling_or_floating(), vehicle::collision(), sounds::combat, vehicle::damage(), vehicle::damage_all(), debugmsg, tileray::dir(), vehicle::disp_name(), displace_vehicle(), displace_water(), vehicle::do_towing_move(), DT_BASH, vehicle::face, g, get_player_character(), vehicle::get_points(), towing_data::get_towed(), vehicle::global_part_pos3(), vehicle::global_pos3(), vehicle::handle_trap(), has_flag(), tileray::init(), inp_mngr, vehicle::invalidate_towing(), vehicle::is_falling, vehicle::is_flying_in_air(), vehicle::is_in_water(), vehicle::is_rotorcraft(), vehicle::is_towing(), vehicle::last_turn, m_info, vehicle_part::mount, vehicle::move, move_vehicle(), sounds::movement, vehicle::name, vehicle::on_move(), one_in(), OVERMAP_HEIGHT, vehicle::part(), vehicle::part_count(), vehicle::part_info(), vehicle::pivot_displacement(), vehicle::pivot_point(), point_zero, vehicle::possibly_recover_from_skid(), vehicle::precalc_mounts(), input_manager::pump_events(), ui_manager::redraw_invalidated(), refresh_display(), vehicle_part::removed, vpart_info::rotor_diameter(), sees_veh(), sgn(), shake_vehicle(), vehicle::shift_zlevel(), vehicle::skidding, vehicle::sm_pos, smash_items(), sounds::sound(), vehicle::stop(), vehicle::stop_autodriving(), string_format(), t_dirt, t_dirtmound, t_grass, ter(), ter_set(), units::to_kilogram(), vehicle::total_mass(), vehicle::tow_cable_too_far(), vehicle::tow_data, tripoint_zero, vehicle::turn(), vehicle::turn_dir, vehicle::valid_wheel_config(), veh_at(), veh_coll_veh, veh_pointer_or_null(), vehicle_vehicle_collision(), vehicle_wheel_traction(), vehicle::velocity, vehicle::vertical_velocity, vehicle_part::wheel_area(), vehicle::wheelcache, tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by vehicle::act_on_map(), and move_vehicle().

◆ name() [1/2]

◆ name() [2/2]

std::string map::name ( point  p)
inline

Definition at line 779 of file map.h.

779 {
780 return name( tripoint( p, abs_sub.z ) );
781 }

References abs_sub, name(), and tripoint::z.

◆ obscured_by_vehicle_rotation()

bool map::obscured_by_vehicle_rotation ( const tripoint from,
const tripoint to 
) const

Checks if a rotated vehicle is blocking diagonal vision, tripoints must be adjacent.

Definition at line 6659 of file map.cpp.

6660{
6661 if( !inbounds( from ) || !inbounds( to ) ) {
6662 return false;
6663 }
6664
6665 if( from.z != to.z ) {
6666 //Split it into two checks, one for each z level
6667 tripoint flattened = {from.xy(), to.z};
6668 if( obscured_by_vehicle_rotation( flattened, to ) ) {
6669 return true;
6670 }
6671 }
6672
6673 point delta = to.xy() - from.xy();
6674
6675 auto cache = get_cache( from.z ).vehicle_obscured_cache;
6676
6677 if( delta == point_north_west ) {
6678 return cache[from.x][from.y].nw;
6679 }
6680
6681 if( delta == point_north_east ) {
6682 return cache[from.x][from.y].ne;
6683 }
6684
6685 if( delta == point_south_west ) {
6686 return cache[to.x][to.y].ne;
6687 }
6688 if( delta == point_south_east ) {
6689 return cache[to.x][to.y].nw;
6690 }
6691
6692 return false;
6693}
bool obscured_by_vehicle_rotation(const tripoint &from, const tripoint &to) const
Checks if a rotated vehicle is blocking diagonal vision, tripoints must be adjacent.
Definition: map.cpp:6659
bool nw
Definition: map.h:297

References get_cache(), inbounds(), diagonal_blocks::nw, obscured_by_vehicle_rotation(), point_north_east, point_north_west, point_south_east, point_south_west, level_cache::vehicle_obscured_cache, tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by obscured_by_vehicle_rotation(), mattack::riotbot(), Creature::sees(), and sees().

◆ obstacle_coverage()

int map::obstacle_coverage ( const tripoint loc1,
const tripoint loc2 
) const

Returns coverage of target in relation to the observer.

Target is loc2, observer is loc1. First tile from the target is an obstacle, which has the coverage value. If there's no obstacle adjacent to the target - no coverage.

Definition at line 6356 of file map.cpp.

6357{
6358 // Can't hide if you are standing on furniture, or non-flat slowing-down terrain tile.
6359 if( furn( loc2 ).obj().id || ( move_cost( loc2 ) > 2 && !has_flag_ter( TFLAG_FLAT, loc2 ) ) ) {
6360 return 0;
6361 }
6362 const point a( std::abs( loc1.x - loc2.x ) * 2, std::abs( loc1.y - loc2.y ) * 2 );
6363 int offset = std::min( a.x, a.y ) - ( std::max( a.x, a.y ) / 2 );
6364 tripoint obstaclepos;
6365 bresenham( loc2, loc1, offset, 0, [&obstaclepos]( const tripoint & new_point ) {
6366 // Only adjacent tile between you and enemy is checked for cover.
6367 obstaclepos = new_point;
6368 return false;
6369 } );
6370 if( const auto obstacle_f = furn( obstaclepos ) ) {
6371 return obstacle_f->coverage;
6372 }
6373 if( const auto vp = veh_at( obstaclepos ) ) {
6374 if( vp->obstacle_at_part() ) {
6375 return 60;
6376 } else if( !vp->part_with_feature( VPFLAG_AISLE, true ) ) {
6377 return 45;
6378 }
6379 }
6380 return ter( obstaclepos )->coverage;
6381}
@ TFLAG_FLAT
Definition: mapdata.h:318

References a, bresenham(), map_data_common_t::coverage, furn(), has_flag_ter(), move_cost(), ter(), TFLAG_FLAT, veh_at(), VPFLAG_AISLE, tripoint::x, and tripoint::y.

Referenced by Creature::sees().

◆ obstacle_name()

std::string map::obstacle_name ( const tripoint p)

Returns the name of the obstacle at p that might be blocking movement/projectiles/etc.

Note that this only accounts for vehicles, terrain, and furniture.

Definition at line 1399 of file map.cpp.

1400{
1401 if( const std::optional<vpart_reference> vp = veh_at( p ).obstacle_at_part() ) {
1402 return vp->info().name();
1403 }
1404 return name( p );
1405}

References name(), and veh_at().

Referenced by mattack::longswipe(), avatar_action::move(), and teleport::teleport().

◆ obstructed_by_vehicle_rotation()

bool map::obstructed_by_vehicle_rotation ( const tripoint from,
const tripoint to 
) const

Checks if a rotated vehicle is blocking diagonal movement, tripoints must be adjacent.

Definition at line 6622 of file map.cpp.

6623{
6624 if( !inbounds( from ) || !inbounds( to ) ) {
6625 return false;
6626 }
6627
6628 if( from.z != to.z ) {
6629 //Split it into two checks, one for each z level
6630 tripoint flattened = {from.xy(), to.z};
6631 if( obstructed_by_vehicle_rotation( flattened, to ) ) {
6632 return true;
6633 }
6634 }
6635
6636 point delta = to.xy() - from.xy();
6637
6638 auto cache = get_cache( from.z ).vehicle_obstructed_cache;
6639
6640 if( delta == point_north_west ) {
6641 return cache[from.x][from.y].nw;
6642 }
6643
6644 if( delta == point_north_east ) {
6645 return cache[from.x][from.y].ne;
6646 }
6647
6648 if( delta == point_south_west ) {
6649 return cache[to.x][to.y].ne;
6650 }
6651 if( delta == point_south_east ) {
6652 return cache[to.x][to.y].nw;
6653 }
6654
6655 return false;
6656}
diagonal_blocks vehicle_obstructed_cache[MAPSIZE_X][MAPSIZE_Y]
Definition: map.h:339

References get_cache(), inbounds(), diagonal_blocks::nw, obstructed_by_vehicle_rotation(), point_north_east, point_north_west, point_south_east, point_south_west, level_cache::vehicle_obstructed_cache, tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by add_splatter_trail(), mattack::boomer(), mattack::boomer_glow(), leap_actor::call(), monster::can_squeeze_to(), choose_adjacent_highlight(), clear_path(), clear_shot_reach(), mattack::flame(), game::fling_creature(), gas_can_spread_to(), handle_action_menu(), in_spell_aoe(), explosion_handler::ExplosionProcess::is_occluded(), game::knockback(), explosion_handler::legacy_blast(), mattack::longswipe(), avatar_action::move(), explosion_handler::ExplosionProcess::move_entity(), npc::move_to(), obstructed_by_vehicle_rotation(), game::peek(), npc::pick_up_item(), process_fields_in_submap(), projectile_attack(), spell_effect::projectile_attack(), propagate_field(), mattack::ranged_pull(), Character::reach_attack(), route_adjacent(), area_expander::run(), scatter_chunks(), sinkhole_safety_roll(), spell_effect::spell_effect_cone(), and test_passable().

◆ on_vehicle_moved()

void map::on_vehicle_moved ( int  smz)

Callback invoked when a vehicle has moved.

Definition at line 464 of file map.cpp.

465{
469 set_floor_cache_dirty( smz + 1 );
471}

References set_floor_cache_dirty(), set_outside_cache_dirty(), set_pathfinding_cache_dirty(), and set_transparency_cache_dirty().

Referenced by vehicle::act_on_map(), and displace_vehicle().

◆ open_door()

bool map::open_door ( const tripoint p,
bool  inside,
bool  check_only = false 
)

Definition at line 3977 of file map.cpp.

3978{
3979 avatar &you = get_avatar();
3980 const auto &ter = this->ter( p ).obj();
3981 const auto &furn = this->furn( p ).obj();
3982
3983 if( ter.open ) {
3984 if( has_flag( "OPENCLOSE_INSIDE", p ) && !inside ) {
3985 return false;
3986 }
3987 if( you.is_mounted() ) {
3988 auto mon = you.mounted_creature.get();
3989 if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
3990 add_msg( m_info, _( "You can't open things while you're riding." ) );
3991 return false;
3992 }
3993 }
3994 if( !check_only ) {
3995 sounds::sound( p, 6, sounds::sound_t::movement, _( "swish" ), true,
3996 "open_door", ter.id.str() );
3997 ter_set( p, ter.open );
3998
3999 if( ( you.has_trait( trait_id( "SCHIZOPHRENIC" ) ) || you.has_artifact_with( AEP_SCHIZO ) )
4000 && one_in( 50 ) && !ter.has_flag( "TRANSPARENT" ) ) {
4001 tripoint mp = p + -2 * you.pos().xy() + tripoint( 2 * p.x, 2 * p.y, p.z );
4002 g->spawn_hallucination( mp );
4003 }
4004 }
4005
4006 return true;
4007 } else if( furn.open ) {
4008 if( has_flag( "OPENCLOSE_INSIDE", p ) && !inside ) {
4009 return false;
4010 }
4011 if( you.is_mounted() ) {
4012 auto mon = you.mounted_creature.get();
4013 if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
4014 add_msg( m_info, _( "You can't open things while you're riding." ) );
4015 return false;
4016 }
4017 }
4018
4019 if( !check_only ) {
4020 sounds::sound( p, 6, sounds::sound_t::movement, _( "swish" ), true,
4021 "open_door", furn.id.str() );
4022 furn_set( p, furn.open );
4023 }
4024
4025 return true;
4026 } else if( const optional_vpart_position vp = veh_at( p ) ) {
4027 int openable = vp->vehicle().next_part_to_open( vp->part_index(), true );
4028 if( openable >= 0 ) {
4029 if( you.is_mounted() ) {
4030 auto mon = you.mounted_creature.get();
4031 if( !mon->has_flag( MF_RIDEABLE_MECH ) ) {
4032 add_msg( m_info, _( "You can't open things while you're riding." ) );
4033 return false;
4034 }
4035 }
4036 if( !check_only ) {
4037 if( !vp->vehicle().handle_potential_theft( you ) ) {
4038 return false;
4039 }
4040 vp->vehicle().open_all_at( openable );
4041 }
4042
4043 return true;
4044 }
4045
4046 return false;
4047 }
4048
4049 return false;
4050}
avatar & get_avatar()
Definition: avatar.cpp:104
virtual bool has_artifact_with(art_effect_passive effect) const
Definition: character.cpp:3212
bool has_trait(const trait_id &b) const override
Returns true if the player has the entered trait.
Definition: mutation.cpp:101
Definition: avatar.h:55
@ AEP_SCHIZO
Definition: enums.h:128

References _, add_msg(), AEP_SCHIZO, furn(), furn_set(), g, get_avatar(), Character::has_artifact_with(), has_flag(), Character::has_trait(), int_id< T >::id(), Character::is_mounted(), m_info, MF_RIDEABLE_MECH, Character::mounted_creature, sounds::movement, int_id< T >::obj(), one_in(), Character::pos(), sounds::sound(), string_id< T >::str(), ter(), ter_set(), veh_at(), tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by can_interact_at(), npc::can_open_door(), iexamine::door_peephole(), monster::move(), avatar_action::move(), npc::move_to(), open(), and rate_location().

◆ operator=() [1/2]

map & map::operator= ( const map )
delete

◆ operator=() [2/2]

map & map::operator= ( map &&  )
default

◆ partial_con_at()

partial_con * map::partial_con_at ( const tripoint p)

Definition at line 5273 of file map.cpp.

5274{
5275 if( !inbounds( p ) ) {
5276 return nullptr;
5277 }
5278 point l;
5279 submap *const current_submap = get_submap_at( p, l );
5280 auto it = current_submap->partial_constructions.find( tripoint( l, p.z ) );
5281 if( it != current_submap->partial_constructions.end() ) {
5282 return &it->second;
5283 }
5284 return nullptr;
5285}
std::map< tripoint, partial_con > partial_constructions
Definition: submap.h:219

References get_submap_at(), inbounds(), submap::partial_constructions, and tripoint::z.

Referenced by activity_handlers::build_do_turn(), can_do_activity_there(), complete_construction(), generic_multi_activity_check_requirement(), generic_multi_activity_do(), generic_multi_activity_locations(), player_activity::get_progress_message(), place_construction(), game::print_trap_info(), and iexamine::trap().

◆ partial_con_remove()

void map::partial_con_remove ( const tripoint p)

Definition at line 5287 of file map.cpp.

5288{
5289 if( !inbounds( p ) ) {
5290 return;
5291 }
5292 point l;
5293 submap *const current_submap = get_submap_at( p, l );
5294 current_submap->partial_constructions.erase( tripoint( l, p.z ) );
5295}

References get_submap_at(), inbounds(), submap::partial_constructions, and tripoint::z.

Referenced by complete_construction(), and iexamine::trap().

◆ partial_con_set()

void map::partial_con_set ( const tripoint p,
const partial_con con 
)

Definition at line 5297 of file map.cpp.

5298{
5299 if( !inbounds( p ) ) {
5300 return;
5301 }
5302 point l;
5303 submap *const current_submap = get_submap_at( p, l );
5304 if( !current_submap->partial_constructions.emplace( tripoint( l, p.z ), con ).second ) {
5305 debugmsg( "set partial con on top of terrain which already has a partial con" );
5306 }
5307}

References debugmsg, get_submap_at(), inbounds(), submap::partial_constructions, and tripoint::z.

Referenced by construction_activity(), and place_construction().

◆ passable() [1/2]

◆ passable() [2/2]

bool map::passable ( point  p) const
inline

Definition at line 570 of file map.h.

570 {
571 return passable( tripoint( p, abs_sub.z ) );
572 }

References abs_sub, passable(), and tripoint::z.

◆ passable_ter_furn()

bool map::passable_ter_furn ( const tripoint p) const

Definition at line 1897 of file map.cpp.

1898{
1899 return move_cost_ter_furn( p ) != 0;
1900}

References move_cost_ter_furn().

Referenced by impassable_ter_furn(), and avatar_action::move().

◆ pl_line_of_sight()

bool map::pl_line_of_sight ( const tripoint t,
int  max_range 
) const

Uses the map cache to tell if the player could see the given square.

pl_sees implies pl_line_of_sight Used for infrared.

Definition at line 830 of file lightmap.cpp.

831{
832 if( !inbounds( t ) ) {
833 return false;
834 }
835
836 if( max_range >= 0 && square_dist( t, g->u.pos() ) > max_range ) {
837 // Out of range!
838 return false;
839 }
840
841 const auto &map_cache = get_cache_ref( t.z );
842 // Any epsilon > 0 is fine - it means lightmap processing visited the point
843 return map_cache.seen_cache[t.x][t.y] > 0.0f ||
844 map_cache.camera_cache[t.x][t.y] > 0.0f;
845}

References g, get_cache_ref(), inbounds(), square_dist(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by get_heat_radiation(), and Character::sees_with_infrared().

◆ pl_sees()

bool map::pl_sees ( const tripoint t,
int  max_range 
) const

Whether the player character (g->u) can see the given square (local map coordinates).

This only checks the transparency of the path to the target, the light level is not checked.

Parameters
tTarget point to look at
max_rangeAll squares that are further away than this are invisible. Ignored if smaller than 0.

Definition at line 812 of file lightmap.cpp.

813{
814 if( !inbounds( t ) ) {
815 return false;
816 }
817
818 if( max_range >= 0 && square_dist( t, g->u.pos() ) > max_range ) {
819 return false; // Out of range!
820 }
821
822 const auto &map_cache = get_cache_ref( t.z );
823 const apparent_light_info a = apparent_light_helper( map_cache, t );
824 const float light_at_player = map_cache.lm[g->u.posx()][g->u.posy()].max();
825 return !a.obstructed &&
826 ( a.apparent_light >= g->u.get_vision_threshold( light_at_player ) ||
827 map_cache.sm[t.x][t.y] > 0.0 );
828}

References a, apparent_light_helper(), g, get_cache_ref(), inbounds(), square_dist(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by computer_session::action_irradiator(), sounds::process_sound_markers(), and Character::sees().

◆ place_gas_pump() [1/2]

void map::place_gas_pump ( point  p,
int  charges 
)

Definition at line 5285 of file mapgen.cpp.

5286{
5287 place_gas_pump( p, charges, one_in( 4 ) ? "diesel" : "gasoline" );
5288}
void place_gas_pump(point p, int charges, const std::string &fuel_type)
Definition: mapgen.cpp:5277

References one_in(), and place_gas_pump().

◆ place_gas_pump() [2/2]

void map::place_gas_pump ( point  p,
int  charges,
const std::string &  fuel_type 
)

Definition at line 5277 of file mapgen.cpp.

5278{
5279 item fuel( fuel_type, calendar::start_of_cataclysm );
5280 fuel.charges = charges;
5281 add_item( p, fuel );
5282 ter_set( p, ter_id( fuel.fuel_pump_terrain() ) );
5283}

References add_item(), item::charges, item::fuel_pump_terrain(), calendar::start_of_cataclysm, ter_id, and ter_set().

Referenced by jmapgen_gaspump::apply(), mapgen_tutorial(), and place_gas_pump().

◆ place_items() [1/2]

std::vector< item * > map::place_items ( const item_group_id loc,
int  chance,
const tripoint p1,
const tripoint p2,
bool  ongrass,
const time_point turn,
int  magazine = 0,
int  ammo = 0 
)

Place items from item group in the rectangle f - t.

Several items may be spawned on different places. Several items may spawn at once (at one place) when the item group says so (uses item_group::items_from which may return several items at once).

Parameters
locCurrent location of items to be placed
chanceChance for more items. A chance of 100 creates 1 item all the time, otherwise it's the chance that more items will be created (place items until the random roll with that chance fails). The chance is used for the first item as well, so it may not spawn an item at all. Values <= 0 or > 100 are invalid.
p1One corner of rectangle in which to spawn items
p2Second corner of rectangle in which to spawn items
ongrassIf false the items won't spawn on flat terrain (grass, floor, ...).
turnThe birthday that the created items shall have.
magazinepercentage chance item will contain the default magazine
ammopercentage chance item will be filled with default ammo
Returns
vector containing all placed items

Definition at line 5350 of file mapgen.cpp.

5354{
5355 // TODO: implement for 3D
5356 std::vector<item *> res;
5357
5358 if( chance > 100 || chance <= 0 ) {
5359 debugmsg( "map::place_items() called with an invalid chance (%d)", chance );
5360 return res;
5361 }
5362 if( !item_group::group_is_defined( loc ) ) {
5363 // TODO: fix point types
5365 const oter_id &oid = overmap_buffer.ter( omt );
5366 debugmsg( "place_items: invalid item group '%s', om_terrain = '%s' (%s)",
5367 loc.c_str(), oid.id().c_str(), oid->get_mapgen_id().c_str() );
5368 return res;
5369 }
5370
5371 const float spawn_rate = get_option<float>( "ITEM_SPAWNRATE" );
5372 int spawn_count = roll_remainder( chance * spawn_rate / 100.0f );
5373 for( int i = 0; i < spawn_count; i++ ) {
5374 // Might contain one item or several that belong together like guns & their ammo
5375 int tries = 0;
5376 auto is_valid_terrain = [this, ongrass]( point p ) {
5377 auto &terrain = ter( p ).obj();
5378 return terrain.movecost == 0 &&
5379 !terrain.has_flag( "PLACE_ITEM" ) &&
5380 !ongrass &&
5381 !terrain.has_flag( "FLAT" );
5382 };
5383
5384 point p;
5385 do {
5386 p.x = rng( p1.x, p2.x );
5387 p.y = rng( p1.y, p2.y );
5388 tries++;
5389 } while( is_valid_terrain( p ) && tries < 20 );
5390 if( tries < 20 ) {
5391 auto put = put_items_from_loc( loc, tripoint( p, abs_sub.z ), turn );
5392 res.insert( res.end(), put.begin(), put.end() );
5393 }
5394 }
5395 for( auto e : res ) {
5396 if( e->is_tool() || e->is_gun() || e->is_magazine() ) {
5397 if( rng( 0, 99 ) < magazine && !e->magazine_integral() && !e->magazine_current() ) {
5398 e->put_in( item( e->magazine_default(), e->birthday() ) );
5399 }
5400 if( rng( 0, 99 ) < ammo && e->ammo_remaining() == 0 ) {
5401 e->ammo_set( e->ammo_default(), e->ammo_capacity() );
5402 }
5403 }
5404 }
5405 return res;
5406}
constexpr scale omt
Definition: coordinates.h:32
bool group_is_defined(const item_group_id &group_id)
Check whether an item group of the given id exists.
Definition: item_group.cpp:603

References abs_sub, string_id< T >::c_str(), debugmsg, get_abs_sub(), oter_t::get_mapgen_id(), item_group::group_is_defined(), int_id< T >::id(), int_id< T >::obj(), coords::omt, overmap_buffer, put_items_from_loc(), rng(), roll_remainder(), sm_to_omt_copy(), ter(), overmapbuffer::ter(), terrain, calendar::turn, point::x, tripoint::x, point::y, tripoint::y, and tripoint::z.

Referenced by jmapgen_item_group::apply(), draw_mine(), draw_office_tower(), draw_slimepit(), mapgen_ants_food(), mapgen_ants_larvae(), mapgen_ants_larvae_acid(), mapgen_ants_queen(), mapgen_ants_queen_acid(), mapgen_cavern(), mapgen_crater(), mapgen_field(), mapgen_forest(), mapgen_forest_trail_curved(), mapgen_forest_trail_four_way(), mapgen_forest_trail_straight(), mapgen_forest_trail_tee(), mapgen_highway(), mapgen_hive(), mapgen_parking_lot(), mapgen_road(), mapgen_sewer_curved(), mapgen_sewer_four_way(), mapgen_sewer_straight(), mapgen_sewer_tee(), MapExtras::mx_collegekids(), MapExtras::mx_drugdeal(), MapExtras::mx_house_spider(), MapExtras::mx_house_wasp(), MapExtras::mx_military(), MapExtras::mx_minefield(), MapExtras::mx_roadblock(), MapExtras::mx_roadworks(), MapExtras::mx_science(), MapExtras::mx_supplydrop(), place_items(), place_vending(), mission_start::ranch_nurse_8(), mission_start::ranch_scavenger_1(), mission_start::ranch_scavenger_2(), mission_start::ranch_scavenger_3(), and science_room().

◆ place_items() [2/2]

std::vector< item * > map::place_items ( const item_group_id loc,
int  chance,
point  p1,
point  p2,
bool  ongrass,
const time_point turn,
int  magazine = 0,
int  ammo = 0 
)
inline

Definition at line 1309 of file map.h.

1311 {
1312 return place_items( loc, chance, tripoint( p1, abs_sub.z ), tripoint( p2, abs_sub.z ), ongrass,
1313 turn, magazine, ammo );
1314 }

References abs_sub, place_items(), calendar::turn, and tripoint::z.

◆ place_npc()

character_id map::place_npc ( point  p,
const string_id< npc_template > &  type,
bool  force = false 
)

Definition at line 5318 of file mapgen.cpp.

5319{
5320 if( !force && !get_option<bool>( "STATIC_NPC" ) ) {
5321 return character_id(); //Do not generate an npc.
5322 }
5323 shared_ptr_fast<npc> temp = make_shared_fast<npc>();
5324 temp->load_npc_template( type );
5325 temp->spawn_at_precise( { abs_sub.xy() }, { p, abs_sub.z } );
5326 temp->toggle_trait( trait_NPC_STATIC_NPC );
5327 overmap_buffer.insert_npc( temp );
5328 return temp->getID();
5329}
void insert_npc(const shared_ptr_fast< npc > &who)
Adds the npc to an overmap ( based on the npcs current location ) and stores it there.
static const trait_id trait_NPC_STATIC_NPC("NPC_STATIC_NPC")
std::shared_ptr< T > shared_ptr_fast
Definition: memory_fast.h:16

References abs_sub, character_id, overmapbuffer::insert_npc(), overmap_buffer, trait_NPC_STATIC_NPC, type, tripoint::xy(), and tripoint::z.

Referenced by jmapgen_npc::apply(), mapgen_hive(), MapExtras::mx_bandits_block(), MapExtras::mx_looters(), MapExtras::mx_marloss_pilgrimage(), mission_start::ranch_nurse_9(), and place_npc_iuse::use().

◆ place_spawns()

void map::place_spawns ( const mongroup_id group,
int  chance,
point  p1,
point  p2,
float  density,
bool  individual = false,
bool  friendly = false,
const std::string &  name = "NONE",
int  mission_id = -1 
)

Definition at line 5227 of file mapgen.cpp.

5230{
5231 if( !group.is_valid() ) {
5232 // TODO: fix point types
5234 const oter_id &oid = overmap_buffer.ter( omt );
5235 debugmsg( "place_spawns: invalid mongroup '%s', om_terrain = '%s' (%s)", group.c_str(),
5236 oid.id().c_str(), oid->get_mapgen_id().c_str() );
5237 return;
5238 }
5239
5240 // Set chance to be 1 or less to guarantee spawn, else set higher than 1
5241 if( !one_in( chance ) ) {
5242 return;
5243 }
5244
5245 float spawn_density = 1.0f;
5247 spawn_density = get_option< float >( "SPAWN_ANIMAL_DENSITY" );
5248 } else {
5249 spawn_density = get_option< float >( "SPAWN_DENSITY" );
5250 }
5251
5252 float multiplier = density * spawn_density;
5253 // Only spawn 1 creature if individual flag set, else scale by density
5254 float thenum = individual ? 1 : ( multiplier * rng_float( 10.0f, 50.0f ) );
5255 int num = roll_remainder( thenum );
5256
5257 // GetResultFromGroup decrements num
5258 while( num > 0 ) {
5259 int tries = 10;
5260 point p;
5261
5262 // Pick a spot for the spawn
5263 do {
5264 p.x = rng( p1.x, p2.x );
5265 p.y = rng( p1.y, p2.y );
5266 tries--;
5267 } while( impassable( p ) && tries > 0 );
5268
5269 // Pick a monster type
5271
5272 add_spawn( spawn_details.name, spawn_details.pack_size, { p, abs_sub.z },
5273 friendly, -1, mission_id, name );
5274 }
5275}
group
Definition: sounds.h:125

References add_spawn(), string_id< T >::c_str(), debugmsg, friendly, get_abs_sub(), oter_t::get_mapgen_id(), MonsterGroupManager::GetResultFromGroup(), int_id< T >::id(), impassable(), MonsterGroupManager::is_animal(), name(), MonsterGroupResult::name, num, coords::omt, one_in(), overmap_buffer, MonsterGroupResult::pack_size, rng(), rng_float(), roll_remainder(), sm_to_omt_copy(), overmapbuffer::ter(), point::x, and point::y.

Referenced by add_monsters(), jmapgen_monster_group::apply(), create_anomaly(), draw_lab(), draw_mine(), draw_office_tower(), draw_slimepit(), draw_temple(), draw_triffid(), mapgen_road(), MapExtras::mx_collegekids(), MapExtras::mx_corpses(), MapExtras::mx_drugdeal(), MapExtras::mx_military(), MapExtras::mx_pond(), MapExtras::mx_portal(), MapExtras::mx_portal_in(), MapExtras::mx_science(), and science_room().

◆ place_toilet()

void map::place_toilet ( point  p,
int  charges = 6 * 4 
)

Definition at line 5290 of file mapgen.cpp.

5291{
5292 item water( "water", calendar::start_of_cataclysm );
5293 water.charges = charges;
5294 add_item( p, water );
5295 furn_set( p, f_toilet );
5296}

References add_item(), item::charges, f_toilet, furn_set(), and calendar::start_of_cataclysm.

Referenced by jmapgen_toilet::apply(), and mapf::formatted_set_simple().

◆ place_vending()

void map::place_vending ( point  p,
const item_group_id type,
bool  reinforced = false 
)

Definition at line 5298 of file mapgen.cpp.

5299{
5300 if( reinforced ) {
5302 place_items( type, 100, p, p, false, calendar::start_of_cataclysm );
5303 } else {
5304 if( one_in( 2 ) ) {
5305 furn_set( p, f_vending_o );
5306 for( const auto &loc : points_in_radius( { p, abs_sub.z }, 1 ) ) {
5307 if( one_in( 4 ) ) {
5308 spawn_item( loc, "glass_shard", rng( 1, 2 ) );
5309 }
5310 }
5311 } else {
5312 furn_set( p, f_vending_c );
5313 place_items( type, 100, p, p, false, calendar::start_of_cataclysm );
5314 }
5315 }
5316}
furn_id f_vending_o
Definition: mapdata.cpp:1111
furn_id f_vending_reinforced
Definition: mapdata.cpp:1134
furn_id f_vending_c
Definition: mapdata.cpp:1111

References abs_sub, f_vending_c, f_vending_o, f_vending_reinforced, furn_set(), one_in(), place_items(), points_in_radius(), rng(), spawn_item(), calendar::start_of_cataclysm, type, and tripoint::z.

Referenced by jmapgen_vending_machine::apply().

◆ player_in_field()

void map::player_in_field ( player u)
protected

Definition at line 1223 of file map_field.cpp.

1224{
1225 // A copy of the current field for reference. Do not add fields to it, use map::add_field
1226 field &curfield = get_field( u.pos() );
1227 // Are we inside?
1228 bool inside = false;
1229 // If we are in a vehicle figure out if we are inside (reduces effects usually)
1230 // and what part of the vehicle we need to deal with.
1231 if( u.in_vehicle ) {
1232 if( const optional_vpart_position vp = veh_at( u.pos() ) ) {
1233 inside = vp->is_inside();
1234 }
1235 }
1236
1237 // Iterate through all field effects on this tile.
1238 // Do not remove the field with remove_field, instead set it's intensity to 0. It will be removed
1239 // later by the field processing, which will also adjust field_count accordingly.
1240 for( auto &field_list_it : curfield ) {
1241 field_entry &cur = field_list_it.second;
1242 if( !cur.is_field_alive() ) {
1243 continue;
1244 }
1245
1246 // Do things based on what field effect we are currently in.
1247 const field_type_id ft = cur.get_field_type();
1248 if( ft == fd_web ) {
1249 // If we are in a web, can't walk in webs or are in a vehicle, get webbed maybe.
1250 // Moving through multiple webs stacks the effect.
1251 if( !u.has_trait( trait_WEB_WALKER ) && !u.in_vehicle ) {
1252 // Between 5 and 15 minus your current web level.
1253 u.add_effect( effect_webbed, 1_turns, num_bp, cur.get_field_intensity() );
1254 // It is spent.
1255 cur.set_field_intensity( 0 );
1256 continue;
1257 // If you are in a vehicle destroy the web.
1258 // It should of been destroyed when you ran over it anyway.
1259 } else if( u.in_vehicle ) {
1260 cur.set_field_intensity( 0 );
1261 continue;
1262 }
1263 }
1264 if( ft == fd_acid ) {
1265 // Assume vehicles block acid damage entirely,
1266 // you're certainly not standing in it.
1267 if( !u.in_vehicle && !u.has_trait( trait_ACIDPROOF ) ) {
1268 int total_damage = 0;
1269 total_damage += burn_body_part( u, cur, bp_foot_l, 2 );
1270 total_damage += burn_body_part( u, cur, bp_foot_r, 2 );
1271 const bool on_ground = u.is_on_ground();
1272 if( on_ground ) {
1273 // Apply the effect to the remaining body parts
1274 total_damage += burn_body_part( u, cur, bp_leg_l, 2 );
1275 total_damage += burn_body_part( u, cur, bp_leg_r, 2 );
1276 total_damage += burn_body_part( u, cur, bp_hand_l, 2 );
1277 total_damage += burn_body_part( u, cur, bp_hand_r, 2 );
1278 total_damage += burn_body_part( u, cur, bp_torso, 2 );
1279 // Less arms = less ability to keep upright
1280 if( ( !u.has_two_arms() && one_in( 4 ) ) || one_in( 2 ) ) {
1281 total_damage += burn_body_part( u, cur, bp_arm_l, 1 );
1282 total_damage += burn_body_part( u, cur, bp_arm_r, 1 );
1283 total_damage += burn_body_part( u, cur, bp_head, 1 );
1284 }
1285 }
1286
1287 if( on_ground && total_damage > 0 ) {
1288 u.add_msg_player_or_npc( m_bad, _( "The acid burns your body!" ),
1289 _( "The acid burns <npcname>s body!" ) );
1290 } else if( total_damage > 0 ) {
1291 u.add_msg_player_or_npc( m_bad, _( "The acid burns your legs and feet!" ),
1292 _( "The acid burns <npcname>s legs and feet!" ) );
1293 } else if( on_ground ) {
1294 u.add_msg_if_player( m_warning, _( "You're lying in a pool of acid" ) );
1295 } else {
1296 u.add_msg_if_player( m_warning, _( "You're standing in a pool of acid" ) );
1297 }
1298
1299 u.check_dead_state();
1300 }
1301 }
1302 if( ft == fd_sap ) {
1303 // Sap does nothing to cars.
1304 if( !u.in_vehicle ) {
1305 // Use up sap.
1307 }
1308 }
1309 if( ft == fd_sludge ) {
1310 // Sludge is on the ground, but you are above the ground when boarded on a vehicle
1311 if( !u.in_vehicle ) {
1312 u.add_msg_if_player( m_bad, _( "The sludge is thick and sticky. You struggle to pull free." ) );
1313 u.moves -= cur.get_field_intensity() * 300;
1314 cur.set_field_intensity( 0 );
1315 }
1316 }
1317 if( ft == fd_fire ) {
1318 // Heatsink or suit prevents ALL fire damage.
1320
1321 // To modify power of a field based on... whatever is relevant for the effect.
1322 int adjusted_intensity = cur.get_field_intensity();
1323 // Burn the player. Less so if you are in a car or ON a car.
1324 if( u.in_vehicle ) {
1325 if( inside ) {
1326 adjusted_intensity -= 2;
1327 } else {
1328 adjusted_intensity -= 1;
1329 }
1330 }
1331
1332 if( adjusted_intensity >= 1 ) {
1333 // Burn message by intensity
1334 static const std::array<std::string, 4> player_burn_msg = { {
1335 translate_marker( "You burn your legs and feet!" ),
1336 translate_marker( "You're burning up!" ),
1337 translate_marker( "You're set ablaze!" ),
1338 translate_marker( "Your whole body is burning!" )
1339 }
1340 };
1341 static const std::array<std::string, 4> npc_burn_msg = { {
1342 translate_marker( "<npcname> burns their legs and feet!" ),
1343 translate_marker( "<npcname> is burning up!" ),
1344 translate_marker( "<npcname> is set ablaze!" ),
1345 translate_marker( "<npcname>s whole body is burning!" )
1346 }
1347 };
1348 static const std::array<std::string, 4> player_warn_msg = { {
1349 translate_marker( "You're standing in a fire!" ),
1350 translate_marker( "You're waist-deep in a fire!" ),
1351 translate_marker( "You're surrounded by raging fire!" ),
1352 translate_marker( "You're lying in fire!" )
1353 }
1354 };
1355
1356 const int burn_min = adjusted_intensity;
1357 const int burn_max = 3 * adjusted_intensity + 3;
1358 std::list<bodypart_id> parts_burned;
1359 int msg_num = adjusted_intensity - 1;
1360 if( !u.is_on_ground() ) {
1361 switch( adjusted_intensity ) {
1362 case 3:
1363 parts_burned.push_back( bodypart_id( "hand_l" ) );
1364 parts_burned.push_back( bodypart_id( "hand_r" ) );
1365 parts_burned.push_back( bodypart_id( "arm_l" ) );
1366 parts_burned.push_back( bodypart_id( "arm_r" ) );
1367 /* fallthrough */
1368 case 2:
1369 parts_burned.push_back( bodypart_id( "torso" ) );
1370 /* fallthrough */
1371 case 1:
1372 parts_burned.push_back( bodypart_id( "foot_l" ) );
1373 parts_burned.push_back( bodypart_id( "foot_r" ) );
1374 parts_burned.push_back( bodypart_id( "leg_l" ) );
1375 parts_burned.push_back( bodypart_id( "leg_r" ) );
1376 }
1377 } else {
1378 // Lying in the fire is BAAAD news, hits every body part.
1379 msg_num = 3;
1380 const std::vector<bodypart_id> &all_parts = u.get_all_body_parts();
1381 // HACK: Skip num_bp part
1382 for( auto bp : all_parts ) {
1383 if( bp->token != num_bp ) {
1384 parts_burned.push_back( bp );
1385 }
1386 }
1387 }
1388
1389 int total_damage = 0;
1390 for( const bodypart_id part_burned : parts_burned ) {
1391 const dealt_damage_instance dealt = u.deal_damage( nullptr, part_burned,
1392 damage_instance( DT_HEAT, rng( burn_min, burn_max ) ) );
1393 total_damage += dealt.type_damage( DT_HEAT );
1394 }
1395 if( total_damage > 0 ) {
1396 u.add_msg_player_or_npc( m_bad, _( player_burn_msg[msg_num] ), _( npc_burn_msg[msg_num] ) );
1397 } else {
1398 u.add_msg_if_player( m_warning, _( player_warn_msg[msg_num] ) );
1399 }
1400 u.check_dead_state();
1401 }
1402 }
1403
1404 }
1405 if( ft == fd_tear_gas ) {
1406 // Tear gas will both give you teargas disease and/or blind you.
1407 if( ( cur.get_field_intensity() > 1 || !one_in( 3 ) ) && ( !inside || one_in( 3 ) ) ) {
1408 u.add_env_effect( effect_teargas, bp_mouth, 5, 20_seconds );
1409 }
1410 if( cur.get_field_intensity() > 1 && ( !inside || one_in( 3 ) ) ) {
1411 u.add_env_effect( effect_blind, bp_eyes, cur.get_field_intensity() * 2, 10_seconds );
1412 }
1413 }
1414 if( ft == fd_fungal_haze ) {
1415 if( !u.has_trait( trait_M_IMMUNE ) && ( !inside || one_in( 4 ) ) ) {
1416 u.add_env_effect( effect_fungus, bp_mouth, 4, 10_minutes, num_bp );
1417 u.add_env_effect( effect_fungus, bp_eyes, 4, 10_minutes, num_bp );
1418 }
1419 }
1420 if( ft == fd_dazzling ) {
1421 if( cur.get_field_intensity() > 1 || one_in( 5 ) ) {
1422 u.add_env_effect( effect_blind, bp_eyes, 10, 10_turns );
1423 } else {
1424 u.add_env_effect( effect_blind, bp_eyes, 2, 2_turns );
1425 }
1426 }
1427
1428 if( cur.extra_radiation_min() > 0 ) {
1429 // Get irradiated by the nuclear fallout.
1430 const float rads = rng( cur.extra_radiation_min() + 1,
1431 cur.extra_radiation_max() * ( cur.extra_radiation_max() + 1 ) );
1432 const bool rad_proof = !u.irradiate( rads );
1433 // TODO: Reduce damage for rad resistant?
1434 if( cur.radiation_hurt_damage_min() > 0 && !rad_proof ) {
1436 u.hurtall( rng( cur.radiation_hurt_damage_min(), cur.radiation_hurt_damage_max() ), nullptr );
1437 }
1438 }
1439 if( ft == fd_flame_burst ) {
1440 // A burst of flame? Only hits the legs and torso.
1441 if( !inside ) {
1442 // Fireballs can't touch you inside a car.
1443 // Heatsink or suit stops fire.
1444 if( !u.has_active_bionic( bio_heatsink ) &&
1446 u.add_msg_player_or_npc( m_bad, _( "You're torched by flames!" ),
1447 _( "<npcname> is torched by flames!" ) );
1448 u.deal_damage( nullptr, bodypart_id( "leg_l" ), damage_instance( DT_HEAT, rng( 2, 6 ) ) );
1449 u.deal_damage( nullptr, bodypart_id( "leg_r" ), damage_instance( DT_HEAT, rng( 2, 6 ) ) );
1450 u.deal_damage( nullptr, bodypart_id( "torso" ), damage_instance( DT_HEAT, rng( 4, 9 ) ) );
1451 u.check_dead_state();
1452 } else {
1453 u.add_msg_player_or_npc( _( "These flames do not burn you." ),
1454 _( "Those flames do not burn <npcname>." ) );
1455 }
1456 }
1457 }
1458 if( ft == fd_electricity ) {
1459 // Small universal damage based on intensity, only if not electroproofed.
1460 if( !u.is_elec_immune() ) {
1461 int total_damage = 0;
1462 for( size_t i = 0; i < num_hp_parts; i++ ) {
1463 const bodypart_id bp = convert_bp( player::hp_to_bp( static_cast<hp_part>( i ) ) ).id();
1464 const int dmg = rng( 1, cur.get_field_intensity() );
1465 total_damage += u.deal_damage( nullptr, bp, damage_instance( DT_ELECTRIC, dmg ) ).total_damage();
1466 }
1467
1468 if( total_damage > 0 ) {
1470 u.add_msg_player_or_npc( m_bad, _( "You're painfully electrocuted!" ),
1471 _( "<npcname> is shocked!" ) );
1472 u.mod_pain( total_damage / 2 );
1473 } else {
1474 u.add_msg_player_or_npc( m_bad, _( "You're shocked!" ), _( "<npcname> is shocked!" ) );
1475 }
1476 } else {
1477 u.add_msg_player_or_npc( _( "The electric cloud doesn't affect you." ),
1478 _( "The electric cloud doesn't seem to affect <npcname>." ) );
1479 }
1480 }
1481 }
1482 if( ft == fd_fatigue ) {
1483 // Assume the rift is on the ground for now to prevent issues with the player being unable access vehicle controls on the same tile due to teleportation.
1484 if( !u.in_vehicle ) {
1485 // Teleports you... somewhere.
1486 if( rng( 0, 2 ) < cur.get_field_intensity() && u.is_player() ) {
1487 add_msg( m_bad, _( "You're violently teleported!" ) );
1488 u.hurtall( cur.get_field_intensity(), nullptr );
1489 teleport::teleport( u );
1490 }
1491 }
1492 }
1493 // Why do these get removed???
1494 // Stepping on a shock vent shuts it down.
1495 if( ft == fd_shock_vent || ft == fd_acid_vent ) {
1496 cur.set_field_intensity( 0 );
1497 }
1498 if( ft == fd_bees ) {
1499 // Player is immune to bees while underwater.
1500 if( !u.is_underwater() ) {
1501 const int intensity = cur.get_field_intensity();
1502 // Bees will try to sting you in random body parts, up to 8 times.
1503 for( int i = 0; i < rng( 1, 7 ); i++ ) {
1505 int sum_cover = 0;
1506 for( const item &i : u.worn ) {
1507 if( i.covers( bp->token ) ) {
1508 sum_cover += i.get_coverage();
1509 }
1510 }
1511 // Get stung if [clothing on a body part isn't thick enough (like t-shirt) OR clothing covers less than 100% of body part]
1512 // AND clothing on affected body part has low environmental protection value
1513 if( ( u.get_armor_cut( bp ) <= 1 || ( sum_cover < 100 && x_in_y( 100 - sum_cover, 100 ) ) ) &&
1514 u.add_env_effect( effect_stung, bp->token, intensity, 9_minutes ) ) {
1515 u.add_msg_if_player( m_bad, _( "The bees sting you in %s!" ),
1516 body_part_name_accusative( bp->token ) );
1517 }
1518 }
1519 }
1520 }
1521 if( ft == fd_incendiary ) {
1522 // Mysterious incendiary substance melts you horribly.
1523 if( u.has_trait( trait_M_SKIN2 ) ||
1524 u.has_trait( trait_M_SKIN3 ) ||
1525 cur.get_field_intensity() == 1 ) {
1526 u.add_msg_player_or_npc( m_bad, _( "The incendiary burns you!" ),
1527 _( "The incendiary burns <npcname>!" ) );
1528 u.hurtall( rng( 1, 3 ), nullptr );
1529 } else {
1530 u.add_msg_player_or_npc( m_bad, _( "The incendiary melts into your skin!" ),
1531 _( "The incendiary melts into <npcname>s skin!" ) );
1532 u.add_effect( effect_onfire, 8_turns, bp_torso );
1533 u.hurtall( rng( 2, 6 ), nullptr );
1534 }
1535 }
1536 // Both gases are unhealthy and become deadly if you cross a related threshold.
1537 if( ft == fd_fungicidal_gas || ft == fd_insecticidal_gas ) {
1538 // The gas won't harm you inside a vehicle.
1539 if( !inside ) {
1540 // Full body suits protect you from the effects of the gas.
1541 if( !( u.worn_with_flag( flag_GAS_PROOF ) && u.get_env_resist( bodypart_id( "mouth" ) ) >= 15 &&
1542 u.get_env_resist( bodypart_id( "eyes" ) ) >= 15 ) ) {
1543 const int intensity = cur.get_field_intensity();
1544 bool inhaled = u.add_env_effect( effect_poison, bp_mouth, 5, intensity * 1_minutes );
1546 ( ft == fd_insecticidal_gas && ( u.get_highest_category() == "INSECT" ||
1547 u.get_highest_category() == "SPIDER" ) ) ) {
1548 inhaled |= u.add_env_effect( effect_badpoison, bp_mouth, 5, intensity * 1_minutes );
1549 u.hurtall( rng( intensity, intensity * 2 ), nullptr );
1550 u.add_msg_if_player( m_bad, _( "The %s burns your skin." ), cur.name() );
1551 }
1552
1553 if( inhaled ) {
1554 u.add_msg_if_player( m_bad, _( "The %s makes you feel sick." ), cur.name() );
1555 }
1556 }
1557 }
1558 }
1559 }
1560}
std::string body_part_name_accusative(body_part bp, int number)
Returns the matching accusative name of the body_part token, i.e.
Definition: bodypart.cpp:331
@ bp_foot_l
Definition: bodypart.h:52
@ bp_leg_r
Definition: bodypart.h:51
@ bp_eyes
Definition: bodypart.h:44
@ bp_hand_l
Definition: bodypart.h:48
@ bp_arm_l
Definition: bodypart.h:46
@ bp_leg_l
Definition: bodypart.h:50
@ bp_hand_r
Definition: bodypart.h:49
@ bp_head
Definition: bodypart.h:43
@ bp_torso
Definition: bodypart.h:42
@ bp_mouth
Definition: bodypart.h:45
@ bp_foot_r
Definition: bodypart.h:53
@ bp_arm_r
Definition: bodypart.h:47
void mod_pain(int npain) override
Modifies a pain value by player traits before passing it to Creature::mod_pain()
Definition: character.cpp:764
bool is_elec_immune() const override
Returns true is the player is protected from electric shocks.
Definition: character.cpp:6123
bool worn_with_flag(const std::string &flag, const bodypart_id &bp=bodypart_str_id::NULL_ID()) const
Returns true if the player is wearing an item with the given flag.
Definition: character.cpp:3264
bool is_on_ground() const override
Returns true if the player is knocked over or has broken legs.
Definition: character.cpp:897
std::list< item > worn
Definition: character.h:1569
int get_env_resist(bodypart_id bp) const override
Returns overall env_resist on a body_part.
Definition: character.cpp:7025
bool has_two_arms() const
Returns true if the player has two functioning arms.
Definition: character.cpp:1220
int get_armor_cut(bodypart_id bp) const override
Returns overall cutting resistance for the body_part.
Definition: character.cpp:6868
std::string get_highest_category() const
Returns the highest mutation category.
Definition: character.cpp:7840
bool is_wearing(const item &itm) const
Returns true if the player is wearing the item.
Definition: character.cpp:3234
void hurtall(int dam, Creature *source, bool disturb=true)
Hurts all body parts for dam, no armor reduction.
Definition: character.cpp:8663
bool irradiate(float rads, bool bypass=false)
Handles mitigation and application of radiation.
Definition: suffer.cpp:1601
static body_part hp_to_bp(hp_part hpart)
Converts an hp_part to a body_part.
Definition: character.cpp:6480
bool has_active_bionic(const bionic_id &b) const
Returns true if the player has the entered bionic id and it is powered on.
Definition: character.cpp:1824
bodypart_id get_random_body_part(bool main=false) const
Definition: creature.cpp:1666
virtual bool is_underwater() const
Definition: creature.cpp:171
std::vector< bodypart_id > get_all_body_parts(bool only_main=false) const
Returns body parts this creature have.
Definition: creature.cpp:1673
int extra_radiation_min() const
Definition: field.cpp:14
int radiation_hurt_damage_min() const
Definition: field.cpp:24
std::string radiation_hurt_message() const
Definition: field.cpp:34
int extra_radiation_max() const
Definition: field.cpp:19
std::string name() const
Definition: field.h:84
int radiation_hurt_damage_max() const
Definition: field.cpp:29
int get_coverage() const
Returns the relative coverage that this item has when worn.
Definition: item.cpp:5925
bool covers(body_part bp) const
Whether this item (when worn) covers the given body part.
Definition: item.cpp:746
int burn_body_part(player &u, field_entry &cur, body_part bp, int scale)
Definition: map_field.cpp:124
void add_msg_if_player(const std::string &msg) const override
Definition: player.cpp:366
bool is_player() const override
Definition: player.h:93
field_type_id fd_bees
Definition: field_type.cpp:371
static const trait_id trait_M_SKIN3("M_SKIN3")
static const std::string flag_GAS_PROOF("GAS_PROOF")
static const efftype_id effect_fungus("fungus")
static const trait_id trait_ELECTRORECEPTORS("ELECTRORECEPTORS")
static const trait_id trait_THRESH_MARLOSS("THRESH_MARLOSS")
static const trait_id trait_WEB_WALKER("WEB_WALKER")
static const efftype_id effect_badpoison("badpoison")
static const itype_id itype_rm13_armor_on("rm13_armor_on")
static const trait_id trait_M_IMMUNE("M_IMMUNE")
static const trait_id trait_THRESH_MYCUS("THRESH_MYCUS")
static const trait_id trait_ACIDPROOF("ACIDPROOF")
static const trait_id trait_M_SKIN2("M_SKIN2")
static const efftype_id effect_stung("stung")
static const efftype_id effect_poison("poison")
static const efftype_id effect_teargas("teargas")
static const bionic_id bio_heatsink("bio_heatsink")
hp_part
Definition: pldata.h:32
@ num_hp_parts
Definition: pldata.h:39
int type_damage(damage_type dt) const
Definition: damage.cpp:172
#define translate_marker(x)
Marks a string literal to be extracted for translation.
Definition: translations.h:30

References _, Creature::add_effect(), Creature::add_env_effect(), add_msg(), player::add_msg_if_player(), player::add_msg_player_or_npc(), bio_heatsink, body_part_name_accusative(), bp_arm_l, bp_arm_r, bp_eyes, bp_foot_l, bp_foot_r, bp_hand_l, bp_hand_r, bp_head, bp_leg_l, bp_leg_r, bp_mouth, bp_torso, burn_body_part(), Creature::check_dead_state(), convert_bp(), item::covers(), Character::deal_damage(), DT_ELECTRIC, DT_HEAT, effect_badpoison, effect_blind, effect_fungus, effect_onfire, effect_poison, effect_stung, effect_teargas, effect_webbed, field_entry::extra_radiation_max(), field_entry::extra_radiation_min(), fd_acid, fd_acid_vent, fd_bees, fd_dazzling, fd_electricity, fd_fatigue, fd_fire, fd_flame_burst, fd_fungal_haze, fd_fungicidal_gas, fd_incendiary, fd_insecticidal_gas, fd_sap, fd_shock_vent, fd_sludge, fd_tear_gas, fd_web, flag_GAS_PROOF(), Creature::get_all_body_parts(), Character::get_armor_cut(), item::get_coverage(), Character::get_env_resist(), get_field(), field_entry::get_field_intensity(), field_entry::get_field_type(), Character::get_highest_category(), Creature::get_random_body_part(), Character::has_active_bionic(), Character::has_trait(), Character::has_two_arms(), Character::hp_to_bp(), Character::hurtall(), string_id< T >::id(), Character::in_vehicle, Character::irradiate(), Character::is_elec_immune(), field_entry::is_field_alive(), Character::is_on_ground(), player::is_player(), Creature::is_underwater(), Character::is_wearing(), itype_rm13_armor_on, m_bad, m_warning, Character::mod_pain(), Creature::moves, field_entry::name(), num_bp, num_hp_parts, one_in(), Character::pos(), field_entry::radiation_hurt_damage_max(), field_entry::radiation_hurt_damage_min(), field_entry::radiation_hurt_message(), rng(), field_entry::set_field_intensity(), teleport::teleport(), dealt_damage_instance::total_damage(), trait_ACIDPROOF, trait_ELECTRORECEPTORS, trait_M_IMMUNE, trait_M_SKIN2, trait_M_SKIN3, trait_THRESH_MARLOSS, trait_THRESH_MYCUS, trait_WEB_WALKER, translate_marker, dealt_damage_instance::type_damage(), veh_at(), Character::worn, Character::worn_with_flag(), and x_in_y().

Referenced by creature_in_field().

◆ point_within_camp()

bool map::point_within_camp ( const tripoint point_check) const

Definition at line 5692 of file map.cpp.

5693{
5694 // TODO: fix point types
5695 const tripoint_abs_omt omt_check( ms_to_omt_copy( point_check ) );
5696 const point_abs_omt p = omt_check.xy();
5697 for( int x2 = -2; x2 < 2; x2++ ) {
5698 for( int y2 = -2; y2 < 2; y2++ ) {
5699 if( std::optional<basecamp *> bcp = overmap_buffer.find_camp( p + point( x2, y2 ) ) ) {
5700 return ( *bcp )->camp_omt_pos().z() == point_check.z;
5701 }
5702 }
5703 }
5704 return false;
5705}
constexpr auto xy() const
Definition: coordinates.h:130
std::optional< basecamp * > find_camp(const point_abs_omt &p)

References overmapbuffer::find_camp(), ms_to_omt_copy(), overmap_buffer, coords::coord_point< Point, Origin, Scale >::xy(), and tripoint::z.

Referenced by npc::worker_downtime().

◆ points_in_radius()

tripoint_range< tripoint > map::points_in_radius ( const tripoint center,
size_t  radius,
size_t  radiusz = 0 
) const

Definition at line 8761 of file map.cpp.

8763{
8764 const tripoint min( std::max<int>( 0, center.x - radius ), std::max<int>( 0, center.y - radius ),
8765 clamp<int>( center.z - radiusz, -OVERMAP_DEPTH, OVERMAP_HEIGHT ) );
8766 const tripoint max( std::min<int>( SEEX * my_MAPSIZE - 1, center.x + radius ),
8767 std::min<int>( SEEX * my_MAPSIZE - 1, center.y + radius ), clamp<int>( center.z + radiusz,
8769 return tripoint_range<tripoint>( min, max );
8770}

References center, my_MAPSIZE, OVERMAP_DEPTH, OVERMAP_HEIGHT, and SEEX.

Referenced by computer_session::action_blood_anal(), computer_session::action_conveyor(), computer_session::action_data_anal(), computer_session::action_deactivate_shock_vent(), computer_session::action_extract_rad_source(), computer_session::action_geiger(), computer_session::action_irradiator(), computer_session::action_sample(), Character::activate_bionic(), add_splash(), npc::alt_attack(), apply_ammo_effects(), are_requirements_nearby(), npc::assess_danger(), bash_furn_success(), Character::blossoms(), activity_handlers::butcher_finish(), leap_actor::call(), can_do_activity_there(), iexamine::cardreader(), iexamine::cardreader_foodplace(), deploy_tent_actor::check_intact(), choose_adjacent_highlight(), activity_handlers::chop_tree_finish(), climb_difficulty(), collapse_at(), collapse_check(), complete_construction(), consider_butchery(), game::control_vehicle(), displace_water(), enumerate_objects_around_point(), Character::env_surgery_bonus(), ranged::execute_shaped_attack(), ranged::expected_coverage(), computer_session::failure_destroy_blood(), computer_session::failure_destroy_data(), computer_session::failure_manhacks(), computer_session::failure_secubots(), computer_session::failure_shutdown(), find_empty_spot_nearby(), find_furnitures_or_vparts_with_flag_in_radius(), find_furnitures_with_flag_in_radius(), find_potential_computer_point(), hacking_activity_actor::finish(), activity_handlers::forage_finish(), game::forced_door_closing(), basecamp::form_crafting_inventory(), inventory::form_from_map(), generic_multi_activity_check_requirement(), generic_multi_activity_locations(), get_creatures_in_radius(), get_heat_radiation(), liquid_handler::get_liquid_target(), zone_manager::get_point_set_loot(), iexamine::getGasPumpByNumber(), iexamine::getNearFilledGasTank(), getNearPumpCount(), npc::go_to_omt_destination(), handle_action_menu(), has_adjacent_furniture_with(), has_nearby_chair(), has_nearby_fire(), has_nearby_table(), has_neighbor(), is_cornerfloor(), is_wall_adjacent(), map_funcs::migo_nerve_cage_removal(), game::monmove(), npc::move_away_from(), MapExtras::mx_casings(), MapExtras::mx_corpses(), MapExtras::mx_looters(), MapExtras::mx_marloss_pilgrimage(), MapExtras::mx_mayhem(), MapExtras::mx_minefield(), MapExtras::mx_portal(), MapExtras::mx_portal_in(), iexamine::nanofab(), iuse::note_bionics(), trap::on_disarmed(), operator_present(), tutorial_game::per_turn(), photo_def_for_camera_point(), character_funcs::pick_safe_adjacent_tile(), place_construction(), game::place_critter_around(), mission_start::place_deposit_box(), game::place_player(), place_vending(), iexamine::portable_structure(), tutorial_game::post_action(), game::process_artifact(), process_fields_in_submap(), relic_funcs::process_recharge_entry(), propagate_suspension_check(), avatar_action::ramp_move(), reachable_flood_steps(), editmap::recalc_target(), requirements_map(), mattack::riotbot(), route_adjacent(), character_funcs::search_surroundings(), mattack::shriek_stun(), spawn_monsters_submap(), mdeath::splatter(), Character::spores(), fungal_effects::spread_fungus(), spread_gas(), monster::stumble(), activity_handlers::travel_do_turn(), explosion_iuse::trigger_explosion(), try_remove_grab(), turnOnSelectedPump(), place_trap_actor::use(), deploy_tent_actor::use(), use_amount(), game::vertical_move(), and npc::worker_downtime().

◆ points_in_rectangle()

tripoint_range< tripoint > map::points_in_rectangle ( const tripoint from,
const tripoint to 
) const

Definition at line 8751 of file map.cpp.

8752{
8753 const tripoint min( std::max( 0, std::min( from.x, to.x ) ), std::max( 0, std::min( from.y,
8754 to.y ) ), std::max( -OVERMAP_DEPTH, std::min( from.z, to.z ) ) );
8755 const tripoint max( std::min( SEEX * my_MAPSIZE - 1, std::max( from.x, to.x ) ),
8756 std::min( SEEX * my_MAPSIZE - 1, std::max( from.y, to.y ) ), std::min( OVERMAP_HEIGHT,
8757 std::max( from.z, to.z ) ) );
8758 return tripoint_range<tripoint>( min, max );
8759}

References my_MAPSIZE, OVERMAP_DEPTH, OVERMAP_HEIGHT, SEEX, tripoint::x, tripoint::y, and tripoint::z.

Referenced by apply_camp_ownership(), apply_faction_ownership(), debug_menu::debug(), draw_lab(), draw_mine(), farm_action(), game::find_or_make_stairs(), generate_lightmap(), jmapgen_setmap::has_vehicle_collision(), avatar_action::move(), MapExtras::mx_portal(), om_cutdown_trees(), om_harvest_furn(), om_harvest_itm(), and om_harvest_ter().

◆ points_on_zlevel() [1/2]

tripoint_range< tripoint > map::points_on_zlevel ( ) const

◆ points_on_zlevel() [2/2]

tripoint_range< tripoint > map::points_on_zlevel ( int  z) const

Same as above, but uses the specific z-level.

If the given z-level is invalid, it returns an empty range.

Definition at line 8772 of file map.cpp.

8773{
8774 if( z < -OVERMAP_DEPTH || z > OVERMAP_HEIGHT ) {
8775 // TODO: need a default constructor that creates an empty range.
8777 }
8779 tripoint( 0, 0, z ), tripoint( SEEX * my_MAPSIZE - 1, SEEY * my_MAPSIZE - 1, z ) );
8780}

References my_MAPSIZE, OVERMAP_HEIGHT, SEEX, SEEY, tripoint_above, and tripoint_zero.

◆ process_falling()

void map::process_falling ( )

Invoked drop_everything on cached dirty tiles.

Definition at line 2355 of file map.cpp.

2356{
2357 if( !zlevels ) {
2358 support_cache_dirty.clear();
2359 return;
2360 }
2361
2362 if( !support_cache_dirty.empty() ) {
2363 add_msg( m_debug, "Checking %d tiles for falling objects",
2364 support_cache_dirty.size() );
2365 // We want the cache to stay constant, but falling can change it
2366 std::set<tripoint> last_cache = std::move( support_cache_dirty );
2367 support_cache_dirty.clear();
2368 for( const tripoint &p : last_cache ) {
2369 drop_everything( p );
2370 }
2371 }
2372}
void drop_everything(const tripoint &p)
Handles map objects of given type (not creatures) falling down.
Definition: map.cpp:2126
std::set< tripoint > support_cache_dirty
Definition: map.h:1499

References add_msg(), drop_everything(), m_debug, avatar_action::move(), support_cache_dirty, and zlevels.

Referenced by game::do_turn().

◆ process_fields()

void map::process_fields ( )

Definition at line 141 of file map_field.cpp.

142{
143 const int minz = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
144 const int maxz = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
145 for( int z = minz; z <= maxz; z++ ) {
146 auto &field_cache = get_cache( z ).field_cache;
147 for( int x = 0; x < my_MAPSIZE; x++ ) {
148 for( int y = 0; y < my_MAPSIZE; y++ ) {
149 if( field_cache[ x + y * MAPSIZE ] ) {
150 submap *const current_submap = get_submap_at_grid( { x, y, z } );
151 process_fields_in_submap( current_submap, tripoint( x, y, z ) );
152 }
153 }
154 }
155
156 // no need to invalidate "transparency" and "seen" caches here
157 // they are invalidated point by point inside the `process_fields_in_submap`
158 }
159}
void process_fields_in_submap(submap *current_submap, const tripoint &submap_pos)
Definition: map_field.cpp:396

References abs_sub, level_cache::field_cache, get_cache(), get_submap_at_grid(), MAPSIZE, my_MAPSIZE, OVERMAP_DEPTH, OVERMAP_HEIGHT, process_fields_in_submap(), tripoint::z, and zlevels.

Referenced by game::do_turn().

◆ process_fields_in_submap()

void map::process_fields_in_submap ( submap current_submap,
const tripoint submap_pos 
)

Definition at line 396 of file map_field.cpp.

398{
399 scent_block sblk( submap, g->scent );
400
401 // Holds m.field_at(x,y).find_field(fd_some_field) type returns.
402 // Just to avoid typing that long string for a temp value.
403 field_entry *tmpfld = nullptr;
404
405 map &here = get_map();
406 tripoint thep;
407 thep.z = submap.z;
408
409 // Initialize the map tile wrapper
410 maptile map_tile( current_submap, point_zero );
411 int &locx = map_tile.pos_.x;
412 int &locy = map_tile.pos_.y;
413 const point sm_offset( submap.x * SEEX, submap.y * SEEY );
414
415 // Loop through all tiles in this submap indicated by current_submap
416 for( locx = 0; locx < SEEX; locx++ ) {
417 for( locy = 0; locy < SEEY; locy++ ) {
418 // Get a reference to the field variable from the submap;
419 // contains all the pointers to the real field effects.
420 field &curfield = current_submap->get_field( { static_cast<int>( locx ), static_cast<int>( locy ) } );
421
422 // when displayed_field_type == fd_null it means that `curfield` has no fields inside
423 // avoids instantiating (relatively) expensive map iterator
424 if( !curfield.displayed_field_type() ) {
425 continue;
426 }
427
428 // This is a translation from local coordinates to submap coordinates.
429 // All submaps are in one long 1d array.
430 thep.x = locx + sm_offset.x;
431 thep.y = locy + sm_offset.y;
432 // A const reference to the tripoint above, so that the code below doesn't accidentally change it
433 const tripoint &p = thep;
434
435 // This should be true only when the field in the current tile changes transparency state,
436 // More correctly: not just when the field is opaque, but when it changes state
437 // to a more/less transparent one
438 bool dirty_transparency_cache = false;
439
440 for( auto it = curfield.begin(); it != curfield.end(); ) {
441 // Iterating through all field effects in the submap's field.
442 field_entry &cur = it->second;
443
444 // Holds cur.get_field_type() as that is what the old system used before rewrite.
445 field_type_id cur_fd_type_id = cur.get_field_type();
446
447 // The field might have been killed by processing a neighbor field
448 if( !cur.is_field_alive() ) {
449 if( !cur_fd_type_id->get_transparent( cur.get_field_intensity() - 1 ) ) {
450 dirty_transparency_cache = true;
451 }
452 --current_submap->field_count;
453 curfield.remove_field( it++ );
454 continue;
455 }
456
457 // Again, legacy support in the event someone Mods set_field_intensity to allow more values.
458 if( cur.get_field_intensity() > 3 || cur.get_field_intensity() < 1 ) {
459 // TODO: Remove this eventually as we would suppoort more than 3 field intensity levels
460 debugmsg( "Whoooooa intensity of %d", cur.get_field_intensity() );
461 }
462
463 dirty_transparency_cache |= cur_fd_type_id->dirty_transparency_cache;
464
465 // Don't process "newborn" fields. This gives the player time to run if they need to.
466 if( cur.get_field_age() == 0_turns ) {
467 cur_fd_type_id = fd_null;
468 }
469
470 const field_type &cur_fd_type = *cur_fd_type_id;
471
472 // Upgrade field intensity
473 if( cur.intensity_upgrade_chance() > 0 &&
475 cur.intensity_upgrade_duration() > 0_turns &&
478 }
479
480 int part;
481 const ter_t &ter = map_tile.get_ter_t();
482 // Dissipate faster in water
483 if( ter.has_flag( TFLAG_SWIMMABLE ) ) {
485 }
486 if( cur_fd_type_id == fd_acid ) {
487 // Try to fall by a z-level
488 if( zlevels && p.z > -OVERMAP_DEPTH ) {
489 tripoint dst{ p.xy(), p.z - 1 };
490 if( valid_move( p, dst, true, true ) ) {
491 field_entry *acid_there = field_at( dst ).find_field( fd_acid );
492 if( acid_there == nullptr ) {
494 } else {
495 // Math can be a bit off,
496 // but "boiling" falling acid can be allowed to be stronger
497 // than acid that just lies there
498 const int sum_intensity = cur.get_field_intensity() + acid_there->get_field_intensity();
499 const int new_intensity = std::min( 3, sum_intensity );
500 // No way to get precise elapsed time, let's always reset
501 // Allow falling acid to last longer than regular acid to show it off
502 const time_duration new_age = -1_minutes * ( sum_intensity - new_intensity );
503 acid_there->set_field_intensity( new_intensity );
504 acid_there->set_field_age( new_age );
505 }
506
507 // Set ourselves up for removal
508 cur.set_field_intensity( 0 );
509 }
510 }
511 // TODO: Allow spreading to the sides if age < 0 && intensity == 3
512 }
513 if( cur_fd_type.apply_slime_factor > 0 ) {
514 sblk.apply_slime( p, cur.get_field_intensity() * cur_fd_type.apply_slime_factor );
515 }
516 if( cur_fd_type_id == fd_fire ) {
517 cur.set_field_age( std::max( -24_hours, cur.get_field_age() ) );
518 // Entire objects for ter/frn for flags
519 const ter_t &ter = map_tile.get_ter_t();
520 const furn_t &frn = map_tile.get_furn_t();
521
522 // We've got ter/furn cached, so let's use that
523 const bool is_sealed = ter_furn_has_flag( ter, frn, TFLAG_SEALED ) &&
525 // Consumed items count
526 int consumed = 0;
527 // How much time to add to the fire's life due to burned items/terrain/furniture
528 time_duration time_added = 0_turns;
529 // Checks if the fire can spread
530 const bool can_spread = !ter_furn_has_flag( ter, frn, TFLAG_FIRE_CONTAINER );
531 const bool no_floor = ter.has_flag( TFLAG_NO_FLOOR );
532 // If the flames are in furniture with fire_container flag like brazier or oven,
533 // they're fully contained, so skip consuming terrain
534 const bool can_burn = !no_floor && can_spread &&
535 ( check_flammable( ter ) || check_flammable( frn ) );
536 // The huge indent below should probably be somehow moved away from here
537 // without forcing the function to use i_at( p ) for fires without items
538 if( !is_sealed && map_tile.get_item_count() > 0 ) {
539 map_stack items_here = i_at( p );
540 std::vector<item> new_content;
541 for( auto explosive = items_here.begin(); explosive != items_here.end(); ) {
542 if( explosive->will_explode_in_fire() ) {
543 // We need to make a copy because the iterator validity is not predictable
544 item copy = *explosive;
545 explosive = items_here.erase( explosive );
546 if( copy.detonate( p, new_content ) ) {
547 // Need to restart, iterators may not be valid
548 explosive = items_here.begin();
549 }
550 } else {
551 ++explosive;
552 }
553 }
554
555 fire_data frd( cur.get_field_intensity(), !can_spread );
556 // The highest # of items this fire can remove in one turn
557 int max_consume = cur.get_field_intensity() * 2;
558
559 for( auto fuel = items_here.begin(); fuel != items_here.end() && consumed < max_consume; ) {
560 // `item::burn` modifies the charges in order to simulate some of them getting
561 // destroyed by the fire, this changes the item weight, but may not actually
562 // destroy it. We need to spawn products anyway.
563 const units::mass old_weight = fuel->weight( false );
564 bool destroyed = fuel->burn( frd );
565 // If the item is considered destroyed, it may have negative charge count,
566 // see `item::burn?. This in turn means `item::weight` returns a negative value,
567 // which we can not use, so only call `weight` when it's still an existing item.
568 const units::mass new_weight = destroyed ? 0_gram : fuel->weight( false );
569 if( old_weight != new_weight ) {
570 create_burnproducts( p, *fuel, old_weight - new_weight );
571 }
572
573 if( destroyed ) {
574 // If we decided the item was destroyed by fire, remove it.
575 // But remember its contents, except for irremovable mods, if any
576 const std::list<item *> content_list = fuel->contents.all_items_top();
577 for( item *it : content_list ) {
578 if( !it->is_irremovable() ) {
579 new_content.push_back( item( *it ) );
580 }
581 }
582 fuel = items_here.erase( fuel );
583 consumed++;
584 } else {
585 ++fuel;
586 }
587 }
588
589 spawn_items( p, new_content );
590 time_added = 1_turns * roll_remainder( frd.fuel_produced );
591 }
592
593 // Get the part of the vehicle in the fire (_internal skips the boundary check)
594 vehicle *veh = veh_at_internal( p, part );
595 if( veh != nullptr ) {
596 veh->damage( part, cur.get_field_intensity() * 10, DT_HEAT, true );
597 // Damage the vehicle in the fire.
598 }
599 if( can_burn ) {
600 if( ter.has_flag( TFLAG_SWIMMABLE ) ) {
601 // Flames die quickly on water
602 cur.set_field_age( cur.get_field_age() + 4_minutes );
603 }
604
605 // Consume the terrain we're on
606 if( ter_furn_has_flag( ter, frn, TFLAG_FLAMMABLE ) ) {
607 // The fire feeds on the ground itself until max intensity.
608 time_added += 1_turns * ( 5 - cur.get_field_intensity() );
609 if( cur.get_field_intensity() > 1 &&
610 one_in( 200 - cur.get_field_intensity() * 50 ) ) {
611 destroy( p, false );
612 }
613
614 } else if( ter_furn_has_flag( ter, frn, TFLAG_FLAMMABLE_HARD ) &&
615 one_in( 3 ) ) {
616 // The fire feeds on the ground itself until max intensity.
617 time_added += 1_turns * ( 4 - cur.get_field_intensity() );
618 if( cur.get_field_intensity() > 1 &&
619 one_in( 200 - cur.get_field_intensity() * 50 ) ) {
620 destroy( p, false );
621 }
622
623 } else if( ter.has_flag( TFLAG_FLAMMABLE_ASH ) ) {
624 // The fire feeds on the ground itself until max intensity.
625 time_added += 1_turns * ( 5 - cur.get_field_intensity() );
626 if( cur.get_field_intensity() > 1 &&
627 one_in( 200 - cur.get_field_intensity() * 50 ) ) {
628 if( p.z > 0 ) {
629 // We're in the air
630 ter_set( p, t_open_air );
631 } else {
632 ter_set( p, t_dirt );
633 }
634 }
635
636 } else if( frn.has_flag( TFLAG_FLAMMABLE_ASH ) ) {
637 // The fire feeds on the ground itself until max intensity.
638 time_added += 1_turns * ( 5 - cur.get_field_intensity() );
639 if( cur.get_field_intensity() > 1 &&
640 one_in( 200 - cur.get_field_intensity() * 50 ) ) {
641 furn_set( p, f_ash );
642 }
643
644 }
645 }
646
647 if( ter.has_flag( TFLAG_NO_FLOOR ) && zlevels && p.z > -OVERMAP_DEPTH ) {
648 // We're hanging in the air - let's fall down
649 tripoint dst{ p.xy(), p.z - 1 };
650 if( valid_move( p, dst, true, true ) ) {
651 maptile dst_tile = maptile_at_internal( dst );
652 field_entry *fire_there = dst_tile.find_field( fd_fire );
653 if( fire_there == nullptr ) {
654 add_field( dst, fd_fire, 1, 0_turns, false );
656 } else {
657 // Don't fuel raging fires or they'll burn forever
658 // as they can produce small fires above themselves
659 int new_intensity = std::max( cur.get_field_intensity(),
660 fire_there->get_field_intensity() );
661 // Allow smaller fires to combine
662 if( new_intensity < 3 &&
663 cur.get_field_intensity() == fire_there->get_field_intensity() ) {
664 new_intensity++;
665 }
666 // A raging fire below us can support us for a while
667 // Otherwise decay and decay fast
668 if( fire_there->get_field_intensity() < 3 || one_in( 10 ) ) {
670 }
671 fire_there->set_field_intensity( new_intensity );
672 }
673 break;
674 }
675 }
676 // Lower age is a longer lasting fire
677 if( time_added != 0_turns ) {
678 cur.set_field_age( cur.get_field_age() - time_added );
679 } else if( can_burn ) {
680 // Nothing to burn = fire should be dying out faster
681 // Drain more power from big fires, so that they stop raging over nothing
682 // Except for fires on stoves and fireplaces, those are made to keep the fire alive
683 cur.mod_field_age( 10_seconds * cur.get_field_intensity() );
684 }
685
686 // Allow raging fires (and only raging fires) to spread up
687 // Spreading down is achieved by wrecking the walls/floor and then falling
688 if( zlevels && cur.get_field_intensity() == 3 && p.z < OVERMAP_HEIGHT ) {
689 const tripoint dst_p = tripoint( p.xy(), p.z + 1 );
690 // Let it burn through the floor
691 maptile dst = maptile_at_internal( dst_p );
692 const auto &dst_ter = dst.get_ter_t();
693 if( dst_ter.has_flag( TFLAG_NO_FLOOR ) ||
694 dst_ter.has_flag( TFLAG_FLAMMABLE ) ||
695 dst_ter.has_flag( TFLAG_FLAMMABLE_ASH ) ||
696 dst_ter.has_flag( TFLAG_FLAMMABLE_HARD ) ) {
697 field_entry *nearfire = dst.find_field( fd_fire );
698 if( nearfire != nullptr ) {
699 nearfire->mod_field_age( -2_turns );
700 } else {
701 add_field( dst_p, fd_fire, 1, 0_turns, false );
702 }
703 // Fueling fires above doesn't cost fuel
704 }
705 }
706
707 // Below we will access our nearest 8 neighbors, so let's cache them now
708 // This should probably be done more globally, because large fires will re-do it a lot
709 auto neighs = get_neighbors( p );
710
711 // If the flames are in a pit, it can't spread to non-pit
712 const bool in_pit = can_spread && ter.id.id() == t_pit;
713
714 // Count adjacent fires, to optimize out needless smoke and hot air
715 int adjacent_fires = 0;
716
717 // If the flames are big, they contribute to adjacent flames
718 if( can_spread ) {
719 if( cur.get_field_intensity() > 1 && one_in( 3 ) ) {
720 // Basically: Scan around for a spot,
721 // if there is more fire there, make it bigger and give it some fuel.
722 // This is how big fires spend their excess age:
723 // making other fires bigger. Flashpoint.
724 size_t end_it = static_cast<size_t>( rng( 0, neighs.size() - 1 ) );
725 for( size_t i = ( end_it + 1 ) % neighs.size(), count = 0;
726 count != neighs.size() && cur.get_field_age() < 0_turns;
727 i = ( i + 1 ) % neighs.size(), count++ ) {
728 maptile &dst = neighs[i].second;
729 auto dstfld = dst.find_field( fd_fire );
730 // If the fire exists and is weaker than ours, boost it
731 if( dstfld != nullptr &&
732 ( dstfld->get_field_intensity() <= cur.get_field_intensity() ||
733 dstfld->get_field_age() > cur.get_field_age() ) &&
734 ( in_pit == ( dst.get_ter() == t_pit ) ) ) {
735 if( dstfld->get_field_intensity() < 2 ) {
736 dstfld->set_field_intensity( dstfld->get_field_intensity() + 1 );
737 }
738
739 dstfld->set_field_age( dstfld->get_field_age() - 5_minutes );
740 cur.set_field_age( cur.get_field_age() + 5_minutes );
741 }
742 if( dstfld != nullptr ) {
743 adjacent_fires++;
744 }
745 }
746 } else if( cur.get_field_age() < 0_turns && cur.get_field_intensity() < 3 ) {
747 // See if we can grow into a stage 2/3 fire, for this
748 // burning neighbors are necessary in addition to
749 // field age < 0, or alternatively, a LOT of fuel.
750
751 // The maximum fire intensity is 1 for a lone fire, 2 for at least 1 neighbor,
752 // 3 for at least 2 neighbors.
753 int maximum_intensity = 1;
754
755 // The following logic looks a bit complex due to optimization concerns, so here are the semantics:
756 // 1. Calculate maximum field intensity based on fuel, -50 minutes is 2(medium), -500 minutes is 3(raging)
757 // 2. Calculate maximum field intensity based on neighbors, 3 neighbors is 2(medium), 7 or more neighbors is 3(raging)
758 // 3. Pick the higher maximum between 1. and 2.
759 if( cur.get_field_age() < -500_minutes ) {
760 maximum_intensity = 3;
761 } else {
762 for( auto &neigh : neighs ) {
763 if( neigh.second.get_field().find_field( fd_fire ) != nullptr ) {
764 adjacent_fires++;
765 }
766 }
767 maximum_intensity = 1 + ( adjacent_fires >= 3 ) + ( adjacent_fires >= 7 );
768
769 if( maximum_intensity < 2 && cur.get_field_age() < -50_minutes ) {
770 maximum_intensity = 2;
771 }
772 }
773
774 // If we consumed a lot, the flames grow higher
775 if( cur.get_field_intensity() < maximum_intensity && cur.get_field_age() < 0_turns ) {
776 // Fires under 0 age grow in size. Level 3 fires under 0 spread later on.
777 // Weaken the newly-grown fire
779 cur.set_field_age( cur.get_field_age() + 10_minutes * cur.get_field_intensity() );
780 }
781 }
782
783 // Consume adjacent fuel / terrain / webs to spread.
784 // Our iterator will start at end_i + 1 and increment from there and then wrap around.
785 // This guarantees it will check all neighbors, starting from a random one
786 const size_t end_i = static_cast<size_t>( rng( 0, neighs.size() - 1 ) );
787 for( size_t i = ( end_i + 1 ) % neighs.size(), count = 0;
788 count != neighs.size();
789 i = ( i + 1 ) % neighs.size(), count++ ) {
790 if( one_in( cur.get_field_intensity() * 2 ) ) {
791 // Skip some processing to save on CPU
792 continue;
793 }
794
795 tripoint &dst_p = neighs[i].first;
796 maptile &dst = neighs[i].second;
797 // No bounds checking here: we'll treat the invalid neighbors as valid.
798 // We're using the map tile wrapper, so we can treat invalid tiles as sentinels.
799 // This will create small oddities on map edges, but nothing more noticeable than
800 // "cut-off" that happens with bounds checks.
801
802 field_entry *nearfire = dst.find_field( fd_fire );
803 if( nearfire != nullptr ) {
804 // We handled supporting fires in the section above, no need to do it here
805 continue;
806 }
807
808 field_entry *nearwebfld = dst.find_field( fd_web );
809 int spread_chance = 25 * ( cur.get_field_intensity() - 1 );
810 if( nearwebfld != nullptr ) {
811 spread_chance = 50 + spread_chance / 2;
812 }
813
814 const ter_t &dster = dst.get_ter_t();
815 const furn_t &dsfrn = dst.get_furn_t();
816 // Allow weaker fires to spread occasionally
817 const int power = cur.get_field_intensity() + one_in( 5 );
818 if( can_spread && rng( 1, 100 ) < spread_chance &&
819 ( check_flammable( dster ) || check_flammable( dsfrn ) ) &&
820 ( in_pit == ( dster.id.id() == t_pit ) ) &&
821 (
822 ( power >= 3 && cur.get_field_age() < 0_turns && one_in( 20 ) ) ||
823 ( power >= 2 && ( ter_furn_has_flag( dster, dsfrn, TFLAG_FLAMMABLE ) && one_in( 2 ) ) ) ||
824 ( power >= 2 && ( ter_furn_has_flag( dster, dsfrn, TFLAG_FLAMMABLE_ASH ) && one_in( 2 ) ) ) ||
825 ( power >= 3 && ( ter_furn_has_flag( dster, dsfrn, TFLAG_FLAMMABLE_HARD ) && one_in( 5 ) ) ) ||
826 nearwebfld || ( dst.get_item_count() > 0 &&
828 one_in( 5 ) )
829 ) ) {
830 // Nearby open flammable ground? Set it on fire.
831 add_field( dst_p, fd_fire, 1, 0_turns, false );
832 tmpfld = dst.find_field( fd_fire );
833 if( tmpfld != nullptr ) {
834 // Make the new fire quite weak, so that it doesn't start jumping around instantly
835 tmpfld->set_field_age( 2_minutes );
836 // Consume a bit of our fuel
837 cur.set_field_age( cur.get_field_age() + 1_minutes );
838 }
839 if( nearwebfld ) {
840 nearwebfld->set_field_intensity( 0 );
841 }
842 }
843 }
844 }
845 }
846
847 // Spread gaseous fields
848 if( cur.gas_can_spread() ) {
849 const int gas_percent_spread = cur_fd_type.percent_spread;
850 if( gas_percent_spread > 0 ) {
851 const time_duration outdoor_age_speedup = cur_fd_type.outdoor_age_speedup;
852 spread_gas( cur, p, gas_percent_spread, outdoor_age_speedup, sblk );
853 }
854 }
855
856 if( cur_fd_type_id == fd_fungal_haze ) {
857 if( one_in( 10 - 2 * cur.get_field_intensity() ) ) {
858 // Haze'd terrain
859 fungal_effects( *g, here ).spread_fungus( p );
860 }
861 }
862
863 // Process npc complaints
864 const std::tuple<int, std::string, time_duration, std::string> &npc_complain_data =
865 cur_fd_type.npc_complain_data;
866 const int chance = std::get<0>( npc_complain_data );
867 if( chance > 0 && one_in( chance ) ) {
868 if( npc *const np = g->critter_at<npc>( p, false ) ) {
869 np->complain_about( std::get<1>( npc_complain_data ),
870 std::get<2>( npc_complain_data ),
871 std::get<3>( npc_complain_data ) );
872 }
873 }
874
875 // Apply radiation
876 if( cur.extra_radiation_max() > 0 ) {
877 int extra_radiation = rng( cur.extra_radiation_min(), cur.extra_radiation_max() );
878 adjust_radiation( p, extra_radiation );
879 }
880
881 // Apply wandering fields from vents
882 if( cur_fd_type.wandering_field ) {
883 for( const tripoint &pnt : points_in_radius( p, cur.get_field_intensity() - 1 ) ) {
884 field &wandering_field = get_field( pnt );
885 tmpfld = wandering_field.find_field( cur_fd_type.wandering_field );
886 if( tmpfld && tmpfld->get_field_intensity() < cur.get_field_intensity() ) {
887 tmpfld->set_field_intensity( tmpfld->get_field_intensity() + 1 );
888 } else {
889 add_field( pnt, cur_fd_type.wandering_field, cur.get_field_intensity() );
890 }
891 }
892 }
893
894 if( cur_fd_type_id == fd_fire_vent ) {
895
896 if( cur.get_field_intensity() > 1 ) {
897 if( one_in( 3 ) ) {
899 }
901 } else {
902 dirty_transparency_cache = true;
903 add_field( p, fd_flame_burst, 3, cur.get_field_age() );
904 cur.set_field_intensity( 0 );
905 }
906 }
907 if( cur_fd_type_id == fd_flame_burst ) {
908 if( cur.get_field_intensity() > 1 ) {
911 } else {
912 dirty_transparency_cache = true;
913 add_field( p, fd_fire_vent, 3, cur.get_field_age() );
914 cur.set_field_intensity( 0 );
915 }
916 }
917 if( cur_fd_type_id == fd_electricity ) {
918 // 4 in 5 chance to spread
919 if( !one_in( 5 ) ) {
920 std::vector<tripoint> valid;
921 // We're grounded
922 if( impassable( p ) && cur.get_field_intensity() > 1 ) {
923 int tries = 0;
924 tripoint pnt;
925 pnt.z = p.z;
926 while( tries < 10 && cur.get_field_age() < 5_minutes && cur.get_field_intensity() > 1 ) {
927 pnt.x = p.x + rng( -1, 1 );
928 pnt.y = p.y + rng( -1, 1 );
929 if( passable( pnt ) && !obstructed_by_vehicle_rotation( p, pnt ) ) {
930 add_field( pnt, fd_electricity, 1, cur.get_field_age() + 1_turns );
932 tries = 0;
933 } else {
934 tries++;
935 }
936 }
937 // We're not grounded; attempt to ground
938 } else {
939 for( const tripoint &dst : points_in_radius( p, 1 ) ) {
940 // Grounded tiles first
941 if( impassable( dst ) ) {
942 valid.push_back( dst );
943 }
944 }
945 // Spread to adjacent space, then
946 if( valid.empty() ) {
947 tripoint dst( p + point( rng( -1, 1 ), rng( -1, 1 ) ) );
948 field_entry *elec = get_field( dst ).find_field( fd_electricity );
949 bool pass = passable( dst ) && !obstructed_by_vehicle_rotation( p, dst );
950 if( pass && elec != nullptr &&
951 elec->get_field_intensity() < 3 ) {
952 elec->set_field_intensity( elec->get_field_intensity() + 1 );
954 } else if( pass ) {
955 add_field( dst, fd_electricity, 1, cur.get_field_age() + 1_turns );
956 }
958 }
959 while( !valid.empty() && cur.get_field_intensity() > 1 ) {
960 const tripoint target = random_entry_removed( valid );
961 add_field( target, fd_electricity, 1, cur.get_field_age() + 1_turns );
963 }
964 }
965 }
966 }
967
968 int monster_spawn_chance = cur.monster_spawn_chance();
969 int monster_spawn_count = cur.monster_spawn_count();
970 if( monster_spawn_count > 0 && monster_spawn_chance > 0 && one_in( monster_spawn_chance ) ) {
971 for( ; monster_spawn_count > 0; monster_spawn_count-- ) {
973 cur.monster_spawn_group(), &monster_spawn_count );
974 if( !spawn_details.name ) {
975 continue;
976 }
977 if( const std::optional<tripoint> spawn_point = random_point(
979 [this]( const tripoint & n ) {
980 return passable( n );
981 } ) ) {
982 add_spawn( spawn_details.name, spawn_details.pack_size, *spawn_point );
983 }
984 }
985 }
986
987 if( cur_fd_type_id == fd_push_items ) {
988 map_stack items = i_at( p );
989 for( auto pushee = items.begin(); pushee != items.end(); ) {
990 if( pushee->typeId() != itype_rock ||
991 pushee->age() < 1_turns ) {
992 pushee++;
993 } else {
994 item tmp = *pushee;
995 tmp.set_age( 0_turns );
996 pushee = items.erase( pushee );
997 std::vector<tripoint> valid;
998 for( const tripoint &dst : points_in_radius( p, 1 ) ) {
999 if( get_field( dst, fd_push_items ) != nullptr ) {
1000 valid.push_back( dst );
1001 }
1002 }
1003 if( !valid.empty() ) {
1004 tripoint newp = random_entry( valid );
1005 add_item_or_charges( newp, tmp );
1006 if( g->u.pos() == newp ) {
1007 add_msg( m_bad, _( "A %s hits you!" ), tmp.tname() );
1008 const bodypart_id hit = g->u.get_random_body_part();
1009 g->u.deal_damage( nullptr, hit, damage_instance( DT_BASH, 6 ) );
1010 g->u.check_dead_state();
1011 }
1012
1013 if( npc *const p = g->critter_at<npc>( newp ) ) {
1014 // TODO: combine with player character code above
1015 const bodypart_id hit = g->u.get_random_body_part();
1016 p->deal_damage( nullptr, hit, damage_instance( DT_BASH, 6 ) );
1017 if( g->u.sees( newp ) ) {
1018 add_msg( _( "A %1$s hits %2$s!" ), tmp.tname(), p->name );
1019 }
1020 p->check_dead_state();
1021 } else if( monster *const mon = g->critter_at<monster>( newp ) ) {
1022 mon->apply_damage( nullptr, bodypart_id( "torso" ),
1023 6 - mon->get_armor_bash( bodypart_id( "torso" ) ) );
1024 if( g->u.sees( newp ) ) {
1025 add_msg( _( "A %1$s hits the %2$s!" ), tmp.tname(), mon->name() );
1026 }
1027 mon->check_dead_state();
1028 }
1029 }
1030 }
1031 }
1032 }
1033 if( cur_fd_type_id == fd_shock_vent ) {
1034 if( cur.get_field_intensity() > 1 ) {
1035 if( one_in( 5 ) ) {
1037 }
1038 } else {
1039 cur.set_field_intensity( 3 );
1040 int num_bolts = rng( 3, 6 );
1041 for( int i = 0; i < num_bolts; i++ ) {
1042 int xdir = 0;
1043 int ydir = 0;
1044 while( xdir == 0 && ydir == 0 ) {
1045 xdir = rng( -1, 1 );
1046 ydir = rng( -1, 1 );
1047 }
1048 int dist = rng( 4, 12 );
1049 int boltx = p.x;
1050 int bolty = p.y;
1051 for( int n = 0; n < dist; n++ ) {
1052 boltx += xdir;
1053 bolty += ydir;
1054 add_field( tripoint( boltx, bolty, p.z ), fd_electricity, rng( 2, 3 ) );
1055 if( one_in( 4 ) ) {
1056 if( xdir == 0 ) {
1057 xdir = rng( 0, 1 ) * 2 - 1;
1058 } else {
1059 xdir = 0;
1060 }
1061 }
1062 if( one_in( 4 ) ) {
1063 if( ydir == 0 ) {
1064 ydir = rng( 0, 1 ) * 2 - 1;
1065 } else {
1066 ydir = 0;
1067 }
1068 }
1069 }
1070 }
1071 }
1072 }
1073 if( cur_fd_type_id == fd_acid_vent ) {
1074
1075 if( cur.get_field_intensity() > 1 ) {
1076 if( cur.get_field_age() >= 1_minutes ) {
1078 cur.set_field_age( 0_turns );
1079 }
1080 } else {
1081 cur.set_field_intensity( 3 );
1082 for( const tripoint &t : points_in_radius( p, 5 ) ) {
1083 const field_entry *acid = get_field( t, fd_acid );
1084 if( acid != nullptr && acid->get_field_intensity() == 0 ) {
1085 int new_intensity = 3 - rl_dist( p, t ) / 2 + ( one_in( 3 ) ? 1 : 0 );
1086 if( new_intensity > 3 ) {
1087 new_intensity = 3;
1088 }
1089 if( new_intensity > 0 ) {
1090 add_field( t, fd_acid, new_intensity );
1091 }
1092 }
1093 }
1094 }
1095 }
1096 if( cur_fd_type_id == fd_bees ) {
1097 // Poor bees are vulnerable to so many other fields.
1098 // TODO: maybe adjust effects based on different fields.
1099 if( curfield.find_field( fd_web ) ||
1100 curfield.find_field( fd_fire ) ||
1101 curfield.find_field( fd_smoke ) ||
1102 curfield.find_field( fd_toxic_gas ) ||
1103 curfield.find_field( fd_tear_gas ) ||
1104 curfield.find_field( fd_relax_gas ) ||
1105 curfield.find_field( fd_nuke_gas ) ||
1106 curfield.find_field( fd_gas_vent ) ||
1107 curfield.find_field( fd_smoke_vent ) ||
1108 curfield.find_field( fd_fungicidal_gas ) ||
1109 curfield.find_field( fd_insecticidal_gas ) ||
1110 curfield.find_field( fd_fire_vent ) ||
1111 curfield.find_field( fd_flame_burst ) ||
1112 curfield.find_field( fd_electricity ) ||
1113 curfield.find_field( fd_fatigue ) ||
1114 curfield.find_field( fd_shock_vent ) ||
1115 curfield.find_field( fd_plasma ) ||
1116 curfield.find_field( fd_laser ) ||
1117 curfield.find_field( fd_dazzling ) ||
1118 curfield.find_field( fd_electricity ) ||
1119 curfield.find_field( fd_incendiary ) ) {
1120 // Kill them at the end of processing.
1121 cur.set_field_intensity( 0 );
1122 } else {
1123 // Bees chase the player if in range, wander randomly otherwise.
1124 if( !g->u.is_underwater() &&
1125 rl_dist( p, g->u.pos() ) < 10 &&
1126 clear_path( p, g->u.pos(), 10, 1, 100 ) ) {
1127
1128 std::vector<point> candidate_positions =
1129 squares_in_direction( p.xy(), point( g->u.posx(), g->u.posy() ) );
1130 for( point candidate_position : candidate_positions ) {
1131 field &target_field = get_field( tripoint( candidate_position, p.z ) );
1132 // Only shift if there are no bees already there.
1133 // TODO: Figure out a way to merge bee fields without allowing
1134 // Them to effectively move several times in a turn depending
1135 // on iteration direction.
1136 if( !target_field.find_field( fd_bees ) ) {
1137 add_field( tripoint( candidate_position, p.z ), fd_bees,
1138 cur.get_field_intensity(), cur.get_field_age() );
1139 cur.set_field_intensity( 0 );
1140 break;
1141 }
1142 }
1143 } else {
1144 spread_gas( cur, p, 5, 0_turns, sblk );
1145 }
1146 }
1147 }
1148 if( cur_fd_type_id == fd_incendiary ) {
1149 // Needed for variable scope
1150 tripoint dst( p + point( rng( -1, 1 ), rng( -1, 1 ) ) );
1151 if( has_flag( TFLAG_FLAMMABLE, dst ) ||
1152 has_flag( TFLAG_FLAMMABLE_ASH, dst ) ||
1153 has_flag( TFLAG_FLAMMABLE_HARD, dst ) ) {
1154 add_field( dst, fd_fire, 1 );
1155 }
1156
1157 // Check piles for flammable items and set those on fire
1158 if( flammable_items_at( dst ) ) {
1159 add_field( dst, fd_fire, 1 );
1160 }
1161
1163 }
1164 if( cur_fd_type_id == fd_fungicidal_gas ) {
1165 // Check the terrain and replace it accordingly to simulate the fungus dieing off
1166 const ter_t &ter = map_tile.get_ter_t();
1167 const furn_t &frn = map_tile.get_furn_t();
1168 const int intensity = cur.get_field_intensity();
1169 if( ter.has_flag( flag_FUNGUS ) && one_in( 10 / intensity ) ) {
1170 ter_set( p, t_dirt );
1171 }
1172 if( frn.has_flag( flag_FUNGUS ) && one_in( 10 / intensity ) ) {
1173 furn_set( p, f_null );
1174 }
1175 }
1176
1177 cur.set_field_age( cur.get_field_age() + 1_turns );
1178 auto &fdata = cur.get_field_type().obj();
1179 if( fdata.half_life > 0_turns && cur.get_field_age() > 0_turns &&
1180 dice( 2, to_turns<int>( cur.get_field_age() ) ) > to_turns<int>( fdata.half_life ) ) {
1181 cur.set_field_age( 0_turns );
1183 }
1184 if( !cur.is_field_alive() ) {
1185 --current_submap->field_count;
1186 curfield.remove_field( it++ );
1187 } else {
1188 ++it;
1189 }
1190 }
1191
1192 if( dirty_transparency_cache ) {
1194 set_seen_cache_dirty( thep );
1195 }
1196 }
1197 }
1198 const int minz = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
1199 const int maxz = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
1200 for( int z = std::max( submap.z - 1, minz ); z <= std::min( submap.z + 1, maxz ); ++z ) {
1201 auto &field_cache = get_cache( z ).field_cache;
1202 for( int y = std::max( submap.y - 1, 0 ); y <= std::min( submap.y + 1, MAPSIZE - 1 ); ++y ) {
1203 for( int x = std::max( submap.x - 1, 0 ); x <= std::min( submap.x + 1, MAPSIZE - 1 ); ++x ) {
1204 if( get_submap_at_grid( { x, y, z } )->field_count > 0 ) {
1205 field_cache.set( x + y * MAPSIZE );
1206 } else {
1207 field_cache.reset( x + y * MAPSIZE );
1208 }
1209 }
1210 }
1211 }
1212 sblk.commit_modifications();
1213}
bool gas_can_spread()
Definition: field.h:93
time_duration intensity_upgrade_duration() const
Definition: field.cpp:44
mongroup_id monster_spawn_group() const
Definition: field.cpp:64
time_duration get_underwater_age_speedup() const
Definition: field.h:97
int monster_spawn_count() const
Definition: field.cpp:54
time_duration mod_field_age(const time_duration &mod_age)
Adds given value to age.
Definition: field.h:73
int intensity_upgrade_chance() const
Definition: field.cpp:39
int monster_spawn_radius() const
Definition: field.cpp:59
int monster_spawn_chance() const
Definition: field.cpp:49
std::map< field_type_id, field_entry >::iterator begin()
Definition: field.cpp:251
std::map< field_type_id, field_entry >::iterator end()
Definition: field.cpp:261
void spread_fungus(const tripoint &p)
std::string tname(unsigned int quantity=1, bool with_prefix=true, unsigned int truncate=0) const
Return the (translated) item name.
Definition: item.cpp:4574
void set_age(const time_duration &age)
Definition: item.cpp:10039
bool detonate(const tripoint &p, std::vector< item > &drops)
Detonates the item and adds remains (if any) to drops.
Definition: item.cpp:8770
std::array< std::pair< tripoint, maptile >, 8 > get_neighbors(const tripoint &p)
Definition: map_field.cpp:190
void create_hot_air(const tripoint &p, int intensity)
Definition: map_field.cpp:363
bool clear_path(const tripoint &f, const tripoint &t, int range, int cost_min, int cost_max) const
Check whether there's a direct line of sight between F and T with the additional movecost restraints.
Definition: map.cpp:6534
void spread_gas(field_entry &cur, const tripoint &p, int percent_spread, const time_duration &outdoor_age_speedup, scent_block &sblk)
Definition: map_field.cpp:251
void create_burnproducts(const tripoint &p, const item &fuel, const units::mass &burned_mass)
Definition: map_field.cpp:96
field_type_id fd_laser
Definition: field_type.cpp:359
field_type_id fd_plasma
Definition: field_type.cpp:358
field_type_id fd_null
Definition: field_type.cpp:335
std::vector< point > squares_in_direction(point p1, point p2)
Definition: line.cpp:590
static const itype_id itype_rock("rock")
static bool check_flammable(const map_data_common_t &t)
Definition: map_field.cpp:354
static const std::string flag_FUNGUS("FUNGUS")
furn_id f_ash
Definition: mapdata.cpp:1099
ter_id t_pit
Definition: mapdata.cpp:627
@ TFLAG_FLAMMABLE_HARD
Definition: mapdata.h:295
@ TFLAG_FLAMMABLE
Definition: mapdata.h:278
@ TFLAG_FLAMMABLE_ASH
Definition: mapdata.h:290
@ TFLAG_FIRE_CONTAINER
Definition: mapdata.h:294
bool acid(monster *z)
Definition: monattack.cpp:587
int dice(int number, int sides)
Definition: rng.cpp:85
bool get_transparent(int level=0) const
Definition: field_type.h:207
int percent_spread
Definition: field_type.h:158
field_type_id wandering_field
Definition: field_type.h:183
std::tuple< int, std::string, time_duration, std::string > npc_complain_data
Definition: field_type.h:171
time_duration outdoor_age_speedup
Definition: field_type.h:156
int apply_slime_factor
Definition: field_type.h:159
Contains the state of a fire in one tile on one turn.
Definition: fire.h:18
size_t get_item_count() const
Definition: submap.h:304
ter_id get_ter() const
Definition: submap.h:260

References _, abs_sub, mattack::acid(), add_field(), add_item_or_charges(), add_msg(), add_spawn(), adjust_radiation(), scent_block::apply_slime(), field_type::apply_slime_factor, field::begin(), item_stack::begin(), check_flammable(), clear_path(), scent_block::commit_modifications(), detail::count(), create_burnproducts(), create_hot_air(), vehicle::damage(), debugmsg, destroy(), destroyed, item::detonate(), dice(), field_type::dirty_transparency_cache, field::displayed_field_type(), DT_BASH, DT_HEAT, eight_horizontal_neighbors, field::end(), item_stack::end(), map_stack::erase(), explosive, field_entry::extra_radiation_max(), field_entry::extra_radiation_min(), f_ash, f_null, fd_acid, fd_acid_vent, fd_bees, fd_dazzling, fd_electricity, fd_fatigue, fd_fire, fd_fire_vent, fd_flame_burst, fd_fungal_haze, fd_fungicidal_gas, fd_gas_vent, fd_incendiary, fd_insecticidal_gas, fd_laser, fd_nuke_gas, fd_null, fd_plasma, fd_push_items, fd_relax_gas, fd_shock_vent, fd_smoke, fd_smoke_vent, fd_tear_gas, fd_toxic_gas, fd_web, field_at(), level_cache::field_cache, submap::field_count, maptile::find_field(), field::find_field(), flag_FUNGUS(), flammable_items_at(), fire_data::fuel_produced, furn_set(), g, field_entry::gas_can_spread(), get_cache(), get_field(), submap::get_field(), field_entry::get_field_age(), field_entry::get_field_intensity(), field_entry::get_field_type(), maptile::get_furn_t(), maptile::get_item_count(), get_map(), get_neighbors(), get_submap_at_grid(), maptile::get_ter(), maptile::get_ter_t(), field_type::get_transparent(), field_entry::get_underwater_age_speedup(), MonsterGroupManager::GetResultFromGroup(), map_data_common_t::has_flag(), has_flag(), i_at(), int_id< T >::id(), ter_t::id, string_id< T >::id(), impassable(), field_entry::intensity_upgrade_chance(), field_entry::intensity_upgrade_duration(), field_entry::is_field_alive(), itype_rock, m_bad, MAPSIZE, maptile_at_internal(), field_entry::mod_field_age(), field_entry::monster_spawn_chance(), field_entry::monster_spawn_count(), field_entry::monster_spawn_group(), field_entry::monster_spawn_radius(), MonsterGroupResult::name, field_type::npc_complain_data, int_id< T >::obj(), obstructed_by_vehicle_rotation(), calendar::once_every(), one_in(), field_type::outdoor_age_speedup, OVERMAP_DEPTH, OVERMAP_HEIGHT, MonsterGroupResult::pack_size, passable(), field_type::percent_spread, point_zero, points_in_radius(), maptile::pos_, random_entry(), random_entry_removed(), random_point(), field::remove_field(), rl_dist(), rng(), roll_remainder(), SEEX, SEEY, item::set_age(), field_entry::set_field_age(), field_entry::set_field_intensity(), set_seen_cache_dirty(), set_transparency_cache_dirty(), spawn_items(), fungal_effects::spread_fungus(), spread_gas(), squares_in_direction(), t_dirt, t_open_air, t_pit, ter(), ter_furn_has_flag(), ter_set(), TFLAG_ALLOW_FIELD_EFFECT, TFLAG_FIRE_CONTAINER, TFLAG_FLAMMABLE, TFLAG_FLAMMABLE_ASH, TFLAG_FLAMMABLE_HARD, TFLAG_NO_FLOOR, TFLAG_SEALED, TFLAG_SWIMMABLE, item::tname(), valid_move(), veh_at_internal(), field_type::wandering_field, point::x, tripoint::x, tripoint::xy(), point::y, tripoint::y, tripoint::z, and zlevels.

Referenced by process_fields().

◆ process_items()

void map::process_items ( )

Definition at line 4699 of file map.cpp.

4700{
4701 const int minz = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
4702 const int maxz = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
4703 for( int gz = minz; gz <= maxz; ++gz ) {
4704 level_cache &cache = access_cache( gz );
4705 std::set<tripoint> submaps_with_vehicles;
4706 for( vehicle *this_vehicle : cache.vehicle_list ) {
4707 tripoint pos = this_vehicle->global_pos3();
4708 submaps_with_vehicles.emplace( pos.x / SEEX, pos.y / SEEY, pos.z );
4709 }
4710 for( const tripoint &pos : submaps_with_vehicles ) {
4711 submap *const current_submap = get_submap_at_grid( pos );
4712 // Vehicles first in case they get blown up and drop active items on the map.
4713 process_items_in_vehicles( *current_submap );
4714 }
4715 }
4716 // Making a copy, in case the original variable gets modified during `process_items_in_submap`
4717 const std::set<tripoint> submaps_with_active_items_copy = submaps_with_active_items;
4718 for( const tripoint &abs_pos : submaps_with_active_items_copy ) {
4719 const tripoint local_pos = abs_pos - abs_sub.xy();
4720 submap *const current_submap = get_submap_at_grid( local_pos );
4721 if( !current_submap->active_items.empty() ) {
4722 process_items_in_submap( *current_submap, local_pos );
4723 }
4724 }
4725}
void process_items_in_vehicles(submap &current_submap)
Definition: map.cpp:4762
void process_items_in_submap(submap &current_submap, const tripoint &gridp)
Definition: map.cpp:4742

References abs_sub, access_cache(), submap::active_items, active_item_cache::empty(), get_submap_at_grid(), vehicle::global_pos3(), OVERMAP_DEPTH, OVERMAP_HEIGHT, wrapped_vehicle::pos, process_items_in_submap(), process_items_in_vehicles(), SEEX, SEEY, submaps_with_active_items, level_cache::vehicle_list, tripoint::x, tripoint::xy(), tripoint::y, tripoint::z, and zlevels.

Referenced by game::do_turn().

◆ process_items_in_submap()

void map::process_items_in_submap ( submap current_submap,
const tripoint gridp 
)
private

Definition at line 4742 of file map.cpp.

4743{
4744 // Get a COPY of the active item list for this submap.
4745 // If more are added as a side effect of processing, they are ignored this turn.
4746 // If they are destroyed before processing, they don't get processed.
4747 std::vector<item_reference> active_items = current_submap.active_items.get_for_processing();
4748 const point grid_offset( gridp.x * SEEX, gridp.y * SEEY );
4749 for( item_reference &active_item_ref : active_items ) {
4750 if( !active_item_ref.item_ref ) {
4751 // The item was destroyed, so skip it.
4752 continue;
4753 }
4754
4755 const tripoint map_location = tripoint( grid_offset + active_item_ref.location, gridp.z );
4756 temperature_flag flag = temperature_flag_at_point( *this, map_location );
4757 map_stack items = i_at( map_location );
4758 process_map_items( items, active_item_ref.item_ref, map_location, flag );
4759 }
4760}
std::vector< item_reference > get_for_processing()
Returns the first size() / processing_speed() elements of each list, rounded up.
static bool process_map_items(item_stack &items, safe_reference< item > &item_ref, const tripoint &location, const temperature_flag flag)
Definition: map.cpp:4585

References submap::active_items, active_item_cache::get_for_processing(), i_at(), process_map_items(), SEEX, SEEY, temperature_flag_at_point(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by process_items().

◆ process_items_in_vehicle()

void map::process_items_in_vehicle ( vehicle cur_veh,
submap current_submap 
)
private

Definition at line 4783 of file map.cpp.

4784{
4785 const bool engine_heater_is_on = cur_veh.has_part( "E_HEATER", true ) && cur_veh.engine_on;
4786 for( const vpart_reference &vp : cur_veh.get_any_parts( VPFLAG_FLUIDTANK ) ) {
4787 vp.part().process_contents( vp.pos(), engine_heater_is_on );
4788 }
4789
4790 auto cargo_parts = cur_veh.get_parts_including_carried( VPFLAG_CARGO );
4791 for( const vpart_reference &vp : cargo_parts ) {
4792 process_vehicle_items( cur_veh, vp.part_index() );
4793 }
4794
4795 for( item_reference &active_item_ref : cur_veh.active_items.get_for_processing() ) {
4796 if( empty( cargo_parts ) ) {
4797 return;
4798 } else if( !active_item_ref.item_ref ) {
4799 // The item was destroyed, so skip it.
4800 continue;
4801 }
4802 const auto it = std::find_if( begin( cargo_parts ),
4803 end( cargo_parts ), [&]( const vpart_reference & part ) {
4804 return active_item_ref.location == part.mount();
4805 } );
4806
4807 if( it == end( cargo_parts ) ) {
4808 continue; // Can't find a cargo part matching the active item.
4809 }
4810 const item &target = *active_item_ref.item_ref;
4811 // Find the cargo part and coordinates corresponding to the current active item.
4812 const vehicle_part &pt = it->part();
4813 const tripoint item_loc = it->pos();
4814 auto items = cur_veh.get_items( static_cast<int>( it->part_index() ) );
4816 if( target.is_food() || target.is_food_container() || target.is_corpse() ) {
4817 const vpart_info &pti = pt.info();
4818 if( engine_heater_is_on ) {
4820 }
4821
4822 if( pt.enabled && pti.has_flag( VPFLAG_FRIDGE ) ) {
4824 } else if( pt.enabled && pti.has_flag( VPFLAG_FREEZER ) ) {
4826 }
4827 }
4828 if( !process_map_items( items, active_item_ref.item_ref, item_loc, flag ) ) {
4829 // If the item was NOT destroyed, we can skip the remainder,
4830 // which handles fallout from the vehicle being damaged.
4831 continue;
4832 }
4833
4834 // item does not exist anymore, might have been an exploding bomb,
4835 // check if the vehicle is still valid (does exist)
4836 if( !current_submap.contains_vehicle( &cur_veh ) ) {
4837 // Nope, vehicle is not in the vehicle list of the submap,
4838 // it might have moved to another submap (unlikely)
4839 // or be destroyed, anyway it does not need to be processed here
4840 return;
4841 }
4842
4843 // Vehicle still valid, reload the list of cargo parts,
4844 // the list of cargo parts might have changed (imagine a part with
4845 // a low index has been removed by an explosion, all the other
4846 // parts would move up to fill the gap).
4847 cargo_parts = cur_veh.get_any_parts( VPFLAG_CARGO );
4848 }
4849}
bool is_food_container() const
Definition: item.cpp:6633
bool is_corpse() const
Whether this is a corpse item.
Definition: item.cpp:6645
bool contains_vehicle(vehicle *)
Definition: submap.cpp:255
bool engine_on
Definition: vehicle.h:2014
vehicle_part_with_feature_range< std::string > get_parts_including_carried(std::string feature) const
Yields a range of parts of this vehicle that each have the given feature and are not broken or remove...
Definition: vehicle.cpp:2731
bool has_part(const std::string &flag, bool enabled=false) const
Check if vehicle has at least one unbroken part with specified flag.
Definition: vehicle.cpp:2561
active_item_cache active_items
Definition: vehicle.h:1889
vehicle_part_with_feature_range< std::string > get_any_parts(std::string feature) const
Yields a range of parts of this vehicle that each have the given feature and not removed.
Definition: vehicle.cpp:2745
point mount() const
Returns the mount point: the point in the vehicles own coordinate system.
Definition: vehicle.cpp:6811
static void process_vehicle_items(vehicle &cur_veh, int part)
Definition: map.cpp:4600
const vpart_info & info() const
Get part definition common to all parts of this type.
bool enabled
Definition: vehicle.h:412
@ VPFLAG_FLUIDTANK
Definition: veh_type.h:73
@ VPFLAG_FREEZER
Definition: veh_type.h:58
@ VPFLAG_FRIDGE
Definition: veh_type.h:57

References vehicle::active_items, submap::contains_vehicle(), vehicle_part::enabled, vehicle::engine_on, vehicle::get_any_parts(), active_item_cache::get_for_processing(), vehicle::get_items(), vehicle::get_parts_including_carried(), vpart_info::has_flag(), vehicle::has_part(), vehicle_part::info(), item::is_corpse(), item::is_food(), item::is_food_container(), vpart_position::mount(), process_map_items(), process_vehicle_items(), TEMP_FREEZER, TEMP_FRIDGE, TEMP_HEATER, TEMP_NORMAL, VPFLAG_CARGO, VPFLAG_FLUIDTANK, VPFLAG_FREEZER, and VPFLAG_FRIDGE.

Referenced by process_items_in_vehicles().

◆ process_items_in_vehicles()

void map::process_items_in_vehicles ( submap current_submap)
private

Definition at line 4762 of file map.cpp.

4763{
4764 // a copy, important if the vehicle list changes because a
4765 // vehicle got destroyed by a bomb (an active item!), this list
4766 // won't change, but veh_in_nonant will change.
4767 std::vector<vehicle *> vehicles;
4768 for( const auto &veh : current_submap.vehicles ) {
4769 vehicles.push_back( veh.get() );
4770 }
4771 for( auto &cur_veh : vehicles ) {
4772 if( !current_submap.contains_vehicle( cur_veh ) ) {
4773 // vehicle not in the vehicle list of the nonant, has been
4774 // destroyed (or moved to another nonant?)
4775 // Can't be sure that it still exists, so skip it
4776 continue;
4777 }
4778
4779 process_items_in_vehicle( *cur_veh, current_submap );
4780 }
4781}
void process_items_in_vehicle(vehicle &cur_veh, submap &current_submap)
Definition: map.cpp:4783

References submap::contains_vehicle(), process_items_in_vehicle(), and submap::vehicles.

Referenced by process_items().

◆ produce_sap()

void map::produce_sap ( const tripoint p,
const time_duration time_since_last_actualize 
)
protected

Produce sap on tapped maple trees.

Parameters
pLocation of tapped tree
time_since_last_actualizeTime since this function has been called the last time.

Definition at line 7383 of file map.cpp.

7384{
7385 if( time_since_last_actualize <= 0_turns ) {
7386 return;
7387 }
7388
7389 if( t_tree_maple_tapped != ter( p ) ) {
7390 return;
7391 }
7392
7393 // Amount of maple sap liters produced per season per tap
7394 static const int maple_sap_per_season = 56;
7395
7396 // How many turns to produce 1 charge (250 ml) of sap?
7397 const time_duration producing_length = 0.75 * calendar::season_length();
7398
7399 const time_duration turns_to_produce = producing_length / ( maple_sap_per_season * 4 );
7400
7401 // How long of this time_since_last_actualize have we been in the producing period (late winter, early spring)?
7402 time_duration time_producing = 0_turns;
7403
7404 if( time_since_last_actualize >= calendar::year_length() ) {
7405 time_producing = producing_length;
7406 } else {
7407 // We are only producing sap on the intersection with the sap producing season.
7408 const time_duration early_spring_end = 0.5f * calendar::season_length();
7409 const time_duration late_winter_start = 3.75f * calendar::season_length();
7410
7411 const time_point last_actualize = calendar::turn - time_since_last_actualize;
7412 const time_duration last_actualize_tof = time_past_new_year( last_actualize );
7413 bool last_producing = (
7414 last_actualize_tof >= late_winter_start ||
7415 last_actualize_tof < early_spring_end
7416 );
7417 const time_duration current_tof = time_past_new_year( calendar::turn );
7418 bool current_producing = (
7419 current_tof >= late_winter_start ||
7420 current_tof < early_spring_end
7421 );
7422
7423 const time_duration non_producing_length = 3.25 * calendar::season_length();
7424
7425 if( last_producing && current_producing ) {
7426 if( time_since_last_actualize < non_producing_length ) {
7427 time_producing = time_since_last_actualize;
7428 } else {
7429 time_producing = time_since_last_actualize - non_producing_length;
7430 }
7431 } else if( !last_producing && !current_producing ) {
7432 if( time_since_last_actualize > non_producing_length ) {
7433 time_producing = time_since_last_actualize - non_producing_length;
7434 }
7435 } else if( last_producing && !current_producing ) {
7436 // We hit the end of early spring
7437 if( last_actualize_tof < early_spring_end ) {
7438 time_producing = early_spring_end - last_actualize_tof;
7439 } else {
7440 time_producing = calendar::year_length() - last_actualize_tof + early_spring_end;
7441 }
7442 } else if( !last_producing && current_producing ) {
7443 // We hit the start of late winter
7444 if( current_tof >= late_winter_start ) {
7445 time_producing = current_tof - late_winter_start;
7446 } else {
7447 time_producing = 0.25f * calendar::season_length() + current_tof;
7448 }
7449 }
7450 }
7451
7452 int new_charges = roll_remainder( time_producing / turns_to_produce );
7453 // Not enough time to produce 1 charge of sap
7454 if( new_charges <= 0 ) {
7455 return;
7456 }
7457
7458 item sap( "maple_sap", calendar::turn );
7459
7460 // Is there a proper container?
7461 auto items = i_at( p );
7462 for( auto &it : items ) {
7463 if( it.is_bucket() || it.is_watertight_container() ) {
7464 const int capacity = it.get_remaining_capacity_for_liquid( sap, true );
7465 if( capacity > 0 ) {
7466 new_charges = std::min( new_charges, capacity );
7467
7468 // The environment might have poisoned the sap with animals passing by, insects, leaves or contaminants in the ground
7469 sap.poison = one_in( 10 ) ? 1 : 0;
7470 sap.charges = new_charges;
7471
7472 it.fill_with( sap );
7473 }
7474 // Only fill up the first container.
7475 break;
7476 }
7477 }
7478}
time_duration time_past_new_year(const time_point &p)
Definition: calendar.h:502
A point in the game time.
Definition: calendar.h:431
ter_id t_tree_maple_tapped
Definition: mapdata.cpp:683
time_duration year_length()
Definition: calendar.cpp:461
time_duration season_length()
Definition: calendar.cpp:466

References item::charges, i_at(), one_in(), item::poison, roll_remainder(), calendar::season_length(), t_tree_maple_tapped, ter(), time_past_new_year(), calendar::turn, and calendar::year_length().

Referenced by actualize().

◆ propagate_field()

void map::propagate_field ( const tripoint center,
const field_type_id type,
int  amount,
int  max_intensity = 0 
)

Definition at line 1940 of file map_field.cpp.

1942{
1943 using gas_blast = std::pair<float, tripoint>;
1944 std::priority_queue<gas_blast, std::vector<gas_blast>, pair_greater_cmp_first> open;
1945 std::set<tripoint> closed;
1946 open.push( { 0.0f, center } );
1947
1948 const bool not_gas = type.obj().phase != GAS;
1949
1950 while( amount > 0 && !open.empty() ) {
1951 if( closed.count( open.top().second ) ) {
1952 open.pop();
1953 continue;
1954 }
1955
1956 // All points with equal gas intensity should propagate at the same time
1957 std::list<gas_blast> gas_front;
1958 gas_front.push_back( open.top() );
1959 const int cur_intensity = get_field_intensity( open.top().second, type );
1960 open.pop();
1961 while( !open.empty() && get_field_intensity( open.top().second, type ) == cur_intensity ) {
1962 if( closed.count( open.top().second ) == 0 ) {
1963 gas_front.push_back( open.top() );
1964 }
1965
1966 open.pop();
1967 }
1968
1969 int increment = std::max<int>( 1, amount / gas_front.size() );
1970
1971 while( !gas_front.empty() ) {
1972 gas_blast gp = random_entry_removed( gas_front );
1973 closed.insert( gp.second );
1974 const int cur_intensity = get_field_intensity( gp.second, type );
1975 if( cur_intensity < max_intensity ) {
1976 const int bonus = std::min( max_intensity - cur_intensity, increment );
1977 mod_field_intensity( gp.second, type, bonus );
1978 amount -= bonus;
1979 } else {
1980 amount--;
1981 }
1982
1983 if( amount <= 0 ) {
1984 return;
1985 }
1986
1987 static const std::array<int, 8> x_offset = {{ -1, 1, 0, 0, 1, -1, -1, 1 }};
1988 static const std::array<int, 8> y_offset = {{ 0, 0, -1, 1, -1, 1, -1, 1 }};
1989 for( size_t i = 0; i < 8; i++ ) {
1990 tripoint pt = gp.second + point( x_offset[ i ], y_offset[ i ] );
1991 if( closed.count( pt ) > 0 ) {
1992 continue;
1993 }
1994
1995 if( impassable( pt ) && ( not_gas || !has_flag( TFLAG_PERMEABLE, pt ) ) ) {
1996 closed.insert( pt );
1997 continue;
1998 }
1999 if( !obstructed_by_vehicle_rotation( gp.second, pt ) ) {
2000 open.push( { static_cast<float>( rl_dist( center, pt ) ), pt } );
2001 }
2002 }
2003 }
2004 }
2005}
@ GAS
Definition: enums.h:175
Greater-than comparison operator; required by the sort interface.
Definition: cata_utility.h:20

References center, GAS, get_field_intensity(), has_flag(), impassable(), mod_field_intensity(), obstructed_by_vehicle_rotation(), open(), random_entry_removed(), rl_dist(), TFLAG_PERMEABLE, and type.

Referenced by computer_session::action_irradiator(), and emit_field().

◆ propagate_suspension_check()

void map::propagate_suspension_check ( const tripoint point)

Checks surrounding tiles for suspension, and has them check for collapse.

!!Should only be called after the tile at this point has been destroyed!!

Definition at line 3005 of file map.cpp.

3006{
3007 for( const tripoint &neighbor : points_in_radius( point, 1 ) ) {
3008 if( neighbor != point && has_flag( TFLAG_SUSPENDED, neighbor ) ) {
3009 collapse_invalid_suspension( neighbor );
3010 }
3011 }
3012}

References collapse_invalid_suspension(), has_flag(), points_in_radius(), and TFLAG_SUSPENDED.

Referenced by bash_ter_success(), collapse_at(), and collapse_invalid_suspension().

◆ put_items_from_loc()

std::vector< item * > map::put_items_from_loc ( const item_group_id loc,
const tripoint p,
const time_point turn = calendar::start_of_cataclysm 
)

Place items from an item group at p.

Places as much items as the item group says. (Most item groups are distributions and will only create one item.)

Parameters
locCurrent location of items
pDestination of items
turnThe birthday that the created items shall have.
Returns
Vector of pointers to placed items (can be empty, but no nulls).

Definition at line 5408 of file mapgen.cpp.

5410{
5411 const auto items = item_group::items_from( loc, turn );
5412 return spawn_items( p, items );
5413}

References item_group::items_from(), spawn_items(), and calendar::turn.

Referenced by add_corpse(), activity_handlers::forage_finish(), mapgen_cavern(), MapExtras::mx_corpses(), MapExtras::mx_grave(), MapExtras::mx_mayhem(), MapExtras::mx_minefield(), and place_items().

◆ rad_scorch()

void map::rad_scorch ( const tripoint p,
const time_duration time_since_last_actualize 
)
protected

Radiation-related plant (and fungus?) death.

Definition at line 7480 of file map.cpp.

7481{
7482 const int rads = get_radiation( p );
7483 if( rads == 0 ) {
7484 return;
7485 }
7486
7487 // TODO: More interesting rad scorch chance - base on season length?
7488 if( !x_in_y( 1.0 * rads * rads * time_since_last_actualize, 91_days ) ) {
7489 return;
7490 }
7491
7492 // First destroy the farmable plants (those are furniture)
7493 // TODO: Rad-resistant mutant plants (that produce radioactive fruit)
7494 const furn_t &fid = furn( p ).obj();
7495 if( fid.has_flag( "PLANT" ) ) {
7496 i_clear( p );
7497 furn_set( p, f_null );
7498 }
7499
7500 const ter_id tid = ter( p );
7501 // TODO: De-hardcode this
7502 static const std::map<ter_id, ter_str_id> dies_into {{
7503 {t_grass, ter_str_id( "t_dirt" )},
7504 {t_tree_young, ter_str_id( "t_dirt" )},
7505 {t_tree_pine, ter_str_id( "t_tree_deadpine" )},
7506 {t_tree_birch, ter_str_id( "t_tree_birch_harvested" )},
7507 {t_tree_willow, ter_str_id( "t_tree_willow_harvested" )},
7508 {t_tree_hickory, ter_str_id( "t_tree_hickory_dead" )},
7509 {t_tree_hickory_harvested, ter_str_id( "t_tree_hickory_dead" )},
7510 }};
7511
7512 const auto iter = dies_into.find( tid );
7513 if( iter != dies_into.end() ) {
7514 ter_set( p, iter->second );
7515 return;
7516 }
7517
7518 const ter_t &tr = tid.obj();
7519 if( tr.has_flag( "SHRUB" ) ) {
7520 ter_set( p, t_dirt );
7521 } else if( tr.has_flag( "TREE" ) ) {
7522 ter_set( p, ter_str_id( "t_tree_dead" ) );
7523 }
7524}
int get_radiation(const tripoint &p) const
Definition: map.cpp:4153
ter_id t_tree_hickory_harvested
Definition: mapdata.cpp:684
ter_id t_tree_willow
Definition: mapdata.cpp:683
ter_id t_tree_birch
Definition: mapdata.cpp:683
ter_id t_tree_pine
Definition: mapdata.cpp:683
ter_id t_tree_young
Definition: mapdata.cpp:679
ter_id t_tree_hickory
Definition: mapdata.cpp:684
string_id< ter_t > ter_str_id
Definition: mapdata.h:25

References f_null, furn(), furn_set(), get_radiation(), map_data_common_t::has_flag(), i_clear(), int_id< T >::obj(), t_dirt, t_grass, t_tree_birch, t_tree_hickory, t_tree_hickory_harvested, t_tree_pine, t_tree_willow, t_tree_young, ter(), ter_set(), and x_in_y().

Referenced by actualize().

◆ random_outdoor_tile()

point map::random_outdoor_tile ( )

Definition at line 2792 of file map.cpp.

2793{
2794 std::vector<point> options;
2795 for( const tripoint &p : points_on_zlevel() ) {
2796 if( is_outside( p.xy() ) ) {
2797 options.push_back( p.xy() );
2798 }
2799 }
2801}
std::string options()
Definition: path_info.cpp:230

References is_outside(), PATH_INFO::options(), point_north_west, points_on_zlevel(), and random_entry().

◆ ranged_target_size()

double map::ranged_target_size ( const tripoint p) const

Size of map objects at p for purposes of ranged combat.

Size is in percentage of tile: if 1.0, all attacks going through tile should hit map objects on it, if 0.0 there is nothing to be hit (air/water).

Definition at line 2019 of file map.cpp.

2020{
2021 if( impassable( p ) ) {
2022 return 1.0;
2023 }
2024
2025 if( !has_floor( p ) ) {
2026 return 0.0;
2027 }
2028
2029 // TODO: Handle cases like shrubs, trees, furniture, sandbags...
2030 return 0.1;
2031}

References has_floor(), and impassable().

Referenced by projectile_attack().

◆ reachable_flood_steps()

void map::reachable_flood_steps ( std::vector< tripoint > &  reachable_pts,
const tripoint f,
int  range,
int  cost_min,
int  cost_max 
) const

Populates a vector of points that are reachable within a number of steps from a point.

It could be generalized to take advantage of z levels, but would need some additional code to detect whether a valid transition was on a tile.

Does the following:

  1. Checks if a point is reachable using a flood fill and if it is, adds it to a vector.

Definition at line 6424 of file map.cpp.

6426{
6427 struct pq_item {
6428 int dist;
6429 int ndx;
6430 };
6431 struct pq_item_comp {
6432 bool operator()( const pq_item &left, const pq_item &right ) {
6433 return left.dist > right.dist;
6434 }
6435 };
6436 using PQ_type = std::priority_queue< pq_item, std::vector<pq_item>, pq_item_comp>;
6437
6438 // temp buffer for grid
6439 const int grid_dim = range * 2 + 1;
6440 // init to -1 as "not visited yet"
6441 std::vector< int > t_grid( static_cast<size_t>( grid_dim * grid_dim ), -1 );
6442 const tripoint origin_offset = {range, range, 0};
6443 const int initial_visit_distance = range * range; // Large unreachable value
6444
6445 // Fill positions that are visitable with initial_visit_distance
6446 for( const tripoint &p : points_in_radius( f, range ) ) {
6447 const tripoint tp = { p.xy(), f.z };
6448 const int tp_cost = move_cost( tp );
6449 // rejection conditions
6450 if( tp_cost < cost_min || tp_cost > cost_max || !has_floor_or_support( tp ) ) {
6451 continue;
6452 }
6453 // set initial cost for grid point
6454 tripoint origin_relative = tp - f;
6455 origin_relative += origin_offset;
6456 int ndx = origin_relative.x + origin_relative.y * grid_dim;
6457 t_grid[ ndx ] = initial_visit_distance;
6458 }
6459
6460 auto gen_neighbors = []( const pq_item & elem, int grid_dim, pq_item * neighbors ) {
6461 // Up to 8 neighbors
6462 int new_cost = elem.dist + 1;
6463 // *INDENT-OFF*
6464 int ox[8] = {
6465 -1, 0, 1,
6466 -1, 1,
6467 -1, 0, 1
6468 };
6469 int oy[8] = {
6470 -1, -1, -1,
6471 0, 0,
6472 1, 1, 1
6473 };
6474 // *INDENT-ON*
6475
6476 point e( elem.ndx % grid_dim, elem.ndx / grid_dim );
6477 for( int i = 0; i < 8; ++i ) {
6478 point n( e + point( ox[i], oy[i] ) );
6479
6480 int ndx = n.x + n.y * grid_dim;
6481 neighbors[i] = { new_cost, ndx };
6482 }
6483 };
6484
6485 PQ_type pq( pq_item_comp{} );
6486 pq_item first_item{ 0, range + range * grid_dim };
6487 pq.push( first_item );
6488 pq_item neighbor_elems[8];
6489
6490 while( !pq.empty() ) {
6491 const pq_item item = pq.top();
6492 pq.pop();
6493
6494 if( t_grid[ item.ndx ] == initial_visit_distance ) {
6495 t_grid[ item.ndx ] = item.dist;
6496 if( item.dist + 1 < range ) {
6497 gen_neighbors( item, grid_dim, neighbor_elems );
6498 for( pq_item neighbor_elem : neighbor_elems ) {
6499 pq.push( neighbor_elem );
6500 }
6501 }
6502 }
6503 }
6504 std::vector<char> o_grid( static_cast<size_t>( grid_dim * grid_dim ), 0 );
6505 for( int y = 0, ndx = 0; y < grid_dim; ++y ) {
6506 for( int x = 0; x < grid_dim; ++x, ++ndx ) {
6507 if( t_grid[ ndx ] != -1 && t_grid[ ndx ] < initial_visit_distance ) {
6508 // set self and neighbors to 1
6509 for( int dy = -1; dy <= 1; ++dy ) {
6510 for( int dx = -1; dx <= 1; ++dx ) {
6511 int tx = dx + x;
6512 int ty = dy + y;
6513
6514 if( tx >= 0 && tx < grid_dim && ty >= 0 && ty < grid_dim ) {
6515 o_grid[ tx + ty * grid_dim ] = 1;
6516 }
6517 }
6518 }
6519 }
6520 }
6521 }
6522
6523 // Now go over again to pull out all of the reachable points
6524 for( int y = 0, ndx = 0; y < grid_dim; ++y ) {
6525 for( int x = 0; x < grid_dim; ++x, ++ndx ) {
6526 if( o_grid[ ndx ] ) {
6527 tripoint t = f - origin_offset + tripoint{ x, y, 0 };
6528 reachable_pts.push_back( t );
6529 }
6530 }
6531 }
6532}

References has_floor_or_support(), left, move_cost(), points_in_radius(), range, right, point::x, tripoint::x, tripoint::xy(), point::y, tripoint::y, and tripoint::z.

Referenced by inventory::form_from_map(), and use_charges().

◆ register_vehicle_zone()

void map::register_vehicle_zone ( vehicle veh,
int  zlev 
)

Definition at line 1016 of file map.cpp.

1017{
1018 auto &ch = get_cache( zlev );
1019 ch.zone_vehicles.insert( veh );
1020}

References get_cache().

Referenced by zone_manager::create_vehicle_loot_zone(), and zone_manager::revert_vzones().

◆ remove_field()

void map::remove_field ( const tripoint p,
const field_type_id field_to_remove 
)

Remove field entry at xy, ignored if the field entry is not present.

Definition at line 5592 of file map.cpp.

5593{
5594 if( !inbounds( p ) ) {
5595 return;
5596 }
5597
5598 point l;
5599 submap *const current_submap = get_submap_at( p, l );
5600
5601 if( current_submap->get_field( l ).remove_field( field_to_remove ) ) {
5602 // Only adjust the count if the field actually existed.
5603 if( !--current_submap->field_count ) {
5604 get_cache( p.z ).field_cache.set( static_cast<size_t>( p.x / SEEX + ( (
5605 p.y / SEEX ) * MAPSIZE ) ) );
5606 }
5607 const auto &fdata = field_to_remove.obj();
5608 if( fdata.dirty_transparency_cache || !fdata.is_transparent() ) {
5611 }
5612 if( fdata.is_dangerous() ) {
5614 }
5615 }
5616}

References level_cache::field_cache, submap::field_count, get_cache(), submap::get_field(), get_submap_at(), inbounds(), MAPSIZE, int_id< T >::obj(), field::remove_field(), SEEX, set_pathfinding_cache_dirty(), set_seen_cache_dirty(), set_transparency_cache_dirty(), tripoint::x, tripoint::y, and tripoint::z.

Referenced by computer_session::action_deactivate_shock_vent(), bash_field(), editmap::edit_fld(), iexamine::fireplace(), game::grabbed_furn_move(), MapExtras::mx_house_spider(), MapExtras::mx_spider(), game::process_artifact(), relic_funcs::process_recharge_entry(), explosion_handler::ExplosionProcess::remove_field(), set_field_intensity(), shoot(), smash(), spell_move(), avatar_funcs::try_to_sleep(), and game::walk_move().

◆ remove_rotten_items()

template<typename Container >
void map::remove_rotten_items ( Container &  items,
const tripoint p,
temperature_flag  temperature 
)
protected

Go through the list of items, update their rotten status and remove items that have rotten away completely.

Parameters
itemsitems to remove
pThe point on this map where the items are, used for rot calculation.
temperatureflag that overrides temperature processing at certain locations

Definition at line 7229 of file map.cpp.

7230{
7231 for( auto it = items.begin(); it != items.end(); ) {
7232 if( it->actualize_rot( pnt, temperature, get_weather() ) ) {
7233 if( it->is_comestible() ) {
7234 rotten_item_spawn( *it, pnt );
7235 }
7236 it = i_rem( pnt, it );
7237 } else {
7238 ++it;
7239 }
7240 }
7241}

References get_weather(), i_rem(), and rotten_item_spawn().

Referenced by actualize().

◆ remove_submap_camp()

void map::remove_submap_camp ( const tripoint p)

Definition at line 5707 of file map.cpp.

5708{
5709 get_submap_at( p )->camp.reset();
5710}

References submap::camp, and get_submap_at().

Referenced by basecamp::abandon_camp(), and game::validate_camps().

◆ remove_trap()

void map::remove_trap ( const tripoint p)

Definition at line 5393 of file map.cpp.

5394{
5395 if( !inbounds( p ) ) {
5396 return;
5397 }
5398
5399 point l;
5400 submap *const current_submap = get_submap_at( p, l );
5401
5402 trap_id tid = current_submap->get_trap( l );
5403 if( tid != tr_null ) {
5404 if( g != nullptr && this == &get_map() ) {
5405 g->u.add_known_trap( p, tr_null.obj() );
5406 }
5407
5408 current_submap->set_trap( l, tr_null );
5409 auto &traps = traplocs[tid.to_i()];
5410 const auto iter = std::find( traps.begin(), traps.end(), p );
5411 if( iter != traps.end() ) {
5412 traps.erase( iter );
5413 }
5414 }
5415}
void set_trap(point p, trap_id trap)
Definition: submap.h:77

References detail::find(), g, get_map(), get_submap_at(), submap::get_trap(), inbounds(), int_id< T >::obj(), submap::set_trap(), int_id< T >::to_i(), tr_null, and traplocs.

Referenced by complete_construction(), vehicle::handle_trap(), trapfunc::map_regen(), mremove_trap(), trap::on_disarmed(), game::process_artifact(), relic_funcs::process_recharge_entry(), and trap_set().

◆ reset_vehicle_cache()

void map::reset_vehicle_cache ( )

Definition at line 313 of file map.cpp.

314{
317
318 // Cache all vehicles
319 const int zmin = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
320 const int zmax = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
321 for( int zlev = zmin; zlev <= zmax; zlev++ ) {
322 auto &ch = get_cache( zlev );
323 for( const auto &elem : ch.vehicle_list ) {
324 elem->adjust_zlevel( 0, tripoint_zero );
325 add_vehicle_to_cache( elem );
326 }
327 }
328}
void clear_vehicle_cache()
Definition: map.cpp:372

References abs_sub, add_vehicle_to_cache(), clear_vehicle_cache(), get_cache(), last_full_vehicle_list_dirty, OVERMAP_DEPTH, OVERMAP_HEIGHT, tripoint_zero, tripoint::z, and zlevels.

Referenced by veh_interact::complete_vehicle(), detach_vehicle(), editmap::draw_main_ui_overlay(), load(), loadn(), editmap::mapgen_preview(), editmap::mapgen_veh_destroy(), rotate(), shift(), and vehicle::use_bike_rack().

◆ restock_fruits()

void map::restock_fruits ( const tripoint p,
const time_duration time_since_last_actualize 
)
protected

Try to grow fruits on static plants (not planted by the player)

Parameters
pPlace to restock
time_since_last_actualizeTime since this function has been called the last time.

Definition at line 7369 of file map.cpp.

7370{
7371 const auto &ter = this->ter( p ).obj();
7372 if( !ter.has_flag( TFLAG_HARVESTED ) ) {
7373 return; // Already harvestable. Do nothing.
7374 }
7375 // Make it harvestable again if the last actualization was during a different season or year.
7376 const time_point last_touched = calendar::turn - time_since_last_actualize;
7377 if( season_of_year( calendar::turn ) != season_of_year( last_touched ) ||
7378 time_since_last_actualize >= calendar::season_length() ) {
7379 ter_set( p, ter.transforms_into );
7380 }
7381}
season_type season_of_year(const time_point &p)
Definition: calendar.cpp:547

References int_id< T >::obj(), calendar::season_length(), season_of_year(), ter(), ter_set(), TFLAG_HARVESTED, and calendar::turn.

Referenced by actualize(), and saven().

◆ restore_vision_transparency_cache()

void map::restore_vision_transparency_cache ( const tripoint center,
int  target_z,
float(&)  vision_restore_cache[9],
bool(&)  blocked_restore_cache[8] 
)
protected

Definition at line 1505 of file lightmap.cpp.

1507{
1508 auto &map_cache = get_cache( target_z );
1509 float ( &transparency_cache )[MAPSIZE_X][MAPSIZE_Y] = map_cache.transparency_cache;
1510 diagonal_blocks( &blocked_cache )[MAPSIZE_X][MAPSIZE_Y] = map_cache.vehicle_obscured_cache;
1511
1512 int i = 0;
1513 for( point adjacent : eight_adjacent_offsets ) {
1514 const tripoint p = center + adjacent;
1515 if( !inbounds( p ) ) {
1516 continue;
1517 }
1518 transparency_cache[p.x][p.y] = vision_restore_cache[i];
1519
1520 if( blocked_restore_cache[i] ) {
1521 bool &relevant_blocked = adjacent == point_north_east ? blocked_cache[center.x][center.y].ne :
1522 adjacent == point_south_east ? blocked_cache[p.x][p.y].nw :
1523 adjacent == point_south_west ? blocked_cache[p.x][p.y].ne :
1524 /* point_north_west */ blocked_cache[center.x][center.y].nw;
1525 relevant_blocked = false;
1526 }
1527
1528 i++;
1529 }
1530 transparency_cache[center.x][center.y] = vision_restore_cache[8];
1531}

References center, eight_adjacent_offsets, get_cache(), inbounds(), MAPSIZE_X, MAPSIZE_Y, point_north_east, point_south_east, point_south_west, tripoint::x, and tripoint::y.

Referenced by build_seen_cache().

◆ rotate()

void map::rotate ( int  turns,
bool  setpos_safe = false 
)

Rotates this map, and all of its contents, by the specified multiple of 90 degrees.

Parameters
turnsHow many 90-degree turns to rotate the map.

Definition at line 5635 of file mapgen.cpp.

5636{
5637
5638 //Handle anything outside the 1-3 range gracefully; rotate(0) is a no-op.
5639 turns = turns % 4;
5640 if( turns == 0 ) {
5641 return;
5642 }
5643
5644 real_coords rc;
5645 const tripoint &abs_sub = get_abs_sub();
5646 rc.fromabs( point( abs_sub.x * SEEX, abs_sub.y * SEEY ) );
5647
5648 // TODO: This radius can be smaller - how small?
5649 const int radius = HALF_MAPSIZE + 3;
5650 // uses submap coordinates
5651 // TODO: fix point types
5652 const std::vector<shared_ptr_fast<npc>> npcs =
5654 for( const shared_ptr_fast<npc> &i : npcs ) {
5655 npc &np = *i;
5656 const tripoint sq = np.global_square_location();
5657 const point local_sq = getlocal( sq ).xy();
5658
5659 real_coords np_rc;
5660 np_rc.fromabs( sq.xy() );
5661 // Note: We are rotating the entire overmap square (2x2 of submaps)
5662 if( np_rc.om_pos != rc.om_pos || sq.z != abs_sub.z ) {
5663 continue;
5664 }
5665
5666 // OK, this is ugly: we remove the NPC from the whole map
5667 // Then we place it back from scratch
5668 // It could be rewritten to utilize the fact that rotation shouldn't cross overmaps
5669
5670 point old( np_rc.sub_pos );
5671 if( np_rc.om_sub.x % 2 != 0 ) {
5672 old.x += SEEX;
5673 }
5674 if( np_rc.om_sub.y % 2 != 0 ) {
5675 old.y += SEEY;
5676 }
5677
5678 const point new_pos = old .rotate( turns, { SEEX * 2, SEEY * 2 } );
5679 if( setpos_safe ) {
5680 // setpos can't be used during mapgen, but spawn_at_precise clips position
5681 // to be between 0-11,0-11 and teleports NPCs when used inside of update_mapgen
5682 // calls
5683 const tripoint new_global_sq = sq - local_sq + new_pos;
5684 np.setpos( get_map().getlocal( new_global_sq ) );
5685 } else {
5686 // OK, this is ugly: we remove the NPC from the whole map
5687 // Then we place it back from scratch
5688 // It could be rewritten to utilize the fact that rotation shouldn't cross overmaps
5690 np.spawn_at_precise( { abs_sub.xy() }, { new_pos, abs_sub.z } );
5692 }
5693 }
5694
5697
5698 // Move the submaps around.
5699 if( turns == 2 ) {
5702 } else {
5703 point p;
5704 submap tmp;
5705
5707
5708 for( int k = 0; k < 4; ++k ) {
5709 p = p.rotate( turns, { 2, 2 } );
5711 }
5712 }
5713
5714 // Then rotate them and recalculate vehicle positions.
5715 for( int j = 0; j < 2; ++j ) {
5716 for( int i = 0; i < 2; ++i ) {
5717 point p( i, j );
5718 auto sm = get_submap_at_grid( p );
5719
5720 sm->rotate( turns );
5721
5722 for( auto &veh : sm->vehicles ) {
5723 veh->sm_pos = tripoint( p, abs_sub.z );
5724 }
5725
5727 }
5728 }
5730
5731 // rotate zones
5733 mgr.rotate_zones( *this, turns );
5734}
shared_ptr_fast< npc > npc_ptr
Definition: basecamp.h:46
character_id getID() const
Definition: character.cpp:494
void clear_vehicle_list(int zlev)
Definition: map.cpp:390
void setpos(const tripoint &pos) override
Note: this places NPC on a given position in CURRENT MAP coordinates.
Definition: npc.cpp:693
void spawn_at_precise(point submap_offset, const tripoint &square)
As spawn_at, but also sets position within the submap.
Definition: npc.cpp:741
tripoint global_square_location() const override
Global position, expressed in map square coordinate system (the most detailed coordinate system),...
Definition: npc.cpp:751
std::vector< shared_ptr_fast< npc > > get_npcs_near(const tripoint_abs_sm &p, int radius)
Get all npcs in a area with given radius around given central point.
shared_ptr_fast< npc > remove_npc(const character_id &id)
Find npc by id and if found, erase it from the npc list and return it ( or return nullptr if not foun...
void rotate_zones(map &target_map, int turns)
Definition: clzones.cpp:1052
coords::coord_point< tripoint, coords::origin::abs, coords::sm > tripoint_abs_sm
Definition: coordinates.h:490
static constexpr int HALF_MAPSIZE
void swap(colony< element_type, element_allocator_type, element_skipfield_type > &a, colony< element_type, element_allocator_type, element_skipfield_type > &b) COLONY_NOEXCEPT_SWAP(element_allocator_type)
Swaps colony A's contents with that of colony B.
Definition: colony.h:3496
point rotate(int turns, point dim={ 1, 1 }) const
Rotate point clockwise.
Definition: point.cpp:10
point om_sub
Definition: coordinates.h:638
void fromabs(point abs)
Definition: coordinates.cpp:3
point om_pos
Definition: coordinates.h:637
point sub_pos
Definition: coordinates.h:635

References abs_sub, clear_vehicle_cache(), clear_vehicle_list(), real_coords::fromabs(), get_abs_sub(), zone_manager::get_manager(), get_map(), overmapbuffer::get_npcs_near(), get_submap_at_grid(), Character::getID(), getlocal(), npc::global_square_location(), HALF_MAPSIZE, overmapbuffer::insert_npc(), real_coords::om_pos, real_coords::om_sub, overmap_buffer, point_east, point_south, point_south_east, point_zero, overmapbuffer::remove_npc(), reset_vehicle_cache(), point::rotate(), zone_manager::rotate_zones(), SEEX, SEEY, npc::setpos(), coords::sm, npc::spawn_at_precise(), real_coords::sub_pos, cata::swap(), update_vehicle_list(), point::x, tripoint::x, tripoint::xy(), point::y, tripoint::y, and tripoint::z.

Referenced by draw_connections(), draw_lab(), draw_office_tower(), draw_triffid(), mapgen_function_json::generate(), mapgen_ants_curved(), mapgen_ants_straight(), mapgen_ants_tee(), mapgen_forest_trail_curved(), mapgen_forest_trail_straight(), mapgen_forest_trail_tee(), mapgen_highway(), mapgen_parking_lot(), editmap::mapgen_preview(), mapgen_railroad(), mapgen_railroad_bridge(), mapgen_river_curved(), mapgen_river_curved_not(), mapgen_river_straight(), mapgen_road(), mapgen_rotate(), mapgen_sewer_curved(), mapgen_sewer_straight(), mapgen_sewer_tee(), mapgen_subway(), and update_mapgen_function_json::update_map().

◆ rotten_item_spawn()

void map::rotten_item_spawn ( const item item,
const tripoint p 
)

Checks to see if the item that is rotting away generates a creature when it does.

Parameters
itemitem that is spawning creatures
pThe point on this map where the item is and creature will be

Definition at line 7243 of file map.cpp.

7244{
7245 if( g->critter_at( pnt ) != nullptr ) {
7246 return;
7247 }
7248 const auto &comest = item.get_comestible();
7249 mongroup_id mgroup = comest->rot_spawn;
7250 if( !mgroup ) {
7251 return;
7252 }
7253 const int chance = static_cast<int>( comest->rot_spawn_chance *
7254 get_option<float>( "CARRION_SPAWNRATE" ) );
7255 if( rng( 0, 100 ) < chance ) {
7257 add_spawn( spawn_details.name, 1, pnt, false );
7258 if( g->u.sees( pnt ) ) {
7259 if( item.is_seed() ) {
7260 add_msg( m_warning, _( "Something has crawled out of the %s plants!" ), item.get_plant_name() );
7261 } else {
7262 add_msg( m_warning, _( "Something has crawled out of the %s!" ), item.tname() );
7263 }
7264 }
7265 }
7266}
const cata::value_ptr< islot_comestible > & get_comestible() const
Definition: item.cpp:10153
std::string get_plant_name() const
The name of the plant as it appears in the various informational menus.
Definition: item.cpp:9822
bool is_seed() const
Whether this is actually a seed, the seed functions won't be of much use for non-seeds.
Definition: item.cpp:9803

References _, add_msg(), add_spawn(), g, item::get_comestible(), item::get_plant_name(), MonsterGroupManager::GetResultFromGroup(), item::is_seed(), m_warning, MonsterGroupResult::name, rng(), and item::tname().

Referenced by grow_plant(), item::process_internal(), and remove_rotten_items().

◆ route()

std::vector< tripoint > map::route ( const tripoint f,
const tripoint t,
const pathfinding_settings settings,
const std::set< tripoint > &  pre_closed = {{ }} 
) const

Calculate the best path using A*.

Parameters
fThe source location from which to path.
tThe destination to which to path.
settingsStructure describing pathfinding parameters.
pre_closedNever path through those points. They can still be the source or the destination.

Definition at line 194 of file pathfinding.cpp.

197{
198 /* TODO: If the origin or destination is out of bound, figure out the closest
199 * in-bounds point and go to that, then to the real origin/destination.
200 */
201 std::vector<tripoint> ret;
202
203 if( f == t || !inbounds( f ) ) {
204 return ret;
205 }
206
207 if( !inbounds( t ) ) {
208 tripoint clipped = t;
209 clip_to_bounds( clipped );
210 return route( f, clipped, settings, pre_closed );
211 }
212 // First, check for a simple straight line on flat ground
213 // Except when the line contains a pre-closed tile - we need to do regular pathing then
214 static const auto non_normal = PF_SLOW | PF_WALL | PF_VEHICLE | PF_TRAP | PF_SHARP;
215 if( f.z == t.z ) {
216 const auto line_path = line_to( f, t );
217 const auto &pf_cache = get_pathfinding_cache_ref( f.z );
218 // Check all points for any special case (including just hard terrain)
219 if( !( pf_cache.special[f.x][f.y] & non_normal ) &&
220 std::all_of( line_path.begin(), line_path.end(), [&pf_cache]( const tripoint & p ) {
221 return !( pf_cache.special[p.x][p.y] & non_normal );
222 } ) ) {
223 const std::set<tripoint> sorted_line( line_path.begin(), line_path.end() );
224
225 if( is_disjoint( sorted_line, pre_closed ) ) {
226 return line_path;
227 }
228 }
229 }
230
231 // If expected path length is greater than max distance, allow only line path, like above
232 if( rl_dist( f, t ) > settings.max_dist ) {
233 return ret;
234 }
235
236 int max_length = settings.max_length;
237 int bash = settings.bash_strength;
238 int climb_cost = settings.climb_cost;
239 bool doors = settings.allow_open_doors;
240 bool trapavoid = settings.avoid_traps;
241 bool roughavoid = settings.avoid_rough_terrain;
242 bool sharpavoid = settings.avoid_sharp;
243
244 const int pad = 16; // Should be much bigger - low value makes pathfinders dumb!
245 int minx = std::min( f.x, t.x ) - pad;
246 int miny = std::min( f.y, t.y ) - pad;
247 // TODO: Make this way bigger
248 int minz = std::min( f.z, t.z );
249 int maxx = std::max( f.x, t.x ) + pad;
250 int maxy = std::max( f.y, t.y ) + pad;
251 // Same TODO: as above
252 int maxz = std::max( f.z, t.z );
253 clip_to_bounds( minx, miny, minz );
254 clip_to_bounds( maxx, maxy, maxz );
255
256 pathfinder pf( point( minx, miny ), point( maxx, maxy ) );
257 // Make NPCs not want to path through player
258 // But don't make player pathing stop working
259 for( const auto &p : pre_closed ) {
260 if( p.x >= minx && p.x < maxx && p.y >= miny && p.y < maxy ) {
261 pf.close_point( p );
262 }
263 }
264
265 // Start and end must not be closed
266 pf.unclose_point( f );
267 pf.unclose_point( t );
268 pf.add_point( 0, 0, f, f );
269
270 bool done = false;
271
272 do {
273 auto cur = pf.get_next();
274
275 const int parent_index = flat_index( cur );
276 auto &layer = pf.get_layer( cur.z );
277 auto &cur_state = layer.state[parent_index];
278 if( cur_state == ASL_CLOSED ) {
279 continue;
280 }
281
282 if( layer.gscore[parent_index] > max_length ) {
283 // Shortest path would be too long, return empty vector
284 return std::vector<tripoint>();
285 }
286
287 if( cur == t ) {
288 done = true;
289 break;
290 }
291
292 cur_state = ASL_CLOSED;
293
294 const auto &pf_cache = get_pathfinding_cache_ref( cur.z );
295 const auto cur_special = pf_cache.special[cur.x][cur.y];
296
297 int cur_part;
298 const vehicle *cur_veh = veh_at_internal( cur, cur_part );
299
300 // 7 3 5
301 // 1 . 2
302 // 6 4 8
303 constexpr std::array<int, 8> x_offset{{ -1, 1, 0, 0, 1, -1, -1, 1 }};
304 constexpr std::array<int, 8> y_offset{{ 0, 0, -1, 1, -1, 1, -1, 1 }};
305 for( size_t i = 0; i < 8; i++ ) {
306 const tripoint p( cur.x + x_offset[i], cur.y + y_offset[i], cur.z );
307 const int index = flat_index( p );
308
309 // TODO: Remove this and instead have sentinels at the edges
310 if( p.x < minx || p.x >= maxx || p.y < miny || p.y >= maxy ) {
311 continue;
312 }
313
314 if( layer.state[index] == ASL_CLOSED ) {
315 continue;
316 }
317
318 int part = -1;
319 const vehicle *veh = veh_at_internal( p, part );
320 if( cur_veh &&
321 !cur_veh->allowed_move( cur_veh->tripoint_to_mount( cur ), cur_veh->tripoint_to_mount( p ) ) ) {
322 //Trying to squeeze through a vehicle hole, skip this movement but don't close the tile as other paths may lead to it
323 continue;
324 }
325
326 if( veh && veh != cur_veh &&
327 !veh->allowed_move( veh->tripoint_to_mount( cur ), veh->tripoint_to_mount( p ) ) ) {
328 //Same as above but moving into rather than out of a vehicle
329 continue;
330 }
331
332 // Penalize for diagonals or the path will look "unnatural"
333 int newg = layer.gscore[parent_index] + ( ( cur.x != p.x && cur.y != p.y ) ? 1 : 0 );
334
335 const auto p_special = pf_cache.special[p.x][p.y];
336 // TODO: De-uglify, de-huge-n
337 if( !( p_special & non_normal ) ) {
338 // Boring flat dirt - the most common case above the ground
339 newg += 2;
340 } else {
341 if( roughavoid ) {
342 layer.state[index] = ASL_CLOSED; // Close all rough terrain tiles
343 continue;
344 }
345
346 const maptile &tile = maptile_at_internal( p );
347 const auto &terrain = tile.get_ter_t();
348 const auto &furniture = tile.get_furn_t();
349
350 const int cost = move_cost_internal( furniture, terrain, veh, part );
351 // Don't calculate bash rating unless we intend to actually use it
352 const int rating = ( bash == 0 || cost != 0 ) ? -1 :
353 bash_rating_internal( bash, furniture, terrain, false, veh, part );
354
355 if( cost == 0 && rating <= 0 && ( !doors || !terrain.open || !furniture.open ) && veh == nullptr &&
356 climb_cost <= 0 ) {
357 layer.state[index] = ASL_CLOSED; // Close it so that next time we won't try to calculate costs
358 continue;
359 }
360
361 newg += cost;
362 if( cost == 0 ) {
363 if( climb_cost > 0 && p_special & PF_CLIMBABLE ) {
364 // Climbing fences
365 newg += climb_cost;
366 } else if( doors && ( terrain.open || furniture.open ) &&
367 ( !terrain.has_flag( "OPENCLOSE_INSIDE" ) || !furniture.has_flag( "OPENCLOSE_INSIDE" ) ||
368 !is_outside( cur ) ) ) {
369 // Only try to open INSIDE doors from the inside
370 // To open and then move onto the tile
371 newg += 4;
372 } else if( veh != nullptr ) {
373 const auto vpobst = vpart_position( const_cast<vehicle &>( *veh ), part ).obstacle_at_part();
374 part = vpobst ? vpobst->part_index() : -1;
375 int dummy = -1;
376 if( doors && veh->part_flag( part, VPFLAG_OPENABLE ) &&
377 ( !veh->part_flag( part, "OPENCLOSE_INSIDE" ) ||
378 veh_at_internal( cur, dummy ) == veh ) ) {
379 // Handle car doors, but don't try to path through curtains
380 newg += 10; // One turn to open, 4 to move there
381 } else if( part >= 0 && bash > 0 ) {
382 // Car obstacle that isn't a door
383 // TODO: Account for armor
384 int hp = veh->cpart( part ).hp();
385 if( hp / 20 > bash ) {
386 // Threshold damage thing means we just can't bash this down
387 layer.state[index] = ASL_CLOSED;
388 continue;
389 } else if( hp / 10 > bash ) {
390 // Threshold damage thing means we will fail to deal damage pretty often
391 hp *= 2;
392 }
393
394 newg += 2 * hp / bash + 8 + 4;
395 } else if( part >= 0 ) {
396 if( !doors || !veh->part_flag( part, VPFLAG_OPENABLE ) ) {
397 // Won't be openable, don't try from other sides
398 layer.state[index] = ASL_CLOSED;
399 }
400
401 continue;
402 }
403 } else if( rating > 1 ) {
404 // Expected number of turns to bash it down, 1 turn to move there
405 // and 5 turns of penalty not to trash everything just because we can
406 newg += ( 20 / rating ) + 2 + 10;
407 } else if( rating == 1 ) {
408 // Desperate measures, avoid whenever possible
409 newg += 500;
410 } else {
411 // Unbashable and unopenable from here
412 if( !doors || !terrain.open || !furniture.open ) {
413 // Or anywhere else for that matter
414 layer.state[index] = ASL_CLOSED;
415 }
416
417 continue;
418 }
419 }
420
421 if( trapavoid && p_special & PF_TRAP ) {
422 const auto &ter_trp = terrain.trap.obj();
423 const auto &trp = ter_trp.is_benign() ? tile.get_trap_t() : ter_trp;
424 if( !trp.is_benign() ) {
425 // For now make them detect all traps
426 if( has_zlevels() && terrain.has_flag( TFLAG_NO_FLOOR ) ) {
427 // Special case - ledge in z-levels
428 // Warning: really expensive, needs a cache
429 if( valid_move( p, tripoint( p.xy(), p.z - 1 ), false, true ) ) {
430 tripoint below( p.xy(), p.z - 1 );
431 if( !has_flag( TFLAG_NO_FLOOR, below ) ) {
432 // Otherwise this would have been a huge fall
433 auto &layer = pf.get_layer( p.z - 1 );
434 // From cur, not p, because we won't be walking on air
435 pf.add_point( layer.gscore[parent_index] + 10,
436 layer.score[parent_index] + 10 + 2 * rl_dist( below, t ),
437 cur, below );
438 }
439
440 // Close p, because we won't be walking on it
441 layer.state[index] = ASL_CLOSED;
442 continue;
443 }
444 } else if( trapavoid ) {
445 // Otherwise it's walkable
446 newg += 500;
447 }
448 }
449 }
450
451 if( sharpavoid && p_special & PF_SHARP ) {
452 layer.state[index] = ASL_CLOSED; // Avoid sharp things
453 }
454
455 }
456
457 // If not visited, add as open
458 // If visited, add it only if we can do so with better score
459 if( layer.state[index] == ASL_NONE || newg < layer.gscore[index] ) {
460 pf.add_point( newg, newg + 2 * rl_dist( p, t ), cur, p );
461 }
462 }
463
464 if( !has_zlevels() || !( cur_special & PF_UPDOWN ) || !settings.allow_climb_stairs ) {
465 // The part below is only for z-level pathing
466 continue;
467 }
468
469 const maptile &parent_tile = maptile_at_internal( cur );
470 const auto &parent_terrain = parent_tile.get_ter_t();
471 if( settings.allow_climb_stairs && cur.z > minz && parent_terrain.has_flag( TFLAG_GOES_DOWN ) ) {
472 tripoint dest( cur.xy(), cur.z - 1 );
473 if( vertical_move_destination<TFLAG_GOES_UP>( *this, dest ) ) {
474 auto &layer = pf.get_layer( dest.z );
475 pf.add_point( layer.gscore[parent_index] + 2,
476 layer.score[parent_index] + 2 * rl_dist( dest, t ),
477 cur, dest );
478 }
479 }
480 if( settings.allow_climb_stairs && cur.z < maxz && parent_terrain.has_flag( TFLAG_GOES_UP ) ) {
481 tripoint dest( cur.xy(), cur.z + 1 );
482 if( vertical_move_destination<TFLAG_GOES_DOWN>( *this, dest ) ) {
483 auto &layer = pf.get_layer( dest.z );
484 pf.add_point( layer.gscore[parent_index] + 2,
485 layer.score[parent_index] + 2 * rl_dist( dest, t ),
486 cur, dest );
487 }
488 }
489 if( cur.z < maxz && parent_terrain.has_flag( TFLAG_RAMP ) &&
490 valid_move( cur, tripoint( cur.xy(), cur.z + 1 ), false, true ) ) {
491 auto &layer = pf.get_layer( cur.z + 1 );
492 for( size_t it = 0; it < 8; it++ ) {
493 const tripoint above( cur.x + x_offset[it], cur.y + y_offset[it], cur.z + 1 );
494 pf.add_point( layer.gscore[parent_index] + 4,
495 layer.score[parent_index] + 4 + 2 * rl_dist( above, t ),
496 cur, above );
497 }
498 }
499 if( cur.z < maxz && parent_terrain.has_flag( TFLAG_RAMP_UP ) &&
500 valid_move( cur, tripoint( cur.xy(), cur.z + 1 ), false, true, true ) ) {
501 auto &layer = pf.get_layer( cur.z + 1 );
502 for( size_t it = 0; it < 8; it++ ) {
503 const tripoint above( cur.x + x_offset[it], cur.y + y_offset[it], cur.z + 1 );
504 pf.add_point( layer.gscore[parent_index] + 4,
505 layer.score[parent_index] + 4 + 2 * rl_dist( above, t ),
506 cur, above );
507 }
508 }
509 if( cur.z > minz && parent_terrain.has_flag( TFLAG_RAMP_DOWN ) &&
510 valid_move( cur, tripoint( cur.xy(), cur.z - 1 ), false, true, true ) ) {
511 auto &layer = pf.get_layer( cur.z - 1 );
512 for( size_t it = 0; it < 8; it++ ) {
513 const tripoint below( cur.x + x_offset[it], cur.y + y_offset[it], cur.z - 1 );
514 pf.add_point( layer.gscore[parent_index] + 4,
515 layer.score[parent_index] + 4 + 2 * rl_dist( below, t ),
516 cur, below );
517 }
518 }
519
520 } while( !done && !pf.empty() );
521
522 if( done ) {
523 ret.reserve( rl_dist( f, t ) * 2 );
524 tripoint cur = t;
525 // Just to limit max distance, in case something weird happens
526 for( int fdist = max_length; fdist != 0; fdist-- ) {
527 const int cur_index = flat_index( cur );
528 const auto &layer = pf.get_layer( cur.z );
529 const tripoint &par = layer.parent[cur_index];
530 if( cur == f ) {
531 break;
532 }
533
534 ret.push_back( cur );
535 // Jumps are acceptable on 1 z-level changes
536 // This is because stairs teleport the player too
537 if( rl_dist( cur, par ) > 1 && std::abs( cur.z - par.z ) != 1 ) {
538 debugmsg( "Jump in our route! %d:%d:%d->%d:%d:%d",
539 cur.x, cur.y, cur.z, par.x, par.y, par.z );
540 return ret;
541 }
542
543 cur = par;
544 }
545
546 std::reverse( ret.begin(), ret.end() );
547 }
548
549 return ret;
550}
bool has_zlevels() const
Definition: map.h:1640
const pathfinding_cache & get_pathfinding_cache_ref(int zlev) const
Definition: map.cpp:8989
point tripoint_to_mount(const tripoint &p) const
Definition: vehicle.cpp:3131
const vehicle_part & cpart(int part_num) const
Definition: vehicle.cpp:7109
bool part_flag(int p, const std::string &f) const
Definition: vehicle.cpp:2912
bool allowed_move(point from, point to) const
Definition: vehicle.cpp:3221
@ TFLAG_GOES_DOWN
Definition: mapdata.h:309
@ TFLAG_GOES_UP
Definition: mapdata.h:310
Definition: gates.h:28
Definition: overmap.h:50
bool is_disjoint(const Set1 &set1, const Set2 &set2)
constexpr int flat_index(const tripoint &p)
Definition: pathfinding.cpp:34
@ ASL_CLOSED
Definition: pathfinding.cpp:30
@ ASL_NONE
Definition: pathfinding.cpp:28
@ PF_VEHICLE
Definition: pathfinding.h:11
@ PF_WALL
Definition: pathfinding.h:10
@ PF_CLIMBABLE
Definition: pathfinding.h:15
@ PF_UPDOWN
Definition: pathfinding.h:14
@ PF_TRAP
Definition: pathfinding.h:13
@ PF_SHARP
Definition: pathfinding.h:16
@ PF_SLOW
Definition: pathfinding.h:9
@ hp
Drains HP to recharge.
const trap & get_trap_t() const
Definition: submap.h:264
@ VPFLAG_OPENABLE
Definition: veh_type.h:44

References pathfinding_settings::allow_climb_stairs, pathfinding_settings::allow_open_doors, vehicle::allowed_move(), ASL_CLOSED, ASL_NONE, pathfinding_settings::avoid_rough_terrain, pathfinding_settings::avoid_sharp, pathfinding_settings::avoid_traps, bash(), bash_rating_internal(), pathfinding_settings::bash_strength, pathfinding_settings::climb_cost, clip_to_bounds(), vehicle::cpart(), debugmsg, detail::digits::done, flat_index(), furniture, maptile::get_furn_t(), get_pathfinding_cache_ref(), maptile::get_ter_t(), maptile::get_trap_t(), has_flag(), has_zlevels(), hp, vehicle_part::hp(), inbounds(), is_disjoint(), is_outside(), line_to(), maptile_at_internal(), pathfinding_settings::max_dist, pathfinding_settings::max_length, move_cost_internal(), vpart_position::obstacle_at_part(), vehicle::part_flag(), PF_CLIMBABLE, PF_SHARP, PF_SLOW, PF_TRAP, PF_UPDOWN, PF_VEHICLE, PF_WALL, cata::hash64_detail::ret, rl_dist(), route(), terrain, TFLAG_GOES_DOWN, TFLAG_GOES_UP, TFLAG_NO_FLOOR, TFLAG_RAMP, TFLAG_RAMP_DOWN, TFLAG_RAMP_UP, vehicle::tripoint_to_mount(), valid_move(), veh_at_internal(), VPFLAG_OPENABLE, tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by activity_on_turn_move_loot(), add_item_or_charges(), Character::can_mount(), npc::go_to_omt_destination(), game::handle_action(), game::list_items(), game::look_around(), perform_zone_activity_turn(), route(), route_adjacent(), activity_handlers::travel_do_turn(), game::try_get_left_click_action(), and npc::update_path().

◆ save()

void map::save ( )

Add currently loaded submaps (in grid) to the mapbuffer.

They will than be stored by that class and can be loaded from that class. This can be called several times, the mapbuffer takes care of adding the same submap several times. It should only be called after the map has been loaded. Submaps that have been loaded from the mapbuffer (and not generated) are already stored in the mapbuffer. TODO: determine if this is really needed? Submaps are already in the mapbuffer if they have been loaded from disc and the are added by map::generate, too. So when do they not appear in the mapbuffer?

Definition at line 6734 of file map.cpp.

6735{
6736 for( int gridx = 0; gridx < my_MAPSIZE; gridx++ ) {
6737 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
6738 if( zlevels ) {
6739 for( int gridz = -OVERMAP_DEPTH; gridz <= OVERMAP_HEIGHT; gridz++ ) {
6740 saven( tripoint( gridx, gridy, gridz ) );
6741 }
6742 } else {
6743 saven( tripoint( gridx, gridy, abs_sub.z ) );
6744 }
6745 }
6746 }
6747}

References abs_sub, my_MAPSIZE, OVERMAP_DEPTH, OVERMAP_HEIGHT, saven(), tripoint::z, and zlevels.

Referenced by start_location::add_map_extra(), add_monsters(), start_location::burn(), talk_function::buy_100_logs(), talk_function::buy_10_logs(), create_lab_consoles(), construct::done_digormine_stair(), construct::done_mine_upstair(), farm_action(), talk_function::field_build_1(), talk_function::field_build_2(), talk_function::field_harvest(), talk_function::field_plant(), defense_game::init_map(), mission_start::kill_horde_master(), talk_function::loot_building(), om_cutdown_trees(), om_harvest_furn(), om_harvest_itm(), om_harvest_ter(), om_set_hide_site(), mission_start::place_deposit_box(), mission_start::place_dog(), mission_start::place_npc_software(), mission_start::place_priest_diary(), basecamp::place_results(), game::place_vehicle_nearby(), mission_start::place_zombie_mom(), start_location::prepare_map(), mission_start::ranch_nurse_1(), mission_start::ranch_nurse_2(), mission_start::ranch_nurse_3(), mission_start::ranch_nurse_4(), mission_start::ranch_nurse_5(), mission_start::ranch_nurse_6(), mission_start::ranch_nurse_7(), mission_start::ranch_nurse_8(), mission_start::ranch_nurse_9(), mission_start::ranch_scavenger_1(), mission_start::ranch_scavenger_2(), mission_start::ranch_scavenger_3(), mission_start::reveal_lab_train_depot(), game::save_maps(), and debug_menu::spawn_nested_mapgen().

◆ saven()

void map::saven ( const tripoint grid)
protected

Definition at line 7077 of file map.cpp.

7078{
7079 dbg( DL::Debug ) << "map::saven( world=" << abs_sub << ", grid=" << grid << " )";
7080 const int gridn = get_nonant( grid );
7081 submap *submap_to_save = getsubmap( gridn );
7082 if( submap_to_save == nullptr || submap_to_save->get_ter( point_zero ) == t_null ) {
7083 // This is a serious error and should be signaled as soon as possible
7084 debugmsg( "map::saven grid (%s) %s!", grid.to_string(),
7085 submap_to_save == nullptr ? "null" : "uninitialized" );
7086 return;
7087 }
7088
7089 const tripoint abs = abs_sub.xy() + grid;
7090
7091 if( !zlevels && grid.z != abs_sub.z ) {
7092 debugmsg( "Tried to save submap (%d,%d,%d) as (%d,%d,%d), which isn't supported in non-z-level builds",
7093 abs.x, abs.y, abs_sub.z, abs.x, abs.y, grid.z );
7094 }
7095
7096 dbg( DL::Debug ) << "map::saven abs: " << abs << " gridn: " << gridn;
7097
7098 // An edge case: restock_fruits relies on last_touched, so we must call it before save
7099 if( season_of_year( calendar::turn ) != season_of_year( submap_to_save->last_touched ) ) {
7100 const time_duration time_since_last_actualize = calendar::turn - submap_to_save->last_touched;
7101 for( int x = 0; x < SEEX; x++ ) {
7102 for( int y = 0; y < SEEY; y++ ) {
7103 const tripoint pnt = sm_to_ms_copy( grid ) + point( x, y );
7104 restock_fruits( pnt, time_since_last_actualize );
7105 }
7106 }
7107 }
7108
7109 submap_to_save->last_touched = calendar::turn;
7110 MAPBUFFER.add_submap( abs, submap_to_save );
7111}
bool add_submap(const tripoint &p, std::unique_ptr< submap > &sm)
Add a new submap to the buffer.
Definition: mapbuffer.cpp:50
@ Debug
Debug information (default: disabled).

References abs_sub, mapbuffer::add_submap(), dbg, Debug, debugmsg, get_nonant(), submap::get_ter(), getsubmap(), grid, submap::last_touched, MAPBUFFER, point_zero, restock_fruits(), season_of_year(), SEEX, SEEY, sm_to_ms_copy(), t_null, calendar::turn, tripoint::xy(), tripoint::z, and zlevels.

Referenced by generate(), and save().

◆ scent_blockers()

void map::scent_blockers ( std::array< std::array< char, MAPSIZE_X >, MAPSIZE_Y > &  scent_transfer,
point  min,
point  max 
)

Build the map of scent-resistant tiles.

Should be way faster than if done in game.cpp using public map functions.

Definition at line 8701 of file map.cpp.

8703{
8704 auto reduce = TFLAG_REDUCE_SCENT;
8705 auto block = TFLAG_NO_SCENT;
8706 auto fill_values = [&]( const tripoint & gp, const submap * sm, point lp ) {
8707 // We need to generate the x/y coordinates, because we can't get them "for free"
8708 const point p = lp + sm_to_ms_copy( gp.xy() );
8709 if( sm->get_ter( lp ).obj().has_flag( block ) ) {
8710 scent_transfer[p.x][p.y] = 0;
8711 } else if( sm->get_ter( lp ).obj().has_flag( reduce ) ||
8712 sm->get_furn( lp ).obj().has_flag( reduce ) ) {
8713 scent_transfer[p.x][p.y] = 1;
8714 } else {
8715 scent_transfer[p.x][p.y] = 5;
8716 }
8717
8718 return ITER_CONTINUE;
8719 };
8720
8721 function_over( tripoint( min, abs_sub.z ), tripoint( max, abs_sub.z ), fill_values );
8722
8723 const inclusive_rectangle<point> local_bounds( min, max );
8724
8725 // Now vehicles
8726
8727 auto vehs = get_vehicles();
8728 for( auto &wrapped_veh : vehs ) {
8729 vehicle &veh = *( wrapped_veh.v );
8730 for( const vpart_reference &vp : veh.get_any_parts( VPFLAG_OBSTACLE ) ) {
8731 const tripoint part_pos = vp.pos();
8732 if( local_bounds.contains( part_pos.xy() ) && scent_transfer[part_pos.x][part_pos.y] == 5 ) {
8733 scent_transfer[part_pos.x][part_pos.y] = 1;
8734 }
8735 }
8736
8737 // Doors, but only the closed ones
8738 for( const vpart_reference &vp : veh.get_any_parts( VPFLAG_OPENABLE ) ) {
8739 if( vp.part().open ) {
8740 continue;
8741 }
8742
8743 const tripoint part_pos = vp.pos();
8744 if( local_bounds.contains( part_pos.xy() ) && scent_transfer[part_pos.x][part_pos.y] == 5 ) {
8745 scent_transfer[part_pos.x][part_pos.y] = 1;
8746 }
8747 }
8748 }
8749}
void function_over(const tripoint &start, const tripoint &end, Functor fun) const
Runs a functor over given submaps over submaps in the area, getting next submap only when the current...
Definition: map.cpp:8647
@ TFLAG_REDUCE_SCENT
Definition: mapdata.h:279
@ TFLAG_NO_SCENT
Definition: mapdata.h:285
@ VPFLAG_OBSTACLE
Definition: veh_type.h:42

References abs_sub, inclusive_rectangle< Point, >::contains(), function_over(), vehicle::get_any_parts(), get_vehicles(), ITER_CONTINUE, coords::sm, sm_to_ms_copy(), TFLAG_NO_SCENT, TFLAG_REDUCE_SCENT, VPFLAG_OBSTACLE, VPFLAG_OPENABLE, point::x, tripoint::x, tripoint::xy(), point::y, tripoint::y, and tripoint::z.

Referenced by scent_map::update().

◆ sees() [1/2]

bool map::sees ( const tripoint F,
const tripoint T,
int  range 
) const

Returns whether F sees T with a view range of range.

Definition at line 6269 of file map.cpp.

6270{
6271 int dummy = 0;
6272 return sees( F, T, range, dummy );
6273}

References range, and sees().

Referenced by apply_ammo_effects(), find_clear_path(), mattack::flame(), explosion_handler::explosion_funcs::flashbang(), get_heat_radiation(), projectile_attack(), Creature::sees(), sees(), Character::sees_with_infrared(), shake_vehicle(), shoot(), spawn_monsters_submap_group(), and vehicle_selector::vehicle_selector().

◆ sees() [2/2]

bool map::sees ( const tripoint F,
const tripoint T,
int  range,
int &  bresenham_slope 
) const
private

Don't expose the slope adjust outside map functions.

This one is internal-only, we don't want to expose the slope tweaking ickiness outside the map class.

Parameters
FThing doing the seeing
TThing being seen
rangeVision range of F
bresenham_slopeIndicates the start offset of Bresenham line used to connect the two points, and may subsequently be used to form a path between them. Set to zero if the function returns false.

Definition at line 6278 of file map.cpp.

6280{
6281 if( ( range >= 0 && range < rl_dist( F, T ) ) ||
6282 !inbounds( T ) ) {
6283 bresenham_slope = 0;
6284 return false; // Out of range!
6285 }
6286 // Cannonicalize the order of the tripoints so the cache is reflexive.
6287 const tripoint &min = F < T ? F : T;
6288 const tripoint &max = !( F < T ) ? F : T;
6289 // A little gross, just pack the values into a point.
6290 const point key(
6291 min.x << 16 | min.y << 8 | ( min.z + OVERMAP_DEPTH ),
6292 max.x << 16 | max.y << 8 | ( max.z + OVERMAP_DEPTH )
6293 );
6294 char cached = skew_vision_cache.get( key, -1 );
6295 if( cached >= 0 ) {
6296 return cached > 0;
6297 }
6298
6299 bool visible = true;
6300
6301 // Ugly `if` for now
6302 if( !fov_3d || F.z == T.z ) {
6303
6304 point last_point = F.xy();
6305 bresenham( F.xy(), T.xy(), bresenham_slope,
6306 [this, &visible, &T, &last_point]( point new_point ) {
6307 // Exit before checking the last square, it's still visible even if opaque.
6308 if( new_point.x == T.x && new_point.y == T.y ) {
6309 return false;
6310 }
6311 if( !this->is_transparent( tripoint( new_point, T.z ) ) ||
6312 obscured_by_vehicle_rotation( tripoint( last_point, T.z ), tripoint( new_point, T.z ) ) ) {
6313 visible = false;
6314 return false;
6315 }
6316 last_point = new_point;
6317 return true;
6318 } );
6319 skew_vision_cache.insert( 100000, key, visible ? 1 : 0 );
6320 return visible;
6321 }
6322
6323 tripoint last_point = F;
6324 bresenham( F, T, bresenham_slope, 0,
6325 [this, &visible, &T, &last_point]( const tripoint & new_point ) {
6326 // Exit before checking the last square if it's not a vertical transition,
6327 // it's still visible even if opaque.
6328 if( new_point == T && last_point.z == T.z ) {
6329 return false;
6330 }
6331
6332 // TODO: Allow transparent floors (and cache them!)
6333 if( new_point.z == last_point.z ) {
6334 if( !this->is_transparent( new_point ) || obscured_by_vehicle_rotation( last_point, new_point ) ) {
6335 visible = false;
6336 return false;
6337 }
6338 } else {
6339 const int max_z = std::max( new_point.z, last_point.z );
6340 if( ( has_floor_or_support( {new_point.xy(), max_z} ) ||
6341 !is_transparent( {new_point.xy(), last_point.z} ) ) &&
6342 ( has_floor_or_support( {last_point.xy(), max_z} ) ||
6343 !is_transparent( {last_point.xy(), new_point.z} ) ) ) {
6344 visible = false;
6345 return false;
6346 }
6347 }
6348
6349 last_point = new_point;
6350 return true;
6351 } );
6352 skew_vision_cache.insert( 100000, key, visible ? 1 : 0 );
6353 return visible;
6354}

References bresenham(), fov_3d, inbounds(), obscured_by_vehicle_rotation(), OVERMAP_DEPTH, range, rl_dist(), skew_vision_cache, tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

◆ sees_some_items() [1/2]

bool map::sees_some_items ( const tripoint p,
const Creature who 
) const

Check if creature can see some items at p.

Includes:

  • check for items at this location (has_items(p))
  • check for SEALED flag (sealed furniture/terrain makes items not visible under any circumstances).
  • check for CONTAINER flag (makes items only visible when the creature is at p or at an adjacent square).

Definition at line 4855 of file map.cpp.

4856{
4857 // Can only see items if there are any items.
4858 return has_items( p ) && could_see_items( p, who.pos() );
4859}

References could_see_items(), has_items(), and Creature::pos().

Referenced by game::butcher(), editmap::draw_main_ui_overlay(), draw_maptile(), npc::find_corpse_to_pulp(), npc::find_item(), game::find_nearby_items(), vehicle::interact_with(), game::print_items_info(), and npc::see_item_say_smth().

◆ sees_some_items() [2/2]

bool map::sees_some_items ( const tripoint p,
const tripoint from 
) const

Definition at line 4861 of file map.cpp.

4862{
4863 return has_items( p ) && could_see_items( p, from );
4864}

References could_see_items(), and has_items().

◆ set() [1/2]

void map::set ( const tripoint p,
const ter_id new_terrain,
const furn_id new_furniture 
)

Definition at line 1383 of file map.cpp.

1384{
1385 furn_set( p, new_furniture );
1386 ter_set( p, new_terrain );
1387}

References furn_set(), and ter_set().

Referenced by farm_action(), talk_function::field_plant(), mapgen_function_json_base::formatted_set_incredibly_simple(), and activity_handlers::plant_seed_finish().

◆ set() [2/2]

void map::set ( point  p,
const ter_id new_terrain,
const furn_id new_furniture 
)
inline

Definition at line 774 of file map.h.

774 {
775 furn_set( p, new_furniture );
776 ter_set( p, new_terrain );
777 }

References furn_set(), and ter_set().

◆ set_abs_sub()

void map::set_abs_sub ( const tripoint p)
protected

Sets abs_sub, see there.

Uses the same coordinate system as abs_sub.

Definition at line 8427 of file map.cpp.

8428{
8429 abs_sub = p;
8430}

References abs_sub.

Referenced by fake_map::fake_map(), generate(), load(), shift(), and vertical_shift().

◆ set_field_age()

time_duration map::set_field_age ( const tripoint p,
const field_type_id type,
const time_duration age,
bool  isoffset = false 
)

Set age of field entry at point.

Parameters
pLocation of field
typeID of field
ageNew age of specified field
isoffsetIf true, the given age value is added to the existing value, if false, the existing age is ignored and overridden.
Returns
resulting age or -1_turns if not present (does not create a new field).

Definition at line 5459 of file map.cpp.

5461{
5462 if( field_entry *const field_ptr = get_field( p, type ) ) {
5463 return field_ptr->set_field_age( ( isoffset ? field_ptr->get_field_age() : 0_turns ) + age );
5464 }
5465 return -1_turns;
5466}

References get_field(), and type.

Referenced by game::grabbed_furn_move(), mod_field_age(), and game::walk_move().

◆ set_field_intensity()

int map::set_field_intensity ( const tripoint p,
const field_type_id type,
int  new_intensity,
bool  isoffset = false 
)

Set intensity of field entry at point, creating if not present, removing if intensity becomes 0.

Parameters
pLocation of field
typeID of field
new_intensityNew intensity of field
isoffsetIf true, the given new_intensity value is added to the existing value, if false, the existing intensity is ignored and overridden.
Returns
resulting intensity, or 0 for not present (either removed or not created at all).

Definition at line 5472 of file map.cpp.

5475{
5476 field_entry *field_ptr = get_field( p, type );
5477 if( field_ptr != nullptr ) {
5478 int adj = ( isoffset ? field_ptr->get_field_intensity() : 0 ) + new_intensity;
5479 if( adj > 0 ) {
5480 field_ptr->set_field_intensity( adj );
5481 return adj;
5482 } else {
5483 remove_field( p, type );
5484 return 0;
5485 }
5486 } else if( 0 + new_intensity > 0 ) {
5487 return add_field( p, type, new_intensity ) ? new_intensity : 0;
5488 }
5489
5490 return 0;
5491}

References add_field(), get_field(), field_entry::get_field_intensity(), remove_field(), field_entry::set_field_intensity(), and type.

Referenced by editmap::edit_fld(), game::grabbed_furn_move(), mod_field_intensity(), spell_move(), and game::walk_move().

◆ set_floor_cache_dirty()

void map::set_floor_cache_dirty ( const int  zlev)

◆ set_graffiti()

void map::set_graffiti ( const tripoint p,
const std::string &  contents 
)

Definition at line 7948 of file map.cpp.

7949{
7950 if( !inbounds( p ) ) {
7951 return;
7952 }
7953 point l;
7954 submap *const current_submap = get_submap_at( p, l );
7955 current_submap->set_graffiti( l, contents );
7956}
void set_graffiti(point p, const std::string &new_graffiti)
Definition: submap.cpp:132

References get_submap_at(), inbounds(), and submap::set_graffiti().

Referenced by jmapgen_graffiti::apply().

◆ set_memory_seen_cache_dirty()

void map::set_memory_seen_cache_dirty ( const tripoint p)

Definition at line 8981 of file map.cpp.

8982{
8983 const int offset = p.x + p.y * MAPSIZE_Y;
8984 if( offset >= 0 && offset < MAPSIZE_X * MAPSIZE_Y ) {
8985 get_cache( p.z ).map_memory_seen_cache.reset( offset );
8986 }
8987}

References get_cache(), level_cache::map_memory_seen_cache, MAPSIZE_X, MAPSIZE_Y, tripoint::x, tripoint::y, and tripoint::z.

Referenced by vehicle::damage_direct(), furn_set(), vehicle::stop(), and ter_set().

◆ set_outside_cache_dirty()

void map::set_outside_cache_dirty ( const int  zlev)

◆ set_pathfinding_cache_dirty()

void map::set_pathfinding_cache_dirty ( int  zlev)

◆ set_radiation() [1/2]

void map::set_radiation ( const tripoint p,
int  value 
)

Definition at line 4165 of file map.cpp.

4166{
4167 if( !inbounds( p ) ) {
4168 return;
4169 }
4170
4171 point l;
4172 submap *const current_submap = get_submap_at( p, l );
4173
4174 current_submap->set_radiation( l, value );
4175}

References get_submap_at(), inbounds(), and submap::set_radiation().

Referenced by jmapgen_setmap::apply(), create_anomaly(), draw_lab(), mapgen_crater(), mapgen_null(), mapgen_test(), and set_radiation().

◆ set_radiation() [2/2]

void map::set_radiation ( point  p,
const int  value 
)
inline

Definition at line 1156 of file map.h.

1156 {
1157 set_radiation( tripoint( p, abs_sub.z ), value );
1158 }

References abs_sub, set_radiation(), and tripoint::z.

◆ set_seen_cache_dirty() [1/2]

void map::set_seen_cache_dirty ( const int  zlevel)

Definition at line 242 of file map.cpp.

243{
244 if( inbounds_z( zlevel ) ) {
245 level_cache &cache = get_cache( zlevel );
246 cache.seen_cache_dirty = true;
247 }
248}

References get_cache(), inbounds_z(), and level_cache::seen_cache_dirty.

◆ set_seen_cache_dirty() [2/2]

void map::set_seen_cache_dirty ( const tripoint  change_location)

Definition at line 207 of file map.cpp.

208{
209 if( inbounds( change_location ) ) {
210 level_cache &cache = get_cache( change_location.z );
211 if( cache.seen_cache_dirty ) {
212 return;
213 }
214 if( cache.seen_cache[change_location.x][change_location.y] != 0.0 ||
215 cache.camera_cache[change_location.x][change_location.y] != 0.0 ) {
216 cache.seen_cache_dirty = true;
217 }
218 }
219}

References level_cache::camera_cache, get_cache(), inbounds(), level_cache::seen_cache, level_cache::seen_cache_dirty, tripoint::x, tripoint::y, and tripoint::z.

Referenced by add_field(), draw_fill_background(), furn_set(), loadn(), trapfunc::map_regen(), vehicle::merge_rackable_vehicle(), vehicle::open_or_close(), process_fields_in_submap(), remove_field(), avatar::set_movement_mode(), DefaultRemovePartHandler::set_transparency_cache_dirty(), vehicle::split_vehicles(), ter_set(), and weather_manager::update_weather().

◆ set_signage()

void map::set_signage ( const tripoint p,
const std::string &  message 
) const

Definition at line 4130 of file map.cpp.

4131{
4132 if( !inbounds( p ) ) {
4133 return;
4134 }
4135
4136 point l;
4137 submap *const current_submap = get_submap_at( p, l );
4138
4139 current_submap->set_signage( l, message );
4140}
void set_signage(point p, const std::string &s)
Definition: submap.cpp:172
std::string message
Definition: mapgen.cpp:419

References get_submap_at(), inbounds(), mapgen_defer::message, and submap::set_signage().

Referenced by jmapgen_sign::apply(), MapExtras::mx_grave(), MapExtras::mx_minefield(), and iexamine::sign().

◆ set_suspension_cache_dirty()

void map::set_suspension_cache_dirty ( const int  zlev)

Definition at line 228 of file map.cpp.

229{
230 if( inbounds_z( zlev ) ) {
231 get_cache( zlev ).suspension_cache_dirty = true;
232 }
233}

References get_cache(), inbounds_z(), and level_cache::suspension_cache_dirty.

Referenced by loadn(), editmap::mapgen_preview(), and ter_set().

◆ set_temperature() [1/2]

void map::set_temperature ( const tripoint p,
int  temperature 
)

Definition at line 4199 of file map.cpp.

4200{
4201 if( !inbounds( p ) ) {
4202 return;
4203 }
4204
4205 get_submap_at( p )->set_temperature( new_temperature );
4206}
void set_temperature(int new_temperature)
Definition: submap.h:169

References get_submap_at(), inbounds(), and submap::set_temperature().

Referenced by draw_lab(), and set_temperature().

◆ set_temperature() [2/2]

void map::set_temperature ( point  p,
int  new_temperature 
)
inline

Definition at line 1173 of file map.h.

1173 {
1174 set_temperature( tripoint( p, abs_sub.z ), new_temperature );
1175 }

References abs_sub, set_temperature(), and tripoint::z.

◆ set_transparency_cache_dirty() [1/2]

void map::set_transparency_cache_dirty ( const int  zlev)

◆ set_transparency_cache_dirty() [2/2]

void map::set_transparency_cache_dirty ( const tripoint p)

Definition at line 250 of file map.cpp.

251{
252 if( inbounds( p ) ) {
253 const tripoint smp = ms_to_sm_copy( p );
254 get_cache( smp.z ).transparency_cache_dirty.set( smp.x * MAPSIZE + smp.y );
255 }
256}

References get_cache(), inbounds(), MAPSIZE, ms_to_sm_copy(), level_cache::transparency_cache_dirty, tripoint::x, tripoint::y, and tripoint::z.

◆ setsubmap()

void map::setsubmap ( size_t  grididx,
submap smap 
)
protected

Set the submap pointer in grid at the give index.

This is the inverse of getsubmap, any existing pointer is overwritten. The index must be valid. The given submap pointer must not be null.

Definition at line 8446 of file map.cpp.

8447{
8448 if( grididx >= grid.size() ) {
8449 debugmsg( "Tried to access invalid grid index %d", grididx );
8450 return;
8451 } else if( smap == nullptr ) {
8452 debugmsg( "Tried to set NULL submap pointer at index %d", grididx );
8453 return;
8454 }
8455 grid[grididx] = smap;
8456}

References debugmsg, and grid.

Referenced by copy_grid(), fake_map::fake_map(), generate(), and loadn().

◆ shake_vehicle()

units::angle map::shake_vehicle ( vehicle veh,
int  velocity_before,
units::angle  direction 
)
Strength reduces chance of being thrown from your seat when not wearing a seatbelt Strength reduces chance of being thrown from your seat when not wearing a seatbelt Dexterity reduces chance of losing control of vehicle when shaken Driving reduces chance of losing control of vehicle when shaken Strength reduces distance thrown from seat in a vehicle impact

Definition at line 1650 of file vehicle_move.cpp.

1652{
1653 const int d_vel = std::abs( veh.velocity - velocity_before ) / 100;
1654
1655 std::vector<rider_data> riders = veh.get_riders();
1656
1657 units::angle coll_turn = 0_degrees;
1658 for( const rider_data &r : riders ) {
1659 const int ps = r.prt;
1660 Creature *rider = r.psg;
1661 if( rider == nullptr ) {
1662 debugmsg( "throw passenger: empty passenger at part %d", ps );
1663 continue;
1664 }
1665
1666 const tripoint part_pos = veh.global_part_pos3( ps );
1667 if( rider->pos() != part_pos ) {
1668 debugmsg( "throw passenger: passenger at %d,%d,%d, part at %d,%d,%d",
1669 rider->posx(), rider->posy(), rider->posz(),
1670 part_pos.x, part_pos.y, part_pos.z );
1672 continue;
1673 }
1674
1675 player *psg = dynamic_cast<player *>( rider );
1676 monster *pet = dynamic_cast<monster *>( rider );
1677
1678 bool throw_from_seat = false;
1679 int move_resist = 1;
1680 if( psg ) {
1681 ///\EFFECT_STR reduces chance of being thrown from your seat when not wearing a seatbelt
1682 move_resist = psg->str_cur * 150 + 500;
1683 } else {
1684 int pet_resist = 0;
1685 if( pet != nullptr ) {
1686 pet_resist = static_cast<int>( to_kilogram( pet->get_weight() ) * 200 );
1687 }
1688 move_resist = std::max( 100, pet_resist );
1689 }
1690 if( veh.part_with_feature( ps, VPFLAG_SEATBELT, true ) == -1 ) {
1691 ///\EFFECT_STR reduces chance of being thrown from your seat when not wearing a seatbelt
1692 throw_from_seat = d_vel * rng( 80, 120 ) > move_resist;
1693 }
1694
1695 // Damage passengers if d_vel is too high
1696 if( !throw_from_seat && ( 10 * d_vel ) > 6 * rng( 50, 100 ) ) {
1697 const int dmg = d_vel * rng( 70, 100 ) / 400;
1698 if( psg ) {
1699 psg->hurtall( dmg, nullptr );
1701 _( "You take %d damage by the power of the impact!" ),
1702 _( "<npcname> takes %d damage by the power of the "
1703 "impact!" ), dmg );
1704 } else {
1705 pet->apply_damage( nullptr, bodypart_id( "torso" ), dmg );
1706 }
1707 }
1708
1709 if( psg && veh.player_in_control( *psg ) ) {
1710 const int lose_ctrl_roll = rng( 0, d_vel );
1711 ///\EFFECT_DEX reduces chance of losing control of vehicle when shaken
1712
1713 ///\EFFECT_DRIVING reduces chance of losing control of vehicle when shaken
1714 if( lose_ctrl_roll > psg->dex_cur * 2 + psg->get_skill_level( skill_driving ) * 3 ) {
1716 _( "You lose control of the %s." ),
1717 _( "<npcname> loses control of the %s." ), veh.name );
1718 int turn_amount = rng( 1, 3 ) * std::sqrt( std::abs( veh.velocity ) ) / 30;
1719 if( turn_amount < 1 ) {
1720 turn_amount = 1;
1721 }
1722 units::angle turn_angle = std::min( turn_amount * 15_degrees, 120_degrees );
1723 coll_turn = one_in( 2 ) ? turn_angle : -turn_angle;
1724 }
1725 }
1726
1727 if( throw_from_seat ) {
1728 if( psg ) {
1730 _( "You are hurled from the %s's seat by "
1731 "the power of the impact!" ),
1732 _( "<npcname> is hurled from the %s's seat by "
1733 "the power of the impact!" ), veh.name );
1734 unboard_vehicle( part_pos );
1735 } else if( get_player_character().sees( part_pos ) ) {
1736 add_msg( m_bad, _( "The %s is hurled from %s's by the power of the impact!" ),
1737 pet->disp_name(), veh.name );
1738 }
1739 ///\EFFECT_STR reduces distance thrown from seat in a vehicle impact
1740 g->fling_creature( rider, direction + rng_float( -30_degrees, 30_degrees ),
1741 std::max( 10, d_vel - move_resist / 100 ) );
1742 }
1743 }
1744
1745 return coll_turn;
1746}
int dex_cur
Definition: character.h:265
int get_skill_level(const skill_id &ident) const
Definition: character.cpp:3349
units::mass get_weight() const override
Definition: monster.cpp:2740
std::string disp_name(bool possessive=false, bool capitalize_first=false) const override
Definition: monster.cpp:533
@ VPFLAG_SEATBELT
Definition: veh_type.h:45
static const skill_id skill_driving("driving")

References _, add_msg(), player::add_msg_player_or_npc(), monster::apply_damage(), debugmsg, Character::dex_cur, monster::disp_name(), g, get_player_character(), vehicle::get_riders(), Character::get_skill_level(), monster::get_weight(), vehicle::global_part_pos3(), Character::hurtall(), m_bad, m_warning, vehicle::name, one_in(), vehicle::part(), vehicle::part_with_feature(), vehicle_part::passenger_flag, vehicle::player_in_control(), Creature::pos(), Creature::posx(), Creature::posy(), Creature::posz(), vehicle_part::remove_flag(), rng(), rng_float(), sees(), skill_driving, Character::str_cur, units::to_kilogram(), unboard_vehicle(), vehicle::velocity, VPFLAG_SEATBELT, tripoint::x, tripoint::y, and tripoint::z.

Referenced by move_vehicle().

◆ shift()

void map::shift ( point  s)

Shift the map along the vector s.

This is like loading the map with coordinates derived from the current position of the map (abs_sub) plus the shift vector. Note: the map must have been loaded before this can be called.

Definition at line 6906 of file map.cpp.

6907{
6908 // Special case of 0-shift; refresh the map
6909 if( sp == point_zero ) {
6910 return; // Skip this?
6911 }
6912
6913 if( std::abs( sp.x ) > 1 || std::abs( sp.y ) > 1 ) {
6914 debugmsg( "map::shift called with a shift of more than one submap" );
6915 }
6916
6917 const tripoint abs = get_abs_sub();
6918
6919 set_abs_sub( abs + sp );
6920
6921 // if player is in vehicle, (s)he must be shifted with vehicle too
6922 if( g->u.in_vehicle ) {
6923 g->u.setx( g->u.posx() - sp.x * SEEX );
6924 g->u.sety( g->u.posy() - sp.y * SEEY );
6925 }
6926
6927 g->shift_destination_preview( point( -sp.x * SEEX, -sp.y * SEEY ) );
6928
6929 shift_traps( tripoint( sp, 0 ) );
6930
6931 vehicle *remoteveh = g->remoteveh();
6932
6933 const int zmin = zlevels ? -OVERMAP_DEPTH : abs.z;
6934 const int zmax = zlevels ? OVERMAP_HEIGHT : abs.z;
6935 for( int gridz = zmin; gridz <= zmax; gridz++ ) {
6936 for( vehicle *veh : get_cache( gridz ).vehicle_list ) {
6937 veh->zones_dirty = true;
6938 }
6939 }
6940
6941 constexpr half_open_rectangle<point> boundaries_2d( point_zero, point( MAPSIZE_Y, MAPSIZE_X ) );
6942 const point shift_offset_pt( -sp.x * SEEX, -sp.y * SEEY );
6943
6944 // Clear vehicle list and rebuild after shift
6946 // Shift the map sx submaps to the right and sy submaps down.
6947 // sx and sy should never be bigger than +/-1.
6948 // absx and absy are our position in the world, for saving/loading purposes.
6949 for( int gridz = zmin; gridz <= zmax; gridz++ ) {
6950 clear_vehicle_list( gridz );
6951 shift_bitset_cache<MAPSIZE_X, SEEX>( get_cache( gridz ).map_memory_seen_cache, sp );
6952 shift_bitset_cache<MAPSIZE, 1>( get_cache( gridz ).field_cache, sp );
6953 if( sp.x >= 0 ) {
6954 for( int gridx = 0; gridx < my_MAPSIZE; gridx++ ) {
6955 if( sp.y >= 0 ) {
6956 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
6957 if( ( sp.x > 0 && gridx == 0 ) || ( sp.y > 0 && gridy == 0 ) ) {
6958 submaps_with_active_items.erase( { abs.x + gridx, abs.y + gridy, gridz } );
6959 }
6960 if( gridx + sp.x < my_MAPSIZE && gridy + sp.y < my_MAPSIZE ) {
6961 copy_grid( tripoint( gridx, gridy, gridz ),
6962 tripoint( gridx + sp.x, gridy + sp.y, gridz ) );
6963 update_vehicle_list( get_submap_at_grid( {gridx, gridy, gridz} ), gridz );
6964 } else {
6965 loadn( tripoint( gridx, gridy, gridz ), true );
6966 }
6967 }
6968 } else { // sy < 0; work through it backwards
6969 for( int gridy = my_MAPSIZE - 1; gridy >= 0; gridy-- ) {
6970 if( ( sp.x > 0 && gridx == 0 ) || gridy == my_MAPSIZE - 1 ) {
6971 submaps_with_active_items.erase( { abs.x + gridx, abs.y + gridy, gridz } );
6972 }
6973 if( gridx + sp.x < my_MAPSIZE && gridy + sp.y >= 0 ) {
6974 copy_grid( tripoint( gridx, gridy, gridz ),
6975 tripoint( gridx + sp.x, gridy + sp.y, gridz ) );
6976 update_vehicle_list( get_submap_at_grid( { gridx, gridy, gridz } ), gridz );
6977 } else {
6978 loadn( tripoint( gridx, gridy, gridz ), true );
6979 }
6980 }
6981 }
6982 }
6983 } else { // sx < 0; work through it backwards
6984 for( int gridx = my_MAPSIZE - 1; gridx >= 0; gridx-- ) {
6985 if( sp.y >= 0 ) {
6986 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
6987 if( gridx == my_MAPSIZE - 1 || ( sp.y > 0 && gridy == 0 ) ) {
6988 submaps_with_active_items.erase( { abs.x + gridx, abs.y + gridy, gridz } );
6989 }
6990 if( gridx + sp.x >= 0 && gridy + sp.y < my_MAPSIZE ) {
6991 copy_grid( tripoint( gridx, gridy, gridz ),
6992 tripoint( gridx + sp.x, gridy + sp.y, gridz ) );
6993 update_vehicle_list( get_submap_at_grid( { gridx, gridy, gridz } ), gridz );
6994 } else {
6995 loadn( tripoint( gridx, gridy, gridz ), true );
6996 }
6997 }
6998 } else { // sy < 0; work through it backwards
6999 for( int gridy = my_MAPSIZE - 1; gridy >= 0; gridy-- ) {
7000 if( gridx == my_MAPSIZE - 1 || gridy == my_MAPSIZE - 1 ) {
7001 submaps_with_active_items.erase( { abs.x + gridx, abs.y + gridy, gridz } );
7002 }
7003 if( gridx + sp.x >= 0 && gridy + sp.y >= 0 ) {
7004 copy_grid( tripoint( gridx, gridy, gridz ),
7005 tripoint( gridx + sp.x, gridy + sp.y, gridz ) );
7006 update_vehicle_list( get_submap_at_grid( { gridx, gridy, gridz } ), gridz );
7007 } else {
7008 loadn( tripoint( gridx, gridy, gridz ), true );
7009 }
7010 }
7011 }
7012 }
7013 }
7014 }
7015 if( zlevels ) {
7016 //Go through the generated maps and fill in the roofs
7017 for( int gridz = zmin; gridz <= zmax; gridz++ ) {
7018 if( sp.x > 0 ) {
7019 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
7020 add_roofs( {my_MAPSIZE - 1, gridy, gridz} );
7021 }
7022 } else if( sp.x < 0 ) {
7023 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
7024 add_roofs( {0, gridy, gridz} );
7025 }
7026 }
7027
7028 if( sp.y > 0 ) {
7029 for( int gridx = 0; gridx < my_MAPSIZE; gridx++ ) {
7030 add_roofs( {gridx, my_MAPSIZE - 1, gridz} );
7031 }
7032 } else if( sp.y < 0 ) {
7033 for( int gridx = 0; gridx < my_MAPSIZE; gridx++ ) {
7034 add_roofs( {gridx, 0, gridz} );
7035 }
7036 }
7037 }
7038 }
7039
7041
7042 g->setremoteveh( remoteveh );
7043
7044 if( !support_cache_dirty.empty() ) {
7045 shift_tripoint_set( support_cache_dirty, shift_offset_pt, boundaries_2d );
7046 }
7047}
void copy_grid(const tripoint &to, const tripoint &from)
Definition: map.cpp:7648
void shift_traps(const tripoint &shift)
As part of the map shifting, this shifts the trap locations stored in traplocs.
Definition: map.cpp:6774
template void shift_bitset_cache< MAPSIZE_X, SEEX >(std::bitset< MAPSIZE_X *MAPSIZE_X > &cache, point s)
static void shift_tripoint_set(std::set< tripoint > &set, point offset, const half_open_rectangle< point > &boundaries)
Definition: map.cpp:6833
template void shift_bitset_cache< MAPSIZE, 1 >(std::bitset< MAPSIZE *MAPSIZE > &cache, point s)
int remoteveh(player *, item *, bool, const tripoint &)
Definition: iuse.cpp:8222

References add_roofs(), clear_vehicle_cache(), clear_vehicle_list(), copy_grid(), debugmsg, g, get_abs_sub(), get_cache(), get_submap_at_grid(), loadn(), MAPSIZE_X, MAPSIZE_Y, my_MAPSIZE, OVERMAP_DEPTH, OVERMAP_HEIGHT, point_zero, iuse::remoteveh(), reset_vehicle_cache(), SEEX, SEEY, set_abs_sub(), shift_bitset_cache< MAPSIZE, 1 >(), shift_bitset_cache< MAPSIZE_X, SEEX >(), shift_traps(), shift_tripoint_set(), submaps_with_active_items, support_cache_dirty, update_vehicle_list(), point::x, point::y, and zlevels.

Referenced by shift_traps(), and game::update_map().

◆ shift_traps()

void map::shift_traps ( const tripoint shift)
protected

As part of the map shifting, this shifts the trap locations stored in traplocs.

Parameters
shiftThe amount shifting in submap, the same as go into shift.

Definition at line 6774 of file map.cpp.

6775{
6776 // Offset needs to have sign opposite to shift direction
6777 const tripoint offset( -shift.x * SEEX, -shift.y * SEEY, -shift.z );
6778 for( auto iter = field_furn_locs.begin(); iter != field_furn_locs.end(); ) {
6779 tripoint &pos = *iter;
6780 pos += offset;
6781 if( inbounds( pos ) ) {
6782 ++iter;
6783 } else {
6784 iter = field_furn_locs.erase( iter );
6785 }
6786 }
6787 for( auto &traps : traplocs ) {
6788 for( auto iter = traps.begin(); iter != traps.end(); ) {
6789 tripoint &pos = *iter;
6790 pos += offset;
6791 if( inbounds( pos ) ) {
6792 ++iter;
6793 } else {
6794 // Theoretical enhancement: if this is not the last entry of the vector,
6795 // move the last entry into pos and remove the last entry instead of iter.
6796 // This would avoid moving all the remaining entries.
6797 iter = traps.erase( iter );
6798 }
6799 }
6800 }
6801}
void shift(point s)
Shift the map along the vector s.
Definition: map.cpp:6906

References field_furn_locs, inbounds(), SEEX, SEEY, shift(), and traplocs.

Referenced by shift().

◆ shift_vehicle_z()

void map::shift_vehicle_z ( vehicle veh,
int  z_shift 
)

Definition at line 6860 of file map.cpp.

6861{
6862
6863 tripoint src = veh.global_pos3();
6864 tripoint dst = src + tripoint_above * z_shift;
6865
6866 submap *src_submap = get_submap_at( src );
6867 submap *dst_submap = get_submap_at( dst );
6868
6869 int our_i = -1;
6870 for( size_t i = 0; i < src_submap->vehicles.size(); i++ ) {
6871 if( src_submap->vehicles[i].get() == &veh ) {
6872 our_i = i;
6873 break;
6874 }
6875 }
6876
6877 if( our_i == -1 ) {
6878 debugmsg( "shift_vehicle [%s] failed could not find vehicle", veh.name );
6879 return;
6880 }
6881
6882 for( auto &prt : veh.get_all_parts() ) {
6883 prt.part().precalc[0].z -= z_shift;
6884 }
6885
6886 veh.set_submap_moved( tripoint( dst.x / SEEX, dst.y / SEEY, dst.z ) );
6887 auto src_submap_veh_it = src_submap->vehicles.begin() + our_i;
6888 dst_submap->vehicles.push_back( std::move( *src_submap_veh_it ) );
6889 src_submap->vehicles.erase( src_submap_veh_it );
6890 dst_submap->is_uniform = false;
6892
6893 update_vehicle_list( dst_submap, dst.z );
6894
6895 level_cache &ch = get_cache( src.z );
6896 for( const vehicle *elem : ch.vehicle_list ) {
6897 if( elem == &veh ) {
6898 ch.vehicle_list.erase( &veh );
6899 ch.zone_vehicles.erase( &veh );
6900 break;
6901 }
6902 }
6903
6904}

References debugmsg, vehicle::get_all_parts(), get_cache(), get_submap_at(), vehicle::global_pos3(), invalidate_max_populated_zlev(), submap::is_uniform, avatar_action::move(), vehicle::name, SEEX, SEEY, vehicle::set_submap_moved(), tripoint_above, update_vehicle_list(), level_cache::vehicle_list, submap::vehicles, tripoint::x, tripoint::y, tripoint::z, and level_cache::zone_vehicles.

Referenced by vehicle::shift_zlevel().

◆ shoot()

void map::shoot ( const tripoint p,
projectile proj,
bool  hit_items 
)

Definition at line 3821 of file map.cpp.

3822{
3823 float initial_damage = 0.0;
3824 for( const damage_unit &dam : proj.impact ) {
3825 initial_damage += dam.amount * dam.damage_multiplier;
3826 initial_damage += dam.res_pen;
3827 }
3828 if( initial_damage < 0 ) {
3829 return;
3830 }
3831
3832 float dam = initial_damage;
3833
3834 if( has_flag( "ALARMED", p ) && !g->timed_events.queued( TIMED_EVENT_WANTED ) ) {
3835 sounds::sound( p, 30, sounds::sound_t::alarm, _( "an alarm sound!" ), true, "environment",
3836 "alarm" );
3837 const tripoint abs = ms_to_sm_copy( getabs( p ) );
3838 g->timed_events.add( TIMED_EVENT_WANTED, calendar::turn + 30_minutes, 0, abs );
3839 }
3840
3841 const bool inc = proj.has_effect( ammo_effect_INCENDIARY ) ||
3842 proj.impact.type_damage( DT_HEAT ) > 0;
3843 if( const optional_vpart_position vp = veh_at( p ) ) {
3844 dam = vp->vehicle().damage( vp->part_index(), dam, inc ? DT_HEAT : DT_STAB, hit_items );
3845 }
3846
3847 ter_id terrain = ter( p );
3848 ter_t ter = terrain.obj();
3849
3850 if( ter.bash.ranged ) {
3851 const ranged_bash_info &ri = *ter.bash.ranged;
3852 if( !hit_items && !check( ri.block_unaimed_chance ) ) {
3853 // Nothing, it's a miss
3854 } else if( ri.reduction_laser && proj.has_effect( ammo_effect_LASER ) ) {
3855 dam -= rng( ri.reduction_laser->min, ri.reduction_laser->max );
3856 } else {
3857 dam -= rng( ri.reduction.min, ri.reduction.max );
3858 if( dam > ri.destroy_threshold ) {
3859 bash_params params{0, false, true, hit_items, 1.0, false};
3860 bash_ter_success( p, params );
3861 }
3862 if( dam <= 0 && is_transparent( p ) && get_avatar().sees( p ) ) {
3863 add_msg( _( "The shot is stopped by the %s!" ), tername( p ) );
3864 }
3865 if( ri.flammable && inc ) {
3866 add_field( p, fd_fire, 1 );
3867 }
3868 }
3869 } else if( impassable( p ) && !is_transparent( p ) ) {
3870 bash( p, dam, false );
3871 // TODO: Preserve some residual damage when it makes sense.
3872 dam = 0;
3873 }
3874
3875 for( const ammo_effect_str_id &ae_id : proj.get_ammo_effects() ) {
3876 const ammo_effect &ae = *ae_id;
3877 if( ae.trail_field_type ) {
3878 if( x_in_y( ae.trail_chance, 100 ) ) {
3880 }
3881 }
3882 }
3883
3884 dam = std::max( 0.0f, dam );
3885
3886 // Check fields?
3887 const field_entry *fieldhit = get_field( p, fd_web );
3888 if( fieldhit != nullptr ) {
3889 if( inc ) {
3890 add_field( p, fd_fire, fieldhit->get_field_intensity() - 1 );
3891 } else if( dam > 5 + fieldhit->get_field_intensity() * 5 &&
3892 one_in( 5 - fieldhit->get_field_intensity() ) ) {
3893 dam -= rng( 1, 2 + fieldhit->get_field_intensity() * 2 );
3894 remove_field( p, fd_web );
3895 }
3896 }
3897
3898 // Rescale the damage
3899 if( dam <= 0 ) {
3900 proj.impact.damage_units.clear();
3901 return;
3902 } else if( dam < initial_damage ) {
3903 proj.impact.mult_damage( dam / static_cast<double>( initial_damage ) );
3904 }
3905
3906 //Projectiles with NO_ITEM_DAMAGE flag won't damage items at all
3907 if( !hit_items || !inbounds( p ) ) {
3908 return;
3909 }
3910
3911 // Make sure the message is sensible for the ammo effects. Lasers aren't projectiles.
3912 std::string damage_message;
3913 if( proj.has_effect( ammo_effect_LASER ) ) {
3914 damage_message = _( "laser beam" );
3915 } else if( proj.has_effect( ammo_effect_LIGHTNING ) ) {
3916 damage_message = _( "bolt of electricity" );
3917 } else if( proj.has_effect( ammo_effect_PLASMA ) ) {
3918 damage_message = _( "bolt of plasma" );
3919 } else {
3920 damage_message = _( "flying projectile" );
3921 }
3922
3923 smash_trap( p, dam, damage_message );
3924 smash_items( p, dam, damage_message, false );
3925}
void smash_trap(const tripoint &p, const int power, const std::string &cause_message)
Tries to smash the trap at the given tripoint.
Definition: map.cpp:3053
@ DT_STAB
Definition: damage.h:27
static const ammo_effect_str_id ammo_effect_LIGHTNING("LIGHTNING")
static const ammo_effect_str_id ammo_effect_LASER("LASER")
static const ammo_effect_str_id ammo_effect_INCENDIARY("INCENDIARY")
static const ammo_effect_str_id ammo_effect_PLASMA("PLASMA")
int check(unformattable)
Definition: fmtlib_core.h:1610
int trail_chance
Definition: ammo_effect.h:45
int trail_intensity_max
Definition: ammo_effect.h:44
int trail_intensity_min
Definition: ammo_effect.h:43
field_type_id trail_field_type
Definition: ammo_effect.h:40
std::vector< damage_unit > damage_units
Definition: damage.h:52
float type_damage(damage_type dt) const
Definition: damage.cpp:64
void mult_damage(double multiplier, bool pre_armor=false)
Definition: damage.cpp:48
float amount
Definition: damage.h:37
float damage_multiplier
Definition: damage.h:40
float res_pen
Definition: damage.h:38
const std::set< ammo_effect_str_id > & get_ammo_effects()
Definition: projectile.h:42
damage_instance impact
Definition: projectile.h:21
bool has_effect(const ammo_effect_str_id &id) const
Definition: projectile.h:55
bool flammable
Definition: mapdata.h:41
numeric_interval< int > reduction
Definition: mapdata.h:37
int destroy_threshold
Definition: mapdata.h:40
std::optional< numeric_interval< int > > reduction_laser
Definition: mapdata.h:39
units::probability block_unaimed_chance
Definition: mapdata.h:42

References _, add_field(), add_msg(), sounds::alarm, ammo_effect_INCENDIARY, ammo_effect_LASER, ammo_effect_LIGHTNING, ammo_effect_PLASMA, damage_unit::amount, bash(), bash_ter_success(), ranged_bash_info::block_unaimed_chance, detail::check(), damage_unit::damage_multiplier, damage_instance::damage_units, ranged_bash_info::destroy_threshold, DT_HEAT, DT_STAB, fd_fire, fd_web, ranged_bash_info::flammable, g, projectile::get_ammo_effects(), get_avatar(), get_field(), field_entry::get_field_intensity(), getabs(), projectile::has_effect(), has_flag(), projectile::impact, impassable(), inbounds(), is_transparent(), ms_to_sm_copy(), damage_instance::mult_damage(), one_in(), ranged_bash_info::reduction, ranged_bash_info::reduction_laser, remove_field(), damage_unit::res_pen, rng(), sees(), smash_items(), smash_trap(), sounds::sound(), ter(), tername(), terrain, TIMED_EVENT_WANTED, ammo_effect::trail_chance, ammo_effect::trail_field_type, ammo_effect::trail_intensity_max, ammo_effect::trail_intensity_min, calendar::turn, damage_instance::type_damage(), veh_at(), and x_in_y().

Referenced by ranged::execute_shaped_attack(), and projectile_attack().

◆ smash_items()

void map::smash_items ( const tripoint p,
int  power,
const std::string &  cause_message,
bool  do_destroy 
)

Tries to smash the items at the given tripoint.

Definition at line 3073 of file map.cpp.

3075{
3076 if( !has_items( p ) ) {
3077 return;
3078 }
3079
3080 // Keep track of how many items have been damaged, and what the first one is
3081 int items_damaged = 0;
3082 int items_destroyed = 0;
3083 std::string damaged_item_name;
3084
3085 // TODO: Bullets should be pretty much corpse-only
3086 constexpr const int min_destroy_threshold = 50;
3087
3088 std::vector<item> contents;
3089 map_stack items = i_at( p );
3090 for( auto it = items.begin(); it != items.end(); ) {
3091 if( it->has_flag( "EXPLOSION_SMASHED" ) ) {
3092 it++;
3093 continue;
3094 }
3095
3096 // detonate them if they can be exploded
3097 // We need to make a copy because the iterator validity is not predictable
3098 // see map_field.cpp process_fields_in_submap
3099 if( will_explode_on_impact( power ) && it->will_explode_in_fire() ) {
3100 item copy = *it;
3101 it = items.erase( it );
3102 if( copy.detonate( p, contents ) ) {
3103 // Need to restart, iterators may not be valid
3104 it = items.begin();
3105 }
3106 continue;
3107 }
3108
3109 // If the power is low or it's not an explosion, only pulp rezing corpses
3110 if( ( power < min_destroy_threshold || !do_destroy ) && !it->can_revive() ) {
3111 it++;
3112 continue;
3113 }
3114
3115 // Active explosives arbitrarily get double the destroy threshold
3116 bool is_active_explosive = it->active && it->type->get_use( "explosion" ) != nullptr;
3117 if( is_active_explosive && it->charges == 0 ) {
3118 it++;
3119 continue;
3120 }
3121
3122 const float material_factor = it->chip_resistance( true );
3123 // Intact non-rezing get a boost
3124 const float intact_mult = 2.0f -
3125 ( static_cast<float>( it->damage_level( it->max_damage() ) ) / it->max_damage() );
3126 const float destroy_threshold = min_destroy_threshold
3127 + material_factor * intact_mult;
3128 // For pulping, only consider material resistance. Non-rezing can only be destroyed.
3129 const float pulp_threshold = it->can_revive() ? material_factor : destroy_threshold;
3130 // Active explosives that will explode this turn are indestructible (they are exploding "now")
3131 if( power < pulp_threshold ) {
3132 it++;
3133 continue;
3134 }
3135
3136 bool item_was_destroyed = false;
3137 float destroy_chance = ( power - pulp_threshold ) / 4.0;
3138
3139 const bool by_charges = it->count_by_charges();
3140 if( by_charges ) {
3141 destroy_chance *= it->charges_per_volume( 250_ml );
3142 if( x_in_y( destroy_chance, destroy_threshold ) ) {
3143 item_was_destroyed = true;
3144 }
3145 } else {
3146 const field_type_id type_blood = it->is_corpse() ? it->get_mtype()->bloodType() : fd_null;
3147 float roll = rng_float( 0.0, destroy_chance );
3148 if( roll >= destroy_threshold ) {
3149 item_was_destroyed = true;
3150 } else if( roll >= pulp_threshold ) {
3151 // Only pulp
3152 it->set_damage( it->max_damage() );
3153 // TODO: Blood streak cone away from explosion
3154 add_splash( type_blood, p, 1, destroy_chance );
3155 // If it was the first item to be damaged, note it
3156 if( items_damaged == 0 ) {
3157 damaged_item_name = it->tname();
3158 }
3159 items_damaged++;
3160 }
3161 }
3162
3163 // Remove them if they were damaged too much
3164 if( item_was_destroyed ) {
3165 // But save the contents, except for irremovable gunmods
3166 for( item *elem : it->contents.all_items_top() ) {
3167 if( !elem->is_irremovable() ) {
3168 contents.push_back( item( *elem ) );
3169 }
3170 }
3171
3172 if( items_damaged == 0 ) {
3173 damaged_item_name = it->tname();
3174 }
3175 it = i_rem( p, it );
3176 items_damaged++;
3177 items_destroyed++;
3178 } else {
3179 it++;
3180 }
3181 }
3182
3183 // Let the player know that the item was damaged if they can see it.
3184 if( items_destroyed > 1 && g->u.sees( p ) ) {
3185 add_msg( m_bad, _( "The %s destroys several items!" ), cause_message );
3186 } else if( items_destroyed == 1 && items_damaged == 1 && g->u.sees( p ) ) {
3187 //~ %1$s: the cause of destruction, %2$s: destroyed item name
3188 add_msg( m_bad, _( "The %1$s destroys the %2$s!" ), cause_message, damaged_item_name );
3189 } else if( items_damaged > 1 && g->u.sees( p ) ) {
3190 add_msg( m_bad, _( "The %s damages several items." ), cause_message );
3191 } else if( items_damaged == 1 && g->u.sees( p ) ) {
3192 //~ %1$s: the cause of damage, %2$s: damaged item name
3193 add_msg( m_bad, _( "The %1$s damages the %2$s." ), cause_message, damaged_item_name );
3194 }
3195
3196 for( const item &it : contents ) {
3197 add_item_or_charges( p, it );
3198 }
3199}
void add_splash(const field_type_id &type, const tripoint &center, int radius, int intensity)
Definition: map.cpp:5667
static bool will_explode_on_impact(const int power)
Definition: map.cpp:3045

References _, add_item_or_charges(), add_msg(), add_splash(), item_contents::all_items_top(), item_stack::begin(), item::contents, item::detonate(), item_stack::end(), map_stack::erase(), fd_null, g, has_items(), i_at(), i_rem(), m_bad, rng_float(), will_explode_on_impact(), and x_in_y().

Referenced by explosion_handler::ExplosionProcess::blast_tile(), explosion_handler::legacy_blast(), move_vehicle(), and shoot().

◆ smash_trap()

void map::smash_trap ( const tripoint p,
const int  power,
const std::string &  cause_message 
)

Tries to smash the trap at the given tripoint.

Definition at line 3053 of file map.cpp.

3054{
3055 const trap &tr = get_map().tr_at( p );
3056 if( tr.is_null() ) {
3057 return;
3058 }
3059
3060 const bool is_explosive_trap = !tr.is_benign() && tr.vehicle_data.do_explosion;
3061
3062 if( !will_explode_on_impact( power ) || !is_explosive_trap ) {
3063 return;
3064 }
3065 // make a fake NPC to trigger the trap
3066 npc dummy;
3067 dummy.set_fake( true );
3068 dummy.name = cause_message;
3069 dummy.setpos( p );
3070 tr.trigger( p, &dummy );
3071}
virtual void set_fake(bool fake_value)
Sets a Creature's fake boolean.
Definition: creature.cpp:1002
vehicle_handle_trap_data vehicle_data
Definition: trap.h:122
bool is_benign() const
If true, this is not really a trap and there won't be any safety queries before stepping onto it (e....
Definition: trap.h:159

References vehicle_handle_trap_data::do_explosion, get_map(), trap::is_benign(), trap::is_null(), Character::name, Creature::set_fake(), npc::setpos(), tr_at(), trap::trigger(), trap::vehicle_data, and will_explode_on_impact().

Referenced by explosion_handler::ExplosionProcess::blast_tile(), and shoot().

◆ spawn_an_item() [1/2]

item & map::spawn_an_item ( const tripoint p,
item  new_item,
int  charges,
int  damlevel 
)

Definition at line 4264 of file map.cpp.

4266{
4267 if( charges && new_item.charges > 0 ) {
4268 //let's fail silently if we specify charges for an item that doesn't support it
4269 new_item.charges = charges;
4270 }
4271 new_item = new_item.in_its_container();
4272 if( ( new_item.made_of( LIQUID ) && has_flag( "SWIMMABLE", p ) ) ||
4273 has_flag( "DESTROY_ITEM", p ) ) {
4274 return null_item_reference();
4275 }
4276
4277 new_item.set_damage( damlevel );
4278
4279 return add_item_or_charges( p, new_item );
4280}
item & set_damage(int qty)
Filter setting damage constrained by min_damage and max_damage.
Definition: item.cpp:717
item in_its_container() const
Returns this item into its default container.
Definition: item.cpp:844

References add_item_or_charges(), item::charges, has_flag(), item::in_its_container(), LIQUID, item::made_of(), null_item_reference(), and item::set_damage().

Referenced by salvage_actor::cut_up(), spawn_an_item(), and spawn_item().

◆ spawn_an_item() [2/2]

void map::spawn_an_item ( point  p,
item  new_item,
int  charges,
int  damlevel 
)
inline

Definition at line 1252 of file map.h.

1252 {
1253 spawn_an_item( tripoint( p, abs_sub.z ), new_item, charges, damlevel );
1254 }
item & spawn_an_item(const tripoint &p, item new_item, int charges, int damlevel)
Definition: map.cpp:4264

References abs_sub, spawn_an_item(), and tripoint::z.

◆ spawn_artifact()

void map::spawn_artifact ( const tripoint p)

Definition at line 4303 of file map.cpp.

4304{
4306}
itype_id new_artifact()
Definition: artifact.cpp:677

References add_item_or_charges(), new_artifact(), and calendar::start_of_cataclysm.

Referenced by draw_mine(), and draw_temple().

◆ spawn_item() [1/4]

void map::spawn_item ( const tripoint p,
const itype_id type_id,
unsigned  quantity = 1,
int  charges = 0,
const time_point birthday = calendar::start_of_cataclysm,
int  damlevel = 0 
)

Definition at line 4313 of file map.cpp.

4316{
4317 if( type_id.is_null() ) {
4318 return;
4319 }
4320
4321 if( item_is_blacklisted( type_id ) ) {
4322 return;
4323 }
4324 // recurse to spawn (quantity - 1) items
4325 for( size_t i = 1; i < quantity; i++ ) {
4326 spawn_item( p, type_id, 1, charges, birthday, damlevel );
4327 }
4328 // spawn the item
4329 item new_item( type_id, birthday );
4330 if( one_in( 3 ) && new_item.has_flag( "VARSIZE" ) ) {
4331 new_item.set_flag( "FIT" );
4332 }
4333
4334 spawn_an_item( p, new_item, charges, damlevel );
4335}
bool is_null() const
Returns whether this represents the id of the null-object (in which case it's the null-id).
Definition: string_id.h:325
bool item_is_blacklisted(const itype_id &id)

References item::has_flag(), string_id< T >::is_null(), item_is_blacklisted(), one_in(), item::set_flag(), spawn_an_item(), and spawn_item().

Referenced by computer_session::action_extract_rad_source(), jmapgen_spawn_item::apply(), MapExtras::burned_ground_parser(), talk_function::buy_100_logs(), talk_function::buy_10_logs(), activity_handlers::chop_planks_finish(), create_burnproducts(), iexamine::curtains(), vehicle::damage_direct(), monexamine::deactivate_pet(), MapExtras::dead_vegetation_parser(), game::disable_robot(), construct::done_window_curtains(), draw_lab(), draw_mine(), draw_office_tower(), explosion_handler::emp_blast(), iexamine::fertilize_plant(), dig_activity_actor::finish(), iexamine::flower_marloss(), activity_handlers::hacksaw_finish(), vehicle::handle_trap(), mapgen_cavern(), mapgen_tutorial(), MapExtras::mx_casings(), MapExtras::mx_drugdeal(), MapExtras::mx_grave(), MapExtras::mx_mayhem(), MapExtras::mx_minefield(), MapExtras::mx_roadworks(), om_cutdown_trees(), trap::on_disarmed(), activity_handlers::oxytorch_finish(), pick_plant(), mission_start::place_deposit_box(), MapExtras::place_fumarole(), mission_start::place_priest_diary(), place_vending(), activity_handlers::pry_nails_finish(), mission_start::ranch_nurse_1(), mission_start::ranch_nurse_2(), mission_start::ranch_scavenger_1(), mission_start::ranch_scavenger_2(), mission_start::ranch_scavenger_3(), iexamine::recycle_compactor(), iexamine::shrub_marloss(), sinkhole_safety_roll(), spawn_item(), Character::suffer_from_other_mutations(), iexamine::tree_hickory(), iexamine::tree_marloss(), try_remove_bear_trap(), try_remove_heavysnare(), try_remove_lightsnare(), unroll_digging(), and game::vertical_move().

◆ spawn_item() [2/4]

void map::spawn_item ( const tripoint p,
const std::string &  type_id,
unsigned  quantity = 1,
int  charges = 0,
const time_point birthday = calendar::start_of_cataclysm,
int  damlevel = 0 
)
inline

Definition at line 1213 of file map.h.

1215 {
1216 spawn_item( p, itype_id( type_id ), quantity, charges, birthday, damlevel );
1217 }

References itype_id, and spawn_item().

◆ spawn_item() [3/4]

void map::spawn_item ( point  p,
const itype_id type_id,
unsigned  quantity = 1,
int  charges = 0,
const time_point birthday = calendar::start_of_cataclysm,
int  damlevel = 0 
)
inline

Definition at line 1205 of file map.h.

1207 {
1208 spawn_item( tripoint( p, abs_sub.z ), type_id, quantity, charges, birthday, damlevel );
1209 }

References abs_sub, spawn_item(), and tripoint::z.

◆ spawn_item() [4/4]

void map::spawn_item ( point  p,
const std::string &  type_id,
unsigned  quantity = 1,
int  charges = 0,
const time_point birthday = calendar::start_of_cataclysm,
int  damlevel = 0 
)
inline

Definition at line 1218 of file map.h.

1220 {
1221 spawn_item( tripoint( p, abs_sub.z ), type_id, quantity, charges, birthday, damlevel );
1222 }

References abs_sub, spawn_item(), and tripoint::z.

◆ spawn_items() [1/2]

std::vector< item * > map::spawn_items ( const tripoint p,
const std::vector< item > &  new_items 
)

Definition at line 4282 of file map.cpp.

4283{
4284 std::vector<item *> ret;
4285 if( !inbounds( p ) || has_flag( "DESTROY_ITEM", p ) ) {
4286 return ret;
4287 }
4288 const bool swimmable = has_flag( "SWIMMABLE", p );
4289 for( const item &new_item : new_items ) {
4290
4291 if( new_item.made_of( LIQUID ) && swimmable ) {
4292 continue;
4293 }
4294 item &it = add_item_or_charges( p, new_item );
4295 if( !it.is_null() ) {
4296 ret.push_back( &it );
4297 }
4298 }
4299
4300 return ret;
4301}
bool is_null() const
Definition: item.cpp:735

References add_item_or_charges(), has_flag(), inbounds(), item::is_null(), LIQUID, and cata::hash64_detail::ret.

Referenced by jmapgen_loot::apply(), bash_furn_success(), bash_items(), bash_ter_success(), activity_handlers::clear_rubble_finish(), complete_construction(), construct::done_deconstruct(), dig_activity_actor::finish(), dig_channel_activity_actor::finish(), talk_function::loot_building(), MapExtras::mx_casings(), MapExtras::mx_corpses(), process_fields_in_submap(), put_items_from_loc(), veh_utils::repair_part(), smash(), and spawn_items().

◆ spawn_items() [2/2]

void map::spawn_items ( point  p,
const std::vector< item > &  new_items 
)
inline

Definition at line 1328 of file map.h.

1328 {
1329 spawn_items( tripoint( p, abs_sub.z ), new_items );
1330 }

References abs_sub, spawn_items(), and tripoint::z.

◆ spawn_monsters()

void map::spawn_monsters ( bool  ignore_sight)

Spawn monsters from submap spawn points and from the overmap.

Parameters
ignore_sightIf true, monsters may spawn in the view of the player character (useful when the whole map has been loaded instead, e.g. when starting a new game, or after teleportation or after moving vertically). If false, monsters are not spawned in view of player character.

Definition at line 7846 of file map.cpp.

7847{
7848 const int zmin = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
7849 const int zmax = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
7850 tripoint gp;
7851 int &gx = gp.x;
7852 int &gy = gp.y;
7853 int &gz = gp.z;
7854 for( gz = zmin; gz <= zmax; gz++ ) {
7855 for( gx = 0; gx < my_MAPSIZE; gx++ ) {
7856 for( gy = 0; gy < my_MAPSIZE; gy++ ) {
7857 spawn_monsters_submap( gp, ignore_sight );
7858 }
7859 }
7860 }
7861}
void spawn_monsters_submap(const tripoint &gp, bool ignore_sight)
Definition: map.cpp:7791

References abs_sub, my_MAPSIZE, OVERMAP_DEPTH, OVERMAP_HEIGHT, spawn_monsters_submap(), tripoint::x, tripoint::y, tripoint::z, and zlevels.

Referenced by game::do_turn(), editmap::mapgen_preview(), game::place_player_overmap(), game::start_game(), game::update_map(), and game::vertical_shift().

◆ spawn_monsters_submap()

void map::spawn_monsters_submap ( const tripoint gp,
bool  ignore_sight 
)
private

Definition at line 7791 of file map.cpp.

7792{
7793 // Load unloaded monsters
7794 // TODO: fix point types
7796
7797 // Only spawn new monsters after existing monsters are loaded.
7798 // TODO: fix point types
7799 auto groups = overmap_buffer.groups_at( tripoint_abs_sm( gp + abs_sub.xy() ) );
7800 for( auto &mgp : groups ) {
7801 spawn_monsters_submap_group( gp, *mgp, ignore_sight );
7802 }
7803
7804 submap *const current_submap = get_submap_at_grid( gp );
7805 const tripoint gp_ms = sm_to_ms_copy( gp );
7806
7807 for( auto &i : current_submap->spawns ) {
7808 const tripoint center = gp_ms + i.pos;
7810
7811 for( int j = 0; j < i.count; j++ ) {
7812 monster tmp( i.type );
7813 tmp.mission_id = i.mission_id;
7814 if( i.name != "NONE" ) {
7815 tmp.unique_name = i.name;
7816 }
7817 if( i.friendly ) {
7818 tmp.friendly = -1;
7819 }
7820
7821 const auto valid_location = [&]( const tripoint & p ) {
7822 // Checking for creatures via g is only meaningful if this is the main game map.
7823 // If it's some local map instance, the coordinates will most likely not even match.
7824 return ( !g || &get_map() != this || !g->critter_at( p ) ) && tmp.can_move_to( p );
7825 };
7826
7827 const auto place_it = [&]( const tripoint & p ) {
7828 monster *const placed = g->place_critter_at( make_shared_fast<monster>( tmp ), p );
7829 if( placed ) {
7830 placed->on_load();
7831 }
7832 };
7833
7834 // First check out defined spawn location for a valid placement, and if that doesn't work
7835 // then fall back to picking a random point that is a valid location.
7836 if( valid_location( center ) ) {
7837 place_it( center );
7838 } else if( const std::optional<tripoint> pos = random_point( points, valid_location ) ) {
7839 place_it( *pos );
7840 }
7841 }
7842 }
7843 current_submap->spawns.clear();
7844}
void spawn_monsters_submap_group(const tripoint &gp, mongroup &group, bool ignore_sight)
Definition: map.cpp:7657
void on_load()
Retroactively update monster.
Definition: monster.cpp:3056
std::vector< mongroup * > groups_at(const tripoint_abs_sm &p)
Monster groups at p - absolute submap coordinates.
void spawn_monster(const tripoint_abs_sm &p)
Spawn monsters from the overmap onto the main map (game::m).

References abs_sub, monster::can_move_to(), center, monster::friendly, g, get_map(), get_submap_at_grid(), overmapbuffer::groups_at(), monster::mission_id, monster::on_load(), overmap_buffer, points_in_radius(), random_point(), sm_to_ms_copy(), overmapbuffer::spawn_monster(), spawn_monsters_submap_group(), submap::spawns, monster::unique_name, and tripoint::xy().

Referenced by spawn_monsters().

◆ spawn_monsters_submap_group()

void map::spawn_monsters_submap_group ( const tripoint gp,
mongroup group,
bool  ignore_sight 
)
private

Definition at line 7657 of file map.cpp.

7658{
7659 const int s_range = std::min( HALF_MAPSIZE_X,
7660 g->u.sight_range( g->light_level( g->u.posz() ) ) );
7661 int pop = group.population;
7662 std::vector<tripoint> locations;
7663 if( !ignore_sight ) {
7664 // If the submap is one of the outermost submaps, assume that monsters are
7665 // invisible there.
7666 if( gp.x == 0 || gp.y == 0 || gp.x + 1 == MAPSIZE || gp.y + 1 == MAPSIZE ) {
7667 ignore_sight = true;
7668 }
7669 }
7670
7671 if( gp.z != g->u.posz() ) {
7672 // Note: this is only OK because 3D vision isn't a thing yet
7673 ignore_sight = true;
7674 }
7675
7676 static const auto allow_on_terrain = [&]( const tripoint & p ) {
7677 // TODO: flying creatures should be allowed to spawn without a floor,
7678 // but the new creature is created *after* determining the terrain, so
7679 // we can't check for it here.
7680 return passable( p ) && has_floor( p );
7681 };
7682
7683 // If the submap is uniform, we can skip many checks
7684 const submap *current_submap = get_submap_at_grid( gp );
7685 bool ignore_terrain_checks = false;
7686 bool ignore_inside_checks = gp.z < 0;
7687 if( current_submap->is_uniform ) {
7688 const tripoint upper_left{ SEEX * gp.x, SEEY * gp.y, gp.z };
7689 if( !allow_on_terrain( upper_left ) ||
7690 ( !ignore_inside_checks && has_flag_ter_or_furn( TFLAG_INDOORS, upper_left ) ) ) {
7691 const tripoint glp = getabs( gp );
7692 dbg( DL::Warn ) << "Empty locations for group " << group.type.str()
7693 << " at uniform submap " << gp << " global " << glp;
7694 return;
7695 }
7696
7697 ignore_terrain_checks = true;
7698 ignore_inside_checks = true;
7699 }
7700
7701 for( int x = 0; x < SEEX; ++x ) {
7702 for( int y = 0; y < SEEY; ++y ) {
7703 int fx = x + SEEX * gp.x;
7704 int fy = y + SEEY * gp.y;
7705 tripoint fp{ fx, fy, gp.z };
7706 if( g->critter_at( fp ) != nullptr ) {
7707 continue; // there is already some creature
7708 }
7709
7710 if( !ignore_terrain_checks && !allow_on_terrain( fp ) ) {
7711 continue; // solid area, impassable
7712 }
7713
7714 if( !ignore_sight && sees( g->u.pos(), fp, s_range ) ) {
7715 continue; // monster must spawn outside the viewing range of the player
7716 }
7717
7718 if( !ignore_inside_checks && has_flag_ter_or_furn( TFLAG_INDOORS, fp ) ) {
7719 continue; // monster must spawn outside.
7720 }
7721
7722 locations.push_back( fp );
7723 }
7724 }
7725
7726 if( locations.empty() ) {
7727 // TODO: what now? there is no possible place to spawn monsters, most
7728 // likely because the player can see all the places.
7729 const tripoint glp = getabs( gp );
7730 dbg( DL::Warn ) << "Empty locations for group " << group.type.str()
7731 << " at " << gp << " global " << glp;
7732 // Just kill the group. It's not like we're removing existing monsters
7733 // Unless it's a horde - then don't kill it and let it spawn behind a tree or smoke cloud
7734 if( !group.horde ) {
7735 group.clear();
7736 }
7737
7738 return;
7739 }
7740
7741 if( pop ) {
7742 // Populate the group from its population variable.
7743 for( int m = 0; m < pop; m++ ) {
7745 if( !spawn_details.name ) {
7746 continue;
7747 }
7748 monster tmp( spawn_details.name );
7749
7750 // If a monster came from a horde population, configure them to always be willing to rejoin a horde.
7751 if( group.horde ) {
7752 tmp.set_horde_attraction( MHA_ALWAYS );
7753 }
7754 for( int i = 0; i < spawn_details.pack_size; i++ ) {
7755 group.monsters.push_back( tmp );
7756 }
7757 }
7758 }
7759
7760 // Find horde's target submap
7761 // TODO: fix point types
7762 tripoint horde_target( tripoint( -abs_sub.xy(), abs_sub.z ) + group.target.xy().raw() );
7763 sm_to_ms( horde_target );
7764 for( auto &tmp : group.monsters ) {
7765 for( int tries = 0; tries < 10 && !locations.empty(); tries++ ) {
7767 if( !tmp.can_move_to( p ) ) {
7768 continue; // target can not contain the monster
7769 }
7770 if( group.horde ) {
7771 // Give monster a random point near horde's expected destination
7772 const tripoint rand_dest = horde_target +
7773 point( rng( 0, SEEX ), rng( 0, SEEY ) );
7774 const int turns = rl_dist( p, rand_dest ) + group.interest;
7775 tmp.wander_to( rand_dest, turns );
7776 add_msg( m_debug, "%s targeting %d,%d,%d", tmp.disp_name(),
7777 tmp.wander_pos.x, tmp.wander_pos.y, tmp.wander_pos.z );
7778 }
7779
7780 monster *const placed = g->place_critter_at( make_shared_fast<monster>( tmp ), p );
7781 if( placed ) {
7782 placed->on_load();
7783 }
7784 break;
7785 }
7786 }
7787 // indicates the group is empty, and can be removed later
7788 group.clear();
7789}
void sm_to_ms(int &x, int &y)
static constexpr int HALF_MAPSIZE_X
@ MHA_ALWAYS
Definition: monster.h:76
generic_factory< overmap_location > locations("overmap location")

References abs_sub, add_msg(), dbg, g, get_submap_at_grid(), getabs(), MonsterGroupManager::GetResultFromGroup(), HALF_MAPSIZE_X, has_flag_ter_or_furn(), has_floor(), submap::is_uniform, anonymous_namespace{overmap_location.cpp}::locations, m_debug, MAPSIZE, MHA_ALWAYS, MonsterGroupResult::name, monster::on_load(), MonsterGroupResult::pack_size, passable(), random_entry_removed(), rl_dist(), rng(), sees(), SEEX, SEEY, monster::set_horde_attraction(), sm_to_ms(), TFLAG_INDOORS, Warn, tripoint::x, tripoint::xy(), tripoint::y, and tripoint::z.

Referenced by spawn_monsters_submap().

◆ spawn_natural_artifact()

void map::spawn_natural_artifact ( const tripoint p,
artifact_natural_property  prop 
)

Definition at line 4308 of file map.cpp.

4309{
4311}
itype_id new_natural_artifact(artifact_natural_property prop)
Definition: artifact.cpp:931

References add_item_or_charges(), new_natural_artifact(), and calendar::start_of_cataclysm.

Referenced by debug_menu::debug(), and MapExtras::mx_portal_in().

◆ spread_gas()

void map::spread_gas ( field_entry cur,
const tripoint p,
int  percent_spread,
const time_duration outdoor_age_speedup,
scent_block sblk 
)
private

Definition at line 251 of file map_field.cpp.

253{
254 map &here = get_map();
255 // TODO: fix point types
256 const oter_id &cur_om_ter =
258 const bool sheltered = g->is_sheltered( p );
260 const int winddirection = weather.winddirection;
261 const int windpower = get_local_windpower( weather.windspeed, cur_om_ter, p, winddirection,
262 sheltered );
263
264 const int current_intensity = cur.get_field_intensity();
265 const field_type_id ft_id = cur.get_field_type();
266
267 const int scent_neutralize = ft_id->get_intensity_level( current_intensity -
269
270 if( scent_neutralize > 0 ) {
271 // modify scents by neutralization value (minus)
272 for( const tripoint &tmp : points_in_radius( p, 1 ) ) {
273 sblk.apply_gas( tmp, scent_neutralize );
274 }
275 }
276
277 // Dissipate faster outdoors.
278 if( is_outside( p ) ) {
279 const time_duration current_age = cur.get_field_age();
280 cur.set_field_age( current_age + outdoor_age_speedup );
281 }
282
283 // Bail out if we don't meet the spread chance or required intensity.
284 if( current_intensity <= 1 || rng( 1, 100 - windpower ) > percent_spread ) {
285 return;
286 }
287
288 // First check if we can fall
289 // TODO: Make fall and rise chances parameters to enable heavy/light gas
290 if( zlevels && p.z > -OVERMAP_DEPTH ) {
291 const tripoint down{ p.xy(), p.z - 1 };
292 if( gas_can_spread_to( cur, p, down ) && valid_move( p, down, true, true ) ) {
293 maptile down_tile = maptile_at_internal( down );
294 gas_spread_to( cur, down_tile, down );
295 return;
296 }
297 }
298
299 auto neighs = get_neighbors( p );
300 size_t end_it = static_cast<size_t>( rng( 0, neighs.size() - 1 ) );
301 std::vector<size_t> spread;
302 std::vector<size_t> neighbour_vec;
303 // Then, spread to a nearby point.
304 // If not possible (or randomly), try to spread up
305 // Wind direction will block the field spreading into the wind.
306 // Start at end_it + 1, then wrap around until all elements have been processed.
307 for( size_t i = ( end_it + 1 ) % neighs.size(), count = 0;
308 count != neighs.size();
309 i = ( i + 1 ) % neighs.size(), count++ ) {
310 const auto &neigh = neighs[i];
311 if( gas_can_spread_to( cur, p, neigh.first ) ) {
312 spread.push_back( i );
313 }
314 }
315 auto maptiles = get_wind_blockers( winddirection, p );
316 // Three map tiles that are facing the wind direction.
317 const maptile remove_tile = std::get<0>( maptiles );
318 const maptile remove_tile2 = std::get<1>( maptiles );
319 const maptile remove_tile3 = std::get<2>( maptiles );
320 if( !spread.empty() && ( !zlevels || one_in( spread.size() ) ) ) {
321 // Construct the destination from offset and p
322 if( g->is_sheltered( p ) || windpower < 5 ) {
323 std::pair<tripoint, maptile> &n = neighs[ random_entry( spread ) ];
324 gas_spread_to( cur, n.second, n.first );
325 } else {
326 end_it = static_cast<size_t>( rng( 0, neighs.size() - 1 ) );
327 // Start at end_it + 1, then wrap around until all elements have been processed.
328 for( size_t i = ( end_it + 1 ) % neighs.size(), count = 0;
329 count != neighs.size();
330 i = ( i + 1 ) % neighs.size(), count++ ) {
331 const auto &neigh = neighs[i].second;
332 if( ( neigh.pos_.x != remove_tile.pos_.x && neigh.pos_.y != remove_tile.pos_.y ) ||
333 ( neigh.pos_.x != remove_tile2.pos_.x && neigh.pos_.y != remove_tile2.pos_.y ) ||
334 ( neigh.pos_.x != remove_tile3.pos_.x && neigh.pos_.y != remove_tile3.pos_.y ) ) {
335 neighbour_vec.push_back( i );
336 } else if( x_in_y( 1, std::max( 2, windpower ) ) ) {
337 neighbour_vec.push_back( i );
338 }
339 }
340 if( !neighbour_vec.empty() ) {
341 std::pair<tripoint, maptile> &n = neighs[neighbour_vec[rng( 0, neighbour_vec.size() - 1 )]];
342 gas_spread_to( cur, n.second, n.first );
343 }
344 }
345 } else if( zlevels && p.z < OVERMAP_HEIGHT ) {
346 const tripoint up{ p.xy(), p.z + 1 };
347 if( gas_can_spread_to( cur, p, up ) && valid_move( p, up, true, true ) ) {
348 maptile up_tile = maptile_at_internal( up );
349 gas_spread_to( cur, up_tile, up );
350 }
351 }
352}
std::tuple< maptile, maptile, maptile > get_wind_blockers(const int &winddirection, const tripoint &pos)
Definition: map_field.cpp:1893
bool gas_can_spread_to(field_entry &cur, const tripoint &src, const tripoint &dst)
Definition: map_field.cpp:211
void gas_spread_to(field_entry &cur, maptile &dst, const tripoint &p)
Definition: map_field.cpp:225
coords::coord_point< tripoint, coords::origin::abs, coords::omt > tripoint_abs_omt
Definition: coordinates.h:493
double get_local_windpower(double windpower, const oter_id &omter, const tripoint &location, const int &winddirection, bool sheltered)
Definition: weather.cpp:938
const field_intensity_level & get_intensity_level(int level=0) const
Definition: field_type.cpp:130
point pos_
Definition: submap.h:243
void apply_gas(const tripoint &p, const int nintensity=0)
Definition: scent_block.cpp:45

References scent_block::apply_gas(), detail::count(), g, gas_can_spread_to(), gas_spread_to(), field_entry::get_field_age(), field_entry::get_field_intensity(), field_entry::get_field_type(), field_type::get_intensity_level(), get_local_windpower(), get_map(), get_neighbors(), get_weather(), get_wind_blockers(), getabs(), is_outside(), maptile_at_internal(), ms_to_omt_copy(), one_in(), overmap_buffer, OVERMAP_DEPTH, OVERMAP_HEIGHT, points_in_radius(), maptile::pos_, random_entry(), rng(), field_intensity_level::scent_neutralization, field_entry::set_field_age(), overmapbuffer::ter(), valid_move(), point::x, x_in_y(), tripoint::xy(), point::y, tripoint::z, and zlevels.

Referenced by process_fields_in_submap().

◆ stored_volume()

units::volume map::stored_volume ( const tripoint p)

Definition at line 4343 of file map.cpp.

4344{
4345 return i_at( p ).stored_volume();
4346}
units::volume stored_volume() const
Total volume of the items here.
Definition: item_stack.cpp:98

References i_at(), and item_stack::stored_volume().

◆ support_dirty()

void map::support_dirty ( const tripoint p)
private

Definition at line 2348 of file map.cpp.

2349{
2350 if( zlevels ) {
2351 support_cache_dirty.insert( p );
2352 }
2353}

References support_cache_dirty, and zlevels.

Referenced by add_field(), add_item_or_charges(), drop_furniture(), furn_set(), ter_set(), and update_suspension_cache().

◆ supports_above()

bool map::supports_above ( const tripoint p) const

Does this tile support vehicles and furniture above it.

Definition at line 2101 of file map.cpp.

2102{
2103 const maptile tile = maptile_at( p );
2104 const ter_t &ter = tile.get_ter_t();
2105 if( ter.movecost == 0 ) {
2106 return true;
2107 }
2108
2109 const furn_id frn_id = tile.get_furn();
2110 if( frn_id != f_null ) {
2111 const furn_t &frn = frn_id.obj();
2112 if( frn.movecost < 0 ) {
2113 return true;
2114 }
2115 }
2116
2117 return veh_at( p ).has_value();
2118}
furn_id get_furn() const
Definition: submap.h:256

References f_null, maptile::get_furn(), maptile::get_ter_t(), maptile_at(), map_data_common_t::movecost, int_id< T >::obj(), ter(), and veh_at().

Referenced by vehicle::check_falling_or_floating(), and drop_furniture().

◆ ter() [1/2]

ter_id map::ter ( const tripoint p) const

Definition at line 1562 of file map.cpp.

1563{
1564 if( !inbounds( p ) ) {
1565 return t_null;
1566 }
1567
1568 point l;
1569 submap *const current_submap = get_submap_at( p, l );
1570
1571 return current_submap->get_ter( l );
1572}

References get_submap_at(), submap::get_ter(), inbounds(), and t_null.

Referenced by computer_session::action_conveyor(), computer_session::action_data_anal(), computer_session::action_deactivate_shock_vent(), computer_session::action_elevator_on(), computer_session::action_extract_rad_source(), computer_session::action_geiger(), computer_session::action_irradiator(), computer_session::action_sample(), computer_session::action_srcf_elevator(), computer_session::action_srcf_seal(), actualize(), ter_furn_transform::add_all_messages(), add_boardable(), apply< ter_t >(), cata_event_dispatch::avatar_moves(), bash_rating(), bash_resistance(), bash_strength(), bash_ter_furn(), bash_ter_success(), board_up(), MapExtras::burned_ground_parser(), activity_handlers::burrow_finish(), can_construct(), can_do_activity_there(), can_examine_at(), iexamine::cardreader(), iexamine::cardreader_foodplace(), construct::check_deconstruct(), vehicle::autodrive_controller::check_drivable(), vehicle::check_heli_ascend(), activity_handlers::chop_logs_finish(), chop_tree_activity(), activity_handlers::chop_tree_finish(), close_door(), complete_construction(), coverage(), iexamine::curtains(), MapExtras::dead_vegetation_parser(), determine_wall_corner(), displace_water(), construct::done_deconstruct(), construct::done_digormine_stair(), construct::done_extract_maybe_revert_to_dirt(), construct::done_mine_upstair(), editmap_hilight::draw(), draw_connections(), draw_lab(), editmap::draw_main_ui_overlay(), draw_mine(), draw_temple(), draw_triffid(), avatar_action::eat_here(), explosion_handler::emp_blast(), examine(), game::examine(), game::extended_description(), computer_session::failure_destroy_data(), computer_session::failure_pump_explode(), computer_session::failure_pump_leak(), feature< ter_id >(), talk_function::field_plant(), activity_handlers::fill_liquid_do_turn(), activity_handlers::fill_pit_finish(), find_base_construction(), game::find_or_make_stairs(), find_potential_computer_point(), dig_activity_actor::finish(), dig_channel_activity_actor::finish(), hacking_activity_actor::finish(), Character::floor_bedding_warmth(), fromPumpFuel(), iexamine::fswitch(), gas_can_spread_to(), generic_multi_activity_locations(), get_changed_ids_from_update(), get_hack_type(), get_harvest(), get_harvest_names(), get_known_connections(), get_roof(), get_ter_transforms_into(), iexamine::getGasPumpByNumber(), iexamine::getNearFilledGasTank(), getNearPumpCount(), activity_handlers::hacksaw_finish(), has_flag_ter(), has_neighbor(), has_pre_terrain(), hit_with_acid(), advanced_inv_area::init(), is_bashable(), is_bashable_ter(), anonymous_namespace{gates.cpp}::gate_data::is_suitable_wall(), is_suspension_valid(), iexamine::ledge(), talk_function::loot_building(), mapgen_ants_generic(), mapgen_lake_shore(), fungal_effects::marlossify(), map_stack::max_volume(), map_funcs::migo_nerve_cage_removal(), avatar_action::move(), move_cost(), move_vehicle(), MapExtras::mx_crater(), MapExtras::mx_grove(), MapExtras::mx_helicopter(), MapExtras::mx_house_spider(), MapExtras::mx_house_wasp(), MapExtras::mx_portal_in(), MapExtras::mx_shrubbery(), iexamine::nanofab(), obstacle_coverage(), om_cutdown_trees(), om_harvest_ter(), open(), open_door(), activity_handlers::oxytorch_finish(), iexamine::pedestal_wyrm(), tutorial_game::per_turn(), activity_handlers::pickaxe_finish(), iexamine::pit(), iexamine::pit_covered(), mission_start::place_deposit_box(), place_items(), game::place_player(), game::print_fields_info(), game::print_graffiti_info(), game::print_terrain_info(), process_fields_in_submap(), produce_sap(), activity_handlers::pry_nails_finish(), rad_scorch(), resolve_regional_terrain_and_furniture(), restock_fruits(), mission_start::reveal_lab_train_depot(), shoot(), supports_above(), temperature_flag_at_point(), rot::temperature_flag_for_location(), ter(), tername(), gates::toggle_gate(), iexamine::toPumpFuel(), ter_furn_transform::transform(), translate(), translate_radius(), trap_set(), avatar_funcs::try_to_sleep(), turnOnSelectedPump(), Character::update_bodytemp(), update_suspension_cache(), editmap::update_view_with_help(), pick_lock_actor::use(), vehicle_wheel_traction(), game::vertical_move(), game::walk_move(), and water_from().

◆ ter() [2/2]

ter_id map::ter ( point  p) const
inline

Definition at line 816 of file map.h.

816 {
817 return ter( tripoint( p, abs_sub.z ) );
818 }

References abs_sub, ter(), and tripoint::z.

◆ ter_set() [1/2]

bool map::ter_set ( const tripoint p,
const ter_id new_terrain 
)

Definition at line 1703 of file map.cpp.

1704{
1705 if( !inbounds( p ) ) {
1706 return false;
1707 }
1708
1709 point l;
1710 submap *const current_submap = get_submap_at( p, l );
1711 const ter_id old_id = current_submap->get_ter( l );
1712 if( old_id == new_terrain ) {
1713 // Nothing changed
1714 return false;
1715 }
1716
1717 current_submap->set_ter( l, new_terrain );
1718
1719 // Set the dirty flags
1720 const ter_t &old_t = old_id.obj();
1721 const ter_t &new_t = new_terrain.obj();
1722
1723 // HACK: Hack around ledges in traplocs or else it gets NASTY in z-level mode
1724 if( old_t.trap != tr_null && old_t.trap != tr_ledge ) {
1725 auto &traps = traplocs[old_t.trap.to_i()];
1726 const auto iter = std::find( traps.begin(), traps.end(), p );
1727 if( iter != traps.end() ) {
1728 traps.erase( iter );
1729 }
1730 }
1731 if( new_t.trap != tr_null && new_t.trap != tr_ledge ) {
1732 traplocs[new_t.trap.to_i()].push_back( p );
1733 }
1734
1735 if( old_t.transparent != new_t.transparent ) {
1738 }
1739
1740 if( old_t.has_flag( TFLAG_INDOORS ) != new_t.has_flag( TFLAG_INDOORS ) ) {
1742 }
1743
1744 if( new_t.has_flag( TFLAG_NO_FLOOR ) != old_t.has_flag( TFLAG_NO_FLOOR ) ) {
1746 // It's a set, not a flag
1747 support_cache_dirty.insert( p );
1749 }
1750
1751 if( new_t.has_flag( TFLAG_SUSPENDED ) != old_t.has_flag( TFLAG_SUSPENDED ) ) {
1753 if( new_t.has_flag( TFLAG_SUSPENDED ) ) {
1754 level_cache &ch = get_cache( p.z );
1755 ch.suspension_cache.emplace_back( getabs( p ).xy() );
1756 }
1757 }
1758
1760
1762
1763 // TODO: Limit to changes that affect move cost, traps and stairs
1765
1766 tripoint above( p.xy(), p.z + 1 );
1767 // Make sure that if we supported something and no longer do so, it falls down
1768 support_dirty( above );
1769
1770 return true;
1771}
std::list< point > suspension_cache
Definition: map.h:312
trap_id trap
Definition: mapdata.h:474

References detail::find(), get_cache(), get_submap_at(), submap::get_ter(), getabs(), map_data_common_t::has_flag(), inbounds(), invalidate_max_populated_zlev(), int_id< T >::obj(), set_floor_cache_dirty(), set_memory_seen_cache_dirty(), set_outside_cache_dirty(), set_pathfinding_cache_dirty(), set_seen_cache_dirty(), set_suspension_cache_dirty(), submap::set_ter(), set_transparency_cache_dirty(), support_cache_dirty, support_dirty(), level_cache::suspension_cache, TFLAG_INDOORS, TFLAG_NO_FLOOR, TFLAG_SUSPENDED, int_id< T >::to_i(), tr_ledge, tr_null, map_data_common_t::transparent, ter_t::trap, traplocs, tripoint::xy(), and tripoint::z.

Referenced by computer_session::action_elevator_on(), computer_session::action_srcf_elevator(), add_computer(), jmapgen_terrain::apply(), jmapgen_computer::apply(), jmapgen_setmap::apply(), apply< ter_t >(), bash_ter_success(), board_up(), MapExtras::burned_ground_parser(), iexamine::cardreader(), iexamine::cardreader_foodplace(), iexamine::cardreader_robofac(), activity_handlers::chop_logs_finish(), activity_handlers::chop_tree_finish(), activity_handlers::churn_finish(), close_door(), collapse_at(), collapse_invalid_suspension(), complete_construction(), iexamine::curtains(), MapExtras::dead_vegetation_parser(), displace_water(), construct::done_deconstruct(), construct::done_digormine_stair(), construct::done_extract_maybe_revert_to_dirt(), construct::done_mine_upstair(), construct::done_ramp_high(), construct::done_ramp_low(), construct::done_wood_stairs(), draw_anthill(), draw_circle_ter(), draw_connections(), draw_lab(), draw_line_ter(), draw_mine(), draw_rough_circle_ter(), draw_slimepit(), draw_square_ter(), draw_temple(), draw_triffid(), avatar_action::eat_here(), explosion_handler::emp_blast(), computer_session::failure_pump_leak(), computer_session::failure_shutdown(), farm_action(), talk_function::field_harvest(), activity_handlers::fill_pit_finish(), dig_activity_actor::finish(), dig_channel_activity_actor::finish(), hacking_activity_actor::finish(), activity_handlers::forage_finish(), game::forced_door_closing(), mapgen_function_json_base::formatted_set_incredibly_simple(), mapf::formatted_set_simple(), fromPumpFuel(), iexamine::fswitch(), activity_handlers::hacksaw_finish(), iexamine::harvest_plant(), iexamine::harvest_ter(), iexamine::harvest_ter_nectar(), hit_with_acid(), talk_function::loot_building(), make_rubble(), mapgen_ants_curved(), mapgen_ants_four_way(), mapgen_ants_generic(), mapgen_ants_straight(), mapgen_ants_tee(), mapgen_cavern(), mapgen_crater(), mapgen_field(), mapgen_forest_trail_curved(), mapgen_forest_trail_four_way(), mapgen_forest_trail_straight(), mapgen_forest_trail_tee(), mapgen_hellmouth(), mapgen_highway(), mapgen_hive(), mapgen_lake_shore(), mapgen_null(), mapgen_parking_lot(), mapgen_rift(), mapgen_river_curved(), mapgen_river_curved_not(), mapgen_river_straight(), mapgen_road(), mapgen_rock_partial(), mapgen_sewer_curved(), mapgen_sewer_four_way(), mapgen_sewer_straight(), mapgen_sewer_tee(), mapgen_test(), mapgen_tutorial(), fungal_effects::marlossify(), map_funcs::migo_nerve_cage_removal(), move_vehicle(), MapExtras::mx_bandits_block(), MapExtras::mx_clay_deposit(), MapExtras::mx_clearcut(), MapExtras::mx_crater(), MapExtras::mx_grave(), MapExtras::mx_grove(), MapExtras::mx_helicopter(), MapExtras::mx_house_wasp(), MapExtras::mx_pond(), MapExtras::mx_portal_in(), MapExtras::mx_roadblock(), MapExtras::mx_shrubbery(), MapExtras::mx_spider(), om_cutdown_trees(), om_harvest_ter(), om_set_hide_site(), open_door(), activity_handlers::oxytorch_finish(), iexamine::pedestal_temple(), iexamine::pedestal_wyrm(), pick_plant(), iexamine::pit(), iexamine::pit_covered(), MapExtras::place_fumarole(), place_gas_pump(), mission_start::place_npc_software(), process_fields_in_submap(), activity_handlers::pry_nails_finish(), rad_scorch(), mission_start::ranch_nurse_4(), mission_start::ranch_nurse_5(), mission_start::ranch_scavenger_2(), mission_start::ranch_scavenger_3(), resolve_regional_terrain_and_furniture(), restock_fruits(), science_room(), set(), iexamine::shrub_marloss(), fungal_effects::spread_fungus_one_tile(), ter_or_furn_set(), ter_set(), gates::toggle_gate(), iexamine::toPumpFuel(), ter_furn_transform::transform(), translate(), translate_radius(), iexamine::tree_hickory(), iexamine::tree_maple(), iexamine::tree_maple_tapped(), iexamine::tree_marloss(), turnOnSelectedPump(), and game::vertical_move().

◆ ter_set() [2/2]

bool map::ter_set ( point  p,
const ter_id new_terrain 
)
inline

Definition at line 841 of file map.h.

841 {
842 return ter_set( tripoint( p, abs_sub.z ), new_terrain );
843 }

References abs_sub, ter_set(), and tripoint::z.

◆ tername() [1/2]

◆ tername() [2/2]

std::string map::tername ( point  p) const
inline

Definition at line 846 of file map.h.

846 {
847 return tername( tripoint( p, abs_sub.z ) );
848 }

References abs_sub, tername(), and tripoint::z.

◆ tinder_at()

bool map::tinder_at ( const tripoint p)

Checks if there are any tinder flagged items on the tile.

Parameters
ptile to check

Definition at line 2677 of file map.cpp.

2678{
2679 for( const auto &i : i_at( p ) ) {
2680 if( i.has_flag( "TINDER" ) ) {
2681 return true;
2682 }
2683 }
2684 return false;
2685}

References i_at().

Referenced by activity_handlers::start_fire_do_turn().

◆ tr_at()

const trap & map::tr_at ( const tripoint p) const

Definition at line 5257 of file map.cpp.

5258{
5259 if( !inbounds( p ) ) {
5260 return tr_null.obj();
5261 }
5262
5263 point l;
5264 submap *const current_submap = get_submap_at( p, l );
5265
5266 if( current_submap->get_ter( l ).obj().trap != tr_null ) {
5267 return current_submap->get_ter( l ).obj().trap.obj();
5268 }
5269
5270 return current_submap->get_trap( l ).obj();
5271}

References get_submap_at(), submap::get_ter(), submap::get_trap(), inbounds(), int_id< T >::obj(), tr_null, and ter_t::trap.

Referenced by can_see_trap_at(), construct::check_empty(), construct::check_no_trap(), complete_construction(), construction_activity(), creature_on_trap(), disarm_trap(), draw_lab(), editmap::draw_main_ui_overlay(), drop_or_embed_projectile(), game::examine(), feature< trap_id >(), fill_funnels(), game::fling_creature(), Character::floor_bedding_warmth(), get_convection_temperature(), game::get_dangerous_tile(), game::grabbed_furn_move(), vehicle::handle_trap(), advanced_inv_area::init(), place_trap_actor::is_allowed(), trapfunc::map_regen(), MapExtras::mx_minefield(), MapExtras::mx_portal(), character_funcs::pick_safe_adjacent_tile(), place_and_add_as_known(), place_construction(), tutorial_game::post_action(), game::print_trap_info(), game::process_artifact(), relic_funcs::process_recharge_entry(), game::prompt_dangerous_tile(), iexamine::rubble(), character_funcs::search_surroundings(), iexamine::shrub_wildveggies(), sinkhole_safety_roll(), smash_trap(), iexamine::trap(), avatar_funcs::try_to_sleep(), editmap::update_view_with_help(), and valid_move().

◆ translate()

void map::translate ( const ter_id from,
const ter_id to 
)

Definition at line 4052 of file map.cpp.

4053{
4054 if( from == to ) {
4055 debugmsg( "map::translate %s => %s",
4056 from.obj().name(),
4057 from.obj().name() );
4058 return;
4059 }
4060 for( const tripoint &p : points_on_zlevel() ) {
4061 if( ter( p ) == from ) {
4062 ter_set( p, to );
4063 }
4064 }
4065}

References debugmsg, map_data_common_t::name(), int_id< T >::obj(), points_on_zlevel(), ter(), and ter_set().

Referenced by jmapgen_translate::apply(), mapgen_lake_shore(), start_location::prepare_map(), mission_start::ranch_nurse_5(), mission_start::ranch_nurse_6(), mission_start::ranch_nurse_7(), mission_start::ranch_nurse_8(), and mission_start::ranch_scavenger_3().

◆ translate_radius()

void map::translate_radius ( const ter_id from,
const ter_id to,
float  radi,
const tripoint p,
bool  same_submap = false,
bool  toggle_between = false 
)

Definition at line 4068 of file map.cpp.

4070{
4071 if( from == to ) {
4072 debugmsg( "map::translate %s => %s", from.obj().name(), to.obj().name() );
4073 return;
4074 }
4075
4076 const tripoint abs_omt_p = ms_to_omt_copy( getabs( p ) );
4077 for( const tripoint &t : points_on_zlevel() ) {
4078 const tripoint abs_omt_t = ms_to_omt_copy( getabs( t ) );
4079 const float radiX = trig_dist( p, t );
4080 if( ter( t ) == from ) {
4081 // within distance, and either no submap limitation or same overmap coords.
4082 if( radiX <= radi && ( !same_submap || abs_omt_t == abs_omt_p ) ) {
4083 ter_set( t, to );
4084 }
4085 } else if( toggle_between && ter( t ) == to ) {
4086 if( radiX <= radi && ( !same_submap || abs_omt_t == abs_omt_p ) ) {
4087 ter_set( t, from );
4088 }
4089 }
4090 }
4091}

References debugmsg, getabs(), ms_to_omt_copy(), map_data_common_t::name(), int_id< T >::obj(), points_on_zlevel(), ter(), ter_set(), and trig_dist().

Referenced by computer_session::action_extract_rad_source(), computer_session::action_irradiator(), computer_session::action_lock(), computer_session::action_open(), computer_session::action_release(), computer_session::action_release_bionics(), computer_session::action_shutters(), and computer_session::action_unlock().

◆ trap_locations()

const std::vector< tripoint > & map::trap_locations ( const trap_id type) const

Definition at line 7892 of file map.cpp.

7893{
7894 return traplocs[type.to_i()];
7895}

References traplocs, and type.

◆ trap_set()

void map::trap_set ( const tripoint p,
const trap_id type 
)

Definition at line 5309 of file map.cpp.

5310{
5311 if( !inbounds( p ) ) {
5312 return;
5313 }
5314
5315 point l;
5316 submap *const current_submap = get_submap_at( p, l );
5317 const ter_t &ter = current_submap->get_ter( l ).obj();
5318 if( ter.trap != tr_null ) {
5319 debugmsg( "set trap %s on top of terrain %s which already has a builit-in trap",
5320 type.obj().name(), ter.name() );
5321 return;
5322 }
5323
5324 // If there was already a trap here, remove it.
5325 if( current_submap->get_trap( l ) != tr_null ) {
5326 remove_trap( p );
5327 }
5328
5329 current_submap->set_trap( l, type );
5330 if( type != tr_null ) {
5331 traplocs[type.to_i()].push_back( p );
5332 }
5333}
void remove_trap(const tripoint &p)
Definition: map.cpp:5393

References debugmsg, get_submap_at(), submap::get_ter(), submap::get_trap(), inbounds(), int_id< T >::obj(), remove_trap(), submap::set_trap(), ter(), tr_null, traplocs, and type.

Referenced by jmapgen_trap::apply(), apply< trap >(), construction_activity(), construct::done_mark_firewood(), construct::done_mark_practice_target(), draw_lab(), vehicle::handle_trap(), mtrap_set(), MapExtras::mx_portal(), place_and_add_as_known(), place_construction(), and explosion_handler::explosion_funcs::resonance_cascade().

◆ unboard_vehicle() [1/2]

void map::unboard_vehicle ( const tripoint p,
bool  dead_passenger = false 
)

Definition at line 1165 of file map.cpp.

1166{
1167 const std::optional<vpart_reference> vp = veh_at( p ).part_with_feature( VPFLAG_BOARDABLE, false );
1168 player *passenger = nullptr;
1169 if( !vp ) {
1170 debugmsg( "map::unboard_vehicle: vehicle not found" );
1171 // Try and force unboard the player anyway.
1172 passenger = g->critter_at<player>( p );
1173 if( passenger ) {
1174 passenger->in_vehicle = false;
1175 passenger->controlling_vehicle = false;
1176 }
1177 return;
1178 }
1179 passenger = vp->get_passenger();
1180 unboard_vehicle( *vp, passenger, dead_passenger );
1181}
bool controlling_vehicle
Definition: character.h:254

References Character::controlling_vehicle, debugmsg, g, Character::in_vehicle, optional_vpart_position::part_with_feature(), unboard_vehicle(), veh_at(), and VPFLAG_BOARDABLE.

◆ unboard_vehicle() [2/2]

void map::unboard_vehicle ( const vpart_reference vp,
Character passenger,
bool  dead_passenger = false 
)

Definition at line 1145 of file map.cpp.

1146{
1147 // Mark the part as un-occupied regardless of whether there's a live passenger here.
1149 vp.vehicle().invalidate_mass();
1150
1151 if( !passenger ) {
1152 if( !dead_passenger ) {
1153 debugmsg( "map::unboard_vehicle: passenger not found" );
1154 }
1155 return;
1156 }
1157 passenger->in_vehicle = false;
1158 // Only make vehicle go out of control if the driver is the one unboarding.
1159 if( passenger->controlling_vehicle ) {
1160 vp.vehicle().skidding = true;
1161 }
1162 passenger->controlling_vehicle = false;
1163}
void invalidate_mass()
Mark mass caches and pivot cache as dirty.
Definition: vehicle.cpp:6992
vehicle_part & part() const
Yields the vehicle_part object referenced by this.
Definition: vehicle.cpp:6795
::vehicle & vehicle() const

References Character::controlling_vehicle, debugmsg, Character::in_vehicle, vehicle::invalidate_mass(), vpart_reference::part(), vehicle_part::passenger_flag, vehicle_part::remove_flag(), vehicle::skidding, and vpart_reference::vehicle().

Referenced by board_vehicle(), iexamine::chainfence(), detach_vehicle(), game::fling_creature(), talk_function::individual_mission(), game::is_game_over(), npc::move_to(), game::moving_vehicle_dismount(), game::phasing_move(), game::place_player(), game::place_player_overmap(), mattack::ranged_pull(), shake_vehicle(), game::swap_critters(), avatar_action::swim(), unboard_vehicle(), and game::vertical_move().

◆ update_lum()

void map::update_lum ( item_location loc,
bool  add 
)

Update luminosity before and after item's transformation.

Definition at line 4566 of file map.cpp.

4567{
4568 item *target = loc.get_item();
4569
4570 // if the item is not emissive, do nothing
4571 if( !target->is_emissive() ) {
4572 return;
4573 }
4574
4575 point l;
4576 submap *const current_submap = get_submap_at( loc.position(), l );
4577
4578 if( add ) {
4579 current_submap->update_lum_add( l, *target );
4580 } else {
4581 current_submap->update_lum_rem( l, *target );
4582 }
4583}
bool is_emissive() const
Whether the item emits any light at all.
Definition: item.cpp:6973

References om_direction::add(), item_location::get_item(), get_submap_at(), item::is_emissive(), item_location::position(), submap::update_lum_add(), and submap::update_lum_rem().

Referenced by update_lum().

◆ update_pathfinding_cache()

void map::update_pathfinding_cache ( int  zlev) const

Definition at line 9003 of file map.cpp.

9004{
9005 auto &cache = get_pathfinding_cache( zlev );
9006 if( !cache.dirty ) {
9007 return;
9008 }
9009
9010 std::uninitialized_fill_n( &cache.special[0][0], MAPSIZE_X * MAPSIZE_Y, PF_NORMAL );
9011
9012 for( int smx = 0; smx < my_MAPSIZE; ++smx ) {
9013 for( int smy = 0; smy < my_MAPSIZE; ++smy ) {
9014 const auto cur_submap = get_submap_at_grid( { smx, smy, zlev } );
9015 if( !cur_submap ) {
9016 return;
9017 }
9018
9019 tripoint p( 0, 0, zlev );
9020
9021 for( int sx = 0; sx < SEEX; ++sx ) {
9022 p.x = sx + smx * SEEX;
9023 for( int sy = 0; sy < SEEY; ++sy ) {
9024 p.y = sy + smy * SEEY;
9025
9026 pf_special cur_value = PF_NORMAL;
9027
9028 maptile tile( cur_submap, point( sx, sy ) );
9029
9030 const auto &terrain = tile.get_ter_t();
9031 const auto &furniture = tile.get_furn_t();
9032 int part;
9033 const vehicle *veh = veh_at_internal( p, part );
9034
9035 const int cost = move_cost_internal( furniture, terrain, veh, part );
9036
9037 if( cost > 2 ) {
9038 cur_value |= PF_SLOW;
9039 } else if( cost <= 0 ) {
9040 cur_value |= PF_WALL;
9041 if( terrain.has_flag( TFLAG_CLIMBABLE ) ) {
9042 cur_value |= PF_CLIMBABLE;
9043 }
9044 }
9045
9046 if( veh != nullptr ) {
9047 cur_value |= PF_VEHICLE;
9048 }
9049
9050 for( const auto &fld : tile.get_field() ) {
9051 const field_entry &cur = fld.second;
9052 const field_type_id type = cur.get_field_type();
9053 const int field_intensity = cur.get_field_intensity();
9054 if( type.obj().get_dangerous( field_intensity - 1 ) ) {
9055 cur_value |= PF_FIELD;
9056 }
9057 }
9058
9059 if( !tile.get_trap_t().is_benign() || !terrain.trap.obj().is_benign() ) {
9060 cur_value |= PF_TRAP;
9061 }
9062
9063 if( terrain.has_flag( TFLAG_GOES_DOWN ) || terrain.has_flag( TFLAG_GOES_UP ) ||
9064 terrain.has_flag( TFLAG_RAMP ) || terrain.has_flag( TFLAG_RAMP_UP ) ||
9065 terrain.has_flag( TFLAG_RAMP_DOWN ) ) {
9066 cur_value |= PF_UPDOWN;
9067 }
9068
9069 if( terrain.has_flag( TFLAG_SHARP ) ) {
9070 cur_value |= PF_SHARP;
9071 }
9072
9073 cache.special[p.x][p.y] = cur_value;
9074 }
9075 }
9076 }
9077 }
9078
9079 cache.dirty = false;
9080}
@ TFLAG_CLIMBABLE
Definition: mapdata.h:308
@ TFLAG_SHARP
Definition: mapdata.h:297
pf_special
Definition: pathfinding.h:7
@ PF_NORMAL
Definition: pathfinding.h:8
@ PF_FIELD
Definition: pathfinding.h:12

References furniture, maptile::get_field(), field_entry::get_field_intensity(), field_entry::get_field_type(), maptile::get_furn_t(), get_pathfinding_cache(), get_submap_at_grid(), maptile::get_ter_t(), maptile::get_trap_t(), trap::is_benign(), MAPSIZE_X, MAPSIZE_Y, move_cost_internal(), my_MAPSIZE, PF_CLIMBABLE, PF_FIELD, PF_NORMAL, PF_SHARP, PF_SLOW, PF_TRAP, PF_UPDOWN, PF_VEHICLE, PF_WALL, SEEX, SEEY, sx, sy, terrain, TFLAG_CLIMBABLE, TFLAG_GOES_DOWN, TFLAG_GOES_UP, TFLAG_RAMP, TFLAG_RAMP_DOWN, TFLAG_RAMP_UP, TFLAG_SHARP, type, veh_at_internal(), tripoint::x, and tripoint::y.

Referenced by get_pathfinding_cache_ref().

◆ update_submap_active_item_status()

void map::update_submap_active_item_status ( const tripoint p)

Definition at line 5726 of file map.cpp.

5727{
5728 point l;
5729 submap *const current_submap = get_submap_at( p, l );
5730 if( current_submap->active_items.empty() ) {
5731 submaps_with_active_items.erase( tripoint( abs_sub.x + p.x / SEEX, abs_sub.y + p.y / SEEY, p.z ) );
5732 }
5733}

References abs_sub, submap::active_items, active_item_cache::empty(), get_submap_at(), SEEX, SEEY, submaps_with_active_items, tripoint::x, tripoint::y, and tripoint::z.

◆ update_suspension_cache()

void map::update_suspension_cache ( const int &  z)

Definition at line 8204 of file map.cpp.

8205{
8206 level_cache &ch = get_cache( z );
8207 if( !ch.suspension_cache_dirty ) {
8208 return;
8209 }
8210 std::list<point> &suspension_cache = ch.suspension_cache;
8212 for( int smx = 0; smx < my_MAPSIZE; ++smx ) {
8213 for( int smy = 0; smy < my_MAPSIZE; ++smy ) {
8214 const submap *cur_submap = get_submap_at_grid( { smx, smy, z } );
8215
8216 if( cur_submap == nullptr ) {
8217 debugmsg( "Tried to run suspension check at (%d,%d,%d) but the submap is not loaded", smx, smy,
8218 z );
8219 continue;
8220 }
8221
8222 for( int sx = 0; sx < SEEX; ++sx ) {
8223 for( int sy = 0; sy < SEEY; ++sy ) {
8224 point sp( sx, sy );
8225 const ter_t &terrain = cur_submap->get_ter( sp ).obj();
8226 if( terrain.has_flag( TFLAG_SUSPENDED ) ) {
8227 tripoint loc( coords::project_combine( point_om_sm( point( smx, smy ) ), point_sm_ms( sp ) ).raw(),
8228 z );
8229 suspension_cache.emplace_back( getabs( loc ).xy() );
8230 }
8231 }
8232 }
8233 }
8234 }
8236 }
8237
8238 for( auto iter = suspension_cache.begin(); iter != suspension_cache.end(); ) {
8239 const point absp = *iter;
8240 const point locp = getlocal( absp );
8241 const tripoint loctp( locp, z );
8242 if( !inbounds( locp ) ) {
8243 ++iter;
8244 continue;
8245 }
8246 const submap *cur_submap = get_submap_at( loctp );
8247 if( cur_submap == nullptr ) {
8248 debugmsg( "Tried to run suspension check at (%d,%d,%d) but the submap is not loaded", locp.x,
8249 locp.y, z );
8250 ++iter;
8251 continue;
8252 }
8253 const ter_t &terrain = ter( locp ).obj();
8254 if( terrain.has_flag( TFLAG_SUSPENDED ) ) {
8255 if( !is_suspension_valid( loctp ) ) {
8256 support_dirty( loctp );
8257 iter = suspension_cache.erase( iter );
8258 } else {
8259 ++iter;
8260 }
8261 } else {
8262 iter = suspension_cache.erase( iter );
8263 }
8264 }
8265 ch.suspension_cache_dirty = false;
8266}
coords::coord_point< point, coords::origin::overmap, coords::sm > point_om_sm
Definition: coordinates.h:477
auto project_combine(const coord_point< PointL, CoarseOrigin, CoarseScale > &coarse, const coord_point< PointR, FineOrigin, FineScale > &fine)
Definition: coordinates.h:413
bool suspension_cache_initialized
Definition: map.h:310

References debugmsg, get_cache(), get_submap_at(), get_submap_at_grid(), submap::get_ter(), getabs(), getlocal(), inbounds(), is_suspension_valid(), my_MAPSIZE, int_id< T >::obj(), coords::project_combine(), SEEX, SEEY, support_dirty(), level_cache::suspension_cache, level_cache::suspension_cache_dirty, level_cache::suspension_cache_initialized, sx, sy, ter(), terrain, TFLAG_SUSPENDED, point::x, and point::y.

Referenced by build_map_cache().

◆ update_vehicle_cache()

void map::update_vehicle_cache ( vehicle ,
int  old_zlevel 
)

◆ update_vehicle_list()

void map::update_vehicle_list ( const submap to,
int  zlev 
)

Definition at line 399 of file map.cpp.

400{
401 // Update vehicle data
402 level_cache &ch = get_cache( zlev );
403 for( const auto &elem : to->vehicles ) {
404 ch.vehicle_list.insert( elem.get() );
405 if( !elem->loot_zones.empty() ) {
406 ch.zone_vehicles.insert( elem.get() );
407 }
408 }
409
411}

References get_cache(), last_full_vehicle_list_dirty, level_cache::vehicle_list, submap::vehicles, and level_cache::zone_vehicles.

Referenced by displace_vehicle(), editmap::mapgen_preview(), rotate(), shift(), and shift_vehicle_z().

◆ update_visibility_cache()

void map::update_visibility_cache ( int  zlev)

Definition at line 5735 of file map.cpp.

5736{
5737 visibility_variables_cache.variables_set = true; // Not used yet
5738 visibility_variables_cache.g_light_level = static_cast<int>( g->light_level( zlev ) );
5739 visibility_variables_cache.vision_threshold = g->u.get_vision_threshold(
5740 get_cache_ref( g->u.posz() ).lm[g->u.posx()][g->u.posy()].max() );
5741
5742 visibility_variables_cache.u_clairvoyance = g->u.clairvoyance();
5743 visibility_variables_cache.u_sight_impaired = g->u.sight_impaired();
5745
5746 int sm_squares_seen[MAPSIZE][MAPSIZE];
5747 std::memset( sm_squares_seen, 0, sizeof( sm_squares_seen ) );
5748
5749 int min_z = fov_3d ? -OVERMAP_DEPTH : zlev;
5750 int max_z = fov_3d ? OVERMAP_HEIGHT : zlev;
5751
5752 for( int z = min_z; z <= max_z; z++ ) {
5753
5754 auto &visibility_cache = get_cache( z ).visibility_cache;
5755
5756 tripoint p;
5757 p.z = z;
5758 int &x = p.x;
5759 int &y = p.y;
5760 for( x = 0; x < MAPSIZE_X; x++ ) {
5761 for( y = 0; y < MAPSIZE_Y; y++ ) {
5763 visibility_cache[x][y] = ll;
5764 if( z == zlev ) {
5765 sm_squares_seen[ x / SEEX ][ y / SEEY ] += ( ll == lit_level::BRIGHT || ll == lit_level::LIT );
5766 }
5767 }
5768 }
5769 }
5770
5771 for( int gridx = 0; gridx < my_MAPSIZE; gridx++ ) {
5772 for( int gridy = 0; gridy < my_MAPSIZE; gridy++ ) {
5773 if( sm_squares_seen[gridx][gridy] > 36 ) { // 25% of the submap is visible
5774 const tripoint sm( gridx, gridy, 0 );
5775 const auto abs_sm = map::abs_sub + sm;
5776 // TODO: fix point types
5777 const tripoint_abs_omt abs_omt( sm_to_omt_copy( abs_sm ) );
5778 overmap_buffer.set_seen( abs_omt, true );
5779 }
5780 }
5781 }
5782}
lit_level apparent_light_at(const tripoint &p, const visibility_variables &cache) const
Determine the visible light level for a tile, based on light_at for the tile, vision distance,...
Definition: lightmap.cpp:764
void set_seen(const tripoint_abs_omt &p, bool seen=true)
static const efftype_id effect_boomered("boomered")
bool variables_set
Definition: map.h:122
bool u_sight_impaired
Definition: map.h:123

References abs_sub, apparent_light_at(), BRIGHT, effect_boomered, fov_3d, g, visibility_variables::g_light_level, get_cache(), get_cache_ref(), LIT, level_cache::lm, MAPSIZE, MAPSIZE_X, MAPSIZE_Y, four_quadrants::max(), my_MAPSIZE, overmap_buffer, OVERMAP_DEPTH, OVERMAP_HEIGHT, SEEX, SEEY, overmapbuffer::set_seen(), coords::sm, sm_to_omt_copy(), visibility_variables::u_clairvoyance, visibility_variables::u_is_boomered, visibility_variables::u_sight_impaired, visibility_variables::variables_set, level_cache::visibility_cache, visibility_variables_cache, visibility_variables::vision_threshold, tripoint::x, tripoint::y, and tripoint::z.

Referenced by game::draw(), draw(), game::get_player_input(), and game::look_around().

◆ use_amount()

std::list< item > map::use_amount ( const tripoint origin,
int  range,
const itype_id type,
int &  quantity,
const std::function< bool(const item &)> &  filter = return_true<item> 
)

Definition at line 4939 of file map.cpp.

4941{
4942 std::list<item> ret;
4943 for( int radius = 0; radius <= range && quantity > 0; radius++ ) {
4944 for( const tripoint &p : points_in_radius( origin, radius ) ) {
4945 if( rl_dist( origin, p ) >= radius ) {
4946 std::list<item> tmp = use_amount_square( p, type, quantity, filter );
4947 ret.splice( ret.end(), tmp );
4948 }
4949 }
4950 }
4951 return ret;
4952}
std::list< item > use_amount_square(const tripoint &p, const itype_id &type, int &quantity, const std::function< bool(const item &)> &filter=return_true< item >)
Definition: map.cpp:4917

References points_in_radius(), cata::hash64_detail::ret, rl_dist(), type, and use_amount_square().

◆ use_amount_square()

std::list< item > map::use_amount_square ( const tripoint p,
const itype_id type,
int &  quantity,
const std::function< bool(const item &)> &  filter = return_true<item> 
)

Definition at line 4917 of file map.cpp.

4919{
4920 std::list<item> ret;
4921 // Handle infinite map sources.
4922 item water = water_from( p );
4923 if( water.typeId() == type ) {
4924 ret.push_back( water );
4925 quantity = 0;
4926 return ret;
4927 }
4928
4929 if( const std::optional<vpart_reference> vp = veh_at( p ).part_with_feature( "CARGO", true ) ) {
4930 std::list<item> tmp = use_amount_stack( vp->vehicle().get_items( vp->part_index() ), type,
4931 quantity, filter );
4932 ret.splice( ret.end(), tmp );
4933 }
4934 std::list<item> tmp = use_amount_stack( i_at( p ), type, quantity, filter );
4935 ret.splice( ret.end(), tmp );
4936 return ret;
4937}
item water_from(const tripoint &p)
Definition: map.cpp:4505
std::list< item > use_amount_stack(Stack stack, const itype_id &type, int &quantity, const std::function< bool(const item &)> &filter)
Definition: map.cpp:4903

References i_at(), cata::hash64_detail::ret, type, item::typeId(), use_amount_stack(), veh_at(), and water_from().

Referenced by use_amount().

◆ use_charges()

std::list< item > map::use_charges ( const tripoint origin,
int  range,
const itype_id type,
int &  quantity,
const std::function< bool(const item &)> &  filter = return_true<item>,
basecamp bcp = nullptr 
)

Definition at line 5037 of file map.cpp.

5040{
5041 std::list<item> ret;
5042
5043 // populate a grid of spots that can be reached
5044 std::vector<tripoint> reachable_pts;
5045 reachable_flood_steps( reachable_pts, origin, range, 1, 100 );
5046
5047 // We prefer infinite map sources where available, so search for those
5048 // first
5049 for( const tripoint &p : reachable_pts ) {
5050 // Handle infinite map sources.
5051 item water = water_from( p );
5052 if( water.typeId() == type ) {
5053 water.charges = quantity;
5054 ret.push_back( water );
5055 quantity = 0;
5056 return ret;
5057 }
5058 }
5059
5060 if( bcp ) {
5061 ret = bcp->use_charges( type, quantity );
5062 if( quantity <= 0 ) {
5063 return ret;
5064 }
5065 }
5066
5067 for( const tripoint &p : reachable_pts ) {
5068 if( has_furn( p ) ) {
5069 use_charges_from_furn( furn( p ).obj(), type, quantity, this, p, ret, filter );
5070 if( quantity <= 0 ) {
5071 return ret;
5072 }
5073 }
5074
5075 if( accessible_items( p ) ) {
5076 std::list<item> tmp = use_charges_from_stack( i_at( p ), type, quantity, p, filter );
5077 ret.splice( ret.end(), tmp );
5078 if( quantity <= 0 ) {
5079 return ret;
5080 }
5081 }
5082
5083 const optional_vpart_position vp = veh_at( p );
5084 if( !vp ) {
5085 continue;
5086 }
5087
5088 const std::optional<vpart_reference> kpart = vp.part_with_feature( "FAUCET", true );
5089 const std::optional<vpart_reference> weldpart = vp.part_with_feature( "WELDRIG", true );
5090 const std::optional<vpart_reference> craftpart = vp.part_with_feature( "CRAFTRIG", true );
5091 const std::optional<vpart_reference> forgepart = vp.part_with_feature( "FORGE", true );
5092 const std::optional<vpart_reference> kilnpart = vp.part_with_feature( "KILN", true );
5093 const std::optional<vpart_reference> chempart = vp.part_with_feature( "CHEMLAB", true );
5094 const std::optional<vpart_reference> autoclavepart = vp.part_with_feature( "AUTOCLAVE", true );
5095 const std::optional<vpart_reference> cargo = vp.part_with_feature( "CARGO", true );
5096
5097 if( kpart ) { // we have a faucet, now to see what to drain
5098 itype_id ftype = itype_id::NULL_ID();
5099
5100 // Special case hotplates which draw battery power
5101 if( type == itype_hotplate ) {
5102 ftype = itype_battery;
5103 } else {
5104 ftype = type;
5105 }
5106
5107 // TODO: add a sane birthday arg
5109 tmp.charges = kpart->vehicle().drain( ftype, quantity );
5110 // TODO: Handle water poison when crafting starts respecting it
5111 quantity -= tmp.charges;
5112 ret.push_back( tmp );
5113
5114 if( quantity == 0 ) {
5115 return ret;
5116 }
5117 }
5118
5119 if( weldpart ) { // we have a weldrig, now to see what to drain
5120 itype_id ftype = itype_id::NULL_ID();
5121
5122 if( type == itype_welder ) {
5123 ftype = itype_battery;
5124 } else if( type == itype_soldering_iron ) {
5125 ftype = itype_battery;
5126 }
5127 // TODO: add a sane birthday arg
5129 tmp.charges = weldpart->vehicle().drain( ftype, quantity );
5130 quantity -= tmp.charges;
5131 ret.push_back( tmp );
5132
5133 if( quantity == 0 ) {
5134 return ret;
5135 }
5136 }
5137
5138 if( craftpart ) { // we have a craftrig, now to see what to drain
5139 itype_id ftype = itype_id::NULL_ID();
5140
5141 if( type == itype_press ) {
5142 ftype = itype_battery;
5143 } else if( type == itype_vac_sealer ) {
5144 ftype = itype_battery;
5145 } else if( type == itype_dehydrator ) {
5146 ftype = itype_battery;
5147 } else if( type == itype_food_processor ) {
5148 ftype = itype_battery;
5149 }
5150
5151 // TODO: add a sane birthday arg
5153 tmp.charges = craftpart->vehicle().drain( ftype, quantity );
5154 quantity -= tmp.charges;
5155 ret.push_back( tmp );
5156
5157 if( quantity == 0 ) {
5158 return ret;
5159 }
5160 }
5161
5162 if( forgepart ) { // we have a veh_forge, now to see what to drain
5163 itype_id ftype = itype_id::NULL_ID();
5164
5165 if( type == itype_forge ) {
5166 ftype = itype_battery;
5167 }
5168
5169 // TODO: add a sane birthday arg
5171 tmp.charges = forgepart->vehicle().drain( ftype, quantity );
5172 quantity -= tmp.charges;
5173 ret.push_back( tmp );
5174
5175 if( quantity == 0 ) {
5176 return ret;
5177 }
5178 }
5179
5180 if( kilnpart ) { // we have a veh_kiln, now to see what to drain
5181 itype_id ftype = itype_id::NULL_ID();
5182
5183 if( type == itype_kiln ) {
5184 ftype = itype_battery;
5185 }
5186
5187 // TODO: add a sane birthday arg
5189 tmp.charges = kilnpart->vehicle().drain( ftype, quantity );
5190 quantity -= tmp.charges;
5191 ret.push_back( tmp );
5192
5193 if( quantity == 0 ) {
5194 return ret;
5195 }
5196 }
5197
5198 if( chempart ) { // we have a chem_lab, now to see what to drain
5199 itype_id ftype = itype_id::NULL_ID();
5200
5201 if( type == itype_chemistry_set ) {
5202 ftype = itype_battery;
5203 } else if( type == itype_hotplate ) {
5204 ftype = itype_battery;
5205 } else if( type == itype_electrolysis_kit ) {
5206 ftype = itype_battery;
5207 }
5208
5209 // TODO: add a sane birthday arg
5211 tmp.charges = chempart->vehicle().drain( ftype, quantity );
5212 quantity -= tmp.charges;
5213 ret.push_back( tmp );
5214
5215 if( quantity == 0 ) {
5216 return ret;
5217 }
5218 }
5219
5220 if( autoclavepart ) { // we have an autoclave, now to see what to drain
5221 itype_id ftype = itype_id::NULL_ID();
5222
5223 if( type == itype_autoclave ) {
5224 ftype = itype_battery;
5225 }
5226
5227 // TODO: add a sane birthday arg
5229 tmp.charges = autoclavepart->vehicle().drain( ftype, quantity );
5230 quantity -= tmp.charges;
5231 ret.push_back( tmp );
5232
5233 if( quantity == 0 ) {
5234 return ret;
5235 }
5236 }
5237
5238 if( cargo ) {
5239 std::list<item> tmp =
5240 use_charges_from_stack( cargo->vehicle().get_items( cargo->part_index() ), type, quantity, p,
5241 filter );
5242 ret.splice( ret.end(), tmp );
5243 if( quantity <= 0 ) {
5244 return ret;
5245 }
5246 }
5247 }
5248
5249 return ret;
5250}
std::list< item > use_charges(const itype_id &fake_id, int &quantity)
Definition: basecamp.cpp:584
bool accessible_items(const tripoint &t) const
Check whether the player can access the items located .
Definition: map.cpp:6695
void reachable_flood_steps(std::vector< tripoint > &reachable_pts, const tripoint &f, int range, int cost_min, int cost_max) const
Populates a vector of points that are reachable within a number of steps from a point.
Definition: map.cpp:6424
static const itype_id itype_autoclave("autoclave")
static void use_charges_from_furn(const furn_t &f, const itype_id &type, int &quantity, map *m, const tripoint &p, std::list< item > &ret, const std::function< bool(const item &)> &filter)
Definition: map.cpp:4969
static const itype_id itype_soldering_iron("soldering_iron")
static const itype_id itype_chemistry_set("chemistry_set")
std::list< item > use_charges_from_stack(Stack stack, const itype_id &type, int &quantity, const tripoint &pos, const std::function< bool(const item &)> &filter)
Definition: map.cpp:4955
static const itype_id itype_press("press")
static const itype_id itype_hotplate("hotplate")
static const itype_id itype_electrolysis_kit("electrolysis_kit")
static const itype_id itype_food_processor("food_processor")
static const itype_id itype_forge("forge")
static const itype_id itype_battery("battery")
static const itype_id itype_dehydrator("dehydrator")
static const itype_id itype_kiln("kiln")
static const itype_id itype_welder("welder")
static const itype_id itype_vac_sealer("vac_sealer")

References accessible_items(), item::charges, furn(), has_furn(), i_at(), itype_autoclave, itype_battery, itype_chemistry_set, itype_dehydrator, itype_electrolysis_kit, itype_food_processor, itype_forge, itype_hotplate, itype_kiln, itype_press, itype_soldering_iron, itype_vac_sealer, itype_welder, string_id< itype >::NULL_ID(), optional_vpart_position::part_with_feature(), range, reachable_flood_steps(), cata::hash64_detail::ret, calendar::start_of_cataclysm, type, item::typeId(), basecamp::use_charges(), use_charges_from_furn(), use_charges_from_stack(), veh_at(), and water_from().

Referenced by basecamp_action_components::consume_components(), player::consume_items(), player::consume_tools(), Character::suffer_from_asthma(), and iexamine::use_furn_fake_item().

◆ valid_move()

bool map::valid_move ( const tripoint from,
const tripoint to,
bool  bash = false,
bool  flying = false,
bool  via_ramp = false 
) const

Returns true if a creature could walk from from to to in one step.

That is, if the tiles are adjacent and either on the same z-level or connected by stairs or (in case of flying monsters) open air with no floors.

Definition at line 1925 of file map.cpp.

1927{
1928 // Used to account for the fact that older versions of GCC can trip on the if statement here.
1929 assert( to.z > std::numeric_limits<int>::min() );
1930 // Note: no need to check inbounds here, because maptile_at will do that
1931 // If oob tile is supplied, the maptile_at will be an unpassable "null" tile
1932 if( std::abs( from.x - to.x ) > 1 || std::abs( from.y - to.y ) > 1 ||
1933 std::abs( from.z - to.z ) > 1 ) {
1934 return false;
1935 }
1936
1937 if( from.z == to.z ) {
1938 // But here we need to, to prevent bashing critters
1939 return passable( to ) || ( bash && inbounds( to ) );
1940 } else if( !zlevels ) {
1941 return false;
1942 }
1943
1944 const bool going_up = from.z < to.z;
1945
1946 const tripoint &up_p = going_up ? to : from;
1947 const tripoint &down_p = going_up ? from : to;
1948
1949 const maptile up = maptile_at( up_p );
1950 const ter_t &up_ter = up.get_ter_t();
1951 if( up_ter.id.is_null() ) {
1952 return false;
1953 }
1954 // Checking for ledge is a workaround for the case when mapgen doesn't
1955 // actually make a valid ledge drop location with zlevels on, this forces
1956 // at least one zlevel drop and if down_ter is impassible it's probably
1957 // inside a wall, we could workaround that further but it's unnecessary.
1958 const bool up_is_ledge = tr_at( up_p ).loadid == tr_ledge;
1959
1960 if( up_ter.movecost == 0 ) {
1961 // Unpassable tile
1962 return false;
1963 }
1964
1965 const maptile down = maptile_at( down_p );
1966 const ter_t &down_ter = down.get_ter_t();
1967 if( down_ter.id.is_null() ) {
1968 return false;
1969 }
1970
1971 if( !up_is_ledge && down_ter.movecost == 0 ) {
1972 // Unpassable tile
1973 return false;
1974 }
1975
1976 if( !up_ter.has_flag( TFLAG_NO_FLOOR ) && !up_ter.has_flag( TFLAG_GOES_DOWN ) && !up_is_ledge &&
1977 !via_ramp ) {
1978 // Can't move from up to down
1979 if( std::abs( from.x - to.x ) == 1 || std::abs( from.y - to.y ) == 1 ) {
1980 // Break the move into two - vertical then horizontal
1981 tripoint midpoint( down_p.xy(), up_p.z );
1982 return valid_move( down_p, midpoint, bash, flying, via_ramp ) &&
1983 valid_move( midpoint, up_p, bash, flying, via_ramp );
1984 }
1985 return false;
1986 }
1987
1988 if( !flying && !down_ter.has_flag( TFLAG_GOES_UP ) && !down_ter.has_flag( TFLAG_RAMP ) &&
1989 !up_is_ledge && !via_ramp ) {
1990 // Can't safely reach the lower tile
1991 return false;
1992 }
1993
1994 if( bash ) {
1995 return true;
1996 }
1997
1998 int part_up;
1999 const vehicle *veh_up = veh_at_internal( up_p, part_up );
2000 if( veh_up != nullptr ) {
2001 // TODO: Hatches below the vehicle, passable frames
2002 return false;
2003 }
2004
2005 int part_down;
2006 const vehicle *veh_down = veh_at_internal( down_p, part_down );
2007 if( veh_down != nullptr && veh_down->roof_at_part( part_down ) >= 0 ) {
2008 // TODO: OPEN (and only open) hatches from above
2009 return false;
2010 }
2011
2012 // Currently only furniture can block movement if everything else is OK
2013 // TODO: Vehicles with boards in the given spot
2014 return up.get_furn_t().movecost >= 0;
2015}
coords::coord_point< Point, Origin, Scale > midpoint(const coords::coord_point< Point, Origin, Scale > &loc1, const coords::coord_point< Point, Origin, Scale > &loc2)
Definition: coordinates.h:562
trap_id loadid
Definition: trap.h:88

References bash(), map_data_common_t::has_flag(), ter_t::id, inbounds(), string_id< T >::is_null(), trap::loadid, maptile_at(), midpoint(), map_data_common_t::movecost, passable(), vehicle::roof_at_part(), TFLAG_GOES_DOWN, TFLAG_GOES_UP, TFLAG_NO_FLOOR, TFLAG_RAMP, tr_at(), tr_ledge, valid_move(), veh_at_internal(), tripoint::x, tripoint::xy(), tripoint::y, tripoint::z, and zlevels.

Referenced by combined_movecost(), draw_critter_internal(), has_floor_or_support(), scent_map::inbounds(), iexamine::ledge(), explosion_handler::legacy_blast(), monster::move(), process_fields_in_submap(), route(), spread_gas(), monster::stumble(), and valid_move().

◆ veh_at() [1/2]

optional_vpart_position map::veh_at ( const tripoint p) const

Checks if tile is occupied by vehicle and by which part.

Parameters
pTile to check for vehicle

Definition at line 1073 of file map.cpp.

1074{
1075 if( !inbounds( p ) || !const_cast<map *>( this )->get_cache( p.z ).veh_in_active_range ) {
1076 return optional_vpart_position( std::nullopt );
1077 }
1078
1079 int part_num = 1;
1080 vehicle *const veh = const_cast<map *>( this )->veh_at_internal( p, part_num );
1081 if( !veh ) {
1082 return optional_vpart_position( std::nullopt );
1083 }
1084 return optional_vpart_position( vpart_position( *veh, part_num ) );
1085
1086}

References get_cache(), inbounds(), veh_at_internal(), level_cache::veh_in_active_range, and tripoint::z.

Referenced by Character::activate_bionic(), activity_on_turn_move_loot(), zone_manager::add(), add_splatter(), add_vehicle_to_map(), apply_faction_ownership(), are_requirements_nearby(), Creature::auto_find_hostile_target(), character_funcs::base_comfort_value(), bash(), bash_rating(), bash_vehicle(), board_vehicle(), build_seen_cache(), build_vision_transparency_cache(), VehicleSpawnFunction::builtin_parkinglot(), Character::burn_fuel(), can_do_activity_there(), can_examine_at(), can_interact_at(), can_pickup_at(), can_put_items(), can_use_bipod(), check_art_charge_req(), vehicle::autodrive_controller::check_drivable(), player::check_eligible_containers_for_crafting(), construct::check_empty(), vehicle::check_heli_ascend(), vehicle::check_heli_descend(), activity_handlers::chop_tree_finish(), climb_difficulty(), doors::close_door(), veh_interact::complete_vehicle(), game::control_vehicle(), coverage(), creature_in_field(), crush(), cycle_action(), debug_menu::debug(), deregister_vehicle_zone(), activity_handlers::repair_activity_hack::anonymous_namespace{activity_handlers.cpp}::discharge_real_power_source(), game::do_turn(), editmap_hilight::draw(), editmap::draw_main_ui_overlay(), drop_vehicle(), game::examine(), npc::execute_action(), ranged::expected_coverage(), fetch_activity(), activity_handlers::fill_liquid_do_turn(), find_auto_consume(), npc::find_item(), Character::find_remote_fuel(), find_target_vehicle(), fire(), ranged::fire_gun(), game::fling_creature(), Character::floor_bedding_warmth(), Character::floor_item_warmth(), game::forced_door_closing(), inventory::form_from_map(), generic_multi_activity_check_requirement(), avatar::get_book_reader(), item::get_cable_target(), game::get_dangerous_tile(), player::get_eligible_containers_for_crafting(), activity_handlers::repair_activity_hack::anonymous_namespace{activity_handlers.cpp}::get_fake_tool(), liquid_handler::get_liquid_target(), overmap_ui::get_overmap_path_to(), game::get_veh_dir_indicator_location(), grab(), game::grabbed_furn_move(), game::grabbed_veh_move(), ranged::gunmode_checks_common(), ranged::gunmode_checks_weapon(), handbrake(), game::handle_action(), handle_action_menu(), Character::has_alarm_clock(), has_flag_vpart(), has_nearby_chair(), has_nearby_table(), jmapgen_setmap::has_vehicle_collision(), mapgen_function_json_base::has_vehicle_collision(), jmapgen_alternativly< PieceType >::has_vehicle_collision(), jmapgen_sign::has_vehicle_collision(), jmapgen_vending_machine::has_vehicle_collision(), jmapgen_toilet::has_vehicle_collision(), jmapgen_gaspump::has_vehicle_collision(), jmapgen_vehicle::has_vehicle_collision(), jmapgen_trap::has_vehicle_collision(), jmapgen_furniture::has_vehicle_collision(), jmapgen_terrain::has_vehicle_collision(), jmapgen_computer::has_vehicle_collision(), jmapgen_sealed_item::has_vehicle_collision(), Character::has_watch(), haul(), Character::in_climate_control(), advanced_inv_area::init(), is_bashable(), is_driving(), weather::is_sheltered(), Character::is_snuggling(), explosion_handler::legacy_blast(), explosion_handler::legacy_shrapnel(), game::load(), make_active(), mine_activity(), monster_in_field(), mop_spills(), avatar_action::move(), move_cost(), npc::move_to(), move_vehicle(), game::moving_vehicle_dismount(), MapExtras::mx_helicopter(), obstacle_coverage(), obstacle_name(), open(), open_door(), vehicle::part_collision(), Character::passive_power_gen(), liquid_handler::perform_liquid_transfer(), game::phasing_move(), npc::pick_up_item(), game::place_player(), player_in_field(), pldrive(), game::print_all_tile_info(), item::process_cable(), item::process_extinguish(), explosion_handler::ExplosionProcess::project_shrapnel(), projectile_attack(), vehicle_part::properties_to_item(), put_into_vehicle_or_drop(), game::remoteveh(), DefaultRemovePartHandler::removed(), zone_manager::revert_vzones(), iexamine::rubble(), conditional_t< T >::set_is_driving(), set_item_map_or_vehicle(), shoot(), iexamine::shrub_wildveggies(), spell_effect::spawn_summoned_vehicle(), autodrive_activity_actor::start(), activity_handlers::start_engines_finish(), supports_above(), game::swap_critters(), avatar_action::swim(), rot::temperature_flag_for_location(), tidy_activity(), avatar_funcs::try_to_sleep(), unboard_vehicle(), Character::update_bodytemp(), editmap::update_view_with_help(), deploy_furn_actor::use(), deploy_tent_actor::use(), use_amount_square(), use_charges(), game::validate_linked_vehicles(), veh_at(), vehicle_activity(), activity_handlers::vehicle_finish(), vehicle_selector::vehicle_selector(), wait(), game::walk_move(), avatar_action::wield(), and workbench_crafting_speed_multiplier().

◆ veh_at() [2/2]

optional_vpart_position map::veh_at ( const tripoint_abs_ms p) const

Definition at line 1068 of file map.cpp.

1069{
1070 return veh_at( getlocal( p ) );
1071}

References getlocal(), and veh_at().

◆ veh_at_internal() [1/2]

vehicle * map::veh_at_internal ( const tripoint p,
int &  part_num 
)

Definition at line 1108 of file map.cpp.

1109{
1110 return const_cast<vehicle *>( const_cast<const map *>( this )->veh_at_internal( p, part_num ) );
1111}

References veh_at_internal().

Referenced by draw_from_above(), draw_maptile(), process_fields_in_submap(), route(), update_pathfinding_cache(), valid_move(), veh_at(), and veh_at_internal().

◆ veh_at_internal() [2/2]

const vehicle * map::veh_at_internal ( const tripoint p,
int &  part_num 
) const

Definition at line 1088 of file map.cpp.

1089{
1090 // This function is called A LOT. Move as much out of here as possible.
1091 const level_cache &ch = get_cache( p.z );
1092 if( !ch.veh_in_active_range || !ch.veh_exists_at[p.x][p.y] ) {
1093 part_num = -1;
1094 return nullptr; // Clear cache indicates no vehicle. This should optimize a great deal.
1095 }
1096
1097 const auto it = ch.veh_cached_parts.find( p );
1098 if( it != ch.veh_cached_parts.end() ) {
1099 part_num = it->second.second;
1100 return it->second.first;
1101 }
1102
1103 debugmsg( "vehicle part cache indicated vehicle not found: %d %d %d", p.x, p.y, p.z );
1104 part_num = -1;
1105 return nullptr;
1106}

References debugmsg, get_cache(), level_cache::veh_cached_parts, level_cache::veh_exists_at, level_cache::veh_in_active_range, tripoint::x, tripoint::y, and tripoint::z.

◆ vehicle_vehicle_collision()

float map::vehicle_vehicle_collision ( vehicle veh,
vehicle veh2,
const std::vector< veh_collision > &  collisions 
)

Definition at line 821 of file map.cpp.

823{
824 if( &veh == &veh2 ) {
825 debugmsg( "Vehicle %s collided with itself", veh.name );
826 return 0.0f;
827 }
828
829 // Effects of colliding with another vehicle:
830 // transfers of momentum, skidding,
831 // parts are damaged/broken on both sides,
832 // remaining times are normalized
833 const veh_collision &c = collisions[0];
834 add_msg( m_bad, _( "The %1$s's %2$s collides with %3$s's %4$s." ),
835 veh.name, veh.part_info( c.part ).name(),
836 veh2.name, veh2.part_info( c.target_part ).name() );
837
838 const bool vertical = veh.sm_pos.z != veh2.sm_pos.z;
839
840 // Used to calculate the epicenter of the collision.
841 point epicenter1;
842 point epicenter2;
843
844 float dmg;
845 // Vertical collisions will be simpler for a while (1D)
846 if( !vertical ) {
847 // For reference, a cargo truck weighs ~25300, a bicycle 690,
848 // and 38mph is 3800 'velocity'
849 rl_vec2d velo_veh1 = veh.velo_vec();
850 rl_vec2d velo_veh2 = veh2.velo_vec();
851 const float m1 = to_kilogram( veh.total_mass() );
852 const float m2 = to_kilogram( veh2.total_mass() );
853 //Energy of vehicle1 and vehicle2 before collision
854 float E = 0.5 * m1 * velo_veh1.magnitude() * velo_veh1.magnitude() +
855 0.5 * m2 * velo_veh2.magnitude() * velo_veh2.magnitude();
856
857 // Collision_axis
858 point cof1 = veh .rotated_center_of_mass();
859 point cof2 = veh2.rotated_center_of_mass();
860 int &x_cof1 = cof1.x;
861 int &y_cof1 = cof1.y;
862 int &x_cof2 = cof2.x;
863 int &y_cof2 = cof2.y;
864 rl_vec2d collision_axis_y;
865
866 collision_axis_y.x = ( veh.global_pos3().x + x_cof1 ) - ( veh2.global_pos3().x + x_cof2 );
867 collision_axis_y.y = ( veh.global_pos3().y + y_cof1 ) - ( veh2.global_pos3().y + y_cof2 );
868 collision_axis_y = collision_axis_y.normalized();
869 rl_vec2d collision_axis_x = collision_axis_y.rotated( M_PI / 2 );
870 // imp? & delta? & final? reworked:
871 // newvel1 =( vel1 * ( mass1 - mass2 ) + ( 2 * mass2 * vel2 ) ) / ( mass1 + mass2 )
872 // as per http://en.wikipedia.org/wiki/Elastic_collision
873 //velocity of veh1 before collision in the direction of collision_axis_y
874 float vel1_y = collision_axis_y.dot_product( velo_veh1 );
875 float vel1_x = collision_axis_x.dot_product( velo_veh1 );
876 //velocity of veh2 before collision in the direction of collision_axis_y
877 float vel2_y = collision_axis_y.dot_product( velo_veh2 );
878 float vel2_x = collision_axis_x.dot_product( velo_veh2 );
879 // e = 0 -> inelastic collision
880 // e = 1 -> elastic collision
881 float e = get_collision_factor( vel1_y / 100 - vel2_y / 100 );
882
883 // Velocity after collision
884 // vel1_x_a = vel1_x, because in x-direction we have no transmission of force
885 float vel1_x_a = vel1_x;
886 float vel2_x_a = vel2_x;
887 // Transmission of force only in direction of collision_axix_y
888 // Equation: partially elastic collision
889 float vel1_y_a = ( m2 * vel2_y * ( 1 + e ) + vel1_y * ( m1 - m2 * e ) ) / ( m1 + m2 );
890 float vel2_y_a = ( m1 * vel1_y * ( 1 + e ) + vel2_y * ( m2 - m1 * e ) ) / ( m1 + m2 );
891 // Add both components; Note: collision_axis is normalized
892 rl_vec2d final1 = collision_axis_y * vel1_y_a + collision_axis_x * vel1_x_a;
893 rl_vec2d final2 = collision_axis_y * vel2_y_a + collision_axis_x * vel2_x_a;
894
895 veh.move.init( final1.as_point() );
896 if( final1.dot_product( veh.face_vec() ) < 0 ) {
897 // Car is being pushed backwards. Make it move backwards
898 veh.velocity = -final1.magnitude();
899 } else {
900 veh.velocity = final1.magnitude();
901 }
902
903 veh2.move.init( final2.as_point() );
904 if( final2.dot_product( veh2.face_vec() ) < 0 ) {
905 // Car is being pushed backwards. Make it move backwards
906 veh2.velocity = -final2.magnitude();
907 } else {
908 veh2.velocity = final2.magnitude();
909 }
910
911 //give veh2 the initiative to proceed next before veh1
912 float avg_of_turn = ( veh2.of_turn + veh.of_turn ) / 2;
913 if( avg_of_turn < .1f ) {
914 avg_of_turn = .1f;
915 }
916
917 veh.of_turn = avg_of_turn * .9;
918 veh2.of_turn = avg_of_turn * 1.1;
919
920 //Energy after collision
921 float E_a = 0.5 * m1 * final1.magnitude() * final1.magnitude() +
922 0.5 * m2 * final2.magnitude() * final2.magnitude();
923 float d_E = E - E_a; //Lost energy at collision -> deformation energy
924 dmg = std::abs( d_E / 1000 / 2000 ); //adjust to balance damage
925 } else {
926 const float m1 = to_kilogram( veh.total_mass() );
927 // Collision is perfectly inelastic for simplicity
928 // Assume veh2 is standing still
929 dmg = std::abs( veh.vertical_velocity / 100 ) * m1 / 10;
930 veh.vertical_velocity = 0;
931 }
932
933 float dmg_veh1 = dmg * 0.5;
934 float dmg_veh2 = dmg * 0.5;
935
936 int coll_parts_cnt = 0; //quantity of colliding parts between veh1 and veh2
937 for( const auto &veh_veh_coll : collisions ) {
938 if( &veh2 == static_cast<vehicle *>( veh_veh_coll.target ) ) {
939 coll_parts_cnt++;
940 }
941 }
942
943 const float dmg1_part = dmg_veh1 / coll_parts_cnt;
944 const float dmg2_part = dmg_veh2 / coll_parts_cnt;
945
946 //damage colliding parts (only veh1 and veh2 parts)
947 for( const auto &veh_veh_coll : collisions ) {
948 if( &veh2 != static_cast<vehicle *>( veh_veh_coll.target ) ) {
949 continue;
950 }
951
952 int parm1 = veh.part_with_feature( veh_veh_coll.part, VPFLAG_ARMOR, true );
953 if( parm1 < 0 ) {
954 parm1 = veh_veh_coll.part;
955 }
956 int parm2 = veh2.part_with_feature( veh_veh_coll.target_part, VPFLAG_ARMOR, true );
957 if( parm2 < 0 ) {
958 parm2 = veh_veh_coll.target_part;
959 }
960
961 epicenter1 += veh.part( parm1 ).mount;
962 veh.damage( parm1, dmg1_part, DT_BASH );
963
964 epicenter2 += veh2.part( parm2 ).mount;
965 veh2.damage( parm2, dmg2_part, DT_BASH );
966 }
967
968 epicenter2.x /= coll_parts_cnt;
969 epicenter2.y /= coll_parts_cnt;
970
971 if( dmg2_part > 100 ) {
972 // Shake vehicle because of collision
973 veh2.damage_all( dmg2_part / 2, dmg2_part, DT_BASH, epicenter2 );
974 }
975
976 if( dmg_veh1 > 800 ) {
977 veh.skidding = true;
978 }
979
980 if( dmg_veh2 > 800 ) {
981 veh2.skidding = true;
982 }
983
984 // Return the impulse of the collision
985 return dmg_veh1;
986}
point rotated_center_of_mass() const
Definition: vehicle.cpp:3328
rl_vec2d face_vec() const
rl_vec2d velo_vec() const
float of_turn
Definition: vehicle.h:1956
std::string name() const
Translated name of a part.
Definition: veh_type.cpp:700
#define M_PI
Definition: math_defines.h:21
point as_point() const
Definition: line.cpp:689
rl_vec2d rotated(float angle) const
Definition: line.cpp:650
float magnitude() const
Definition: line.cpp:613
rl_vec2d normalized() const
Definition: line.cpp:623
float y
Definition: point_float.h:13
float x
Definition: point_float.h:12
float dot_product(const rl_vec2d &v) const
Definition: line.cpp:667
@ VPFLAG_ARMOR
Definition: veh_type.h:32
float get_collision_factor(float delta_v)

References _, add_msg(), rl_vec2d::as_point(), c, vehicle::damage(), vehicle::damage_all(), debugmsg, rl_vec2d::dot_product(), DT_BASH, vehicle::face_vec(), get_collision_factor(), vehicle::global_pos3(), tileray::init(), m_bad, M_PI, rl_vec2d::magnitude(), vehicle_part::mount, vehicle::move, vpart_info::name(), vehicle::name, rl_vec2d::normalized(), vehicle::of_turn, vehicle::part(), vehicle::part_info(), vehicle::part_with_feature(), rl_vec2d::rotated(), vehicle::rotated_center_of_mass(), vehicle::skidding, vehicle::sm_pos, units::to_kilogram(), vehicle::total_mass(), vehicle::velo_vec(), vehicle::velocity, vehicle::vertical_velocity, VPFLAG_ARMOR, point::x, tripoint::x, rl_vec2d::x, point::y, tripoint::y, rl_vec2d::y, and tripoint::z.

Referenced by move_vehicle().

◆ vehicle_wheel_traction()

float map::vehicle_wheel_traction ( const vehicle veh,
bool  ignore_movement_modifiers = false 
) const

Definition at line 1586 of file vehicle_move.cpp.

1588{
1589 if( veh.is_in_water( true ) ) {
1590 return veh.can_float() ? 1.0f : -1.0f;
1591 }
1592 if( veh.is_in_water() && veh.is_watercraft() && veh.can_float() ) {
1593 return 1.0f;
1594 }
1595
1596 const auto &wheel_indices = veh.wheelcache;
1597 int num_wheels = wheel_indices.size();
1598 if( num_wheels == 0 ) {
1599 // TODO: Assume it is digging in dirt
1600 // TODO: Return something that could be reused for dragging
1601 return 0.0f;
1602 }
1603
1604 float traction_wheel_area = 0.0f;
1605
1606 if( vehicle_movement::is_on_rails( *this, veh ) ) {
1607 // Vehicles on rails are considered to have all of their wheels on rails
1608 for( int p : veh.rail_wheelcache ) {
1609 traction_wheel_area += veh.cpart( p ).wheel_area();
1610 }
1611 return traction_wheel_area;
1612 }
1613
1614 for( int p : wheel_indices ) {
1615 const tripoint &pp = veh.global_part_pos3( p );
1616 const int wheel_area = veh.cpart( p ).wheel_area();
1617
1618 const auto &tr = ter( pp ).obj();
1619 // Deep water and air
1620 if( tr.has_flag( TFLAG_DEEP_WATER ) || tr.has_flag( TFLAG_NO_FLOOR ) ) {
1621 // No traction from wheel in water or air
1622 continue;
1623 }
1624
1625 int move_mod = move_cost_ter_furn( pp );
1626 if( move_mod == 0 ) {
1627 // Vehicle locked in wall
1628 // Shouldn't happen, but does
1629 return 0.0f;
1630 }
1631
1632 for( const auto &terrain_mod : veh.part_info( p ).wheel_terrain_mod() ) {
1633 if( !tr.has_flag( terrain_mod.first ) ) {
1634 move_mod += terrain_mod.second;
1635 break;
1636 }
1637 }
1638
1639 // Ignore the movement modifier if needed.
1640 if( ignore_movement_modifiers ) {
1641 move_mod = 2;
1642 }
1643
1644 traction_wheel_area += 2.0 * wheel_area / move_mod;
1645 }
1646
1647 return traction_wheel_area;
1648}
bool is_watercraft() const
Definition: vehicle.cpp:4238
std::vector< int > rail_wheelcache
Definition: vehicle.h:1845
bool can_float() const
can_float does the vehicle have freeboard or does it overflow with water?
Definition: vehicle.cpp:4175
std::vector< std::pair< std::string, int > > wheel_terrain_mod() const
Definition: veh_type.cpp:898
bool is_on_rails(const map &m, const vehicle &veh)
Returns whether the vehicle is currently on rails.

References vehicle::can_float(), vehicle::cpart(), vehicle::global_part_pos3(), vehicle::is_in_water(), vehicle_movement::is_on_rails(), vehicle::is_watercraft(), move_cost_ter_furn(), int_id< T >::obj(), vehicle::part_info(), vehicle::rail_wheelcache, ter(), TFLAG_DEEP_WATER, TFLAG_NO_FLOOR, vehicle_part::wheel_area(), vpart_info::wheel_terrain_mod(), and vehicle::wheelcache.

Referenced by vehicle::act_on_map(), and move_vehicle().

◆ vehmove()

void map::vehmove ( )

Definition at line 473 of file map.cpp.

474{
475 // give vehicles movement points
476 VehicleList vehicle_list;
477 int minz = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
478 int maxz = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
479 for( int zlev = minz; zlev <= maxz; ++zlev ) {
480 level_cache &cache = get_cache( zlev );
481 for( vehicle *veh : cache.vehicle_list ) {
482 veh->gain_moves();
483 veh->slow_leak();
485 w.v = veh;
486 vehicle_list.push_back( w );
487 }
488 }
489
490 // 15 equals 3 >50mph vehicles, or up to 15 slow (1 square move) ones
491 // But 15 is too low for V12 death-bikes, let's put 100 here
492 for( int count = 0; count < 100; count++ ) {
493 if( !vehproceed( vehicle_list ) ) {
494 break;
495 }
496 }
497 // Process item removal on the vehicles that were modified this turn.
498 // Use a copy because part_removal_cleanup can modify the container.
499 auto temp = dirty_vehicle_list;
500 for( const auto &elem : temp ) {
501 auto same_ptr = [ elem ]( const struct wrapped_vehicle & tgt ) {
502 return elem == tgt.v;
503 };
504 if( std::find_if( vehicle_list.begin(), vehicle_list.end(), same_ptr ) !=
505 vehicle_list.end() ) {
506 elem->part_removal_cleanup();
507 }
508 }
509 dirty_vehicle_list.clear();
510 // The bool tracks whether the vehicles is on the map or not.
511 std::map<vehicle *, bool> connected_vehicles;
512 for( int zlev = minz; zlev <= maxz; ++zlev ) {
513 level_cache &cache = get_cache( zlev );
514 vehicle::enumerate_vehicles( connected_vehicles, cache.vehicle_list );
515 }
516 for( std::pair<vehicle *const, bool> &veh_pair : connected_vehicles ) {
517 veh_pair.first->idle( veh_pair.second );
518 }
519}
bool vehproceed(VehicleList &vehicle_list)
Definition: map.cpp:521
static void enumerate_vehicles(std::map< vehicle *, bool > &connected_vehicles, const std::set< vehicle * > &vehicle_list)
Use grid traversal to enumerate all connected vehicles.
Definition: vehicle.cpp:4949
void slow_leak()
Definition: vehicle.cpp:5316
void gain_moves()
Definition: vehicle.cpp:5563

References abs_sub, detail::count(), dirty_vehicle_list, vehicle::enumerate_vehicles(), vehicle::gain_moves(), get_cache(), OVERMAP_DEPTH, OVERMAP_HEIGHT, vehicle::slow_leak(), wrapped_vehicle::v, level_cache::vehicle_list, vehproceed(), tripoint::z, and zlevels.

Referenced by game::do_turn().

◆ vehproceed()

bool map::vehproceed ( VehicleList vehicle_list)

Definition at line 521 of file map.cpp.

522{
523 wrapped_vehicle *cur_veh = nullptr;
524 float max_of_turn = 0;
525 // First horizontal movement
526 for( wrapped_vehicle &vehs_v : vehicle_list ) {
527 if( vehs_v.v->of_turn > max_of_turn ) {
528 cur_veh = &vehs_v;
529 max_of_turn = cur_veh->v->of_turn;
530 }
531 }
532
533 // Then vertical-only movement
534 if( cur_veh == nullptr ) {
535 for( wrapped_vehicle &vehs_v : vehicle_list ) {
536 if( vehs_v.v->is_falling || ( vehs_v.v->is_rotorcraft() && vehs_v.v->get_z_change() != 0 ) ) {
537 cur_veh = &vehs_v;
538 break;
539 }
540 }
541 }
542
543 if( cur_veh == nullptr ) {
544 return false;
545 }
546
547 cur_veh->v = cur_veh->v->act_on_map();
548 if( cur_veh->v == nullptr ) {
549 vehicle_list = get_vehicles();
550 }
551
552 // confirm that veh_in_active_range is still correct for each z-level
553 int minz = zlevels ? -OVERMAP_DEPTH : abs_sub.z;
554 int maxz = zlevels ? OVERMAP_HEIGHT : abs_sub.z;
555 for( int zlev = minz; zlev <= maxz; ++zlev ) {
556 level_cache &cache = get_cache( zlev );
557
558 // Check if any vehicles exist in the active range for this z-level
560 std::any_of( std::begin( cache.veh_exists_at ),
561 std::end( cache.veh_exists_at ), []( const auto & row ) {
562 return std::any_of( std::begin( row ), std::end( row ), []( bool veh_exists ) {
563 return veh_exists;
564 } );
565 } );
566 }
567
568 return true;
569}
vehicle * act_on_map()

References abs_sub, vehicle::act_on_map(), get_cache(), get_vehicles(), vehicle::of_turn, OVERMAP_DEPTH, OVERMAP_HEIGHT, wrapped_vehicle::v, level_cache::veh_exists_at, level_cache::veh_in_active_range, tripoint::z, and zlevels.

Referenced by vehmove().

◆ vertical_shift()

void map::vertical_shift ( int  newz)

Moves the map vertically to (not by!) newz.

Does not actually shift anything, only forces cache updates. In the future, it will either actually shift the map or it will get removed after 3D migration is complete.

Definition at line 7049 of file map.cpp.

7050{
7051 if( !zlevels ) {
7052 debugmsg( "Called map::vertical_shift in a non-z-level world" );
7053 return;
7054 }
7055
7056 if( newz < -OVERMAP_DEPTH || newz > OVERMAP_HEIGHT ) {
7057 debugmsg( "Tried to get z-level %d outside allowed range of %d-%d",
7058 newz, -OVERMAP_DEPTH, OVERMAP_HEIGHT );
7059 return;
7060 }
7061
7062 tripoint trp = get_abs_sub();
7063 set_abs_sub( tripoint( trp.xy(), newz ) );
7064
7065 // TODO: Remove the function when it's safe
7066 return;
7067}

References debugmsg, get_abs_sub(), OVERMAP_DEPTH, OVERMAP_HEIGHT, set_abs_sub(), tripoint::xy(), and zlevels.

Referenced by game::vertical_shift().

◆ water_from()

item map::water_from ( const tripoint p)

Definition at line 4505 of file map.cpp.

4506{
4507 if( has_flag( "SALT_WATER", p ) ) {
4509 }
4510
4511 const ter_id terrain_id = ter( p );
4512 if( terrain_id == t_sewage ) {
4514 ret.poison = rng( 1, 7 );
4515 return ret;
4516 }
4517
4519 // iexamine::water_source requires a valid liquid from this function.
4520 if( terrain_id.obj().examine == &iexamine::water_source ) {
4521 int poison_chance = 0;
4522 if( terrain_id.obj().has_flag( TFLAG_DEEP_WATER ) ) {
4523 if( terrain_id.obj().has_flag( TFLAG_CURRENT ) ) {
4524 poison_chance = 20;
4525 } else {
4526 poison_chance = 4;
4527 }
4528 } else {
4529 if( terrain_id.obj().has_flag( TFLAG_CURRENT ) ) {
4530 poison_chance = 10;
4531 } else {
4532 poison_chance = 3;
4533 }
4534 }
4535 if( one_in( poison_chance ) ) {
4536 ret.poison = rng( 1, 4 );
4537 }
4538 return ret;
4539 }
4540 if( furn( p ).obj().examine == &iexamine::water_source ) {
4541 return ret;
4542 }
4543 return item();
4544}
static const int INFINITE_CHARGES
Definition: item.h:2168
void examine(Character &p, const tripoint &pos)
Calls the examine function of furniture or terrain at given tile, for given character.
Definition: map.cpp:1684
@ TFLAG_CURRENT
Definition: mapdata.h:303
void water_source(player &p, const tripoint &examp)
Definition: iexamine.cpp:3872

References examine(), map_data_common_t::examine, furn(), map_data_common_t::has_flag(), has_flag(), item::INFINITE_CHARGES, int_id< T >::obj(), one_in(), cata::hash64_detail::ret, rng(), calendar::start_of_cataclysm, t_sewage, ter(), TFLAG_CURRENT, TFLAG_DEEP_WATER, and iexamine::water_source().

Referenced by inventory::form_from_map(), use_amount_square(), use_charges(), and iexamine::water_source().

Friends And Related Function Documentation

◆ editmap

friend class editmap
friend

Definition at line 385 of file map.h.

◆ visitable< map_cursor >

friend class visitable< map_cursor >
friend

Definition at line 385 of file map.h.

Member Data Documentation

◆ abs_sub

tripoint map::abs_sub
protected

Absolute coordinates of first submap (get_submap_at(0,0)) This is in submap coordinates (see overmapbuffer for explanation).

It is set upon:

  • loading submap at grid[0],
  • generating submaps (generate)
  • shifting the map with shift

Definition at line 1801 of file map.h.

Referenced by add_item(), add_item_or_charges(), add_vehicle(), adjust_radiation(), apply_faction_ownership(), bash_rating(), bash_resistance(), bash_strength(), build_floor_caches(), can_put_items(), can_put_items_ter_furn(), check_submap_active_item_consistency(), clear_vehicle_cache(), create_anomaly(), decay_fields_and_scent(), detach_vehicle(), draw_fill_background(), draw_lab(), draw_mine(), draw_temple(), draw_triffid(), features(), furn(), furn_set(), furnname(), generate(), get_abs_sub(), get_active_items_in_radius(), get_nonant(), get_submap_at(), get_vehicles(), getabs(), getlocal(), has_flag(), has_flag_furn(), has_flag_ter(), has_flag_ter_or_furn(), has_furn(), i_at(), i_clear(), i_rem(), is_bashable(), is_bashable_furn(), is_bashable_ter(), is_bashable_ter_furn(), is_divable(), is_outside(), is_water_shallow_current(), loadn(), make_active(), move_cost(), move_cost_ter_furn(), name(), passable(), place_items(), place_npc(), place_vending(), points_on_zlevel(), process_fields(), process_fields_in_submap(), process_items(), reset_vehicle_cache(), rotate(), save(), saven(), scent_blockers(), set_abs_sub(), set_radiation(), set_temperature(), spawn_an_item(), spawn_item(), spawn_items(), spawn_monsters(), spawn_monsters_submap(), spawn_monsters_submap_group(), ter(), ter_set(), tername(), update_submap_active_item_status(), update_visibility_cache(), vehmove(), and vehproceed().

◆ caches

std::array< std::unique_ptr<level_cache>, OVERMAP_LAYERS > map::caches
private

Holds caches for visibility, light, transparency and vehicles.

Definition at line 1973 of file map.h.

Referenced by access_cache(), get_cache(), get_cache_ref(), and map().

◆ dirty_vehicle_list

◆ field_furn_locs

std::vector<tripoint> map::field_furn_locs
private

Vector of tripoints containing active field-emitting furniture.

Definition at line 1969 of file map.h.

Referenced by actualize(), furn_set(), get_furn_field_locations(), load(), and shift_traps().

◆ grid

std::vector<submap *> map::grid
private

The list of currently loaded submaps.

The size of this should not be changed. After calling load or generate, it should only contain non-null pointers. Use getsubmap or setsubmap to access it.

Definition at line 1958 of file map.h.

Referenced by actualize(), add_roofs(), clear_spawns(), clear_traps(), editmap::cleartmpmap(), displace_vehicle(), getsubmap(), loadn(), map(), saven(), and setsubmap().

◆ last_full_vehicle_list

VehicleList map::last_full_vehicle_list
private

Vehicle list doesn't change often, but is pretty expensive.

Definition at line 1989 of file map.h.

Referenced by get_vehicles().

◆ last_full_vehicle_list_dirty

bool map::last_full_vehicle_list_dirty = true
private

◆ max_populated_zlev

std::optional<std::pair<tripoint, int> > map::max_populated_zlev = std::nullopt
private

Definition at line 2003 of file map.h.

Referenced by calc_max_populated_zlev(), and invalidate_max_populated_zlev().

◆ my_MAPSIZE

◆ pathfinding_caches

std::array< std::unique_ptr<pathfinding_cache>, OVERMAP_LAYERS > map::pathfinding_caches
mutableprivate

Definition at line 1975 of file map.h.

Referenced by get_pathfinding_cache(), get_pathfinding_cache_ref(), and map().

◆ skew_vision_cache

lru_cache<point, char> map::skew_vision_cache
mutableprivate

Cache of coordinate pairs recently checked for visibility.

Definition at line 1984 of file map.h.

Referenced by build_map_cache(), and sees().

◆ submaps_with_active_items

std::set<tripoint> map::submaps_with_active_items
private

◆ support_cache_dirty

std::set<tripoint> map::support_cache_dirty
private

Definition at line 1499 of file map.h.

Referenced by process_falling(), shift(), support_dirty(), and ter_set().

◆ traplocs

std::vector< std::vector<tripoint> > map::traplocs
private

This vector contains an entry for each trap type, it has therefor the same size as the traplist vector.

Each entry contains a list of all point on the map that contain a trap of that type. The first entry however is always empty as it denotes the tr_null trap.

Definition at line 1965 of file map.h.

Referenced by actualize(), clear_traps(), load(), map(), remove_trap(), shift_traps(), ter_set(), trap_locations(), and trap_set().

◆ visibility_variables_cache

visibility_variables map::visibility_variables_cache
private

Definition at line 1999 of file map.h.

Referenced by get_visibility_variables_cache(), and update_visibility_cache().

◆ vision_transparency_cache

vision_adjustment map::vision_transparency_cache[8] = { VISION_ADJUST_NONE }
protected

Definition at line 1791 of file map.h.

Referenced by apply_vision_transparency_cache(), and build_vision_transparency_cache().

◆ zlevels


The documentation for this class was generated from the following files: